Or Paint.net. It's sort of like a mix between Paint and Photoshop.
I've been using it for a couple of years now and it's way better than MS Paint. I'm not an artist or graphic designer or anything, but you can get some good looking stuff with it if you mess around with the effects.
It's also free.
Hey thanks! Yeah, I wanted to use invalid pieces to get the right look -especially the treads. I used the indie db screen caps as a reference. I'm bummed that it can't be taken out for a test drive :|
http://www.indiedb.com/games/robocraft/news/megabots-coming-to-robocraft-in-2014
>Currently we have a platoon system that allows friends to play together, and a chat system, but they’re awful - they’re the worst implementation of those.
I'm fairly certain every hoverbot can do this with sufficient speed and downward thrusters. Add some thrusters facing downwards at the front of your bot and you should be able to climb a wall no problem.
For example (This is actually a bug, but you get the idea.)
I think it's somewhat weird that a robot needs a pilot inside itself. After all, if you're capable of building a robot and you already have drive-by-wire, why not make it a pilotless drone? And besides, what the hell is the pilot's suit made of and why isn't the entire bot made of the same indestructible stuff?
Instead, why not have a few vital components with specialized functions:
Maybe lower tier bots could start with an all-in-one processing unit, so that the strategic specifics of placing your components comes later in the game, when you already have an idea of the general gameplay.
At the very least this would make deaths more interesting. Instead of just blowing up by that critical hit, you slowly become more and more disabled. Maybe you're blind, but you can still shoot where you last saw the enemy. Maybe your bot gets stuck on "reverse", but you can still save the battle by steering the wrong way round. Etc.
A bit like FTL!
I've made an Excel spreadsheet for this game a while ago, and now I'm trying to update it.
I need an equation that - when given the number of plasmas on the robot - will give me back the fire rate back. Something like:
>y = 2x^2 - 3x + 5
The accurate fire rate values will also suffice - I can then use the Desmos Calculator to figure out the equation myself...
Can someone help me figure this out please ?
The "only solution available" being "pay attention while playing" in no way limits creativity. You are supposed to be creative in your build and play style. You can choose to not-do that if you want, I suppose, but I don't see much honor in refusing to acknowledge entire movement types, then complaining that they were able to beat you. Sounds like a better player fit for Bubble Tanks than Robocraft. Punish yourself if you like, I guess.
I really wish they did something like the Unreal Engine 4 developers: UE4 Roadmap.
I think I read/heard they aren't to keen on an actual roadmap though, because it would make the community think everything on it will get implemented, which isn't always the case.
But they could still use it to show which features, bugs and ideas they are working on. See the UE4 example I gave above, everything is in one place, nicely ordered. It would be a great way of communicating their progress and future plans to the community.
I so hope /u/Drognin reads this! (shamelessly trying to get a DEV on here)
hmm.. lets see the trailer
Right, factory line game, cool
oh i see how this works, this is actually a pretty good trailer
i like the conveyers, and the little arms
OMG TRAINS
thats a lot of smoke
wow pollution is a thing
what the fuck are those
holy shit its Tower Defense game too!
nvm just run em over with trains XD
Flying drones!!
the night time's kinda cool
fuck i want this
fuck its 10 pounds...
> Anyone (as in person/s) and any one (as in any of the things).
You seriously need to chill. If you don't like these chin punches so much, stop presenting your friggin chin to the punching squad that is the internet.
You can use OBS, its free and open source. https://www.youtube.com/watch?v=_a3ZPBFJBJ4 This will give you the gist on how to set it up. Use these settings though https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/ Nice craft btw. Looks like she could use some more electroplating but i see your pflops are limited ;)
> it also uses less electricity
If you're using a CRT, maybe (or maybe plasma, I have no idea how they work). LCD screens, which most people are using now, the whole thing is being backlit evenly, with the colors changing by changing the opacity of tiny colored windows. Actually, I think white might use (marginally) less power, because generally transparent is "off".
EDIT: I looked into it more, and some screens, dark does save energy, but for most, white is (a little bit) better. A nice summary and brief explanation here.
Agreed, but if I were you I'd try to find a way to play in the meantime. A slightly less sucky way to utilize Linux to play Robocraft is to use VirtualBox (https://www.virtualbox.org/). I'm a programmer, and I use Linux and Mac virtual os's for testing my software on those systems. If your pc has decent specs, then running a game inside of VirtualBox shouldn't be a problem.
12:00:00 p.m. Tuesday December 9, 2014 in Europe/London converts to 04:00:00 a.m. Tuesday December 9, 2014 in US/Pacific
C'mon dude. If you aren't a troll than you should know what diversity means. (dictonary)
And it's been lowered. Before:
SMG - all guns fire at a fixed firerate
Plasma - all guns fire at once and then recharge for 6 seconds
Rail - guns fire but have to be reloaded manually and reloading blocks firing other guns
Nano - beams from 6 guns closest to seat
Now:
SMG - round robin at fixed firerate
Plasma - round robin at fixed firerate
Rail - round robin at fixed firerate
Nano - round robin at fixed firerate
As you can see the way guns fire has been uniformed, aka their diversity has been lowered. So even if the way damage is still being delivered in different ways, the overall weapon diversity has been lowered.
I see...
One suggestion though: free Robocraft and give the code to the community. This is a way to make it live.
You don't think so? Do you know the story of Blender (3D software)? See here https://www.blender.org/foundation/history/
​
The end is when you don't care about the hours, the coding, the gamers and then... Yourself.
http://unity3d.com/unity/multiplatform/consoles seems pretty good eh?
That covers both porting and deployment. They would need to become sony registered devs and unity does most of the rest for them.
(btw someone is downvoting everyone here, no it is not me)
You can also use a program called Borderless Gaming.
It turns every windowed game I to fullscreen even up scaling them to the resolution of the screen and it supports multiscree setups. (Sometimes the resolution doesn't get scaled up but this rarely happens)
The latest can be acquired via Steam (around 5$) and an older version that still works reliably though can be downloaded for free.
Well then here's another "solution":
https://github.com/Codeusa/Borderless-Gaming/releases/tag/7.9
That programm puts every running programme in windowed mode to fullscreen.
I have no clue if it can amp up the resolution to fit your standards, however it is able to resize RC to 3 monitors (1080x5760).
So you I would advise you to try that "solution" before waiting ages until FJ adds higher resolutions :D
You should be able to play Warframe on a Mac. While there's not a platform sync available, you should be able to use a program like Wine Bottler to get the game running. If you haven't heard of it, Wine Bottler allows you to pretty much emulate Windows specific programs on a Mac. As far as I know, this site is a safe download point, but keep in mind that I use Windows and thus haven't had reason to actually try it out for myself. I only heard about this via a few friends of mine who are Mac users.
A fast plasma cruiser. Uses heavy turning thrusters to get some good drift steering going. At about OC10 it pretty much drives like an episode of the Dukes of Hazzard.
The footage isn't my best games with it, but I needed to get some practice at actually editing a video. Next up will be transitions between cuts :P
I'm now using Lightworks https://www.lwks.com/
I use these trick sometimes with my jumping rail-gun walker. It's very nice trick. I combined it with long range jumps that allow me to reach far spots very quickly, before anyone can reach these points. And without using wings or rudders! My jumping walker is called "Saltimbanqui" -> http://www.wordreference.com/es/en/translation.asp?spen=saltimbanqui
>they both would rather be comfortable using a controller than have a better chance of winning using a mouse
https://www.amazon.de/dp/B004PG2P3U/
Enough space keyboard and mouse on a rather large Roccat mousepad, and movable for the times you don't need it.
We've got one place on our couch with such a thing (not exactly this, but you get the idea), so however happens to want to play on the big screen just sits there, legs on the couch and this thing over them. Really comfy, have spent entire weekends in that position ^.^
~20 bucks well spent.
What 5.1 system is it? What OS/bit?
Unless you're a serious audiophile, it might be worth getting something that just works for future usability since it's only going to get worse as time goes by.
Well there are two apps very similar to RC in fact I think they were made based on it
https://play.google.com/store/apps/details?id=com.highscorehero.hovercraft
https://play.google.com/store/apps/details?id=com.highscorehero.takedown
and for the lols pretty much like robocraft but a lot shitier. It shows how robocraft could work on mobile devices. If it would be made better this could work really well on touchscreen devices.