Good, Golemlabs has lost a lot of their talent since their days of Superpower. How they managed to stay solvent and develop The Guild 3 is something that confounds me.
Features in Locomotion that aren't in OpenTTD:
Features in OpenTTD that are not in Locomotion:
Locomotion used to have more distinguishing features, and OpenTTD less. Back when it first came out, OpenTTD/TTDPatch didn't have trams or on-street stops for buses or many of the features I listed above.
These days, though, I don't see a reason to play Locomotion. There are several excellent transportation tycoon games that are different from or superior to OpenTTD, but Locomotion isn't anymore.
It was a marvelous time - all the Railroad Tycoon games, the birth of Theme Park, Theme Hospital and Rollercoaster Tycoon, the first Zoo Tycoon, Sim Tower - practically any sphere with the word 'tycoon' tagged onto the end of it (or 'Sim' at the front - like Sim Ant). One of the big ones, Transport Tycoon, has been kept alive and thriving as OTTD.
I suppose the main concern now is that big publishers are starting to realise that most of the money resides in mobile games (EA and Konami have already commented on high revenues from mobile platforms, and Ubisoft and Square Enix have sort of being watching with interest and starting to dabble). People will dribble continuous amounts of coin to bash out games on tablet or mobile. But if big publishers go that way, there will be no shortage of indie development on PC - which is how today's publishers started out in the first place. It could be the same with console games too (it probably depends on how difficult it is to push through an indie title via Sony and Microsoft's scrutinising forces).
You could try Pocket Academy for Android
Otherwise there's a boarding school mod for Prison Architect, but it doesn't exactly change anything.
Voxel Tycoon's pre alpha is out itch.io. I haven't played it yet, but it looks great, and seems to capture OpenTTD. At the very least, I'd keep an eye on it.
Back in early 2000s, there was a game/simulation called Virtual U. Couldn't find much info, but there is a download link on CNet:
http://download.cnet.com/Virtual-U/3000-2115_4-10047077.html
I remember playing the game, but don't remember many details other than you managed a university.
Shadow President (excuse the Wikipedia-link) is a somewhat, ehm, older game (released in '93) which does basically just this. You control the US during a Cold War-like timeline, and get to make various fidgety tycoon-like political and economical decisions.
Sadly, good luck A) trying to find the game, B) getting it to run on any system alive today, and C) gritting through the child-of-its-time UI. If you manage that, you might just find it to your liking.
ninja-edit: Abandonia to the rescue, it seems; I haven't personally verified the download link nor file, though.
Detroit is an old game where you manage a car company throughout history. It's abandonware too.
http://www.abandonia.com/en/games/270/detroit.html
Also this list might help: https://en.wikipedia.org/wiki/Chronology_of_business_simulation_video_games
I don't know. I think in terms of art, VT comes closer. I've only seen 1 or 2 video's on RoI and I wasn't too impressed. Right now it's too early to decide as there's no gameplay video's of VT out yet so can't really compare the two. But I'm holding off on buying RoI till I've seen more of VT.
At least the one thing I don't like about RoI is that the trucks don't have collision detection, so they just drive through each other. I mean, tell me this doesn't look cool: https://vk.com/doc4185503_437648547?hash=79a4a9b7279885b903&dl=7163893f43278e4e4e
You can download it here.
I only got it to work after installing the v1.08 patch, though.
If you have any questions when installing, feel free to ask.
One thing missing in these property games is a heavy finance aspect.
Ironically Baron (1986) http://www.old-games.com/download/4173/baron-the-real-estate-simulation had the best.
Interest Rates, % deposit (marketing? but affects finance), economy, marketing etc. Also what demand is like and building what supports that demand (ie. tech boom creates 1BR demand where tree changers want 3BR and larger with court yards.). Kinda like what the car tycoons have in options demand but in a smaller scale. Also type of area (poor, middle class, wealthy) also impacts options demand (again similar to car tycoons).
All the more recent ones have been in the time management genre - Century 21/Donald Trump Real Estate, Build a lot etc.
I want something heavier, from researching different demands for different areas, to approvals, finance, then designing, selling off the plan, and selling.
Also consider different countries development types. US and Australia focuses on large apartment complexes, UK on large 1-2 story building developments. Also consider niches such as retirement villages and time-share resorts.
Edit: Time management not team.
Pizza Tycoon is IMO one of the best tycoon games ever made. Super detailed in terms of micro-management (because it was released in 1994), but also rather unique. For example, you can bake virtual pizzas with a good hundred different toppings and they will be evaluated by a virtual audience based on taste, food trends, etc. There's also an underworld part, with heavy mafia style options (sabotaging the competition, bribing officials, etc).
Not really 100% free because it requires files from the original game (which you can grab from GOG nice and cheap), but there's CorsixTH, an open source re-implementation of Theme Hospital
I made a few tycoon games in Scratch, which is designed to be used by 8 year olds! Give it some time and not only is it easy, you can make some advanced projects with it:
The only thing I've played in that space was the Car Dealership Tycoon android app which... scratches some itches especially on the go but certainly isn't the sexiest tycoon you'll play.
I cba with videos (no offense OP, honest!) but I will endorse the sentiment. Software Inc is a fantastic game even in Alpha, and if you take a look at the trello you can also see the roadmap for the future of the game and many fun-sounding features/improvements.
Does it have to be graphical? There was a great text tycoon game called Rockstar, but after a couple of ingame years, it became Drugs and Mental Health Tycoon. Not sure if you'll be able to find it or even get it to run, it it was entertaining!
Edit, here it is:
Industry Giant 2 is part of a Groupees bundle deal right now. Pick two games for a dollar. I can't vouch for the other games but if you want to pick IG2 for cheap, here's your chance.
Planet Coaster from Elite has quite OK UI. Also Cities Skylines, but it might be the whole controllability and use of hotkeys and the whole familiarisation thing.
I would advise to keep your UI simple, with meaningful hot keys for commonly used actions. I am guessing there will be general play-through for most players, so make that easy to control.
And make sure to check out New Star Soccer Game for inspiration (both good and bad).
Would Train Fever be of interest to you? (http://www.train-fever.com/)
I really enjoyed it and it satisfied my railroad tycoon craving. The same developers are also growing this game with a new stand alone called Transport Fever. (http://www.transportfever.com/) This might be of interest as well although not available yet.
I'm using C++ and SFML
The good thing is I have almost complete control over the entire game engine and code.
The bad thing is I have almost no game engine or code unless I make it.
Like tulevikEU, I've had to deal with the various problems of writing Isometric rendering code, and there's tons of obscure edge cases when rendering in an Isometric format that no matter what technique you use, there's always going to be one or two rendering bugs.
If you're just starting to develop games, then I highly suggest Unity.
If you've never programmed before try Scratch, it's really simple to use and was literally designed for 7 year olds. I have quite a few tycoon games on my profile, and one of the good things about Scratch is you can look at the code of anyone's projects. You can use the search bar to search for a game of this type and see how they made theirs.
Of course if you're older than 7 (no idea how old you are), you can keep practising and make more complex projects like this https://scratch.mit.edu/projects/93279933/ but it took me 5 years of Scratch to get there!
Theotown. It's basically a free cell phone version of SimCity 2000. https://play.google.com/store/apps/details?id=info.flowersoft.theotown.theotown
Project Highrise. A modern SimTower game that costs us$3.99. Available both on cell phone via the google play store (I'd post a link but google play is being stupid and doesn't want to give a share option) and on PC via Steam.
If you've got an android device, you can try Biz Builder Deluxe One of the kinds of shop you can open is a game shop, and the game itself is rather fun.
> I now am wondering how RoI compares to Capitalism Lab which is quite in depth?
CapiLab is a very hardcore game. It's simpler (less complicated) but has a similar scope. It's more like Industry Giant 2 with some Anno
> Do I "just" build factories and sell products?
Right now, as of Alpha 2, yes. Please have a look at the roadmap to see what is coming: https://trello.com/b/t94R4mdV/public-roadmap
> Are there competitors?
Not exactly, but towns make their own stuff and interact with eachother. Not like other games, we try to give a more "the world is alive and you are not our god and saviour" feel.
> Can I buy semi-products (e.g. food for farm animals) or do I have to produce everything myself?
Both, totally up to you!
> Is there a stock market?
Nope, there's already a huge amount of features and that would be too much.
> Are there several cities/markets?
Many
>Is this game focussed on industry only or can I become a tech/stock/real estate/media mogul too?
Mainly industry, with a lot of logistics involved and some PR/Marketing
> How is the longevity/replayability?
Infinite, also thanks to modding and multiplayer. There are many production lines, and it's basically impossible (and illogical) to do everything in the same playthough
>Can I start over and over and have different experiences or is the game basically done as soon as I figure out how to make a profit (like e.g. Banished)?
I really want to think it has enough procedural content, events, town personalities and quirks to always keep the experience fresh
Hey r/tycoon, I'll have some kind of roadmap up soon in the form of a Trello Idea Board like the one Software Inc. has. I like the flexible format, and I hope you will too. In the meantime, you can find some more info on the game in the subreddit r/anotherbrickinthemall (look for the suggestions threads).
Kongregate has a few, not all of them are worth playing though. I found Recordshop Tycoon to be quite fun.
Great news! I've been waiting for this for a good while. Apparently it "will feature multiplayer support, updatable buildings, and nonlinear road patterns." Now let's hope they don't give in to the facebook/The Sims generation too much and make it a decent game.
Pretty much your only way around it is to either install a partition with whatever version of Windows is recommended, or by running something like Virtual Box. Though to do so legally you would have to somehow find a copy of said Windows version, and it can be a little bit of a hassle to get it working, so may or may not be worth the effort.
Immediate suggestion: Get a free Lets Encrypt SSL certificate and serve the whole site over https. I can't login because I'm on an open wifi hotspot and would rather not broadcast passwords and usernames to any moron with an android app in this coffee shop.
I'm a relatively experienced server admin and would be happy to help you with this if you need help.
You can't really lose the game, so it gets boring pretty quickly. You also have to micromanage every single trip of every single ship, there is no automation at all.
If you'd like something with tons more depth, check out Ocean Trader. It's old but it really stands the test of time if this is your thing. Like Railroad Tycoon 2 perhaps.
Reminds me of a science/learning game I had as a kid. Not really tycoon as such, but perhaps this is what you're looking for?
Am I the only one that doesn't like the look of 45 degree isometric games! They just look wrong. Much prefer the 35 degree angle.
No. Dont give up on your other games. Tycoon games are usually giant projects. I'm talking giant projects. Take a look at rollercoaster tycoon, read the logic behind excitement ratings alone.
http://rct.wikia.com/wiki/Excitement That's just one piece of game logic. Tycoon games require alot of logic for many different aspects. You have management, timing, time related in game events, game events related to the current actions or recent actions, challenges, etc.
If you have gave up on all of your previous projects, what makes you think you want do the same thing again? Finish some or at least one of your older games. Most importantly, take it steady. You can give yourself a deadline, but if you're trying to rush yourself it wont be fun. You want to enjoy creating your game. Take it with baby steps and enjoy yourself working on each part. You already have many games you can choose one out of to continue. Take one, get into it, and don't finish until you are satisfied with the project. Please take my advice, for your own sake.
I really really recommend you read this article. I was the same mindset as you but this opened me up and is just so worth the read. http://supermeatboy.com/134/how_do_i_get_started_programming_games___/
I am sorry for being a little bit off topic, but you mention so many projects that are left abandoned that it's sad because thats basically throwing away your own projects and potential. Throwing away some projects is one thing, but the fact you've started so many but not released one is not good at all.
Good question. For me the key is to find a challenge. We usually start such games on a lowest difficulty level and then when we figured this out 100% and feel that this was too easy, we don't want to play one more time and do same things again on a higher difficulty. So what i do these days is i start a new tycoon with medium or hard difficulty from the beginning, then it takes much longer to became successful but after all i feel more rewarded.
Anyway only long term tycoon games where you don't get bored fast are online games. Like eve, virtonomics or something like that. The best way is when a game has slow progression, it is turn based or your progression is based on skills which improve slowly. Then if it is online, it never gets boring.
It's a bit of a shift in perspective but if what you like about capitalism was taking raw material and through several intermediate factories transforming it into finished goods, I would highly recommend factorio. It's still only in alpha but it's really good. Several times while playing it over the weekend I had that feeling of satisfaction I would get in Capitalism once I tied a complex supply chain together. It's a lot of fun to take something like iron ore and through a complex supply chain end up with a car.
The biggest difference is, well the lack of capitalism, and the fact that it runs in real time, though it's not a crazy RTS style realtime and you can make the hostiles be passive.
I know this isn't on the platform you want but you should defiantly take a look at OpenTTD. It is a great game with TONS of mods for managing a transport company. It's based on a older game that was released open source. https://www.openttd.org/en/
AirTycoon 4 is probably my most played mobile game, I'm on Android, but I think there's an iOS version too. It probably can't compete with comparable PC tycoon games if that's what you're looking for, but it's great for a mobile game imo, plus it's offline so it's a great time killer on long flights and such, the one-time $5 for the full version has been well worth it for me.
+1 and Fiz is a pretty decent tycoon game with the same concept
https://itunes.apple.com/gb/app/fiz-brewery-management-game/id704524975?mt=8 https://play.google.com/store/apps/details?id=com.bitbybitstudios.fiz
Would a mobile game work? Try Kairosoft's March to a Million
They also have a game where you make comics and one with news magazine, but it might not be as detailed as you'd like. You basically pick a genre, a style, etc with compatible combos making a better end product. For mobile games they're very polished and meaty, but they can't match a true PC tycoon.
I feel like this game is pretty much finished, i don't want to over complicate it. I will make few new versions, add new buildings and fix small bugs but it is mostly done. Some time ago i spent a lot of time trying to make something complicated but i could't finish it and i was lazy to write a tutorial. There is almost no graphic and things aren't balanced 100%. This game i called tribes arena and i uploaded it here:
PC: https://drive.google.com/file/d/0Bz4ykORS5KOReEpkRlpQajlNQ2M/view?usp=sharing
Android: https://play.google.com/store/apps/details?id=com.companyname.Tribes_arena
It is really hard to make complicated game working alone and it is especially hard to finish it, you always want to add something else. Then after a while i forgot that other people might not get it at all but it is too late to simplify it...
My, my. This just looks horrendous, even for tycoon standards. I know I may be crushing the developers' feelings right now, but they should definitely reach a much higher skill level before they consider their game(s) sellable. I'd be OK if this was something hosted for free on itch.io done just for practice and the hell of it, but if this is something you're planning to sell to people... I'd advice you to reconsider it...
It seems Itch.io might've been a better bet for you. I always distrust any campaign on IGG, especially if the goal is flexible. I'm holding back on this until it hits Steam for sure.
Theirs smart phone tycoon 2 on mobile, think theirs also a more in depth pc version. You get to design every part of a phone .
Factorio has a demo, a nice community on r/factorio and is the second highest rated game on Steam.
Try it, it's awesome!
> I feel like it's not going to make much of a difference between now and then
It won't make much difference. Regarding game mechanics it's pretty much finished. AFAIK from their blog posts they only plan to work on the campaign, tutorials, a bit on the UI, more HD graphics, ... more polish. But the gameplay itself won't change much anymore.
I'm still hoping they'll add the spidertron.
I could possibly offer up some music. I'm not a pro but I have a friend who can master my tracks. I'm pretty flexible and can learn quickly. Check out what I've got on https://soundcloud.com/voxelemur
PM or reply if you're interested.
Yes, I did work on it full time, and someone else did the artwork. We used Unity.
Good to hear you have a lot of experience programming! Design will probably be the toughest part for you, then. I'm not sure about other basic tycoon games, but I do have a tip on simplifying other games.
You can look at any game and break it down into a very simple loop. Let's take Kairosoft's Game Dev Story, which you mentioned. There is a lot that goes on in that game, like hiring and training employees, changing employee careers, attending conventions, etc. But what it boils down to is:
All of the extra stuff is extra depth to steps 1 and 2, but really it's just those steps over and over. So you can take any game really and get it down to those steps, and then when you get more creative is when you add extra depth to each one.
Here's a pretty good presentation on game loops and how to design them cleverly. It's aimed at Facebook games but has some universal concepts in it.
Interesting, I'd never heard of this game. Looks like a great start to a management. Thanks for sharing the video.
Indie DB: http://www.indiedb.com/games/basement
Steam: $8.99 [US] [Early Access] http://store.steampowered.com/app/340150/
Yeah, hard to tell. Depeds on maybe how well you communicate your aim with that. There is a game about evolution (I cannot recall its name) and it tried something like that. Some enjoyed it, while some said it is a garbage (because they didn't know what is going on). - And I found it for you! https://store.steampowered.com/app/627620/Intelligent_Design_An_Evolutionary_Sandbox/
yup!! so fun, came here to suggest this. mark out your storage areas! make an office for the accountant! ship in those plastic cases and send out those radios! i might have to boot this up again, i was thinking about it just the other day. http://www.abandonia.com/en/games/538/Free+Enterprise.html
Ocean Trader can be downloaded from Abandonia (http://www.abandonia.com/en/games/553/Ocean+Trader.html). Damn, this game is 21 years old already :) You'll need Dosbox but you should be able to run it.
Great tycoon game from 2001, I've sunk a lot of hours into it and it holds up well to this day. To get it working on Windows 10:
SysSetup api D3D
SysSetup texbitdepth 32
SysSetup bitdepth 32
SysSetup width 1920
SysSetup height 1080
SysSetup device 0
SysSetup Texdetail 5
SysSetup NoMovie 1
SysSetup Window 0
SysSetup sound
SysSetup shware 0
SysSetup avail 1
SysSetup music 1
SysSetup No3d 1
SysSetup Fog 1
SysSetup Multitexture 1
SysSetup Halos 1
Then it should work except for sound, which just won't work unfortunately. Also if you change anything in "configuration" or "advanced settings" you will need to close the program via task manager.
If any stage of the above doesn't work let me know.
Longer than that, actually. They started on it in 2012, I bought it back in 2014, and I would say that if they had said they were coming out of early access in 2016 I would have been happy enough with the game I had at that point, but they still keep building, improving and polishing. IMO it's not an early access game at this point, as that implies unfinished, and the game itself is basically done. There are virtually no gameplay changes to be made at this point, this month they'll be releasing 0.17 which is mostly based around GUI improvements and back-end graphics optimization, and minor incremental changes, then the last major version before 1.0 will be 0.18, which will be mostly about improving and adding tutorials, campaign maps, and some balance tweaks, but really 0.17 has all of the game in it.
There's a reason as an "Early Access" game that it's one of the top rated games on Steam. I normally wouldn't evangelize a game like this but I've been so damn impressed with how these guys have worked and communicated the whole way through the process, they deserve every bit of success they're getting. Just look at their blog. Pretty well every friday (I'm not actually sure if they've missed any at all), they post an update about what they're working on, and what they're planning. In addition to that, they're constantly engaged on the forums, and always keep an updated roadmap with where they're going and what's still to be added. I haven't seen any AAA developers that have handled themselves this well, much less an indie studio.
I'm not sure where you can get RCT3, but it is a great game (I managed to get a Steam key off of g2a).
I can wholeheartedly recommend both Parkitect AND Planet Coaster if you can run it. RCT3 is also great.
While you are at it though, might as well grab RCT 1 and 2 off of gog.com, just have an awesome collection. The only wrong move would be to get Roller Coaster Tycoon World.
If you're into stocks and speculating, then perhaps I should introduce you to the crack of stocks - cryptocurrency trading - https://coinmarketcap.com/ . Similar principles as pennystocks, but more volatile and more accessible.
I'm sorry if I have ruined your life with this ;).
Hello, I got bad news and good one: The game still didn't get any public release :( I'm working on it as a side project. I don't have time to develop it. From good news, I'm near the alpha phase of the game, and I'm still developing it:-} You can join my e-mail newsletter, and I will inform you about Early access/ full release: https://emailoctopus.com/lists/b0519df3-2425-11e9-a3c9-06b79b628af2/forms/subscribe
Funny you mention that, as Kairosoft also had a game store tycoon game which they released on IOS. It is actually similiar to biz builder, though probably not as good IMO.
The game was never localised but it is available on the Japanese app store if you know Japanese - https://itunes.apple.com/jp/app/waiwai!-gemu-fan-mai-dian/id412323574
And although not quite what your after, I remember playing a fun flash game where you run a record store. I guess the premise is somewhat similiar, though replacing the video game aspect with records. Still, it might give you an hour or so of entertainment - http://www.addictinggames.com/strategy-games/recordshop-tycoon-game.jsp
If A Dark Room taught us something, that there always will be players for a heavy text game if it has great gameplay.
So, I recommend to You to give a try, You never know what will come out of this. : )
If you like the film-making concept, there's also The Movies (and its expansion, Stunts and Effects) from Lionhead. You can even manually direct the films that your studio makes, and watch/share them.
Sadly, not free, and can sometimes be tricky to run on Win7/8, maybe Vista too.
> Not that post processing is some magical trivial fix either
Post processing actually makes a huge difference if you have never noticed it first hand, especially Ambient Occlusion.
In engines like Unity, it's as simple as clicking Apply.
Good question! I played on a laptop with Intel i5-6200U and 8GB of RAM, Win10 on SSD. Transition from a day to day was not really an issue, however when I got more than 200 planes the lag in notebook started to be noticeable. Towards the end, when there were 260 planes it took around a second to add any single flight on the scheduling view. Opening the notebook also lasted around 2-3 seconds with some mouse freezing at times. Fortunately, it never ever crashed or sth. Btw I don't want to make any advertisement here, but I used game from gog.com and it worked seamlessly, whereas when using the standalone version of the game I had to take care of some DirectX play drivers myself.
Have you tried GOG.COM's version of RRT3?
I'm planning on trying Railway Empire again, though last time out it left a lot to be desired. It might have everything needed but the interface drove me crazy.
Will check it out.. but wasn't this for sure :(
The vibe was more like this game:
https://play.google.com/store/apps/details?id=com.cupgum.google.trucktruck&hl=en&gl=US
but it was a PC game for sure.
Thanks tho :)
To download Zoo Tycoon: https://www.amazon.com/Zoo-Tycoon-PC/dp/B00005O1GO
As for running Zoo Tycoon, I'd recommend using Linux + Wine, or a virtual machine with Windows 95, 98, or XP installed.
Also if you used search, you'll find someone else asking the same question 9 days ago: https://www.reddit.com/r/tycoon/comments/jwan8i/graphic_render_issue/
Perhaps touch base and see if they were able to get it to work. Zoo Tycoon also has their own sub: /r/zootycoon Might have more luck there.
You can buy it on Amazon.
There is a turn based aviation game. It’s called aviation management and you can manage your own airline there. it’s q addictive to grow your airline and i think the game allow you to create a regional and cargo airline as well
I guess you can try aviation management. it’s a new airline manager game for ios n android. there is a airline overview page to see your fleet and networks. it’s quite fun and i asked my friends to download it cause i can get their referral code and earn game currency. it’s q addictive
hi u/10high - there is the Amazon Alexa app that you could try. I tested the game on the app, as well as on the Echo devices when I was developing the skill.
The game keeps track of your game sessions and provides the profit you made at the end of each session. I was thinking this idea of playing this over multiple days so game state is kept in the DynamoDB and allows you to make your moves and change your strategy as you make progress.
hi u/Cliffhanger87 Alexa has skills that are essentially 3rd party applications that players can enable (activate) on their Amazon Alexa device(s). Mars Tycoon is one such skill. I wrote it to respond to a set of utterances the player can use. Alexa service will recognize those utterances and send Intent requests to the skill, that are similar to web service requests in web based games.
In this tycoon game the player can buy, produce and sell products in a future Mars colony. By doing so the player will make money like in more traditional tycoon games. The game will keep track of the products in the inventory and the money in cash and liability accounts.
As the game progresses, the player can buy more expensive products and assets that generate more sales revenue and profits. The game becomes more complicated so the player can choose different strategies to continue to grow the business.
All this is controlled by simple voice commands that Alexa understands once you enable the skill.
Airlines 2 I used to play this when it was released 15 years ago. I remember it well. Very similar to the Airline manager app.
Someone ported it to mobile
https://play.google.com/store/apps/details?id=de.pssoft.crimefighter
Some parts of the game need to be paid now which is sad but they are not that important. When I found it in the app store I played a whole game without purchasing anything.
I would really recommend Aviation Empire Platinum, I've played it for quite a while, its quite a lot of fun, the original game is actually made by the Dutch airline KLM, this is an updated version of it, it really is fun, and its a very well made game.
The last Tycoon game I played was "Business Tycoon" but I like "Corporates" more. not sure if its a tycoon game though: here it is: https://play.google.com/store/apps/details?id=com.CinfinityStudios.Corporates
Check out Merchant. It's not amazing, gameplay-wise, but it's a nice time-sink while waiting for the bus or whatever.