This comment from the mod at GMG is bullshit. Basically just telling us gamers to eat a shit sandwich because of the poor developers. Looks like I'll never user GMG again.
https://www.epicgames.com/store/en-US/collection/top-sellers-top-20
Ooblets released a day later on the EGS and is ahead of Death Stranding in their top-sellers list.
Of course they did. Epic most likely saw Houseparty's terrible Privacy Score and thought it would fit very well with Epic's Score.
App was called RoyaleStats, it had user statistics, item info, live shop etc. You can see the old view here: https://web.archive.org/web/20180306221544/https://play.google.com/store/apps/details?id=com.nahroto.royalestats
I imagine most (aside for Humble and GMG) are unhappy. From my understanding, unlike Steam, Epic has to give developers the "ok" to sell elsewhere using Epics keys.
Epic allowing BL3 to be sold on GMG is a huge mistake Epic made since GMG uses a 70/30 revenue, which is the very thing Tim claims to be fighting against. They could of at least justified Humble because Humble offers a revenue some-what in line with Epics (75/10/15) with the 10% going to charity.
Due to Epic seemingly being in charge of how developers sell their keys, this also means that Epic is currently denying developers from selling keys on their own site, meaning developers lose out on being able to receive 100% of the revenue if they are Epic exclusive or want to sell Epic keys.
It makes you think, who is really "taxing" developers, Steam or Epic? Steam may have the higher revenue, but they certainly justify a lot more through their service and the freedom given to developers. Epic lacks both of these things and is currently taking 12% while offering nothing. This is why I think developers are better off with Itch.io, Humble Widgets (not the same as Humble Store btw) or selling on their own site, as Epic is currently overcharging for what they currently offer.
Factorio did an in-depth blog post about it some time ago.
The basic idea is that:
Everyone participating in G2A suffers from this. The developers have to pay a fee for the fraudulent transaction, have to spend time to support "customers" of G2A (that have their access revoked after the transaction was invalidated); and the customer has a chance of his game just getting locked out because the key he bought was acquired using a stolen credit card.
When dealing with such keys, everyone loses - except G2A.
> Compared to other stores, Steam goes down a lot, especially around sales
Although no other platform in existence operates on the same level on Steam AND hosts massive events like these Sales, where it's millions of users all want to get a piece of the cake all at once. Considering the shear number of concurrent users actively browsing and loading these webpages at the same time, you've gotta understand... It sucks, and it could be improved, but just think about the scale of this.
A graph in this article states that in a year, Steam delivers about 15.39 exabytes of data to customers - just for another sense of scale.
> Even though the digital store has unlimited space, games still have to share with eachother.
Well, Steam hosts millions of games, so it's understandable. I personally see tonnes of "garbage" games, but that's also down to personal taste. Eventually, whether you like it or not, the EGS will contain games that you consider to be "garbage"; I don't like Fortnite, so that's already on the list for me.
Going back to scale: Steam is an open platform, where basically any game can be hosted; just like on a website like itch.io. It sucks that we often have to sift through games we don't wanna see, although the filtering options aren't too bad, and you can find some great games in there.
Another website, but Steam isn't no.1 either, if you know what i mean: https://tosdr.org/de/service/180
Unfortunately Epic wasn't ranked on this site and Steam wasn't ranked on the OP page, so comparing is a bit hard :)
Turned out it wasn't DRM, but rather some new Streamer feature for augmented interactivity between the game and the viewer, and when turned on in the game used like 3 MB/s. Its called Echocast
https://borderlands.com/en-US/news/2019-10-25-borderlands-3-echocast-twitch-extension-guide/
To add to it, Bloodlines 2 has seen three writers in the last year. That speaks to mismanagement and a lack of vision in the developer. Nothing to do with Epic.
Looks like it's time to mention godot engine. Feel free to subscribe to their patreon or even directly try to help the project along if you have programming skills/want to learn them.
for those who don't understand this shit: it's written by GOG.com fanboy who claim games available on steam, but not GOG are exclusive to steam.
It's claimed on GOG.com forums constantly by various users.
It's just butthurt pirate, basically.
https://www.epicgames.com/store/en-US/product/ghost-recon-breakpoint/home
what to say here? we can
Yeah-it's not like you have tools on Steam to get rid of those meme & brigading reviews-isn't it?
Man-FUCK opencritic
A literal gambling simulator disguised as a basketball game got 76% positive rating from them
It varies by title. Some EGS games have DRM and some don't. Some Steam games have DRM and some don't.
This is entirely a developer / publisher choice. They make a conscious decision if they want to add DRM to their games, including Steamworks features or any outside 3rd party DRM.
https://pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam
I am including the link that supports what I am about to say from a developer. Pirating is a better option, the devs will be hurt by grey markets like this so please do not do this because they're not always in control of the product.
The goal is to teach the publishers a lesson when they are present, and grey market purchases. Pirating removes the purchase completely, thus no one profits from it and no one really gets hurt.
The problem is that pirating doesn't cause as much of an impact as publishers claim, they use this fear of pirating as a way to convince courts to award them a lot more money than they deserve, and all that money goes to the publishers not the developers.
The only way to truly teach them a lesson is to forget the games exist, stop talking about them and focus only on the publishers' actions. Don't buy them, don't rate the games, pretend that they don't exist so we are placing all the weight on the actions of the publishers and EGS.
Force the developers to acknowledge that it's their actions being the reason no one cares about the games.
That "pressure" that you describes is called "FOMO techniques" and know what...
...Epic also uses it on Fortshite or Facebook on their own social network and WhatsApp.
Here you have a website that shows different FOMO techniques to sell any shit. Also if you search well on Google you could find psychological studies about them and their impact on human brain.
Sadly, most companies use them and now is a standard on "marketing".
>maybe they were being trained in hiding their IP with VPNs or with software, or using TOR or something so that then later they could breach into people's accounts?
dude what
90% of the time peoples accounts are getting broken into it's because of a database hacks/leaks from other companies/forums/games ( https://haveibeenpwned.com/ - check your email here, youve probably been pwned)
let me give you an example. last year in december 8m accounts (Browser user agent details, Email addresses, IP addresses, Passwords, Purchases, Usernames, Website activity) were leaked from town of salems (the game on steam) database, including mine and guess what a week later i received requests from origin and epic games that my account was being logged in to. btw these leaks happen literally everyday.
i know that because i used to crack accounts (easier than you think) for a living which were mostly epic games and steam accounts.
2fa on your email -> 2fa on your accounts = never getting hacked (except if you play runescape)
>The fact that you generated a unique password to use it exclusively on Epic is yet another proof that they have shitty security
At first OP admits he forgot his password
>So I simply when to the "forgot password" (since I had forgotten my old password)
And then all of the sudden remembers it was randomly generated?
> My password was something seemingly computer generated and was +20 characters long.
Something doesn't vibe well. If you truly did use a unique password you would know because it would be in your password manager or written down. How else would you keep track of unique passwords? You do have the few people who say their password is unique but instead use an easy to guess "algo" or use the same "random" password for multiple accounts.
Anyways... OP's account might have a strong password but to reset a password all you need is access to the email account. Maybe OP's email was hacked instead? He should really check https://haveibeenpwned.com/ to see if he's in any breaches.
It's an "obscure loophole" although not in the way of faking price or anything. The price of the game is $20, the $5 price tag is a special offer until February.
You can see some other legit sites doing this as well (GMG, Humble). Humble even messed up earlier putting it on sale for 75% with $5 as the price tag instead of $20 with 75% off.
gg.deals has the cheapest currently at 13 euro. And last time i checked, 13 euro is more than 0. even at 5 bucks, thats a still a steep paywall to get behind after several bans. it stacks up quickly
Just get the nice tool " geek uninstaller" its a Portable uninstaller ( and free ) which will clean all traces of all kinds of programs many programs leave trash behind ...
Are you mad? (/s) Discord isn't paying them MGs, neither does itch.io or GOG. If Epic stopped giving them MGs, I bet my left nut they'll be back on steam in a heartbeat!
​
The thing is stores with lower shares aren't a new phenomenon, they existed for years, itch and discord and presumably GoG (this one I don't know about their revenue shares), Epic is suddenly more attractive exclusively for the cash upfront feature.
>It's that you don't want to use anything else but steam.
Yeah, kind of. When the competitor is this piece of garbage I'll choose Steam any day. Let it be known though, that I have games on Gog.com as well though.
Maybe somebody could explain this to me
As far as I know - that game is still free for every1 on egs
Yup just checked
Why would anybody use his link?
So he gets some ad revenue?
For a game that is free?!?
I mean,I would understand if the game he is promoting is not already free,but if you use his link you could get it for free,but this???
They aren't removing 2FA, rather through May 21 you'll be expected to have 2FA in order to claim the free games, they are doing this to entice people to add 2FA to their accounts.
Here is the news
By the way Epics 2FA has existed for 2 years, it's not new and works fine.
Also at u/Void-kun
As I said in another one all the ISPs that I’m willing to use in my province do this, the other 2 don’t but I would rather hotspot off my cellphone than use them.
And they fixed the steam issue within the first few weeks of the program stating 5 years ago
I do use NordVPN on all my computers throughout the house and the download was on a laptop from outside the house
I do run NordVPN on all computers in my house, this was on a laptop that my cousin owned and unfortunately the only companies in my province is Rogers, Bell, Access, and a Crown Corp called Sasktel. I refuse to use the first 2 and Sasktel has horrible customer service but do the same thing as Access in regards to the Copy Write stuff
Big studios can negotiate upfront licencing costs that can allow them to not pay royalties.
As per the UE4 FAQ: "There are also options for custom licenses. Contact us to inquire about a custom license for either games or non-games use."
I have never enjoyed a single MOBA game, until paragon, and now i'm back to nothing. I've still got the receipt for one of the packs I bought back in 2016. On the upside, they gave me a refund at least
Also, if anybody here is the creative type, they released most of the character assets for you to use
I wonder if Itch.io is actually selling more games than EGS. And they have a lot of free games as well. EGS sold 4-4.5m games in a year, and it had two huge hits. So if take them away, there only 2m or so will be left for the rest of their 100+ games to share between.
>Reread my comment.
I'd've probably read it in MUCH more detail if it had paragraphing. There's a huge difference between 20 lines of wall of text, and 20 lines of multiple paragraphs each containing one point.
>if the dev makes the game and self published on pc AND THEN goes to a publisher on console
Which is the case for most Indie developers.
A small nobody can't go up to Mr Big Bucks publisher with a game with no fanbase yet whatsoever and ask them to publish it. 9/10 times, they'll get turned down. No publisher will invest in a small nobody's obscure game, no matter how good it is.
PC is the most important platform for developers. Usually, they develop on PC, port to console later. PC is just so much better for developing the game since you can run code instantly, without needing dev kit hardware. And then you pay Valve $100, launch to Steam, perhaps also launch to GOG, Itch.io, etc, no publisher needed.
Once an Indie game has hit success, maybe then the publisher will be interested. But at that point, there's no chance of the publisher affecting the PC distribution agreements, unless the developer is very bad at legal contracts.
Yeah, there's a pro-Steam trend here, but also a pro-GOG trend and Itch.io trend.
So what?
Any company can screw up, but this sub is dedicated to Epic's screwups. (SURPRISE!)
It's easy logic and you're just poisoning.
Both post have similar upvotes and the "Steam bad" post have supportive comments.
Just get out of here if you're not going to provide any constructive criticism.
Maybe in your subjective opinion they are, but objectively, most if not all the freebies have been good games.
I hate Epic just as much as anyone else here, but we shouldn't make statements like this as it makes us look foolish. A statement like this can easily be used against us since Steam has an open-store policy which has garnered it a poor reputation among some users (I'm not against the open-system btw, since curation can be achieved without exclusion as evident with Steam Labs and how Itch.io still handpicks good games to be featured).
Also, lets not forget that they arent exactly doing something new here. Itch.io already provided a standard of 90%/10% cut. In fact they provide a open revenue sharing system where devs can adjust how much of each copy goes to the store. So if Epic fanboys actually cared about devs they would support them on itch.io because of their cut, not on Epic.
88/12
like i stil dont understand how people use this as an argument when you have stores like Itch.io which literally let you choose, as a dev, how much the store gets to keep (if you want to get 100% of the cut you can aswell) fuckking ridiculous.
Xbox and Playstation aren't PC stores, and Origin is EA selling it themselves. This leaves only Steam and the developer selling it themselves in competition.
This is nowhere near the level of competition that was already in the market (GOG vs Steam vs dev selling it themselves for the big 3 in the competition, PLUS all the smaller stores like itch.io).
Google play is a mobile store on which nobody is buying in bulk, EA Origin sells only their own games and its not so-called massive store for different video games like Epic Game Store, Itch.io and gamejolt same thing - small store for indies that huge minority is using and Microsoft Store was always garbage anyway. Epic Game Store have giant team, time and money - there is ZERO excuse for such incompetence from their side.
Your argument to defend them is as weak as a wet noodle, mate.
Dude!!! I had no idea it was even in print! I've had a DVD that I co....you know.
I just did a search and found on the US Amazon this link!
I would jump on the UK version but my PS3 is region locked..
Prime has different stuff for different regions but it's been on the UK version a few times (including right now).
>Epic has not had any actual backend security breaches (Steam has btw). What they have had is a large target on their back because gaining access to Epic accounts with payment information attacked is valuable. So accounts are brute forced and phished on a regular basis when people use shitty passwords and don't have 2FA enabled (or use email based 2FA and have their email accessed). The closest thing they have had to a back-end issue still required you to get phished in order to be compromised.
They did have quite large security breach some time ago:
Not true at all. There are a lot of DRM Free games on Steam. Those games don't need Steam running to run. Steam offers DRM as an option to developers, but they have no obligation to actyally use it.
https://pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam
They do, but the option is only available for 2 weeks from purchase and less than 2 hours of played. Once you go over the 2 weeks/2 hours of play, that automated system option goes away, and you have to contact support directly to ask for a refund. The OP of this thread is clearly over the 2weeks/2 hours refund time.
also @ u/Chris-The-Lucario
1-Most of the times developers don’t get a shit more, publishers do. Deals usually occur between two parties that already have fat cash, but want even more.
2-Even in the cases developers get the money, I don’t give a crap as a consumer. PC platform has always been known for its openness and consumer choice, and I won’t buy from a store that works taking freedom of choice away from consumer. If you are so concerned about developers making money you should buy everything in itch.io where they get the full revenue.
3- Epic has all traits of a shitty company. They used to make games on PC and left for consoles because of piracy. Tim Sweeney said PCs are not good for games. Then Valve spent years earning consumer’s trust providing a great service and now that the money is on PC, he crawls back as the parasite he is and pretend to be the platform saviour. He’s just a money hungry dude who wants to take a chunk of PC market by force instead of offering a good service.
4-Being able to run something throught steam is not the same as getting a Steam game. I use Steam workshop and all its other stuff all the time. It’s not about having the .exe there so your friends can see you playing, It’s literally about everything else.
5-I hate piracy. Playing a cracked copy of a game feels not the same as playing an original one at all. But if there’s a game I really want to try and they pay millions to have it hostage on a platform, I don’t even feel bad. If you treat your costumers like shit, you need to expect to be treated like shit as well.
Epic is the one enabling these deals and they are the ones that benefit from it at the detriment of everyone else.
Money is hard to ignore, especially for a developer. So in a way, we* sometimes sympathize with some developers though we still disagree with their decision. Exclusives shouldn't be the solution to developer's money troubles, it exploits a weakness in developers and lowers competition to the point where it will hurt all of us.
I've been advocating Itch.io as an alternative to people, since the platform offers the best cut for developers without the baggage of exclusivity. Seriously, give it a try, the platform is pretty good at curating and several games come with both a DRM free version on Itch.io and a Steam key, so it's little risk for consumers who are uncertain about the platform. Gamejolt is another platform worth looking into.
Startups and/or small businesses enter the market by offering either (or both) a better service (i.e lower prices, better and/or more personal support, convenience, etc) or they offer a standout feature and/or service (i.e DRM free, game streaming, game reselling, etc).
Epics revenue split and more personal touch (due to their small scale) are arguably all they needed to succeed. Competition and success isn't determined by overthrowing the market leader but rather what you can offer that they can't. This is how GOG, Itch.io, Gamejolt, etc have stuck around and why exclusivity is a threat to stores like them and a threat to us consumers who prefer them. Exclusivity deals are not a service or feature of the platform, they are just a *bribe* in order to undercut everyone else.
Why choose a more superior or suitable service when the rich kid on the block will just give you *free* money?
Itch.io hand curates, and as I told you before, not being able to find games is on you and not due to "crappy" games flushing out other games. Epic only has an advantage now because they are small, and only a very small minority of games are able to take advantage of this.
Hardly, the only advertisement I've seen from those games is a youtube trailer and a Tweet. The former being unrelated to Epic and the latter is something every store does.
So cloud saves are no longer fluff to you now? Besides, Itch has looked into the idea.
And yes it is pointless because your entire goal with that comment is not to put my comment into perspective but rather to validate your stance on the whole ordeal. If developers wanted a better revenue, they are better off with Itch or Game Jolt. If they wanted the "marketing" Epic offers, then they should sell as a non-exclusive because objectively speaking, the developer is more likely to be discovered on multiple storefronts rather than 1.
At this point, Epic's only defense is that they offer *free* money in the form of exclusives, which has more cons than it has pros.
>Itch.io has better discoverability tools.
>Epic barely marketed games such as Atomicrops, Shakedown Hawaii and John Wick Hex, So their marketing seems pretty shit if you ask me.
>Cloud saves don't help developers.
>Sell your game at 94/6 and you can earn more profit than Epic.
And your closing statement is pointless because I never stated that GOG and Steam aren't greedy.
Humble Widgets has a better revenue (95/5).
As much as I agree that Discord is not very good, there's little reason to believe IMO that games sold on that platform are only for "superfans". I believe you fall under the belief that "gamers go to where the games are at", so with that in mind plus the numerous amounts obstacles several consumers have to endure with the EGS's early status. I think it's safe to say that if BL3 or Satisfactory were to sell on Discord that the service would not stop consumers.
Itch.io and Gamejolt also present a better revenue split model.
Here's the deal OP, most fuckepic users also use multiple launchers, they just don't use Epic. Why? well it boils down to the exclusives and how countless studies and examples show how large corporations (like Epic) are able to abuse them and in turn, neglect service for both developers and consumers.
As it stands, even taking into account Epics revenue share, Epic is the worst service available. Epic's revenue split was already beat when they came out by stores such as Itch.io and Humble Widgets.
It really does not take a genius to realize how unfair exclusives are towards consumers and competition.
My take on this logic has always been if the revenue split was a developer main concern, then why don't they ship on Discord, Itch.io or Gamejolt? This fact alone makes me believe the only reason developers choose Epic is for the deal, not for the revenue split.
As for the comment regarding "Epic only needing to do exclusives for long enough" that more or less shows the danger of exclusives. Epic won't do exclusives forever, they only need to do them long enough that competitors start to lose enough market share to the point that they either go out of business or they are no longer viewed as significant competition by Epic. It's choking competition and what people do actually fail to realize is that this affects every competitor, not just Steam. This, in turn, means the stores that are objectively better than Epic I mentioned earlier have little to no chance of gaining traction over Epic.
i find it funny that discord and Itch.io do 90/10 but no one talks about how they are changing the industry. specially Itch.io, a platform for peeps to post their projects completly free and only started to take revenue 2 years after it was launched and even then the default was 10% but you can choose how much of your sell goes to the store which gives devs a bigger room to breath
Speaking of, i never understood that argument? you have at least 2 other stores that give you a bigger split revenue (Discord, Itch.io) yet people only praise Epic...kinda interesting honestly
Pitchford fails to understand that in order to beat steam Epic has to entice people to use their store and not rely on fortnite to get all the revenue. So far what we see is Epic just buying for exclusivity for a time and that is it. If they truly are improving EGS then they better start doing it sooner rather than later. Since in around half a year those first exclusives will be available to be released on other platforms and no 88/12 or we will have a better store in the future aren't going to help if people aren't buying from their store.
And for the Epic fanboys that use the "but steam had 15 years to get better" ain't gonna change anything and somehow thinking that people that already are against EGS aren't going to wait for 15 years for the store getting better, because by that time the landscape of PC gaming has altered and by that time Steam has changed already (including the other stores like GOG or Itch.io or Microsofts own store). If it truly takes 15 years for the EGS to get better guess what you have already lost this race, because I doubt that fortnite or the revenue received from that can keep EGS alive for that long.
While we don't know a solid sales figure expectation from one publisher to another, in general since Epic is a vastly inferior and unpopular storefront, both sales and expectations are lower. So if somehow, those low sales figures raises by the slightest in expected sales figure, both Epic and publishers who took Epic's money will scream from the top of Mount Everest saying "OH MY GAWD. X GAME SOLD MOST ON PC ON EPIC"...while being the only store on PC lol. Not to mention its highly likely that whatever amount of bribe money Timmy Tencent throws at those publishers, the publishers count them as artificial "sales". Timmy will of course deny it for obvious reason but there has already been a few developers who either arrogantly or by the slip of their tongue, have already mentioned and confirmed that those bribe money artificial sales figures are in fact counted towards actual sales figure.
The most idiotic part is that, had those games be available on all platforms on PC...Steam, GOG, Epic, Discord store, Itch.io and other places, those games would've sold A LOT more than it did as well as generate tons more revenue / profit than what Epic threw at them...GRANTED, the game being a quality title.
If you are on PC I recommend one of two things 1. Make a CrackWatch account or 2. Go to Itch.io and support an indie that you like cause at least in Itch from what I have seen indies aren't ass holes who make false promises and fuck over people who support them.
Even EA found the value in producing pre-paid cards to ease people's access to its store worldwide, Battle.net followed with Balance cards. +15 years of observable history of digital distribution and EGS still has less feature than itch.io on launch.
Humble Widgets offers a 95/5 revenue split while Itch.io (Variable revenue split) actually supports distributing Steam keys.
So there are locations that offer a greater split than Epic without requiring a developer to host a website.
I would mostly agree with that sentiment, as a consumer, it shouldn't be our concern to make sure developers are being treated well. That's not to say we can't or shouldn't have a good relationship with a developer, but we need to ensure that our experience as a consumer is good as well.
I don't fight against Epic merely for myself though, I fight it because I believe Epic will end up making things worse for everyone including developers and storefronts. Yes, the revenue cut is a *good* thing and yes, an exclusive deal *can* save a developer. However, we shouldn't support a better developer revenue if it means Epic achieves a monopoly, nor should we agree to exclusivity deals since an exclusive driven environment is a worse environment for everyone.
I do *care* for developers, which is why I have decided to support stores that actually do care for the developer while also not actively trying to screw their consumers. I now purchase games from Itch.io as well as GOG and of course Steam, and I'm considering supporting Game Jolt and Kartridge.
The anti-consumer attitude goes beyond just having games being moved to an objectively inferior storefront and thus artificially pushing consumers to that platform. The EGS will also give developers the option to censor reviews and won't provide a proper forum for consumers and developers to communicate.
The EGS also goes beyond just being anti-consumer, Epics exclusive strategy is one that outright prevents competition, especially towards the smaller players such as GOG and Itch.io. What Epic seeks to do is establish a monopoly on the PC platform and they are in a prime position to do so since not only are they unfathomably rich, but they also own one of the most used game engines out there (I would argue that Epics UE4 is what needs competition). If Epic manages to gain a monopoly, the result will almost certainly damage everyone including consumers, developers, and other storefronts, since Epic will have no incentive to compete and they will be free to do whatever they please, which could include lowering the developer revenue they are currently using as their narrative to justify their actions.
The EGS's one good feature (the revenue split) is already beat by other storefronts including Itch, Humble Widgets, Discord, and even Steam to an extent since Valve allows developers to generate and sell keys elsewhere for free, meaning developers could receive 100% of the revenue if they sell those keys a certain way.
On a final note, a lot of us don't trust that Epics actions are altruistic in any way. There's the easy argument to make that all of Epic's actions have some business incentive behind them because everything they have done has related to Epic in some way (including the Blender grant).
Just google something like "kickstarter liability", "kickstarter fraud", etc, and there'll be plenty of articles, like this one:
3 minutes is the average on most stores. Just checked Steam and they too had a 3 minute average lmao.
During a sale, it's only in the first day they probably see an increase in the visit duration because that's when people will normally sit and go through multiple pages and type different game names/check wishlists to see what games of theirs are on sale. The following days, it's hardly going to be as much as the first day because the user already has the gist.
Source: https://www.similarweb.com/website/steampowered.com/?competitors=epicgames.com
There's no "illusion" marketing, the coupons and free games were successful, in fact it's time for you to head back into a reality where not everyone is going to have r/fuckepic's mindset. I think you all forget how much other forms of marketing Epic keeps doing, especially with content creators, saw a JackFrags video yesterday about God of War (guess who sponsored the Video?)
A lot of people didn't realize that while Epic was working on their store, they had a separate team working on Epic's own version of Steamworks. Steamworks is where there are a lot of things developer use to save them money, it's where a few developers have stated made it worth paying the 30% to Steam. But today Epic released their Epic Online Services, which is similar to Steamworks for developers, for free and it can be used on any platform, any store, and any account system.
It makes paying Steam 30% whether a developer is using all of Steamworks or not, less justifiable now that many services that came with that 30% are now free from a different company.
Steam charges 30% whether a developer was using all of Steamworks or none of it. On developer talked about this in their opinion piece
https://www.gamesindustry.biz/articles/2019-01-04-moving-platforms-forward-in-an-epic-games-world
Now developers have more options, they can decide if what Valve offers is worth paying the 30%, or if going to Epic store paying 12% and then using Epic Online Services for the things they need and not be charged for it, or any number of other possibilities.
The point is after today there is even less justification for the 30%, Epic is offering their version of major parts of Steamworks for free and it doesnt even require to sell the game through the store to use such services.
People here try to tell you Steamworks justifies the price, but how about now?
Here is the current listings, only three shown. Excluding the robot and the city packs: https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910
Considering that this “company” has never released anything, their indigogo Kickstarter isn’t funded, and it looks like Epic basically gave away all the Paragon assets for free, I would be really hesitant about giving them money.
> so you mean respecting the contractual agreement is the most developer friendly terms in the industry?
Nice selective reading lol. No, he means that offering full IP control, full development cost (which isn't just salaries) and 50/50 split are most developer friendly terms in the industry.
These are pretty good terms for a publishing deal, ask any game developer, anyone claiming otherwise has no clue about the industry, period.
> if EPIC pays the developers and go-to-market expenses at 100% where does that 50% profit go towards?
Back to Epic as a reward for investing into the project, just like any other publisher, which they use for funding future projects, growing their company and of course some bonuses to their stakeholders (shocking, I know, companies are not charities, with some exceptions). Steam isn't charging 30% because they must, but because they want to make profit and invest into growing the platform.
>Boycotting doesn't stop at parts of the shit company you like.
>
>Go big or go home.
Agree.
Stop using Reddit Tencent. Stop watching Disney / LucasArts Star wars Mandalorian uses Unreal / EPIC. Or any thing else.
https://www.unrealengine.com/en-US/industries/media-entertainment
Stop supporting publishers and developers that make conscious choices to use Unreal and EPIC exclusivity and take the money hats. Even when they return to Steam, I gladly kiss their asses and throw my money at them to let them know that it was okay to put me out temporarily, and so that GabeN can still get his 30% cut.
FUCK EPIC is mainly about getting my cry on about how awful EPIC is for everything including "shopping carts meme" and "exclusivity"and making me wait, and mostly because I'm a circle-jerking Steam shill that likes how Valve has fucked me in the ass with its own vileness the last 15 years with its own market domination. I'm mad as, FUCK EPIC! I won't deal with the EPIC store directly, but that is all the farther I'll take it because I'm kinda a spinless hypocrite like that, I'd rather make more excuses as to why I can't fully go big or go home, like it would take far to much effort on my part to know what EPIC partners not to deal with and it would affect so many other people and products that I do like, so I can't do that, so I'll just cry FUCK EPIC for still having its puppet strings hold over me until I come to terms that I'm in a minority group of EPIC haters without any real influence in numbers or actions, and that this EPIC shit is never going away.
UE Market place has been around since 2014, and not 2012, and Epic actually changed it to 88/12 and paid that 88/12 going all the way back to all the transactions since the beginning, so all of UE market creators who ever sold anything got extra money all at once. https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share
>his new 88% (developer) / 12% (store) revenue split applies to all Unreal Engine Marketplace transactions past, present and future. In addition to implementing the policy for future sales, Epic is paying out all Marketplace sellers retroactively, applying the more creator-friendly 88% rate to previous transactions dating back to the store’s 2014 launch.
That is the exact opposite of being hypocritical
I don't see how it is hypocritical at all, not even close with what Take Two and GMG are doing. If anything this is a start to make changes, and it shows that GMG would be willing to negotiate, something that other dev/pubs might be able to do as well, same with Humble in which clearly there have already been some negotiations going on. IF anything this shows what Epic is trying to do is already starting to make an effect, nothing is going to happen fast, but over time little by little. So nothing hypocritical about that at all.
Yeah, sorry but I don’t have any proof on this.
From what I know this is that’s how they act when it comes to the UE4 licensing. If it’s a EGS activation code, then I can only assume that they will still take the 12 cut.
Yeah I just read their EULA (https://www.unrealengine.com/en-US/eula). it's like a 5% royalty after earning $3000, or first $5 million on Oculus store (and after any other roalties, i.e. from Steam or an app store). Sure beats Steam's 30% doesn't it? (But there's other services, like itch.io which let's you set your own royalty)
And as for "reading between the lines," as long as if you use the software and what it has to offer for its intended purposes, you should be fine. Compared to source 2, well, there's no public EULA yet because it's still only internal with Valve, yet they said in 2015 it will be released free to the public (https://developer.valvesoftware.com/wiki/Source_2)
Though I see your point, it is still incorrect. DRM (and DRM-free) has a clear definition, and it doesn't matter where you download it from. There are many games in steam that are DRM-free. See the big list of DRM-free games on Steam.
I bought a steam key from GMG.
£47.99 for the Epic Shit version or £23.79 for the Ultimate Steam version.
Which one did I choose you may ponder? 🤔
https://www.greenmangaming.com/games/control-ultimate-edition-pc/
"Our customer data is safe guys, we swear".
https://www.fdazar.com/practice-area/fortnite-data-breach-investigation/
Yawn.
You can play this game without using Epic. Just cause you are a tool who bought it through Epic doesn't make you special.
I mean, it makes you special, but not in the way you are thinking. Especially since you could have gotten it cheaper.
I noticed how the guy completely ignored answering your question. He just wants to make a claim and not be required to actually give even a logical reason for that claim. And he keeps on saying that Epic didn't give a reason for why they are doing this, yet in Epic's own announcement for it, which has been linked to him before, they literally gave a reason why they are doing this.
The guy isn't being honest, he isn't trying to have a reasonable discussion.
Epic literally gave a reason for it
>We are making this change in an effort to encourage our players to take steps to strengthen their Epic account security. > >We understand that this is a minor inconvenience for some, but we want to provide the best possible solutions to protect your Epic account.
Except Epic literally stated why they are doing this in their announcement for it. And I quote
>We are making this change in an effort to encourage our players to take steps to strengthen their Epic account security.
And no, it is not for only free users, and I am not sure how you are not getting this, let me say it again.
If a user buys game or has bought games, they will not be rewarded with the free games if they do not have 2FA.
If a user has not bought any games, they will not be rewarded with the free games if they do not have 2FA.
Both free and buying customers are being treated exactly the same, there is no difference what so ever between a free and paid user in this 2FA for free games activity.
Microsoft: Don't like buying individual games? Xbox Game Pass for PC, you get a pile of games for a monthly fee!
itch.io: Lots of indie projects
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Also on Steam, you forgot pioneering VR (SteamVR, Vive and more recently the Index)
The real competition is between Steam, GOG, itch.io and Steam key resellers for all games by smaller developers. Valve literally enable competition to have all their services through steam keys which have no cut taken out for Valve.
Epic Store is just a store full of Epic Games using Fortnite money to bribe publishers to murder the games that the developers worked very hard on.
That's because you don't see the broader picture here.
If I were a game developer who wanted to sell on the EGS and I were to use Unity. I would effectively be punished because unlike Unreal developers, I still have to pay for my Engine.
On the other hand, if I were to use Unreal Engine and I decided to not sell on the EGS but instead Itch.io, I would be punished by Unreal licensing fees because I didn't use the EGS.
Essentially, by punishing users for using different Engines or stores. Epic is enhancing their attempt at market consolidation. By technical definition undercutting others is "competition" but it does not mean it is healthy competition, nor should we be forced to accept it because "it is how it is".
Even from a pure developer and publisher standpoint, Epic is not competing. There are other stores out there that do what the EGS does better. Exclusives are stopping these places from actually competing via service.
I would love if Itch.io, Kartridge, Gamejolt or Humble Widgets makes it big with developers. GOG also has the potential to be the "EGS" we should of had in regards to developer revenue.
GOG and itch.io are good alternatives. If a game goes on one of those instead of Steam that would be great. Give them more recognition. While they lack some features Steam has they still actually function (unlike EGS), allow competition (unlike EGS), actually support devleopers (itch allows devs to take 100% unlike steam and EGS) and don't have DRM (GOG's whole thing is around a lack of DRM).
Gog
Microsoft
Origin
Bethesda
UPlay
To name but a few stores in competition with Steam, and some have been around longer than Steam.
https://thenextweb.com/apps/2019/03/21/valve-steam-vulnerability-malware-steal/
Also steam recklessly approves games on their platform that installs malware, cryptocurrency miners etc.
Should get the price tomorrow as pre-loading will start tomorrow. > Pre-Orders and Pre-Load for Borderlands 3 on Steam will become available on March 10.
https://borderlands.com/en-US/news/2020-03-05-borderlands-3-steam-faq/
If this is true, the following paragraph is going to age like most of Randy's statements. The guy still doesn't know what a MTX is.
>We're taking what we know best and elevating that experience just like we did with Borderlands 3. The Bloody Harvest event is now live and will be through the beginning of December. It features lots of new content and lots of new rewards—all at no additional cost. You can find new cosmetic features that you've earned—not purchased through microtransactions! We're excited to explore this new approach to special in-game events and hope you all enjoy it too.
source: https://borderlands.com/en-US/news/2019-10-30-borderlands-10-year-anniversary-letter/
The developer of Factorio literally stated he doesn't believe in decreasing the prices of games, so there will never be a sale on the game.
>No Factorio sale We state it on our steam page, but people are still asking about it so I want to state it officially. We don't plan any Factorio sale. I'm aware, that the sale can make a lot of money in a short period of time, but I believe that it is not worth it in the long run, and since we are not in financial pressure we can afford to think in the long run. We don't like sales for the same reason we don't like the 9.99 prices. We want to be honest with our customers. When it costs 20, we don't want to make it feel like 10 and something. The same is with the sale, as you are basically saying, that someone who doesn't want to waste his time by searching for sales or special offers has to pay more.
https://www.factorio.com/blog/post/fff-140
And to be fair, the game is worth $30.
> It offers more people more ways to play their favorite games, it removes limitations.
As it only affects Steam's customers it has still nothing to do with being pro or anti competition, stop trying to reinvent English just to spite Epic. You know what's pro-competition? Donating to open source software anyone can use.
> Removing games from platforms is anti-competition.
Sure, and if you have a problem with that, then you should have problem with Valve releasing their games only on Steam since it's exactly same principle - they invest in a product and limit it to a certain platform, whether that is done at beginning or at the end of development doesn't matter to the end result.
GIMP is really easy to learn the basics, user friendly, FREE, and has good plug-in support (not that you'd need that to make memes) https://www.gimp.org/
But I think the low quality edits are part of the charm of memes, no? It's about that authenticity.
https://protonmail.com/support/knowledge-base/two-factor-authentication/
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OP did not have 2-factor enabled. there's no way this happened if they did. also calling it a "Hacker" is disingenuous. 1% chance it was an actual hack unless that account had access to like millions of dollars lol. probably was phished.
Well, of course I am talking about the definition, not about the subjective perception of "open source".
The Unreal Engine 4, with its whole source code, can be downloaded for free. Here are instructions for you to try it out: https://docs.unrealengine.com/en-us/GettingStarted/DownloadingUnrealEngine
When releasing a game (or something else) with Unreal, you have to pay royalities equal to 5% of your income. So you can even create free games without paying anything to them. For more details, look it up here: https://www.unrealengine.com/en-US/release
It's still related to personal data as its emails, passwords, usernames etc that are beibg leaked.
I dont see Valve or any other major companies being under a Class action lawsuit over breaches like Epic have been.
Half Life bonuses available in EGS too. Its not Steam exclusive deal.
More interesting that Valve listed in EGS as owner of rights on Death Stranding. Its not a joke, look at the bottom of DS page here:
https://www.epicgames.com/store/ru/product/death-stranding/home
And meme is pretty sad: company which created unreal and Gears of War now can make crossovers only with game for silly angry kids.
I know you are a troll, but I'll feed you.
https://www.epicgames.com/store/en-US/news/the-epic-games-store-is-now-live
Here is a source from Epic Games themselves that the store launched in December 2018.
Good news - SteamDB show me, that DL will be released on Linux too, which not officially supported by EGS https://steamdb.info/app/534380/
Bad news - Techland, as a publisher already have one exclusivity deal https://www.epicgames.com/store/ru/product/arise-a-simple-story/home
You install wine and lutris, then go to https://lutris.net/games/epic-games-store/ and hit install. It should prompt you to open lutris. Accept and go through the installer. After that you can launch egs from lutris. I would also recommend going into its settings and turning on virtual desktop. EGS now runs in its own virtual c drive. The only problem you could be facing is easy anti cheat (also owned by epic) that is used in some games. It doesn't allow Linux, probably because stuff like this is possible.
>It's just like the $25k for band-aid Linux third-party support
And that platform is partially based in Steam's runtime (I think mostly)
That's how you really support Linux, dropping 25k is a shame if we're talking about a corporation.
This was the article they put the announcement on, honestly you might be tilted about it going on Epic first but give this a read: https://www.totalwar.com/blog/a-total-war-saga-troy-on-epic-games-store/.