There's no lawyers in this subreddit, as far as I can tell. The best we can do is point you to the Creative Commons License that Dungeon World's text was released under. You may also want to look into how the game OSRIC was written, as that is clearly an AD&D clone, but doesn't infringe on TSR/WotC's copyright.
The Perilous Wilds has a Steading Random generator in it. User /u/rickenharp made a small web app to roll on those tables. You can read the original post here.
The Adventuresmith Android app contains a similar feature, too.
Sometimes you just need a location on the fly.
Edit: the web app version of the steading generator seems to be incomplete. The Adventuresmith one is not.
If it helps, here's how I do it. This way I can move the cards around and insert new tiles between them. So if there's a city, a forest and nothing in between.... well there might be someday! Maybe a secret series of tunnels? New index card.
That was my initial thought as well. Here's a playbook version of the Villager. I cleaned it up a bit and increased the HP to 7, just so they can take a hit and live.
And it's amaaaaazing! Link to finished KS
>Classes: > >* The Captain, a high-flying airship owner >* The Lantern, a warrior-diplomat of the sun >* The Mechanic, an inventive sort with a technological wonder >* The Sky Dancer, able to swim through the sky >* The Survivor, scarred from the aftermath of their cataclysm >* The Walker, a master of parkour and acrobatics > >Changed setting focus to: > >* Mobility. Inverse World is all about mobility and motion. Some of the playbooks are capable of flight from the very beginning, and the others are highly mobile in their own ways. The world is full of floating sky-islands and cloud cities, and how you get from place to place is important. >* Exploration. Inverse World is all about exploration and adventure. Your greatest danger is the geography; your greatest treasure is seeing all of the world’s unique wonders. Inverse World dials down on the dungeon crawls and combat for action-packed exploration. >* Culture. There are no traditional fantasy races in Inverse World, no world-spanning monocultures. Sola’s children are all one people, yet still exhibit a variety of magical and amazing features.
BUY IT IF YOU LIKE FLYING SHIP SETTINGS!
Hey, I made this! Glad to see people are enjoying it. I've added all the issues and ideas mentioned in this thread to the trello board for the project. https://trello.com/b/d8q0PyXx/dungeon-world-omnibus
To make sure it gets seen, please add any other ideas and issues up there!
What elements does it need to have? Are you looking for world maps? There are some good generators out there, like this one. Would that work for you?
Here is a fillable PDF for all the basic classes that includes the basic moves and GM moves. I sadly don't remember where I got the PDF because I used it over a year ago.
I'm currently working on a google spreadsheet character sheet for Dungeon World that I can edit this comment with when I am done with it. There are some pretty simplistic ones linked in the sidebar that you can find here.
So it looks like the author, Jonathan Walton, has made this free at his website after pulling it from other websites because of a conflict of, lets say, values (he's not the only one either!). find it at http://www.jwalton.media/planarch-codex/ To support more awesome stuff from a guy who is willing to give away such cool resources check out his patreon: https://www.patreon.com/corvidsun?ty=h
Thanks for all the work and info to /u/mpelletier, /u/fuseboy, and /u/theartofbeingvague
From the web site: "The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World."
The license appears to be this, which allows you to copy and redistribute the material in any medium or format.
Assuming that's accurate, go ahead and print yourself a copy.
Someone did, and they're even on my hard drive, but I can't seem to find where I downloaded them from, and even my google-fu is seemingly lacking. I'll edit the post if I can find them.
Edit: I found the link, but it was dead, so I re-uploaded them. Here: https://mega.nz/#F!Hkcx1KaL!ukL3BSH7lqyN11CJ--8pfw
I got you fam. I made and adapted a bunch of playbooks for the Guild Wars 2 setting. One of those is the Mesmer, who does exactly as you describe.
You can see the full list of playbooks here. Be aware that I’ve only play tested these a handful of times. Having said that, I think the Mesmer class was definitely one that felt the most ready to go.
https://www.docdroid.net/jFlETpg/guild-world-beta-10-playbooks.pdf
My favorite sound generators are the ones from MyNoise, which are more tweakable than noisli (plus a lot more of them). You can make some serious soundscapes if you take the time.
I was given the link to the sword mage, so my deepest apologies if this is actually a pay-to-use resource.
The templar is from the alternative playbook which is purchasable. Here is the link to the resource:
I think Roll20 is best, but it's funny that you said "Tabletop simulator" because there's a PC "game" that's literally called Tabletop Simulator which some people use to get that authentic round-the-table feel. It has physics, so you can actually toss the dice around and slide your 3D miniatures.
This fits battleboard games like DnD much more than it does Dungeon World though; at least in my opinion.
If you're looking for a game, head over to /r/lfg. You can also look for games on the Roll20 website. I'll be starting some no-commitment game sessions within the next couple weeks, so I'll try to remember to toss you an invite for that.
Since you're new to this, I'd recommend that you think a bit about your sound/video setup. Having a decent microphone and keeping it free of annoying background noise is common courtesy, whether you do that by utilizing Push-to-talk or by establishing a quiet space to play. Quality of camera is significantly less important.
Welcome to the hobby! How did you get pulled in to this mess?
Someone on the G+ DW Tavern (I think) was doing the same thing (running Kingmaker with DW), and posted a little set of rules for kingdom building. Might be useful. I've posted it here: https://drive.google.com/file/d/0Bz4lcxiykQDnelBKb2lXZlpjNWs/edit?usp=sharing
It's pretty funny that the book is still over 100 euros in Amazon UK:
Mostly because the articles are on our Itch.io page, so they have buy links for Stromgard at the bottom of the text already (and offer easy access to more of our titles). Posting our post-mortem has already drawn some exposure (i can see the page view count on Itch) and I didn't want to double down on linking people directly from here.
I'm a little late to the thread here, but check this kickstarter out. It's called Servants of the Cinder Queen and it's going to include "Funnel World" rules - which is a system for creating 0-level characters that are most definitely going to die - but the ones who survive will rightfully go on to become heroes. It's similar to The Villager Playbook that was posted elsewhere in this thread, but with more fully-fleshed-out rules around generation and "graduating" them.
I have the beta (backed the project) and can tell you it's really fucking awesome!
I really like notion, it allows you to build databases of different things. I found this idea from SlyFlourish He has a template that you can just fork, and use for yourself, I have a page for my characters, and another database for the stuff for the campaign, so all the npcs, locations, shops they visit. Then I am currently working on setting up a template to manage all my Fronts.
Here is an example I can then share this out to my players so that they can view each others character information that we develop at the table. And all each others bonds and flags so that only I have to keep the meticulous notes, but everyone can interact with it.
I am also thinking of adding a shared journal for them to write stuff down during the campaign, so that i can crib off of that to add more depth for later sessions.
Hey, I'm not BastianQuinn, but I'll take a stab at answering one of your questions.
>If the monster could not harm the druid, there is no hack and slash roll." The enemies don't get a hack and slash roll, the player does. If there's not attack roll then my druid can't do any damage
This is not true. From the roll20 compendium:
>Damage is dealt based on the fiction. Moves that Deal damage, like Hack and Slash, are just a special case of this: the move establishes that damage is being dealt in the fiction. Damage can be assigned even when no move is made, if it follows from the fiction.
The trigger for Hack and Slash is not "when you try to deal damage", it's "When you attack an enemy in melee" "melee" as in "they can fight back". If The Terminator wanted to tear me limb from limb, there'd be no hack and slash roll - he'd just do it, because he doesn't have to care what I'm doing, because there's nothing I can do to stop him.
If you don't believe me, take a look at the backstab move. It doesn't say "when you Hack and Slash against a surprised or defenceless enemy", because enemies who are surprised or defenceless don't get hacked and slashed; they just take damage.
Ok, so after doing a bit of looking I've concluded that the titles of all of the different sections (Bonds, Starting Moves, Alignment, etc) are all in Newcomen, which is a rather pricey font and I haven't actually found a suitable free replacement for yet. The class names are also Newcomen, so I can't really do the testing properly.
You can use this image I made, 32 size font and 18 size font, to get the letters if you want, but that'll be a pain in the ass.
Additionally, you can use this site to test out the Newcomen font and buy it if you want. It's where I got the alphabet in the image from, and you can probably use that to get something more precise, though it will likely be a lot of work.
My wife put this together. in the sidebar you can see a full monster so that's one you can get for free. Its got historical/cultural contexts for each of the monsters. We also have it listed on Drive Thru RPG but for ~$1 more since they take a larger cut then itch.io does.
I looked up the Creative Commons license that DW is under:
https://creativecommons.org/licenses/by/3.0/
In other words, it's NOT the license where you also must share. So it's up to the Grim World folks.
So, to get an answer?
Post your question in the Kickstarter's comments (which will be public, and also ping the creator by email): https://www.kickstarter.com/projects/trentish/grim-world-gaming-supplement-for-dungeon-world-and/comments
Send a followup email to them, politely asking if it's okay to just proceed with your project as if it has already been CC-released.
Then wait two weeks; if nothing, ping Adam/Sage on Twitter asking if they have any insight on the issue.
Be polite. Give them time to reply.
Niven and Pournelles Inferno is great -- Dante's Inferno with modern sins and punishments.
The original is long and written as a poem. I listened to the audiobook version (LibriVox). It was not too bad.
I built full a playbook around it! I called it the Villager. That wasn't the best name, but here is the relevant move:
Liquid Courage
You have spent many years drinking. Beer, wine, whiskey it makes no matter. When all seems lost you always have your drink. When everyone else has abandoned you, you can always turn to your drink. The drink has become your protector, your shield. While inebriated and until you rest take +1 armor but roll+CON On a 10+ You are fully functional. On a 7-9 choose one, On a miss choose two.
An excellent Dungeon World module can be found here: https://payhip.com/drdavyjones
Fortress of the Ur-Mage
It's written specifically for running in DW and leans more towards a traditional dungeon delve style (players attempting to defeat the dungeon challenges) but still open to improv elements and player creativity.
Very evocative flavor, and sure to inspire you. And, it's FREE!
I use The Lich's Vault found here: https://payhip.com/drdavyjones
It's $5, but the magic items are really cool. Some are overpowered, and I removed those from my gameplay. But most are wonderful. I use them often.
I consider a huge plus having all my stuff on my computer, instead of the servers of a company that got easily hacked. The software can probably run in emulation under Linux and Mac, there is a free 30 days demo so it's possible to test it before deciding if it's a good solution.
I didn't mean at all to suggest a 'roll20 replacement' since all of them have exactly the same type of heavy setup philosophy that the OP was trying to avoid. I personally use Foundry VTT, that has Win,Mac, and Linux versions, but I would consider it overkill for a PbtA/theatre of the mind style game.
Your write-ups and playbook were pretty cool to read. I don't think you're alone; myself and others sometimes enjoy the "flavor" or setting of OSR material, but sitting at the table the best games (or collaborative/solo storytelling) happen with DW mechanics.
Each episode of the "Fear of a Black Dragon" podcast explores an OSR module, often with an eye towards DW or PbtA use. The creators at The Gauntlet host other podcasts specifically about Dungeon World and PbtA – there are some good discussions, ideas, and inspiration there.
Nice work on your games and blog, keep it up!
Short answer: unlikely. Dungeon World 2E is the living document that content creators and hackers are putting out every day. That being said, I still very much play rules as written DW at my table, though I tend to include Perilous Wilds.
Ray Otus did a Plundergrounds episode about this very thing -
<strong>https://anchor.fm/plundergrounds</strong>
Episode 28
I actually managed to get into what is supposed to be a game, but right now it's just me and another guy. If anyone else is interested in playing, you can join clicking this link.
I've started using Pocket Campaigns on my phone to organize my notes, but I haven't put it through the ringer yet and thus cannot give it a proper review.
I mean the actual dungeon world core book
the dungeon world core book is the best source to learn the game system and mechanics.
That price is bonkers, mind.
Um.
is rather more reasonable, and where I got mine.
So, this is from my professional life, but I've found it to be incredibly helpful in DW. Leading with Questions does a great job explaining how to draw things out and learn from the question asking process.
Your thoughts got me thinking, though... so I whipped up this list ( The Inexhaustive List of Dungeon World Questions )based on some work I'd done in the past with world-bonds. Maybe it will help?
I bought the paperback version from Amazon.com (the US one, not the UK one) for less than £20 (including the international shipping.. less than $6!):
> Order Summary
> Items: GBP 12.69
> Shipping & handling: GBP 5.55
> Total before tax: GBP 18.24
> Estimated tax to be collected: GBP 0.00
> Order total: GBP 18.24
Edit: At the time of writing, there are only 7 left.