https://www.sketchbook.com/blog/how-to-draw-birds-step-by-step-instructions/
They have a link on how to draw the wings as well. It breaks it all down into simple shapes and shows the basic proportions for the body and head. It's similar to the lesson construction techniques, but little more detail for proportions.
Thank you, that's really kind! :)
I use Autodesk Sketchbook to sketch in these days, I highly recommend it! It's got a really natural feel to it and a variety of tools. I used to sketch in Photoshop for years, but it never felt right, although it's still fantastic to ink and colour with. I also have a Wacom.
Hey, nice to know you like my style.
So, about what I use. It depends on where I come up with the idea for the piece, sometimes I hand draw, scan/take a pic and then clean up on photoshop, but usually I sketch it using Autodesk Sketchbook and either paint it there, or save it as a .psd and aint it on Photoshop.
Since this was animated, I mostly painted on Photoshop and used Photoshops timeline, but I sketchedit using autodesk Sketchbok. Most of the pieces I've posted here, in fact were sketched in Sketchbook. I also use a Wacom One tablet
The other guy has some really good suggestions. I'd like to also add that you can alternatively consider not using lines at all. Or perhaps only use a few lines to get the proportions.
Instead of considering the shape of the dog and trying to draw lines, consider the *values* of the image. The term values (in case you don't know) means the darkness or lightness of the colors. You have actually chosen a pretty nice reference picture for doing this. Since his snout is all one color, you can focus on the shadows that define the shape of the snout. For example, there are more shadows on the left. These shadows give the image depth and gives the viewer a notion of where the light source is coming from.
I'll warn you that making the change from drawing lines to shading can be a difficult transition, but it's a necessary transition. You can still use lines to determine the proportions of the dog and his face. There is nothing wrong with doing that.
https://www.sketchbook.com/blog/how-to-draw-dogs-step-by-step-with-breeds/
I didn't fully read through the link above, but I think it might be a good starting point for you. Notice how they use lines to determine the shape of the dog, but they don't keep those lines. Instead, they keep the outline and then use coloring or lines to define the shape of the fur and the snout.
If you're interested in traditional 2d animation (in a digital environment)-rather than vectors, rigging and tweening-Sketchbook might be worth a look. The newest version includes a timeline mode for animation https://www.sketchbook.com/
NB. It might be a struggle to produce a complete animation in sketchbook without using another software for compositing (eg. after effects), mainly because of its limit on the number of layers you can use in an animation (4, i think).
Oh I use sketchbook! Is sketch pad similar? My favourite feature is the layers, so I don't mess up the rest of my art with small adjustments
A little tip:
To get the wheelbase right, most of the time your wheels will be 2.5-3 wheels apart. So in between your actual wheels sketch 2.5-3 circles to get the length right.
Example: https://www.sketchbook.com/blog/how-to-draw-cars-step-by-step-profile-view/
Second image down and you’ll see what I mean :)
Keep up the good work!
My advice, as someone who is currently in the same stage of learning, is to do reference drawing via these sorts of constructions, not just trying to copy of the contours. You need to see how these shapes interact in real life before you can pose them yourself. Trace them a couple times if you have to, to get a feel for how they appear in a real model. Focus on trying to make them feel 3d (something Proko covers, who was already suggested to you).
As for your line quality, you’ll want to do line exercises.
https://www.sketchbook.com/blog/how-to-draw-from-imagination-why-is-it-so-hard/ this is a good series of tutorials, with the second part focusing on various line and shape exercises that will help if done daily.
Another good video series on figure drawing is Love Life Drawing.
I can't draw for sh*t, but Autodesk sketchbook is nice and free. By making a free account you get some extra stuff as well. The free version has a layer cap though.
All in all, GIMP is probably the best free one out there.
I love photoshop CC, but if she's doing more drawing art work then photo editing she could well find sketchbook or coral painter a better program to work with then the 'do everything photoshop'. (sketchbook is what I use, but depends on her style/likes. Find trials, and check out the older versions as often you can get them much cheaper for 95% of the features).
There is also Gimp which is a free phtooshop equivilent which she could try out (it doesn't do everything photoshop, and not great for drawing (At least when I last used it) but does do more then enough for editing skills- I learnt editing in gimp for years until I went to uni - 90% were transferable skills to photoshop)
Free drawing programs!
Firealpaca -http://firealpaca.com/en
Autodesk Sketchbook Express- https://www.sketchbook.com/
MyPaint - http://mypaint.intilinux.com/
Also, as a starving artist myself, might I reccommend looking for a cheap art tablet on amazon? I got the 2012 edition of a $200+ tablet for like $40 cause it was dated.
the free version of sketchbook pro, it give you 3 layers and a bunch of extra tools if you select the log in/sign up button and link it to your facebook or something, the "download and start free" button https://www.sketchbook.com/desktop
I started with Autodesk Sketchbook and the free version worked well enough. Not sure how it works on a Mac. My first tablet was an Intuos Pen and Touch Small and the only real complaint I have is how small it is, like small is in the name or something like that, but you can grab one for $65-70 if you look for deals.
https://www.sketchbook.com/blog/whats-next-for-sketchbook
Quote:
' “Please keep the Copic color palette!”
Enough of you have made this comment that we’re wondering if you have ESP. Unfortunately, the license agreement for the Copic colors was between Autodesk and Too Corporation. Sketchbook, Inc. does not have permission to use the Copic brand and color library, so we have to remove this in our first update. We know this is a loss to many users. We are working on a Color Editor update for all platforms that enhances the color palettes and provides new base swatches and some color variations. It isn’t meant to replace the Copic Library, but we think you’ll like it. '
.-.-.-.-.
If you don't mind running an older version of the app, delete the current software and grab the 5.3.2 Autodesk Sketchbook APK:
I like it a lot! Congrats for your work! :)
I am also a beginner, so cannot help you that much, but maybe can say my thoughts! What I found usually very good looking on carving is the difference in depth between two parts. For example between nose and cheeks it looks very good, but I think between eyes and eyebrows it could be deeper (mostly where eyebrows reach the nose). The difference in the depth creates the shadows that gives the 3D feeling, that makes carving better than drawing.
About the bear head shape, I started following these tutorials here that they are meant for drawing. Still drawing is somehow the first step to carve (at least for me) it gives the initial layout. So to understand more how it works (they are for the full animal, but there is a section on bear heads) you can give it a look. here there is also a section on ears, eyes and nose of bears if you want to add some details
Great job, he's looking pretty good :3
A few suggestions from an amateur artist like me:
1- Try to have the upper and lower jaw separate. When drawing the line down from the nose, make it go into the line for the mouth instead of down into the one for the chin/lower jaw.
2- Since he is facing the side try to make sure his ears are in line with each other and facing outward. The one on his left should face away from the viewer a bit and move back a bit.
3- Also a bit deeper and more curves for the ears too. They are a bit straight and slim resembling a rabbit vs canine.
4- Maybe a bit of fluff on the back of his neck.
Can't wait to see your finished sona. Keep up the good work :3 and happy drawing.
Also, here is a decent reference if wanted to take a look.
r/https://www.sketchbook.com/blog/wp-content/uploads/2016/11/how-to-draw-wolves-drawing-head-26.png
Good luck on your journey. Just make a decision to not give up and you’ll get there.
This is a great series for learning to draw from imagination:
https://www.sketchbook.com/blog/how-to-draw-from-imagination-why-is-it-so-hard/
https://www.sketchbook.com/blog/draw-imagination-part-1-precision/
I think these lessons are really good to start off with, really basic and quick exercises to get used to controlling the pen.
https://design.tutsplus.com/tutorials/how-to-learn-to-draw-stage-one-manual-skills--cms-23304
Its a series so start on that page and go through the 4.
This is also good.
https://www.sketchbook.com/blog/draw-imagination-part-1-precision/
There are some really nice details in this, like the gleam on the nose and what I feel is an overall stylization you have going on that feels like a unique feature.
If you're aiming for more realizing, proportions, as others have said, can be helpful. There are some basic guidelines that can be helpful for keeping anatomy from skewing, such as the fact the corners of the lips generally line up with the centers of the eyes, while the edges of the nostrils line up with the inside corners of the eyes.
For further study, I highly recommend Proko's free videos on YouTube! He has an excellent series on portrait drawing, plus many other videos with great examples and actionable advice.
My other advice is to try and layer your colors more. You have very pure skin tones that are flattened by your color purity. Skin is translucent and allows light to bounce around inside. If you can lightly layer in greens into your shadows as well as make the different color temperature zones in the face more apparent, you can get more realism out of your skintones.
Good luck and have fun! You have an excellent start here.
Yes, but it can be quite difficult. I like this article that goes over why drawing from imagination is so hard. The human brain is an interesting thing, so of course imaginations vary from person to person, and so while you may get some people who can come with some truly interesting and well thought out imagery, you'll also get some individuals where this may not be the case and their scenes are very simple. This is not to say that their imagery sucks, as having simple imagery can work, it's just that their view of reality is a bit different.
The issue with drawing from imagination is that people don't tend to understanding what they're drawing, they are simply regurgitating it (as the article above points out). I'm sure you'll find that often when you just don't know how to communicate your images in your head to your paper, it's probably because you aren't aware of what you're trying to draw even looks like cause you haven't taken the time to sit down and comprehend it. It's a skill to work on, like any other.
I do think, however, that people's minds are also limited, and so it's understandable if you can't draw what you want to 100% of the time. Some things we imagine just don't work when you apply them to paper, and that's okay.
But as a general rule, in my opinion, yes - you'll get a better idea of what objects look like from continuous practice (hopefully, if what you've been practicing has been efficient and productive), and thus can create better images over time since you'll know what works.
Though, if you really want to improve, draw multiple things, and not just being stuck on humans, objects, etc. will make it more likely you can come up with more images. It's important to try everything you can so you understand how the world works.
"Made by Cooper" and "Night Owls Print" is recommended in this link: https://www.sketchbook.com/blog/how-to-make-enamel-pins/ but I haven't personally used them. I'm currently in the search for the most cost effective and best quality manufacturer that would suit me.
I'm from Australia so I really wanted to find local manufacturers. However, all I could find (and ended up using) were local businesses that offer the service but have them made in off-shore factories.Which turned out more costly than online businesses like made by cooper (although they also send off production to off-shore factories).
Ultimately, it will depend on your own preference for quality and budget. Definitely research and obtain quotes before proceeding to have them made :-)
Thank You so much for your kind words.
The digital painting was done in SketchBook Pro 6 with a computer mouse (I don't have a tablet), using the default brush set. The brushes I used the most are:
Synthetic coarse angular brush.
Synthetic round bristle brush.
Smudge round bristle brush.
Camouflage and charcoal brushes for blood splatter effects.
Regards,
Very easily with a surface pro.
I can't speak for the iPad pro however. But I use a surface pro 4 my self. They start at around... 899$ or so? As long as you're just doing 2d works and not using photoshop the base model works perfectly.
Program wise, I'd say pick up either Clip Art Studio 5 (Manga studio 5, both are the same program just marketed differently) or an Autodesk Sketchbook subscription.
Here are some software for you to start; Sketchable (from the Windows app store), Mischief and or SketchBook Pro. These are great starting software and they don't break the bank.
Download the free version of Sketchbook pro.
It's a more capable paint app. Fresh Paint is fun and has lots of potential. But it is a little short on flexibility and features.
You can try my favorite drawing program Autodesk Sketchbook here for free if you like.
como dijo /u/bananatelegraph creo que el illustrator es lo mas parecido que vas a encontrar. Sino si queres algo mas de dibujo tenes el Sketchbook Pro y sino tambien hay plugin para Photoshop bastante copado donde te agrega otra toolbar con herramientas de dibujo muy copadas, ahora lo busco y cuando lo encuentre lo subo.
edit: aca esta, se llama NKS5
http://nkurence.com/blog/2012/06/nks5-natural-media-toolkit-for-photoshop-cs5-cs6/
A Photoshop-like program called Autodesk Sketchbook (you can scroll down to see the tools and stuff) also, I just have the free version, there's no need to actually buy it
For those looking for drawing software with a UI thats not as intimidating as photoshop, i highly recommend Sketchbook.
Originally owned by Autodesk, Sketchbook.has since been purchased by a separate company that, while slow to update the software, has maintained what made the progeam so inviting in the first place: a clean, simple, unintimidating drawing aoftware that mimics the look and feel of a paper drawing pad more precisely than any other product on the market.
While its not as robust as Krita, Infinite Painter, or even Huion Sketch (another free drawing software i highly recommend) this is almost always my go to suggestion for anyone looking to make the jump from paper to digital for the first time.
i believe they have a page on the files thing
https://www.sketchbook.com/blog/ios-files-and-gallery-update
also i have trouble with the eyedropper tool, but i just press the hotkey for it multiple times until it normalizes
aside from that i personally haven't experienced this. do you have other tabs or things in the background open that might cause it to lag?
yeah the other comment's right, they had an article about the changes
https://www.sketchbook.com/blog/whats-next-for-sketchbook,
also i'm curious are you on mobile or pc? I mostly use the pc app, and i still have them available, although i do see that they're gone on my mobile app
You can get a solid starter tablet for quite a bit less than $300, so I’d recommend you spend a little coin on some good drawing software. Sketchbook Pro is very reasonably priced and has a good learning curve for a beginner - you can hop in immediately and start drawing without much set up, but once you’re comfortable with it you can start fiddling with some of the deeper tools like the paintbrush maker and color palettes.
I hope Sketchbook for Android stays free, as from the official Site https://www.sketchbook.com/apps atleast their windows/desktop Application "Sketchbook Pro" is available for as cheap as 20 bucks. I don't mind paying, but that move is somewhat against the initial reason Autodesk decided to publish their Sketchbook product "for free".
There’s a few floating around. I only really know how to use software that costs a bit (specifically I use TVPaint, which is meant to emulate the look and feel of animating traditionally) but this Youtuber recommends Autodesk Sketchbook for those who are just starting out and want a free program.
Yo ʕ •ᴥ•ʔ,
That is curious it sound that some of your stroke get a full pressure of the pen or the opacity is 100%.
Few questions:
Does the issue persists with another drawing software like Sketchbook or Krita ?
If the issue persists then it is probably not a SW issue but could be an HW related to the pen.
Check with another nib the issue persists ?
If yes check the diagnose from Wacom:
Windows: Start > Wacom Tablet > About > Diagnose
Apple: Apple > System preferences > Wacom Tablet > About > Diagnose.
Keep it open and try to draw check if the pressure has some jump ? If yes then you should contact Wacom support to take care of your pen under warranty.
ಥ_ಥ
With Kind Regards,
Yo. Does the issue persists to specific software ? What are you using to draw ? Do you have a similar issue on Krita or Sketchbook (free software):
It is important to define if your issue is related to your: Computer / software/ Tablet / Wacom Driver.
With Kind Regards,
Sketchbook by Autodesk is a good one to try. From my experience it's a simple to use application, very easygoing user interface, relatively lightweight, and nowadays its free to download which of course is a bonus. It's perhaps my favourite application for drawing because it's quick to start doodling on, and I even use it on my phone (Samsung Note) sometimes. It's a good one to try if you're open to new applications.
You're doing well for your early days with digital art. Keep practicing and before you know it you'll find the whole process very natural! As for programs, another free one is Sketchbook by Autodesk. It's got a very minimalist UI and maximises the drawing canvas, as well as providing some fancy tools like easy to download free brush packs. It's a good one to know about even if you don't download or try it.
If anybody out there isn't getting on with Krita, remember to try other programs before giving up on digital art, the program you chose can have a great impact on your work flow.
Anyway Mr Cotton, don't give up!
Here are some free desktop sotfware that have good features, FireAlpaca, Gimp, and Autodesk Sketchbook. My first was FireAlpaca and it worked well, I am currently using Autodesk Sketchbook, and a lot of people suggested Gimp when I was looking, though I've heard it doesn't work as best on Mac.
There are many, many competitive alternatives to Photoshop that a lot of people don't seem to look into, seemingly because Photoshop is assumed to be the best. Autodesk's Sketchbook program for example has been transitioned into a free program now, you have to make an account but it does have a lot of features, perhaps not as many as Photoshop but it's free. Another one is Krita, an open source art program that from my experience receives a lot of updates from it's developers. It has more tools than Sketchbook and is free. Another art program alternative that I have actually used was Manga Studio, newer versions are named Clip Studio Paint however you can buy the older versions if you look around and they are shockingly cheap.
Ultimately, Photoshop whilst it is the industry standard, it's not the ultimate program. It's pricing is absurd, performance is questionable, I've heard countless stories of Photoshop's crash tendencies, so if any aspiring artists are looking here and see this comment, give those free programs a try; they can and will surprise you.
https://www.sketchbook.com (free)
https://krita.org/en/ (free)
Link: https://www.sketchbook.com/blog/how-to-draw-dragons-step-by-step/
​
But I´d reccomend you to follow all the tutorials of Monika Zagrobelna. She is amazing at drawing any kind of animal, fantastic or not
https://www.sketchbook.com/blog/how-to-draw-horses-details-step-by-step/
​
great link for horse drawing tutorials
https://www.sketchbook.com/blog/who-owns-fan-art-legal-copyright/
I am just going to point out that in terms of copyright, the owner of the original IP is the one who owns the copyright of fan art. You can see this link for some examples.
The one on the left is better but it still looks like a broken hand. I think you should be a little more conscious of how the joints and bones fit together in a bat wing to help you construct one. Check out this tutorial, and don't be afraid to look at photos of bat wings for reference!
You can think of bat wings as arms with elongated fingers. There will be a central mass at the apex of the wing where all the "fingers" meet.
Just my personal perspective, but do your emotes of copyrighted characters and their likeness run afoul of copyright as you've described them? Probably yes.
> Can you get banned?
Yes, since the copyright holder can issue a DMCA to Twitch.
> Will you get banned?
Probably not. However, the probability is non-zero.
>But it's fan art? What about in conventions?
It's usually not worth their time to start issuing DMCA's and cease & desist's to every single small person. Doesn't mean that they won't though.
I love his colors! The pastel-y cyan and yellow work great together, and the rainbow-colored freckles are a great touch. All that fur around his neck looks fluffy as hell.
I was studying wings the other day, and I know I found this tutorial helpful, so you might too. If you haven't yet, looking at photo references of bats and foxes might help a bit too—take some steps to try building their forms, and make note of the shape and placement of identifying features. For example, how bat ears differ from fox ears. Even just drawing over photos of animals can help with proportions and anatomy.
I think you're doing great though. You've finished a piece, which is more than what I can say, haha, and you have a good understanding of anatomy, proportions, and posing.
I have a Galaxy note Pro 12.2 and a Huion tablet for PC.
I was like your wife at first hating not 'drawing on top of' the image, but I forced myself to use the tablet for a while and once it 'clicked' for me I no longer have any problems with it, in fact I kind of prefer the tablet now because my hands don't 'get in the way' of the image.. I use both, it just depends on which software I need to use for which project, and whether or not I am in front of my PC.
The Note Pro I didn't like at first, because there was a noticeable input lag between drawing and the line showing up on the screen. However once I installed LineageOS on it, it's working perfectly. If the Galaxy Tab you are using is newer, it may not have this problem, mine was made in 2014. (Usually the Samsung tablets with S-Pen are called "Notes" and the ones without are called "Tabs" so make sure the one you are getting does in fact have an S-Pen.)
If you do go the Android tablet route, I suggest Autodesk Sketchbook.
You don’t need to trace over a car to get the correct wheelbase. There are a bunch of tutorials online like this one that show the correct way to set up a sketch.
https://www.sketchbook.com/blog/how-to-draw-cars-step-by-step-profile-view/
A solid wing like this would be okay for a minor character, like critters in the background. But if this bird is meant to be a main asset that will be seen up close, this wing won't deform well when folded.
Ideally, wings are modeled just like any other arm, since anatomically they still have the same structure (upper arm, forearm, "hand"). Example: https://www.sketchbook.com/blog/wp-content/uploads/2017/02/how-to-draw-wings-bones.png
The feathers themselves are usually just individual planes, arranged along each joint so that they can fold properly when the arm closes. For the sake of performance and joint count, you don't necessarily need a joint for each feather, but you'll want enough so they can rotate as the arms close. Here's a quick doodle to get a general idea: https://i.imgur.com/XiLtyqQ.jpg
i'd mostly just suggest sketching a very rought skeleton of this animal and connecting the wing bones to the shoulders some sketches, but you should also look up their anatomy and skeletons
Also, if you're going to spend lots of time with this creature, you should think about how it would land and take off again. Avian birds use their legs to kick off from the gound/tree branches to get some momentum and fly once they're in the air. Water birds need to build up a momentum on the water surface before they can take off into the air, much like airplanes. (a video of ducks taking off)
The tail of this Atranoch could be used for a kick off, or it would glide across the ground like a snake, building up momentum to slowly take off (like ducks), so you wouldnt have to worry about legs.
Autodesk Sketchbook is now free and quite liked by many.
The Free Krita program from their site. As the Store one they want $10 for it.
Can someone explain to me:
It says the individual licence is "FREE", then right underneath it says 7-day trial. Then on the knowledge base (https://www.sketchbook.com/help/knowledge-base/trial-version/) it says after the trial everything stops working. Does an actual free version exist?
EDIT: ok, got it, you need an account for it to be free, or else it's a 7-day trial
Two point perspective. Essentially, when photographing a room from a corner, only show two walls.
How To Draw From Imagination is a great introduction to basic sketching that I've been enjoying. Also check out ImaginativelyUnimaginative on YouTube, they have multiple tutorials for sketching furry characters.
Aside from the fact that a complete simulation of Newtonian physics for everything would take way too much computing factor, there's another good reason many things are not programmed this way. It's often the case that exactly realistic physics gives you a worse product.
Animations, for instance, will exaggerate movements in specific ways to give them better visual impact. Examples of this include easing.
For many videogames, physics are are tailored to make the game feel nice. Example: the tight feeling controls in 2-D Mario games are due in part to the fact that holding the jump button reduces the force that gravity exherts on Mario, making controlling jumps feel nicer.
If you pay the $2.99? gave me more brushes and features vs. straight free version. Don't need an account with them to get the pro tools for it.
Have bought both just using the Sketchbook first. Haven't touched Procreate yet. Tho Sketchbook does have perspective guides. How to use Perspective guides. Also using Predictive Stroke helps with Architectural type drawing.
.
What I mean is, the animal is almost unchanged. It has no visual features that make it stand out, no written personality, and no backstory. It seems as if they are just the first thing that popped into the artist's mind. Which isn't necessarily a bad thing, it just seems like selling the rights to a character which isn't a character at all.
Like imagine if I tried to sell this to you for 150 USD as a feral snow leopard adoptable. I feel like people would (or should) say "No dude, that's just a snow leopard" since I didn't really change anything about it at all, except for drawing it in my own artstyle.
Inspite of that, I just watched someone pay $150 for a feral snow leopard adoptable. Maybe there is something I am missing! Do the artists give extra art to those who buy their characters? Is there something else going on?
I don't know why this has me so flustered, wow.
This might be a good place to start: https://www.sketchbook.com/blog/draw-imagination-part-1-precision/
Closest I can think of to practicing scales.
Once you have the fine motor control down, which shouldn't be a problem for you, decide what you would like to draw or with what style.
paragraph
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table | table |
Windows ink is incredibly limiting. You would want to invest in a proper drawing application. It seems like the "shifting" you mention is tilt? Where you tilt the pen and you get a thicker line (often used for shading)?
If that is what you want, plus all those extra features, you will be very satisfied with Sketchable. It is probably the most popular drawing app on the windows store. Its very good. However it does cost 20$ i think. But i would recommend it. https://www.microsoft.com/en-ie/store/p/sketchable/9wzdncrfjcjw
Or you may prefer Sketchbook pro. You can get this in app form or program form. Both are free but have limited features (but honestly probably enough for you). But you can pay to unlock more. https://www.microsoft.com/en-ie/store/p/autodesk-sketchbook/9nblggh4vzw5 (that is the app)....here is the program [free] to download https://www.sketchbook.com/?locale=en Although just know sketchboo does not support tilt..but it has other great features. (the perspective tools in the program are fucking HEAVEN....so useful.)
Try downloading them both and seeing what you think. Maybe one will be enough or you will want to pay for a bit.
They will give you a ton more features than windows ink. spray paint, chalk, blur, stencils, rulers, paintbrushes, symmetry tools etc etc
soft values or not, i've had a look at your gallery and one thing i have noticed is the inconsistency in colour variation. you sometimes, like for this piece, paint skin in a monochrome way that... makes it look lifeless. there's no variation in chroma, just value. it's something that usually happens when the artist only samples colours from a photo, the sampler only picks up the chroma of one pixel and misses all the other variations, but i don't know how you work. it would be interesting to see you incorporate the colour bands of the face - examples below - into this painting. very subtle application of the colours, red, yellow and blue, can make a huge difference. i've included the examples because i can't tell if you know about them or not.
https://i.pinimg.com/originals/e9/8d/54/e98d542f2ea6c167984f63a935fdb31e.jpg
https://www.sketchbook.com/blog/wp-content/uploads/2016/05/brow.jpg
Hi Sir, I'm probably not going to be much help.. but have you subscribed and signed in? (I use the old SketchbookPro 7 version prior to the subscription).
https://www.sketchbook.com/thankyou
https://help.sketchbook.com/desktop/
If you have downloaded and installed it, you should be able to register it and unlock all of it.
You can also try Autodesk Sketchbook. It is only $30/year, although I once found a 50% coupon code for it. I found it a more intuitive program to use and it has more options to play around with. They do a weekly blogpost where they release free brushes, which I find fun to mess around with.
But yes, in both programs it is easy to import a picture on its own layer and lower the opacity.
Just looking at your example makes me think you're going to need vector based drawing software instead of raster. Although Adobe does offer Illustrator (vector), check out this software instead. You will probably want a drawing tablet that will work on your PC without any glitches (usually pen not working properly), so research which ones are recommended. I'm using it to teach myself to draw and it meets my needs. You have lots of potential, so make the jump to digital and expand your skills. Good luck!
Autodesk Sketchbook. Free for PC / Mac and App for android or iphone. Upgrade to full version for $5. U can export to psd jpeg . It has layers and alot of the basic tools to crank good artwork. I use it only on my tablet cause i use a stylus and it feels cool drawing directly on monitor. For $5 its awesome! Go online and see some of the amazing artworks people doing on this.
The inclusion of Autodesk on that list makes me think that the Switch will definitely include a capacitive touchscreen. (I suppose it could be resistive-touch again, but hopefully not.)
I would not be surprised if Autodesk had a version of Sketchbook ready to launch with the Switch. Autodesk makes a ton of software, but Sketchbook seems to be fairly well suited for mainstream, and there are already tablet and phone versions of it. Very fun little drawing/painting program.
I'm not sure that you can do sketching in Adobe Photoshop Express, I thought that was a photo filter program like Instagram. Anyway, if you want to do some serious sketching, spend the money on the desktop software. You don't have to spend a lot but the better apps are about $25 and up. If you want fluid sketching, start with my favorite, Mischief, it's $25 and there's a free lite version you can try too. Then you can go with Sketchbook Pro, it's a $25 per year subscriptions or buy it out right for about $80. Then if you want to do more or a natural media digital art, ArtRage 4 and it's on sale this week for $30. And finally, if you want Photoshop like app, but don't want to pay for the Photoshop price, get Manga Studio 5 / Clip Studio Paint, which start you off at $50 to $200 for the full comic/manga book tools and extra materials.
Note: I know that you hate the way the app store with it's Ads insert and in-app purchase. But consist this, this is a specialize market and they don't sell a lot and need to support their passion to bring you these tools. So, $11.99 is not a lot to asked when you only sell a few hundreds copy a year.
You could try a drawing app like Sketchbook Pro. But you might find it easier to draw it using pen and paper. I still find it a little bit awkward to draw using those apps.
In the CDbox there's the product key that lets you download the bundle.
you might also like to try sketchbook
there are 2 versions (Free / Registered and Purchased)
the registered version has more features than the free and the full version lets you have more layers guides, rulers and so on.
MyPaint is free.
Sketchbook has a free version and a cheap subscription version @ 2.99 a month and 24.99 a year. If you are running Windows 8 or 10 you can try the Modern App version through the Windows App Store for free.
Congratulations! They're the most fun things ever.
Before SAI, I used Autodesk Sketchbook. That came with the tablet, but I'm pretty sure you can download the basic version free.
Try downloading Sketchbook Express from the app store. It's pretty easy to use and you'll be able to do way more than you would on paintbrush.
Edit: It's free btw ;)
I'm going to work on all the previous lessons using pen and paper by now, but it's good to have these lessons on digital painting, as I can take a peek :)
I have a Wacom Intuos Pen & Touch medium tablet, and for the software I'm really happy with Mischief -- it's a really simple interface. I'm also happy with SketchBook Pro, specially for their perspective tools.
Not sure if it would be worth getting into Photoshop as well, I guess it is as you use it :)
Thank you! It means a lot!
I just screwed around in this program until I found something that looked right. Specifically, I just used the straight-line and flood-fill tools as much as possible for a cleaner look. Don't be afraid to trace, either.
Krita needs time until you get used to it. I'm using it a lot now. So I would really recommend Krita (runs a lot slower on Windows, compared to Linux). Otherwise Gimp or MyPaint. And there is a free version of Sketchbook https://www.sketchbook.com/desktop You can also look into this. Or try black ink http://blackink.bleank.com/
There are so many programs it's almost impossible to remember them all: Dogwaffle you name it.
Good start is also here to find hidden gems: http://alternativeto.net/browse/search?q=krita
I've receive a few messages asking what program i use so i figured i'd post it here.
I use Sketchbook Pro for the most part. I did use Photoshop for the background and a few tweaks.