Also
If you are on android:
https://play.google.com/store/apps/details?id=ru.hungrymole.pob
Edit:
From what I can tell (I'm I my first character so not much) there's almost no health nodes. It's all offensive.
just something I wipped up.
3 more points and already 127% life, 11% more block chance (then yours), and more damage.
Also oak in cruel and merciless are probably poor choices.
If you want to be tanky you are going to need to hit 170+% increased health. As is, whites on lvl 70 maps will 1 hit you.
Minions are totally worth your time.
There are quite a few jewels you can get that will immensely help, but for now, a few suggestions.
No bodies? Make them. Desecrate is used in 2 builds, Minion builds, and Detonate dead. It basically makes dead monsters at the area level for you to reincarnate. Very handy for keeping up zombies.
This gives your minions a haste buff that allows them to do a bit more damage.
They benefit from minion nodes, and are constantly castable (unless you can find a way to have over 150 of them out at once). They eat projectile attacks, and generally do more damage than they probably should.
Edit: I don't know why reddit can't to appended lists.
Edit 2: Your skill tree is definitely lacking a lot of life. Try this one
Flame totem is the easiest and fastest leveling build and requires basically no gear. Check out this build, made my first character in 2.0 a breeze.
Well you didn't take the time to count how much you got from your points. Several places you spend more points than you need and on things which gives you less than you could have gotten elsewhere. Everything above RT and Mara start + life wheel could have been forgotten.
More life, dmg. and jewelsockets for fewer points: This
I use the same build in rampage. This is the tree i use. The only thing i changed was replacing Discipline with Herald of Thunder and adding Mana Leech to HoT (had to make a 5L Cloak of Defiance). Fox also made a Crit Arc that can be switched to for better end game damage.
I have a ranger on warbands that's a mix of life leech and life gain on hit. Here's the passive skill tree at lvl 78. I am using reave for aoe and frenzy for single target. I also generate frenzy charges from killing mob packs using herald of ice + culling strike + ice bite. I do enough damage that I need just 1 node from the spirit void cluster for mana leech. The build can also be used for a shadow by taking the phys dmg nodes instead of the ranger life nodes at the start.
You could reduce build to This, and I'd also remove unrelenting in favour of the scion life-wheel.
The minus 5 max is suicidal. The belt needs major compensation in order to be viable, you don't have that. Also, torso, helm and boot doesn't do much good for you. Cybils without block might function, but get dmg. instead and work on the quality of the life leech gem.
Daggers builds are all about Crit. At a minimum you want to get Adder's touch and Night Stalker (going counter clockwise around the wheel.)
Accuracy is also a concern for any Crit build. I find that I can get a good accuracy roll on one of my pieces of jewelry and I am ok. If you cannot hit you cannot crit.
I have made a quick scope of the skill tree highlighting some key crit wheels for you to consider. Considering your starting class and if you will be dual wielding or not these wheels will be helpful.
Also note that Reave only uses claws, daggers, swords. If you want you can hold an offhand axe or mace and use it as a stat stick. Attack Speed, Global Crit Chance, Accuracy and resistance are all good for a rare. Consider the Death's Hand, Soul Taker and Relentless Fury (especially for leveling) uniques.
Personally I have an 85 Iron Reave build with swords: https://www.pathofexile.com/forum/view-thread/1363284 I have completely followed his leveling three and just specced to pick up some life/evasion. It will be a worthwhile read for your reave build.
I'm playing CI whispering ice (my first CI build ever tho I play regularly since OB). I leveled as hybrid, took hybrid nodes, some es nodes and few life nodes that were accessible on the way. At level 63, when I could get end-game gear, I switched to CI. Had to respec only 7points.
I think the best time to take CI is when you have a set of high ES gear. If it's not your first character and have some currency available, you can comfortably switch just past 60 without need to upgrade your gear few levels later.
Also note that while having available ES, you have 50% chance to avoid stun. Status ailment effects are calculated based on your maximum life (as if CI was not taken). So even if you have life on gear as CI it's not a complete waste, same as having hybrid nodes.
I highlighted nodes here that are more than enough while leveling, take them accordingly to your end-game build. NODES!
I'm at work but i took out the top damage tree and for the same amount of point you get two more jewel sockets and if optimized can equal more damage in the end game. Just a recommendation real quick. Mostly looks great though.
https://www.pathofexile.com/forum/view-thread/1050038
took that this season, the tree isn't perfect tho. It will carry you to end game easily and can be used for MFing(playing with magic find gear, wich is great for accumulating money)end game with no investment.
I would really advice that to any newer player that want to start well in this game. There are more "fun" specs, but I've never played anything easier than that and fun has also its price in PoE.
For what it's worth, I have a general mockup of a 2.0 build, though it is definitely not yet optimized. Still, possibly something you can use as a kickstarter. As a brief note, I realized after making it that Scion effectively gives you 5 free points as you get to drop the elemental damage passives from the start of the shadow tree if you want to. I recognize it's up there in terms of points used, but enough points go into nodes and "dead-ends" that the levelling process should be relatively smooth.
If you go HC or need more survivability you can take the "life and reduce mana cost" nodes between templar and marauder and maybe take +2 endurance charges. You could also take the AOE nodes, it's just that it get pretty hard to see with a big AOE on firestorm and the AOE with concentrated effect is still really big.
Acro and Phase arro are very strong to get. If you don't have another form of defense planned out like block, armor, or energy shield, because it reduces their effectiveness, then it should be grabbed if you are on that side of the tree. You are missing so much life. When planning out a tree, you should find a few key notables that you really want that will specialize your build and then grab all possible life nodes on the way to them. After that, go hunting for all nearby life nodes that also have helpful nodes next to or on the way to those.
I tried to save the essence of your build when I remade it.
From this, you could go down towards the duelist for the King of the Hill node or go towards Scion for life, crit, Reflexes, Sentinel, and Constitution.
I took out all of the elemental damage and cold damage nodes. This is because Ice Shot's cold damage scales off of your physical damage. If you increase your physical damage then it will boost both the physical aspect of Ice Shot and the cold damage of it too. Scaling elemental/cold damage just does the converted portion (40% of physical is converted to cold) of Ice Shot so the 18% increased elemental damaged dealt by weapons is actually 18% x .4 = 7.2% of a damage increase while a node that does 18% physical will boost everything. I hope this helps out! Make sure you max resists and grab life on gear. That is more important than a skill tree.
Sorry I can't help more, I'm still learning the game myself, but in general the best resource is simply the patch notes, use ctrl+F to search through those for any skills, items and mechanics that a build you're looking at relies on. If it's not in there, it's probably unchanged and thus valid!
You can also still find old offline skill tree releases for older versions floating around, I forget where I found mine but it was just using Google. If you have the right (old) version you can load the URLs into them to see the skill trees people have laid out for older builds. Thankfully most build threads have the version listed right in their title.
The biggest thing to pay attention to, at least for the builds I've been interested in, is that shotgunning has been all but removed, a lot of really strong builds and combos relied on this, especially spellcasters and crit builds. They still work with some alterations, but particularly against single targets it's not nearly as easy for them.
A couple more big changes are that Reduced Mana no longer interacts with auras, and Enduring Cry is a "warcry" which means it can't be used with Cast on Damage Taken. These probably aren't make-or-break for very many builds, but almost every build before 2.0 stacked several reduced mana auras and if they had room had the CoDT/EC/IC combo slotted, so you'll have to finesse the builds a bit to make up for this.
In standard there are several uniques available for relatively low cost and as such you can make a weapon-based build and hope to get away with it, but mainly power comes from either gear / weapon or skillgems, weapons can be expensive and skillgems just requires experience.
Fire totem, shockwave totem, tendrils, ball lightning, Arc, Incinerate and glacial cascade are all spells which has AOE and and can do reasonably well without top tier gear. Builds based on them should give pointers to how they can be played.
Builds based on the heralds and the flat dmg. auras wrath and anger are also fairly viable for newcommers, they just want a few links, a fast weapon and passives.
I'll advice against dual wielding skills such as dual strike, you need to get 2x decent weapons and defense that compensates for not having a shield or range, that will ramp up the cost. Also, dual strike needs the support gem melee splash in order to do AOE dmg. and you will want an attack with built in AOE for cheap melee builds.
Fire totem is the current go to build for "I have no wealth, but want to go MF". An example
That's a pretty good guide for 2-hand groundslam. For 1 hand groundslam there is https://www.pathofexile.com/forum/view-thread/1131313 which is a pretty good build, cheap and it scales well into end game. If you have a bigger budget, http://www.pathofexile.com/forum/view-thread/1192603 works for 1hand crit.
Razer Naga Chroma - Ergonomic RGB MMO Gaming Mouse- 12 Programmable Thumb Buttons & 16,000 Adjustible DPI https://www.amazon.com/dp/B01798WKTY/ref=cm_sw_r_cp_api_glt_fabc_0EH7Y0PHAPH1R0WD9BMP mouse for reference
I have two of these that I use for various functions (IE: Push to talk for discord) and would recommend them 100%
https://www.amazon.com/iKKEGOL-Control-Customized-Keyboard-Multimedia/dp/B07553KW32
https://www.pathofexile.com/account/view-profile/scaredofthelight/characters
look at my char SupaHotCrewxD
its my currently highest and most awesome char.
he has 'bringer of entropy' which combines the bringer of rain helmet with wings of entropy.
i LOVE this build i have a ton of attackspeed and lifesteal and i can basically facetank any maps i have tried so far (highest was rare lvl 70)
Non-crit arc for her and a summoner for you? Minions for control and arc as a skill you don't have to target or get into melee range with.
Her as a This
Dude, have a look at the points that you could remove without loosing more than 10 strength or something like that.
This for example.
I would recommend this build, as it is incredibly strong in parties that are attack or spell based that attack often. I saw it on the PoE subreddit a while back and made it for myself. The reaction in parties is great, you will be added as a friend after a while in public groups as a strong aura supporter is really something else.
Not too expensive, 4.5ex at a minimum. Not a truckload, and going after The Pack Leader cards certainly helps. I am by no means a good trader and was able to save up for this relatively quickly (for me).
hey man i made some changes take a peak https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4A7gUtBbUF-QguCIkNjQ-rFSAWvxmOIXYi4iP2JP0mlSoLKk0qWyzpLlMwcTB8MfoyATWSNj051DpCOuE_J0MxQzZHfkfiSn1KyEt4TP9Nkk3jTipRR1LsVUtW-luvXWhh4mHrYqxlTWyMbWxuqnBSdO11y3b3efZ6U311fyuE2Yazhs6Hd... like it ?
I'd do something like This but yeah, that dualist area does seem like it's worth it.
Would something like this be better?
Those auras can't all be run.
Reave includes Fortify.
Bloodrage can't be done with Es anymore and 20% leech won't be reached in 2.02.
And you'd need around 130% (around 200% on CI) more ES on passives to follow the "conventional wisdom" post 2.00.
The 8% phys nodes aren't worth it.
Jewel sockets can give 4x solid mods, if 2 points away, you'd want them.
Written in blood would be worth it in that iteration of your build.
Witch start saves points in that it gets to powerful ES nodes faster than shadow, would be better.
Claws have gotten better and more life on hit, you could possibly go hybrid ES + life with Ghost reaver / life on hit.
Strength can come from jewels now.
Perhaps This
For auras: https://poe.mikelat.com/
I've been using SRS + minion damage + spell echo + melee splash, and I switch out melee splash with melee phys for bosses. It works really well (in a +2 minion hat), not using faster casting or multistrike. I've been roughly following this build.
There is a Crit Magma Orb guide by LiftingNerdBro in the forum which can be used to adapt to the spark with a few changes. The thread.
Here is my altered version of the passive tree.
Just drop the Area of effect part and change it to more health or more damage. The remaining points can be allocate to your like. You can also go for dual curse with the extra points. Coordination and Sniper is very point efficient and should be included (Spark is projectile).
so lets say I wanna have this tree at the end
I just take scion life nodes and other ones instead of ES and respec at 80? Cheers
Btw... I play in tempest. What u say is scary but I wanna learn about other classes (never had a high lvl witch)
my generic phys/conversion crit bow tree
built for ice shot (so you probably want to drop the pierce nodes) and build for shadow (because it is less optimal but I wanted to build shadow)
as for links.... Lightning Arrow only needs LMP (so save some damage there) Slower Projectiles and Chain (if you are only on a 4 link) 5th and 6th links are WED and Phys Proj. (although Innervate might be an option)
I'd consider dropping herald of lightning as your auto curse and instead move it to split arrow chain curse on hit.
with herald of thunder gone, we can run herald of ash and hatred for a crazy damage buff.... with all this regular packs and blues die in 1-2 hits (3 if you want to precurse with split)
for single target I am quite fond of Puncture, Trap, Trap Damage, Point Blank (phys proj, slower proj as 5 and 6) when it crits, even the tankiest of rares (and some map bosses) go down in a matter of seconds (While you run away)
It isn't very well thought out and the survivability doesn't seem like much yet, but when the bear trap crits, you notice it and the 6-link clears rooms nicely.
I've done similar, went with LiftingNerdBro's guide (linked in your pop guide)
https://www.pathofexile.com/forum/view-thread/1303239/page/1
Its working really well.
ED: I'm running with frost wall, not flame dash for defense. Gives me something to kite around.
There was this guy's lowlife RF build that i was using as a guideline. https://www.pathofexile.com/forum/view-thread/1022978/page/1 It is not mine. It was outdated but if you scroll to the last page he has updated it and added a few comments. Its fairly cheap and uses Solaris Lorica. I changed the skill tree a bit to suit myself but im using it on my level 80 and it works really well
with that tree, i would recommend noncrit
could take a look at this, starting as marauder instead of scion, although you wont be able to level with EA without high dex on gear, ranger is not necessarily the best start for EA due to lack of fire/aoe nodes and distance from EE and RT
Hey, :)
I built a Crit Split Arrow Scion for my first Warbands character current level 86 and she hits like a truck.
You can see my character and tree here https://www.pathofexile.com/account/view-profile/xD4DDYx/characters
I will be taking Frenetic Frenzy node and taking the last few jewel slots and she's about done.
Why Scion? Because of jewels and early crit nodes. I've maintained 79 maps with my build (gear needs a lot of work, but I'm now playing Tempest) so she will be finished in a couple of weeks.
I personally like a bit more summoner heavy version instead of pure SRS builds. I would recommend AngryAA's hybrid build as a general guide to leveling one.
I'm running this build as well, I'm level 62 with ~4900 tooltip dps on orb, and just starting act III Merciless. It feels a little clunky, just a heads up.
/u/catinbox32 is pretty accurate in their statements that dropping nodes not being easy. The issue is that he's very efficient going to notables, so you'd likely need to drop some HP notables to pick up a jewel.
My best idea (I've been mulling this over as well) is to cross the jewel between the elementalist and celestial nodes to the far left and get rid of the bridge going up. Another option is to ditch one of the 12% fire damages for one of the 6% elemental damages, if you think the jewel is worth it.
In his "final build" he takes master of the dead for his flame golem, which I actually think is a terrible move, so that frees up a point as well, but once you get that far...
Hey, I run a Spectral Throw + Double Strike build currently in Warbands and its doing well at lvl 83. I haven't hit a roadblock in progression yet, but its a ranger. For scion, I have found this build guide helpful. https://www.pathofexile.com/forum/view-thread/847200
In general since the meta has changed and enemies do lots of damage (especially physical), and a lot of required bosses (Malachai) shoot physical spells, you want to focus on hp and armor along with endurance charges. Unless you are rich, I reccomend a noncrit build. I specced into Resolute Technique to save passive points and make it easier to gear.
Recommend this instead. https://www.pathofexile.com/forum/view-thread/1325413
Or Lazy paly http://www.pathofexile.com/forum/view-thread/105920
On a skill like lightning strike that is 50% damage conversion a 12% phys node is stronger then a 12% elemental damage node. If you end up with 100% conversion (phys to lightning which is a great 5th slot) then they come out equal.
heyhey, big thanks already, I will look at your PoBs :)
Unfortunately I can't get pastebin to work, the links insta-expire. Even tried to generate one manually, both with FF and chrome.
I put the code into hastebin instead, I hope it's allowed and works :)
https://hastebin.com/ulaqifafex.apache
Btw the socketed spell trigger is nice but my initial problem was getting 3b1r on ES bases while I was still in SSF. Would you recommend a CwdT + IC + frostwall setup in the first place? I've taken quite a break since Legion league so I'm still not too familiar with a whole bunch of mechanics :)
I'd like to take a look, but pastebin is deleting PoB links, can you upload it somewhere else? Saw someone else using https://hastebin.com/ so I tried that out this time. Less convenient, because you have to open the page & copy paste the code, but it works.
The reddit limit is 10k and the code turned out to be too long. I've dumped it in hastebin.
My goal for the build was to see how well I could do for 1ex/60c and I'm pretty much at my budget. The important part is the snaky tree. You can use a substantially similar tree for duelist and ranger but not path up past the big life node in the scion wheel. The part of the loop I didn't use here is the path down through Dervish then Golem's Blood or Cloth & Chain, which would use the cluster next to acrobatics for the dex stacking and miss nodes in the shadow area. That pathing would be better for physical builds because you could Thread of Hope for impale. It might be better for Ice Crash as well for the frenzy/endurance charge nodes but the stats were off when I did it in PoB a couple days ago and I haven't re-checked. I've also thought about dropping the Acrobatics cluster for Iron Reflexes.
right now im playing a lightning strike raider and it feels honestly fantastic, my version its not even close to being budget or cheap, but its probably a top 3-5 build of all time (for me) lol
https://ghostbin.com/drTUB (use ghostbin instead of pastebin while importing cuz right now pastebin dectactes pob codes as something bad lol)
I really tried to find a solution that provides all the QoL and the usability without having to create an account on a third party website. I was even thinking about setting up a website using wordpress, but there really is nothing as handy as todoist.com (which is the reason why todoist exists in the first place, I guess :D).
I found this build to be the best if you want to go dual claw : https://www.pathofexile.com/forum/view-thread/1178252. It's a elemental build though but you are extremely tanky. Life on hit with multiple projectiles (molten strike, spectral trow, lightning strike, ect) is really your best bet to survive with claws. There's also the possibility of using a skill that attack from far like reave.
Yeah, hybrid defense sounds very sensible. Maybe something like this for a reave claw build?: https://www.pathofexile.com/passive-skill-tree/AAAAAwMA34rpAkuuGyXZW20ZEVA1uacrCPTAVGpDIvRsC5MnUzVQQow2VUth4iaVFr-xs-1Bpn-1SG1sNj2dqmyMYqy0xRX9ijhkr0X0b1eNgUscj8HWB8LsBbWNv_rrkvNeRVFHMHyNfSP2o4pMYASxlWYDhxut7-PTfn11_rpNku96vqdlTb02R36E2WBBY3ALwVeX...
Ok so i've dropped the Vaal Pact and picked up 2 frenzy charges. i could go for the frenetic as well but will have to drop some points somewhere https://www.pathofexile.com/passive-skill-tree/AAAAAwAAvrw7KAhn9MYDlkUKbj011mBDMZ6DCaZXb5464U3jykrxs_JF_o9fsEtX_go1kpu1wOPYvcM6IupLCujWapWpNJsm6xTN6gW1vwCaF2EGMgGNv8Lsk5CSgLfZshlRR16L1CO0xc96MHw-zzBxYqzb5xX9yNy95t2onapsjEcGjYGKOMFJVP5LePb8Sxxkr_4d...
just stumbled upon this:
https://www.pathofexile.com/forum/view-thread/1334749
seems pretty "funny" and doesnt look expensiv
my build (i called it the "gladiator"):
https://www.pathofexile.com/forum/view-thread/1331045
or a shadow trap build :)
cyclone is probably the strongest build rn, i would highly recommend
https://www.pathofexile.com/forum/view-thread/1158946/page/1
this guy's build.
the fact that you're duelist doesn't matter, your starting nodes with life are similar enough tot he marauder's starting nodes.
just with a cheap 4l axe and life/resist gear you will do fine. if your dmg is too low you can spec out of blood magic and use dps auras (hatred/hoa maybe) while using blood magic in your links so that you dont have to sustain the mana cost either way.
while everyone else is crying about physical damage i'm facerolling every map mod and one shotting enemies while only taking damage from corrupted blood (which is op as f so it's no surprise) and it goes from strong with just rare gear to bonkers at about the 50-60 exalt mark, which is a lot cheaper than many GG tier 1 builds.
you can try the sword reave build zeno has been playing. a marauder with a ton of armor, maxed endurance charges, sword and board, resolute technique, +25% resists from tree (can be respecced with better gear) and a moderate life pool.
here's his profile page as well, so you can see his links and armor. the character name is ZenoDoesDallas. https://www.pathofexile.com/account/view-profile/ZenocideGenius/characters
i BELIEVE he shot straight up towards sovereignty, taking life and resolute technique on the way. then it's up to you to decide whether or not you want more damage or defense. hope this helps.
Okay, First is a dagger tree, still room for customization to your preference. If you were to switch out to wands and use barrage, which is pretty much arguably the #1 CoC catalyst, then all you have to due is take out dagger nodes, and place them anywhere you want. With just the base crit, crit from the tree, and power charges, you should be getting about 70% crit with a 10% base crit wand.
I'll just put in my setup here, where I running acro life. My links where Barrage + Power Charge on Crit + Increased Critical Strikes + CoC + Arc + Ball Lightning. With that I was able to hit 84 using a Tabula in Bloodlines. The biggest thing to note with using barrage is that GMP is optional and a matter of preference. Which essentially means you can use most spells without any in-optimizations.
Edit: words
Currently finishing up cruel with a lvl 60 blood lust summoner in tempest league. Just switched my main to SRS and it's doing pretty awesome, you can do some pretty crazy damage with just a 4 link. I leveled mostly with flameblast and zombies. I started using this bloodlust summoner build as a guide:
Bloodlust summoner: https://www.youtube.com/watch?v=Vh04HpENnS0
And just recently I started converting over to an SRS build, unspecing out of things that don't help SRS. The big difference between this build and what I'm doing is using blood lust as one of my main damage boosters. SRS/Minion Damage/Spell echo/Bloodlust for single target DPS. Swap out for melee splash for clearing larger groups.
SRS Summoner: https://www.pathofexile.com/forum/view-thread/1336422
I still have my old ground slam gem lying around, its a very reliable skill. Any reccomended builds?
I found this build. Seems pretty good, and its pretty much in the same playstyle i used back then (life leech + bloodmagic keystone + aoe attacks).
Awesome cheers! Some quick googling has found me this guide-
https://www.pathofexile.com/forum/view-thread/1303239
Does it look ok?
Also do you have opinions on ZiggyD's reave ranger? It looks pretty fun.
Haven't seen any LL totems yet (but plan to play one due to MF), but this seems extremely potent. I'd slot ES instead of life (thus witch start point might be slightly more effective).
https://www.pathofexile.com/forum/view-thread/1342 Thanks for the reply made me realize that i needed to work on my question and ive made this
-I want to raise my critical chance it gets to around 40% with max charges but it feels a bit low -I want to figure out if there are any blatant improvements someone could recommend or just give suggestions -I currently only have 2.7k health and 800 es which is a bit low and would like to know if this is enough to attempt atziri or run her smoothly -also any gear improvement i should make for the future -and any gem setups i could run on the chest to make use of it if i ever get more links or just gem setups in general because i have room and need them
This is what I came up with, most of it is just taking things as they come whilst going for nodes I see as useful, any thoughts?
So i changed a few things in the passive tree. I ditched witch area and went to duelist instead. Would you mind take another look?
I dont understand what you want. Do you want to use 2 flametotems to do damage or ranged attack totems? the build is for flame totem.
If you want powersiphon just for culling, you can do it without the ranged attack totem. powersiphon can not deal damage with ancestral bond but it can still cull. You can just set 2 flame totems and attack with power siphon yourself.
edit: if you want to have conduit I suggest starting scion and skipping the marauder starting area instead. like this
This be the bowbuild that i will be doing after i am happy with my current witch.
tnxs, this is what i came up with https://www.pathofexile.com/passive-skill-tree/AAAAAwAAAx4FZgW1BiMIiQ2NFHUWvxmGGYoajx9BIJwhdiImIuojMSP2JP0mlSoLKlswcTB8M5I0IDWSOdQ6QjrhOyhDE0p9SshLV0t4TDJM_02STeNOKlFHUUxS7FVLVvpaUluvXWhfsGHiYlpnoG1sbqpvnm_ycFJ3B3fXfyuBrIJegwmExYUOhs6HE4d2iWuMNo19...
first ill take the health notes above evation >constitution>evation>king of the kill >lethalety >pierce
Skill tree as promised.
I plan to spend the rest of my points getting the Bone Breaker and Skull Craking Notables, and more life nodes from the scion wheel. If I find some nice shield block jewels I'll spec out of Tetsudo and if I get an uncorrupted Legacy BoR I'd switch to a skill with more phys damage so I can spec out of Essence Sap. I have mana leech on my ring, but with 2.0 it's not enough to sustain Static Strike. Even WITH Essence Sap it's not enough.
My actual build is slightly different than the one I modified for the OP, but overall very similar. I have tried both builds and crit is the way to go for more end game dps. Blood magic builds that start at the Mara tree are nice and slightly tankier, but the damage just isnt there. Makes you feel a bit weak in groups. Im only lvl72 now on my crit build, but it is starting to feel durable and the dps is pretty nice. Right now it feels as though i only have room to grow and i am running all MF gear!
Here I made a crit build for a shadow: https://www.pathofexile.com/passive-skill-tree/AAAAAwYARXyXl_v1tDjlGYw2VUth4iaVFr8DHqSx5Y6dY13yDkgRlgcelS7w1UlRj_rr9WSd8h1_xqKjD8Q7fLjKwfOVIC0fTLOus0GW0PUFQiycES18g6eUXl3R_evupwjYJDbFg_NOrrE2rhKPRh0UjmT3prb6-tIWb-NqZp5Y5cMTWiuj8prgRZ1TUoUyMtFFR8Bm...
That said, leveling from shadow is gonna suck! It will take forever until you reach the ancestral bonds node, which is when totems start to rock.
I wear AR/ES gear btw and eventually i think it will become relatively tanky.
Hi Hikeon3,
Please see the link below for my suggestions. I highly recommend getting all the crit you can as you have already started going crit. If you go crit, you need to go ALL OUT CRIT (which is in my opinion the best way to go anyways). Also, the sniper node at the end there is really great because of the extra projectile speed, an often under rated value.
Hope this is helpful to you.
Cheers, Tarnished
Perhaps This also, you'll want faster attacks on your main attack.
I'd say something like: This The main arguments being point blank, resolute technique and revelry. Point blank makes the balls do damage, RT makes them hit and revelry along with perhaps a jewel would profit from the many hits that molten strike has.
There won't be a lot of in depth guides for 2.0 yet due to it being very new, but there may be some closed beta guides you can follow.
Unfortunately, most of the testing I saw people doing in closed beta were in the list of skills you don't want to use due to those skills getting buffed or being best suited to the content (i.e. OP) which included ice crash and the flame totem / firestorm builds.
Non melee builds not in your list that I would consider include (with guides):
Lightning Witch / Templar.
Non crit witch / shadow Arc guide
Life based for templar, hybrid for witch or shadow. Armour for templar, evasion for witch / shadow. Can be crit (get all spell crit nodes) or non crit (get all spell damage and cast speed nodes). Arc and Ball Lightning are similar, but get more area of effect nodes for Ball Lightning.
Kinetic blast with physical based crit wands. 1.3 - 1.5 base attack wand, 10%+ crit, use Hatred and Herald of Ice to freeze for extra safety. Get all the elemental damage nodes near shadow start, critical nodes, the circle of wand crit nodes in top right corner, as much life as you can get and some crit chance and accuracy on gear. Feels hard to gear this one at times through cruel difficulty, but it is possible - you just need to be patient and farm for gear.
There's probably heaps more (Ethereal Knives got a buff, Explosive Arrow can be fun but will miss Elemental Prolif, there's a lot of Cast on Crit builds that do very well and are manageable in Cruel) - so you can look those ones up for guides if they sound better. That's probably all the ranged & caster builds that aren't in your list to avoid.
you've pretty much skipped all the good parts of starting out as a ranger.
something like this is a stronger frame for a ranger: https://www.pathofexile.com/passive-skill-tree/AAAAAwIAAF4DHgYjCC4Pqxa_GYoZjh9BI_YkiyaVTZJVS2HifXWMNo19lwabjaOKtUi748M6xKLLvdN-5oHtg-4O73r-ug==
later on, I would look to combine Acro ( and maybe Phase Acro) with a bunch of Health from the Scion Health circle.
Not sure about IC in particular, but i heavily suspect that you should be focusing on either IC or BA, but not both.
1) Ye I dropped Arrow Dancing, after some modifications now tree looks like this: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4DHgUtBbUF-QYjCC4IiQ2NFHUWvxmOH0EhdiLqI9Mj9iT9JpUqCzBxMHwyATKUNj051DpCPs9DMUd-Sn1LeEz_TZJOKlFHVUtVhVb6Whpbr11oYeJh62KsZU1noGyMbWxvJ2_ycFJxoXTtdct313pTeu99dX8CfyuE2YbOh3aMNo19jX6Nv...
2) Auras: Hatred and Grace, cold makes mobs shatter which I like, and grace provides so needed defensive evasion
3) CWDT - Cast When Damage Taken
4) Master of Arena is for life regen and a little life. I already have cold from aura, and I have to use BM since my mana is reserved to maximum.
You can try this
Right now i'm playing like the same build, but i'm using ice crash, GS needs way better gear.
Tips: you can choose any way to scion hp nodes : temp-mar/mar-duel.
Sorry, i took too many points. If you want u can spec Dex/Int nodes, res, wed.
P.S. your link doesn't work.
This is my current tree at lvl 46. Next up are the closest health and es nodes along with Static Blows wheel.
What would be a good option to put into Deerstalker then? I mean right now my Lightning Trap damage is pretty great so I could coast on that till lvl 70 to get Jaws of Agony and then use Bear with Phys to Lightning / added Lightning / LPen and then maybe move over to crit spec.
But in the mean time it'd be nice to have two traps in rotation at least. So what are my options here?
Hey, sorry I put this together last minute for the launch, was looking for a build to play using ice crash. I've changed my mind and am now looking into playing something closer to: this.
Might work more on the idea of a Sword crit duelist - ice crash build in the future, but for now I think I'm going to stick with Staff Maurader based Ice Crash as i linked above.
Have a good one :)
I really like the idea of Wild Strike. And so here is my theory of Templar build.
https://www.pathofexile.com/forum/view-thread/1301034
Please any suggestions/ideas are most than welcome, since its a skill that no one really knows how deeply works.
Thanks !
Ele Buzz saw would be 1 of those builds you could be refered to.
What it needs to function is a fast 1h weapon, perhaps with ele dmg. on it, but speed is important. Then it need links, 4 can do somewhat well. but 5 and 6 are better. Then it wants an Alphas howl for the auras.
It is just about as cheap as it come.
Summoners can work too and shockwave totem.
The new leages are only a couple of days old, but people have sprinted through content. https://www.pathofexile.com/forum/view-thread/1260570 Have a look at the ladders, you can click on names and see builds, it might give you an idea of whats possible. After that youtube racing vidios for an idea of how to lvl quick.
Generally spells are the least gear dependent.
https://www.pathofexile.com/forum/view-thread/1065084 Forgot to include the link, sorry.
Also, you do have some of the survival and the accuracy requirement figured out, that is a good start. Now on to learning how to get the most of what you want per point.
Kill Dominus without build, then look on the top, stickied, post: https://www.pathofexile.com/forum/view-forum/22.
Ask questions from there, when you have seen the basics and perhaps know what skill you want to use.
You should wait for the warcry thingy to come out. There's gonaa be one that makes an explosion of chaos damage on kill. Source
Also I was mostly inclined to do a double Mortem Morsu for 40% conversion to Chaos+Poisonous Hit for DoT and additional Chaos Damage.
Problem with that is:
Can someone run the math on this?
the thing is it scales with attack speed really well. There is a tool to visualize how many bursts you get with a specific attack speed/move speed/increased area https://www.desmos.com/calculator/cmnwc3vaky
if you get like 8 attacks per second it becomes pretty good, ive been leveling and the single target is insane, you just need to focus on attack speed. I got a 1.9 attacks per second foil and it clears pretty good now, especially if you use frenzy charges.
Absolutely, even more so now then earlier. There is in fact build dedicated solely to running as many auras as possible. This isn't quite the one I was thinking of, but still illustrates the "as many auras as possible" idea very well.
That one's a bit more complicated, so you can always just run a few auras with the aura reservation nodes as a normal life build and then focus on magic finding and/or using conduit to boost your party more and or/get up to quad curses.
Basically (unless I'm forgetting something) you have the choices of supporting with:
Auras (With or W/O Blood magic.)
Magic Find.
Sharing charges Via conduit.
Cursing.
And then you can mix and match these in any way you want.
As a side note: For HC, freezing used to be a popular support option with cold snap/freeze mine, however since 1.2 onward the meta shifted more from "Play it safe" to "Kill it before it kills you".
I made a duelist dual wield build that used bloodseekers for instant leech and lightning coil for defense. Was pretty tanky. The instant leech was really nice. The only thing I regret was not working out a way to get unwavering stance, which was what killed the character in the end.
You don't have nearly enough crit to make it worthwhile. Most crit claw builds use shields to block thier own reflect better.
I dislike the shadow start because the starting phys nodes are kinda meh for melee builds. but it would still end up pretty much the same.
What about my new skill tree here?
I've kept the spell block nodes because of the 30% increased energy shield but have completely removed the critical strike chance nodes in favor of damage nodes. There is also way more ES, some more EV, and increased stats to be able to use different support skills. This may very well be Uber Atziri Viable.
This is a good start, but there are a few inefficiencies to node:
The biggest one being now that you are not using puncture, the 5 physical nodes ate the start of the shadow tree are a 100% waste. They have no effect in your build. Unfortunately none of the other starting paths off of the Shadow branch are any better. So I would suggest starting witch because you are doing the EB+MoM combo.
The pathing through the Ranger tree is...long. Too many points there. If you go around the back side through the evasion wheel, you can pick up just as much life. And if you start in the witch tree, you can trade the projectile damage nodes for aoe nodes.
You don't really want to go for any ES specific nodes. They're less efficient in this setup than going for mana+mana regen. They're also out of the way as explained in 2. So the tree I am describing will end up something like this
Personally I would recommend using traps for the more multiplier damage, but do whatever your preference is. If you feel like you have enough survivability for whatever league you're playing in, you can dump the mana/life wheels in the far north/western area for more damages :D
First of all, thanks for your answer, that was really helpful.
I have noticed how I was starting to fall behind a bit in terms of damage, and my guess is because I was focusing too much on defense and not a whole lot in offense, plus ES+armor+vit is just too much, at least that's what it felt like, and now I'm disappointed I didn't do a two-handed version instead, but then again, first characters will always be bad, it's the nature of the beast. Plus, the Templar's funny walk was getting on my nerves.
So I took a lot of pointers from what you said and decided to make my own Molten Strike build, but with a two-handed weapon instead.
I do think I got a bit carried away, but then again, during levelling I'll just pick what's needed the most and this gives a nice overview of what I'll (probably) want in the end.
I went with Marauder, picked as many life and armor nodes as I could (though maybe it's a bit too much) as well as damage nodes, both melee physical damage and physical damage, and of course, two-handed damage.
However, when it says "Sword physical damage", I assume it boost both one-handed and two-handed, right?
Finally, Unwavering Stance, yes or no?
Here's is an example Tree
I would go claw and a spirit shield because you need the extra ES with CI builds. Level with searing bond, fire trap, flameblast, just the usual. Pick up a blood rage gem for some free ES regen, because, guess what, no chaos damage.
Example Links
6L: Flicker Strike - Multistrike - Power Charge on Crit - Increased Critical Strikes - Melee Damage on Full Life - Melee Splash
4L: Viper Strike - Faster Attacks - Item Rarity - Culling Strike
4L: Reduced Mana - Discipline - Blood Rage - Assassin's Mark
4L: Searing Bond - Increased Burning Damage - Fire Penetration - Totem Life
2L: Whirling Blades - Faster Attacks
The layouts look different in the areas you mentioned in large parts but the whole is different in numbers and have more hybrids.
heres a quickie I threw up with more crit chance?
Thanks and sorry for the late reply!
Lv74 with 3040 hp, 260ish shield and 540ish mana to run a Lv17 Clarity while never running out of it whatever I use. Resistances are 64-75% with 60% chaos res on merciless (though only 29% phys reduction and 6-ish% evasion).
Only ended up with 4000 dps on Infernal Blow but that's with Melee splash and only a 4L chest. Would have been nice to 5-6L for Life leech and Power charge on crit as I have 12-15% crit chance with 233% multiplier atm. All in all, with the occassional Decoy Totem I seem to be able to handle Lv67-68 maps with this char.
Interested in the upcoming skill tree changes for this or other builds, will stick around! Oh, and just by the end of Domination, I managed to complete the Shrine Challenge for my 1st star haha.
hey, got lvl 90 with this build, even managed to kill all guardians and shaper with tabula and lioneye glare.
Wanted to ask a question about HoA, in my in game description of it, there is a "minions deal # MORE chaos damage" and there is nothing about it on poe wiki.
https://snipboard.io/oWQFpz.jpg
If my in game description is right, wouldnt be HUGE to take spiritual aid then with oils?
https://www.mediawiki.org/wiki/MediaWiki
This is the standard, free and open source, and it's what Wikipedia uses. Wikia/Fandom uses a fork of it, so there's no telling what all they've changed to lock their content down to prevent easy exporting and importing onto other sites.
Another big hurdle is momentum. It requires a ton of work to make a viable wiki, and these for-profit companies have all the biggest wikis and thus all the Google presence. Trying to get people to abandon the established one for a new one is... difficult. But if it's backed by the game's own developer/publisher, it might have a chance.
I would highly suggest getting a Nostromo gamepad which is now owned by Razer. I have wrist issues as well and this makes gaming a cake for me.
Razer Tartarus v2 Gaming Keypad: Mecha-Membrane Key Switches - 32 Programmable Keys - Customizable Chroma RGB Lighting - Programmable Macros - Classic Black https://www.amazon.com/dp/B07754PYFK/ref=cm_sw_r_cp_api_glt_fabc_QVC2QWZJ5PGRW83QV081?_encoding=UTF8&psc=1
I've dealt with some pain from PoE and here are some things that helped me:
Get a flask macro and an autoclicker. Both of these can technically get you banned, but seems like it is extremely rare.
Get a foot pedal (this is what I have https://www.amazon.com/OLLGEN-Single-Control-Action-Keyboard/dp/B07WVTP5PS/ref=sr_1_12?dchild=1&keywords=foot+pedal+usb+ikkegol&qid=1610896660&sr=8-12) and bind that to move. It took a bit to get used to, but it feels pretty normal now. Also, I'm playing vortex, so I bound the footpedal to be move and cast vortex, so by pressing it down I just run around and spam vortex.