I'm not saying this will fix your issue, but I use AdoptOpenJDK which is an alternative open source Java runtime, downloadable from here https://ninite.com/adoptjavax11/ - it works fine for me.
P.S. pre9 is out now
You're trying to use 4 year old software that is neither supported by Mojang nor Optifine, so get your ass on 1.14.4 where everything works (and 1.15 when Optifine is updated).
Also a note to all Spigot server owners still on 1.8, most plugin developers are planning to drop support for the older versions. So update. If you don't like the combat, this plugin will fix it: https://www.spigotmc.org/resources/oldcombatmechanics-disable-1-9-hit-cooldown.19510/
Spigot should work fine.
Although, I personally use PaperMC, which is a Spigot fork that offers some more performance optimizations. Before I started using it, I was experiencing a fuck ton of rubber-banding; now it's like I'm on single-player.
It might, try turning off motionblur (if enabled) or reducing bloom/fog, and make sure that the resolutions in the shaders menu (not the shader options) are all around 1.0 (though you can reduce them to less than 1.0 to see if it helps, it's basically setting the render resolution of the shader functions).
You can try updating your drivers; I know that Nvidia has the "GeForce Experience" app (https://www.nvidia.com/en-us/geforce/geforce-experience/) which allows you to update drivers and curate settings for your graphics cards all in one convenient place. Try that, and see if you just need an update. I really don't know how systems with multiple graphics cards split up the effort of rendering stuff, but since I run a card three years older than yours on a laptop and get better frames, I'd figure something's hinky with your machine. Drivers are a go-to solution a lot of times.
Are you on a laptop or desktop? I'd figure a desktop, but wanted to make sure. Power saving options may also be to blame, though I don't know how much they factor in with desktops.
I just update to the latest version today (20.9.2), I was still having the same issue yesterday before I updated the drivers
Crash log: https://hastebin.com/upucoguxih.yaml
Which version macOS are you using? My catalina machine opens them on a clean install without problems. Maybe you tried to update java manually but messed up? Both jar’s generating the same result makes me think it’s a java problem.
Edit: also try reading the log files, according to google these are fatal crash reports ( of java ) and logs might help you understand your issue. For example that guy didn’t have/allocate enough RAM to run JRE.
? Here use Sharex to take a screenshot of the error, then upload it through sharex. (It will make a url for the image automatically through imgur anonymously when you upload )
After you have the url reply to this comment with the error.
Optifine has brightness settings just like normal minecraft.
Also here is ShareX for screenshots, it also can be used to upload images to imgur anonomously without an account to share with others. That way you don't have to go through all the trouble to take a picture of your screen.
Well most spigot dev's (including me) are done with support 7 different versions. So update your version and if you want spam clicks, just use this plugin:
https://www.spigotmc.org/resources/oldcombatmechanics-disable-1-9-hit-cooldown.19510/
Spigot has a team of people that work on development, on the wiki, mods, admins, service staff and other things, according to the page. I'm not familiar with Carpet Mod, myself, so I couldn't say.
Optifine is maintained solely by u/sp614x. That's it. One dev that every update goes through every single rendering feature of Minecraft and makes it more efficient. And goes through every single new addition, new change and new tweak as well. There's mods here on the subreddit, but sp614x does literally everything on the development end.
There's probably also differences in client-side versus server-side, that would make sense. Server-side, there's no changes to the GUI, no differences in hardware 3D acceleration, shader integration or polygon rendering. You can run a server on a potato; there's obviously less going on than something that adds 3D parallax maps to thousands of blocks on-screen simultaneously whilst simulating water refraction and worldtime shadows, or even just cleans up some of the code to optimize its performance.
Think about that. That's what Optifine does; it optimizes a game developed and maintained by dozens of people. And one guy does it. If he doesn't do it as fast as multiple people can whack out a server-side plugin module, well, that's sort of understandable.
Actually, it's quite easy to find free hosting these days - especially for essentially static websites (e.g. vercel.com - previously now.sh). I think adfly is used less to pay for the web hosting, more to support sp and fund development. The more money he makes from OptiFine, the less he has to worry about having to do other work to support himself, so the more time he can dedicate to working on OptiFine.
People do make malware for Linux (especially Debian-based, such as Ubuntu), but there is so much less, and it essentially isn't a worry for the basic user.
I would suggest Pop!_OS, an Ubuntu-based distribution made by system76, that improves quite a few things.
I took itsstepigo's suggestion as wormhole.app is a fantastic website and needs no log in.
Here is the link to the font resource pack.
Just a couple of things:
textures
and place the font
folder in your own resoucepack's textures
folder"pack_format": 1
, the value "1" refers to the version you are using. Please refer to this table below for what the numbers mean for the specific version you are using so you do not see any incompatibility issues:Hope that helps :)
ok i have a link to a laptop ~500 its a quad core 15 with 8 gb of of ram it should let you play with shaders at about 60 - 70 fps https://www.amazon.com/HP-Pavilion-15-Touchscreen-1920x1080/dp/B07KWG73RQ/ref=sr_1_16?keywords=gaming+laptops+%7E500&qid=1560437135&s=gateway&sr=8-16