You should try out the free demo
Or you can do what I did which was watch a single video and say "I have to have this game!" and then 300 hours of playtime later still keep feeling like I've barely scratched the surface. :)
Also, In case you're wondering EXACTLY what you're looking at- /u/matt01ss took the footage from the recent SpaceX experimental landing and overlaid onto it the Heads Up Display elements from the video game Kerbal Space Program. Kerbal Space Program is a game that tends to involve a lot of experimental rockets crashing and exploding. :)
Read Developer Insights #11 - Engine Exhaust Visual Effects here: https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-11-engine-exhaust-visual-effects/
Personally, I think it's pretty bad that SQUAD is using Modded content to advertise the game. The Parts in that screenshot aren't SQUADS content. It feels deceiving calling it "SOME SCREENSHOTS FROM THE LATEST VERSION OF KSP". What do you think /u/UomoCapra?
Young gamers can make a million bucks in exactly the same way that basketball players can make a million bucks. Just remember that for every superstar professional making millions there's a million amateurs just playing the game as a game.
Also, whatever your real world interests might be, there's some kind of video game to appeal to that interest. From sailing to logistics to literal rocket science.
Obligatory Kerbal Space Program plug. It's a lot easier to 'get' this stuff by playing with it, and it's a lot easier to play with it with an infinite budget and no one to look into missing astronauts.
I have never seen a better discount than 40%, so you probably can't save money by waiting.
However, you can play the free demo! It's an old version of the game with some limitations, but it'll keep you busy for a good while.
To expand on /u/SoulWager's comment:
Kerbal Space Program (KSP) is a great game to learn orbital physics a fun way (although they are slightly different then IRL ofc) and it is very easy to see how transfers to other planets, rendezvous and docking work.
There is also a wonderful community surrounding the game. The KSP forums for a start and /r/KerbalSpaceProgram. It runs good on most computers even older ones at reduced graphics.
The only thing that might be of concern to you as a parent is the uh...cartoon violence lets say. Space travel is dangerous as we all know. This is also true ingame, your rockets will blow up if you screw up and your Kerbals (little green alien dudes) will die. Fortunately you can often revert back to a previous quicksave. No blood of such just fireballs and lots of rocket parts disassembling.
Give the demo a shot at least: https://www.kerbalspaceprogram.com/demo.php
The game is 20 bucks on steam. Totally worth it. Feel free to message me with any questions you or your son may have :)
As /u/ClemClem510 mentioned in another post, KSP has a demo if you're on the fence like some of us otherwise normally /r/patientgamers
I bought it during a New Years sale and am enjoying it immensely.
If you take the plunge be sure to head over to both:
/r/KerbalSpaceProgram/
and
/r/KerbalAcademy/
Honestly, the improved orbit drawing algorithm will be a big one for me. I hate KSP's laser spaghetti. But more practically, working on multiple subassemblies at the same time will be huge.
https://www.kerbalspaceprogram.com/
In breve è un simulatore di razzi. Pegi direi neonati, i protagonisti, i Kerbal sono tipo i minion d'aspetto. Ambientato in un sistema solare che corrisponde al nostro in scala ridotta.
Nella modalità career è una sorta di Sim Razzi, puoi costruire ed assemblare sia aerei che razzi che rispettano quante più leggi fisiche possibile.
Tipo per andare sulla luna devi costruire un razzo stile Saturn V con varie "fasi" decidendo quali razzi usare, a che punto sganciarli. Più carburante porti, altri razzi devi mettere e quindi portare ancora più carburante...
Una volta fuori dall'atmosfera di Kerbin (il pianeta terra) devi "circolarizzare" l'orbita (altrimenti ricadi giù!), poi fare una manovra tale da uscire dall'orbita terrestre in modo da intersecare la Luna, in prossimità della quale manovrare in modo da entrare in orbita della Luna.
Decidere come scendere sulla Luna. Stile Apollo o con una singola navicella, cercare di atterrare tutto d'un pezzo. Una volta sulla superficie non c'è poi molto da fare o esplorare (hanno recentemente aggiunto dei landmark da trovare). Sta tutto nel poter dire di esserci riusciti.
E' uno di quei giochi dove le storie si scrivono da se. Tipo una volta in seguito ad una manovra sbagliata avevo un tizio in orbita che non poteva tornare giù. Ho costruito un'altra astronave per andare in prossimità della sua, e stile Mission to Mars l'ho fatto uscire dalla sua e tramite jetpack arrivare all'altra (dopo n tentativi ovvio) in caduta libera NELLO SPAZIO PROFONDO.
Assolutamente consigliato se ti piace lo spazio E la fisica.
Play Kerbal Space Program in Science or Career mode. It doesn't consider relativistic effects of spacetime (it focuses on gravitational physics since that's what rockets nowadays need to care about), but as you play you unlock more and more parts which allow you to build bigger and increasingly complex rockets.
You should know that Kerbal Space Program 2 is currently being developed. It is expected to be released in 2020.
KSP is still a great game.
KSP2 was announced to release on console (PS4 & Xbox) in addition to PC.
As for 'what the sequel is turning into' I really wouldn't worry too much about it. The game is running on the Unity engine, which is well-supported on all platforms.
IMO a PC will always run KSP better because you can customize the hardware (more memory, SSDs for faster loading, etc), but at the end of the day it's really a simulation engine with little frogmen - and that'll work fine on console too.
Try the demo of this game. It's much easier to wrap your head around orbital mechanics when you can actually play with it.
When you're done, join us over at /r/kerbalspaceprogram
I fell in live with space exploration because of this game
I loved going to the "Mun" ie moon (our planet is Kerbel instead of earth) Landing and coming back was so satisfying 😫😫😫
I got into it so much I downloaded orbital mechanics textbooks hoping to design my own orbits 💀
This was when I didnt even know calculus.
It probably helps I play this game: https://www.kerbalspaceprogram.com/
I learned a ridiculous amount of aerodynamics and rocketry. By accident as Nate says: https://www.youtube.com/watch?v=2wmJlnTqjSg
For the previous week or so (maybe longer, I just noticed it recently), https://www.kerbalspaceprogram.com/kspstore/app/web/user/login had returned a maintenance notice. For the last few days, it's been returning Error 1020 "Access denied".
Maintenance appears to be going very badly.
I have a BSME, working in the space industry. The big thing I feel I was missing from my undergrad was orbital mechanics. To get the math, pick up the SME/SMAD. To get an intuitive understanding, pick up KSP. Randall is not wrong.
Your undergrad should otherwise have comparable material science, physics, mathematics and programming (matlab, python, perl, whatever) to have you on an even field. The rest of it is the time to obtain the experience.
A decade out and I can hold my own at work with any of the aero's.
https://www.kerbalspaceprogram.com/
Why not take a look for yourself! It's a simple (but not simple) space game! You'll learn how to launch into orbit (eventually), get some simple craft into space, and then you'll start seeing how when you launch from a planet, you're pretty much going in a giant circle with the planet you launched from.
Tons of fun and educational!
https://www.kerbalspaceprogram.com/kspstore/
According to this it's available for :
> "A Debian based Linux distro"
There should be no need to run it in a VM, so long as you're running debian or a derivative (ubuntu, mint, etc).
I can't seem to update from the launcher either and the main KSP website claims it's down for transition, which seems odd given the timing. I think the public broke Squad.
Log in here (but it barely loads): https://www.kerbalspaceprogram.com/kspstore/index.php?p=22
Then just download a fresh copy from your account.
EDIT: DO NOT DOWNLOAD. My file came from this site, which appears to be trying to push malware: http://google.com/safebrowsing/diagnostic?site=hwcdn.net/
There is a free Demo
It's actually very similar to the full game just with limited rocket parts and only 2 celestial bodies(Kerbin and the mun) and since it's an older version the graphics will probably be pretty outdated but it's worth checking it out since it gives you the general gist of the game.
Try the demo!
I don't really know how the learning curve is now, since I started playing around .15, but it's definitely a little steep. It takes loads of trial and error (and error, and error), but I don't think it's ever really tiring.
It is on sale about once or twice a month, but it is really worth the full price!
We have a great community and KSP is a great game, you can download the demo here: https://www.kerbalspaceprogram.com/demo.php
You need the History and Parts Pack DLC. From the website:
>New launch sites: Challenge yourself further with brand new launch sites spread throughout Kerbin and beyond! Console players receive the Mun launch site not currently available on PC.
https://www.kerbalspaceprogram.com/game/history-and-parts-pack/
Check out Dev Diary #9 to learn how KSP2 programmer Johannes Peter draws accurate orbits that look stellar ► https://www.kerbalspaceprogram.com/dev-diaries/6509/
Seems like there is going to be some n-bidy math
https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-4-ksp2-engineering/
Relevant section: How do we deliver new spaceflight challenges and experiences? We’re enhancing our physics simulation above and beyond the original Kerbal Space Program to account for some more complicated orbital dynamics. One example that has already been shown in the trailer are the binary planets Rask and Rusk, which orbit each other. One approach to simulating this would be to have an invisible gravitational center point between the two worlds, but this would make orbiting Rask and Rusk just like orbiting any other body, with slightly different parameters for collision, and the side effect that ships would be drawn to the barycenter between the two bodies. We’re aiming for a higher degree of realism. Instead, in the case of Rask and Rusk, we’ll be calculating the gravitational pull of multiple bodies on our Kerbal vessels, so that developing a stable orbit in complex conditions like a binary planet system becomes a new and exciting challenge! In addition, attempting a landing on Rask or Rusk will be a different experience depending on the location of the sister planet in relation to your target for touchdown, and yes, there will be an astable Lagrage point between the two planets (if we pull this off correctly). Full system n-body gravity is, of course, not planned for KSP2, as it would be overly compute intensive and also require complex station keeping on all vessels in orbit that, we feel, distracts from the fun of the game. However, we look forward to how players will deal with, or take advantage of, some of the interesting properties of the special cases where physics gets far more interesting than we’ve grown accustomed to in the original Kerbal Space Program.
Do yourself a favor and play Kerbal Space Program for a couple days until you get to orbit or land on the Mun at least
Just play the game in sandbox mode, you will learn very quickly what everyone is talking about on here and it will help you a lot with the base knowledge you need to write this paper you are working on.
https://www.kerbalspaceprogram.com/
You will want to watch scott Manley tutorial videos on youtube if you are having trouble.
Report back and tell if you have more questions.
I'm kinda curious how the 4th of July landing thing works. Using Kerbal Space Program's Real Solar System and Transfer Window Planner mods for the calculations, I figured out that the optimal timings for a transfer from LEO (400 km) into low Mars orbit (~250 km) during the 1975-1976 Mars transfer window is from 04 Sep 1975 to 06 Aug 1976. This journey takes 5854 m/s of ∆v, but it takes 336 days.
If you really want your 04 Jul 1976 landing, you could move the journey earlier, from 17 Aug 1975 to 02 Jul 1976, for the cost of 136 m/s more ∆v. That is quite a lot more ∆v though.
Go here and watch the videos as needed. This game has an EXTREMELY steep learning curve. Tutorials are you friends and the game doesn't reward purely trial and error play in the early stages.
Yeah, the 2nd one wasn't a video, maybe they just decided it was more work than it was worth. I don't know
https://www.kerbalspaceprogram.com/dev-diaries/ksp-2-feature-series-ep-1-next-gen-tech/
If you click on a username, there is an option on the right hand side to send a private message.
If you want to give Linux a try, back up all of your data first.
I would suggest Ubuntu as the first Linux distro to try because it is easy to find support for Ubuntu issues.
Here is the link to Ubuntu downloads:
https://ubuntu.com/download/desktop
If you meet the minimum system requirements, Ubuntu 18.04.3 LTS is a good choice.
If you use Steam, there is a Steam client for Linux you can use to access your current Steam library.
If you downloaded KSP directly from their website, the Linux version can be downloaded from your KSP account on the website.
Another option would be a clean Windows7 install, but support for Win7 ends in January, so it isn't a good choice for continued use.
Dell's support site does have an app called SupportAssist that can check for and install updated drivers should you go that route. In fact, you may want to try SupportAssist before you try anything else.
Making History adds new launch sites?? Why is that not advertised here? The only interesting thing to me was new parts, but uh... mods... so... didn't seem worthwhile at all.
No worries.
If you're interested in learning more, I'd reccommend some of Scott Manley's videos, as well as the game Kerbal Space Program (/r/kerbalspaceprogram). It's fun stuff. Lots of explosions!
No Problem, the only reason I found it is because I was hoping there was a small comment treasure in the pages source. But there wasn't, But did find that background and the image of the kerbal they used.
https://www.kerbalspaceprogram.com/images/contact/contact_kerbal.png
There is a few more images in the CSS, but are not on the server.
I was looking for this. I love KSP because it makes orbital physics just so incredibly accessible (seriously OP, grab the free demo from the website and try to make orbit without looking anything up. You won't be dissapointed.), but Eyes on the solar system is just amazing. It has 3D models of just about any spacecraft and celestial body you can imagine, renders them all in real time, can jump forward and backward in time to any point, and gives you this unbelievable sense of SCALE. I see questions here all the time like "where exactly is voyager 1?", and it answers them brilliantly.
The map isn't a map in a traditional sense, in that you would be restricted in any certain direction - the entire planets and everything in between is entirely accessible through your efforts.
Also, there are interstellar mods, but I really don't think anyone should even consider those before having tried the sheer scale of the demo out for themselves. Hope this helps.
Yep, Steam or directly from their site. There's a free demo but it's based on a much older version with a lot of the user-friendly features not implemented yet. Still, it should give you a good idea of what the game is like.
If you want a really good, visual way of understanding how orbits work, download the Kerbal Space Program demo and play around with waypoints. Once you get something to a stable orbit (itself a not-insignificant challenge), click anywhere on the line representing your orbit, and a little thing should pop up with drag-able vectors that'll show you how your orbit will change if you burn in different directions.
KSP is by FAR the easiest way to get an intuitive grasp of orbital mechanics that I've ever come across, including several college-level physics classes.
Plain text copy:
>Hi again,
>I'm sure most of you have noticed a mildly infuriating bug related to right-clicking parts after yesterday's patch... So did we. It was fortunately a simple fix, and we've got a hotfix patch available now.
>Here's the changelog:
>> First Contract (v0.24.2)
>>HOTFIX:
>>* Fixed a critical issue which prevented opening the right-click menus for several parts.
>As always, the latest version is available on the download page at the KSPStore [www.kerbalspaceprogram.com], or an automatic update will be headed your way if you're on Steam.
>Happy Launchings,
>Cheers
Edit: Does this fix apply to the 64-bit version?
If you haven't already, both of you guys (or ladies) should try to replicate the bug to the point you can provide clear and repeatable instructions. Then file a bug report so the devs know what to fix for .24!
Interesting. The wiki indicates asteroids are only A-E classes.
The API programming sheet shows comets have a min/max of F/I classes
This pages shows Untracked Classes can be A-I, but I'm not finding any evidence here that Asteroids can natively be generated any larger than E-Class.
Kerbal Space Program.
You run a space agency, accept contracts to explore, place satellites, conduct experiments, etc., Build the spaceships, aircraft, and rovers necessary to do so, then pilot them.
You can even assemble multiple pieces in orbit to create space stations and massive interplanetary vessels.
Page 59 of the official documentation:
> The Sun
> The light at the center of the universe, this yellow star provides light and heat for all Kerbalkind
I apologize of this is something you've already seen, but the KSP 2 Website lists the major new features they're advertising for the game. Having not messed with modded KSP 1 too much, it's a decent set of new features IMO.
I'm offended by the whole war, I lost family over my opposition to it, I lost friends to IEDs, I lost more to suicide when they returned to the states.
yeah, I'm pretty offended, but I shouldn't rage at you, you're just a kid that can't comprehend it yet.
here, go learn aeronautics and rockets, I'd buy it for you but school uniforms and food are expensive.
It's a highly stylized Kerbal from the game Kerbal Space Program. Kerbals are a race of literal little green men that live on the planet Kerbin. In the words of one of the developers, they "only do the wrong thing all the time, and yet they've stumbled their way to being an interstellar civilization"
>I find it hard to believe that a 12,000 m/s puts you in a 5 hour orbit and 12,600 m/s puts you in an infinite orbit.
Orbital mechanics. Not intuitive at all. You really have to start calculating that yourself to understand (or play with Kerbal Space Program) The formulas are not too difficult and Excel is quite good for such things.
​
>You're headed out of the solar system with no fuel.
You mean into an orbit around the sun without fuel. Escape velocity from Mars only means that you leave the sphere of influence (SOI) of Mars. But beyond that you are stuck firmly in the SOI of the sun.
​
>I'm guessing a crewed Starship will rendezvous with an orbiting tanker to transfer all the fuel at once. The orbiting tanker will have been filled by multiple, unmanned, cargo Starships.
Nice to see that we are on the same side with that one. Tho I think the last tanker will be refilled by other "tankers". Tankers that are specially made for the job. A Starship with no payload bay, just longer tanks. Musk has already speculated about it.
​
​
This is a link to a Mars mission planing tool I'm trying to build. It is by no means finished and especially the tab "Flight to Mars" has some serious errors I spotted just today, but did not get to fix. The whole Excel sheet is always subject to change. Maybe one day I'll condense it into a Reddit post. Until then feel free to use it for your own tinkering, but please don't share it.
See specs for KSP: https://www.kerbalspaceprogram.com/product/kerbal-space-program-steam/
​
Specifications for KSP 2 not released yet, we don't know.
thechacly there are some picture's you could consider posters on the ksp website, but you do need to print them youreself.
this is the link:https://www.kerbalspaceprogram.com/media/#lg=1&slide=10
Not at all.
There are in-game tutorials and if you follow those they will lead you toward success. There are also out of game tutorials on YouTube and even a bit of a mix of both if you go here;
https://www.kerbalspaceprogram.com/tutorials/
Once you've been playing for awhile though, you'll have way more knowledge about orbital mechanics than most people.
Nope, and probably yes.
If you want to get a feel for how much energy is required to leave the planet, go play https://www.kerbalspaceprogram.com/ its very good.
Kerbal Space Program - builder I guess ? https://www.kerbalspaceprogram.com/ on steam too.
SimplePlanes - http://www.simpleplanes.com/ on steam with many downloadable things. Nice easy to install and fly game or you can craft your own things. - kinda small category I think.
Nice list Thanks for the post good reddit person.
Topic: I've logged 1500 hours in Kerbal Space Program since I bought it in 2013. Space sandbox with orbital mechanics realistic enough to be fun but not realistic enough to be a pain is many kinds of my cup of tea. But in my earlier days I was a big text adventure nut. Also read an awful lot when I was a kid, so adventure games were really just huge immersive interactive novels. An obscure classic that I played to death (and can probably still complete thirty years later) was Twin Kingdom Valley on the Commodore 64.
Alt: I think the thing I'm most proud of is knitting a blanket for my baby last year. It's gorgeous, but I'm kinda worried that it's probably a little too heavy for Sydney winters. 9 out of 10 people who know about things that I've made, though, would probably say that the most awesome thing was a hardware control panel for Kerbal Space Program. One day I might even finish it.
Tonight I am exhausted and doing work work. Skipped out early on Friday with the promise that I'd have this piece of work done by Monday morning, and the weekend has been killing me.
Agreed. This mom is cool.
There are t-shirts and a flag on the official store. Hanging the flag over his computer might be fun.
Kerbal Space Program, a game about building rockets and getting them to space, and other planets and moons. Pretty good if you ask me! Sorry for the acronym.
If she's into video games, buy her a copy of Kerbal Space Program. It does a really good job of teaching rocket science in a fun way.
> I want to become an astronaut. I really want to see space in person...
...and maybe see the lunar surface in person too!
As everybody else replied, do your best at school. Adding to this, I'd suggest you choose subjects (not only math and physics) according to your aptitudes and suggestions from teachers. As access to space becomes cheaper and less "elitist", fewer people going to space will be actual astronauts and more will be payload specialists or have competences in some particular subject. There will be doctors, biologists, agronomists, civil engineers and much more.
Build up a real-world space culture, avoiding world-building games and suchlike. The only exception here is Kerbal IMO. Develop reading skills. Wide-ranging general knowledge in tech areas (and some of their past history) is good and needs to be based on a fair understanding of the physics involved.
Also, do sport with a long-term view on overall physical fitness. Group and team activities are appreciated because they develop very important personal qualities. The kind of mix of friends you have is relevant and whatever professional project you have later on, needs to fit with your personal life. Look at role models around you.
There's an ideal mix where a candidate needs to be hard-working but relaxed. This means not being overly obsessive (some of the less glamorous stories about astronauts tend to demonstrate this).
The old "work hard and play hard" adage applies quite well here.
Good luck, be patient, and get over hurdles and failures when they occur.
BTW. Next time you do a thread like this, its better write a text and look at it the next day before posting. Choose a short but meaningful title and the appropriate flair.
Are you aware of Kerbal Space Program?
It's a fun computer game with sufficiently realistic physics to grant an intuitive understanding of basic orbital mechanics.
There's a mountain of videos on youtube if you want a better idea of the game, and kids love it ;)
The only downside is that a working knowledge of basic orbital mechanics will ruin 99% of sci-fi movies..
Ah! Search on YouTube for Scott Mannley. He's a good start. You can also try learning it off the KSP wiki or even the KSP website’s guides.
It's available on Steam. Just search for "Kerbal" 😊
You can even get it without Steam, if you want that. You would then need to get it from their official website or somewhere like HumbleBundle, IndieGala, etc...
Official website already checked out?
https://www.kerbalspaceprogram.com/product/kerbal-space-program/ (I don't see a version number)
>I actually don't even count as a gamedev because I only do this on my free time.
You are a game developer. You are just not a professional game developer. You are a hobby game developer.
>I am afraid I will get attacked because of using royalty free music. Is this ok?
I know a certain game which had only royalty-free music at release (and still has like 80% of that music) and sold several million copies. And there are a couple stock sound effects I keep on hearing even in AAA games.
An asset flipper isn't someone who uses 3rd party assets. An asset flipper is someone who has no taste when it comes to deciding which 3rd party assets to pick. There is no shame in not making every bit of your game yourself, as long as the things you do take from other sources properly fit in with the rest of your game. And are used with permission and properly credited, of course.
Also, try to not be afraid of negative reviews. Those which provide constructive criticism can help you to become a better game developer. Those which provide destructive criticism are best ignored. You can not appeal to everyone.
Definitely recommend Kerbal Space Program. Here's a relevant XKCD cartoon:
https://imgs.xkcd.com/comics/orbital_mechanics.png
And if you want a good book that covers most aspects of the science of spaceflight, Fundamentals of Astrodynamics is only $13.49. It's full of the actual equations behind spaceflight mechanics and it's also very readable even if you just scan over the math.
In 40k spaceships just fly wherever the plot needs then then hover over planets at different heights, going straight up and down to land/take off.
If you want to understand how orbital mechanics actually work this will teach you everything you need to know.
As for your question; what do yo mean by "target"? Real world spacecraft move in predicable orbits and it takes a lot of fuel to change orbits, so if you track someone that goes behind a planet you can tell where they will reappear.
Kinda weird comment, not sure if interpreting wrong-- but he's making a space flight simulator game, which has been a common genre for decades, and of which most implementations share similarities. Most popular in modern times is probably KSP, which I'm pretty sure Spaceflight Simulator is based off of. But yes, it is a browser space flight sim game
I would probably suggest emailing the support team and checking out the FAQ. There’s also a huge amount of info on their self-help forum, and instructions for how to save and submit your crash logs for additional assistance from support.
Sorry I don’t have an easy answer for you, it it sounds like you’re not having the same problem I was. Good luck, friend.
I love the game and still play it from time to time, but 'engineer' stuff i do not see much of. Once you have put a cockpit, gyro, powerplant and at least one thruster in each direction on your ship then you are all good to travel in space and there is not so much more. Ok atmosphere flying and ships is a bit more challenging.
I find a bit more 'engineer' stuff in the game from same developer: "Medieval Engineers" but only some.
For engineering stuff i go to KSP. :)
That said, then i totally love Space Engineers and have been playing from the very start from where there was no planets... Flying through space and explore, building large structures. Build elaborate logistics handling materials and other automation.
SE have a great community and the workshop is gold.
/just my 2c
Hello.
If I may ask, for what reason do you believe this image to be unaltered? If you are unaware, this is the logotype of TakeTwo's Kerbal Space Program 2. I added in the text "Very Special Edition", as to make fun of Bethesda Game Studios' way of re-releasing Skyrim. I also changed the '2' to a '3' to further convey this goal.
Thank you for taking the time to respond to my question.
Yeah, check out the game's website here:
https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
Everything there echos the forum post they made the other day about the game's announcement.
I can't clip it because I'm at work but it's just a video of the launch of the rocket from this preview image: https://www.kerbalspaceprogram.com/wp-content/uploads/2019/08/Improved-Onboarding.jpg?id=6155
Shows the launch pad surrounded by what looks like wetlands, and some very poorly attached boosters flopping all over the place but staying on.
> From the screenshots here https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/, and the lack of anti-aliasing, it looks like the game is running in deferred rendering. This will make it easier to mod in a bunch of visual effects, at lower cost, but I'm hoping we won't have to.
The game is in alpha right now. They could add anti-aliasing and other things sometime between now and release, so we'll have to wait and see.
https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
Looks like modding will be even better this game. And for what it's worth a lot of the things they added that use to be in mods is stuff that many felt should have been in the game already.
Don't worry with the promise of multiplayer it will be janky either way. Just in a (probably) more frustrating way unless they (more or less) go for "indirect" multiplayer. Everyone can have their own missions on the same map but you can't interact face to face.
> https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/ > Multiplayer/Modding
> The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
From the screenshots here https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/, and the lack of anti-aliasing, it looks like the game is running in deferred rendering. This will make it easier to mod in a bunch of visual effects, at lower cost, but I'm hoping we won't have to.
As per their website: >Kerbal Space Program 2 will create a whole new generation of space flight experts who will find themselves accidentally learning rocket science. New animated tutorials, improved UI, and fully revamped assembly and flight instructions allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
If you build an outpost and grow it to certain sizes and you'll be able to build facilities, up to and including their own VAB
From the KSP2 info page
>Colonies
>
>Brand new to Kerbal Space Program 2 are colonies.. These colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space and beyond.
There is a little bit of info as to what the sequel will contain on the website. https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
Better Tutorials
New Technology
Colonies
Interstellar Travel!!!!!!
Multiplayer and Modding
As a longtime fan of KSP I couldn't be more excited.
There is a little bit of info as to what the sequel will contain on the website. https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
Better Tutorials
New Technology
Colonies
Interstellar Travel!!!!!!
Multiplayer and Modding
As a longtime fan of KSP I couldn't be more excited.
I love how on the website there's so much new stuff that even multiplayer is buried halfway down the announcement page, like KSP 2 could easily have been the first one with new textures and multiplayer, but no, they go and add literally everything you could possibly want to the game.
That it does
"The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer."
https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
Improved graphics and physics, colonies, interstellar travel, and multiplayer support. It's probably easier to start from scratch rather than to keep supporting the spaghetti code and the Unity engine that KSP was built upon. I think this decision was inevitable after the Take Two buyout.
Official website here, includes some in-game (I think) images and details, possibly multiplayer?
https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
While amazing, and will definitely buy, the cinamatic trailer looks way better than the actual ingame(?) pictures on their KSP2 page;
https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/
a. I've had the game for 3 or 4 years now, and I still love it. It both is fun, challenging and you learn how real space/orbit works.
b. it is literally a space simulator. There's a solar system in the game, with multiple planets and moons and asteroids that you can visit if you build and plan accordingly. There is no real ending to the game, and there are mods to add more functionality, parts, and so on.
c. either via the Kerbal website store or Steam. It comes on sale quite a lot, but it is totally worth full price - keep an eye out on here - usually someone posts when it come on sale.
d. Scott Manley's Youtube channel has a lot of tutorials. they are for older versions of the game, but they still count. When I was thinking of buying it, I started watching his playthrough, and I learned a lot, bought it, and was able to jump in and do a lot without being as frustrated as a lot of people on this subreddit seem to be (orbital rendezvous and docking seem trivial to me, but a lot of people can't figure it out). There are other Youtubers, but Scott is probably the best for beginners. There are also in-game tutorials, but I've never used them.
Feel free to message here all you want. This subreddit is not typical of the rest of reddit - we're very friendly and helpful. My recommendation to anyone who likes space would be to buy this game.
A) I don't know about "average," but I've probably racked up hundreds or even thousands of hours. I will say that for about a year after I discovered it, it was the only computer game I played, because whenever I had time to play a computer game what I really wanted to do was design spaceships.
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B) Design a vehicle from a large collection of prefab parts, set it on the launchpad or runway, and launch it. It looks cartoony but it's a surprisingly realistic simulation of the physics of space travel, and an excellent way to learn about what "orbit" is, how you can get there, and what you can do with it.
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C) It's available via GOG and Steam, but I highly recommend just buying it directly from the developer's website.
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D) Play through the in-game tutorials, watch YouTube videos (especially the ones by Scott Manley; he's awesome), ask questions here and/or on the official forum, read realistic books and essays about space travel from the height of the Space Age in the mid-20th century (Arthur C. Clarke and Buzz Aldrin are good authors to start with).
YTA - Contact their support and work with them to recover your original account.
Supporting sites that pirate games from little indy developers is an asshole move.
^^^^AUTOMOD This is a copy of the above post. It is a record of the post as originally written, in case the post is deleted or edited.
To put this into context, several years ago I bought a legit copy of KSP from the official website. You had to make an account to do this, and your game ownership is linked to your account. A while back i stopped playing, and have gotten a new computer since then.
Recently I have been interested in starting to play again, but I have been unable to log back into my account (I dont even know with what email I made it with), and I have tried everything, but I cannot seem to get my copy back.
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WIBTA if I pirate if off some other website, even though I already payed for it and suppourted the developer?
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https://www.kerbalspaceprogram.com/
It's essentially: build a rocket, fly the rocket, there's your pile of rocket parts, there's the solar system... ready go! Look up videos on YouTube it's super fun. It's available on steam too.
Kerbal Space Program off the top of my head, but most won't sell their games themselves because it isn't easy (suddenly you have to deal with different currencies, a range of payment systems, refunds, etc). Most will list their games on systems like Steam or GOG or Itch.io, and Epic is the only one trying to say 'don't list your games elsewhere'.
You have to log in to your account here and then go to the products purchased page. There's a reset password link if you need it.
Also if you bought the game before March 20th 2013 you can get the Steam version and any expansions for free.
> Sometimes they have a motivation to be in a different orbit than would be more energy efficient, but sometimes they don't.
Yeah, most of the time it's plot convenience more than anything. I don't know if you've ever played Kerbal Space Program but if you ever want to learn more about orbital mechanics and space, definitely get it :)
The best way to describe it is that it is a space program simulator. You build spacecraft, manage your funds, fulfill missions, handle trajectories, put spacecraft in orbit, do orbital rendezvous, visit other planets, create landers, launch probes and satellites and more. When you create a spacecraft, you have to balance the amount of fuel, oxidizer, center of mass, center of pressure and center of thrust (basically, some designs work, some work part of the time and some never work at all). You WILL have accidents that can destroy the launch vehicle and/or launch pad.
It's well worth the $20 I paid to get in on the alpha. It'll be going full 1.0 in the next few days, you can get it here ($28 for the beta currently, you get free updates).
Download the demo from the website (https://www.kerbalspaceprogram.com/demo.php) and run it to see how it does with your computer. It is a very old version so expect results to be faster than the full game.
you could just try and see how the demo runs? the current game should run the same if not better than the 0.18 demo version
https://www.kerbalspaceprogram.com/demo.php
btw the demo version is 0.18.3 which is still about 2 years old. the versions linked by CorCar87 are much older than 2 years even. I wouldn't bother with them at all they are very old versions of the game
KSP is frequently on sale for as much as 50% off. They actively participate in many of Steam's seasonal and weekend sales. So you can probably bet it will be.
That being said, the best place to buy KSP is directly from the KSP store, so Squad gets most of your money. Steam takes 30%, not that they aren't great also.