That's a great puzzle mind-fuck game ! I love it !! Reminds me of Antichamber. Also has shades of Narbacular Drop before it became Portal.
The levels needs some lighting work since the floors and walls tend to blend into one another but I could totally see this turning into a "proper" game! Looking forward to see what you do with this!
If you, or anyone else reading this, really like the idea of a first person puzzle game, you should play Antichamber if you haven't. It's on Steam.
What's cool about the game is how the puzzles are made. The designer did a talk on it where he discusses types of puzzles. There are puzzles where you look at the puzzle and you understand immediately how to solve it, and the "puzzle" is how to execute it. And then there are puzzles where you have to look at it and think about it, and once you understand the puzzle, the execution is simple.
You can tell most, if not all, of the puzzles in Portal are of the former type. Antichamber's are of the latter.
> Yeah seriously though, your whole theory sorta falls apart on the basis that people fear the unknown.
I wouldn't say his theory falls apart. Part of what makes a good horror game is trying to uncover the mystery. You need gameplay for it to be more than just an experience. And random events you have little control over are not gameplay.
A really interesting example of a non-horror game I'm going to bring up is Antichamber. It's a puzzle game in a world full of rules. It's just those rules do not match the rules of our world. The game revolves around first realizing the that world does indeed have rules, and then learning them and using them to your advantage.
That's how a good horror game works. You find an unknown threat, and you have to discover how to not die to it. You need to learn the rules that govern it. Sometimes events can happen which change what you thought the rules were, and that's where the mystery comes into play.
Another random example from Veritasium. Watch these people try to learn the rule. Look how their brain works. You may even work the same way. That's the type of thing good horror games play off. They just add the threat of death to heighten the fear. You must figure out the rules to survive and that is what creates tension.
In his top post he was referring to imagining the game as a monster to avoid creating bullshit sequences which the player has no control over.
Never thought I'd link to Antichamber and Veritasium talking about horror games... but turns out I think they apply nicely.
Antichamber is genious, and I suggest everyone to try it. It doesn't have a lot of replay value, but the 1st time you'll play it, it will blow you away. Don't even watch the trailer, as that baisically spoils the 1st puzzle for you. (Well I don't know about all trailers, but when I first saw one, it was baisically just it.)
However I just went on their website http://www.antichamber-game.com and the video doesn't seem to spoil too much, althou I still recommend going in without knowing anything. It really is a one of a kind game.
Antichamber had the best count down timer I've seen.
The timer is in the load/save/map screen, which you need to go back to any time you get stuck (it has a lot of dead ends) and need to go back to a different part of the puzzle.
Starts ominously counting down from 90 minutes when you start the game, but the only thing that happens when it runs out is a message that says "play on your own time, not someone else's".
Just adds stress and suspense (especially since I was probably 1/4-1/3 of the way through when it ran out), doesn't serve any actual purpose.
A long long time ago, xkcd made a comic about a 4D platformer called miegakure. Then, a man said challenge accepted. Here is the website if you're interested.
There's also an indie game that came out a while back called Antichamber, which could be considered non-euclidian if you consider the map to actually exist as a singular unit. A very interesting game, would recommend it if you haven't played it before. Here is the website. It's also on steam, if you would rather check it out there
Try Perspective. Though that might be the game you're talking about.
A little different, but Antichamber is another similar game. It truly breaks everything you know about game logic.
Thanks! I had 90% of the games in this HB, but I grabbed it anyway for Antichamber:Mac and was happy to see it is also available for Linux! I'm a little confused as to why there's no mention of the Mac/Linux versions on the Antichamber Website though
TL;DR: This Humble Bundle also has Antichamber for Linux.
I really want to see an Adam and Joel play Antichamber. I just played through it as it was in the humble bundle, and I think it would totally fit with the style of games they make videos for. http://www.antichamber-game.com/
It looks good, but some people say it lacks story and is kinda short (3h). Let's see what Steam Summer sale will bring...
As for the games that make you say/think "woah" I hope Antichamber will meet my expectations.
One game that looks very promising which seems to be using concepts like these is Antichamber. Things like this really blow my mind, which is probably why I'm so interested in them. Thinking about them, like you said, is already tough enough. Trying to figure out how to implement them in any environment is a real challenge since, at least that I know of, you can't directly make objects like these but only make the illusion of them in game environments.
Sounds exactly like Antichamber, previously under the name "Hazard: The Game of Life".
My friend Alex made (is making) it, and has taken out a few design awards with it.
PS Australian, not British.
For context, <u>Antichamber</u> is a game that's all about these kind of mind-bending puzzles. It's a lot of fun and actually requires you to think.
<u>Wooden Floor</u> is a similar game that you can also get for like $2. It's worth the $2 IMO, although it's a bit short.
It sounds like what you like about the game is the way that you unlock new knowledge. I think this type of design slowly becoming it's own genre, a sort of Metroidvania where you don't get new tools or information, just a deeper understanding of the world of the game and the rules of the universe.
If your looking for a game with a similar structure based on discovery, you may want to check out Toki Tori 2. Don't let the cute graphics throw you off, this is a hardcore puzzle game that does not hold your hand. It is a 2d puzzle platformer but, like Outer Wilds, there are no new abilities or equipment to find, the only thing that advances you is your knowledge of how the world works. The only downside is that it does not have much in the way of plot.
Also, Antichamber. Again, not much in the way of hand-holding or world-building. Just a huge, non-euclidean maze for you to find your way around. This game does actually have a few tools for you to pick up, but figuring out exactly what each one does is half the fun.
if you want some psychadelic or otherwise trippy stuff on top of relaxing, try Antichamber (though I recommend avoiding any and all spoilers, even the trailer to some extent) or Proteus. Other people have mentioned the witness as well.
I think Antichamber is probably up there.
Some bits I drove myself nuts trying to figure out. Always got motion sickness when playing it too, which never happens to me.
I kinda hate it.
You'll love this. It's a puzzle game based on non-euclidean space. Sometimes you walk down a hallway, turn around, and there's a different room. Very fun and unique in my opinion.
> Not so much games today.
Your rose-coloured glasses are showing. Simply by virtue of the growth of the medium, there are far more lateral-thinking puzzlers around now than there ever was. They're getting insane. And then, thanks to the evolution of technology and expectations, modern games can be orders of magnitude more complex than the best of 'yesterday'.
Of course not all of them are, and you can point to things like Flappy Bird, but the extreme casual-ness (for lack of a better word) that it typifies wouldn't have been out of place in mainstream games of yesteryear. Depending on how old you are and how far back you remember ;-)
Depending on what type of puzzles you like, Machinarium is ~~the best~~ a great point-and-click adventure that involves a lot of problem solving and figuring things out. There's also a bunch of mini-games/puzzles throughout the game that are more purely puzzle-like. It's available on PSP/PSN (maybe not relevant for you?), Steam, and PC without steam. There's also a free demo!
Edit: I forgot to add, and I know someone else has mentioned but I wanted to second it, Antichamber is a great puzzle game.
Try out the Hazard: The Journey of Life demo. The game has yet to be finished, and was recently renamed Antichamber. The demo is lacking in linear story but will blow your mind with the puzzles.
Also, keep an eye on [The Witness](http://en.wikipedia.org/wiki/The_Witness_(2011_video_game\)), a first-person puzzle-exploration game by the guy who did Braid.
If you liked this, you might want to take a look at these:
That game damn near broke my brain the first time I played it. It's so rare to get puzzles that really ask you to use your brain in such entirely new ways.
You know when you taste something absolutely amazing, that you haven't really experienced before, and your mouth is all 'what is is happening to my taste buds this is glorious'? Antichamber did that to my neurons.
I can't speak for this year, but the last few saw some amazing games: Metal Gear Rising: Revengeance, Undertale, Shovel Knight, Elite: Dangerous.
If you're short on time, these games can be played in short bursts:
You might enjoy Antichamber which has been my most recent find/enjoyment in the puzzle game realm. Not a whole lot of comedy (unlike Portal) but interesting puzzles and it messes with your mind / gets a bit deep sometimes. (What does it say when the game's original name was "Hazard: The Journey of Life"?)
Uh, Antichamber seems like an obvious candidate, the developer is from Melbourne. It also ticks your "challenge the mind" and "leave you feeling a bit weird" guidelines.
http://fractgame.com looking forward to that one alot.
http://the-witness.net/news/ think this one will be cool aswell.
this ones a few years old, but if you haven't played it yet http://www.antichamber-game.com/
And thank the makers, not me lol.
Antichamber for sure. It's the first game I've played in years that I couldn't walk away from and ended up staying up all night to beat. Then I went back to get some things I missed (after a solid sleep). The puzzles in it are really engaging.
Mind, I've also been busy/stingy this year, so my sample size is pretty small.