I messaged DekuDeals on twitter, and this was their reply:
My bad! Some of the European Amazon sites have these misclassified as Switch games (e.g. https://amazon.nl/The-Last-of-Us-Part-II/dp/B082TG3D3W), and my auto-importer got a little carried away. Just cleaned them up and working on making sure it won't happen again.
So it was just a misclassification on Amazon's part.
Look at the first photo in this article.
This may be so highly detailed that it takes up all of your resources. If so, you’d have to create a door into another level, which seems to load in very quickly.
That image is the most detailed and realistic that I’ve seen so far but we have no idea what’s happening with the resources. Is the thermometer at 50%? 80%? 99%?
I just bought it a few days ago for $40 on PSN. I don't regret it though, it's definitely worth full price! It's also available at BestBuy and Amazon for $25.
https://www.bestbuy.com/site/dreams-standard-edition-playstation-4/6392447.p?skuId=6392447
https://www.amazon.com/dp/B082LW28B2/ref=cm_sw_r_sms_apa_i_zjUOEbVFTFQYT
A Blue Yeti usb mic. You can always find them on sale for like 80 bucks. Here’s the amazon link. I would be hesitant of buying used since they are machined pretty cheaply.
https://www.amazon.com/Blue-Yeti-USB-Microphone-Silver/dp/B002VA464S
Amazon UK has new ones, I think. But that may or may not be useful for the poster I guess. https://www.amazon.co.uk/Konsole-Sony-Playstation-D-Chasis-Controller/dp/B01LQF9RDI/ref=sr_1_5?dchild=1&keywords=playstation+4+slim&qid=1591690865&sr=8-5
download this one, using the phone is a lot better than the DS4.
I don't expect anything. In my mind were back to mid 2018, waiting for something and everything they give us is just fluff. Of course the situation changed. Now that we've had a taste, just giving us another let's-create-stream is less fulfilling. But that is the low end I'd consider plausible. A Kareem Stream 😬
I think the only reason why people like yourself don't like ads is because you don't see a system where the end-user isn't relentlessly exploited. Let me tell you, there is plenty in the way of getting it done right, and one of them is browser:
I keep shilling this project just about anywhere, but here is another write up I did explaining things in detail:
tl;dr: pay people for watching ads (15% of the allocated funds). Make it opt-in. Allow people to automatically dispense those funds - if only a couple bucks a month - to creators they liked or visited. Currently, it's even possible to tip twitter or reddit posts, it works, the ads are simple notifications you don't even have to click...
So basically you can stack a makeshift economy on top of your game without degrading the user experience. It's also so much better than selling on PSN as you suggested - which either won't ever happen or just isn't in Sony's interest. Dreams is great, but if everyone gets the chance to put shovelware on there without proper curation, people are just going to say "nah" and take off. Publishing them in Dreams itself is nonsense too because you'd be walling off established users from content everyone expected to be free.
Supporting and donating to creators with external resources like BAT/ads is the way to go, not a doubt in my mind. Whether Brave will stay around for long enough to capture people's attention is another question, but right now it does what no Browser really has done before - while actually paying us a couple of dollars a month. I'd gladly spend those on Dreams creators, that's for sure.
Yo basicly go here: https://discord.com/ download and install it (I think you can just install/open it in browser too). Then you open it up. There things they call servers that are basicly forums. you can join them/ add them and visit them. Most of them have a lot of subsections that are like rolling chatboards or something like that.
That isn’t really how a lot of storefronts for game engines end up working though. There’s a tremendous amount of crap on Unreal’s marketplace, and almost none of it is free:
(29 free items, which aren’t made by Epic) https://www.unrealengine.com/marketplace/en-US/assets?tag=4906
Yes, but another thing to take from all that is that UE4 at its easiest(and most expensive) is easier than most people think. Take a look at the UE4 marketplace. There is a lot of great stuff in there, and a ton of it is aimed at making development easier. It's not just asset packs. Even the free stuff is pretty impressive and broad in its application.
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What is that a sculpter? Cool but from what ive seen id be more inclined to recommend this:
It can do anything dreams can do and much much more, but its really complex and takes tons of time to learn, also the better your pc the better your results will be, but it is entirely free.
Wenn du hier 'ne Antwort willst, empfiehlt es sich doch sehr, auf Englisch zu schreiben. Wenn das nicht klappt - https://www.deepl.com/Translator hilft und ist idiomatisch genug, um damit Konversation zu betreiben.
Ah, don't we all? 😅 I hope that one day Dreams will just be part of the games industry--or even its own mini games industry--where companies work solely in Dreams, or port games to and from the platform just like any other. That would be awesome!
My Patreon page has been open since June, and so has my Paypal donations page. And Twitch subscriptions have been open for a month or two--though they won't let me have any of those donations until I have $100 accrued so that's a bummer 😅
Someone suggested upwork.com, and sites like it. So I might look into that. It would be a shame to have to cut back on my Dreams work, but it's an option to consider if I'm running out of options.
Thanks for the comments, mate!
I have the zip file downloaded already, I'm having problems getting the app to open. It says "The application “midi2osc” can’t be opened."
mmalex says:
on mac, just run 'make'. you need to have portmidi and glfw3 installed. I used https://brew.sh/ to install these dependencies.
but I don't know how to install
From my understanding there shouldn't any issues with your current OS version.
But the built in iac drivers work for midi loopback like routing through Ableton or a similar daw.
You will have to install two different dependencies though.
Here's a direct quote from the github read me file,explaining what may be your issue.
>on mac, just run 'make'. you need to have portmidi and glfw3 installed. I used https://brew.sh/ to install these dependencies.
>on windows, only the 32-bit build is functional (linking to precompiled 32-bit portmidi static lib). I've included a portmidi static lib in the repo as I found it hard to compile from source.
Link: https://www.sketchbook.com/blog/how-to-draw-dragons-step-by-step/
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But I´d reccomend you to follow all the tutorials of Monika Zagrobelna. She is amazing at drawing any kind of animal, fantastic or not
Have you seen Straight Title Robot Anime?
It's a show about three robots trying to understand what comedy is in hopes of using it to end the robot war which decimated the Earth and caused humans to go extinct.
Kinda funny, though it relies heavily on Japanese word play jokes and other Japanese references.
https://www.naturalreaders.com/online/
maybe this can help, but you have to change the pitch with audacity , because othervise you may violate the licence agreement
Also, you can set your PS to auto-save game saves online to PS+
This is the drive I got: https://www.amazon.com/gp/product/B0728JMVTG/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&th=1
If you're still learning Dreams, you may find use for this Dreams Quick Reference
I bought a pro specifically for Dreams so didn't have vanilla ps4, but I can tell you that pros are not all loud. From my reading some early models were, thank God I did my research.
The Pros are quiet starting with the CUH-72xx model numbers and up. As long as you get one of those, you should be good. Can't hear mine at all, play it every day.
I recommend buying from Amazon because you can ask or see in the Questions section about what CUH model the system is, here's one.
https://www.amazon.com/PlayStation-4-Pro-1TB-Console/dp/B01LOP8EZC?th=1
Have a good one.
It's an app on your phone. You download it, sign in, and then when you're on a text input screen, you can type away on your phone.
I used it to copy in a photosensitivity warning so I didn't need to type it all out, but if I'm just naming variables, I usually won't bother. Helps a lot with descriptions!
App Store https://itunes.apple.com/au/app/ps4-second-screen/id1201372796?mt=8
Play Store https://play.google.com/store/apps/details?id=com.playstation.mobile2ndscreen&hl=en_AU
Using an android device as a midi controller itself? I don't see why not, as long as it sends the right OSC messages it should work. Maybe try this app? This one also looks promising but isn't free unfortunately.
If you're asking about connecting a MIDI controller to an android device I don't know. If it's possible to connect a MIDI keyboard to an android device, an app taking the MIDI inputs of the keyboard and converting those to ORC would probably work.
Very good post, as many people are unaware of this.
This I would like to share a high-quality 3.5mm to 3.5mm cable M to M. Comes with Limited lifetime warranty
The link is below;-
https://www.amazon.com/CableCreation-Auxiliary-Stereo-Silver-Plating-Copper/dp/B0793LCRP2
>a 3.5mm cable
is this one good? [amazon us link]
Ah damn that's unfortunate. Hmm well you could try an aux cable from the controller like was suggested, but I have a feeling this would not be lossless audio. I'm not sure though.
To get audio from the HDMI to an Audio Interface, I think you'd need something like this: https://www.amazon.com/iArkPower-Extractor-Splitter-Optical-Supports/dp/B01I9JG70A
The PS4 HDMI would go into the HDMI-in port on that device. Then you'd have another HDMI cable going from the HDMI-out port on the device, to your monitor/tv. And you could use either the optical slot (labeled SPDIF on that product), or the L/R slots (I think the optical would be simpler/more straightforward) to go from the device to your Audio Interface.
That should be lossless - just make sure in the PS4 settings that it's set to output PCM, as was pointed out below.