We're finally getting The Gambler! Mouse over his abilities still work.
I pretty much had to hack a time machine to find this link, there's almost no references of him anywhere but I know I hadn't dreamt it
Delays can be expected in any complex project, especially after an organizational change.
> Is this really the amount of content we get from an 'expanded team'
> they did more work when they had less people on the team
If you think like this, perhaps you should check out The Mythical Man-Month. A larger team means more time spent training new hires and more communication overhead.
Personally, I'm happy to wait. The big free-to-play release is still a long way off... what's the rush? Starting the dev blog and ramping up SLS responses to the community are great recent improvements. Battlerite development is moving in the right direction. To me, that's the most important thing at this point. Be patient - good software takes time to create and maintain.
I've been thinking about an Overwolf Extension to show a (toggleable) overlay ingame with additional information about my opponents (e.g. league ranks, winrate with used champion, amount of games with champion, if currently in winning/loosing streak, etc.). The stats are easily retrievable through the API, not sure though if you can extract the names of your opponents during a running match through Overwolf or Battlerite logs.
Would be a cool project, but I could not bring myself to start with it (yet).
After trying to make it work under Wine with little success, the Lutris installer set me up a (so far) flawless install in about 5 minutes.
https://lutris.net/games/battlerite/
I already had functional Wine and a Steam install through Wine, so if you're lacking those it may take you a little longer, but you'd need those to run it this way anyway.
Hey guys. I know it's exciting but we might not want to go leaking anything if you data mine and find something... I always think of this post when I see a leak.
>Because it was done out of context and out of order, the entire plan suffered and our fans were cheated out of the best experience we could deliver.
Just something to consider, I'd rather not see the wind taken out of their sails.
Varesh is summoned by Inhibitors and there is some lore about them.
The Inhibitor
Inhibitors as they have come to be called by outsiders are zealous protectors of the religion and law in Trolobe. Part of an elite cult, the Inhibitor is an independent agent, answering to only the Sacred Scrolls, and through them, the king.
The law system in Trolobe is distinguished from other systems in that each kind of crime is worth a set amount of points depending on the crime. The severity of the punishment to be administered is then determined by adding these points together, with no regards to what actual crime was committed.
Jury, judge and enforcer, the Inhibitors are feared for their determination and focus when rooting out crime. This extraordinary focus allows the Inhibitor to move matter with mind alone, which is illustrated by the small runic tablets flowing around the Inhibitor in different patterns. The tablets are integral to maintaining the immense concentration and also serve as a conduit for projecting these telekinetic energies further outward, making them highly efficient in outright combat.
So it must be lowful neutral perhaps.
You can found more here https://web.archive.org/web/20110319045720/http://www.bloodlinechampions.com:80/world/cultures.php
Google unity reverse engineer or unity assetstudio to get all the games assets.
I extracted all the assets and have the models as .obj files.
I was going to create a browser based version of battlerite, and just make it a FFA insanity like agar.io but gave up because it was too much work haha. I have all the obj meshes if you wanted any
For all the ppl at work and / or not on thier pc's you can redeem your key on mobile with this link
https://store.steampowered.com/account/registerkey?key=XXXXX-XXXXX-XXXXX
You have to login steam first tho!
By the way, those at work/AFK, if you don't have access to your steam app but have access to a web browser, you can still claim all the things through:
One of the things that will make it harder to write patches for game content (while I can't talk about server code for obvious reasons, it's almost guaranteed that it's in the same state) is that a lot of the client side is poorly written spaghetti code.
Having a poorly structured code base means additional content takes longer to write, errors in code (both at compile-time and run-time) will sometimes be hard to track down and fix due to poor error handling and error trampling. It also means that old code potentially has to be rewritten.
Given the amount of copies of the game and chests the devs have sold they should really invest in a copy of resharper. Around 5-10% of their client code is redundant and could be easily cleaned up with a single shortcut with resharper. A further 10%+ of what I've read through so far is inefficient and should have a serious attempt at being rewritten. >Not that they'll ever read this
The UK Amazon link for your keyboard actually features Battlerite in one of the pictures!
See here: https://www.amazon.co.uk/Razer-Mid-Height-Ergonomic-Backlight-UK-Layout/dp/B01MSN30VB (Second to last picture top left)
Yeah, that does get annoying.
There's so many mounts and I often forget the names of them, and to see what one, I have to go thru menus over n over.
I'm fine with there being a secondary menu for color selection, but they should leave the list open as well.
Here's a really bad mockup of what it'd be like: https://vgy.me/2U3WD6.png
Actually, I'd like to see some attempts to connect lore of Battlerite with the one from BLC, since we're certain that the games take place in the same world. Throns were said to be aplenty in the Silverridge mountains, is our Thorn the last one? Does the tomb which Ruh Kaan belong to the Malevolent tribe? Does the whole arena thing come from the Ni'Shu ring-battles of the Tranji kingdom? Is Rook a Glutton?
Eh, I'm probably the only one who remembers all that shit anyway.
Whenever I need to look stuff up, I use The Internet Archive. Try this:
https://web.archive.org/web/20141222230913/http://www.bloodlinechampions.com/
It's a bit fiddly to move around the pages, but you should be able to find all the old BLC stuff there.
Well, if you look at Harbinger (which Ruh Kaan is butchered version of) his blood grip had silenced based on distance of grab and was M2 ability. Plus his Space was dive in immaterial world which passed thru walls. And Ult wasn't stripping you of movement abilities. Harbinger was much better designed for melee brawler https://web.archive.org/web/20130915005455/http://www.bloodlinechampions.com/bloodline_harbinger.php
Battlerite is confirmed to take place 100 years in the future (or something) in the same world as Bloodline Champions. Lore about BLC's world used to be on their website, but can now only be found through waybackmachine. It's slow as fuck, but useable. I recommend checking out "cultures", most of it is actually pretty interesting.
We don't know what's canon and what's not, but a lot of names remain the same in Battlerite: Trolobe, Ga'Tamang, the Academy of Toleen, et.c. These names appear when you hover over the north/east/west/south icons, as well as in character descriptions.
>BLC didn't have much in terms of lore
That's not true, BLC had a lot of pretty interesting lore. But it was, mostly, not in the game itself, but at the game's site. Then site was simplified, and lore was removed, but you can still read it with the help of internet archive. Here it is.
Lore of Battlerite seems connected to the lore of BLC - you can find mentions of Ga'Tamang, Trolobe, Toleen, Othagur and its blood cult and others. It appears to me, that BR and BLC take place at the same world, with BLC kinda being it's ancient history, and BR being more recent. But, of course, that's just a speculation.
I really hope that Stunlock will give us some lore, since I'm one of those people who like to know about characters and world. Unusual setting and lore of BLC were a huge selling point to me.
So I did the JSFiddle last week, but that was for graphs and there is currently an updated one this week. But if you're asking for tables, /u/pauliwoggius made one before at https://codepen.io/anon/pen/awZPvx/
I made a fork of the work he did and pasted in this weeks data at https://codepen.io/anon/pen/owRrbb. At the very top in the JS section you can type in the name of the division you want the table to display that match the JSON keys and the table should reload for that division.
maybe look into this: https://slickdeals.net/f/11000387-dell-inspiron-15-3000-laptop-n3710-4gb-500gb-hdd-15-6-720p-150-after-100-sd-rebate-free-s-h
it has way better specs than than the one you listed. think it should be fine for battlerite but you should double check yourself to make sure.
For simple key-activated macros (if your keyboard doesn't already have macro keys) I recommend checking out AutoHotkey. That thing is actually quite powerful, but of course you can create simple "press key, send text" scripts as well.
This is exactly it, and the only reason. You can read this article for more info about it.
Before the game went gold, chests didn't have this animation, and it was fine. Can't be too hard to give us the option to turn it off.
I really liked Kayle in League of Legends, Nemesis from SMITE.
Of course, Heroes of the Storm has plenty of interesting characters too, simply due to the fact that many of them have a story-relevant role in some other Blizzard game.
There more interesting question would've been to go beyond the moba genre.
While there's not much in Battlerite in trems of lore, it's predecessor, Bloodline Champions, had a pretty decent lore (which nobody knew about, since it wasn't in the game, but on the official site, which was later changed, and the lore was removed). Since it's certain that BR and BLC take place in the same world centuries apart, you could get some hints and speculations out of the old lore. Here it is.
Objection! BLC had quite an extensive lore,, which I certainly enjoyed. It's definitely connected to Battlerite lore (a lot of names reappear here, for example), so a lot of things could be speculated upon.
For example, Quna seems to occupy the same place as Artifilice. It's, probably, a successor to the Tranji kingdom, however their differences in political system (Tranji was some kind of representative democracy, Quna is monarchy) indicate the usurpation of power as a result of some political turmoil. Shifu is obviously a Ni'Shu practitioner, like spearmasters of old.
There's a lot of food for thoughts, if you're interested in that kind of things... And have a lot of spare time.
I found this which is the same thing but the articles actually load. Unfortunately, it is the most recent archive I can find of it and it is from 2010, two whole years before development ended so there may be a large chunk of lore dead and gone forever unless SLS steps forth.
Well, there's not much to Battlerite in terms of lore right now. However, it shares the world with Bloodline Champions, its predecessor, abeit BLC takes place in an ages long past, compared to BR. If you wish, you can read upon it here.
Your problem is that you assume that everyone cares about "story" and "personality" (btw, character's personality often comes into contradiction with some stupid skins which don't fit setting in popular games). If you so desire, you can read up history of the world Bloodline Champions was set in. Probably same with minor changes would apply to BR. https://web.archive.org/web/20141230084452/http://www.bloodlinechampions.com/world.php?page=cultures
Besides, creating personality costs money, all those CG-clips, fancy stuff, lots of voice-acting, promotional materials, figurines, plush toys etc etc. SLS is not Blizzard, they can't spread wide and thin. They need to fix the core issues. "Fluff" isn't core for shipping the game.
MtG is balance mess which has sole goal: sell more cards. For that reason they need all kinds of flavor. Same goes for League of Legends with their 134 champions and counting...
Also CS betas up to CS1.6 (included) didn't have personalities or much flavor. Millions of people played it around the world. It had solid mechanics and gameplay was fun.
Edit: and no, i didn't mean porn. What I meant was oversexualized female characters targeting the teen / early adult male audience.
You worked on a contract? interesting, I've been trying to reverse engineer the code to learn more about making games.. The fluidity of battlerite's controls and animations is some of the best I've seen.
I want to make a bastardized browser version of battlerite with some of the assets, just pure arena chaos, imagine agar.io but with battlerite combat, it'd be insane
As barefa said, don't use your microphone to actually record sounds on your pc. Instead go to your recording devices on Windows, and enable Stereo Mix. Then use a program like Audacity http://www.audacityteam.org/ to record with, and put Stereo Mix as the input when recording.
When it works, you should be able to just open up BLC and mute all sounds except for the sound effects, to isolate the sounds you want for the recording.
In Audacity you can cut and edit the recorded samples, and if you record one sound effect at a time, can easily make several mp3 files for each ability that sound good. To export files in mp3 format you might need to download an additional plugin(the program tells you that if that's the case), but exporting to wave format always works.
aite listen man this game is real trash and I really don't want you to play it but
https://play.google.com/store/apps/details?id=com.supercell.brawlstars&hl=en
here you go, its made by supercell so I have pretty strong opinions about it
You don't have to spam paragraphs of mangled analogies, but you can give criticism with your words. You can contribute in one way or another. Rather than shit posting you can offer alternative though, different prospective. But the thing is I've seen and played with most of the top tournament players in NA. Not all of them, but a good fair few. Most of the criticisms I am making here don't apply that high, because you guys are actively doing a lot of the things I suggest as alternatives. Not everything, but a lot of it.
And a lot of the analogies are necessary to explain why you can apply legitimate military tactics to a competitive game format.
If you talk strategy, and you strip away the titles game and battlefield you have a tactic. A tactic is a tactic no matter where you employ it. A flank maneuver still functions conceptually the same way on a battlefield as it does in a game. The tools, and means are different, the action its self is not.
To make a point of this, The Art of War was written for well, war. Except a lot of the tactics in it are used during campaigns, they're used for population management, they're used in business, and law. They're used in debate, and plenty of other places.
In battlerites case, it's a combat game, which mean knowledge of tactics, and a better understanding and willingness to cooperate with your teammates, translates. Strategy, tactics, and intelligent moves all translate.
lol nice. Can't offer any solutions but it's probably time for an upgrade. Thrift stores are a good place to start. Monitors are pretty affordable these days though.
Yes you can run this game no prob if your on a core i7. I'm assuming it's this and if so than yeah definitely np. https://www.amazon.com/Microsoft-Surface-Intel-Core-Windows/dp/B00KHQWRZS
Minimum requirements are intel HD 3000 and I believe the one your rocking is using the intel HD 5000 chip.