No, it's a demoscene release. They do a lot of stuff like this.
https://www.youtube.com/watch?v=L8onlB0F1_A
An actual adventure game on the C64 looked like this.
> respawn games that have absolutely no consequence for not thinking
That's really interesting, I hadn't thought about this perspective of it. It makes perfect sense, though.
I started out with things like the PBS Kids (Or Sprout Online) flash games, which are all educational and easy to play. They're even neatly categorized by things like "shapes" and "math". Seemed like a natural first step to games being utilized for learning. It's how I got my start. I can remember playing this game around his age.
I also try to remember that games that interest me in no way shape or form interest him, in all probability. That's hard because if I let him just choose whatever he wants I'll end up with games requiring no thought process, like you mentioned. But if I "jam games down his throat" he might wind up disliking them just because I picked it, you know? So I try to find that good balance between picking something for him and letting him decide. It's easy to do now at such a young age, but I'm guessing that'll get harder to do as time goes on.
Answer: Max Chatsworth
Fun fact:
I'm listed as the programmer for Blue Max 2001 on Wikipedia, Gamebase and Mobygames, but I never worked on it at all. I've tried to get it corrected but nobody responded to my attempts. The only thing I can think of why i'm listed is that I wrote a 6502 macro assembler for the C64 that a few game companies used back then and I might be on a few credits as "special thanks" for something but I never directly worked on it.
Nah, it's Nexus. Sten gun, grenades, you had to collect parts of a puzzle (names of spies, General Alfredo was the first given).
Edit: another link
The track name is Aggressor Theme, and it's by Martin Walker - as far as I can remember, it's pretty much used in a game called Revolution.
c64 version of original Elite
I remember us panicking as kids when we fried them at a star, and there was always one left, so that they just kept on coming back.
Oh man, the C64! Just thinking about that machine makes me feel giddy inside.
My first coding experience was when I was like six years old I think, on a C64. I had this exact version of Monopoly on a floppy. I remember loading the game, but not running it. Instead I typed LIST and saw a whole lot of code fly by. Woah. I quickly pressed the break button and noticed two very familiar numbers: the balance of player 1 and 2 at the start of the game.
Didn't take me long to change the values, and when I typed RUN I was delighted to see I started with 9999 guilders and the computer with 1 guilder. Easy win.
Soon after my parents got me a child-friendly book about coding in C64's BASIC language. I especially loved writing password systems.
Little security geek...
This seems really, really basic compared to what it should be.
What it should be - actual 8bit facades of the buildings with characters flipping in in different windows, balcony, swing doors opening, etc.
http://www.gb64.com/Screenshots/G/Ghosttown_v1.png
http://img.gamefaqs.net/screens/9/2/4/gfs_37092_2_21.jpg
https://i.ytimg.com/vi/VrffPDduwkk/maxresdefault.jpg
Maybe you could have innocent people walking by, be startled, etc. No issue if they are board cutouts like you are using. also maybe a 2d sprite horse/carriage could go by as well.
Ok... That vaguely sounds like one of the levels of Raid Over Moscow...
Pics of the level I'm thinking about: http://www.gb64.com/oldsite/gameofweek/top64/Raid_Over_Moscow_2.gif
I'd say Mixed-Up Mother Goose but I don't think it has text input.
Maybe Nursery-Rhyme Land? Although that's on C64, maybe there also was an Amiga version?
Awesome game! Thanks for the video. :)
This game was a type-in from Compute Gazette, December 1988. There is also a type-in for a maze editor. You can get the magazine(Issue #66) here. Or download the game here. Enjoy!!
I cannot find the ROM anywhere, or anyone but the guy from eBay to confirm the game actually exists. Just people looking for it. Stuff like this is why I believe the Sinbad Movie is a thing.
But I did find this -- the programmer did a lot of work for Addison-Wesley on unique strategy games of the kind I most wish existed -- rather than just straight war/econ games. For example, Military Coup. And...this, a type-in for Century Communications on the same theme as Front Page. This ROM should work on your emulator!
Here's one of the first I remember on C64
http://www.gb64.com/Screenshots/K/Kickman_v1.png
Also Frogger, Galaga, Space Invaders. I was a kid of the early to mid 90's but these were where I started on my dad's C64. Also shortly after Carmen Sandiego games(1996).
Well... this is modern gaming to me. I grew up with this gem. It came out 1983. I was 11 years old.
You mentioned Shogun, so Im guessing this isnt it
Does look and sound similar though...
https://www.youtube.com/watch?feature=player_embedded&v=Z8Ct2Ss8mng#t=19
Maybe Willow Pattern ?
http://www.gb64.com/oldsite/gameofweek/9/willowpattern/Willow_Pattern.gif
Also try poring over some screenshots from lemon64 like this..
http://www.gb64.com/game.php?id=11584&d=18&h=0 Fur Trader, C64. I played this one, although mine came in a, uh, borrowed bundle from a family friend.
MECC did have variants as well - http://project64.c64.org/games/0-l/expeditions.txt
I think you may be thinking of Castle Clobber.
Here's an ad featuring the main characters, Tink and Tonk.
I remember a game called Odell Lake, but it predates 1992. There's a screenshot on this page.
I'm glad it's working, I hope you enjoy it :) I don't recall seeing that game before.
Most of the games I played used joystick port 2. So if you're unsure try port 2 first and if it doesn't work, swap to joystick port 1. If you move or press the fire button on the joystick while in BASIC you can get some characters appear on screen, that's normal.
GB64 tends to show you which joystick port to use in the games info, as shown here for your game http://www.gb64.com/game.php?id=723&d=18&h=0
I found that FAQ through Lemon64 just to double check.
The ZX Spectrum was rather different though. Being able to play with keyboard only was very common as the 48K Spectrum didn't have a built-in joystick port, you'd need a Sinclair Interface or Kempston joystick interface.
I wanted to update this. With some help here. I found the game. It's a commodore 64 game. The reason why it was so difficult to find is because it was in French. It was called Mimi. However there's two different versions of this game. Mimi La Fourmi which takes place outdoors and Mimi à la Ville, which takes place in the city, which is the one I remember. http://www.gb64.com/Screenshots/M/Mimi_la_Fourmi.png http://www.gb64.com/Screenshots/M/Mimi_a_la_Ville.png
Game: http://www.gamebase64.com/game.php?id=26228&d=18&h=0
Takes to everyone who contributed. it was really cool to find this.
I only transferred personal stuff from my old floppies, everything else is already covered in curated collections and can befound at places like Tosec, GameBase64 and Archive.org.
r/TipOfMyJoystick is really the best place for this if you don’t find the answer here, but it could also be Challenge of Pegasus or Pegasus Odyssey or Odysseus: Trojan Warrior...there were quite a few games in the 80s era that featured Pegasus as it was a popular time for sword and sorcery type content.
In this case, *very difficult *. Graphics and sound are totally different on these two machines. Jetman uses both.
You're in luck, though: There's a C64 version of that book: The Times Book of Computer Puzzles & Games for the Commodore 64, and Jetman is available here: Jetman. The code is quite different, with lots of PEEK
s and POKE
s to get at the C64's sound and graphics. It runs well in VICE.
A clone's a little unfair - it's the sequel to Quazatron, which started life as the Spectrum port of Paradroid, but ended up being reworked into its own thing.
But that's not the Magnetron I'm talking about - the one I am talking about is an utterly different game. One which is a lot harder to find, and not talked about in general ;)
Way back when, we had a commodore 64 and the game Save New York. Shoot aliens before they destroy the buildings.
Naturally, what we did was take our jets and ram them into the buildings, as low as possible because they would collapse and that looked awesome. Less funny now. Or more, depending on your point of view.
Odell Lake was the first game I played on any PC, on my own PC it was The Lost Mind of Dr Brain
Ah, I am ancient now :(
1984, I think, Ernie's Magic Shapes. Back then the computer we had had the CPU and everything inside the keyboard, and you hooked it up to a TV.
http://www.gb64.com/Screenshots/E/Ernie's_Magic_Shapes.png
Loved that game. I think I actually still remember the sounds. Boop. Boop.
Probably not this game, but I thought I'd mention it because I enjoy it :P
Is there anything else you can tell us? Maybe the type of graphics? Was it mainly a certain color, like green? Was the car big or small? Any score panels on the screen? Would you have loaded it from cartridge, tape or disk? etc. Any information would be great :)
The way I was thinking about doing the same kind of conversation was to use system that some text adventure games uses (gives you multiple subjects/sentences to choose from). Something like http://www.gb64.com/oldsite/rare/Dragon%27s_Keep.gif
I do like Ian Bell's FAQ answer about the Trumbles:
EVERYTHING!
I need to mention the frontend, GameBase. Lots of work by fans of older systems has gone into providing not only the games but screenshots, manuals, music and all sorts of cool stuff. Kinda like a full MAME set but for so many different systems.
Check here for more info GameBase and also the forum GB64 for links, although some may be down due to the age of said links.
There's a difference between looking 8-bit and looking shit. Remember that Commodore 64 games pre-dated 8-bit graphics by five years.
> It's in red and green (maybe yellow), black background.
So it was a 4 color monitor :)
Sorry, the game doesn't sound familiar. During that era, I was busy playing Big Bird's Special Delivery.