I know it’s been ages since /u/le-click began this campaign, but I finally have an answer for you. Hopefully it will be worth the wait: https://www.ageofempires.com/news/announcing-age-empires-definitive-edition/
Blog post! https://civilization.com/news/entries#civilization-vi-alexander-the-great-leads-macedon
Did you hate Alex in Civ V? Be prepared to renew those feelings. He has TWO unique units, a stronger version of the Barracks, and he wants to rule the world. Seriously, I've only played one game against him and I hate him every bit as much as I hated his previous Civ-incarnation. You've been warned.
The Changing of the Ways detailed in the blog looks totally Tzeentchy. Convincing random peons to open the gate or have an enemy faction attack a random objective really fits in the with the whole Tzeentch theme of just causing complete chaos for your greater plan.
Leader - Montezuma I - This is a special edition for those who preorder, but it unlocks for everyone 90 days after official release.
National Ability - Aztecs can use their builders to rush construction of Districts.
Leader Ability - Gifts for the Tlatoani - Luxuries give amenities to extra cities, each individual luxury gives additional military power.
Unique Unit - Eagle Warrior - Replaces the standard warrior, but can turn defeated enemies (But not Barbarians!) into Builder units.
Unique Infrastructure - Tlachtli - In the Entertainment District. Gives amenities, faith, and Great General Points.
I CAN'T SPELL SHIT YO.
It's a really expansionist civ. My guess is that you pump Eagle Warriors, and then invade your immediate rivals. You use these in order to build up districts, so that your cities become powerhouses. You also make sure that your enemies have the luxuries you don't have, so that you can be more powerful as you attack your next target.
IN A SPECIAL BONUS EDITION:
New Wonder! - Huey Teocalli
This wonder probably gives a ton of faith, as it was the place where Aztecs did their blood sacrifices. Maybe it gives a small burst of faith upon every kill? It's in the blog post.
Check out the FAQ here: Questions? Take a look at the FAQ: https://www.totalwar.com/blog/thrones-britannia-faq
Check out the Steam page here: http://store.steampowered.com/app/712100/Total_War_Saga_Thrones_of_Britannia/
More questions? Take a look at the FAQ first and see if we’ve already answered it: https://www.totalwar.com/blog/total-war-warhammer-ii-the-prophet-the-warlock-faq
Check out the Steam Page here: https://store.steampowered.com/app/965220/
The Norscans are coming on August 10th - and they're bringing reinforcements...
To celebrate CA's 30th birthday, we're giving out 30 new Regiments of Renown alongside Norsca for free!
All you need to do is sign into Total War Access on August 10th or any time after and you can fortify the regiments of the races that haven't yet received Regiments of Renown - that's the Beastmen, Wood Elves, Chaos Warriors, Bretonnia and the new DLC race Norsca. Check out Access here: https://dashboard.totalwar.com
Want to see them unveiled live? Tune into our Twitch stream at 15:00 BST (that's one hour from now): www.twitch.tv/totalwarofficial
Before you ask questions, please read the FAQ first - your question may be answered already: https://www.totalwar.com/blog/birthday-regiments-faq/
Short Q&A that goes with this trailer release.
Mostly fluff, but the big takeaway is the addition of Classic Mode:
>How does Classic Mode differ?
>Janos (Game director for Total War: THREE KINGDOMS): A big difference is how these iconic heroes behave on the battlefield. By default, we adhere to the romanticised view: these characters can hold their own against hundreds of rank-and-file warriors. They’ll appear as single character units and fight like the heroes from Luo Guanzhong’s epic. In Classic Mode, they’ll appear in battle the way you might expect a classic Total War general to do: they’re only human, and will march into battle at the centre of a bodyguard unit.
>In short: by default, characters in Total War: THREE KINGDOMS take centre stage in battle, helping to turn the tide with their flamboyant Wushu martial arts or strategic prowess. But Classic Mode focuses more on historical troop manoeuvres, where victory is defined by superior army composition and battle tactics.
I'm more a fan of the Warhammer style of generals and heroes so I probably won't turn it on, but my friend is super into historical titles only so he'll probably be overjoyed at not having to deal with Murder Machine Lu Bu rampaging about.
From the new Lore Drop for Cathay
Were gonna meme 'the Celestial Dragon is Jimmy Space' into existence, boys.
Also, the Wu-Xing Compass is totally not the Astonomicon.
More questions? Take a look at the FAQ first and see if we’ve already answered it: https://www.totalwar.com/blog/total-war-warhammer-ii-the-prophet-the-warlock-faq
Watch the full trailer here: https://www.youtube.com/watch?v=Yi2eHPKjW9k
The 'New Reinforcements' are an Access Exclusive, so I'm wondering if they're more Regiments of Renown, like the 30th Birthday Regiments they released for game 1
Alternatively... they could be an improvement to the Sacred Spawnings feature of the Lizardmen. Enable the thing in Total War Access & you'll get a bunch more units from Sacred Spawnings or something. Would be a bit weird to put that in an Access Exclusive, but not unheard of.
Though I remember they said they were looking into doing that through their Total War Access thing, but apparently they're not gonna have it ready for launch, if they ever do.
(Sees that it indicates DE FLC LL is coming with the Campaign Pack. Prepare for Nick's memes and complaints again bois).
Welp, guess the Lizzies will really have to wait till their Lord Pack then. I mean personally I'm happy for the DE coming though but man 2019 for both Lizard LLs. Now, Malus or Lokhir?
And something big is coming at the end of the FLC Array with it still being shrouded eh? Then it turns out to be the next Krell!
Interesting that the Bone Giant which is a FLC for a DLC is counted in the array. Would've thought it was reserved for core faction FLCs only.
As for the Warhammer aspects of "what the teams are working on" in their blog:
> Not much to report on from our team following what we said in the last blog: we’re still working on the next campaign pack for WARHAMMER II and it’s still quite a while away.
> What we can say is that we’re deep in the design phase and looking at some new and interesting campaign mechanics…
Welp, not much in the way of hints here except that maybe it's Fishmen confirmed. Deepkin and all.
> No news for the time being from the Fantasy team. Pre-production continues in earnest so lots of discussions, ideas, and concepts flying around in that area of the studio – it’s absolute Chaos.
Now, CA you're just itching to stir up the Chaos fanatics aren't you? "OH! This implies FOUR CHAOS GOD FACTIONS!", while leaving just enough room for people to go "hang on, Dawi Zharr are chaos too!"
Reminds me of the AOE2 cube mod that all of the Finnish players use.
It is even better.
>IS ALL THIS NEW KISLEV AND CATHAY CONTENT FOR TOTAL WAR: WARHAMMER III LEGIT?
>
>Yes! Games Workshop has expanded and created these factions, and partnered with us. You can find out all about it from them on Warhammer Community here including some great interviews.
We are getting NEW LORE FOR WARHAMMER FANTASY!
Source:https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
Read the FAQ https://www.totalwar.com/blog/queen-and-crone-announcement
"What’s the Free Content that will come alongside the DLC?
Alith Anar will be a new, free Legendary Lord coming free alongside The Queen & The Crone, as well as his personal Shadow Walker unit. We’ll share more information on him soon."
Everyone should read the blog post: https://www.totalwar.com/blog/total-war-warhammer-3-siege-rework/
It adds a lot of good information that people are already complaining about, including AI changes and minor settlements. I am super excited.
The foundation update mostly brought additional or slightly overhauled skill trees and LL campaign effects to the Old World.
For Chaos it added:
Additional replenishment added to the "unlock techs" (the ones you pay favour for) (5% pre-foundation update. Up to 30% post-foundation update)
Higher upkeep reduction to the horde building (up to 20% pre-foundation update and up to 40% post-foundation update)
It added a "Loot and Raze" option, so you don't need "two turns" to raze a city.
To vassalize the Norsca tribes you only had to beat the faction leader of a tribe, so unifying Norsca wasn't such a tedious task anymore. Awakened tribes were also immediatly vassalized.
IIRC they also fixed that you finally gain some favour from your vassals, too.
The replenishment and upkeep changes allows for a faster gameplay with more armies, since you will be rolling in money and don't have to disband/merge and re-recruit as often anymore.
The "Loot and Raze" option does the same, though I personally seldom use/used it, since you imho gained more out of sacking in one turn and razing during the next one.
They also removed infighting from Chaos Warrior units, so only Marauders suffer from it. This allows for different hordes to stack close to each other and fight together without suffering attrition.
All the changes are listed here:
https://www.totalwar.com/blog/the-foundation-update
nope they made it clear that ME is a bonus for owning both games.
quoting form Mortal Empire Blog post
> Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires
If you're interested in learning more about the civs the official site has more details. As someone who played the beta I had a ton of fun messing around with the civ-specific mechanics.
>It is also currently the most pre-ordered Total War game ever, so we’re incredibly glad that excitement and the support for what we’re doing is building up in the outside world too.
CA have just announced 3K is their most pre-ordered games on Total War, I'm really glad for 3K's success!
I also would like to see Naval battles one day, the cinematic from the Red Cliff''s battle shows that it's possible
https://www.totalwar.com/blog/business-practices-blog-three-kingdoms-post-launch-and-whats-next/
And, of course, here's the accompanying blog post: https://civilization.com/news/entries#civilization-vi-jayavarman-vii-leads-khmer
Steam Community mirror: http://steamcommunity.com/games/289070/announcements/detail/1459589062992510501
No need to loose track, just check out our latest What the Teams Are Working on post. Here's the most recent: https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/
Though that doesn't include what our console team (the guys who made Alien: Isolation and Halo Wars 2) are up to.
I guess this confirms that the second expansion pack about the north has been cancelled? A bit of a bummer, to be honest, but I suppose the new orientation makes more sense.
Reminder from the latest What the teams are working on blog
>As we mentioned in the last blog, we’re currently working on a big feature as the free content update for the next campaign pack for Total War: ROME II, which we’ll be opening for a public beta once we’ve announced the content of our new campaign pack. This helps us to ensure that we’re giving all of you the chance to get hands-on with a new feature that will affect the entirety of ROME II’s Grand Campaign. We’ll be sharing more on this very soon…
>Apart from the Free-LC, the historical new content team is also developing a campaign pack set in a specific location and time period. This particular combination of time and space has barely been touched by ROME II’s current content and comes with a very detailed new campaign map, brand new units, and factions familiar and new. There are also a number of new gameplay mechanics that aim to explore other ways of conducting total war in ROME II.
“When we come back for more on WARHAMMER III – currently we’re aiming at some time in September – we will be lifting the lid on the mysterious and majestic empire of Grand Cathay.”
“With the Grand reveal will come information on siege battles”
https://www.totalwar.com/blog/total-war-warhammer-3-september-news/
To be fair this doesn’t say that sieges will be shown in September explicitly
That sounds like something different. In those quotes, they’re saying that they hired gang members to do voice work. That’s different than being a consultant.
A consultant is an expert that comes in to advise the developers on how to make the game. In this case, they probably gave more insight into how modern gangs work and help avoid inaccurate stereotypes.
For an example, I highly recommend this interview about Age of Empires III: Definitive Edition. The original release was done without a consultant, and there were many inaccuracies with how it portrayed indigenous peoples. This interview goes into some of the ways having a consultant helped them better portray them in the rerelease.
CA have confirmed you will get a race pack as part of the 'Early adopter bonus'. If you pre-order or buy the game in the first week you will receive it.
I think they have plans for this; there have certainly been suggestions that it's an option:
https://www.totalwar.com/blog/mortal-empires-with-ian-roxburgh >Will any of the Old World Legendary Lords get new start positions?
Not yet but watch this space. Our whole focus right now is getting Mortal Empires in great starting form, which is a massive job as I’m sure you can appreciate. Designing and playtesting new LL startposes is on our wishlist but first things first, we want the campaign in tip-top starting shape and fun from every angle before we start dicking around with it. We have a pretty good track record of tweaking and evolving Warhammer, and we’ll carry on doing that.
Will it be a separate campaign? Will the plagues, bandits and cults also happen in the grand campaign?
Also does this mean that food will be provincial only? > Changed the effects of grain settlements. They now provide food to regions in their current province and adjacent provinces instead of faction-wide.
https://www.totalwar.com/blog/empire-divided-power-politics-faq
WHAT IS THE EARLY ADOPTER BONUS CONTENT?
We are currently planning to have Race Pack as the Early Adopter bonus for Total War: WARHAMMER III – stay tuned for all the latest details about this as soon as we can reveal them!
Source: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
>I’m Anton Strenger, Lead Designer for Civilization VI: Rise and Fall
https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
So is Ed not the lead designer anymore?
I don't know much about Three Kingdoms, but would Zhu Rong have offered the same sort of unique playstyle? The impression I got is that Zheng Jiang was picked more for the opportunity to do something different, as her playstyle sounds quite different in the Blog post here than for her specific character (or lack of one.)
CA has kind of a history of not always choosing the obvious choices, but aiming for factions/characters that could offer the most fun and variety.
All the Best, Welsh Dragon.
While it's not 100% the same, Freeciv is an actively developed and fairly faithful open-source clone of Civ2 that should run well on any OS. You can even play it in your browser if you want.
I'm not 100% on these points but I think for all of the Definitive Editions the graphics have been completely overhauled (this is good or bad depending on what you like). As well as including all dlc in one package.
Here is a link with a graphics comparison for the first game. There's probably more information somewhere on that site as well.
If I read the website correctly the big 3 monsters(Griffen hydra and Cerberus) lead their own factions with unique mechanics. https://www.totalwar.com/games/troy/troy-mythos-dlc/?utm_source=Total+War+Newsletter+GDPR+Consent&utm_campaign=6e456e2589-EMAIL_CAMPAIGN_2021_TROY_MYTHOS&utm_medium=email&utm_term=0_94e55c10f9-6e456e2589-63445141
So, yeah, this should be the year. The year of ~~the Ox~~ Hashut.
In case you're wondering, CA has stated they plan on having a romanticized mode with powerful heroes and a "Classic mode" that is more historical.
from: https://www.totalwar.com/blog/warhammer-ii-development-update
The changes to the database structure between WARHAMMER I and WARHAMMER II and the ongoing code and database changes for Mortal Empires made it very difficult to un-tangle the Norsca content, once it had been copied across to WARHAMMER II. As the weeks passed, we realised that it would probably be easier to re-implement Norsca in WARHAMMER II, rather than straighten out the Norsca content copied over from WARHAMMER I. And so, having lost months, we’ve now decided to pick the next point where all the branches are back together (after the next major content update), and then re-implement Norsca from scratch in WARHAMMER II. This won’t be quick, but it is guaranteed to work.
Yes, though currently our focus is on Total War: WARHAMMER III.
We will release a massive combined map that will be a huge free DLC for owners of all three games, and we’ll have more detail later.
Note that you will need to own all three parts of the trilogy through a single store front in order to claim this free DLC. Please see above for details.
This is terrifying, but I guess people who want to finish their campaigns can use the beta version.
Edit: Here it is https://www.totalwar.com/blog/the-aye-aye-patch-notes
" PLEASE NOTE: Due to the wealth of changes in the Aye Aye! Patch, it’s highly likely that any existing multiplayer campaign saves you have will no longer work. If you’re midway through a multiplayer campaign therefore, and wish to continue, we’re keeping the Reinforcement Update (the last major patch) live under the Betas tab in Steam. This will enable you to conclude your multiplayer campaign before updating the game from the Reinforcement Update to the Aye Aye! Patch.
New multiplayer campaigns begun when both players have the Aye Aye! Patch installed will work as normal. Single player campaign saves are unaffected, and any you have from before the Aye Aye! Patch will be compatible with the updated game. "
Fake news flash. They said this last tuesday actually, so 9 days. :D
https://www.totalwar.com/blog/total-war-warhammer-3-grand-cathay-faq/
"Miao Ying is featured in the trailer above, while you’ll get your first glimpse of Zhao Ming next week."
I dunno man, this is from the announcement "We’ve had an open beta over the past few months to identify and correct a few performance issues, and with your help we’ve managed to reduce desyncs by 90%! "
Edit: "AND we’ve added multiplayer restore back in, so if you ever DO lose a match in progress to a desync, you can get it back and pick up where you left off!" This sounds great!
What I really hope for is that they actually implement this bit from the blog post:
> ... Polders also served a military purpose. As Wilhelmina alluded to Kaiser Wilhelm II, opening the sluice gates at high tide and sealing them at low tide created an inaccessible swamp the German army couldn’t cross during WWI.
Imagine if polders counted as land for your military units only (and maybe for open borders or allies, too). That'd bring some really interesting tactical depth to polder placement as well.
It's hard to make the decision of which Warlord to choose in THREE KINGDOMS without knowing all your options.
Now you can learn more about Liu Biao, the Aristocrat and Gentleman of the Han: https://www.totalwar.com/blog/total-war-three-kingdoms-warlord-legends-liu-biao
EDIT: I swear CA should just pay me to post stuff on reddit at this point.
Also have to say this whole "let's not release a Liu Bei trailer" joke is getting a bit old. All in all he looks pretty good and has a good south-central start, but CA is really in love with the idea that all factions must start with just 1 town at first alla Warhammer, which IMO is a mistake. In sure there were a few rebels in Jingzhou but I doubt he was restricted to just his capital in 190(though he has his vassals further south of course). I swear if CA made Atilla today they'd make it so you started with just Constantinople as the ERE.
This is wrong, and I don't know where you'd get that idea. According to the FAQ that came out with the first announcement, there will be six factions on launch: nurgle, khorne, tzeentch, slaanesh, kislev and cathay.
> Not really a fan of the lord posters so far compared to the game 2 ones.
More information in style of WH2 (with posters, starting positions, skill descriptions etc) gonna be released closer to WH3 release. In the middle of January streamers gonna get their hands on multiplayer build (gonna be lots and lots of different multiplayer battles released), and by the end of January - on actual pre-release build with some limited campaign playthroughs. Last NDA's gonna be lifted off during last pre-release week, basically everything (bar some specific legendary lords) gonna be showcased during that week.
> It's all about expectations
It doesn't help that Eight Princes completely contradicts what we were initially told about "Chapter Packs" being taken from the Romance novel and containing familiar and new faces in different start positions. Which means anybody who's been making educated guesses on the first real DLC probably had all their theories thrown out the window.
> We’ll be taking notable chapters from Romance and creating new start positions that reflect their events. Adding a cast of new and familiar characters, features and objectives each time, that exemplify that chapter and the thrilling stories it tells.
> While you’ll find a selection of new heroes and villains populating each new chapter, you’ll also see some familiar faces from the main game. However, they’ll be at a different point in their life, and are likely to have a very different set of needs and desires at this stage in their journey.
https://www.totalwar.com/blog/business-practices-blog-three-kingdoms-post-launch-and-whats-next/
I am really truly sad that so many people think that Warhammer is the only thing they are working on.
They have two teams. One works on Warhammer, the other works on the next historical title. They are making both games at the same time.
Here:
https://www.totalwar.com/blog/quick-word-on-historical-titles/
"Production for our next historical major release is well underway, as mentioned before, with the team working on all areas of the game at this stage; the game design is locked and asset creation fully underway. We have seen some particularly jaw-dropping character and campaign map concepts that have really pushed the strong visual design of this release."
>I honestly wont be surprised if they don't go back to the old history based gameplay.
Worry not.
ITT: people who have played for long time feeling ashamed for not noticing this feature that was added to single player in September 2019 update. No need to be ashamed, nor shame others for not noticing. I usually select my civ in the simple view and then switch to advanced view where I don't anymore look to the left side where civs are.
tbh the way the described the Dragon Emp/Moon lady kinda took the wind out of the sail for me a little.
They're older than the oldest race (Old ones, who made the Lizard Men for the Great Plan^tm) and they're mega op but chill out in a courtroom or something so they're pretty much likely gunna be about as active as the Old Ones.
I feel like it was kinda cool of the Lizard men to be the last remnant of the oldest group, and it feels weird to have a new faction created to just be "I've got your thing but better!"-ified. Feels a little 'OC do not steal' to me
Link here to the article, in case anyone hasn't looked at it yet
From the FAQ:
> WHAT RACES WILL BE AVAILABLE IN TOTAL WAR: WARHAMMER III AT LAUNCH?
We are excited to be able to confirm that Total War: WARHAMMER III contains a wider selection of individual races than any previous Total War: WARHAMMER core title.
> Deep within the realms of Chaos the four Ruinous Powers of Nurgle, Slaanesh, Tzeentch, and Khorne prepare for war and two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay.
> We can’t wait to start introducing you to the nine playable Legendary Lords that will lead these races into battle!
Romanticised mode will be the 'flashier' version, wherein the famous names from Romance of the Three Kingdoms will behave very similar to Warhammer Lords - single entity, racking up a ton of kills, extravagant animations, etc... Classical mode will be more in line with historical titles, where it's still just a guy in a large retinue, that might or might not be too much better than mainline units.
This is in addition to other changes between the two that could do with more elaboration
Because it's a skaven AND Chaos thing, and the current expectation is that game 3 is going to bring the daemon armies of Chaos.
>And a final word on the name. We know that not all the empires and characters featured in Mortal Empires are ‘mortal’ in the truest sense of the word. But compared with what may be stirring on the distant horizon… https://www.totalwar.com/blog/mortal-empires
So I'm under the impression you might see the more "godly" elements of Warhammer in game 3. Avatars, Chaos Daemons, and Vermin Lords.
Princesses get only Moon and Star Dragons
Not overly important, but I think a Moon Dragon should be on-par with a Frost Dragon, with a Star Dragon being superior.
And Lore of Ice was usable only by the Tsarina of Kislev. ^^^I'm ^^^sorry
They are revealing it this Wednesday (19th July) at 3pm BST.
All the clues are 99% guaranteeing that it's Norsca so expect War Mammoths and Skin Wolves as part of it alongside other Norscan warriors. The image with the latest blog post helps confirm it further.
> For 30 years you’ve raised cities, built wonders, and rewritten history a million times over. Civilization simply wouldn't be the best strategy series of all time without its players. So over the next few months we’re commemorating three decades of greatness from Civilization players with new challenges, fun surprises and amazing offers.
Nothing specific, but there is a short letter from Sid Meier on the site.
https://civilization.com/news/entries/it-s-civilization-s-big-30-year-celebration/
Its literally been confirmed since before WH1 came out that there was gonna be three. Its also been confirmed multiple times they've got a seperate team working on historical titles which recently revealed they're working on the so called Saga series of games. https://www.totalwar.com/blog/a-total-war-saga-announce-blog/ for more info.
Would also prefer if you stopped with the toxic attitude and realize that the majority of players enjoy Warhammer, probably more so than they did historical once.
As per your valuable feedback, Cavalier and Knights were removed, since they did not look much different. The mod was also split into different units. It is available as Paladin reskin and Hussar reskin. Alternatively you can search "Sauravt" in mod manager, to get both of these and also the original one (which included Knights and Cavaliers too). Subscribe at your convenience.
Weeeeeeell I guess that does lend a bit of credit to the leaks
Can't stress how pleased I am to see Inca and Polynesia all but confirmed (Vesuvius too?)
It'll be good to ditch the Natural Disasters mod - no discredit intended to the creator, but without any supporting graphics it was literally just "read a list of the effects when there's a natural disaster and hope it doesn't hurt anything you built." Which is a shame, but nonetheless, I'm happy to move on.
Side note: did the dam REALLY need to be an entire district? Couldn't it have been a building within an aqueduct district next to a river? I feel like with wonders and districts, there's already a lot of free tiles being used up, and often find I have next to no space for farms when planning out cities. Don't think this is going to make it any easier, and I hate seeing tiles "disappear" to districts that provide very little
There's always been two types of faction DLC with different names. Race Packs are the ones that only have a 'race' and no mini-campaign, and the others (with the campaign) were called Campaign Packs. Source here.
They said they're no longer going to have campaigns in the latter, but will have 4 LLs instead. Race Packs haven't been ruled out as being for sale, though - just the campaign packs are gonna get changed. Source here in the bottom. You'll also notice that when they refer to Norsca they call it a 'Race Pack', and the big ones 'Campaign Packs'. What they'll call the latter now is anyone's guess, though.
Announcement: https://civilization.com/news/entries/#civilization-vi-australian-summer-2017-update-multiplayer-teams-mod-tools
This seems to show how sieges will work in Immortal Empires. If this is correct, all existing siege maps in Warhammer 2 are going to be completely replaced by these new layouts.
I really like the idea of faction diversity shown through the fortress layouts. It seems like they will play to the strength of each race.
Another part of the blog talks about how a layout used by one race may have markings or details to shown when it has been captured by another race. Like a dwarf Karak that has been occupied by greenskins showing debris/banners/graffiti etc...
> The January update will be more extensive,-snip- It includes, but is not limited to: Campaign balance changes to reduce Dwarf domination in Mortal Empires; -snip-
https://www.totalwar.com/blog/reprisal-update-final-patch-notes
No, I'd say it's a pretty big change.
EDIT: And for those that have only watched the trailer, there is even more information in the blog post
Thrones is a standalone game, not DLC
Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras.
there's some more info in this blog from when we announced: https://www.totalwar.com/blog/a-total-war-saga-announce-blog
Read the blog -- it literally answers a ton of these questions, including about some units being able to attack walls directly and improving siege AI.
https://www.totalwar.com/blog/total-war-warhammer-3-siege-rework/
As I understand it, in Romance mode Heroes (generals/lords) will be single-unit entities and have some "magical" abilities (for example "Xu Chu – based on his depiction as an indomitable brute with incredible strength, in Romance Mode he has an AoE attack ability called Earth Shattering Strike.")
In Classic mode they will be more like a traditional Historical Total War general, with a bodyguard and without "magical" abilities.
So no to monsters, and "kind of but not to the extent of Warhammer, and largely depending on the mode you're playing" to magic.
This blog post explains more about the two different modes: https://www.totalwar.com/blog/total-war-three-kingdoms-six-things-youve-asked-about-classic-mode
Hope that helps.
All the Best, Welsh Dragon.
"Also, due to the different teams’ development schedules, Norsca won’t make it into Mortal Empires when it first becomes available – they’ll arrive in a patch soon afterwards."
there are also 8 screenshots here https://www.ageofempires.com/media/?filter=aoe2de&section=screenshots
this one shows the Constantinople city of the Byzantines from the campaigns, and it looks like Byzantines got their own architecture now? (or maybe share it with the italians and portuguese) https://cdn.ageofempires.com/aoe-e3/wp-content/uploads/2019/06/ss03.png
No Norsca and Bretonnia (and Chaos Warriors) are Race Packs, they didn't come with their own mini-campaigns ( Tomb Kings exchanged their mini-campaign for 2 more LLs) and they're not titled in the way that the Campaign Packs are (they're just called "Chaos Warriors", "Bretonnia" and "Norsca" instead of "Call of the Beastmen", "Realm of the Wood Elves", "Rise of the Tomb Kings").
This one shows the difference, though even here CA got their Race Packs and Campaign Packs examples mixed up https://www.totalwar.com/blog/total-war-warhammer-downloadable-content-blog
The ogre faction mechanics blog states
>For other factions, Ogre Camps represent a place to bring Ogre talents aboard. Any army that is near an Ogre Camp and is not at war with the owner can hire Ogre Bulls as mercenaries.
I would assume that the red circle version in WH2 will no longer be a thing.
If you want these threads to have more of an impact, and leave a lasting impression, can I suggest maybe mixing it up a bit?
For example using the first post to highlight a specific bug or issue each week and encourage people who have this problem to report it properly on the official forums, including details, screenshots, save games, crash dumps, system details (hardware/OS) etc.
You could also use the first post to highlight patching news, for example the Warhammer 2 Reinforcement Beta releasing this week (https://www.totalwar.com/blog/reinforcement-beta ,) or whatever week the Rome 2 Hotfix comes out.
Basically what I'm saying is if you just keep posting the same old, same old, each week it's much easier to just see it as spam and ignore it, than if you actually make each a bit different so people want to read it to see what's new this week.
All the Best, Welsh Dragon.
In their latest "What the Teams are Working on" blog post there was a really big slap into the face of the Warhammer 2 players (well, actually, of all the other titles, too.).
This is from the part about Thrones of Britannia.
> Since last month’s blog, we took another look at the roadmap and shifted our priorities a little. Off the back of a really positive reaction to the first balance update, we decided to apply more focus towards a new update to the game, and to getting more improvements into the hands of our players as quickly as possible.
This next update will introduce a number of substantial changes to the game incorporating a bunch of player feedback.
This means that ToB will have another patch outside of a content drop, while WH2 seems to have to wait until "later this year" when the next DLC comes out.
Don't get me wrong, I'm happy for the ToB players that they get their patches.
In my eyes it just doesn't send a good message concerning the other, the "big" titles.
Creative Assembly's Blogpost detailing upcoming changes to this free update that will be releasing alongside the upcoming unannounced DLC and how to opt into the open Beta.
>"Changed the effects of grain settlements. They now provide food to regions in their current province and adjacent provinces instead of faction-wide."
From the Patch Notes in the FAQ: https://www.totalwar.com/blog/empire-divided-power-politics-faq
All the Best, Welsh Dragon.
> chose whichever thing fit their smug millenial worldview.
Nothing shouts compelling argument like shitting on millennials (which is how you spell it, FYI), but considering the game's developers are mostly on the older side, it doesn't really hold up:
https://civilization.com/news/entries/en-civilization-vi-meet-the-developer
CA has confirmed Cathay is next in September
Edit: https://www.totalwar.com/blog/total-war-warhammer-3-september-news/
"When we come back for more on WARHAMMER III – currently we’re aiming at some time in September – we will be lifting the lid on the mysterious and majestic empire of Grand Cathay."
ok start no mention of Herrimaults yet.
Laurelorn Forest has already been acknowledged by CA, as capturing the Nordland capital of Salzenmund as Wood Elves, High Elves, Dark Elves, Empire and Bretonnia allows the player to build the unique 'Forest of Laurelorn' landmark "building".
I feel this probably reduces the possibility of Laurelorn Forest appearing as a separate Wood Elf settlement and region as CA would consider them already represented on the ME map.
Yes it was mentioned in the july blog(https://www.totalwar.com/blog/total-war-warhammer-3-september-news/ ):
> Not just in terms of the continued support we plan to do far into the future with DLC and Free-LC, but also in day one minor systems reworks and features we haven’t even mentioned yet. Things like diplomacy upgrades, UI changes, tutorial improvements, and much more. We’re looking forward to showing you all that as well.
You are chatting pure shit mate. Get your facts right before going all in next time.
Here is the copy paste from the dev blog about Warhammer 3 changes:
AUTORESOLVE CHANGES
Big quality-of-life changes coming to autoresolve. The most notable is that the game will now tell you the predicted result and which units will be lost before hitting the button, as well as in-general how many casualties you will be taking. The background processing of what the actual result will be has also been improved.
“We’ve made some improvements to our auto-test system. This has allowed us to gather better data, so it’s gonna be much cleaner for the auto-resolve to use and for us to balance the wealth of content. We’ve got a lot more data to go off, it should be cleaner across the board, and we should have less random units that completely skew the autoresolve.”
EDIT: Link to blog https://www.totalwar.com/blog/total-war-warhammer-3-survival-battles-battle-changes/
They mention it right here. Scroll to the bottom and see them specify the changes to Campaign Packs. 4 LLs with unique starting positions, quest battles et al.
For those wondering not epic store exclusive but is available on it they'll also be adding 1 and 2 and dlc on it and no dlc will be exclusive to either store.
source: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
https://www.totalwar.com/blog/early-adopter-post-launch
> We called these big DLCs ‘Campaign Packs’ in the past, with Call of the Beastmen and Realm of the Wood Elves, but we’re heard the feedback that players would prefer larger rosters instead of the mini campaigns that came with these.
>So the biggest change we’ll be making with the first large DLC for Warhammer II is to swap out the mini campaign for two more additional Legendary Lords, for a total of 4 playable Lords in the pack. These four will each have their own factions, unique start positions, quests-chains, epic gear, benefits and playstyle… the whole nine yards. They’ll be playable in both the Eye of the Vortex campaign and the forthcoming combined campaign map, if you also own Warhammer 1. So twice as many play-through opportunities than before. We’ll be watching closely to see if players think this is a good trade.
This Blog Post from when they originally announced the Saga titles (but before they announced the first to be Thrones of Britannia,) explains what a Saga title is: https://www.totalwar.com/blog/a-total-war-saga-announce-blog
Hope that helps.
All the Best, Welsh Dragon.
Small problem. They already stated the campaign will start in 878 ( https://www.totalwar.com/blog/thrones-of-britannia-878-ad ) to have already "Vikings" settled in. Except this quote:
> What will later Viking raiders think of the ones who’ve already settled, will they look on them as brothers or treat them as another target?
It sounds like raiding will be just one part. Settled vikings vs raiding vikings. Anyway I´m expecting getting back Attila´s naval combat, beach landing, even bigger emphasy on rivers. Exactly as you noted. But probably no specific naval - land battle. Just regular beach landing..
According to the TW blog it doesn’t. So this is great news for new players, but people currently invested in the first couple games will probably stay on Steam.
Going by the Khorne Roster Reveal, they are also standard units. I would keep Exalted Bloodthirsters as Lords, but have 'normal' ones as heroes.
They gave Yuan Shu Familial conflict! Not happy the other Yuan's lost it (Yuan clan outside of Yuan Shao's immediate family) but whatever. I'll take it.
Pretty sure they are aiming for the end of this month.
"The Thrones of Britannia Allegiance Update beta is available to try now. The Blood Pack will follow after the beta period when the final Allegiance Update is ready to be pushed to all players" -https://www.totalwar.com/blog/blood-and-allegiance-an-interview-with-thrones-of-britannia-game-director-jack-lusted
If anyone bothers to read the blog, they are doing 2 modes. One is Romance (Default), which follows closely to Dynasty Warrior, where one general can hold off against hundreds of troops.
I've read the novel so I am not sure where they got the idea of "these characters can hold their own against hundreds of rank-and-file warriors", so it seems likely to be influenced by Dynasty Warriors somewhat. It's also the first total war games to have unique models for characters
The other mode is more for a historical approach (Classic) where all generals have bodyguard units https://www.totalwar.com/blog/three-kingdoms-romanticised-history
They also announce there will be loots and Dueling system, where after you defeat Lu Bu you can take his Red Hare. Formations will be tied to characters, so "Strategist" such as Zhuge Liang, Sima Yi etc will be very useful, read more here https://www.pcgamer.com/5-big-changes-coming-to-total-war-three-kingdoms/
Civilopedia? They're barely getting actual game text correct. Spring update says:
> Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
I made decisions as if it was 30% since the day R&F was released... because I rely on game text instead of combing through code...
Note to those with withdrawal symptoms: Firaxis is running a Civ 6 AI battle on twitch starting in just over 4.5 hours (3:30 ET) https://civilization.com/news/entries/announcing-the-civilization-vi-ai-battle-royale-on-twitch
https://www.totalwar.com/blog/mortal-empires
They made a blog post about it and it's the first DLC on the FLC series. The settlements list has been datamined already. The factions from the first game already have subfactions in the vortex map. They followed the FLC program for the first total war and even gave us Brettonia, which is a fully freshed out faction with unique mechanics.
There is no evidence that they will NOT release the combined map and plenty of evidence that they will. I can't speak for the quality of the combined map but I can say that it will be out for sure. I believe Grace said it would take a few weeks and not months before it's out.