Yes.
I'm publishing a series of in-depth PVP videos, called "The Art of Warfare":
For context:
> Following in the footsteps of my "Road to Unicum" series for World of Tanks (WoT), I've started a video series called "The Art of Warfare" for the tank shooter Armored Warfare (AW). > > In "The Art of Warfare" videos, I discuss the mechanics of various tanks, how I’m reading each PVP battle as it unfolds, and key decisions and mistakes. My hope is that these videos meaningfully help players improve their gameplay.
So far there are 9 episodes, with more on the way.
People on this sub-Reddit are very helpful - ask your questions and we'll try to help you out.
We review the ERC-90 F4, a tier 5 TD, with gameplay of a tier 5 Roughneck match.
Stat line: 6.3k damage, 6 kills
Strengths and Weaknesses
superb cannon depression (-12)
superb vision (518+m with Sabrina, Augmented Optics)
superb reload time (4.9 sec base)
excellent top-end speed
excellent camouflage (0.28)
good acceleration
APS for automatic protection against ATGM (45 sec cooldown)
small profile
low damage (310 for AP, 387 for HEAT)
low penetration (219 for AP, 200 for HEAT)
sluggish when turning
paper armor
Commander, Crew, and Retrofits
A. Commander: Sabrina
B. Crew: Smooth Ride, Quick Draw
C. Retrofits: Augmented Optics, Internal Hull Reinforcement, Experimental Propellant
Errata
at 0:27, I said the camo is 0.25, but it's 0.28
at 12:53, I said the M60A3 has ERC, but I meant ERA (Explosive Reactive Armor), the countermeasure against shape-charged ammo such as HEAT
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.
"The Art of Warfare" full guide and FAQs:
We review the Begleitpanzer, a tier 5 LT, with gameplay of tier 6 Cold Strike and tier 5 Roughneck battles.
The Begleitpanzer can deliver heavy burst with its ATGMs and autocannon. The missile launcher and autocannon are separate weapons, so you can fire one weapon, then swap to and use the other weapon while the first weapon is reloading.
Stat line (Tier 6 Cold Strike ): 3k damage, 5 kills
Stat line (Tier 5 Roughneck): 5.3k damage, 6 kills
Strengths and Weaknesses
superb damage per autocannon clip (1672)
hard-hitting ATGM (597)
excellent frontal gun depression (-8)
good AP penetration for an autoloader (141)
good mobility
autocannon and missile launcher are separate weapons, which allows for fast weapon swaps to keep pumping out damage
paper armor
very poor gun depression on the sides and rear (-3)
sluggish turret traverse for a LT (22 degrees / sec), so if you are flanking an opponent you need to start turning your turret before you flank them
Commander, Crew, and Retrofits
A. Commander: Sabrina
B. Crew: Spin to Win, Sure Start
C. Retrofits: Internal Hull Reinforcement, Experimental Propellant, Enhanced Drivetrain
I don’t find it worthwhile to buff aim time or reload time given how autocannons work and the fact that you can swap weapons.
"The Art of Warfare" full guide and FAQs:
I played it for over a year after its launch into open beta and just before clans arrived. I'll never touch that game again.
PGI has horrid monetary practices and left huge imbalances with mechs for far too long, sometimes over half a year. The way they release new mechs in packs is straight up pay to win, as witnessed by the Timberwolf, which was only available if you paid $80+ for it, and only entered the game 6 months later for in game currency. It was extremely strong and walked all over everything. PGI didn't move to nerf it until after it came out for cbills (the in game money).
The core gameplay was solid and fun, and I enjoyed it, but the continually shitty practices of the company and complete ineptitude demonstrated by the devs on multiple occasions drove me away.
Edit: Old page is still up. These were the only way to acquire these mechs for months. To put this into terms similar to AW, imagine the Terminator or Expeditionary Tank were tier 8 or tier 9, the strongest tanks in the game, and only sold for $55 or $100 each, and that was the only way to acquire them.
http://pokit.org/get/?5c6cfe3c666931c9e126026b4782fe23.png
Old but gold. Gotta love how an official representative for My.com says such things.
> "We really need to get away from the mentality of "I ONLY like game mode X and I will NEVER play any other game mode because I'm a stubborn little shit""
We review the PL-01, the new tier 10 Polish LT, with gameplay of a Coastal Threat battle.
Stat line: 6.2k damage, 4 kills
The PL-01 is the most fun tank I’ve played in AW. It possesses amazing gun handling, solid frontal armor (with one large weak spot in the lower plate), great camo, and good agility.
Strengths and Weaknesses
superb gun handling
superb camo (0.40375 with paint and Sabrina)
excellent max gun depression (-8)
excellent agility
solid frontal armor
APS countermeasure for ATGM
3 smokes
upper half of lower plate is a huge weak spot for AP shells
top speed of 70.2 kph is lower than some MBTs; running away sometimes isn't doable
sluggish reverse acceleration and speed
gunner’s sight is large and easily penetrated by AP and SC shells, albeit for reduced damage due to the unmanned turret
Commander, Crew, and Retrofits
A. Commander: Sabrina to maximize vision control
B. Crew: Smooth Ride/Off-Road Driving, Marksman/Shoot From the Hip
C. Retrofits: Augmented Breech Lock (Universal slot), Internal Hull Reinforcement (Armor slot), Chrome Barrel Lining (Firepower slot), Improved Filter Systems (Mobility slot)
For up-to-date recommendations on commander, crew, and retrofits, see the guide on my blog:
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their PVP gameplay.
We review the M551 Sheridan, a tier 4 LT, with gameplay of a tier 5 Pipelines battle.
The Sheridan is an oft-derided light tank due to obvious weaknesses - it's squishy, has very poor gun handling, and reloads ammo slowly - but it is fairly mobile and packs a hard-hitting HEAT round.
Stat line: 3.7k damage, 4 kills
Strengths and Weaknesses
superb alpha damage (472)
excellent HEAT penetration (316)
excellent gun depression (-8)
good mobility
has the option to fire ATGM, which can wreck exposed targets at a safe distance
very poor gun handling in terms of aim time (4.6s base) and accuracy (0.27)
long reload time (14s base)
no AP round; hitting and penetrating targets with HEAT is less consistent compared to AP
large profile
weak armor
underwhelming top speed for an LT
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.
"The Art of Warfare" full guide and FAQs:
We review the Swingfire, a tier 4 AFV in Armored Warfare (AW), with gameplay of a tier 4 Reactor battle.
We also take an in-depth look at the mechanics of ATGM (Anti-Tank Guided Missile) and tips for landing your missiles consistently, including firing on targets before they enter your line-of-sight and switching targets mid-flight.
Stat line: Ace Tanker, Recon, 2.3k damage, 1.6k spot damage, 6 kills, 9 spots
Strengths and Weaknesses
superb camouflage (0.42)
excellent vision
high HEAT penetration (428)
2 missiles per salvo ("clip") provide compact burst damage
low top speed and sluggish acceleration limit active scouting capability
ATGM requires line-of-sight to the target, which means the Swingfire is exposed to counter-fire
can struggle in close-quarters combat, compared to other AFVs which can fire-on-the-move, peekaboo, and flank
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to help players improve their gameplay.
"The Art of Warfare" full guide and FAQs:
Per Spunky:
> Here is the link to the VOD: https://www.twitch.tv/officialarmoredwarfare/v/57658879
> At 1:04:36 we answer the SIMM question.
> TLDR: We acknowledge the issue with the current implementation and will be moving away from that. We still want to avoid scenarios where teams are completely stacked against each other due to luck of the draw, but we have a couple different approaches to that which we feel are a lot softer. These approaches will break up the high skill balance on one team or another, but they will not sort out the win rates for both teams to average out against each other. We do not want high-skill players being singled out and we don't want to continue matching players based on their overall win rates even if they are using a vehicle they are less skilled with. Instead, we are looking at using more vehicle-specific ratings.
EDIT (2016/04/03): because acronyms are apparently hard for some people, SIMM stands for Skill Influenced Match Making
We review the FV721 Fox, a tier 5 AFV, with gameplay of a Cold Strike match.
Stat line: 3.3k damage, 5 kills
As discussed in the video, this match was in the first month of Open Beta, and I was too tentative in the early minutes of the battle. Part of the challenge of playing an AFV well is reading when an enemy flank is thin and breaking it wide open.
Strengths and Weaknesses
superb acceleration, forwards and backwards
superb top-end speed
superb burst damage from 2-salvo ATGM
can weapon swap between autocannon and ATGM for sustained damage
small profile
2nd best vision for tier 5 AFV, behind only the BMP-2
over-sensitive driving controls; easily spins out
poor max cannon depression (-5)
paper armor
Commander, Crew, and Retrofits
A. Sabrina: for vision control
B. Crew: Smooth Ride/Off-Road Driving, Shoot from the Hip. 2nd Gunner/Loader skill is up to you
C. Retrofits: Enhanced Sight Interface (Universal slot), Upgraded Transmission (Mobility slot), Augmented Optics (Tech slot). For the Firepower slot, you can use Experimental Propellant for raw damage or Chrome Barrel Lining for more accuracy for semi-automatic autocannon fire
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.
"The Art of Warfare" full guide and FAQs:
> There is a Taugrim.com? Since when
Since I got tired of people stealing my guides that were posted on public forums, so I setup this Wordpress.com blog back in 2009.
BTW, Wordpress.com is awesome.
> website improve my WN8
Been there, done that for WoT:
http://taugrim.com/2015/02/19/taugrims-road-to-unicum-guide-videos-for-world-of-tanks/
There aren't established public metrics for AW, so we don't know what Unicum would be. In the meanwhile, here's another plug for my "The Art of Warfare" guide videos:
> make my penis larger
e-peen, maybe. RL, no.
yeees
/u/Taugrim is a very calm and good AW youtuber who has a history of WOT (IIRC), here's his website and here's his Youtube Channel.
His AW series is called "The Art of Warfare"
We review the MBT-70, a tier 6 premium MBT, with gameplay of a tier 6 Port Storm match.
Stat line: 4.6k damage, 8 kills, 1.3k spotted
Strengths and Weaknesses
superb AP damage (478 base)
superb AP penetration (381), which allows you to penetrate the front hull of the Leo 2AV
excellent max speed
excellent agility
excellent cannon depression (-8)
strong upper front hull and a turret that bounces poorly aimed shots
long reload time (12.7 sec base) and no Loader crew member to help bring it down
poor accuracy (0.17 base)
lower front plate is large and penetrable
even when hull-down, the turret has 2 sizable weak spots
The "Merc" version of the MBT-70 comes with a maxed-out (level 5) crew, so you can select 2 skills per crew member immediately.
Errata
a. 3:25 - I stated that the max cannon depression is -10, but it is -8
For up-to-date recommendations on commander, crew, and retrofits, see the guide on my blog:
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.
On Saturday 9th April, Kroshy will be raising money for stack-up.org with a 24hour livestream of Armored Warfare
Also given away will be:
* 20x Chieftain codes
* 15x 3 day premium codes
* 15x 7 day premium codes + 50% boost
Stream starts at 07:00 GMT
We review the Type 98, a tier 8 Chinese MBT, with gameplay of a tier 9 River Point battle.
Stat line: 6.2k damage, 4k spotted, 8.8k mitigated
The Type 98 requires careful driving due to the soft lower front plate, which is the largest weak spot of any tier 8 MBT. The key to sucess in the Type 98 is avoiding lanes where the lower front plate is exposed for prolonged periods of time. While players often (justifiably) complain about the Type 98, it performs well hull-down due to the strong turret and excellent -8 max cannon depression.
From a gameplay perspective, the Type 98 is similar to the tier 6 T-72A MBT.
For up-to-date recommendations on commander, crew, and retrofits, see the guide on my blog:
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their PVP gameplay.
We review the M60A3, a tier 5 MBT in Armored Warfare (AW), with gameplay of a tier 6 River Point match.
Stat line: 5.1k damage, 6 kills, 1.5k spotted
Strengths and Weaknesses
superb cannon depression (-10)
superb accuracy (0.12 base)
excellent reload time (7.8 sec base)
good targeting time (2.9 sec base)
good turret and upper front plate protection
solid mobility
low damage (331 for AP, 405 for HEAT) relative to its peers
cupola is a prominent weak spot
lower front plate is large and penetrable
large profile
Commander, Crew, and Retrofits
A. Commander: Juan Carlos or Freja
B. Crew: Smooth Ride, Quick Draw, Rapid Fire
C. Retrofits: Experimental Propellant or Magnetic Actuator, Internal Hull Reinforcement
I prefer the Magnetic Actuator to reduce the targeting time, so that I can meaningfully out-aim T-series MBTs and force them into rushed shots.
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.
"The Art of Warfare" full guide and FAQs: http://taugrim.com/2015/10/20/taugrims-the-art-of-warfare-tank-reviews-and-guides-for-armored-warfare/
If a lot of people really, really want this program, let me know. Right now the program is working fine, but I need to put an option to offset the time is in the interface and make a default location for the the save files and the mission list text file to make a public release.
Edit: If you're interested, here is the source code: http://pastebin.com/76nAH8pE
The program is made in AutoHotkey.
We review the WZ-1224, the new tier 5 Chinese premium MBT, with gameplay of a tier 5 Coastal Threat battle.
Stat line: 5.4k damage, 6 kills, 4.5k damage blocked
While the max gun depression (-3) is very poor and needs to be managed carefully, the WZ-1224 has beefy frontal armor, is surprisingly mobile, has solid gun handling, and benefits from premium matchmaking.
We also discuss the new Coastal Threat PVP map and lanes to play as an MBT.
For up-to-date recommendations on commander, crew, and retrofits, see the guide on my blog:
This video is part of my "The Art of Warfare" series on AW. Similar to my "Road to Unicum" video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their PVP gameplay.
P.S. there is an Easter Egg - remember what I asked the other day?
https://www.twitch.tv/drizzintahl works nights, and streams AW in the morning after work.
I know it's not just him because I saw someone complaining to the devs about the same problem on the officialarmoredwarfare twitch stream as well.
Leclerc would be the least armored of that bunch actually, when considering the M1A2 sep. Merkava Mk. 4 has great turret armor, but mediocre hull armor. Same with Chally 2. Leo 2A6 has an estimated armor protection that is more or less equivalent to the M1A2. K2 is very new, and I would be very surprised if anyone has any semi-accurate estimates out there.
I know right look at his WoT:
https://worldoftanks.com/en/community/accounts/1010513813-Gatortribe/
He's pretty much bought every OP Premium tank that WG released and here he is complaining about such business practices.
Here's the link to my full "The Art of Warfare" guide:
If you've heard of my "Road to Unicum" videos for WoT, these AW videos are done with the same style.
Isnt this the April Fools joke though?
http://warthunder.com/en/news/4608-news-a-revolt-in-war-thunder-en/
are they releasing this test at the same time as the april fools in a jokingnotjoking manner?
Use LastPass, generate a 16 (or more) character passphrase for your e-mail address that uses alphanumeric, symbols, capitals, and does not repeat characters. Save the username and password under a profile for your LastPass application so that you no longer have to remember said password. Continue doing the same for any and all accounts you own. Good to go. If you follow the above it will take over 12 trillion years for a password cracking application to crack your password.
Though he has not posted in a long time, Taugrim has a bunch, and they are very informative.
There is a phone app called my.games here it is in Google play store https://play.google.com/store/apps/details?id=com.my.mygamesapp You watch 5 ads every 3-4 hours and get on a average 25 gold. Do that 5-6 times per day and you end up with 125-150 gold per day.
Gpu processors are rated to run much higher than cpu processors. You should never take a cpu proc over 70c. OP will find his proc will burn out eventually at that temp.
"Generally, though, your CPU shouldn’t be running at anything greater than 75°C/167°F."
Look at the pictures at https://vk.com/awfan (scroll down, there are 3 parts at the moment). You can try to google translate the text, but I'm afraid it's full of jokes and slang. I can translate some difficult sentences if you face any problems.
Even easier. Just gotta Alt+Enter for most games to take them out of full screen mode.
edit: I'm really confused as to why I'm getting downvoted. Do people think I'm advertising spyware? Most people I game with use sharex and think it's great.
Here's a link to my guide, with videos:
So far there are 10 episodes in "The Art of Warfare" series, with more on the way.
Let us know your questions - the community is good about answering them.
We review the Begleitpanzer, a tier 5 LT, with gameplay of tier 6 Cold Strike and tier 5 Roughneck battles.
The Begleitpanzer can deliver heavy burst with its ATGMs and autocannon. The missile launcher and autocannon are separate weapons, you can fire one weapon, then swap to and use the other weapon while the first weapon is reloading.
Stat line (Tier 6 Cold Strike ): 3k damage, 5 kills
Stat line (Tier 5 Roughneck): 5.3k damage, 6 kills
Strengths and Weaknesses
superb damage per autocannon clip (1672)
hard-hitting ATGM (597)
excellent frontal gun depression (-8)
good AP penetration for an autoloader (141)
good mobility
autocannon and missile launcher are separate weapons, which allows for fast weapon swaps to keep pumping out damage
paper armor
very poor gun depression on the sides and rear (-3)
sluggish turret traverse for a LT (22 degrees / sec), so if you are flanking an opponent you need to start turning your turret before you flank them
Commander, Crew, and Retrofits
A. Commander: Sabrina
B. Crew: Spin to Win, Sure Start
C. Retrofits: Internal Hull Reinforcement, Experimental Propellant, Enhanced Drivetrain
I don’t find it worthwhile to buff aim time or reload time given how autocannons work and the fact that you can swap weapons.
"The Art of Warfare" full guide and FAQs:
Tamiya and Testors are both good.
I use Tamiya paint jars with regular brushes.
Practice makes perfect. Just do a base primer coat with a single paint colour. Then you can move to better paint jobs.
CAT5e is what you want - this would work: http://www.amazon.com/Mediabridge-Cat5e-Ethernet-Patch-Cable/dp/B003RCEAB8/ref=sr_1_6?s=pc&ie=UTF8&qid=1452186484&sr=1-6&keywords=ethernet+cable
The hover tank from the sci-fi novel C.A.D.S. would make a wonderful boss. Basically the russian stonk tank could fly for short periods of time which seems like they could do if they could add a helicopter boss. I could try to find some excerpts from the book if people are interested, i read it back when i was in highschool.