If you look at https://quake.bethesda.net/en/champions, you can see that different champions have different speed caps. There's also a white bar and a red bar, so I'm not sure what they're supposed to represent, but I would guess that the white bar is ground speed and the red bar is air speed?
Because of this, I feel like the speed caps are pretty easily tweaked, and there should be a spread that makes both new players and old players happy. I'd expect a lower speed cap character to be good for a new player, and a higher speed cap character to be better for an advanced player.
EDIT: According to this discussion, the graphs on the site are not actually accurate, but my main point is that different characters have different speed caps, and they can be adjusted.
Choose one.
• Active
• Arena FPS
Jokes aside, your best bets would be the new Unreal Tournament (free by the way) or Quake Live (less free)
UT is gaining steam and comes out with a new build about every 2 weeks. More maps are being polished up and the player base is on the rise. If you're looking for a duel you can normally find one, or find someone willing to drop out of a game for a one.
QL is still as it was. You can more or less always find a game.
I guess I can see where you're coming from but regarding the sellfy listing I'm not selling the game mechanics. It's a UE4 blueprint movement framework implementing those mechanics. The value proposition is in the format and package that it is in, and the support you get in understanding and utilizing (or modifying) it for your project, not necessarily the inherent mechanics themselves.
Here's an example of other assets you see on marketplaces: https://www.unrealengine.com/content-cat/assets/blueprints
So you'll see marketplace items for ledge climbing, wallrunning/walljumping and all sorts of basic game mechanics (i.e. implementing teamchat, dedicated server lists etc) that 'noone' owns. Individual developers can determine how much their own time is worth to implement such things themselves and whether it makes sense for them. If you decide it will save you some time and decide to buy you get full rights to do with it what you wish (other than resell the specific package I suppose). Or you are perfectly free to spend x amount of hours to create it yourself, it's all up to the person and how much they value that tradeoff.
I've already seen some pretty varied projects take it up so far, and many will only be interested in specific parts. People are pretty creative and are always coming up with interesting takes.
We are really excited to be working with Stainless Games, and personally, as a lover of Arena shooters, it's an amazing title to work on.
All those interested in joining in can sign up here:
https://www.greenmangaming.com/shockrods-beta-signup
We are also giving out 50% discount vouchers for ShockRods for all those who take part in the Beta!
For your information, it is already abandonware due to closure of authentication server and you can download and play online for free;
https://discordapp.com/invite/tX7Buk9
TAW EU Vanilla server is near full every evening.
Also there is a race cup going on with a prizepool of 100 euros that just started. Not a great time to spec though because everyone is on the cup server where spectating is disabled xD
More info here :
It's Cube 2: Sauerbraten, which is a free/open source first person shooter (and can be considered an arena FPS, depending on the point of view).
It doesn't use an id Tech engine, instead, it uses a custom engine written from scratch (which allows for many things, like real-time cooperative map editing).
looks awesome. warms my heart there are other small fps communities still kindling the flame.
good timing too as it looks like you can get republic commando and some other sw games from the humble bundle https://www.humblebundle.com/
Open beta is currently free, but it seems like the plan is to go with a one-time fee like Reflex.
EDIT: The old link seems to automatically redirect to the game's new website, and everything there are linking to their Steam store/community pages. I updated the link above with an archive link.
So in CS:GO there's 23M unique monthly players (sidebar), so it's a 20x multiplier not 100x. Maybe that's because CS:GO is so popular that it's most people's 'main' and the multipliers are higher for less popular titles. Maybe the rule of thumb should be more like daily being 5x peak and monthly being 5x. I dunno. Another commenter pointed out that AOE went from 13k peak concurrent to 1M monthly, so they did have a 100x multiplier.
But 1k daily peak would be 20k monthly in QC, using the CS:GO multiplier. And that'd be 2.5k monthly in Diabotical.
hmm maybe you misunderstood me. Anyway here are the official forums where there are more people that know the engine and how things work https://www.warsow.net/forum
Here's a link to the IRC channel where you can also ask if you want: https://kiwiirc.com/client/irc.quakenet.org/#warsow
haha you can download it here http://sauerbraten.org/
try sauerbraten2 for some good (but shallow :P) singleplayer shooting. apart from the several campaigns you can also play any map, with monsters in the map, which i find a very fun feature :)
edit: add URL: http://sauerbraten.org/
Hi, I've been working on an arena FPS project in Unity for a few months now. The physics are based off Quake and I thought a wave based arena shooter would make a good fit while I figure out how to expand it into a more fleshed out game.
​
It's currently on Windows and free to download from Itch.io. I hope you enjoy the game and please do let me know what you think afterwards!
Thanks!
And if you still remember, he said he wants to make a PC exclussuve arena fps.
"Well, I mean, first-person shooter. It's in my DNA. It's one of those things that, a lot of these kids playing Call of Duty, I don't think they know what a proper arena shooter is if it hit them across the fucking head."
Well, since I am not a webdeveloper.I used Wordpress and Siteorigins widgetbundle. Which let me present a page with some ease. I can understand that this is a frustration for you, but it was important for me that I didn't spend too much time producing a website instead of working on the game. But if you want something a bit leaner to peruse though I would recommend the trello page linked in the menu. https://trello.com/b/Fj9irxif/doombringer
I hope this helps.
Well you shouldn't have such strong opinion on things, specially for something that can be considered artistic or hobbyist. If you look through the reviews of this game (of people who have actually tried it), you will see how positive it is. Hopefully that will make you less "baffled". https://www.moddb.com/mods/cubeconflict
Sorry to say, being so opinionated and dissing something else's work, calling it horrible.... just makes you look immature.
I actually managed to play it, download here: https://www.moddb.com/mods/cubeconflict
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The menu is in french which is a bit difficult to get around, but I managed to start a game with bots and it was instantly fun. It was amazing for such a free, light-weight game. The weapons feel good, the items (health/armour) are funny and map design is unique. I loved it.
It will be up on steam early access later next month. Give or take a couple weeks. I have some things I need to iron out.
Here is a link to my blog that focuses on all updates for the game. https://steemit.com/created/revulsion
Yea I'd be down for that, there's a thing called Spartan companies. I have one set up with my buddies already. So if some guys wanna join here it is https://www.halowaypoint.com/en-us/spartan-companies/the%20bull%20frogs
ALSO, Wolfenstein: Enemy Territory is still sort of active.
https://www.gametracker.com/server_info/178.63.72.133:27960/
It's idtech3 so it will be familiar to a lot of people on this sub. On that particular server you can move almost as fast as in Q3A. A lot of arena shooter players will like that every gun in ET is lightning gun. Weapon spread is comically low your thompson and mp40 are basically lasers.
Most popular game mode is basically assault from Unreal tournament. Gotta complete complex objectives in or out of order. Blow up the dam, escort a tank, steal some shit and bring it somewhere.
Sorry for being condescending, but '5 players' is a terrible generalization on your part too. If it's not sarcasm then it's lazy research.
Reflex isn't doing too great I'll give you that, but Reflex hardly reflects the state of aFPS lol, especially when it's being bested by dormant 20 year old games like UT99.
>Maybe no developer will ever want to put in the money for a game to try attaining an audience of more than five or offer post-game support, but if you're fine playing one game that won't get updates with 5 people, then I suppose you won't care.
Any open source game on the list is pretty much collaboration of the community itself, with players taking things to their own hands rather than waiting for someone else to provide. Take Xonotic for example, that still pings up to 300-500 unique and around 30-50 concurrent peak players, with content and features popping much faster than any commercial game. And it's been hanging there consistently since at least 2010. Sure, that's not much and there may not be full games available every day - but every active day pays the inconvenience off tenfold. I know I'm not special in that I'm getting my fair share of duels, ctf, tdm and ffa in the aFPS that I like no problem.
Public Trello showing all tasks.
https://trello.com/b/ijQ8ETFH/project-stray
Download the game here:
https://www.dropbox.com/s/fp2wraabz7a8gk8/ProjectStray_3_13_2015.rar?dl=0
All feedback welcome!
If you live in Asia it'll be rough to find any AFPS play. That's the least popular part of the world for them. I know there are some Japanese players and of course AU/NZ but most of the AFPS players are in EU these days. You could also try https://zandronum.com/ (Doom 2).
You can hate all you want on the development. Technically they are at Urban Terror 4.2 and working on Urban Terror HD in the Unreal 4 engine (Frozen Sand, TTimo did work for them).
But, at least they've still got an active player base and league: http://urban-zone.org Official website: http://www.urbanterror.info/groups/list/leagues/ /me out.
ya guys! should be a great time with Leshaka streaming the action! come check it out :D
user490584 wrote: livesow.net cuPPP
Chat: #livesow on quakenet Maps: acidwdm2 wdm2 wdm12 wdm15 wdm17 Time: 18:00 CEST | 12:00 EST Date: 30 October 2016 Sign: Link !
one of the most popular sauerbraten servers does that i think ... they call the mode 'zombie outbreak' or something like that. it's fun. at the beginning there is only one zombie (a bot). who dies to him will join his team and only have rockets then. check http://sauerbraten.org/ it's free and open source
I noticed you hadn't included Xonotic in this list, it's a great f2p arena shooter influenced by unreal and quake games and is still in development as far as I know. Here's a link if you'd like to check them out: http://www.xonotic.org/
Thank you! I find them very satisfying. shotgoning creatures and kicking them around is a lot of fun :) Like at the beginning of this video:
https://odysee.com/@PSYMETRY:e/psymetry-trippy_fps_game-gameplay_video-Shotgun_Showcase:f
If I can figure out the crowd funding stuff and get some backing somehow to be able to add a coop mode, I have a feeling this will lead to awesome combos :)
At the moment I am mostly focusing on the look of things. The behavior is basically the same on all of them right now. like all grenades are the same except with different visual effect. Green one I want to leave a poison cloud of some sort, blue I want to have some kind of chain lightning effect, red maybe some burning area effect on nearby enemies. There are different colored versions of the guns now but I think I'll eventually make it different fire modes on the same gun. Same with democratic guns, it's just a different color / effect for now. I'll probably have some resistance on some monsters so some projectiles will be more effective than others on them. I haven't done any balancing yet. I'm still working on making everything work.
Right now I'm working on shotgunner AI
https://odysee.com/@PSYMETRY:e/PSYMETRY_Shotgunner-AI_WIP:c
Legendary shotguns fire 3 times more pellets than regular and do more damage and ricochets are red.
Razer makes something like that that has keys for switching weapons as well. Here its kinda expensive but if the stick position is comfortable enough it could be good
It's a widescreen. I bought it for graphic design and gaming. I've been very happy with it. It has out performed my previous 27" Samsung in just about every way. I bought the Samsung expecting good color and deep blacks, and it was mostly disappointing in that regard.
The width has been fantastic for Sim Racing and great for FPS too... though, the extra resolution is going to make me need to upgrade my graphics card.
Did you think I had it mounted vertical because I listed the short side first?
It is actually, 2560x1080.
This...
http://www.amazon.com/LG-Electronics-34UM67-34-Inch-LED-lit/dp/B00VBNQJSM
if you have a GC remote, the barrier to entry is about 15$: http://www.amazon.com/Mayflash-GameCube-Controller-Adapter-Port/dp/B00RSXRLUE/ref=sr_1_2?ie=UTF8&qid=1446916889&sr=8-2&keywords=mayflash+wii+u
Was worth a shot, but it seems to be the same volume when I use the "listen to this device" checkbox and toggle between 16bit and 24bit 48khz.
As for sound drivers, my Windows Device Manager indicates that the drivers I have installed are indeed for the sound card I have (ASUS Xonar DG Audio Device).
Someone recommended using an external USB sound card like this, which I might take a look at. Such an annoying problem...