u/SgtCrawler1116 u/farzad6969 u/Cramblest
Well here you go.. i'm not any kind of expert and since you said you need it for a one-shot and not animation.. i tried some weird way to make it work... also provided an example how to use them, in the blend file.
The integrated GPU in your CPU is too old for 2.8/9. Blender v2.79 will work though.
If you have a desktop then fitting a relatively recent GPU(8-10 yo) would allow you to run 2.8/9. Check the requirements but even a budget Nvidia GT 710 will run 2.8/9.
It's almost certainly a graphics driver issue. Make sure you've got the latest ones for your machine and check your spec meets the Blender System Requirements.
Your version is really outdated, but is about be eclipsed by a new interface and capabilities: Blender 2.8 is currently in Release Candidate stastus, which is close enough to final status that it can be used reliably enough . . . so, may as well upgrade and learn about its new UI, etc:
Blender will fit, why not? It's just a general-purpose modeling program and you have to figure out the workflow for jewelry by yourself. Of course you will lose in speed, especially at the beginning. But you can live with it I suppose.
The only problem will be the render engine imo. Cycles still don't work well with caustics and dispersion. Instead of Cycles you can choose something else like LuxCore(free) or Octane(subscription) or even Pixar render(free for non commercial).
Check this out: https://luxcorerender.org/gallery/
Traditionally, a physical grease pencil is used by artists to make notes on surfaces like glass, photographs, polished stone, etc. Basically, it's able to write on more surfaces than a crayon or pencil can, and, given the wide range of mediums artists use, it is a great tool for making temporary notes.
In Blender, the grease pencil is a tool that allows you to draw in 3D space. As you drag your cursor, it creates a series of points in 3D space, connects them, and tapers the ends to give it a 'sketchy' feel.
The documentation goes into way more detail: https://www.blender.org/features/grease-pencil/
Usual recommendations are:
Did you try the Recover methods I gave you to try to find them?
They won't disappear just because your computer crashes as long as it saves the file, unless your hard disk is faulty in which case you will have greater problems with your computer.
You could download a fast search program called Everything (https://www.voidtools.com) and search for *.blend*
> What do you feel is the biggest challenge the BlenderMarket faces?
Volume. The Blender Market succeeds when there're enough buyers to warrant Creators putting in sweat equity and time to create their products, and the Blender Market succeeds when there's enough high-quality products for customers to bother spending their time and money on it.
Without enough quality products that solve real problems there's no customer base. Without a strong customer base there isn't enough potential to warrant the time investment from Creators.
Luckily this is a challenge that we're slowly, yet steadily overcoming. The market is continuing to grow every year.
> If you had to pick one, what is a success story from CGCookie's history that you believe has really pushed the Blender project forward?
I would actually say it's the Blender Market. The market has enabled Creators to donate over $23,000 USD so far to the Blender Development Fund. This dev fund then plays a large role in hiring developers to continue working on Blender. The reason I consider this to be one of our top success stories is because it has very little to do with us; all we have done is get the ball rolling, it continues to roll through the success of individual artists and developers that're volunteering to contribute back to the dev fund in greater levels than ever before.
You seemed so happy then read my edits that basically stated i gave up, so i decided to learn the absolute basics of addon coding. You can find the addon here:
https://www.dropbox.com/s/r3i6ctnp6mldm5g/Snap_Cursor_To_Selected_Then_Center_X.py?dl=0
The nice thing is that because the addon is activated from the 3D viewport it has the correct context for snap_cursor_to_selected which is now called by the addon.
After you download it:
I did attempt to give it a key based shortcut, i tried [shift]+[ctrl]+[C] but it didn't work, and neither did the example of [shift]+[ctrl]+[space] so i removed that from the code. (edit: they may of not worked because i was looking at an outdated API, heh heh. However looking at the current one, at a glance it dosn't look any different, so i'm missing something. Here is a link since you seem more apt at this: https://www.blender.org/api/blender_python_api_2_76_9/info_tutorial_addon.html )
Hope this helps.
No clue if blender is able to read directly from a serial port but...
Python for sure is. I haven't tried this inside of blender but I see no reason why this shouldn't work. You can have a look at something like pySerial...or depending on the OS probably even by just reading from the serial device node.
And with the data from the serial port you can easily manipulate blender objects from your python script as you want: https://www.blender.org/api/blender_python_api_2_76b_release/
I have no idea why your scene with a chair and backdrop, 1 light and camera would be greater than 24MB, but try this one instead: https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Solved!
I used the CSV F-Curve Importer to convert the a CSV sheet I made with Open Office Calc into an f-curve and used it to animate the time offset in the wave modifier. Figure I could have done it with a formula as well, but couldn't figure out how to easily input one.
Frame,X Pos 1,1 12,1 13,13 24,13 25,25 ...
Works great!
https://www.blender.org/conference/2014/presentations/110
​
Everything you want to know about manipulating procedural textures, including a demonstration on a very nice wood texture. Skip to like 47 minutes in to see the floor he builds before he's done.
Can you give us a rundown on your system? GPU? CPU? etc...
Make sure that your System is fully updated on drivers.
And make sure that your System is fully supported by Blender. Check the GPU Requirements: https://www.blender.org/download/requirements/
Especially older iGPUs from Intel are... not that great.
Just to echo u/mildonhands render quality will not be affected. It will just take longer.
As for cooking the hardware, I can't imagine this happening unless you're overclocking or otherwise messing with settings.
If you want proof, try downloading one of the Blender Demo/Benchmark files and set it to render. https://www.blender.org/download/demo-files/
On Windows, as the other told you. Just Download it from the https://www.blender.org/download/ and install.
If you want to have a automatic update, you can use Steam. Or I think even the Windows Store has a Version that is updated automatically, so you don't have to take care.
Linux has the problem that some distros are pretty old with their Blender package. In that case, I would also use... Steam, for example. Or something like Snap, Flatpack or whatever.
MacOS? No idea.
blender menu Help » Tutorials will take you to https://www.blender.org/support/tutorials/. On that page is a set of tutorials written by the folks at blender, specifically for 2.80 blender (not much has changed in the interface for newer 2.9x series).
Is your computer old? The latest versions require a computer made within the last 10 years or so. You might be stuck with using Blender 2.79 which works on older computers.
The system requirements with Blender 2.8 and upwards were increased. Please read them on the official requirements page: https://www.blender.org/download/requirements/
If you don't meet those, you are out of luck running recent Blender versions. But you may try a Version up to 2.79b, which has way lower requirements.
You probably did that, when trying on Ubuntu. Please check the version.
14.04 is a really old distribution, give a recent one a try. On this topic, I redirect you to r/findmeadistro or r/linuxquestions.
Happy blending. Kindly Yours Condol1
I may be wrong as I too am a beginner. But I believe you may need to retopo your model to a simpler mesh in order to simplify the UV process. This tool may be of use to you, I havn't used it or downloaded it so I can't be sure it is what you need but it seems like it may do the trick. https://gumroad.com/l/Luqth
If it's crashing our PC in multiple programs, things to check are:
You can change the active camera as such:
import bge
#get the current scene scene = bge.logic.getCurrentScene()
#get the active camera from the current scene acam = scene.active_camera;
#get a list of cameras in the current scene cams = scene.cameras;
#print list of cameras to console print(cams)
#set the active camera to the second camera by index (index 1) scene.active_camera = cams[1] #or set it by name (string) scene.active_camera = cams["Camera.001"]
I could not figure out how to change the material color. I though it would be this:
import mathutils
#attempt to set the material of Cube 's diffuse color to black scene.objects["Cube"].meshes[0].materials[0].diffuseColor=mathutils.Color((0,0,0));
but it dose not appear to change the actual color. The variable changes, but i see no change in the actual game. I havn't really messed around with bge though, so i may be approaching it incorrectly.
Another approach you could try is using a video of smoke and placing it in the scene. Find a good piece of stock footage, something along the lines of this: https://pixabay.com/videos/ink-paint-water-aquarium-abstract-35505/ and bring it into your scene as a movie texture. Use the darkness of the image to influence the alpha of the material, and fine tune it until you get a look you like. It probably will get you a faster higher quality look for way less screwing around with smoke sims.
https://www.blender.org/download/requirements/
Yes it will run, look at the min specs vs. your laptop. Blender is pretty small compared to most 3d programs- maybe 500mb needed.
You won't have great 3D performance for Eevee or cycles render times but it will run for sure. You want a more powerful CPU and discrete graphics card ideally.
Personally I wouldn't get a laptop with only 128gb storage anyway - but you can maybe upgrade it or look for another laptop with more. /r/laptops /r/laptopdeals /r/buildapcsales
Something like this?https://snipboard.io/695Ghs.jpg
It's not perfect, but maybe it helps. Sizes are not correct.If you want I can share the blend file with you. So you can further analyse it.
I only used one cube for this. No bool.
Apparently you can use this: https://www.blender.org/manual/physics/fluid/types/control.html and set the strength to a negative value.
Pretty much the only way I have seen it done. The GUI seems to state that fluids should be effected by force fields (even though they can not) because it is in the same section, perhaps that would be a feature you should lobby the devs for.
In the Mirror modifier, do you have the camera -button pressed? That controls wether or not the modifier produces its effect in render. The eye button is for viewport
edit: also, in reddit we don't use bbcode [img], but rather [your link text here](http://your_url_goes_here.com\)
I can't really suggest anything except maybe run GPU-Z while it's running and seeing what happens in the charts?
https://www.techpowerup.com/gpuz/
Also, 2.79 isn't officially released yet, is it? You might want to attach this to a bug report along with a thorough description of the system you're running it on if you can't figure out what's wrong.
Okay, that unfortunately isn't actually helpful in my specific case. Great for foliage and stuff still, but I needed to offset my normals by a certain amount, which it can't do.
However, I found https://www.blend4web.com/en/article/131/ -it has a normal editor that lets you copy normals from a different mesh, and that worked for me.
Thanks for the help anyway!
Solutions:
Hiya,
Phone camera rolls can be quite funny depending on their OS.First, you'll need to find out what video type your phone can take! I know some are fond of GIFs, but nearly all like mp4s.
I recommend exporting as an AVI-JPEG, in Output/ Output, then converting to mp4 using an online converter, like this for example, but any will do.
After that, just email it to yourself or google drive or whatever it to your phone and it will definitely work! If you want it as a GIF, bear in mind that might not work, but you could always give it a go. Either AVI to GIF convert or image sequence to GIF convert.
Hope this helps!
(If you don't want to rerender, just add image sequence in the video editor, then switch Output / Output to AVI-JPEG and hit render animation. It will just skim over the frames to make them a new AVI-JPEG file rather than rerender all of it again)
The google camera app can do this too, on Android. You just take the pictures where it says, and you wind up with an equirectangular image, or whatever it's called in Blender.
Two things to look into:
Krita: a free open source painting program, simulates actual paint and brushes and such, rather than just pixels. I.e., paint smears and mixes colors when you go back over it. Check out "Age of Asparagus" on youtube for some tutorials.
Affinity Photo https://affinity.serif.com/en-us/photo/ which is much closer to photoshop, with distortions and color correction and all that sort of stuff, but way way cheaper than photoshop.
If you were doing this in Blender, you'd probably use "grease pencil", but that's not really optimized for this sort of art, I think.
well, if you connect anything to the surface output, sure, it will be a cube.
you need to have the material something along the lines of this: https://www.blender.org/manual/_images/cycles_materials_smoke.png
~~I think that is from the old documentation and is no longer use-able.~~ (i was wrong)
For an operation you can do:
#Example: bpy.ops.paint.brush_select(paint_mode="SCULPT",sculpt_tool="CLAY")
I'm not sure how to do it without an operation. I believe i managed to do so with the texture brush at some point, but i am having no luck finding it.
Well your post had how to get/set the active sculpt brush. n_n' . To set it to a brush you need:
byp.data.brushes[]
You can use an index or a string to get the brush you want:
bpy.context.tool_settings.sculpt.brush = bpy.data.brushes["Clay"]
Sorry for the derp. I worked with texture painting brushes , not sculpt brushes, so i got a little confused.
(edit: If anyone, or future me is wondering, for paint brushes it is bpy.context.tool_settings.image_paint.brush , found through print(dir(bpy.context.tool_settings)) )
Here is an example of working code:
import csv, bpy
bpy.context.area.type = 'VIEW_3D'
with open('C:\Users\UserA\Desktop\test.csv') as csvfile: readCSV = csv.reader(csvfile, delimiter=',') for line in readCSV: bpy.ops.mesh.primitive_ico_sphere_add(size=0.2, location=(float(line[0]), float(line[1]), 0))
bpy.context.area.type = 'TEXT_EDITOR'
To view the console, on to top menu bar go to "window">"Toggle system console" and you should see a print of your error. One thing that stands is that csv will return strings, but the location requires floats. operations also don't return the id of the new object, but instead tell blender the operation finished successfully with a {'FINISHED'} return. So you'd need to call the operation each time with all arguments set in that loop. You can review what arguments the operation accepts here: https://www.blender.org/api/blender_python_api_2_77a_release/bpy.ops.mesh.html?highlight=primitive_ico_sphere_add#bpy.ops.mesh.primitive_ico_sphere_add
Hope that helps.
I don't know why either, but I did some research and I found a guide that helps in explaining how the Cycles engine works, and how to fix problems that can crop up.
https://www.blender.org/manual/render/cycles/reducing_noise.html
It looks like there are also some compositing tricks that can be used to reduce fireflys when dealing with glass.
http://blendermagician.blogspot.com/2012/10/quick-tip-despeckle-node.html
I bet looking into compositing more will probably help you with your grain problem, too.
what kind of sponge?
For the dupliverts, did you make them real before using a boolean modifier?
https://www.blender.org/manual/modeling/objects/duplication/dupliverts.html also walks through dupliverts pretty well.
It dosn't show the object menu which may be confusing, but its the one in the properties window, the tab icon looks like a cube. You change the settings on the parent, not the child. The parent is the one that moves both objects when you select it. Feel free to ask questions if you get lost with dupliverts somewhere.
In blender you bind a bone and a mesh together with a vertex group:
https://www.blender.org/manual/modeling/meshes/vertex_groups/vertex_groups.html
So maybe it was that the original hatchet head belonged to a vertex group but the new one dose not?
Another thing you can try is taking a model, not editing it, but renaming it like you did with the hatchet and try importing it again to see if you get similar errors. If you do its likely something to do with it not identifying the object correctly which is outside the scope of blender.
Have a month of gold for your help ;p
I changed the axis, I feel dumb for missing that. However I tried it a few times now and it's doing some odd, maybe you know.
Here is a screen shot, as you can see in the curve it's squishing them for some reason.
I might be missing something here: Link to screen grab
I just did up a simple path, did an object, did the array, did the curve, but it's not filling the path?
Sorry I feel like a total idiot...
Why not just work in scenes and stitch it all together later with something like http://www.openshot.org/
the blender alternative is either looking for a form of blender where the limit is changed or changing it yourself and building from source
You could do that, yes. I was thinking more along the lines of using the video editor to blend the videos more traditionally. Personally, I've found Blender's video editor pretty complex (it feels like learning Blender all over again, after over a decade!) so I use DaVinci Resolve.
Basically, suppose you have 10 video clips. Load all 10 into an editor as separate video tracks, and set every tack except the bottom one to 10% opacity.
I have a couple of suggestions for you, I've seen multiple people talk about just creating 1 simple object a day in blender without skipping a day and how much it helps them retain the skills learned. Second, when I was learning blender I would scower youtube for the perfect video for what I wanted to learn and found it hard to do sometimes. Take a look at Udemy.com. Basically, instructors make courses that are reasonably priced during sale times, (between 10 and 40$) they are tailored to a specific area you want to learn blender for, whether it's making video games or photorealism there's a course for it. If you decide to check them out, always check when the course was released and what version of blender they are using. ALSO very important to watch the first preview of the course as some instructors have very heavy accents.
There's no way of telling just from your screenshot.
Is the hair supposed to be pink? Pink can indicate a problem unless it's a deliberate color choice.
Is it toggled off for Render?
If you want, upload your .blend file and I'll take a look. IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file. If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Can you screenshot the Alpha Mode settings for the material and the material node setup you have.
If you want, upload your .blend file and I'll take a look. IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
I have recreated your file using Append as I cannot work out what the problem is within your actual file: https://www.filemail.com/d/barzekxvolgorkr
I have changed all render settings to match, but double-check everything is correct as you want it and you may just have to reset the render location.
Not sure if you've solved this by now, but it's hard to help with a problem like this without the .blend file or at the very least screenshots.
If you want, upload your .blend file and I'll take a look.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
If you don't already have a method for sending files, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
I saw your post in r/blender as well. I can see you've toggled off X-Ray now.
As it's nothing obvious from your screenshots, there are many possibilities like material issues, transparency issues etc., so it would help if you could upload your .blend file.
If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
You’ll be able to do some rendering, just be aware that excessive heat over long periods of time aren’t good for any computer. If you do render on the tablet, make sure it’s well ventilated (and maybe grab a USB laptop cooler from Amazon to cool the tablet while you render?)
I have a Mac and same issue, it overheats if I render for more than a few minutes.
(This is the cooler I bought: https://www.amazon.com/dp/B00NNMB3KS/
https://www.amazon.co.uk/Wacom-Intuos-Small-Graphics-Tablet/dp/B00EO0R4ZQ
This is the one I have, the one I bought is labelled as “the previous version” and I don’t remember spending that much money on it but the seemingly newer version is cheaper!
You know those wooden posable figure models? Pose mode is what you get when you buy one and move it around. Edit mode is attaching all the wires inside the pieces. Modeling is whittling it from a log.
You're asking:
""i want to take the textures off the model and export it as one big texture""
But in your first screenshot:
http://tinypic.com/r/29kp9pc/8
it appears to already be a single texture, can you try explaining again what it is you're looking to do?
Any particular brands to look for? Or just anything with the nvidia chipset?
Looking at this for example-
https://www.amazon.com/gp/product/B07ZJLXDZP
> XP-PEN Artist22R Pro Drawing Tablet with Screen 21.5" Graphics Drawing Monitor Animation Tablet with 20 Customizable Shortcut Keys and Battery-Free Stylus(Compatible with Mac, Windows, Chrome, Linux)
I love it.
I don't plan to model it exact, just the basic shape as a placeholder.
Dell Optiplex 7020 Gaming Desktop PC - Intel Core i7 4th Gen 3.4GHz, NVIDIA GeForce GT 1030 2GB, 16GB RAM, 512GB SSD, HDMI, DVI, VGA, New Keyboard, Mouse, Wi-Fi, Windows 10 Professional(Renewed) https://www.amazon.com/dp/B08BS12VKK/ref=cm_sw_r_apan_i_80A6E1YWWX21K7THRHE3?_encoding=UTF8&psc=1
Periphio Reaper Gaming PC Computer | AMD Athlon 3000G | Radeon Vega 3 iGPU (2GB) | 500GB SSD (Solid State) | 16GB DDR4 RAM | HD 1080p Gaming | Windows 10 Home Gaming Desktop (Athlon 3000G) https://www.amazon.com/dp/B09S17L9N3/ref=cm_sw_r_awdo_GSPWXN4A5BAP2E2G168X
How about this one?
OK, I found the blender recommended specs: https://www.blender.org/download/requirements/
And I thoroughly checked out one recommendation of Gigabyte Aero 15 OLED XD. But it's not currently available new. :( And, gigabyte motherboards have a good rep, their laptops, not so much.
One I THINK might fit the bill is https://www.amazon.com/Lenovo-Legion-i7-11800H-Processor-Keyboard/dp/B09GYS1S32/ref=sr_1_8?qid=1644445050&refinements=p_n_feature_four_browse-bin%3A2289792011%2Cp_n_size_browse-bin%3A2242801011&s=pc&sr=1-8
The price showing to me is $1599.
The q&d specs are, i7-11800H CPU, 32GB RAM, 16" QHD (2560 x 1600) 165Hz IPS G-Sync 2K Display, RTX 3050 which has 8GB GDDR6 memory, 1 TB PCIe NVMe M.2 Solid State Drive.
I made sure the keyboard has the number pad.
I realize the RTX 3050 isn't quite as good as a RTX 3060, but I feel like the trade off on price might be worthwhile.
I now have 3 Lenovo computers and they've worked wonderfully. ONE had to go to in for some warranty repair. Even that wasn't bad, took about 5 weeks, (tho if we didn't have other computers to fall back on, I'd have been unhappy to not take it local). Another relative has one and they've been excellent.
Opinions please?
Thanks for the great answer. Applying location actually seems to be what worked, but I ended up applying all of them.
The base is great but not my design, got it here. https://cults3d.com/en/3d-model/game/90mm-base-urban-01
You haven't really detailed when and where it crashes.
If it's literally during a render, like I said, it's more likely to be VRAM and not RAM. If it's prior to rendering, but you happen to be using ProRender, then potentially it's RAM, but I'd consider that odd.
Windows uses a Pagefile system which effectively increases physical RAM by using disk drive when it runs out of physical RAM and is usually double, so it's rare for it to run out as such but it may get a lot slower.
System resources such as RAM can max out but not necessarily cause a crash. i.e. RAM will boost to 100% for loading most programs temporarily, but not crash your OS. CPU is the same. It can peak to 100% but not crash.
You need to determine what's crashing. Log system resources using something like HWiNFO (https://www.hwinfo.com/) and make sure you log the VRAM as well as other system resources.
Basic idea of VRAM can be viewed by enabling the Statistics in Edit>Preferences: Interface tab>Editors>Status Bar and tick Video Memory. You'll then see the VRAM in the bottom right hand corner of Blender, near where it says 3.0.0
I suspect (and hope!) we'll see a flurry of updated tutorials once 2.8 officially drops, probably early 2019.
It's worth dropping by the 2.8 page at blender.org for some info.
The fact the HDRI preview (sphere bottom right of top panel in Viewport) is black in your Shading workspace indicates either a GPU drivers issue, or potentially an addon conflict.
A clean install can sometimes resolve the issue. To test, if you use Windows, download a .zip version of Blender that's different version to the one you're currently using and do a test of Shading workspace to check that HDRI preview. In your case, you could try v2.93.5. Click where it says macOS, Linux and other versions: https://www.blender.org/download/ and choose Windows Portable/ .zip
You haven't shown your Render Properties panel, but I'm assuming you've also ticked Refraction under Screen Space Reflections.
You're previewing in Material Viewport Shading Mode and not Render Viewport Shading Mode. Try that to at least get a result in the version you're using.
Blender uses OpenGL to draw its display/UI. If your GPUs drivers are not updated correctly then blenders display will glitch. Check the requirements and update your gfx drivers.
"Tldr: What's the best most updated source of learning the current blender version?"
https://www.blender.org/download/
The interface changed at version 2.8.
I try to look for tutorials that say 2.8 or 2.9, or look like 2.8/2.9.
Your card does not meet minimum requirements for Blender v2.8 onwards so you will have issues:
You'll either need to downgrade Blender to v2.79 (https://www.blender.org/download/previous-versions/) or try and get a newer GPU if you can.
If you have an old Nvidia GPU, what model is it?
Does it meet minimum requirements for GPU: GeForce 400 and newer, Quadro Tesla GPU architecture and newer? https://www.blender.org/download/requirements/
Have you updated your Nvidia GPU drivers?
If your motherboard also has an iGPU, are you sure Blender is using the Nvidia GPU and not the iGPU on-board GPU.
Note: You're not helping yourself very much by posting 6 different posts about exactly the same problem.
Hey!
Followed you step by step here. I cannot reproduce this.
So.. like always. Make sure that you don't have some driver issues. AMD Card? Check the first entry on BlenderHelp regarding that.
Nvidia? Make sure that your drivers are up to date.
Make sure that your system meets the requirements. Especially when you have a older GPU.
https://www.blender.org/download/requirements/
Reinstall? Make sure you also delete the Configuration Folder.
%USERPROFILE%\AppData\Roaming\Blender Foundation\
From the problems that you have, I would assume that your GPU is just too old, at the moment. Or you don't have the correct drivers installed. It's a bad idea to install the original HP drivers, as from their original side, there are mostly really old.
So.. try to figure out what kind of GPU you have. Make sure that it meets the Requirements: https://www.blender.org/download/requirements/
If you have a AMD HD7000+ you should be fine.
With a AMD HD5000 or 6000, they recommend using Blender 2.90. That should work. But never versions shouldn't.
> AMD FirePro W4100
Thats quite an old GPU. Newer versions of Blender aren't good with older AMD GPUs. Sort the drivers out and if 2.9x is not working then try earlier versions (2.83 back).
AMD GPU OpenCL Cycles rendering requires GCN 2nd Gen . The W4100 appears to be 1st gen.
https://www.blender.org/download/requirements/
Also see the stickie post top of r/blenderhelp for more on AMD GPUs.
I suggest you take a look at geometry nodes. Although the feature's pretty new, there's already some amazing stuff out there! It will be a little challenging to get the basics, though.
The requirements say geforce 400 or better so its probably a driver issue. Use this page to find latest for your GPU and OS.
https://www.nvidia.com/Download/index.aspx
https://www.blender.org/download/requirements/
ps i have used blender since 2.6 with 750ti and have never had to install Cuda for it to work.
The only suggestion I can give you if the addon is just really old, is to download an older version of Blender as that often resolves issues like that.
Try starting by downloading v2.79b from here, or older as needed. You can download .zip so it doesn't get installed, then transfer to your v2.92 when imported: https://www.blender.org/download/previous-versions/
Blender can do that without issues.
The newest thing to do 2D (and 3D) animation is called Grease Pencil. Lots of YouTube tutorials to get you going, but here is an overview of what it can do: https://www.blender.org/features/grease-pencil/
Alternatively, you can make 2D animations in a 3D viewport by using things like Orthographic Camera views or just side views.
Bones and armature are no problem for Blender either in 2D, 3D or Grease Pencil.
It looks like you're possibly using an old addon and it looks like some of the code isn't working in a newer version of Blender. Where did you the addon from?
If it's an old addon, one thing you can try is to download an older version of Blender (https://www.blender.org/download/previous-versions/) that matches the era of the latest version of the addon, import into that version and then save that as a .blend file (or export in another format if required) that can then be opened in the latest version of Blender.
Too old for 2.8/9 in Windows but Linux has better drivers for older hardware so you may be able to run on that platform. Otherwise 2.79 or earlier will work.
If you're not already doing so, install Blender by downloading it directly from their web site rather than using apt-get
or whatever "app store" Mint uses. Extract (tar xJf filename.tar.xz
) it anywhere and run the blender executable.
BTW, the latest stable version is 2.91.2 with 2.92 expected to be released on Feb 24th.
Typical things first: Make sure that your Computer meets the requirements. Yeah, stupid stuff, that is just how it is. More here: https://www.blender.org/download/requirements/
Then make sure that you have almost the newest drivers. In case of Nvidia or Intel System, you shouldn't have a problem. When it comes to AMD, make sure to read the first pinned post on Blenderhelp.
Otherwise, you should take a look into the logfiles. You should find them here: C:\Users\[your username]\AppData\Local\Temp\
There should be a crash log there that might help you.
In my experiences, it's most likely an outdated GPU or just an outdated driver. You can also try to run the special "Fallback" Blender bat file in the folder. This might help you with older machines, but then you are on "good luck" if everything works as it should.
https://www.blender.org/download/requirements/
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Could you tell me what is your graphics cards, and if blender worked before?
If it's AMD go to:
If you have the AMD Radeon software open it ( It´s on the Start menu).
After this scroll down on the main page till you see on the Upgrade advisor box.
Type what you see on the GPU name.
​
If you don't have sure if you have a AMD card just go to the Start menu then:
Type in the search box dxdiag.
Press enter.
3.Go to display.
4.Type in what you see on the name tab.
If you want to downgrade your drivers i need to know what graphics cards you're using.
(I recommend downloading the latest version of blender too, right now it's 2.91 -> https://www.blender.org/ )
Blender comes with the precompiled CUDA kernels and everything you need if you download it from Blender's website which I recommend doing. You'll be able to use either CUDA or OptiX on Nvidia cards. All you have to do is extract the xz file anywhere and run the blender executable.
If you're downloading it from a linux package manager, it's possible they didn't compile with CUDA for some reason. Also, 2.82 is a bit old, so whoever is maintaining that is quite a bit behind. The latest version is 2.90 with 2.91 not too far off.
The demo file for the Blender 2.90 splash screen (Splash Fox, 90 MB download) has a pretty nice procedural eye shader that you can take a look at. There's a group that adjusts the pupil, and you can make it really thin like in the cat image. The pupil itself is just a Gradient Texture node set to Spherical with some math nodes used to change the shape/position and increase the contrast. The iris however is quite complex.
I would check the minimum requirements of blender and if your using the latest gpu drivers. Also try some newer versions of blender, maybe there are some fixes done.
Your computer is a bit too old for 2.80 and higher. For an Nvidia GPU, Blender requires at least a GeForce 400, but yours is a 320M, and as far as I can tell it only support OpenGL 2.1 features, but the minimum is OpenGL 3.3.
Unfortunately, you're stuck with using Blender 2.79b (which doesn't have the new grease pencil 2d animation), unless you buy a new computer.
The requirements for 2.8/9 say that the Intel GPU must be Haswell or sooner. Yours is Ivy Bridge which is older than Haswell.
https://www.blender.org/download/requirements/
https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
Try updating the gfx drivers and it may run but might be a bit glitchy. You should have no problem running 2.79.
I bought an Asus gaming laptop about 4 years ago and really regret it. The thing gets like 2-3 hours of battery life doing almost nothing because the GPU is always sucking up the power. It pretty much has to stay plugged into the wall all the time defeating the purpose of having a laptop. When it is plugged in and I'm gaming or rendering in Blender, it's not so powerful either. I just ran a render test and my desktop PC that's 8 years old is more than twice as fast...
Rendered the BMW car demo blend file (commonly used in benchmarks) and it took my laptop 7 mins 1 sec, where as my desktop did it in 3 mins 11 secs. Laptop is an Intel i7 6700HQ with Nvidia GeForce GTX 960M, and the desktop is an Intel i7 3770k with Nvidia GeForce 970.
So yeah, if there's *any* chance you can get a desktop instead, I highly recommend it, especially if using Blender or gaming is something you do frequently.
It did not make it into v2.8. Get the portable(zip) version of 2.79 and you can keep your current installation. Load the 3ds into 2.79 then append or Copy/Paste to 2.8.
Try downloading from Blender's website rather than using the repository. You only need to extract it to any directory and run the blender executable.
I'm running Manjaro myself and CUDA (and even OptiX) works fine. I'm using a GTX 970 with proprietary Nvidia 440.100 drivers.
.model is a CATIA file & AFAIK there's no Blender importer for it. Ask your friend to export it as .wrl and refer to this thread: https://www.blender.org/forum/viewtopic.php?t=6128
May I kindly suggest https://www.bandicam.com/free-screen-recorder/
It is free and easy and then those that are trying to help can see your screen better.
I followed your advice exactly. Everything looks fine in Blender but when I upload the file to Decentraland the preview for the avatar still isn't functioning properly. No matter what I have tried I always get the same result. Here is a short video clip showing what the avatar is doing, maybe that will help. https://pixeldrain.com/u/W1i495hS
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What does the information bar top left of the render panel say when you press F12?
Are you using Blender v3?
Is it just this scene or all scenes?
How are you judging GPU usage? What OS? If Windows and you're just judging by using the Performance tab in Task Manager, try using HWiNFO instead: https://www.hwinfo.com/
CPU usage can be high in building the scene when getting ready for render and then use the GPU for the actual render, but that is completely dependant on the scene itself.
Are you sure it's not building/rebuilding the OptiX cache? When building for the first time, it can literally take minutes to build. This only happens once with a new build of Blender, clearing of he OptiX cache and GPU driver updates can sometimes trigger a rebuild.
It's too hard to know with only the information you've given so far.
Are you checking your system resource usage? You can use Task Manager (not the best solution) or something like HWiNFO (https://www.hwinfo.com/) to log system resource usage along with system temperatures just in case it's another problem.
If you're rendering out to a Movie File instead of Image Sequence, definitely try switching to Image Sequences.
Image Sequences have the benefit that even if they stop halfway through, you can restart from that frame. They may also help with your issue if it's system resources struggling.
At the end, you composite it together to create a Movie File (if required) from the Image Sequence, but that happens quickly as it's just compiling already rendered frames, so you don't need to re-render anything.
There are requirements.
https://www.blender.org/download/requirements/
Its true that as you go back in versions the requirements become less. I have old dell laptop that will not run 2.8x or 2.79 but will run 2.78. Luckily i dont have to use it for Blender 'cos its slow as hell.
Anyway OPs comp will run blender but the integrated GPU wont be much use for rendering.