https://www.amazon.co.uk/dp/B001O1M6II/ref=cm_sw_r_cp_apa_glt_fabc_BZP1F2ZYB4FCFGN7A563
This stuff is incredible. Less for hands, more for pits, but if you have hyperhidrosis, it'll change your life if used properly.
Good video too OP. Nice driving.
I'm surprised BeamNG still supports 32-bit systems. I wonder what their telemetry says. Factorio, one of my favorite games, dropped support for 32-bit last year for reasons in this blog post. I would imagine BeamNG might be susceptible to these issues as well considering it's so processing heavy and there's also replay tool.
That's literally what they're working on now, go to the developer section on the official forums, I believe the developer screenshots thread specifically is where they've been showing off the new transmission code
EDIT: nope, micro blog thread:
http://www.beamng.com/threads/micro-blog-s-march-2016-latest.23153/page-4#post-485412
Or you can link the actually mod from the BeamNG forum, instead of a website that reuploads mods with out the creators permission. You are supporting a website that gets ad revenue from stolen content. Mods from those websites are for the most part stolen, or very poorly made.
http://www.beamng.com/threads/7868-Racing-Pack-5-cars-2-maps
>It's called "Car Mechanics and driving simulator", they also use clips from Beam in their playstore video.
>
>https://play.google.com/store/apps/details?id=com.dkalapps.RealCarSimulator
The choice of using the Game Engine we use know was pretty much obligated. Back in the days, the 'AAA Game Engines' didn't had the current pricing plans they had now. They required a big expense prior commercializing a game. For a small start-up company with limited funds that was impossible to achieve. Torque3D was best solution we had there, and allowed the game to get where it is nowadays.
A lot of things changed from the base Torque3D engine, and a lot of stuff re-written. Improving graphics is possible, but if we want to do it right, and especially for the sake of performance, major changes are required in the rendering pipeline. I will not go much in detail, as that's not exactly my working zone. Let's say that most modern games all uses Deferred Shading, while our game not entirely (AFAIK, I'm not much informed on the matter, so don't take it for definitive truth). That's required if you want to do some things the right way. Changing that is changing a big part of the graphical engine, and requires a lot of work. We are not still a big studio, so with few people that can work on that, things requires much more time.
Changing game engine now is a suicide basically and means trashing the last 2 years of development. Here's a post that explains it better than I can do: http://www.beamng.com/threads/can-beamng-be-ported-to-ue4.20496/page-3#post-311971
The devs are also working on custom plates in game.
Screenshot came from this thread.
Figured I might as well post this here. It's nothing major, but it's my first mod that I was able to create almost entirely on my own, and I enjoyed making this fun little trailer. Download here: http://www.beamng.com/resources/tiny-rock-add-on-pack.61/
Just an FYI: you will need to clear almost everything out of your My Documents\BeamNG.drive folder for everything to work properly. Make sure you delete the "vehicles" folder in there, not just the cache - we have a strange bug with materials.cs files being generated there that are outdated and then loaded instead of the correct ones.
Also, your mods will all be missing - they're not gone, they've just been moved. See here: My Mods Are Gone
You want the Thrustmaster T150. Paddle shifters and cheap, but usable pedals included. Can find it on sale for $150 sometimes; Best Buy stocks it and will pricematch with amazon.
Works with PS3/PS4 too (as you can probably tell by the branding). It's been a great entry-level model for me; I use it for some PC games and with my PSVR. There's also a T150 Pro with a clutch pedal if you've got a bit more to spend, but I'm happy with the base model.
Brute forcing Haha. That´s what I do all too often too :-)
You can get pretty far often times.
Just in case you are interested in the Learning Materials at some point, even only doing the starting chapters of the Beginner´s Guide to Davinci Resolve 17 blew my mind a few times. This Software is not done by pure software developers, but by editors. There are so many QOL features in there, those ideas can only come from people doing video editing as a profession.
It's temporarily down while they work on getting the new site up to 100%. If you want news on the game, you are actually much better off going to the threads Personal microblogs and screenshots, as the developers are much more active there and release a lot more images and teaser content.
erm never ever get mods from sites like those. They rip and steal content, and never give credit. Many of the mods are technically illegal, as they steal models and assets from other games. Any and all mods should only be downloaded from here.
As for what /u/barnbarn122 said, he was asking if you were installing files for mods correctly. Here is a handy guide for mod installations: http://wiki.beamng.com/Installing_Content
Parallels looks like ~~an emulator~~ a virtualisation service. Hardware virtualisation applications, while useful and compliant most of the time, have a tendency to dislike things that do weird stuff with the CPU and GPU (like, say, a super-complicated physics engine). I'd therefore recommend you to use Bootcamp instead, which is a free utility provided by Apple that allows you to install another OS, like Windows, side-by-side with OSX and choose which one to use at boot time.
This is more or less guaranteed to remove any bugs you may have while running the application through some sort of software translator.
As said above, we posted what we worked on (hence what you can expect to come) in the Developer Section: http://www.beamng.com/forums/developer-section.170/
Also here: http://www.beamng.com/threads/update-speculation-thread.20246/page-128#post-494028
The race update is the next big update for the game with a race mode and lots of other new things/tweaks/etc. For more information, take a look at their blog.
It is "coming soon".
OBS, Nvidia ShadowPlay, there's plenty out there. I use these two mainly though. But with ShadowPlay you need an Nvidia GTX 650 or higher graphics card.
Just as an FYI, if you're using space as a throttle, on most basic keyboards, you can't press space and left arrow at the same time. This is true for any game; if you've ever played a flash player (browser) racing game that used space for boost, then you'll know what I'm talking about.
Also, way back in the day, I picked up a wired xbox 360 controller. It's pretty good for the game. Quite short of a real life steering wheel, but it's a great cheap alternative, especially if you can't turn properly.
Edit: It's less than $30 on amazon.
I'm not entirely sure if I understood what you are looking for.
If you want to make your own Scenarios, here's our official guide: http://www.beamng.com/threads/introduction-to-scenarios-creation.14700/
Canyon of Speed and Altitude are two dev-quality maps. I can spend hours mastering the crazy jumps and admiring the scenery !
The maps is Tennessee USA Real Terrain - http://www.beamng.com/threads/64bit-os-reqd-tennessee-usa-real-terrain-map-144sq-mi-roane-county-beta-3-dl-lowram-patch.26737/
The police cars is from this mod: 1980 Typical American Fullsize Series - http://www.beamng.com/threads/1980-typical-american-fullsize-series.29359/
I only used these mods, the light is from the original game and I did not apply any filter on the video.
Just made and posted a speculative fix in the discussions page.
Full disclaimer: I know some programming (mostly Java), but know diddle about lua and even less about BeamNG's implementation. This was mostly me taking shots in the dark reading the errors printing in the console until it worked.
If you do end up using someone elses jbeam file, please give credit if you ever release it publicly
If you are interested in making your own, there is a neat tool to create the vertexes and beams using blender off of your already existing model. See the guide here for a basic explanation, if you want more in depth info, there is a very detailed jbeam article in the website wiki
This suggestion thread is about two engine cars. None of the devs have commented on it yet, but you might want to keep an eye on it in case they do.
Dedicated servers=massive expense for Beamng. Its not the engine that can't handle the people (though I'd love to see more than 1 vehicle being rendered and being able to keep 60+ fps, graphics engine is shit) its the internet connection. Too much data. Devs are doing a lot of research into data compression, to see if they can get the data transmission down to a reasonable size in order for online multiplayer to work. I like this post from estama is very resourceful into what the devs are doing for replays and as a result multiplayer: http://www.beamng.com/threads/instant-replay-w-video-editor.17281/page-2#post-309899
they've never given any specific of when it might be implemented (that im aware of), but hooks are a planned feature to beamng. DrowsySam mentioned them in his tow truck mod thread he released back in september
There is a thread on the forum for this if you are really looking for help.
http://www.beamng.com/threads/crash-on-start-external-programs-troubleshooting.16976/
If your crash is not related to what is stated, post what they ask for and they will help you.
http://www.beamng.com/threads/basic-road-and-aqueduct-textures-and-models.3171/
Two years ago I made these assets. Always too busy to actually dive in and get a city made. No clue if I will ever accomplish it, but today thanks to Nadeox1 helping me out, I got my stuff in-game working fine!
Still lots of challenges to face such as organizing files and folders, punching the material editor in its stupid face, and dabbling into multi-textured items, decals, and custom bounding meshes.
I hope to some day have an excellent network of roads and bridges put together as a foundation for a small city. I consider the "above the roads" part two of this project.
I've been 3d modeling and texturing since 1999 purely as a hobby. While I find modeling and texturing to be fairly easy, the whole getting it into the game, working and running smoothly to be a huge challenge.
Blargh.
EDIT: If anyone can tell me how to make a new material in the material editor, then apply it to your newly imported object I'd appreciate it. Apparently I can't figure it out. Had to replace two existing textures in the game to get mine working.
EDIT2: Also, if anyone is very familiar with the mission editor, and organizing assets/setting up new level files I would be extremely grateful for your assistance. Just having someone to chat/talk to (mumble/teamspeak) would be extraordinary. You can add me on steam: http://steamcommunity.com/id/5966069
They are still migrating everything from the old software to the new software on the servers. You can view what is still in the process of getting migrated and share your ideas and feedback here.
Oh, you mean Pikes Peak. I was talking about the Lotus. The Pikes Peak is fine from a legal standpoint. Here's a link to the pack you talked about, I can't be bothered to find the track on its own
Is there a Mount Panorama Circuit map available for BeamNG?
It looks like it could be a lot of fun!
Edit: There is! But it looks like it hasn't been updated in a while: http://www.beamng.com/threads/9993-Bathurst-Conversion-Final
http://www.beamng.com/threads/6768-Desert-Highway-40-Miles-of-Road
Not as beautiful as Black Hills (or Desert Hills?), but I find it more fun personally. There are some roads with serious declines that are fun to race down.
Oh well. I've been used to the sounds for a while, and some vehicle mods like the Del Sol have nice custom sounds anyway. Doesn't really take away from the immersion for me, since the default sounds aren't that bad anyway. The developers have obviously been focused on other things, but they've mentioned before that they're looking into redoing the sound system.
Latest news can be found on their blog. http://www.beamng.com/blogs/
If you want mods, you can go to the forums and find the subsection for community mods, and select what type of mod you want there. Vehicle mods, new vehicles, terrains, etc. to mod, download the file and go to /documents/beamng/mods. Create two folders there, one for levels and one for vehicles. Place each mod in its respective folder. Enjoy.
Mods are available on the official forum. http://www.beamng.com/forum/
There are map ports like Laguna Seca, Monaco Grand Prix Circuit, and a few others. There are also some dedicated drift maps like Fuji Drift Park, Ebisu Touge, and some ones that I can't think of right now. There are also quite a lot of custom maps that have hills/mountains roads to drive on.
I would not recommend downloading mods from other websites because of low quality content and possible malware/virus's.
Here! It's called Desert Highway v5.01, this is a direct link to the download, just unpack it in \SteamApps\common\BeamNG.drive\levels.
For the people who are saying that this is unnecessary for a game like BeamNG since it is more CPU heavy: Having BeamNG appear in Geforce Experience also means that it now works with SHIELD, meaning you can now stream BeamNG from you gaming PC to any other device way easier than it was before. So you can play BeamNG streaming it to your phone, or to any shitty laptop, and even play it on you TV if you have a smart TV, or connecting your laptop to it with HDMI. If you wanna do that, use Moonlight (https://moonlight-stream.org)
If you can swing it, I always see those G29's on Amazon with a payment plan of $46 a month. That's how I got my TMX. https://www.amazon.com/Logitech-Dual-motor-Feedback-Responsive-PlayStation/dp/B00Z0UWWYC
Here's one. As bullshit as this looks, this might be a good bet. Granted that GPU's down lower than 1050 are used in these scrapyard-quality prebuilts along with CPU's up to 10 Intel Generations old.(sketch but whatever works I guess)
An alternative that requires a lil' elbow grease but not a ton, is just get a simple APU only build, and add a GPU down the road(Very good option, watch a few build guides and ask for help if needed, that's all.).
It didn't come with a cable. So I had to use my own. My cousin gave it to me because he accidentally broke mine (He knocked it off the desk). It is quite a nice one. It's got a purple accent. I think it's the Fortnite edition. He got it because it was at a discount or whatever. We both don't care about the game.
(Here's how it looks like:https://www.amazon.com/Xbox-Wireless-Controller-Fortnite-Special-one/dp/B07VPLV8WS)
Final update after support. Issue seems to be Astrill related causing issues with steam which feels ridiculous but it is what it is. Uninstalled LSP (this comment) and restart as directed fixed it all.
Shifting isn't too bad, although I have autoclutch. The controller I was using (a wired PDP afterglow ) cost like £25 (at the time) and it's legitimately better than the £60 official ones that microsoft puts out.
I've been using an Optiplex 7010 for 4 years now. It's got:
i5-3470
16Gb DDR31600
1Tb ssd
GTX1050ti 4Gb
In 2018 it all cost me about 400usd. I added the 1050 and ssd. Unfortunately the 1050 was 150usd back then. Now it's 2-300usd.
Just a suggestion. Add the 1050ti LP and you'll run 1080p Normal @ 55-75fps with 1 AI. Adding a 2nd AI drops fps to 40-60 and so on.
It's a 1:1 port of a good PC/console racing game with a ton of content, accessible simcade driving physics, excellent track design, great graphics and tight controls. It's not exceptional on its original platforms, but there is nothing else that comes even close on Android/iOS. Just pay ten bucks once and then you are never annoyed by any microtransaction nonsense and get a complete game with content that isn't artificially hidden and slowed down in order to coax money out of you.
There's a limited trial version so that you can try out how the game runs on your device and how the controls feel to you. That's how I noticed that it felt a little cramped on a smartphone, so I installed it on my tablet instead.
The only comparable games on smartphones and tablets are emulated older console games, like various PSP racing titles. They can't keep up in terms of visuals, of course, but still look quite decent on a small screen. PPSSPP is a fantastic emulator that runs very well on most Android devices and the PSP had tons of great racing games. If you need any recommendations, just ask.
Here’s a list of materials used:
4 stage switch - I do NOT recommend this one yet, I need to re-wire to see if I can get the other positions to work, or If my code is just terrible.
Teensy 2.0 - This can be substituted with a Arduino Pro Micro or Leonardo iirc. Just what I had laying around
Plus some wire and a breadboard to connect it all, I can send you my current code and wiring diagram if you’d like. It’s rev.1 so don’t expect anything fancy.
One link coming right up
Skytech Chronos Gaming PC Desktop – AMD Ryzen 5 5600X 3.7 GHz, RTX 3060, 1TB NVME SSD, 16G DDR4 3200, 600W Gold PSU, AC Wi-Fi, Windows 10 Home 64-bit https://www.amazon.com/dp/B09KTFSC93/ref=cm_sw_r_awdo_PVPDN6CPA5GGYBH54AZ1
Blender. Its free and u can use it to anything, from 2d animation to FSX, videoediting, 3d model and sculpt. heres the download link:https://www.blender.org/download/
sei italiano? Quel pc non è fatto per giocare. Ti serve una scheda video da gaming, a quel prezzo puoi trovare una gtx 1050ti o una 1650. come questo https://www.amazon.it/Acer-SFX14-41G-R7YC-Portatile-Notebook-Processore/dp/B09B26JG6Z/ref=mp_s_a_1_4?crid=87DSRD4BBBNJ&keywords=gtx+1050+ti+laptop&qid=1642085673&sprefix=gtx+1050+ti+laptop%2Caps%2C108&sr=8-4
You'll get bang for your buck even if you pay full price. According to this website, the game's cost me $0.88/hour and that's only calculating the hours I've spent after the Steam version.
Hey I grew up very poor and am not trying pressure you. But I know what it's like to blow a years savings on something that sucks when I should've saved for a few more months. Being poor is incredibly expensive.
MSI GF63 Thin 8SC-030 15.6" Gaming Laptop, Thin Bezel, Intel Core i5-8300H, NVIDIA GeForce GTX1650, 8GB, 256GB NVMe NVMe SSD https://www.amazon.com/dp/B07QC4GK7C/ref=cm_sw_r_apan_glt_fabc_VM80R81RE2TMEFRJAD7P
This should be able to handle vanilla beam and can be upgraded in the future, I don't have one but the reviews say its got room for another stick of ram and another storage drive. Lmk what you think maybe I can help you find a used one on eBay or something.
It's this remote control which tells you information about your car and lets you steer using tilt controls
https://play.google.com/store/apps/details?id=com.beamng.remotecontrol&hl=en\_US&gl=US
Another problem is that this wouldn't be gated. You would have no idea which gear you were in.
Let's say you solve that issue through a hardware modification. All you'd have to do is map certain joystick coordinates to specific gears in the game. I think this can be done with this program by mapping the joystick input to keyboard buttons and then set those buttons to specific gears in the game:
lucky patcher is an Android app that can rebuild apps for no license verification, free in app purchases and no Google ads. Only works on off line apps though
For anyone reading this thread, the logitech fix for G920 is here: http://www.beamng.com/threads/logitech-g920-users-potential-fix-inside.34064/page-6#post-512329
Nothing we can patch in our game, we must wait for the next update of logitech drivers.
I messed up the link a little, here's the correct one:
http://www.beamng.com/groups/gamer-alexs-mod-group.325/group
Just press the "Join This Group" button
Also, you obviously need to be logged in.
You might have more luck getting challengers using a course already included in the new update with the quick play.
Is this the map you are using?
Also, what's your best time?
Pretty much what /u/goldzatfig said. I paid $12 for the game 3 years ago and I've loved every minute of playing it.
You can access other vehicles in the game by pressing esc when you load into freeroam and clicking the vehicle icon, or by pressing ctrl+E when in a map. No level editor needed to change cars.
If you are interested in other vehicles/maps you can check here on the official BeamNG website for user created mods and custom scenarios.
I'd also like to note just how impressive the top time is on Jumps in the Scenario Time Megathread, if the physics between versions are still close enough to compare.
1 is a vanilla map, the East Coast... that's where I did the traffic, smashing the taxi, forgetting my trailer and trying to use a fuel pump. The one where I ignore a sign is Canyon of Speed and the one where I cook my brakes is Insane Testing
Black Hills has been pretty FPS friendly for me. I usually cant run high graphics at 30 FPS on East Coast USA or any map with lots of trees, but with this i can get 60 FPS on high graphics, although I usually keep SSAO, light rays, and DoF off to obtain that.
I hit the fuel tank with the Pessima, then reset the Pessima. Hitting the silver barrels on the side of the truck with set them alight. Then I just waited for the fire to spread.
Also, something I didn't know about while making this thread, is and app which toggles fire. http://www.beamng.com/threads/fire-control.18258/
I don't see where it says you don't have a 64 bit OS. It knows that you have a 64 bit system, otherwise it wouldn't run the check64. The only reason that its not launching the 64 bit version is because the game still thinks lavasoft is installed for some reason or another. It's probably a bug and should be looked into further by developers, because I've reached the end of my knowledge on this matter. You've done everything right, and it's still not working. Go to the forums and try there, it's much more active over there and you'll probably get help there from either a developer or more knowledgeable community member. Start a thread here: http://www.beamng.com/forums/questions-and-support.5/ and detail what the problem is, and what you've done to try and fix it, and also attach both log files so people can look through them.
Because Steam Workshop doesn't have any quality control a BeamNG workshop would be flooded with mods like the bad ones shown in this thread
There are 2 versions on Steam: Stable and Experimental. Stable is the regular install and Experimental is the beta opt in. To opt in, you need to right-click on BeamNG.drive, go to Properties. Under the Betas tab is the option to opt in to Experimental. Experimental is at 0.4.0.6 currently and has new content and bug fixes since the last stable release. If you are still having problems on the Experimental version, The current bug tracker is here.
Btw, I just posted some suspension and gearing tuning options for that one here: http://www.beamng.com/threads/15766-DSC-Bora-suspension-drag-and-gearing-modifications
(I know, shameless advertising, I'm sorry.)
There is a mod adds an extra version of the D15 with a driver( it's the Stig from Top Gear) on it. And I think the BMW E3 Mod also has a version with the Stig.
Edit: Here is the link: http://www.beamng.com/threads/11073-Ragdoll-Driver-(The-Stig)?highlight=stig
I like to make skins for cars. Also, I've made a map. Content creation in general is pretty fun.
You can check out some of the stuff I've made here: http://www.beamng.com/threads/14365-200BX-Liveries-NEW-RedBull-Kicker-GoPro-DiscountTire
This here is the mod, and in it the maker says he hasn't added mud tires yet, but I found out that you can still modify everything outside of the suspension. So in theory, one could mod on the off road D-Series tires, but that's just a theory.
4790k, and the x99 platform happened. DX12 would need to be implemented over DX9, and at the moment the developers seem to be warming much more to Vulkan. With that said, it likely won't change how demanding the game is on the CPU.
As for how optimized the physics engine is, it's extremely optimized, almost to the point of lunacy. It's just very hard to run even with all the optimizations. I wouldn't hold my breath for significant performance improvements down the line unless they can work out how to multithread a vehicle.
The only challenge that I can think of is the fact that if you want more than one car moving at the same time, you would have to do some Lua scripting. I am not able to find any tutorials or API calls. The only thing I found on the forums that would be useful is The Waypoints and Paths for Cars Mod
don't worry mate, thanks for your help. I found in the forums of beamng this thread: http://www.beamng.com/threads/4852-Opening-console-problem?highlight=console this afternoon I'll try.. and tell you.. thanks :)
I ran it's installer through hybrid analysis and it does alot more things that it should never need to do. My biggest concern is the VM detection (it won't let me install it on a virtual machine)
So are good controllers! And they seem to break less (stick drag anyone?) :-)
Here is the Logitech T150 on sale on Amazon:
If you can't get anything else, and you have Amazon prime, it's an okay price, and it will probably sell for 400-500 dollars a couple of years from now. But I would definitely consider the one that StrangeNewRash said as it's a lot better for future-proofing.
I have an old Logitech MOMO Force feedback wheel ($100-ish on amazon) good all-in-one for starters, but Logitech G29 would probably be the best (Shifter package goes for $300 on amazon)
Everyone ITT saying to build your own PC is living under a rock, as it's extremely difficult to get components right now due to scalpers and shortages. That being said, this prebuilt is not a great deal and will likely run Beamng poorly (especially due to the shitty graphics card), though it should be able to run.
Something like this would be a better option for a prebuilt. Or take your chances building your own, though it may take a few months to get the parts. Either way, your budget of $500 may not be enough for a decent PC, i'd prepare to spend closer to $1k.
https://www.amazon.com/HORI-Racing-Wheel-Apex-PlayStation-4/dp/B01LZ3AEFP/ref=zg_bs_402050011_1?_encoding=UTF8&psc=1&refRID=CZPB99B84V1SK63GBV9N This one by Hori is meant for the PS4, but is also compatible with PC. Doesn't have pedals, though. $112.71
https://www.amazon.com/Thrustmaster-Force-Feedback-racing-wheel-WINDOWS/dp/B01CI97DNM/ref=zg_bs_402050011_2?_encoding=UTF8&psc=1&refRID=CZPB99B84V1SK63GBV9N This is a lot more expensive but actually has pedals. $199.99
Well, I'll be honest, your GPU is a built-in one and Beamng recommends an External GPU to run BeamnNg (External GPU are those Nvidia and AMD cards that you connect to your motherboard.)
But, you can run but you should be particularly careful. For example maps like Italy, East Coast well forget about them. They have all those terrain and scenery files that require a decent GPU. I have an Nvidia and even I have trouble. For example, some common errors are BSOD, Black Screen, Beamng D3D11 error. If anyone of these crashes happens my advice is to stop playing.
On the Bright Side, Etk Driving experience, Jungle should be alright. Although it will be crappy. Beamng is a GPU dependent game so Update your GPU. https://www.amazon.com/Gigabyte-Geforce-GDDR5-Graphic-GV-N105TD5-4GD/dp/B01M4KGTNI/ref=sr_1_3?dchild=1&keywords=nvidia+gtx+1080&qid=1604080202&sr=8-3 If you are on a budget check this out.
I don't think there can or will be a mobile equivalent, as Beam has taken down some similar games for copyright infringement. There is an app that you can control your vehicles with though. Official video showing it offThe actual app
Bolide, in its early days, was so unwieldly.
There is a phone controller app by the devs. Cant control all vehicle functions, but can drive
That may help
If you mean Xbox One, looks like this model is comparable. Can't say anymore about it as I've never used it.
edit: this comment suggests they're essentially the same wheel with different button placement. So I can endorse this one too! Only difference is that the T150 has slightly more degrees of rotation: 1080 vs 900.
Amazon has 29 reviews https://www.amazon.ca/Kabalo-Gaming-Vibration-Racing-Steering/dp/B00XQ2JIMA
quick edit: this is an older model apparently without PS4 support but has the exact same image so YMMV
and one last question, how might <strong>this one</strong> run BeamNG? thanks. And thanks for all the replys and suggestions. Hate decisions lol
The wired Xbox 360 controller sells for less than $30 and you'll never need to worry about batteries again. Also it's pretty much compatible with every game on Steam.