Fimbulfrost?
In Norse mythology, Fimbulvetr (or fimbulvinter), commonly rendered in English as Fimbulwinter, is the immediate prelude to the events of Ragnarök. It simply means ''Mighty Winter".
Fimbulvetr comes from Old Norse, meaning "awful, great winter". The prefix "fimbul" means "the great/big" so the correct interpretation of the word is "the great winter"
The beginning of this sounds like the start of "The Most Dangerous Game"! It sounds pretty awesome! Maybe, like the short story, the ambassadors aren't really interested in the party at all. They could hunt them or send them on random, difficult, and pointless quests. During the hunt/quests, maybe the players begin to learn that these ambassadors aren't quite as benign as they seem. Maybe the decisions they're making will threaten the material plane in some way, or maybe the party learns the ambassadors plan on doing something harmful to the party. In either case, they don't have to be evil per se, just not exactly in tune with what those on the material plane actually want.
Just some ideas :P
Here is all of the Dark Sun material I use in addition to the Dark Sun Campaign Setting and the Dark Sun Creature Catalogue, which I won't post here for obvious reasons. Some of it is authored by me, some by miscellaneous forum posters, some by Wizards. I can only take so much credit for compiling it all into one place.
You're probably planning to run this in an existing system, but there's a fun little indie roleplaying game called Community Radio that plays off WtNV - worth checking out for inspiration for sure.
Hello hello. Today I bring you one more, recently finished artwork, fresh off the painting canvas. This one I started some time ago and have been working on the side, day on and day off, just whenever I felt like touching it. Took my time with it and it was totally worth it in my opinion.
This is a painting for World of Evros, a personal project where I'm developing a fantasy universe. If you want to know more and get some cool wallpapers head over to my <strong>Patreon</strong> and check it out!
Jurupema, Lady of Moths and Beetles
Concept
Ages ago, in a damp misty forest, an artifact was placed. Something that could never be destroyed by the guardians was then hidden to never be found. To protect it and make sure no one places their thoughts in it, out of moths and beetles Jurupema was created and to her the power and control over them was given. Moths would scout, hide and report to her everything that happened within the forest, and if it were a threat then the beetles would take care of it. This was the pact and mission between her and the insects. Today, what she protects is still unknown and if any shall dare to enter the forest, then in return, Jurupema, Lady of Moths and Beetles shall make them meet their end.
Lore
"There she was. She had the whole forest looking for us. If it weren't for Erskinna we for sure would be gone, wouldn't stand a chance. The treant offered as a way across if we promised never to come back. We took it before he could think twice and whished that we never truly returned."
I am also a professional illustrator, with 1 year of work in DnD and other art commissions.
If you want any art commission send me a DM and we can talk about it. Please check my <strong>portfolio</strong> and if you are interested let me know.
Thank you!
I once ran a Dread game based off The Thing, and made sure to ask everyone a question like how did their first pet die, or what was their spirit animal. Then all of the answers were incorporated into the creatures.
Stephen King gave some nice advice about descriptions in his book On Writing. Basically, you just need to do the bare minimum to get the job done. Describe a few of the most significant features with one strange detail, and let the reader/players imagine the rest.
So, one example I could use was "Out of the darkened stairwell, you see skittering up the walls is a blotchy, mottled form with a silhouette like a giant lobster, but covered in fur and with something like an alligators jaws snapping at you as you lock eyes with it." The basic shape of the lobster gives them something to work with, the fur is a nice bit of texture - pun intended - I personally get a lot of mileage out of giving something a different texture than it's normal context. "Something like an alligator jaw" fleshes out the creature, adds to the strangeness, and their imaginations do the rest. They still pretty much know what they're up against, but they're also fleshing out gruesome details.
Three monsters off the top of my head - any of these would be enhanced with daddy long legs limbs surely.
*Scorpion with a raptor's face on the tip of it's tail
*Hawk or eagle with a mouth like anglerfish
*Caterpillar plus giraffe plus something squid.
I've used roll20 a bit for various games, but I tend to use MapTools (a free, older VTT that isn't browser-based). MapTools isn't quite as user-friendly, but it's a lot more powerful than Roll20, ultimately. It also has an active mod/framework community and, in addition, there's a new VTT project hanging around on Kickstarter called Mote, that's basically a modernization of MapTools as well as expanding its feature set.
You can find information about Mote here: https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev
And MapTools here: http://www.rptools.net/?page=maptool
You're being downvoted a lot... It has to do with posting in the wrong subreddit, but also your seeming unwillingness to fix it yourself.
It's not such a bad suggestion though, really. Take the time to learn something like Scribus, i.e. read the manual, and you'll be able to have it just like you want. And you'll have a new skill to top it off!
Dieselpunk can be really fun! I personally dig on the grime and dirt end of it (2099 Wasteland has about 10 pages on Chainbeard's Roadmasters, an homage to Mad Max) and Goblinvania was incredibly fun to flesh out.
Owen K.C. Stephens has a thing he's been working on that you might like: https://wordpress.com/tag/diesel-pulp
If you have some way of getting your hands on the old DnD 3.5 book, Heroes of Horror (this one), it can help you crank your creep up to 11.
Despite being a DnD book, it has so much that you can use in any setting and game.
Interesting idea to run iron rail over the ley lines, thank you for the idea and the prose. I'll need to superimpose a map of supposed ley lines over a map of railroads now. Also, Mr. Morwig is a fun name.
I'm also a very rusty writer. I'm currently reading "The War of Art" by Steven Pressfield, and it is quite inspirational for me. I highly recommend it!
There was a Ancient Greece splatbook for 2nd edition AD&D that might give some inspiration if you can find it. I used to own a copy and ran a game using it but this was like 20 years ago so I don't really remember much of it.
http://www.amazon.com/Age-Heroes-Campaign-Sourcebook-Advanced/dp/1560768142
There was a book a number of years ago (for either 1st or 2nd ed ADnD) called "The Compleat Alchemist". Had a bunch of recipes, both magical and non-magical, plus one of the most complete lists of alchemical components I had seen up to that point. You may still be able to find pdfs of it somewhere.
Here's an Amazon listing: http://www.amazon.com/The-Compleat-Alchemist-Role-Playing-Supplement/dp/096107700X
EDIT: Seems that is was for B/X DnD, not 1 or 2.
1 - As for the well trained military force
There really is no substitute for memoirs. There is some consistency in top ten generals lists and two who always get on the list are Julius Caesar and Hannibal. Luckily, as Caesar was a good PR-guy, his "Bella Gallica" is very availible.
His description of tactical considerations is really inspiring, especially for RPG. It's also very interesting to read how they keep morale, how logistics dominate most considerations and how strategies are proposed.
Also check out "The history of Rome" by Livy. Penguin Publishing has a version only concerning Hannibal.
A little dip into sources like this will give both the inspiration and means to provide the nuance you need to portray veterans and raw recriuts.
As to the second part of 1. The military reforms allowing all these, in many veterans view, filthy races, is set in place by the prince, right? Well. Maybe many veterans supported the prince in the beginning, but things have moved beyond the expectations they had and they become disillusioned. One NPC could be of the mind that it was okay for these lesser beings, the half-orcs for instance, to serve in the lines, but to command them!? Unheard of.
Rome was a very conservative place. Conservativism killed Marius, Julius Caesar and a host of later weak emperors. If your world takes after the Roman world in that aspect, conservativism is a great role play hook.