I quite like these, they might not be exactly artistic, but Industrial Design doesn't need to be 'art'.
The Design of Everyday Things comes to mind.
There's a lot of books on specific things: drawing, model making, design for manufacturing, light engineering etc. but in the beginning you're looking for the big picture stuff: why design? How to design effective things, how to look at problems and solve them, etc
Don't be ashamed to ask friends, former coworkers, colleagues, or past teachers for references.
Attend events in your locale related to the work that you do. It could be design events or business networking or startup groups... meetup.com is your friend. Introduce yourself, have a business card, have work samples on your phone to show at a moments notice. Show interest in what other people are working on, if you seem interested they will want to share their ideas with you, if they share their ideas with you you're part of the way to where you want to be.
Lots of people will tell you "don't work for free" but I say "work for free if you like the work, it's something you believe in, and you're not too busy." Volunteer organizations need help and you can use it in your portfolio. Also, they're made up of people with day jobs, people who will see your generosity and repay it in kind. I say that from experience.
The parametric history is nice, but I still find myself in Rhino to handle complex surfaces. It also plays well with Solidworks.
We do a large number of injection molded consumer devices in my department, and the ID guys don't do anything in CAD. My process is to use Solidworks to block out the structural bits needed for drawings and tolerancing for fit, and then work in Rhino to make the geometry match the ID.
Update: Not sure why that got voted down. OP said that he was scared of Rhino making things sloppy. Solidworks' surfacing tools aren't up to task for handling some of the curves and shapes handed to us.
Leuchtturm1917 Classic Hardcover Dotted Pocket Notebook White https://www.amazon.com/dp/B003W5HHVK/ref=cm_sw_r_cp_api_glt_fabc_HDYXGDM2J69C3EPE46C7?_encoding=UTF8&psc=1
Paperage Journal Blank Page Notebook, Hard Cover, Medium 5.7 x 8 inches, 100 gsm Thick Paper (White, Plain) https://www.amazon.com/dp/B07PWDGPK2/ref=cm_sw_r_cp_api_glt_fabc_T4Y4W3PRZ5ZCMD3223BW?_encoding=UTF8&psc=1
it sounds like what you are looking for is an understanding of art history and what defines certain movements and styles.
if you are actually looking to learn about aesthetics as a branch of philosophy, you can read this for an introduction to relevant writers: Aesthetics: A Comprehensive Anthology https://www.amazon.com/dp/1405154357/ref=cm_sw_r_cp_api_i_qk5zFbJJ44XEQ
I've used AWS (Amazon Web Services) before, and it was way more control than I needed. It was a bit like drinking from a fire hose.
I had a friend recommend DigitalOcean hosting, and, in my opinion, it was much easier to use and get set up. I can refer you, and you'll get $10 to use towards hosting costs, which for my needs, is two months worth of hosting. Just shoot me a PM if you want a referral link.
You might try /r/webdev for some advice too. Actually, here's a link to basically the same question. (granted it's a year old) https://www.reddit.com/r/webdev/comments/1wpzkn/best_hosting_companies/
I was running on the rule of 9-10 spreads (pages) per project, which is the max I would use unless you have a very long-term project. Being a print portfolio I had to be sure that I hit every facet of the project at a 5 second glance.
Condensing information comes at the cost of the first read. The more information you put on a page, the harder it is to consume. Each page is specifically laid out so you can get all the info on the page at a glance, and in turn glance through the entire process and still get the entire story of the project. That depth and storytelling is what you get hired on, so nailing it is one of the most important aspects.
I uploaded my second portfolio in case you want to see how I re-laid out the work to talk about it casually in my interview: http://issuu.com/seanmissal/docs/seanmissal_seniorportfolio
contrary to Imanemu i have seen a lot of firms working with Rhino and it doesn´t look like it is going to change soon. Especially smaller studios love their rhino because it is so much cheaper (like one thenth of the price from other programs)
Anyway i prefer SW but learning Rhino is definately a good idea too and it is pretty easy to learn.
That being said, I started with the tutorials offered on the homepage as well and found it to be a great start for the program.
rhino offers a good database of stuff to learn from. http://www.rhino3d.com/training.htm
http://www.rhino3d.com/download.htm (rhino level 1 and 2 training materials)
Gonna echo /u/thats-awesomesauce here with their recommendations.
I have this guy from Huion(no longer sold since it's an older model) that I use at home and it's great, the only difference I notice from a Wacom product is the build quality of the pen, it just feels a little on the light side for me personally but otherwise I love it.
I had an iPad Pro and Pencil for a time as well and it was awesome, I did more illustrative style work in Procreate and the drawing experience was just delightful, and I believe they have full Photoshop on iPad now as well.
Bottom line though, Huion has lots of affordable options so if budget is critical I would go with one of their tablets. It may not look as flashy as drawing right on an iPad screen but it will give you the same results in the end.
Thanks sir!
we made 26 items and trying to sell something on Amazon...
Now we will know - does usual (not design) people will like it :)
Can be found here https://www.amazon.com/Cats-Mission-Wall-Night-Light-Bedroom/dp/B07VWJ9W4R/
but US delivery only.
If you (or some else from here) really whant to buy - please write me in PM. I:ll give huge discount.
We:d like to get feedbacks from people. Earning is not so important on this stage.
Part of this field is known under the term CMF (Color, material, finish), if this is what you're referring to there is a book named the fundamentals of CMF (https://www.amazon.com/CMF-Design-Fundamental-Principles-Material/dp/9491727796)
English is probably not your first language, but I think leaving out the race thing would make a more compelling argument. People might misunderstand what you're actually trying to say and think you're a racist asshole.
That said, OP, try looking up The Design of Everyday Things by Don Norman, it's good for people getting into design, IMHO. For aesthetics, I think it takes years of honing to point out what is explicitly "good" vs "ugly". Pinterest is a great place to look at designs people like. Try designing a few things and ask friends, families, strangers for their opinion. They might be able to tell you what they like about the design or dislike about them.
Good luck with your designs.
in short, style is cyclical. a quote from Bruno Munari's Design as Art
> "Styling is a kind of industrial designing, and of all branches of design the most ephemeral and superficial. It does no more than give a veneer of fashion, a contemporary ‘look’, to any object whatsoever. The stylist works for the quick turnover, and takes his ideas from the fads of the day."
> "What does fashion actually do? It sells you a suit made of a material that could last five years, and as soon as you have bought it tells you that you can’t wear it because a newer one has already been created. The same principle can be used to sell anything…The stylist therefore works by contrasts. If curves were in yesterday, square corners are in today."
>Ideally I want to my products not only to work great internally, but also be a joy to use.
Go grab a copy of Donald Norman's The Design of Everyday Things and The Design of future Things these are my go-to books on how to design enjoyable, easy to use products.
I'd get comfortable with different design blogs like Core77 Read the articles, look at the products and how they're made (The Festool series on Core77 is great) If you surround yourself with design and design thinking, some will rub off on to your work :D
This is the closest thing I can think of. (There is a download link to a free book by the instructor in the course description) not sure if this book or course realistically describes what a career in industrial design is like, but definitely an introduction to what design is and what it entails.
For sure, and that makes a lot of sense. Just be sure every project has the depth it needs.
Quick browse of Issuu to try to find something I like wasn't very productive, but here's a quick example of a minimal layout from an old classmate of mine: http://issuu.com/bendekock/docs/7.3.2014_-_issuu_2
It really people walk through your work when its telling a story page by page. Those single quick reads from each page should add up to give the viewer your reasoning for the final solution. The layout itself should be similar and have grounding elements on every page, but you want to make sure there is visual interest so the reader doesn't feel like they're always looking at the same thing.
And the ever helpful pdf to keep in mind: http://www.portfoliohandbook.com/
I follow professionals, companies, students, inspiration pages, etc on Instagram. I try to curate an ID feed here on inoreader: https://www.inoreader.com/stream/user/1006556632/tag/ID
Websites besides Core77 I use Yanko Design, Designboom, Co.Design, and Behance.
You're mention of not needing immediate income might be a good leg-up in the freelance design market. A fair amount of designers are battling it out for bids on upwork.com and others. I think you can still pull off a freelance career without the design network. I'm sure you know this but a portfolio of your work or current skillset will be a huge asset. Get that dialed in and then start reaching out to smaller local companies that might be launching a new product. They always need fresh sketches and concepts to get more funding or to move their design forward. Our design consultancy often picks up these types of clients after they hit a capacity that their freelance designer can't maintain. If I were you I would very critically vet out inventors. They are a high risk high reward client. I've lost thousands doing freelance for inventors but I've also made a fair amount on the successful ones through royalties or partial ownership of the company.
If you can afford $100 you can just buy the hobby online version of solidworks and as long as you maintain an internet connection it doesn’t matter what computer you get because it is browser based.
https://www.solidworks.com/solution/company-type/makers
This also means you are not bound by the student license limitations of not being able to use solidworks to create meaningful product that you can keep.
Technically the student license is ONLY for learning and the files are saved as such. If you want to use the files in the future, you have to start from scratch using a full license as all files created in educations CANNOT be converted to the paid version. Trust me, I worked on a big project at uni and when I came to a business that wanted to take on the project the files where limited to education and even solidworks main office said they could do nothing as the education version was never meant for creating products.
This is a cool one too...
Let me add that I use CC at work, and it is essentially the same but for adjusting photos, Photoshop CC makes it much easier than CS6. That's what I have seen the main difference be. Illustrator has more shape tools in CC.
I am definitely interested in applying for a position. However I don't have an updated portfolio since my last internship. When I finish my thesis I will update it as soon as possible. In the meanwhile I do have a mini-portfolio and an instagram portfolio. http://issuu.com/kevvu/docs/kevin_vu_mini_portfolio http://instagram.com/kvinvu
OnShape is a free browser-based cloud CAD software developed by the same people as Solidworks (or so I hear). The catch with the free plan is everything you design is viewable by anyone, so fine for hobbyists but not for people who want to start a business (there are paid plans for that). I think they just got bought by UTC. Not sure how good the surface modeling is though. https://www.onshape.com/products/free
I use Rhino for modeling and know enough Solidworks to be effective if the job requires it,but the licencing/price might be an issue if you are just getting started, I am going to throw another hat in the ring for your consideration:
Free account, promising and web based, plus it has a lot of overlap with solidworks which might make it a good candidate for your situation.
Efunda.com. (engineering fundamentals) was an interesting find back in the day. Also some ID books :
And there was another book that i can't find the name of. Had a watercolor illustration of a cardboard box. About Materials and processes for industrial design. It was pretty good.
How long do you want it to stay on? Would this work?
If you can program microcontrollers, an idea is to use a microphone to detect the coin hitting the floor of the tub, and click on a relay with the light. That would eliminate false positives from people walking by it.
If you want to get away from school 'mechanical learning' books, then here's two books I've read that focus more on the philosophy behind design then the mechanical practice of it
Designing Design - Kenya Hara Less, But Better - Dieter Rams or someone in his circle
If you want to do straight material science you're probably looking more into engineering than ID, honestly. It's a cool field - I have friends doing nano materials research and they love it. Lots of math, lots of trying things and watching them fail spectacularly when made physical.
To be really honest, I wouldn't try to do UI/UX from ID. There's just too many graphic artists turned programmers turned UI/UX guys that are way too fast and too good at Ruby for someone like me to compete. Not to say that you can't do UI/UX, I just wouldn't pay for ID schooling to get there. There's definitely philosophical overlap, and you can / should read books like The Design of Everyday Things to understand those sorts of design ideas applied to both physical and digital design, but you can skip the foam carving classes and focus on mockup coding or something more useful to that particular field.
Kenya Hara - Designing Design
The Art of Looking Sideways - Alan Fletcher
Design Futuring - Tony Fry
Design as Art - Bruno Munari
I'll think of some more/look at my bookshelf and post more!
I'm not sure how you'd get this to work with the resin/foam, but these types of tactile switches are usually what are mounted to PCBs for your standard face buttons.
Hmmm, well that's quite a thesis, as in order to understand the styling of a thing you have to understand the concept of "form follows function" and the thinking that created it, and then there is the Art Deco movement, which had a huge impact on styling of everything, next we get to post WW2 and the atomic age, another huge driving force in the visual language of products. Keep in mind the cultural differences and how that drives design, for example, Danish or Scandinavian Designed products. They have a distinct style that sets them apart.
Here is but one book of many, it was a milestone exhibition I went to when I was a junior in college in Phila.
https://www.amazon.com/Design-Since-1945-Philadelphia-Museum/dp/B003UBWA9K
I really enjoy you presenting these ideas for us to feedback to.
Another novel concept, but not something I'd purchase.
I think you have the IDEA. Now you need to make it so that it is something ridiculous that someone would purchase.
My mind keeps thinking of a katana.
So. My thoughts. The plastic/silicone ring, it needs a bigger handle to grasp. If you grasp from the blade side, you'll get the excess all over your hand. There's not much to grab onto to push it forward.
You will also need some sort of guard so it doesn't get all over your hand.
Now, if you can figure out how to integrate some sort of squeegee into the knife handle, you might be onto something.
The first thought was a film negative squeegee: https://www.amazon.com/Paterson-211-Film-Squeegee/dp/B0000BZM90
I really hate to be a bubble burster, but this reminds me of the cutting boards with the small bowls attached. Like this. I’d probably be much more inclined to use that existing design because 1. the food is entirely out of the way (I hate working on a small section of a cutting board. 2. When I slide the ingredients out of the way they go right into a container that’s easy to dump into a sauce pan or mixing bowl. 3. I would be worried about food getting stuck under those sliders, making them difficult to move. The last thing I would consider I ensuring that you’re not adding too much height or thickness to the cutting board. For shorter cooks it can be difficult getting enough knife leverage over the counter as it is.
Evgeny Morozov wrote a nice book on this topic. It is called: To Save Everything, Click Here
I can feel your frustration from the comment alone. I'll do my best in the future to not get engineers that angry about manufacture.
Next time you can reply to them with: "Sure, we can make it. When we get one of these:" http://www.cnet.com/news/worlds-first-3d-printed-apartment-building-constructed-in-china/
The grill is meant to have a fan incorporated inside the 3 legs. The fan makes the coals, the primary fuel source, burn faster. Here’s a link to an Amazon product that incorporates a fan
As stated above: manufacturing processes for design professionals
Also Process
I’ve used these guys a lot lately.
Bic Orange Fine Ballpoint Pens, Fine Point (0.8 mm), Black Ink, Box of 20 - Writing Pens with Long-Lasting Ink, Black https://www.amazon.com/dp/B000071LUI/ref=cm_sw_r_cp_api_i_EWKE13J04XY1WWJHDTEA
Making It is my personal favorite when it comes to processes, and has good information on materials too. I went through my copy and bookmarked top metal and plastic processes in different colors for quick references. I'd look up some pages first to make sure it's what you want, though!
I think only bought 2-3 books while in ID schooling and this was easily my favorite book. It talks about processes and materiality and it’s very well laid out visually, highly suggest!
Thats a great book. I was given this book when I was in PCA back in 82' it's just as relevant today.
If you are talking about physical props, then yes your ID degree will be a benefit. Digital is a whole different thing. As for real props you are going to want to have stellar model building skills and a deep knowledge of all manner of tools and materials and patina’s. The ability to see how to make a model from only a hand sketch is also vital. Models are their own unique pieces of design and engineering, the ability to improvise is essential. As for designing sets and the components, get a star wars sketch book, and learn how to draw like that. All that front end conceptual design work originates in hand sketches, as well as storyboards.
https://www.amazon.com/Star-Wars-Sketchbook-Joe-Johnston/dp/034527380X
So I would start with analytical geometry and exact constraint design. These are the foundation and modern theory we use in mechanical engineering. Brushing up on your Calc and trig will help a lot as well. That said, this is the Bible of mechanical engineers and no engineering office is without a copy. Shigley's Mechanical Engineering Design https://www.amazon.com/dp/933922163X/ref=cm_sw_r_awdo_68EY2B7276YX3VA76X8Y
This one right here! Not my original photo previously but had the book. Know that they made a series of books for the original trilogy and at least Episode 2-3 also. https://www.amazon.com/Visual-Dictionary-Star-Wars-Episode/dp/0789447010
Keyshot has also a Cloud Browser where a lot of different wallpapers and materials are based. And as the others said pexels.com and pixabay.com are great alternatives to adobe stock or shutterstock
Definitely check out some of the blender guru tutorials and make sure you are using the Long-term Support version of Blender (Blender 2.83). I too once struggled with learning blender but since this version released I could not have been happier with it. There's also some really valuable courses on Udemy if you want to invest in learning it - it's long, exhaustive, but definitely worth it. Holy cow it's only $20 right now - that's a steal! (Complete Blender Course) Good luck!
The struggle is real man, I hear ya. I have had these for the last 30yrs. Yes, I bought then that long ago. Made in USA, real metal. Skookum as fuck. But you have to have a steady hand when you fill them and put them in the freezer.
https://www.amazon.com/RETRO-ALUMINUM-ICE-CUBE-TRAY/dp/B003EDCJY0
Although, I am waiting for the new ones, the bluetooth embedded ones that come with an app for my phone so I know the very millisecond when the ice is finally solid and ready fro me to use in my gin and tonic.
Not everything is worth improving, sometimes we have to adapt to the product, and its wrong to try and make products adapt to our whims.
Funny rant though. :)
Kein Problem, ein weiterer sehr guter Übersetzer ist https://www.deepl.com/translator
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Laut Hörensagen, welches vor allem auf den Erfahrungen unserer Dozenten beruht, ist es im Interior Bereich etwas besser. Aber Allgemein ist die Automobil Industrie aufgrund der Elektromobilität und diversen Skandalen sehr schwer einzuschätzen. Gerade in Deutschland merkt man das immer wieder und liest man auch in den Nachrichten.
Mit Erfahrungen aus dem Interior Bereich können Sie später natürlich auch in andre Bereiche wechseln, da Ihr Schwerpunkt deutlich Allgemeiner zu anderen Design Themengebieten liegt. Zum Beispiel Interior für öffentlichen Nahverkehr oder Flugzeuge usw.
Es kommt sehr darauf an, was man mit dem gewonnen Wissen aus dem Studium anstellt.
Sie haben Recht, die Studenten aus Pforzheim sind im Transportation Design sehr, sehr gut aufgestellt. Aber sie bekommen keinen Vorzug, eher im Gegenteil, Personaler im Transportation Design wissen dieses und haben dann auch eine hohe Erwatungshaltung an die Studenten / Absolventen.
Am Ende bekommen Sie den Job nur durch Ihr Portfolio und Ihr Auftreten im Vorstellungsgespräch.
> Also, apple products have the known issue off programmed obsolescence. (It's the case also for multiple products) but for example my sister does lots of architecture work with an Dell XPS I believe it's 2010 model, one year ago I added more Ram and one SSD to it and she's still using it hard time. My girlfriend got a MacBook tree years ago, recently got and update and the computer stopped working. Several people review it trying to fix it (me included) and the motherboard just don't work anymore, it's not the first case that I heard MacBook stopped working after 3 years.
That's ancedotal and goes against what is largely the exact opposite.
Your basis that Apple does not support older products is 100% bullshit, as Apple is famous for supporting devices far longer than any other competitor.
http://lowendmac.com/2013/how-long-do-apple-support-your-mac/
BTW, my main rig is from 2007, Mac Pro. Works fine, no issues. Also have an 09 Macbook Pro. Works fine, no issues. Also have a 2008 iMac. Works fine, no issues. Also have a 99 iMac. Even that works fine.
And that's exactly why you have professors and fellow students. In the first year you get to know so much that somebody fremes can't give you general feedback because he has no comparison to other first semesters. how could he? you can estimate the first direction after one year. just go on and don't worry about such things, it just puts pressure on you where nobody has to be. maybe you realize after one year that ID is not for you. only when you have a specific direction yourself can you get constructive feedback from enough examples. 3 pictures on beginner level, what can you say except
Practices makes perfect
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Translated with www.DeepL.com/Translator (free version)
Don't be afraid to work using layers and build up weight.
Sketch on regular computer paper then use Bienfang marker paper, it's transparent enough to create better and cleaner lines on top of the sketches. It'll change everything! Don't be afraid to touch this stuff up on a iPad or in photoshop either.
The hands take up a lot of real estate and pulls the attention away from the product. Focus on the product then show how it's used with maybe a light and simple slight gray silhouette of a hand.
And ignore the others, keep practicing- "your line weight is awful." It 's overall just crappy to give criticism without giving constructive feedback.
Check out this book that helped me a ton.
https://www.amazon.com/Drawing-Ideas-Hand-Drawn-Approach-Better/dp/0385344627
I'm hosting my portfolio page with custom domain on Github for free. Their service is great and fast. Also they make designing webpage easier with unlimited backups.
web page creation guide: https://pages.github.com/ custom url guide: https://help.github.com/articles/setting-up-a-custom-domain-with-github-pages/
Here is a Scribd link to The Measure of Man and Woman.
I'm not sure how much facial information it has, but I've used it for height, arm length, etc.. a few times.
Sorry, I meant the Alibre Design Xpress. They had changed names and pricing since the last time I bought something from them a few years ago. Here's a link: http://www.alibre.com/promos/online/easy3DCAD_c.asp
It seems that they've had some success in their partnership with 3D Systems, since they've got some much higher end packages available than I remember from the last time I checked in.
Doesn't really have anything to do with industrial design; it's some pretty clever computer science.
https://en.m.wikipedia.org/wiki/Image_scaling https://cloudinary.com/blog/progressive_jpegs_and_green_martians
webflow! i really love it. it's a bit more advanced than wordpress or squarespace (AVOID squarespace unless you don't want to change the theme at all) but gives you a lot of flexibility. if you like web design and want to do more, the initial learning curve might be worth overcoming.
if you're a bit on the edgier side, cargo is excellent and is a WISIWYG editor.
I wouldn't use anything parametric. That will be a real pain. I am no footwear designer but I've asked this question to some and they point to Blender and Modo. I've designed shoes and I used Blender for modeling and textured it in Keyshot. You can check out the model on r/ProductViz. I put it there pretty recently.
I've never messed with VRED, but I know that Keyshot has some built in procedural textures of scratches, wood grain, etc. Otherwise, Poliigon is often recommended. I've also used Quixel Megascans from time to time.
Yes, you can run boot camp and windows to use SolidWorks.
Review the SolidWorks requirements on their site
Honestly, do yourself a favor and don’t buy a Mac for ID. You’re just going to cause yourself more headache than it’s worth as far as cost and compatibility issues. Build a desktop PC and save the extra cash and buy a iPad to sketch on.
ASME Y14.5 is pretty much the standard. It's super in depth and not really something you can teach yourself but you might be able to find some beginner guides or tutorials.
Solidworks also has built in tutorials and one of them covers drawings.
https://www.solidworks.com/sw/resources/getting-started-part-and-assembly-drawings.htm
A month should be plenty of time to go from a beginner to intermediate.
And if you want to get CSWA or CSWP I would talk to your professors I believe every solidworks license might come with a test.. they aren’t difficult but there are test online once you get more comfortable with solidworks. Looks good on resumes(at least in engineering)
Well, you should be careful when buying a laptop for SolidWorks which doesn’t have a proper graphics processor. It’s strongly recommended to use one that SolidWorks support.
https://www.solidworks.com/sw/support/videocardtesting.html
It’s not uncommon for schools and other educational institutions with a limited budget for computers to buy low end GPU’s or integrated into the CPU which gives them problems running SolidWorks.
Also, a GPU is often much better (i.e. faster) at rendering vs a CPU.
You don’t need to trace over a car to get the correct wheelbase. There are a bunch of tutorials online like this one that show the correct way to set up a sketch.
https://www.sketchbook.com/blog/how-to-draw-cars-step-by-step-profile-view/
I'd start from learning the basics of the app itself. Procreate has a section of their website that explains each of its functions. As far as learning ID sketching, you can use any tutorial from YT that teaches industrial design/product design sketching or rendering regardless of the software they're using. A great majority of Procreate's tools have a Photoshop/Sketchbook equivalent (ex. layer blending) so it's just a matter of understanding the naming used by Procreate/Photoshop/Sketchbook for the same function.
With that said, I think you should spend most of your time with the tablet learning and exploring on your own as Procreate isn't a very complex app to learn.
Not a site but a builder: https://studio.design is hands down the fastest website builder I've ever used. I know html/CSS and a little JS, but with this, I've not needed to use it while making all sorts of layouts.
Thanks for the valuable advice! Telling the story is very important, I could not agree more! Although that was my mini portfolio, I was hoping it is presentable enough for interview request. That being said, I have my full portfolio, http://issuu.com/kevvu/docs/design_portfolio .. After reading, I know what I have to do to fix it.
Some great work Scott. You did this on Muse? It's come some way since I last used it then...
Projects look great, though I found it slightly hard to navigate a lot of scrolling needed on each page (maybe just the res of my laptop though). Reckon more sketches would help and some nice marker renders, but the designs look great an you've got a good hold of Solidworks and rendering (using Keyshot?)
Are you actively trying to produce Go2? I know of someone here in Sydney (where I'm from) doing something similar, it's called "Roam" https://www.behance.net/gallery/6270943/Roam-Lightweight-Oxygen-Cylinder
Blupier is huge Industry of Gemstone Slabs and Semi Precious Stone Slabs located in City of lakes Udaipur, Rajasthan. Udaipur is most amazing city among all cities in Rajasthan. As beautiful as Udaipur City, Blupier of Dev Group Company is offering beautiful stones to our clients. We have best variety Gemstone Slabs and Semi Precious Stone Slabs. https://www.slideshare.net/blupierc/gemstone-slabs-77022841
Royal White Marmo has team of experts or professionals who has much experience and they work with efficiently. They are fulfilling requirements of our customers and proving excellent facilities of Marbles to our clients. Indian Marble is widely used in the manufacturing floor and counter tops. https://www.slideshare.net/royalw/indian-marble-rajsamand-76898692
HCI is nothing new, it has been around for the past 40yrs and then some. The foundations and principles are still relevant today. Ergonomics has not changed at all, it is merely a subset of Human factors engineering.
Take a look at this reference book on Human factors. It's 846 pages and covers pretty much everything. However it's wise to have multiple sources of reference to contrast and compare data.
https://www.amazon.com/Factors-Design-Handbook-Wesley-Woodson/dp/0070717680
Just thought I’d share a similar look used on a fairly inexpensive product. I have this clock, but I kinda want to buy another just to see how it works because I honestly have no idea…
Digital Alarm Clock, with Wooden Electronic LED Time Display, 3 Alarm Settings, Humidity & Temperature Detect, Wood Made Electric Clocks for Bedroom, Bedside… (Black) https://smile.amazon.com/dp/B07RKTVQDR/ref=cm_sw_r_cp_api_glt_fabc_9VK8KDQK717066WD46KV?_encoding=UTF8&psc=1
A simple search on Amazon will net some results. Sometimes it's good to buy some that are successful just to see how they achieved it.
https://www.amazon.com/dp/B08H1NJ2N2/ref=cm_sw_r_apan_glt_fabc_W1FRSXSYTXJXJMDPVMYQ
But in the bigger picture, it is about understanding some of the theory of what is going on. You are blasting light through a thin substrate. Controlling light bleed is key. Powerful LEDs are key. Various substrates have different optical properties. It can take some trial and error to get everything to work the way you envision it.
This actually exists! It's the Lexip Pu94. I'm seriously considering trying it as a replacement for my Space Mouse at work
If you’re looking for a step up from the cheapest options, Shars makes good tools at a fair price, about 50 to 75% of Mitutoyo cost. Can spend extra for a certificate, too.
Not affiliated with the company - have used multiple tools from both and they’re very similar quality.
Cheapest model on Amazon: https://www.amazon.com/Aventor-Screen-Electronic-Caliper-303-1555/dp/B083Z4MMZK/
Making It is a good book for expanding manufacturing methods, Author has another book called Materials for design which covers materials. Both are pretty lightweight and give a good intro to a wide breadth of methods.
pick what interest you more (how things can be made VS from what things can be made), look up a PDF version to check before you buy since it’s expensive for a book (I can DM you one if you couldn’t find it)
If you want a philosophical design book (inspirational) and less technical, and for a person completely new to industrial design I would start with Dieter Rams book, they were the fiirst design books I read
Get the Okala Practitioner book! It breaks down the environmental impact of both materials and the manufacturing process. LINK
When I did my research for a design-capable laptop a few years back, I ended up buying this. The Asus G531GV-DB76. It was something like $1800 back then, I'm guessing they have slightly better models now, but it's been fantastic so far. Has handled major Keyshot rendering sessions, Fusion, Solidworks, Adobe, it's light weight, solid state hard drive...
+1 on Rapid Viz. Drawing Ideas is pretty good as well.
https://www.amazon.com/gp/product/0385344627/ref=ox_sc_act_title_1?smid=ATVPDKIKX0DER&psc=1
A new book came out recently, I haven't read it yet, but I've been seeing it promoted by IDSA 101 Things I Learned in Product Design School
Making It, Third edition https://www.amazon.com/dp/1786273276/ref=cm_sw_r_cp_api_i_nzZMFbDHDTS26
It’s such a great reference because it gives us as designers enough information to be able to have conversations about the techniques but it’s not spliced into a dense 1000 page mechanical engineering book.
Like this from a Lego EV3 kit?
I think a 3D design class may be a good approach. This can be skill building for ID / arch/ interiors and maybe have an ID project but focus on form, color, proportion, scale, use of materials, prototyping design sketching, etc. When I interviewed at the University of Cincinnati the dean told me "I'd rather see good sculpture than bad ID". I was coming from a liberal arts background with a fine art degree where I did sculpture and I had asked him if I needed to try to do some ID projects while in undergrad.
The idea being that there are a ton of skills that are not taught in HS or non design schools that you need to learn to do a mature ID project so why not stick to basics until you are in a design school. Worked out for me : )
There are more books like this but this looks like it could be good: 3d design basics
They could design a tiny house (cardboard), a kiosk (foam core and a computer mouse (foam carving). Weave ergonomics into these. Yes these are design projects but you could also stick with more abstract versions of these like. I'm trying to think something simple enough that a beginner can execute and focus on basic skills.
3 different scales and the mouse allows them to do something to scale that is sculptural
3D printing can be used for any of these projects for sure in conjunction with the hand methods
It may sound like I am contradicting myself but why go deep into any one field when you can have a mix of abstract and more concrete projects that are simple enough so as to build hard skills.
Just a few thoughts
I highly recommend "Engineering for Industrial Designers and Inventors" By Thomas Ask.
Its not necessarily just about math as the title suggests, but its a great no nonsense book that lays out everything related to engineering, including tons of different math concepts, very clearly.
Having read and owned the book I can attest that it includes any mathematical concept needed to take an idea from sketch to product, and in a way thats easy to digest. (As is the stated goal of the author)
Heres a link to the book on amazon if you are interested!
Get yourself one of these bad boys- Pop Rivet Gun (Amazon)
I am not a professional, but I can tell you what I have learned in my ID program so far (I’m a senior).
We learned about a ton of different manufacturing processes and their corresponding materials. Here is the book we used in my class: Making It There are other books like this, but this one is an easy read and is good for quick references.
It is my understanding that you can’t know for sure whether the chosen manufacturing methods are completely feasible until you start talking to factories or someone who already has a good amount of experience doing so. However, knowing as many manufacturing methods as possible and their drawbacks and benefits should allow you to get a good ballpark. I think as someone just breaking into the industry, your designs just have to be mostly feasible.
Hope this helps!
I would recommend
i got a 50$ gift card from Amazon Australia which I can’t really use - it’s yours if you send me your address
I might as well sell my iPad and give this a shot. I never use it.
Seems as if though they moved the ports to the side.
Maybe I can sell an iPad Pro 12.9 64g with the pencil for 650? Give it a shot.
How is the quality? Are they comparable to Wacom? Or will I find myself replacing the unit in 2-3 years?
Seemed a little dated for design strategy. I would check out Hooked if you are into design theory. May or may not be out of scope.
If you're in school, there is a good chance your professors are writing scholarly articles. You could look up some of those for some more insight into who you're learning from.
I've often wondered why there aren't more industrial design books, and my temporary conclusion is that by the time they are written, they are out of date. As designers we're generally solving novel problems, books are just too slow...
Also, I've never read this, but thought about purchasing it a while ago, let me know if it's any good: https://www.amazon.com/BREAKING-Product-Designers-Reveal-Portfolio/dp/0983664315
Awesome, thanks a lot! Ordered The Design of Everyday Things and subscribed to Core77. Are there any more good blogs you can recommend? Maybe a good podcast other than 99% invisible?
I was also looking to get into sketching to be able to make better concepts, do you have any recommendations in that area? Does it even make sense to start getting into sketching with 21?
NYC-based industrial designer here...
The design-related books that have most informed my design mentality have been:
For appreciating the elegance of well-thought-out human factors design: The Design of Everyday things - Donald Norman
For dramatically shaking up your understanding of sustainability: Cradle to Cradle - McDonagh/Braungart
To dabble in urban planning theory: The Geography of Nowhere - James Howard Kunstler
For fascinating findings on explain human behavior and preferences, organized into short blurbs: Universal Principles of Design - Lidwell/Holden/Butler
For a lightweight illustrated survey of manufacturing processes: Making It - Chris Lefteri
I have to be honest about the job market: it's not rosy. Somehow ID has this reputation of being a really reliable pragmatic field of design to go into...this is a half-truth. The best way to gain a leg-up in the job market is to have serious abilities in a tangible, valuable skill. We all want to work in a studio that has conceptually brilliant, poetic work, but what pays the bills when you're low on cash is the ability to pick up freelance CAD projects here and there, or maybe work as a UX designer for which some coding will be needed.
PM me if you want to grab a beer sometime and chat more about this stuff!
I just bought an asus 2 in 1 laptop and a bamboo ink Bluetooth pen to go along with it. I am still very new to it but it seems to be wprking phenomenally. Very accurate and intuitive with the pen. Just like you are drawing on paper. It is quite a bit cheaper (around 900 for both of them) and can run photoshop, illustrator, InDesign with no issues. Only thing to consider with these 2 in 1 laptops is the horrendous battery life.. 6 or 7 hours tops.
ASUS Flip Convertible 2-in-1 Full HD 15.6" Touchscreen Laptop, Intel Core i7-6500U P... https://www.amazon.com/dp/B01N4CXYWO/ref=cm_sw_r_sms_c_api_sidQzb5PE08ND
The measure of man and woman https://www.amazon.com/Measure-Man-Woman-Factors-Design/dp/0471099554 Really helpful for ergonomics and overall measurements based on different percentile groups. You might be able to find it as a pdf somewhere as well
Personally I would stick with either the warm or cool grey and not mix them, however that's just personal preference since my college required cool greys. Definitely pick up an accent color or two, with at least two or three shades in each accent so you can give your colored features some depth as well. It tends to look muddy if you do color and then try to shade with grey on top of the color.
Also. Get the bigger square ones rather than the little ovals. They last longer and have two ends (chisel and fine brush) and are really useful.
This is the set I got when I started out: http://www.amazon.com/Copic-Markers-12-Piece-Cool-Gray/dp/B000MRR3RE/ref=sr_1_1?ie=UTF8&qid=1456974194&sr=8-1&keywords=copic+cool+grey
and have gradually been adding accent colors to my collection. Verithin pencils are really nice for working with copics because they don't smudge (as easily) so that might be something you want to look into as well.
Im way late on this but this is an awesome book. Older but still cool. Takes you through the design process from initial brain storming to final product. Sketches, mockups, prototypes ect.... 50 different products from a variety of companies and industries.
Design Secrets: Products 50 Real-Life Projects Uncovered
I used a graphire 2 for my first few years of school, (http://www.amazon.com/Wacom-Graphire2-Mouse-Tablet-Steel-Blue/dp/B00005U240) I graduated recently... Cintiq's are amazing, but if you're getting a budget friendly tablet, I agree that most any old Wacom will do.