FYI, as part of the En5ider Patreon content, there's an Archery Contests article for 5E. It's part of the free samples to entice people to subscribe; you should check it out.
I ended using an abbreviated version of the system in that article for an archery contest in my game. If the entire group doesn't participate, then it seems wrong to spend a whole lot of time on it; then again, I'm running for 2 hours every Tuesday, so I really don't have any time to waste.
There’s GIMP, a free and open-source Photoshop alternative.
You might want to check out the Affinity creative suite as well. They have an image editor (like Photoshop), a vector editor (like Illustrator) and a publishing app (like InDesign). They’re currently reduced to $30 apiece and I actually like them better than the Adobe products.
Thanks for the feedback. The greatclub is a weapon, https://roll20.net/compendium/dnd5e/Items:Greatclub#content. The 4d12 sneak attack is supposed to be a lesser version of Assassinate. What advice do you have for me to improve the class? I'll reduce the HD to a D8, clarify the spell progression, and make the FighterMage gain more weapon proficiencies earlier. What would you recommend for a capstone?
I think casting any spell as a ritual allows healing as a net gain proposition. It might take a lot of rolls, but in the end 1d8+Mod should come out on top of 1d12, with a range of 6-13 healing with *Cure Wounds* compared to 1-12 damage from the blood dice. A few good rolls with the 1d12 and you're healing like a cantrip. What kind of damage is it? Also take that Evo-Wis wording. Here:
> This damage ignores Resistance and immunity.
6th level is good, nice and balanced.
I forget the rest of the Druids do their 14th Features increase a spell's power by 1.5? or equivalent.
I like how it all fits together better.
There are a few different types of CC License. Some require you to give credit or make alterations to the original work. I'm not well versed on it, but the info is pretty easy to find if you give it a search. I believe the warning was just to make sure you do your due-diligence and make sure you are following all requirements for each record you are using.
You may also want to search using terms like "Royalty Free". There are several sites you can use for that like Pexels which provide royalty free images that don't require you to attribute ownership as well.
There is a Monstrous Races compendium on DMs guild, if you haven't seen it. I don't think the race for Mind Flayers is overpowered on it but show that to your DM and see what they think.
Do you need it to Paralyze? That's a very powerful condition.
If you're okay with just incapacitating them (i.e. they can't take actions, reactions, move, etc.) then you can just refloavour Hypnotic Pattern to be aural instead of visual.
I've been working on some more complex homebrew items for my players and had the idea for this pair of daggers based one of the players' requests. Wanting to port around like the 4th Hokage in D&D might yet be something for them to still work towards, but these daggers do include the flash with flavor more fitting my world's setting. I did some tweaking to the daggers based on comparing to the DMG item the Staff of Thunder and Lightning. I'd like opinions on the flavor and power level of the weapons since I've gone back and forth on many aspects over the course of working on it. I added in the stunning and deafening portion of the union effect most recently and I'm the most unsure about their balance. For context these daggers are planned for use by a rogue so I'm not worried about their relative power level when pair with sneak attack or Assassin subclass features. Any feedback is appreciated! (Sorry there's no cool art yet :p)
I've been working on some more complex homebrew items for my players and had the idea for this pair of daggers based one of the players' requests. Wanting to port around like the 4th Hokage in D&D might yet be something for them to still work towards, but these daggers do include the flash with flavor more fitting my world's setting. I did some tweaking to the daggers based on comparing to the DMG item the Staff of Thunder and Lightning. I'd like opinions on the flavor and power level of the weapons since I've gone back and forth on many aspects over the course of working on it. I added in the stunning and deafening portion of the union effect most recently and I'm the most unsure about their balance. For context these daggers are planned for use by a rogue so I'm not worried about their relative power level when pair with sneak attack or Assassin subclass features. Any feedback is appreciated! (Sorry there's no cool art yet :p)
https://roll20.net/compendium/dnd5e/Goggles%20of%20Night#content
Darkness is a 2nd level spell and this is uncommon, if it had darkness and see invisibility I would probably bump it to rare and add attunement
Pretty sure this is the corgi warlock from steamforged games' Animal Adventures - dungeons and doggies
Seems like a considerably better version of Divine Favor. Mind you, I think Divine Favor is a lacklustre spell to begin with, especially as paladin spell.
First thought, take a look at the Tarrasque https://roll20.net/compendium/dnd5e/Tarrasque. You can always 'downgrade' the creature's abilities to the level you are looking for.
I'm usually not in the habit of challenging criticism, but I'm genuinely unsure if I communicated well enough in the spell description that, at the time of casting in addition to the 4th level spell slot, you have to burn a commensurate amount of spell slots to make up the difference in spell level.
I'll see if this is a more clear example: If you have a Level 10 Wizard that did not learn Hold Monster when they gained access to level 5 spells, but wants to cast it, they can do so by casting Premember Spell, expending the 4th level spell slot to do so and a 5th level spell slot required for the desired spell. They could alternatively expend the 4th level spell slot for Premember Spell and a 3rd level spell slot and a 2nd level spell slot.
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I did intend for the diamond to be consumed; my understanding was that components with prices on them are always consumed, is that incorrect?
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I'm sure there are still balance issues, but does that description change your assessment at all, or is it still outside the realm of being close to balanced?
Have you considered using one of the golems as a starting point? Beefing up one would probably be simpler than making a wild shape form.
It is always a good idea to look up similiar features in official sources. For example rhinoceros has nearly identical feature you could copy wording from:
Charge: If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Ok first, word of advice - I know you mentioned *future* campaigns and sessions but i'd say if you are new to DMing don't try to lay down whole world at once for your players - scale will overwhelm you. There's nothing bad with creating content as needed for the current session.
That being said, maths you asked for with some explanation so you can try figure out similiar things yourself
According to https://roll20.net/compendium/dnd5e/Movement#content, in DnD5e normal speed of travel is 24 miles per day. Since you want your square to equal one week of travel, multiply that by 7 - 168 miles per square. You can now modify that number slightly numbers of 100 to 200 miles per square seem reasonable range depending on how difficult the terrain is to traverse, how much your players are carrying and how much in rush are they. When you choose the rough numer, all you have to do now is just divide the size of 2700 miles by the number of miles you chose to represent each square - that can give you anything between 27 to 13 squares
Hey, thanks for the help /u/I_HAVE_THAT_FETISH ! Here is a page on madness: https://roll20.net/compendium/dnd5e/Madness#content scroll down a little and theres a table showing all of the short term madness options, you're probably right about shortening the time, maybe 1d4 or 1d6 rounds?
As for the mark i'll just change it to be the latter effect until the DM determines they should react otherwise.
I looked it up and you're right about things rounding down so ill sort that now.
Ill move where it says you get d6s to the end of presenced favour and just say you get that at level 10.
The one thing im unsure how to fix is the "presence's beguiling" feature. Do you think it needs to be changed completely? And if so what do you reccomend?
I have a book for Lamentations of the Flame Princess (a horror-dark theme game that is its own system and can be easily plugged into any other rp system. I use a ton if their stuff in my homebrew 5e campaigns. One of the books (from Amazon) is for generating and creating hombrew monsters designed to strike fear into your players' hearts. I got it when I would reflavor monsters and my players would figure our stats pretty quickly. Now they fear any of the millions of combinations and mutations I can pull at a moments notice. I have pulled my punches slightly and don't use the book to its full potential....as a creature that can permanently drain any 2 of your stats by degrees of 2-10 in a turn can crush your players. One of my players enjoys the role play portion and gladly accepts the punishment so long as I return his stats every other session. A fair price to play to reduce the wizard's Intelligence and Constitution from respectable 19 and 17 down to a 12 and 7. Hard to be much of a wizard, so he settles on his combat tactics....the book is here, and I highly recommend it:
https://www.amazon.com/dp/9527238269/ref=cm_sw_r_apan_glt_i_01821777M710NWBFHVX0
For the one above you could look at zephyr strike and form an idea around that. It’s a great melee spell for Rangers. http://dnd5e.wikia.com/wiki/Zephyr_Strike
Damage can be tricky. Look at it this way. A 5th level fireball has a maximum damage of 60 but is usually used for 3 or more enemies with a huge radius. 3 targets with 3 failed saves an average or 105 damage right there. BUT! I can think of a better comparison actually.
https://roll20.net/compendium/dnd5e/Disintegrate#content
Disintegrate is only 1 level higher. Single target Dex save. An average of 75 force damage. Not resisted by much. Even if you roll all 1s you hit for 50 force damage lol. 10d6 + 40
I could see Cone of Fear (source Wand of Fear ) as a something akin to a level 11 ability, possibly limited to once per long rest. Though it seems like a level 5 spell equivalent, the closest parallel for a Monk with existing material would be cone of cold at level 17 and costing 6 ki.
The reason that would be used instead of the Fear Spell would be because it doesn't require concentration, which concentration doesn't make sense for a howl. For anything lower, I'd consider a 5ft sphere of fear, or a very short range fear ability.
Frightened almost always lasts for 1 minute and can always be ended early with a save, with weak fear the save is made every turn, with a strong fear it is made every turn that the creature no longer has sight of the caster.
Get the archetype: Witchery Conclave
Creator: Myself, Gabriel Witcel
Artist: 1shortdesign, Public Domain on Pixabay
Author: Myself, Gabriel Witcel.
Artist: Public Domain, Got it Here, and I added the words and the DM's Guild Logo.
Link to the Compendium : Zavix's Book of Everything
Get in the DM's Guild: Zavix's Book of Everything
Art is public domain: Source
I think you could improve the wording on the shield with: “when you would be damaged by a spell that targets only you” since “single target damaging spell” is not a phrase used in any of the rule books (afaik).
The for the release of the spell, you could improve that by saying “you may use your bonus action to cast the spell stored by the shield” since “releasing” a spell is also not terminology from the rule books. Use the ring of spell storing as a guide for how to word it: https://roll20.net/compendium/dnd5e/Ring%20of%20Spell%20Storing#content
For balance I think the shield could use some drawback or limit, like an ability check to capture or cast the spell. Also consider that if there is a caster in the party, they will just preload it with the best spell they can if there is no drawback to using it, so think of a way to prevent that if its not your intention (thats where a chance to fail is a good option). I think you could change it to only store temporarily and it would not lose its fun factor/playability.
Cool concept, very fun.
all of your 3 word phrases can be refined into 1 word commands
e.g. pick that up = lift/carry hand me that = give
if you want creativity 1 word is better, because you have to find a word that encapsulated the phrase you would otherwise say. its a well known fact that restrictions increase creative thinking https://buffer.com/resources/7-examples-of-how-creative-constraints-can-lead-to-amazing-work/
I'm actually discussing the race with the Wiki mods (we're selective). You might get some input on the waiting room page, where we discuss the suitable rules for the race.
I agree that it's too strong for a cantrip, though 4th level may be a bit exaggerated. The spell Misty Step is a 2nd-level spell that allows you to teleport within 30 feet as a bonus action as well, except you can choose where to teleport to yourself.
Being able to cast a 2nd-level spell for free if you don't take damage for 1 round (or succeed your CON saves) is a bit too strong as a cantrip, however, so it's currently way too strong.
Oh, yeah, of course! You can see on this page how you can submit your stuff. Alternatively, I'm working on a Discord server where you can soon have your content submitted automatically by a bot!
As you'll find on this page, we won't include any sources that you cannot look up on the same wiki: we will not reference spells from Xanathar's Guide to Everything, for example, as they're not part of the SRD and hence would be impossible for some players to look up.
That said, yeah, I could take a look and see if we can add an "Other Sources" page.
We actually already have a page written about what does and what doesn't qualify. What do you think of those criteria?
Here's the explanation:
I've seen websites like dandwiki give this a try, but the problem is that they often contain a lot of Homebrew that is hella overpowered or doesn't fit the game at all. The bad thing about this is that DMs automatically refuse anything on that website!
I'm trying to make this one different. I'm being quite picky and add only the best of the best, so that your DM can be certain you won't take something absurd from the website! I'll also keep it small enough so that you can scan over the content quickly and decide whether you like it or not.
You can find the website here.
I'll scan subreddits like r/DnDHomebrew and r/UnearthedArcana for good content, but if you like to actively present your content to me, you can visit the How to submit page to have your stuff get considered.
After playing Sekiro, I started looking more into Japanese monster's (Yokai). I read a book called Japandemonium, and thought it would be cool to bring more attention to this incredible artwork by making it relevant to DND.
I used the original lineart to make the color drawings, and added my own interpretations based on the single quote given on each drawing.
Any feedback on the project and whether it useful for people's wordbuilding would be great!
Latex Template: https://www.overleaf.com/latex/templates/d-and-d-5e-latex-template/vmfdkjfhfynv
Great question.
Obviously depends on your budget but I've recently bought Wonderdraft and love it.
The learning curve is gentle, the results splendid. I've used it to make an arctic peninsula north of Icewind Dale (nothing to do with Rime). It's about 25 quid, one-off, no subs, DL to own, no issue with rights or publishing etc.
All that said, I don't think it's as handy for dungeons but you can certainly bundle the symbols for towns and villages together to make a city.
EDIT: I should add that I bought it for the reason that I am hoping to publish for sale the adventure I'm writing. I'll need something to do the interior maps, but that can wait for now.
I use this, it takes some getting used to.. but very awesome with a lot of features: https://azgaar.github.io/Fantasy-Map-Generator/ This one also has a link to a city generator.. which is very simple to use: http://fantasycities.watabou.ru/?size=15&seed=729336635&hub=0&random=1
Hi, thanks a lot for taking the time to check my work out!
Your feedback is really appreciated, however I am an idiot and I forgot to update this post ahah. I edited the class already, based on the feedback of other people. Here you can find the 1.1 Version, based off the feedback of /u/Lord_Whosit and /u/SolariusFlare - Right now it is just a sketch of the changes I was planning for the class, so the "lore-ish" part is missing and the document itself is not that tidied up. If the changes seem to be working fine, I will come back with a decently made PDF.
Even thought I changed a lot of stuff already, I will still keep your feedback in mind and I will try to implement it. Again, thanks for taking the time to read everything and for giving this much feedback!
Holy shit I never thought I’d use this in this way 😂
I wrote a script in Powershell to do exactly what you’re wanting using Ghostscript for a customer a couple of years ago. I wond vote you with the details, I’m just amused as shit that I could totally do this from command line 😂
The easy way to do it is using Adobe Acrobat, but it requires an Acrobat license because they pulled that functionality out of acrobat reader years ago.
Thankfully there are plenty of online tools to do what you’re afteronline tools to do what you’re after now.
Yankee Candle shop, but I'm sure you can find it else where
Here is a Amazon link:
Celtic Tribal Dragon Head Sand Timer Display https://www.amazon.com/dp/B006YZCAIK/ref=cm_sw_r_cp_apa_lUaQBbYANB3D6
I hope this is unique enough for this subreddit. My group wants violence to have more stakes - that even at 20th level being attacked with a sword carries serious risk, or falling into lava still burns even at 20th level.
So I'm experimenting with mixing the rules for Fighting Spirit from the Angry GM and Vitality Points / Wound Points from the 2002 Star Wars Revised Corerulebook.
The core of the idea is that the characters have a limited number of Wound Points which can be quickly depleted by a Critical Hit, irrespective of being 1st level or 20th level.
Note: the CR is still to be set. A lot of it is based on the CR3 winter wolf, but there are a bunch of features and abilities that make it more powerful, but in a way that the DMG doesn't really help you quantify. Anyone got any ideas?
also, the name and artwork are from a novel i read called A Natural History of Dragons which was quite good. I have something more mammalian in my head and my druid is sketching it I think. Will change the pic if he has something he gives me.