Since our lady lost in cocaine dust and being managed by a clown, figured I do another drop for yall. Depending on how this goes I will do another drop of her solos. Enjoy!
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Over three gigs of videos. All 100 plus dudes messaging me for videos, here is your chance and get it. For all the homies that were patient, I will hit you via the DM. Salute.
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FULL LIVE FROM LAST NIGHT. OVER AN HOUR LONG.
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STOP ASKING ME THE PRICE FOR THESE (IN MY DM) UNLESS YOU TRYING TO HELP!
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SHE SAYS THAT SHE HAS HAD TALKS ABOUT GOING FULL NUDE...SO IT MIGHT HAPPEN SOONISH.
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SEVEN DAYS.
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Depending on how this does, I will post another one on Friday. In the meantime enjoy this and stop DM asking me for shit.
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SEVEN DAYS
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For the fellas since shit been dry and nothing new. Enjoy this drop of the shit from before and whatever else you might have missed. Enjoy brothers.
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https://www.filemail.com/d/smuwyxclmpcltyo Here's my whole save folder. I hope this domain isn't banned on reddit because I'm not using google drive lol There are a bunch of saves but if you scroll down in game you'll see the ones that are at the start/end of chapters. They're in order from the 7th one down.
SO SINCE HER DUMBASS CHANGED THE FORMAT SOME VIDS AND LIVES THAT SHE WAS CHARGING DUMB PRICES FOR, WERE UP FOR GRABS. SO HERE ARE THREE LIVES THAT SHE WAS CHARGING FOR. HAPPY THANKSGIVING FELLAS.
AS ALWAYS YOU GOT A WEEK.
Starting the many drops to come with one of the classics. This was split up three parts on the old sub and here it is for everyone it in its full length glory.
Good for SEVEN DAYS and then it's gone.
Salute!
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A wonderful guy who goes by the user name of Atlantis and is responsible for keeping us up to date with so many letters and releases has provided the following link
For anyone who just wants the newest video.
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It is labeled "2672323"
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For everyone else, here is over 3 gigs of videos and pics I have gathered.
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Enjoy.
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So some of you wanted to download this so I've put it up on filemail here:
https://www.filemail.com/d/ioyhxhcszzgdbfl
If you like it, maybe check out my instagram? :-)
https://www.instagram.com/bit.r8/
Will be posting more animated album covers and other original works!
>https://www.filemail.com/d/ewaykrptnxvolxk
Not sure how to calculate the sigma. Maybe my Excel sheet will help you?
The different averages are in the post. The average of the whole samplesize was 162,65 shares per request
Someone remembered!
I finished the edit I wanted to make and am pretty proud and happy with it. It really hammers home how cool the editing is in a scene like the Dojo to cut to Cypher's reaction when Neo is knocked down.
I shared it with a few people here to get feedback. Was really only holding off trying to tweak rendering settings (and waiting on a battery replacement) to get the best result. But at this point I think I will just release what I have and publish the DaVinci file for someone to take further if they can as I think I've reached the limit of my knowledge on video compression.
In celebration of the trailer here it is (expires in 24 hours): https://www.filemail.com/d/vftkjpupmiknwrr
If you want the full 17GB render just DM me.
I do actually, original is 6,000x6,000 didn’t realize IMGUR compresses it, give me a minute and ill upload the original.. ill edit this comment!
Edit: Okay, does this work/look better?? https://www.filemail.com/d/evvqbasqckvhwdt
lufecaep:
Payment requests?
The August S-147 Announcements had a page with donation amounts on page 5. I scanned that page to be a little larger.
You can download all of it here:
https://www.filemail.com/d/xvkgzkxliuqrqxb
Grandpa!
Okay, so what's happening here is that you're confusing the use of MOPs with packed primitives / instancing, versus MOPs applying to polygon points. You're using the Instancer to create your initial point grid, but the Instancer creates packed geometry out of your input points unless you specifically tell it not to (Instancing > Global Options > Points Only). So what you were getting was packed points with no real renderable information in addition to polygon geometry for the wires that all needed to be mashed together at render time.
Here's your file back... I also removed the Shape Falloff because it wasn't doing anything, and remapped your Noise Modifier so that it's only modulating along the Y axis, just to show you some different ways to control these things.
https://www.filemail.com/d/sqotalfkpkdmzmk
One last thing... enabling rendertime tessellation is going to potentially increase your processing time by quite a lot. Be prepared to wait a bit for IPR if you leave this enabled.
I have no idea why your scene with a chair and backdrop, 1 light and camera would be greater than 24MB, but try this one instead: https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
I got you fam.. I included the 3 footstep sounds leading up to the sigh as the sigh alone sounded weird in my opinion, if you want it without the steps just let me know, took like 30 seconds.
If you want to do it yourself...
Using a website to download the youtube video to mp3, use Audacity to trim the audio down to just what you want to use, File > export > mp3, done.
https://www.filemail.com/d/ccpkwxlldaodalf
Edit: probably won't be usable on a iPhone due to file format.
OK make it a differnt way. Download here the torrent file. It is good for 7 days.
https://www.filemail.com/d/tnbmyjnpzfekvlx
I give you a 50Mbit/s upload to such it real good.
Sorry for the delay, I can't for the life of me create an account on Thingiverse. As of now, I have an account two days later, but I'm not receiving a verification email, so I can't log in.
I have uploaded the file here, it's available for 7 days before it is deleted, so if someone reads this in the future you know why it's a dead link: https://www.filemail.com/d/vjnfflsmypmwopi
Congrats on getting a card. I'm really happy for you. But I have to hate on EVGA for a sec. I've been on the waiting list since the 10th of Dec, and somehow you got yours before me? Whatever happened to first come, first serve? My card was switch, and I'm "suppose" to be in the same que position. EVGA confirmation
There's no way of telling just from your screenshot.
Is the hair supposed to be pink? Pink can indicate a problem unless it's a deliberate color choice.
Is it toggled off for Render?
If you want, upload your .blend file and I'll take a look. IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file. If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Can you screenshot the Alpha Mode settings for the material and the material node setup you have.
If you want, upload your .blend file and I'll take a look. IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Here you go
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https://www.filemail.com/d/awuzsupdxbmafxj
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if anyone wants to thank me I'm looking for basically every Julionib GTA script mod at the moment
I have recreated your file using Append as I cannot work out what the problem is within your actual file: https://www.filemail.com/d/barzekxvolgorkr
I have changed all render settings to match, but double-check everything is correct as you want it and you may just have to reset the render location.
Of course I have Motion Blur disabled, who plays with Motion Blur on? Psychopaths?
https://www.filemail.com/d/mlwsdjzytoyjiwx
Here you can take a look, this is my user.cfg file (after I turned DLSS back on and closed the game of course, hence it's turned on here)
Not sure if you've solved this by now, but it's hard to help with a problem like this without the .blend file or at the very least screenshots.
If you want, upload your .blend file and I'll take a look.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
If you don't already have a method for sending files, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
I saw your post in r/blender as well. I can see you've toggled off X-Ray now.
As it's nothing obvious from your screenshots, there are many possibilities like material issues, transparency issues etc., so it would help if you could upload your .blend file.
If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
>As well many leaks that were shown were confirmed that they were very old versions of the game(Possibly even years old builds
Absoulutley false. The oldest build of the leak was February 2020, some are even from April 2020.
Don't belive me? look it up for yourself: https://www.filemail.com/d/lvzrppfraxqvwvb
For video format conversion, Handbrake is a good piece of open-source software that can do just that.
As for sending files, you can try a service such as Filemail. If you're willing to pay a little though, I use WeTransfer (free if under 2 GB total file size).
Here's the .AI file I've been using to illustrate... Have a look and hopefully will help you get a handle on what's going on here.
Yes, thank you. It's possible that since VLC won't play it, the file became corrupted as it was copied from the card to your computer. Try using the link below to send the file from your phone to the filemail site, then you will get a link in your email that you can click and download the file to your computer. See if it works that way:
Sorry for the delay, but I went on her page and got everything I didn't have, pic and vids, replaced the lower resolutions ones with the upgrades. We taking full advantage of this shit since she still robbing! FUCK THESE CLOWNS with their weak ass telegram links and trying to sell shit. Here is the updated folder I have of her, included what she dropped last month as well. Until the mod puts me back me up I will continue to hold it down as much as I can. SALUTE!
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You know how long you got.
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He is a fuckin retard and Turkey is incredibly corrupt right now.
Also College students who demand ''elections'' are getting beaten,arrested and tortured violently by the Turkish police. Some of them was imprisoned for months.
People were arrested and tortured for ''carrying'' and LGBTİ+ flag (no fuckin joke.)
Hello again. So I tried converting the png into an .ico file and the quality seems to have improved on my side; would you mind giving it a try to see whether it's good enough?
https://www.filemail.com/d/tygfwnyjokuxddz (sorry for the random file name)
Here is another reup of the collection I gathered up back last year. I know a few people ask for a reup or what have you so here you are. Vids and pics, over 3 gigs! Salute!
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You know how much time you have.
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Here are both vids for your enjoyment. Now fair warning, apparently these vids are when she first started with this site cuz she states in one of them she doesn't know how it works. I tell you this because both vids have music playing the entire time and you can hear her talk as well but the music overpowers it. So heads up and I will be back with another post with all the other vids I have dropped before for anyone that has missed those drops.
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Seven days for this one.
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I muted as much as possible from the guitar and vocals where it still sounds good and I used the synth in the verses from the producers instagram post. So those are flawless. Here is the link to them.
If you want, take a look at Vial. Then if you think it will serve you better than VIA, it is on my experience, but you might have different opinion, install Vial and download this Mercutio Vial firmware, flash it into your Mercutio and enjoy most of the QMK features which VIA lack.
I am doing another reup for the sub, Omicron almost got me 8 days ago so I figured I would celebrate my revival with another drop of her b/g scenes. Almost 5 gigs and I put the $50 PPV solo in there as well. You know how long you got. Salute my brothers.
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Okay, I think I have the shape drawn, now.
When I switch to the Part Workbench and try to Extrude my sketch, if I select the checkbox for "Create solid" I get an error of "Wire is not closed."
I've tried "Close Shape" in the Sketch workbench, but that throws a redundant constraint alert, and deleting any of the constraints causes the part to change shape.
I'm messing with things now, and I'm pretty sure I don't understand how constraints work. I want the belt path to be 1.86mm wide for most of the length (after the opening). So I set a Distance constraint between the endpoints of my two arcs. Which means I can move the other lines around them and get a mangled pretzel, as long as those two points are at the same distance... Not making a valid belt path. I haven't figured out how to set a constraint that keeps the two arcs the same distance apart, which is what I was trying for. Or keeping two lines parallel and the same distance apart.
Here's what I have so far. https://www.filemail.com/d/sryygarjehndsfv
I use the V1.0.2.13 driver directly from Intel and don't have issues. You are welcome to try them, https://www.filemail.com/d/kzuqcsrwuyidrtx
No installer/exe so you will need to install the driver through the device manager manually. Let me know if you don't know how to do that.
I didn't realize that I couldn't post text in a media post. I'm pretty new to Reddit.
I tried to make an account on the FreeCAD forum, and wasn't able to, so now I'm here.
Here's a link to download what I already have in fcstd. I'd really like instructions, instead of just a finished part, so I can learn how to do this for myself next time.
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https://www.filemail.com/d/snojtdoaqpfjqjg
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Thank you!
Figured I would give up some of her b/g scenes for everyone that missed it or is new. I added the coveted $50 PPV solo pack vids in this drop.
HAPPY HOLIDAYS BROTHERS!
SEVEN DAYS
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Figured I would give up some of her b/g scenes for everyone that missed it or is new. I added the coveted $50 PPV solo pack vids in this drop. HAPPY HOLIDAYS BROTHERS!
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SEVEN DAYS
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https://www.filemail.com/d/aylombimoivlclo
I had to download filemail to start the download and install VLC player to play it but it works great 👌 P.S. I'm using an Android mobile, might work fine on PC
https://www.filemail.com/d/cjcehhujclhhbzk keep in mind this is a prototype. it is made to work with the standard bracket using a MGN12H linear rail block instead of rollers
here, I screengrabbed it, vectorized it, enlarged it, and cleaned it up https://i.imgur.com/qzKEhPM.png
here's a direct download link in case imgur compresses the file https://www.filemail.com/d/reilzkdyhixppde
should be plenty of resolution for any reasonable sized button
I found one site that will easily let you upload it and turn it into a button -- purebuttons.com
I'm sure there are plenty of others
Maybe here
https://www.filemail.com/d/dsrouppskmkyzmt
Here the apk I extracted from the installed app.
Over four mins, think the fellas will enjoy this one a bit more.
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Link is good for SEVEN days. SALUTE.
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Hi, I used LosslessCut to shorten the videos to the relevant parts, so now they're 30MB instead of 480:
https://www.filemail.com/d/fdvmfzmhkwyadne
Also tagging Mr. u/NCSUGrad2012 if he is interested.
When she gets leaked or provided I will drop that shit for the culture! Homie from the previous post is a goof. Until this bitch drops anything new, here is short clip she gave up. SALUTE!
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https://www.filemail.com/d/mhzytcigttevand
my friend why do they seem correct to me? I saw the photos you put where the seam remains attached to the swoosh but in the updated uabat version the red line that ends in the green circle seems correct to me, if I misunderstood I'm sorry
I haven't seen anything interesting in the logs, but please have a look.
If it reverted back, shouldn't it have reverted back in sonarr too? (I have pressed every single update and sync button there is).
Sorry for the delay. Here it is. it saves your best xp as world size. I mean if you spend your xp, the world will not shrink. You can remove it if you want
I don't know who transcribed those lyrics, but they did a pretty terrible job of it.
Fun fact: this version of "The Beast" is the demo that was included on the promotional Everready sampler disc. Here, I've made a temporary download link.
If you wanna try, download this file I've made for you
Replace it in the "base\artdef" folder
Do not forget to make a backup of the original file
I guess that upload service removes the files after a while?!
I uploaded the same file to another host: https://www.filemail.com/d/cngjdcocgkszkry
Hmm it only stays there only for a week. Well anyway enjoy. :)
Well, the thing is I am easily distracted, so having a tablet will continuously make me open youtube eBay.
Would it be too much to ask for downloading the attached document (it's chapter 3 from my engineering textbook) and send some photos of the images displayed on the e-reader? It would set my expectations in place.
Source is from heroforge, so it's totally custom. Here's a link to the stl if you want to mess with it. Going to try to print the sword seperately if is keeps giving me issues.
I like the direction you're thinking..... Really do something different. I like the idea of a high output race battery.
If I decide to increase the battery capacity I might use this deck(same dimensions as DT thunder) and remove the front and rear as it just unbolts. Have new aluminium plate/brackets made up to adapt the 10x front and rear to it with a new deck lid and some dualtron 3 side panels. I'm not a fan of stem mounting batteries, creates uneven load and extra stress on the stem pole.
Adapting this deck I can fit any battery in there and have plenty of room.
https://www.filemail.com/d/cqiyhdjhotevmpb here is the filemail link with the firmware and the STL file for the cr touch mount
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EDIT: the filemail says Ender 3, but it is indeed for an Ender 3 Max
Lieber hier mitlesender Zeuge Jehovas,
wenn Du jetzt spontan sagst: "Das ist doch total altes Licht - mittlerweile gibt es neues Licht" - dann schaue Dir mal diese Liste an:
https://www.filemail.com/d/njvojqsgijvrsvr
^((Die Liste wurde von einer spanisch sprechenden Person erstellt))
Das ist ein PDF mit den LICHT AN - LICHT AUS - Flip-Flops der WTG der Jahre 1920 bis 1954 - und nur zum Thema Impfungen. Da wird kein Licht heller, das wird einfach nur immer an - aus - an - aus usw. geknipst.
Übrigens: Es gibt für alle "Neue Licht"-Themen der WTG solche Listen, die ausschließlich die Informationen der WTG wiedergeben. Das sind KEINE Lügen von Abtrünnigen. Nein, es sind die WAHRHEITEN der WTG.
Schreibt hier, wenn Ihr zu anderen Themen die Liste der Flip-Flops haben möchtet.
I have a few things not in this, namely a better version of Make it happen, and studio demos of Baby/Tallulahlu + Owata acoustic demo + have faith be merrie
I'll be adding a link in a minute.
https://www.filemail.com/d/mnzxzphrjkrjwnl
IT's going to be available for a week.
tracklist:
Baby (new demo) (instrumental).mp3 (2.25 MB)
Baby (new demo).mp3 (3.46 MB)
Blessed mother (live 10).mp3 (7.58 MB)
Have Faithe, Be Merrie.mp3 (5.55 MB)
Lightning strikes (acoustic demo).mp3 (1.87 MB)
Lonely is the Name (Demo III).mp3 (9.17 MB)
Make It Happen [Live].mp3 (4.82 MB)
Owata [acoustic demo snippet].mp3 (454.04 kB)
Shadowland.mp3 (2.45 MB)
Tallulah lu (live 10).mp3 (5.80 MB)
The rite of spring.mp3 (1.54 MB)
Got you my g. Let me know if this link works and it should be up for 7 days.
The funniest part is seeing "ft. Joe Budden" on the files b/c he shared a verse w/Joel on The One and he did the hook on Pray(It's a Shame) lol
https://www.filemail.com/d/qbhovvicbppclsa
Ini daftar hotel yg bisa karantina dari luar negri per 25 mei. Gatau untuk isoman mereka buka atau ngga, tapi sekarang temen lagi karantina dari LN cari disini
Build the most recent version here (make sure it's the development branch):
https://github.com/TheMaverickProgrammer/OpenNetBattle/tree/development
Then download the mod here:
https://www.filemail.com/d/tvnutstnqcxeuua
Then put the contents in OpenNetBattle\build\Debug\resources\mods\enemies and you should be good.
Install modded spotify lite apk from https://www.filemail.com/d/bwwmboqfvhyidfr onto your watch
You can use spotify offline feature to save music on the watch. I am using this for about a week and works well.
Hello everyone !
In respect to what was written above when it comes to FM21, some people might still play FM20 still.
Following a couple of messages I received due to me sharing in a older post the script which will work with the previous version I have found this new topic and thought of uploading the file again due to link being expired.
So for everyone that is still playing 20 version here you go: https://www.filemail.com/d/pfwmndemmueizxd
PS: Use the tutorial for the 21 instalment with the only minor difference being you will replace this script instead of the one you will get from the one posted in the main topic.
Enjoy !
Random people would be able to download it if they know the link.
You can use Dropbox, OneDrive etc. and use options to lock it to only the person with a specific email address. There are also online sites that allow uploads with links to send large files to a specific email address so you don't have to publicly paste links. One example is https://www.filemail.com/
> What is the logic for
It can't run on full efficiency without it; Null unloaders don't distribute resources fast enough, and so logic micro is required to minimize size;
> Care to share the schem?
https://www.filemail.com/d/xugfptlvvtswcne
> The idea is to use the same schem for both.
I would say that all good players have schems for both dark and white sand, due to the fact that in the schem building community, every tile saved is gold. It's nice to have a schem for both sands (Basically a white sand design), but placing a white sand crucible on dark sand wastes both space and materials.
Anyways, if you want a little context, that schem was made by Sirius, who I would say is the best impact and crucible schem maker out there. You can tell - his designs are usually tens of tiles smaller than the commonly used ones.
I believe I did check the things you listed above.
Here's the .blend: https://www.filemail.com/d/tvaggmjcqdtlauv
Appreciate it, hope it's not too much hassle
Did you check clean up Hidden in Viewport and Disable Render icons in Outliner and check the View Layer Properties panel like I suggested in my previous post?
If so, if you want to, upload your .blend file and I'll take a look.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
I just use audacity to yank audio out, cut it down, amplify it to a normalized volume, and export as an MP3. Then just file transfer it to my smart phone when my phone is connected to my computer. Then its just a matter of selecting the file.
That said, a company recently bought audacity and its labeled spyware at the moment because they are collecting personal data well beyond what they used to.
Currently use Nuvole Bianche as my ringtone.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
https://www.filemail.com/d/ghqmbkavhviruzv it is animation code based around random animation code from vanilla you need to change"character" to your character name and frameheight to resolution of your character
The only other thing I can suggest is go to Scene Properties panel and check that the Camera you have in Outliner is listed in the Camera slot under Scene.
If that doesn't help, there is little point in me keep guessing what's wrong.
If you want, upload your .blend file. IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file. If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Your screenshot doesn't help with solving the issue.
If you want, upload your .blend file and I'll take a look.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file.
If you don't already have a method for sending files, use https://www.filemail.com using Send as Link and paste the link you get after pressing Send back in here.
Apologies for the screengrab. I'm pretty novice at reddit and it appears that it downscales the video pretty liberally. (I uploaded full 1080p video :/ )
However, I think I may have found the culprit! I seem to have unchecked Use for rendering
on the scene layer, but I have no idea how I would have done that since I don't have any recollection wandering into that menu or doing any tinkering there. Does this sound reasonable? Or am I putting a bandaid on a potentially larger issue?
I've uploaded the file in the event that I only borked it more, so here's the link: https://www.filemail.com/d/eiknvfakqykrcpv Even if you don't look it over, just being willing to is super greatly duper appreciated! <3 Thanks!
The first 5 people to respond to this comment with their desktop screen resolution, agent name, and 3 customization requests will get their own personalized wallpaper, courtesy of me (OP). Multiple monitor resolutions are acceptable and customization requests must be with in reason. I will dm you by Wednesday if you were one of the first 5.
If you missed the boat on getting a customization, see the link below for the full-size wallpaper and the .xcf for personal customization. Files will be available for 1 week. If it has been longer than that, just dm me.
Your camera is so far off in the distance, the donut is miniscule in the scene and that's why. You were obviously having to zoom in for the Render View and that was causing the resolution to be pixelated.
I have fixed the file for you: https://www.filemail.com/d/qjdendcbahjutnt
You haven't shown screenshots of your Output Properties panel. If you're absolutely you have 1920x1080 at 100% then if you want, upload your .blend file and I'll take a look.
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
If you don't already have a method for sending files, use https://www.filemail.com/ using Send as Link and paste the link you get after pressing Send back in here.
Thanks for your help, I just tested the code but it seem the new replacements doesn't work well. (path1)
And Text to remove(remove string) I hope it can work all files(.xml or .data including path1), then the replace condition only work in path1("resources\public\Domain\" fileName "_files\schema.xml.data") is fine.
sorry about I didn't explain it clearly.
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https://www.filemail.com/d/fvgvsqhiybzhfqr
I created dummy environment file for you testing, and put the target(finish) file in path1 for reference, hope you can test it more easily:) (I always using remove string: "SIGA12_")
Thank you!!
IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
Use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Your screenshots are not giving enough information.
The Viewport Shading mode you're in isn't a true indication of final materials. Try Rendered mode - top right of viewport are 4 circle icons: click the far right circle called Rendered Viewport Shading mode.
Purple is usually an indication there are missing textures which you shouldn't have in glass, so you may have an issue with the Material Nodes.
The second screenshot in your post, I'm not sure what you mean by : "change the preview shape from circle to square back to circle". I'm guessing you mean adding a keyframe which shouldn't affect your material unless you've literally added keyframes to your material.
If you want, upload your .blend file and I'll take a look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here: IMPORTANT: Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
Thank you, the girl's model was one that I downloaded from the internet, before the model looked good, but now it doesn't, later I made a chest for a university practice but I already had the transparency problem, when I exported it as fbx it came out well, it just didn't look like it looked inside Blender or in a render.
You may have parts hidden that will be found using Alt+H
In Sculpt mode you may have Face Sets enabled and you've created one with the missing topology that was not hidden. To resolve this, in Sculpt Mode go to Face Sets>Init Face Sets>By Loose Parts.
If that doesn't help , if you want, upload your .blend file and I'll take a look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
It helps if you add the .blend file as you did in Blender Bug Reports :)
You can do that here next time if you have an issue. Guessing from screenshots makes it a lot harder.
If you want to upload a file and you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
So it's just an image plane with an image texture on in and nothing fancy?
If that's the case, then those triangles are odd.
If you want, upload your .blend file and I'll take a quick look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
For next time as well, when taking photos, try not to get shadows in there. For toast/bread, you could lay it flat against a wall or box and photograph it that way.
I was on a website and it mentioned the texture being on the wrong setting would make the whole model reflect light incorrectly. I don't remember what I did but I clicked something and added the box's texture
I think to the model. Then it lit up right, but I'd like to remember what I did for the future, if you can help me retrace my steps to getting the lighting to work. Now it has this ambient sort of light and the lamp light... I don't know how to turn off the ambient light (its not the sun). I also adjusted the roughness somehow I can't remember where (can you tell me how to get to that?) and now for some reason the light quit working. it worked after I changed the material of something and did the roughness. now, zip. nothing changed that I know of.
So that being 2 parts can you help with both?
The only guesses then are you have multiple materials on your object and therefore the one you think is on there is overridden or you have odd Normals in your model. You can try going to Edit Mode, select all and then press Shift+N (this is the same as Mesh>Normals>Recalculate Outside).
If you want, upload your .blend file and I'll take a look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
Make sure all textures are included by using File>External Data>Pack All Into .blend and resave your Blender file, zip together all files or send the blend file with all the texture/s including any HDRIs separately.
Well...that was hard to find the issue, but I found it! Sorry to take so long.
The issue is that the lower edge loop of the tabletop is not exactly aligned. i.e. all vertices are just very slightly off.
To resolve it, I grabbed the lower tabletop edge loop in vertex mode (1) and then in Sidebar (N shortcut) and then Item tab, highlight Median Z and paste 0.67535 m. I got 0.67535 m from just one of the vertices from that same loop on the good table and then pasted that value so they all match.
I've let you know how I did it for your future reference, but here is the fixed file if you just want to use that: https://www.filemail.com/d/agrjkitzuqokgab
Note: You didn't pack your texture called special.shoptablesquare.png so they may need to be relinked as I didn't have it.
Thanks so much for the help and the offer to look at the file (took a bit to post my comment because I was checking if there were issues with it in unity)!
https://www.filemail.com/d/iuehyosypobwvqj
Here's the two table models for comparison. I've noticed that this issue only happens when backface culling is checked, dunno if that makes a difference. If I delete some of the faces and try to fill the holes it fixes some of the shading issues so idk, maybe that'll be my last resort.
Merge by distance was a good suggestion, but even though it does LOOKS like there's a vert somewhere way off in the distance blender just cant seem to find it, even if i select the visible mesh and invert it. Delete Loose doesn't help either. Recal Outside doesn't do anything either. It's an annoying issue because 3d Coat yells at me about it and I don't know what I apparently did to cause it ugh.
Just saw your long cross-post after I posted my response. It wasn't there when I started the reply I'm sorry.
If you want, upload your .blend file and I'll take a look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
There's nothing in that screenshot that shows you using Emission and the rest looks fine to me.
If you've removed those node inputs and it's still there, make sure you don't have multiple copies of the material perhaps, try pressing F12 to Render to see if it's still there in an actual render. If so, change viewport views from Rendered to Solid, then back to Rendered just in case it's a screen glitch.
If all that fails for you, if you want, upload your .blend file and I'll take a look. If you don't already have a method for doing this, use https://www.filemail.com/using Send as Link and paste the link you get after pressing Send back in here.
If you want, upload your .blend file and I'll take a look at it. If you don't already have a method for doing this, use https://www.filemail.com/ using Send as Link and paste the link back here.
I think I have the most “standard” Toki Pona accent possible. Don't get me wrong, there is no better or worse pronunciations of Toki Pona, but I know natively how to make each phoneme like described in Sonja Lang's book.
I'm from Spain, and Spanish has all these phonemes, except we don't use “w” (/w/) and “j” (/j/) like consonants, but I pronounce /w/ perfectly since it's not very difficult and I speak English, and we make a kind of /j/ but voiced. First, I failed at trying not to voice it, but it wasn't that hard.
I've recorded myself reading “kulupu jan tenpo”, by jan Misali, aloud, if you are interested on hearing my accent. This link will stop working in seven days. https://www.filemail.com/d/zxiqpluckbjwapt
No problem testing hair for me in 2.92.0. Added a cube, created new particle settings as hair, render. Add sphere, create new particle settings as hair, render. Works in both Eevee and Cycles.
I've added the test file for you if you want to test on your machine. Just a cube and sphere with two particle systems using hair: https://www.filemail.com/d/mqalzxxqjxebvnp
It works with both Eevee and Cycles on my machine. It will hopefully determine whether it's your head/eyebrow file that's specifically the problem or your GPU/system that's the issue. If you don't want to use my file, create a new Blender file yourself to test.
Do you have an AMD GPU? There are currently issues with those, but I've never heard of hair causing issues. The current fix for Eevee is to turn on high quality normals in Performance Settings.