https://coinmarketcap.com/currencies/neo/
You will laugh at me while it is 14
You will smirk when it hits 15
Then you will grimace it hits 150
You will sweat when it hits 500
You will cry when it hits 1500
And you will tie the noose when it hits 5000
Screencap this
https://coinmarketcap.com/currencies/neo/
You will laugh at me while it is 14
You will smirk when it hits 15
Then you will grimace it hits 150
You will sweat when it hits 500
You will cry when it hits 1500
And you will tie the noose when it hits 5000
Screencap this
I started a new podcast for a Diplomacy tournament I'm in. I made it to the finals, and thought it would be a good idea to do a news segment every day for it.
I know it's not BOX Talk, but this will take less resources for me to do and it's what I'm interested in right now. If you want to take a listen, here's a link to the trailer!
You youngins think you have it so bad when youre pearled. Back in my day, when someone got PO'd they DDOS the whole damn server. Then no one could play. We'd have to hike 15 chunks uphill in the snow just to not put stress on the server load. Now I cant even sign in to minecraft.net. Now ttk2 is dead, and I miss my wife.
I'm probably going to stick with the GUI shown in the ShopExchange videos, as it looks fairly similar to FactoryMod and so should feel familiar to people. I've been hesitant because I believe that plugins, particularly civ plugins, should add to the game, rather than revolutionise the game. The idea of a shop chest has been around pretty much since the dawn of modding, it's baked into the general perception of the game, similar to placing blocks under another block... as with note blocks to change the instrument, or with beacons, or to some extend with redstone. And so when plugins added acidblocks, clay under farms, and fire under cauldrons... it feels natural, it feels Minecrafty. Contrast this to some plugins/mod that add these giant contraptions with custom models, like trains... it might be cool, but it's not Minecraft. And so I had to reconcile whether using a custom GUI would feel more natural than using Minecraft's own Merchant GUI. But I think considering how established FactoryMod and NameLayer are, I think fretting about this is just wasting time.
If they are using AAC, then I'd like to know what client inbreds are using and maybe run wireshark. We might want to switch to Spartan (https://www.spigotmc.org/resources/spartan-anticheat-advanced-detections-hack-blocker.25638/) as AAC hasn't been updated in half a year and doesn't seem to have very good reviews.
Could you use the disguises plugin from mythicmobs to disguise players? Could you change all alts to use the "PLAYER" skin?
https://www.spigotmc.org/wiki/lib-s-disguises-using-the-commands/#command-disguiseplayer
Not fancy, but you wouldn't be able to tell a player by their skin anymore.
A single big bastion instead of many small with a range of up to 150 blocks. Range and behavior can be upgraded with material cost, destruction works something like eve online citadels