Things that make up the cost:
If you're looking for the in-game font RCT2 from FontStruct, but you would need to create an account.
...but since it's already free here's a direct download link
The Logo font is Impact, which should be on your computer already
I do! I've actually written a diary in this script before.
I also introduced this concept to a buncha friends at a beach trip. Everyone else on the trip worked in the computer programming industry and I knew they would have a way of finding ambigrams hidden in this language. Using emacs piping they were able to take an input of 5000 most common words convert to elian and then test rotating the words by 90,180 and 270 degrees. I know this doesn't account for baseline shifting, but we found only one word that was an ambigram. "Jelly" becomes the word "Upper" when rotated 180degrees.
Oh yeah I also made a font with fontstruct that helps you at least learn to recognize blocks of text. It doesn't do any baseline shifting or scale changing of the letters, so it's not really artistic, but it does get you started on reading/writing in elian.
tl;dr "I'm glad someone posted this on reddit so I can geek out on/about it"
I have some criticism.
First, The SOUL moves WAY too fast in some sections. The speed should stay consistent.
The text needs more punctuation.
Also, you should use Determination instead of FixedSys (I think) for the dialogue boxes. For the speech bubble, you should use DotumChe UT, as it's more accurate than the font you're currently using.
Also, you should make that slider-thingy for the fight option, like on normal Undertale. Maybe also the option to select who you wanna fight.
Last but not least, you should make it so you don't do 999999999 damage every time. Mix it up a little. Maybe one time you can do 949102837 damage one time and 922984765 another.
Overall, the video is pretty good, though.
EDIT: Also, I forgot to mention that it should say LV or LOVE instead of Level.
EDIT 2: NVM this isn't yours, I'll forward this to the video creator.
I made a language called KaDaGOCha [sic]... or most of one, anyway. I have the phonetic inventory (a reduced English set), a rule for the placement of consonants and vowels (CV[C] for all syllables, last consonant optional and from a different set than the first), a glyph system, a rhythm-based modifier system, and...
Yeah, I have like no words for the language.
NOTE: RES won't show more than one image for some reason. Click into the gallery to see the animated gif.
Wallpaper: https://play.google.com/store/apps/details?id=com.kevinchen1992.outerwallpaper
Font for Minimalistic Text: http://fontstruct.com/fontstructions/show/426986
Icons: http://lixr.deviantart.com/art/8-Bit-Icons-for-Android-255983802
I was going to try and get some icons from the game in there, but none really fit well. I may also try and implement the life/power bar from the game as a widget, but i'm looking for a good way to do that.
The Tirina script has gone through a lot of variations... it's sort of broadly been a three step process.
First, lots of playing around with shapes until I identified some that I liked. I did some of this with just ballpoint pens, some with a brush and paint because I imagine that's what the original medium was. (I'm no great calligrapher, this was just with a cheap plastic paintbrush and some watercolors, just to give me an idea of what sorts of lines and shapes are even possible.)
Second, I pulled together all of the shapes that I liked, and tried to find some unifying characteristics. I made up "rules" at this point. For example, I determined I didn't want any circles, and I didn't want any disconnected bits (no dots above or below, no macrons, nothing).
Third, I matched up the characters I'd come up with, with my alphabet/phoneme inventory. Some characters had to be altered to fit my new "rules", some I ended up discarding because I didn't need them. This matching up process was mostly random, to be honest, but sometimes I deliberately made similar phonemes have similar characteristics... the vowels mostly have crossbars, for example.
You could also add step four, which is when I actually put together the Tirina font. (I used FontStruct, which can be a little intimidating to get into, but works well enough for me.) I'm not very good with making fonts, but a big thing I tried to do was reuse elements, as much as possible. So I copy and pasted crossbars from one character to the next, for example, or little curves here and there. The idea was to make it look cohesive, like all of the characters really did come from the same alphabet.
Anyway, here's an example. I know I said no disconnected bits--well, there aren't in regular characters, but there is one diacritic, used to mark glottal stops. That's the little curve over the letter toward the end of the first line.
Are those the same as these?
If so, it is oddly coincidental that I see this today! I literally just downloaded that set of fonts for a minimal linux install (see /r/unixporn for examples).
In either case, great work!
You're welcome <3
Postscripts addressed in reverse order:
Thank Kevin Hilt for replicating the Homestuck font, I got it from him.
I also found the Lord English flickering text CSS elsewhere. The site where I found it is gone, but my own version of the flickering text style sheet is here if anyone is curious.
Your feature idea is noted, thanks!
For simplicity and ease of use (very subjective), I'd say FontStruct. It's buggy, the end result is often mediocre and well it's extremely basic so don't expect too much, but I've made some pretty cool fonts with it => http://fontstruct.com
I've seen this elian font before at FontStruct.com .
Elian Modern by corvett Apparently by our very own /u/corvett !
Sure thing! You can get it here! Note that there are no capital letters, numbers, or (most) punctuation. Non letter characters include period, comma, space, question mark, and exclamation point.
It's fun to play with, for sure. And yes, it can help you learn. It's limiting, but also, when you're starting out making a typeface, limits are okay. Some cool (impractical although beautiful) things have been made with it, like http://fontstruct.com/fontstructions/show/1299381/halftone-1 http://fontstruct.com/fontstructions/show/934978/fs_lost
If it's usable is debatable I guess, overlooking kerning issues, I kinda like Bongo Defense Method.
Also it doesn't get much more (retro)-futuristic than Data 70. I love that one.
https://www.youtube.com/watch?v=a_vplsu1twA
New sponsorship for a mouse and keyboard (and maybe more) 99% sure
The font on the keyboard doesnt look like the blackwidow font at all so maybe not razer
> THEN I found that fonts created with FontStruct can't be used in commercial games
That is incorrect from both a License and Technical POV.
> Faq : Does copyright over fonts created with FontStruct belong to me or FontStruct?
> You.
> Copyright over fonts created with FontStruct belong to the creators, not to FontStruct.
I used FontStruct to create my basis. My final version will probably end up being done using Inkscape, but FontStruct was just a fast way to get something down, and visible, and typeable. See if it helps you out at all.
You're right. I do, and it's going to be installed soon.
For the record, the IMSAI 8080 font I mentioned above was the loving creation of my friend, Coda, and she even went to the trouble to simulate CRT scan lines in it.
As in the Reddit one? I don't know about the Paradox Space logo one. If you're talking about the News and New banners, those are in a small pixelated version of Courier New that is found in an easy form here. You have to make an account to download.
Here is a taste. I tried really hard to make the rounded edges on this free online font creator. Still trying to work out some kinks. Hopefully I will figure it out and have an Off On Holiday 2 soon. Oh, and its totally free for use as is.
Here is a taste. I tried really hard to make the rounded edges on this free online font creator. Still trying to work out some kinks. Hopefully I will figure it out and have an Off On Holiday 2 soon. Oh, and its totally free for use as is.
Fontstruct is a good free webservice that makes TTF font files. I've used it to make small pixel fonts that work in Word and most other programs, but it can theoretically be used for any symbols or shapes.
Until your writing is done, I'd just make a quick pixelly version for the draft. I like that site because it only takes 30min-1hr to make a complete font, so it would be a quick way for you to test it out. =)
Close enough.
While we're at it, that font is really bad. I think you'd be better off with something a bit more bold and concrete. Perhaps, bump it up? Your game would look good in abstract and vivid colors, given that you're using basic shapes and polygons. It looks really dull now. Try randomly changing colors based on time, put some life in it, kinda like superhexagon.
I did a couple last night, thanks to my mom, who is a fan of the band Celtic Thunder and recommended I try some of their songs.
If you download the font from my FontStruct link here, you can copy/paste these to get the tabs:
The Voyage (Note: These are NOT the musical notes, just the text to get the right tabs using that font)
a cefe fede ehhhge efede ehhhgf efffde acefe aba ba - Repeat -
hFhHF hFhH HFccb aaa ab efffh gggech abcba cbaba
Ireland's Call (I probably won't play this one because I haven't yet mastered the art of balancing my ocarina on the top notes)
Fb Fb bcD fgfdf bcDbjih G hijihj hFhc ccchFed edc Fb jh FFjFec Fb jjih FFj k jj
It's beautiful and modernistic! I really like the style of your third grid. Here's my elian fontstruct you reminded me I had made 2 years ago... "elian square" on fonstruct
As far as I know, and correct me if I'm wrong but, GBA games don't really have fonts in the traditional sense, with them typically being custom made for the game (and others in the series).
Could try this out though...
I'd strongly suggest 5x9 and reserving the lower two lines for letters that want space below the usual character bottom line.
If you want a reference font, I have one I made years ago.
The 3px gap was for spaces, as in gaps between words. 1px is perfectly fine for letters.
At one point I made a 5x7 font, with a ton of characters: http://fontstruct.com/fontstructions/show/429751/smallfont_2
Note that it's actually 5x9, because letters like "g" go below the normal base-line of the font, and some letters don't follow my usual 1/3/5 wide rule ("r" and "j" are good examples of this).
I'm not actually making fonts on this thread, sorry :( I'm designing the scripts in paint.
I think I can recommend one thing, though: try fontstruct, I think you can make your own script replacing the arabic characters.
Other than that, nope!
Try this one, http://fontstruct.com/fontstructions/show/1171654
I didn't want to be the guy who just asked for help without even trying so I took a shot at it. I don't really want the lines above and below but it was all I could figure for forcing spacing above and below. Unfortunately the font looks like it was done on an 80's era Atari as all my co-workers were so quick to point out.
For what it's worth I took a stab at creating my own font to fit these parameters and came up with this: http://fontstruct.com/fontstructions/download/1171654
It's not quite right, or pretty but it's a working example of what I'm looking for.
Ah, that is a bizarre thing to include in their TOS, especially since they explicitly allow you to license your fonts for commercial use here and here. Technically, it could deny the font creator from using their font commercially (since that would mean they were using the service in a commericial manner) but it would allow somebody to redistribute that font, and allow somebody else to use it commercially.
That's almost certainly not what they intended, though. I suspect they just don't want you abusing the site as a way to sell fonts. It's worth writing them in order to get official clarification, but I'm certain you're in the clear.
I read that I can't commercially use the fonts i created on FontStruct
> The Service and any part hereof may be used solely for personal, informational, internal, non-commercial purposes on a non-exclusive basis.
I made it based on a photo-shopped 8-bit font so its technically mine from that standpoint. (morphed the original font so the most useful part was to remember to make all the letters.)
Yeah I might have stated the wrong reason but
> The Service and any part hereof may be used solely for personal, informational, internal, non-commercial purposes on a non-exclusive basis.
So the way I read that is that I can't use the font if I want to make money off of my game. :/
edit: sited from http://fontstruct.com/terms
Huh? Were your fonts derived from another font? Fontstruct specifically states that the copyright belongs to you.
Here's a short primer regarding copyright and fonts.
First, a font program can't claim copyright over a font you made with that program. That would be like Adobe claiming copyright over something you made with Photoshop. Of course, if you made something in Photoshop using somebody else's artwork in your piece, that would be a violation of copyright, but it would violate the artwork owner's copyright, not Adobe's.
The interesting thing about fonts is that typefaces can't be copyrighted. This means that if you publish a magazine, you can use whatever font you want. However, fonts — the actual file that describes the typeface — can be copyrighted.
This means that if you take a font and modify it, you're violating copyright. But if you copy a typeface by hand, you're fine. It also means that if you take a font and render it to a bitmap atlas, you're free to distribute that, because you're only distributing a copy of the typeface, not any of the other information (bezier curve information and such) in the font file.
No idea about any guides. But I'd certainly study the scripts you'd like to gain influence from.
Scribble out some symbols until you find some you like, and assign them to their uses.
I created a basic alphabet for atánnabhek. Even made it typeable using my standard keyboard, with some help from Fontstruct.
http://fontstruct.com/ is a fun website to play with a bit. I haven't used it in a while, but I know they keep adding features.
It's much more akin to 'Minecraft' for fonts, but it's easy to start grasping how to build it without getting into a more complex full-featured piece of software.
There's a lot of interesting things that can be done with it still.
I might give it a try some time. I wanted to put together a nice CRT-themed terminal in x-term but it never came together. One of the most important things for me was to get a good phosphor-font. I particularly like the font used on the War Games terminal.
Why not just use Icelandic runes. As seen in the Huld manuscript which is based on older manuscripts. They are called ''Málrúnir'' in Icelandic. http://handrit.is/en/manuscript/imaging/is/IB04-0383#0000r-FB http://fontstruct.com/fontstructions/show/1040352 If you want to go with something that looks like some viking in Iceland made it, you may be better of using runes found on rune carvings both in Iceland and Greenland that are around 1000 years old or older.
I have absolutely no idea how to work CSS, but would it be possible to use this font from the game for the box titles? It looks strange to see the boxes from the game have a modern font.
Kind of a WIP. Nova Launcher Prime, mix between UCCW and Zoopla Pro widgets
Fonts:
http://fontstruct.com/fontstructions/show/monkey_island_2_menu_solid_1
http://www.dafont.com/search.php?q=red+alert
Icons are Simply 8-bit, which i'm not 100% happy with but they're the best I can find. All menu items and words link to what you expect, Guybrush's time links to Timely and GROG!! links to Untappd. Weather widget at the top is Pocket Weather, it's my filler atm as I can't think of something good to put up there and also it's my favourite weather app.
Yeah, Canada :) My prof is pretty well travelled and I think he actually did his masters in the UK, so thats possibly how he heard of fonstruct. Mine is still up there, its fairly simplistic Alchemic Swan Song