There's been games like Minecraft for several years before I even started the game, the most impressive one probably being Sauerbraten. If we helped make the genre more popular, that's wonderful! It's fun to be able to play around with the actual level.
I'm very impressed with Proteus, which isn't really a game at all, but nails immersion perfectly with very few resources. Vlambeer are doing wonderful things to distilling gameplay. DayZ does wonderful things to immersion.
My vote's for Cube 2: Sauerbraten.
Available for Mac, Windows, and Linux, Sauerbraten is a free, online multiplayer shooter. Yes, it would be another FPS, but I am confident that people will enjoy it.
I play an open source "twitch FPS" that is a bit Quake-inspired. (It's called Sauerbraten if anyone wants to try it.) I'm pretty good at it, but I couldn't do shit with a console controller. WASD/mouse feels like an extension of my body. Scrolling around with analog sticks seems incredibly awkward.
The game/engine which this is a fork of deserves a mention: Cube 2: Sauerbraten. I've played this game for many years, and I especially like the map editing mode. If you want to try it out, I'd get the latest version from the aforementioned link, as some of the package repositories (e.g. canonical) have an older version of the game, and so you see less servers.
Isnt this a heavy modification to the cube 2 engine?
Looks much nicer. I remember playing the old game under my former ubuntu installation (using debian atm). Its was fun so I have to give this one a try!
Give Sauerbraten a try. It's an open source FPS with plenty of game modes, which are crazy on large servers. Instagib, teamplay, insta team, FFA, CTF, insta-CTF, regen capture, protect-the-flag, insta protect-the-flag...
Oh, and it even has a clone of the map in OP's screenshot.
<em>Cube 2: Sauerbraten</em> – Very simple FPS.
Tetris – Incredibly addicting fun . . . I doubt anyone reading this hasn't played it.
Words with Friends – Same deal.
Team Fortress 2 – I know skaray said no microtransactions, but they aren't required and "you can play the game 100% for free", without ever paying a cent. Great fun and incredibly addicting, even in offline mode.
The problem you are trying to solve is density.
For example,
If you entire game is visible on 1 screen (say a card game)
If you game requires scrolling ...
The type of game will skew the amount of density you want.
Usually you want a balance of medium density. Why?
As far as modeling your level,
It may be worthwhile to use a quick level prototyping, such as Cube 2, Portal's Editor, or some editor that you can quickly lay out pre-fabs, move objects around, etc.
Also keep in mind that physics will effect your level design. For example, if you change the player's jump height, that will probably force you to revisit the level since players will now be able to get to places they probably shouldn't be able to, or not be able to climb where they are supposed to.
Hope this helps!
You might be interested in studying if not using, enet, a zlib licensed networking library for multiplayer games. It's used successfully in Cube and Sauerbraten.
Sauerbraten. I'm a FPS enthusiast who has started with Wolfenstein 3D and played every subgenre under the sun, but this free, not-widely-known game is where I have spent the most hours. It's a fast arena shooter with an incredibly fun insta-ctf mode. It's not populated like commercial games, but you will always find a insta-ctf server with 20-30 people on it.
Once I played it for whole days, joined clans, participated in competition etc. Nowadays I just fire it up for a match or two when I want to unwind, and it is just as fun and satisfying.
Another very nice game I've just discovered and no one seems to know is Showtime 2073. It's a FPS where you must run in labyrinths collecting pills (like pacman) with robots running after you and trying to beat the shit out of you.
It's in its infancy, but the developer is super nice and responsive, and is trying to implement all the community suggestions (a big update is due soon).
There's an open source Quake clone called Sauerbraten, which I used to play. Using ASM.js, Mozilla ported it to JavaScript. Be amazed.
Ever heard of Cube 2: Sauerbraten? http://sauerbraten.org/
It's an old school arena shooter/game engine with built in in-game map editing. You can even do it coop with other people. It's sort of on a grid voxel-based editing like Minecraft, but it has much better tools so you don't have to work block by block and it does allow you to create more complex geometry.
Saurbraten is and will always be one of my favorite games of all time. It's a Quake-style shooter, without being an uninspired clone.
Instagib requires some insane-ass skill. Best gamemode of all time.
Fo moneh:
Deus Ex - one of my favourite games of all time. UE1 game, I believe the minimum specs call for a Pentium 2. You'll be fine.
Halo: CE - ignore the haters, the first one of the series is amazing. Runs on anything easily.
Portal - it should run, maybe even the sequel, I've tested them before on my laptop's integrated graphics
Freelancer - Not an FPS but seriously... an extremely under appreciated gem, another one of my favourite game of all time. Plays out like a movie, fantastic plot/pacing, streamlined gameplay with depth if you choose to seek it out. It looks gorgeous too, and I used to play it maxed out on my Pentium 3 with a GeForce 2 MX.
Free:
Shit I was about to link to AssaultCube and didn't even read your text. Sauerbraten is more Quake in gameplay - a sequel to Cube, which was the engine upon which AssaultCube is built. Both AC and Sauer are awesome. They'll all run on virtually anything too.
I used to play Sauerbraten a lot, and one of the great things about that game, was that it had a setting that allowed anyone to record the game data, and then play it back afterward. This allowed to you watch the entire game over again from any player's perspective, or just move the camera freely around the game.
I feel like a similar feature would have been useful in this situation.
I've also thought it would be interesting for PUBG to have a killcam, kind of like in Battlefield, where once you're killed, you briefly see the player who shot you. I've seen so many situations where you're suddenly shot and killed out of nowhere, and you're left thinking, "where the hell did that come from?"
Try Sauerbraten, aka Cube 2. It's an open source, free FPS in the style of Quake, and it is the fastest paced FPS I've ever played. Current versions are multiplayer only, but some older versions of it have great singleplayer maps too.
Most of id Software's games (Doom, Quake, Wolfenstein, etc...) are open source. But to be fair, they were open sourced after they had become last gen's tech. As far as open source from the get-go, there is Cube and Cube 2. Interestingly enough, the Cube engine allowed you to build block-based worlds since early 2000's, predating Dwarf Fortress and Minecraft.
You could probably argue whether this game should be included under your definition (i.e. new and created by a company), but I think Sauerbraten deserves at least a mention when it comes to the topic of Quake-like games.
Windows, Mac, Linux
Free
It's a twitch shooter like Unreal Tournament. There are several game modes, instagib being the most popular.
Nomination submitted by /u/SL61. To change it, please send a request via modmail. Thanks!
I have been so frustrated by this it made me rage quit the game several times.
I literally asked a couple of modders to add some shapes, and they delivered, but still amount of shapes needed in single freaking cube is mind boggling, as you said. Some want even 4x4x4 shapes, so... yeah.
In this regard, Sauerbraten )sadly, dead game) has absolutely brillant scultping engine - it allows any cube size that's power of 2 of smallest cube, and on top of that, you can shape cubes by moving any corner vertex along any edge, if I remember correctly, in several discrete steps (I can't remember if there were set in stone, like 4, of any increment in the smallest cube size). I remember people crafting absolute architectural marvels (game didn't had moving grids).
If KSH only had balls to implement procedural armor blocks, it would change building in this game forever...
Pretty much any game based on the CUBE engine, be it assualt Cube or Sauerbraten.
Ace of spades classic is great. Fuck Jadex for fucking up this game.
I love games that no one else seems to have heard of. or that nobody seems to care about anymore. Namely Sauerbraten and Fortress Forever.
Every other game? Hahaha! Good one.
Maybe every COD-like game is like that, but TF2 is more of a Quake-like shooter. Fast movement, plenty of health and ammo, rocket jumping? It's a Quake-like.
I used to play Sauerbraten, which is a Quake-like FPS. I knew that game pretty well, so when I started playing TF2, I had no problem picking it up. I was playing competently in very short order.
Open source games used to be really popular back in the day when having Linux on desktop was starting to become viable and nvidia released first fully functional drivers. I remember seeing many, many open source games coming out back then. Starting from simple games like LBreakout2 or SuperTux, to more complex ones like The Battle For Wesnoth or 3D games like Kiki the Nanobot, Cube, Sauerbraten, etc. Granted, most of those games developed their own engine to run.
Most of the developers into open source games used to be young people with solid programming skills who wanted to try out what can they make. I released a bunch of open source games back in 1999-2006 period when I was fresh out of university. Getting a commercial project out seemed like a complex task involving publishers and who knows what. If you just wanted to make something simple and release it, you would do open source.
These days, people just make a Unity game and publish it directly on Steam or itch. I think it's a combination of low skill threshold with easy publishing access that made people no longer care about open source. The point of open source was showing off your skill but also finding people to help your project get bigger. Today the skill threshold is so low, everyone can try to make a game on their own and there's less need for cooperation. Just to be clear, I wrote "a game" not "a good game".
> They don’t let you rip their assets and engine and stuff but for other types of open source software, this works?
Erm, who lets you rip anything in other software? Can you give some examples? AFAIK, most open source is based in publicly available open standards or documentation. There are some examples of clean-room reverse engineering of protocols and file formats, but I don't know of any open source project taking files from commercial projects without permission.
It's a post Doom game, but does some things different. I really like the single player story, but I've never had the chance to play it at a LAN.
There's also Xonotic, a open source area FPS.
Cube 2: Sauerbraten, an older open source FPS.
Halo: Online, the hacked version of Halo 3 for Windows. I'll pm you the torrent. It's actually what lit a fire under MS's ass for MCC for PC.
I don't know how well it will run on your machine, but have you tried Cube 2: Sauerbraten ?
Package name (at least on my system) is just
sauerbraten
But there's also the website: http://sauerbraten.org/
It's not super graphics intensive, maybe try it out.
I can't say how active the community is either, but you could play single player, find a good server, or host a server for you and your friends etc.
It's Cube 2: Sauerbraten, which is a free/open source first person shooter (and can be considered an arena FPS, depending on the point of view).
It doesn't use an id Tech engine, instead, it uses a custom engine written from scratch (which allows for many things, like real-time cooperative map editing).
I suggest prototyping this in Cube 2.
What do dinosaurs and space have to do with each other? You might have something awesome depending on how you answer this question.
My answer:
The troodon dinosaurs, smart bird-like creatures, escaped extinction through their own technology. They mastered quantum technology and microscopically have hidden a colony on the dark side of the moon. They attack when we return in the next NASA missions which threaten their new home. Sequels for the Mars and asteroid missions (keeping the invading humans from expanding into their own colonies).
To include the other dinosaurs, remember the Mesozoic Era was when the troodons were alive. If they have preserves of any kind, it would be in this realm - making it easy to go full on Jurassic Park on the moon.
Cube 2: Sauerbraten. http://sauerbraten.org/ Its an open source FPS. You must download the client, but there is no sign up involved. Pick a nickname, and you're good to go.
You move very fast in this game, be warned. Also the game is based on a map editor that is very good. It's quite fun. I highly recommend it.
Good suggestions here already. I'll add one more: Cube/Sauerbraten. It's a first person shooter game but it has a built-in editor and a scripting language so if you would like to approach from a modding angle rather than building from ground up, this might be worth a look.
Try Cube 2: Sauerbraten. It has Quake-like MP gameplay with a unique engine that allows for custom level building.
Several gametypes including FFA, team deathmatch, CTF, and others. It has Quake-style gibs and blood, but I believe you can turn that off.
It runs on Windows, Linux, and OS X, it's completely free, and it gets a new release every couple years or so.
http://sauerbraten.org/
Sauerbraten is a free open-source 3D fps engine which is built for arena shooters, but it handles maps of any size with no limits. It has in-game map editor (which you can use in multiplayer on coop edit servers), has builtin bot players, supports multiplayer, handles some easy-to-export model formats, has its own scripting system, and basicaly you can do anything with its source code.
Really worth checking out! http://sauerbraten.org/
As a dev, go download this cube 2 game. Its free.
This game is the reason I'm so excited for your Reflex. It is quick, great fun, and a true test of skill.
Basically, if cube 2 was more widely popular and on steam and such, people would be perfectly happy with that. It really is a shitload of fun.
Just play it for a bit.
Getting games over torrents can install malware on your machine.
If you want free legal games with almost no malware, then see Macupdate.com
Remember that Apple has by default restricted you from installing software outside of their control, you will need to right click or option click and choose Run to bypass the Gatekeeper. (or turn it off in System Preferences). Once done it will remember that you trust the developer.
Make sure to read the comments at Macupdate.com before installing, and check the OS X version compatibility.
Be careful not to install "extras" like adware, helpers and so forth. Some Mac software download places are doing that now. Far as I know not Macupdate.com
Two free 3D games for OS X.
Nexuiz Classic
http://www.alientrap.org/games/nexuiz
Cube 2 Sauerbraten
AC, in many ways, is the number one FPS available today.
For a faster paced, cartoony, free, multi-platform FPS try sauerbraten.org .
These two both use gun recoil for speed/height boosts, which adds a whole new dimension to possible moves in the game.
AC has a maze side to it called GEMA, the maps are 3d mazes which each player solves to get to the flags at the end.
Sauerbraten is interesting because of its unique Minecraft-esque map format.
Also all the Quake-likes (Quake 1/2/3, Enemy Territory, RTCW) and all the offspins it spawned (OpenArena, ioquake, Xreal, Darkplaces, Qfusion/Warsow, ...) might be of interest because they are so commonly found and are all somewhat similar structured.
This. Fucking. Game. http://sauerbraten.org/ Amazing FPS, i ran this on a computer that was struggling to keep up with XP and it got 30+ all the time. Instagib is awesome and exciting, and you can get into the coopedit scene and make awesome maps from scratch. If you do good enough it might even be good enough to be included in the next release! Trailer: http://youtu.be/EsTkLZhMI0I
EDIT: Assuming Sauerbraten's focus time is played tonight, this nomination should no longer be considered a valid nomination. I'd be happy to nominate it again in a few weeks, but let's have a fresh set of games for the upcoming week.
My vote's for Cube 2: Sauerbraten.
Available for Mac, Windows, and Linux, Sauerbraten is a free, online multiplayer shooter. Sauerbraten is fast moving and easy to play. I just picked it up last week after not playing it for months and could get right into it again. Even if you fail hard at FPS games, the element of speed allows you to run up, take the flag, and score without ever firing a shot (although you might get killed a couple of times :P).
Yes, this was nominated last week. And yes, I know I'm not supposed to re-nominate primary games, but we never actually played it during a focus time. It received plenty of support during last week's vote and I think it should receive another chance.
In the veins of this, how about Cube 2: Sauerbraten
It's a Quake inspired fps...but it's not like all those other Quake ripoffs. Sauerbraten is fast and played on much larger maps. Some of the maps are just absolutely breathtaking to fight in. I used to waster hours and hours on end playing it a few years back.
Just checked. Yeah, I've got probably 800 hours on my pc version of UT. (Only 100 in tf2.) Funny thing is, there are so many that would top me in hours in Unreal. I played for serious business. Full on, serious clan, scrimmages, 2 matches a week. Hell, I'm still friends with people from back then. People I've never met, facebooked. I've never found a mainstream game like it. I'm really not interested in games that have a year or less shelf life.
However, I have found opensource games like Cube 2, Urban Terror and Assault Cube. You should check them out.
If you want something completely free, sauerbraten has a few "story" type single player campaigns. They're not huge on plot or something, and the range of actual types of enemy is currently limited/placeholdery and odd (though I like the little git spiders) and they're very dumb, but they are sometimes spammed at you in almost doom I/II like numbers.
http://www.youtube.com/watch?v=r6sM4o8j2us
A neat thing about sauerbraten is its (relatively) easy to use integrated in-game level editor.
http://www.youtube.com/watch?v=S8e96rE0ae8
You can edit the level map in the middle of a game, it's all dynamic.
I remember when sauerbraten added bump mapping. It's like stepping forward ten years in graphics quality, with no added GPU overhead on any modern GPU where the shaders are just sitting idle while playing a non-shaded game.
Sauerbraten. It's a Quake-like FPS with a subdividable multiplayer level editor based on cubes...basically Minecraft before Minecraft.
There's also Freeciv, which I haven't played, but is basically a Civilization clone.
haha you can download it here http://sauerbraten.org/
There's also one I play frequently called red Eclipse and also sauerbraten. Warsow used to be really popular but I haven't played it in a minute.
Cube 2: Sauerbraten, quake-style arena shooter with decent player count.
Urban Terror, standalone shooter based off of a modified Quake III Arena engine. Features minor parkour elements such as wall jumps and slides.
Sauerbraten (a.k.a Cube 2: Sauerbraten) still has a small fanbase active online despite the game not getting an update since 2013. The website still has it downloadable for free.
> ...And some ScummVM with old LucasArts games (but they are not free...)
Some non-LucasArts ScummVM-compatible games were re-released as freeware. See https://www.scummvm.org/games
You will likely find some of these in your repos, I particularly recommend Beneath a Steel Sky and Flight of the Amazon Queen.
Also for another arena shooter, there is Cube 2: Sauerbraten.
Yeah, it would be nice to have an octree map editor (like Cube 2: Sauerbraten's map editing) with all of the fanciness/extra features that entails. Octree could likely be a step above CSG alone (LoD seems like an inherent benefit of using octrees).
/u/MinRaws
Although there probably quite a few directions implementation could be taken in (octree worlds vs octree models only would be one). I personally think it'd be cool to add NURBS functionality to your octree tech, that way you could get smoother arches and generally smoother geometry (especially cylinders, cones, and spheres... or anything involving booleans of them) with less subdivision (and thus less needed data).
Everquest Landmark. Really what could I do if I got my greedy little hands on it.
One thing to not is you can drive your data cost down by using repeatable elements similar to a tileset and maybe adding filters that randomized the geometry and materials on top. Things like smoothing and roughing of surfaces could have been done purely though filters. With this concepts Everquest Landmark could have overcome the claims systems easily and even make full player cities with it which is the main achievement to strive for to all voxel engines.
Voxel farm is the engine behind Landamark but of course you would have to do the server infrastructure and procedural generation yourself.
http://www.voxelfarm.com/index.html
Other interesting engine is Octree based like Cube 2:Sauerbraten, octree's have more basic geometry and things like mining would be really tricky, and Cube 2 can't really be used. There was an old project based on Cube 2 called Octaforge that removed some limitations, but you really are better of from scratch.
You could also check out how Empyrion implements things.
try sauerbraten2 for some good (but shallow :P) singleplayer shooting. apart from the several campaigns you can also play any map, with monsters in the map, which i find a very fun feature :)
edit: add URL: http://sauerbraten.org/
yes i have quake live and i think it's good, but the steam dependency makes me not play it. Well maybe because i don't really have internet these days that allows me to play online :) i much prefer QW/Warsow though... oh and i also really like the free http://sauerbraten.org because of the fluid engine. You can also check out http://reflexfps.net/ which is a spiritual sucessor of CPMA (which was q3 in hardcore) i don't have it (steam) but i hear it's really amazing!
This is why I'm a big advocate of GPL gaming. There's a really, really nice Quake clone called Sauerbraten with a nifty cube-based level editor. It just needs more players. There's a sizable community, but not so large as Quake.
Anyone who doesn't have $15 to spend but still wants to be sad about a great game ruined by the lack of a big players' base can do so for free with red eclipse or sauerbraten
You should give Battle for Wesnoth a try. It's a free, strategy, turn based, RPG. I quite like it. If you're into FPS, you should also give Cube 2: Sauerbraten a try. It's also free.
Paying a subscription for a game that used to work perfectly fine with community-hosted servers. Yeah, nice.
I think I'll stick to Cube 2: Sauerbraten. It's more like Quake than this is going to turn out to be.
This: http://sauerbraten.org/
It was minecraft with guns before minecraft. Pretty much an editable world that's also a Doom like FPS. There is also an online game mode called Insta-GIB where everyone runs around with sniper rifles and 1 health shooting each other while running all over the place. Easily in my top 5 shooters I've ever played
Free FPS Games (Linux/Win/Mac) : Cube 2: Sauerbraten and Red Eclipse
Also Linux Game Database (mainly for linux, but probably for other OSes too)
Cube 2: Sauerbraten is a very simple FPS. Simple here means that you can't crouch. It's open-source and has a built in map editor that works extremely well. You can make some awesome stuff.
Saurbraten is one degree above Minecraft in what you can do with it.
Although its a bit more limited in that you can't make infinite worlds. And don't expect to be able to export the levels to another engine(although I heard it might be possible).
Sure, you can pick it up over here. When you start it up, tap the tilde (`/~) key to open the console and type in "/maxtexsize 1" to set the textures. Then, restart the game to make the interface legible again and enjoy your game!
edit: It is also recommendable to turn off shaders and FSAA alongside boosting the brightness of player models to help gameplay run smoother. Nothing is less fun than playing against opponents you can barely see!
As platipress already mentioned, check out Cube 2: Sauerbraten :) Here's a screenshot I made of the cube 2 version of this map!
Sauerbraten has a really fun to use and easy editor, which is multiplayer of all things. A little cubey, though. And although it has an easy exporter (/writeobj) that doesn't seem to save the textures. Still, it's fun, and open source, so it might have uses for you.
The Descent series is I suppose ancient, but they're great games and usually considered in the FPS genre (though you have more freedom of movement than typical). When Descent 3 came out, most non-absurdly-expensive PCs struggled with it, but now a modern system can easily run it at full speed and detail.
I find modern slow-moving glitzy high-budget FPSes kind of boring, so I do like (free) sauerbraten's fast and unrealistic doom-alike feel, and its built-in level editor is fun to mess with even if I'm useless at it.
Not quite as high an enemy count, but sauerbraten (free download linux/mac/windows) has both single player campaigns and a fun mode called "DMSP" that (on difficulty level 10) throws 100 assorted dumb enemies at you. It's got a bit more of a fast doom-like feel than most modern FPSes. Probably regret this, but video of me playing through a L10 DMSP (not especially well).
Wow, no mention of Sauerbraten so far? It's a fun first person shooter, that you can play online (multiplayer) as well as offline (singleplayer.)
If you like Minecraft, it's written in java, so it'll work under Linux.
Well, I mean, during octree-based level map editing, you're still doing 3D modelling and you do still need to carefully think about textures and lining them up etc. for particularly pretty results (though the engine has a fairly large set of matching textures included). But the barrier to entry is very low for map editing (not so low that you'll get away without a bit of reading of the fine manual, though).
For player/monster design, well, that's not octree based, if you want your own models, you would need to use some more conventional modeller for that to produce skinned, animated models in one of the supported formats. There is a relatively large number of editors capable of such things, and people have their preferences. There is a bundled set of (demonic) stock models. And of course, you might find other people have already made suitable models and made them available.
Anyway, you won't get better at it without practice. Grab sauerbraten, start playing, hit Ctrl-E, delete the very ground from under an enemy. Giggle. Check out Red Eclipse for another game / total conversion made with the same underlying engine.
Well, you might try Cube 2: Sauerbraten for something playable and relatively easy to edit. See quadropolis for various maps and mods. There are various tutorials on youtube.
setting the display to 144 hurts nothing, well the display may use more electricity but that is it, you are probably not gonna get over 60fps with a 1050 ti, you will probably not notice a difference in that game, but you can play sauerbraten and you will see the difference
Online player numbers are always fluctuating, but the Sauerbraten community is quite active on Discord, and there are tournaments almost every month (visit sauerworld.org).
Also, make sure you're playing on the latest currently version "2020 edition", released in December 2020 (sauerbraten.org). The protocol is different, so the same servers and players will not show up between different versions.
Real talk, if anyone remembers a free FPS called Sauerbraten (Holy shit it updated last year) from 5-7 years ago, I was good at that game using the trackpad on my mom's old Mac laptop in highschool.
It's doable on track-pads that you can click anywhere on, not ones that you have to hit buttons to click. Also got good at the original Modern Warfare once they started selling it on the App Store. Just bind ADS to control and go to town.
Counter-Strike Source, Star Wars Battlefront 2004, Sauerbraten, (http://sauerbraten.org), Unreal Tournament 2004, Half-Life games, Fallout 3, original Far Cry, Flatout 2, Xpand Rally, Trackmania Nations Forever
I will always recommend Star Wars Battlefront 2004, in terms of other games, GTA San Andreas, Half-Life games, Unreal Tournament, Flatout 2, Xpand Rally, and Sauerbraten (http://sauerbraten.org/)
You can do such things only in singleplayer mode.
For commands you can check this link http://sauerbraten.org/docs/game.html#singleplayer_modes
Possibly a counter example, Cube 2: Sauerbraten is excellent and while it’s certainly aged quite a bit I thought the graphics were pretty great when I first played it over 10 years ago.
Lots of people are recommending F2P games that annoy players with grinding and other nonsense, but there are still plenty of free classic multiplayer shooters that run on any machine and are a ton of fun:
Wolfenstein: Enemy Territory is the multiplayer portion of a canceled Return to Castle Wolfenstein expansion, released for free. 17 years old and still a ton of fun. Looks a whole lot better than Fortnite at minimum too, has no building nonsense and seriously excellent map design.
Cube 2: Sauerbraten is a classic open source shooter in the style of Quake 3. Movement feels absolutely brilliant, it's fast and frantic, there's a ton of content and people are still playing it to this day. Not the prettiest game in the world, but once more, hardware requirements are low.
Battlefield 2 and 2142 have long since abandoned by EA and Dice, but there are fans who are keeping these games alive. They are operating in a bit of a legal gray area however, so I can not link to these games here, but with their new launchers, you can play these outstanding multiplayer shooters after a quick download. Search for these games with the term "Revive" and "Reclamation" respectively and you'll find everything you need.
And if you need a palette cleanser after a few hours of fragging, install the also entirely free Trackmania Nations and race against each other on imaginative courses - or quickly build tracks to torment your friends with.
Yea this command for enterinng the coop edot mode. But for editing the flag ent you can or find it with command /entfind flag, then by pressing . button you can set params for it. For creating flag ent use /newent flag .
About flag enity you can read here http://sauerbraten.org/docs/editref.html#_flag_
How about using something like Sauerbraten ? I know you're looking for Duke 3D style, but if you use a 3D engine with billboards, low resolution textures, the result will look just like modern DOOM/Duke engines. And this one is Zlib licensed so no issue with GPL.
Aż zatęskniłem za Sauerbraten :(
Rozumiem że to single, więc ma mały potencjał, gry multi z tego gatunku są w odwrocie a co dopiero single. Może jak nadasz jakieś dobre fabularne tło i wystawisz za grosze to na steamie ktoś to kupi (seria "gry z kosza" pokazuje że ludzie płacą za cokolwiek się pojawi) .
>acid wars
Będą jakieś kwasowe potwory?
Sauerbraten Cube is a quake-like, free fps that gives you very deep map making tools, model import options, and definitely lab (and online) multiplayer.
It’s also optimized as all hell and can run almost 100fps on even low-end machines.
Edit: http://sauerbraten.org
Don't know if this one is underrated, but Sauerbraten is a great FPS. Once you've done all the single player campaigns, click on DSMP Maps and play the boatloads of PVP maps against the monsters or other people. It kinda ruined Minecraft for me a bit because Sauerbraten is so silky smooth and fast. Jump back on Minecraft and it's like dum-bah-dee-dah, dum-bah-dee-dah... It feels sooooooo sloooooooowwwww..
OBS Studio is a great way to record and gives you more file format options; however you are right, sauerbraten has a built in video recording using demos (these will save as .dmo file extensions in your main Sauerbraten folder) for more information you can view this
For something lightweight in operation (and more modern?), there's Sauerbraten.
You can turn blood off, and the player models are a bit cartoony. Also has bot/campaign play.
Free shooter game that plays like quake. Also has a unique way of how you build levels if you are into map building. Probably can run on Computers that are made entirely out of wood.
(Spring RTS)[https://springrts.com/]
Free real time strategy engine (With several "mod games" build on top of it) whose design originates from the game Total Annihilation. The mods have steep learning curves but give fantastic mass battles with up to 8 vs 8 players. (A 8v8 balanced annihilation game on the most played map)[https://www.youtube.com/watch?v=R8EjVdfJKdg]
Not sure if this is what you're looking for, but have you ever heard of Cube 2: Sauerbraten? http://sauerbraten.org/
It's a completely free, old school arena shooter/game engine with built in in-game map editing. You can even do it coop with other people. It's sort of on a grid voxel-based editing like Minecraft, but it has much better tools so you don't have to work block by block and it does allow you to create more complex geometry. It's not quite as powerful as a proper map editor/3D modelling suite, but it sure beats Minecraft.
Sauerbraten is a free, very engaging no-frills arena shooter that should run well on older computers.
You can play 1vs1 if you want (either create your own server or join one of the available duel servers, where the first person joining can claim auth, set the limit of players, and load one of the many small duel maps), but you would have the most fun playing with other people.
There is a small but healthy community, and usually at least one big (20-30 persons) insta-ctf server running at all times.
Sauerbraten. It's twitchy and fast-paced like Quake or Unreal, and it's compatible with Windows, Linux, and Mac OS. It can also run on a potato. There are a variety of game modes, like FFA, CTF, a Battlefront-like "capture" mode, and Instagib, where everyone has 1 health and the only weapons are sniper rifles.
It's easy to host a server, too. When I worked in a call center, we'd have team deathmatches on slow days.
Sauerbraten is a free, Quake-like multiplayer FPS with a wonderfully in-depth level editing engine. It works on Windows, Mac, and Linux. I spent many evenings having epic deathmatches with co-workers when I worked in a call center.
This looks like the tesseract engine, which is based on Cube2 aka Sauerbraten engine. Just with more colors.
If you like the instgib (One shoot death but need for good aim) gameplay you may want to take a look at Sauerbraten
Its completely free and instgib is the most played mode.
I really have no idea. one should cancel out the other one.
Here is a free game, run it, and press the ~ key, and look at the console.... it should report which GPU it is using.
one of the most popular sauerbraten servers does that i think ... they call the mode 'zombie outbreak' or something like that. it's fun. at the beginning there is only one zombie (a bot). who dies to him will join his team and only have rockets then. check http://sauerbraten.org/ it's free and open source
Maker of the engine is Dutch and is the same guy that made pretty much all of the Far Cry 1 engine by himself. And, being Dutch, and having humor, he named the game that, and goes by the nick Aardappel (potato).
0 A.D. -- Early civilization RTS
Minetest -- Block miner
Cube 2: Sauerbraten -- Fast paced FPS with race/zombie/hide & seek mods.
All will run on a low end PC and all are free to download, play or see the code to learn how games work or modify them.
I've been involved in the community of Cube2: Sauerbraten for several years. Most of the time cheaters are just trolls having some fun with the source code. They stand inside walls, fly around, hit 100% of the time, stuff like that. These are usually kicked/banned within a minute.
There are only very very few who go through the effort of developing sophisticated cheats that are hard to observe. But of course, it happened. And it produces a lot of drama when these people join the competitive scene.
So, starting from what I call the "middle-age of sauer", we had closed-source binaries which you had to use in order to take part in a tournament.
These binaries were distributed shortly before the event started, by trusted members of the community and basically did some authentication with the server so that the admins knew all players had legit executables. I think there were also additional security measurements in these binaries, but information on that was not publicy available...
Looks pretty similar to sauerbraten or its successor tesseract, which are free. Wouldn't be surprised if they used it as the base. The editing looks the same.
Cube 2 - Sauerbraten is a unreal tournamet like, free to play shooter. i didn't spend much time with the level editor, but if remember correctly your map making possibilities are limitless as soon you understand the control and interface. but it is a pretty old and i havent played it in a pretty long time so i have no idea how big and active the playerbase is.
An Alternative would be the elderscrolls series. the 3 latest versions all have an editor which allows you to create content with the same possibilties as the original stuff. well maybe not exacly the same but world and dungeon creation is the exact same. And it has a huge active community with loads and loads of mods.
Edit: fixed the link
If you want an easy and fun in-game map editing, try Sauerbraten (/r/sauerbraten). Search for sauerbraten editing to see some example videos or tricks.
Editing in Sauerbraten is very different than other games, though. But also relatively easy, kind of reminds me of Minecraft building.
Edit: Found a nice demonstration video (from [this post in /r/gaming](/r/gaming/comments/9ferr/who_wants_to_play_sauerbraten_with_me/))
You ABSOLUTELY need to try Cube 2: Sauerbraten. It has Quake-like MP gameplay with a unique engine that allows for custom level building. No SP to speak of though.
Several gametypes including FFA, team deathmatch, CTF, and several others.
Runs on Windows, Linux, and OS X, it's completely free, and it gets a new release every couple years or so.
http://sauerbraten.org/
Cube 2: Sauerbraten is an open source shooter inspired by old Quake and Doom (the name of the engine is Cube 2). And yes, they have options in their server commands to remove blood.
Sauerbraten is a free online shooter game, you can download it here if you want. It's nothing too fancy graphics wise, but it's still a load of fun. It also has a really cool level editor where multiple players can edit a map in real time.