So we're getting some power and new data. Yey. :) I interpreted some new data as 22050 Hz sample rate and slowed it down by 95%. Suddenly it doesn't sound so regular. There is some syncopation going on.
https://www.box.com/s/dbc4850269cac673428c
EDIT: BTW, this is one continuous chunk of data without power outage interruptions.
That intro is amazing!
One problem-- there's only one mine in the second game. Here's an (overkill) RNG routine I wrote that might be useful:
:rand ; clobbers ABC, returns result in A ; 16-bit MWC RNG ; https://groups.google.com/forum/?fromgroups#!topic/sci.stat.math/p7aLW3TsJys ; k=30903*(k&65535)+(k>>16); return(k&65535); SET A, _randstate0 SET B, _randstate1 MUL [A], 30903 SET C, O ADD [A], [B] ADD C, O ADD [B], C SET A, [A] SET PC, POP :_randstate0 dat 0x1234 :_randstate1 dat 0x5678
Just a heads up: although there IS a kickstarter project about this game, it still says 23 days to go and the rewards will probably start to be distributed after this time. However, if you just want to play the demo or buy the full/deluxe version, you can go directly to the game website and buy it from there, so you will have instant access to the latest release (which is, by the time I'm writing this, 0.17.1)
True, but that's a lot of work just to run one program.
@MooseCannon: I would suggest the WINE compatibility layer. If that doesn't work, try installing Windows using virtual machine software.
As long as all the tools share a well defined subset of functionality (as defined by Notch/Mojang) people can write portable code. Even projects like GCC adds their own extensions to the standards. http://gcc.gnu.org/onlinedocs/gcc/C_002b_002b-Extensions.html#C_002b_002b-Extensions
I guess the thread's a bit old, so I don't know how many will see this, but this is a good series to watch. Specifically, part 5 and 6.
Pioneer is now being advertised on this reddit. It's a remake of Elite, and it looks very impressive. It's more about being a spaceship than it is about being a space captain, but it still seems cool.
A game that shows a great example of custom character modeling and ship modeling is Spore. It doesn't let you directly make polygons, and isn't exactly realistic for humanoids, but it does a very good job of animating the characters that you make. If you want to see the Spore Creature Creator (essentially makes your character) demo, you can go to http://www.spore.com/trial. Again, unrealistic for bipeds, but it does an excellent job of creating a highly customizable character.
The stream stopped, with no 'CONNECTION ERROR'
This suggests we have all the data, and that we might not have a problem with missing data when the power wasn't there. We'll have to see on that.
Here is the full raw dump, from a connection that never dropped: http://gist.github.com/2578094
OK, I've started a basic site to host the game. It's pretty ghetto, but it's a start until I register a domain.
https://sites.google.com/site/krizzensoftware/
I'd love feedback, ideas and suggestions!
he shoud hire person of this game. guy of this: http://www.scrumbleship.com/ sound also like 0x10c? u can run space ship or station and build.
also should hire! found Dailymotion/Games. its kind of slowly but it seem like 0x10c? http://www.dailymotion.com/Heliosphere1
sorry my bad english.
I got one and I know at least one other person who got one. Both of us manually copied and pasted our way to success... All I see is the game on the list of games under my mojang account (http://postimage.org/image/gq8b2hyy3/)
Given the specs, I don't see why a C compiler cannot target this architecture. It's not that different that existing microcontrollers I've worked with which have C compilers. If you want to go down that path, start with trying to write a 0x10c backend for LLVM or GnuC
http://llvm.org/releases/2.2/docs/WritingAnLLVMBackend.html
http://gcc.gnu.org/onlinedocs/gccint/Machine-Desc.html#Machine-Desc
Not easy, and definitely not something I would tackle for "fun".
On a similar note: I find DCPU-16 to be very boring. Notch could have defined a much more highlevel bytecode, or something completely off the wall. But instead, he delivers a very conventional mediocre instruction set. I starting to feel that he is just using the mod community as free labor to develop the tools non-developers will need to to make use of the ingame CPU.
Here's how things will pan out:
I consider myself C competent but I've never done any assembly programming. I ordered these two books today to supplement any internet resources I might come across:
Code: The Hidden Language of Computer Hardware and Software
The Elements of Computing Systems: Building a Modern Computer from First Principles
One of those (or maybe both) were mentioned in some forum (or maybe on Reddit) in reference to preparing to learn the language.
I consider myself C competent but I've never done any assembly programming. I ordered these two books today to supplement any internet resources I might come across:
Code: The Hidden Language of Computer Hardware and Software
The Elements of Computing Systems: Building a Modern Computer from First Principles
One of those (or maybe both) were mentioned in some forum (or maybe on Reddit) in reference to preparing to learn the language.