Yeah, I never realized Monument Valley is an actual place. Now I wonder why the ustwo game is named that, since the game doesn't look anything like a Nevada mesa desert.
I just finished playing this game; it is insanely beautiful. A really really lovely experience. iOS and Android for a few bucks, totally worth it imo. http://www.monumentvalleygame.com/
NB I don't know these guys or work for them, but if you appreciate this sub you'll love this game.
Talking about games, one that's blown the mind of every single friend I've shown it to is Monument Valley. It costs a dollar but it's very worth it, and unfortunately it's hard to describe without giving away the surprise in the mechanics. It's a geometry puzzle game.
Yep, I don't play tons of mobile games myself, but I have access to my PC all day. If that wasn't the case I'd be happy to have stuff like Monument Valley to play, or just fun puzzle games. I do agree with /u/Dr_Celestia that the store navigation for everything is terrible though, I've only heard about good mobile games from recommendations online.
Nope, it's their opinion of their game. Do notice, they don't claim "voted" or "awarded", nor do they cite a source.
There are rules against lying in advertising. For instance, they couldn't claim "Voted Game Informer's top Android game of 2015", since that is an award they have not won.
Compare that to a game like Monument Valley, which really has won awards: Apple Game of they Year 2014, Apple Design Award 2014, IMBA Game of the Year 2014, among many others. They clearly claim the awards they've won in their description and on their website, giving dates and the source that gave the award.
Bought Monument Valley because of the rave reviews it got. The visuals are superb and the 3D optical illusion type puzzles are an interesting idea. But it falls short of the hype. There are only ten levels and the gameplay could have been tougher.
Also, I'm about to replay Commandos 2: Men of Courage and Commandos 3: Destination Berlin. Both are excellent real-time tactics games, and never seem to get old. I wish pyro would have continued making more such games instead of going to FPS route in Commandos: Strike Force.
For me, the best modern implementation of this theme has been in the game "Monument Valley." http://www.monumentvalleygame.com/
They took a lot of these concepts and worked them into a navigable, Isometric game. Very clever!
You might be interested in FEZ or Monument Valley. Both games involve the use of 3D mechanics to manipulate 2D environments to create (or simply navigate in some cases) geometric impossibilities. Be warned, though, that talking about FEZ can start arguments about game politics, so it might be something you want to keep to yourself.
Also, Monument Valley is only for mobile.
The gameplay is just like Monument Valley. Go one place, perspective changes. Hold onto something, the scene rotates so you can do something else.
This game is cool looking because they spent the time to actually do the "graphics" by hand using paper cut-outs, but I was expecting something different.
You call gaming lazy then list naps among your hobbies?
Music and video games are pretty similar in this context, in that they're both varied mediums that allow pretty much the full range of human expression and anyone who says they don't like the entire medium is probably just thinking of mass marketed sludge that wasn't designed to appeal to them. Speaking as someone who used to disdain "music" as if it were just one thing.
As for paintings, how do you feel about Escher?
I'm going to recommend a couple of puzzler games that actually cost money, and have a limited play time, but the cost is less than a nice coffee drink, and if we all spend money on things like this, maybe we get more nice things:
Lumino City (http://www.luminocitygame.com). Seriously -- take a look at the making-of video -- the process they used was astounding. It's gorgeous and a fun puzzler.
Monument Valley (http://www.monumentvalleygame.com).
The Room (http://www.fireproofgames.com), episodes 1, 2, and 3. Reminiscent of Myst.
I don't think so man, I've seen his actual design documents, and he clearly came up with this idea himself. See for yourself:
So yeah, 100% copy.
The vast majority of apps are the fremium "gem-supported" apps, absolutely. It's a cash cow for companies big and small.
But hiding the rest means hiding games like Monument Valley, which is one of the most awesome recent indie games. What good is a filter that cuts out the good indie games?
Oh hey you're right! Thanks for telling me about it. I think credit my self for being pretty artistic ;), I'm going for the "Monument Valley" feeling. Edge on the other hand looks pretty arcade
Monument Valley.
I know it's a mobile game, but it's so beautiful, and the storyline is surprisingly touching. The developers (which I think are more like artists) even sell some of the in-game scenes as artwork.
Monument Valley is one of the most beautiful games I have ever played.
It's a puzzle game inspired by MC Escher's paradoxical art and it can be very challenging at times but the story and the art behind it are absolutely awe-inspiring. Not many mobile games can take my breath away but this was one.
I started reading this and thought, "Why does that name sound so familiar - ustwo?"
They made Monument Valley, an AMAZING Escher-esque puzzle app game (also randomly featured on House of Cards).
They also made Rando, a cool app where you could send a random picture to someone random in the world and get one in return.
the 'focus' series, monument valley, and 2048 (which I'm not linking to because I don't like the developer for copying other teams, but the style is good).
To be pretty honest, I got slightly bored of Submachine because when a series carries on for that long I expect some sort of storyline, which I just wasn't getting there. I still think they're good games, but trying to fit together the various disparate pieces of lore gets a bit frustrating when they're so spaced out.
I've also played all of Dismantlement! Literally all, haha. I think you'd be a little hard pressed to find a flash puzzle game I haven't at least given a try yet - though it is nice to know that other people are into it too. That wasn't quite first person in the same way, but yeah, those are fun.
Also re: your other comment, Kairo's more atmospheric than a puzzler, and while it is good, it's something to just sort of take your time with. Since you did mention Flash games though, I can rec a lot of things that are along the same lines - one of the recent ones that I've been enjoying a lot just for how neat it is would be Monument Valley, which, while I know it doesn't look it at all, I would actually consider to be in the same genre as Dismantlement / The Room (you poke at things to solve puzzles, basically). Beautiful little game that can be played in bite sized chunks, and I would highly recommend checking it out if you haven't.
I hadn't heard of Ida's Red Adventure, or any other levels past the Forgotten Shores expansion, so I googled it. I think you mean Ida's Red Dream and it looks like that's an iOS exclusive as part of Apple's AIDS fundraiser.
Glad they're raising money and all but I'd gladly buy it over here on Android...