As far as I know, the game site wasn't down for long, it was the company site that took the hit (and still isn't up).
As for the "laser-checked", I wouldn't treat it as nothing more than an easter egg, it was there since the very beginning
Out of curiosity, why do you think it's something he wouldn't intend or plan for?
Also, I was browsing through the gamefaqs topic from when the heart reboot was found, the person at the bottom of the page here also suggested this idea: http://www.gamefaqs.com/boards/945079-fez/66110193?page=10
I'm not a big developer or anything but I would happily help and maybe learn a thing or two.
I loved fez and think there should be more games like it.
I came up with that theory on GameFAQs 2 years ago when it came out on XBox. The idea that the concentric circles are the same place in space, but different places in time, like a "pyramid" from past (2D caves) to present (top of Villageville). I don't recall the Polytron team ever commenting on the idea, only saying that the Zu town with working stargate was a "backup", whatever that means. The question of course is: is this a replacement for the ruined village, or is this the past, before the stargate breaks? Since there's nothing else in that hub world - the telescope, library, throne statue and Visitor statue levels aren't there, nor is there the connection to the "tabletops" bridge level which takes you back to the Forest (via the tree on top of the Ocean warp gate)... well, it's hard to say if it's one or the other. But could also indicate that time in Fez is a loop.
The flash game Sky Island has the 2D 3D platforming mechanic, and has similarity color/art-style/music as Fez. No where as complex, beautiful, or smart as Fez, but for a Flash game it's not half bad.
In all honesty lately I've been more interested about the lore than puzzles, there are many interpretations to the Zu history and it's so fascinating, especially features like murals and inscriptions scattered through the whole world, which one can overlook at first (e.g. the carvings on the Big Tower outside the village or the statues outside the Temple of Love), but which can probably help to figure out the lore more easily. Everything is then backed up by beautiful music.
Back on topic, I've found a walkthrough which has a list of the songs that play in the main areas, but not all of them, here's the remaining ones I figured out:
However, there are many places I'm not sure about. First: in the video I previously posted, Disasterpeace says that many areas have silence, only background noises, but I don't know where are these rooms exactly, except for the Pangram room and the Bell Tower/Water Pyramid/Arch rooms, however Five Towers has the Spirit theme, like Waterfall, so probably there are some sub-rooms which have different music compared to the main hubs (or silence), that's what I'd like to figure out the most.
Interesting idea!
The locations of the other crop circles have been documented for a while now. And some theories that they connect to the Tome haikus (spoiler if you haven't decoded it): http://www.gamefaqs.com/boards/961239-fez/62563183
The 4-circle one was only discovered as an art asset in the Totem room after people decrypted the game, but its exact position in the level was unknown because, of course, you can't go into 1st-person view here.
Sorry to reply to an old comment, but this topic exactly was brought up on Gamefaqs a year ago.
http://www.gamefaqs.com/boards/945079-fez/66110193?page=18
Honestly that whole thread is pretty interesting to read.
> FEZ letter D, J, P, or W? Or the side of a gold cube? The rotation might be emphasizing that it's not a FEZ > letter. Golden cubes is also how you progress in the game, which coincides with the song name "Progress". > The song duration is 256s. Which implies: > 256bits = 32bytes. > 1 byte = 8bits. > Note that 1 Golden Cube = 8 Golden Cube shards. > FEZ Alphabet: http://www.ign.com/wikis/fez/Fez_Alphabet
this part is all wrong/misquoted
1 byte can hold 256 values in decimal 1 byte = 8 bits 1 bit = 2 values, 0 or 1
you have there that 256 bits = 32bytes which while being true is not what I had communicated and obscures the original thought.
think of it this way
Progress = 256 seconds
Progress = 256
256 = 8 bits or cube bits/shards
8 cube bits = a golden cube
progress = golden cube
Does this thread make any sense to you? The image in question is no longer hosted but they seem to be talking about a level that hasn't been discovered and a code to input there. Maybe it can be gotten to through another sequence of doors in the cemetery?
the owls do not mention number systems....?
they were naming the platonic solids, specifically, those required to make a metatron cube...or some of them.
> "A point of origin. Above and beyond"
I don't know what this means
> "The many are one. The one is many"
nor this
> "The thirteen circles. The 64-bit name of God"
This clearly references Metatrons Cube imo. Metatron in ascii is 64 bits.
which actually tells us an important thing, Metatron is God to whoever created the Metatron puzzle. Metatron is possibly God in the Fez universe?
> "Hexahedron. Octahedron. Dodecahedron. Her sacred geometry"
6 squares (4 sided polygon), 8 triangles (3 sided polygon), and 12 pentagons (5 sided polygon)
3x4x5? didn't someone claim those were the monolith dimensions? again probably nothing. Considering that claim hasn't been verified afaik.
its interesting that the icosahedron (20 triangles, 3 sided polygon) and tetrahedron (4 triangles, 3 sided polygon) are not mentioned though
"phrenology" is the superstitious measuring of the skull. a while back I also thought that there is something about the skull itself but it didn't go anywhere. The markings on the skull resemble the symbols on in the boiler room and in the locker rooms in Nu Zu its called iirc.
Try running the game levels using prefixes like these. The only way, since FEZ Parser viewer doesn't work. Try running HEX_REBUILD from there. They mention the GameWideCodes in the link aswell.
Now this is something interesting:
if (this.GameState.SaveData.CollectedParts + this.TrackedCollects.Count != 8 ....
I have used JetBrains dotPeek 1.1 and poked around a bit, and I came to the conclusion that the engine isn't where the major secrets are. But I may be wrong.
If you're still interested in delving I recommend using FEZ Parse, unless you already have it.
Regarding the public override void Update(GameTime gameTime){} method it's probably calling a platform-dependent code block, which is why System.Runtime.CompilerServices is imported in this particular class.