https://redream.io/compatibility
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Nightmare Creatures 2 is a Windows CE game, after one of the recent updates it shouldn't be accessible from the main menu,
And where it's the proof that it hasn't? Redream currently has 80.76% of all the Dreamcast games as playable (https://redream.io/compatibility/), the only remaining ones are Windows CE games and a few outliers.
As for performance, I can easily go to 4x or 5x internal resolution in Redream without it affecting performance, but I settle at 3x since my display is 1080p. I can't do the same on Reicast. And I really don't care much about shaders and borders.
I have nothing against Reicast, I use the standalone official app and it works great on my phone. But Redream right now is a lot better on PC. Easier to use, higher compatibility, faster performance, great community and premium level support, even if you're using the free version. You should try it some time, you'll be impressed.
Here's a list of open-source emulators that could possibly be modified for OpenEmu:
Note that some of these are more mature than others.
My bad. My information was perhaps a bit out of date about the emulator being paid software. Only certain features are locked away but this must have changed since the last time I used it in 2019 and now. https://redream.io/download
You should be able to follow the instructions on Redream’s help section to let you boot to bios. Then use that to do memory card management. You can copy/delete anything now any of the four cards.
The Redream emulator works wonderfully, it's free if you are ok with 1080p(already way higher than native Dreamcast) but costs $5 for the full version that can do 4K.
Also, I HIGHLY recommend Illbleed if you haven't played it, it was the game the developer made after Blue Stinger, and it is a 1 of a kind.
I'd definitely recomend Redream. One of the simplest emulators I've ever used and it works extremely well. If you decide you like it, you can upgrade to the Premium version for $5 and gain access to upscaling options.
Based on the changelog (https://redream.io/changelog) and "Polygon Sort Accuracy" info here (https://redream.io/quickstart), I'll just stick to per-strip for better performance unless there are visible graphical glitches in game. In that case, try each per-pixel option.
> Combined per-mesh and per-triangle polygon sort options into a new and improved per-strip option. This new option isn't as accurate as our per-pixel option, but it improves on both of the previous options for users without OpenGL 4.5 support.
The old Per-Mesh option is just downright hilarious: https://redream.io/img/quickstart/per_mesh.jpg
Compatibility list for the PC version:
https://redream.io/compatibility/
Anyone know what exactly the paid version gets you? Says something about HD when it asks you to buy it, but is already looking damn good to me.
I don't mind paying for this at all, and will after I test it a bit more, just curious.
You need:
to use codes
not every code works l guess redream changes dreamcast some ram location to its not 1:1 to the real dreamcast. So it's trial&error to see if your codes will work or not.
grab yourself Dolphin for Gamecube games, Duckstation for ps1 and Redream for Dreamcast. all 3 consoles have some absolute gems and these emulators require little to no modification of settings to get most games running. If you are new to emulation i would avoid the ps2 emulator pcsx2 until you are more confident in the emulation process as per game setup can be a pain.
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i have sent you a dm with some info that i cant post here
I've updated the compatibility list here https://redream.io/compatibility/
All WinCE games listed as playable I've finished at least once (RE2 3 times for some reason...), making the compatibility jump from 85% to 90.4%. There's still some games that need more testing, but I can see this reaching 92%+ this month
Hi, I have the same problem.
I installed Redream from binary some days ago and some games wouldn't work as well as before.
I have an overclocked RPi4@2100MHz and I had the stable release (1.5.0) from redream.io installed. With that, some games would work well at double internal resolution (1280x960) without any noticable frameskipping: Propeller Arena, Rez and Ikaruga (probably more, those are the ones I tested).
After the update, those games bekame quite laggy and there was a lot of screen tearing. Also, redream crashed, when I exited the emulator. :(
I have now reverted back to 1.5.0 (just download and unpack the RPi binary from their HP to /opt/retropie/emulators/redream/). and everything is good again. Bummer, since there is now a per-game-config option.
There was a bug report earlier this year with a similar regression, but it was supposed to be fixed. IDK, I will probably stay on 1.5.0 for the time being.
Hey sorry for the late response.
Upgraded to Premium from here: https://redream.io/download
Supposedly some graphics improvements and widescreen support, but i play it in 4:3 anyway. I just wanted to support the dev and it was only $5. I did notice some improvement in performance once upgraded, but it could all be in my head. Once purchased, you have to put the license file here: /opt/retropie/emulators/redream/
OC Settings:
over_voltage=6
arm_freq=2000
gpu_freq=750
v3d_freq=750
* once you overclock, run this command while running games to make sure your temps are alright: vcgencmd measure_temp
Hope this helps.
Just download redream: https://redream.io/download
It's free, doesn't require dreamcast bios, or any form of setup. You just put your gdi's/cdi's in a folder, navigate to it, double click and it plays. Haven't had any problems with it, however, I found that gdis work better.
Hmm, it's been a month so I don't remember exactly what was done but I believe this comment from /u/inolen contains the answer.
If that doesn't fix it for you, you might try going to the redream discord which you can find by going to the redream website, click 'join the chat' and ask for help there.
You'll need to search for "Dreamcast BIOS" and find a site that has two files for download: boot.bin and flash.bin
If you're using RetroArch, go to where you installed RetroArch and go into the System folder. Inside the System folder, create a new folder named dc and copy those two files there. Here's the official documentation: https://docs.libretro.com/library/redream/
If you're running redream on its own, you'll grab the boot.bin file and copy it into the redream folder. Official documentation is here: https://redream.io/help
According to https://redream.io/help, it requires:
Hi I'm the dev that did both of these changes. This doesn't change how frame limiting is done (which would help reduce that sorta wobble effect and audio crackle. thats maybe coming soon) but rather changes how a fundamental part of the emulator works. In order to do high performance GPU work, you need to make something known as a graphics context. These contexts are specific to a single thread, meaning in order to do your graphics work, you have to do it all on the same thread.
The problem is, doing everything on a single thread doesn't play well with vsync. Since we are an emulator, the console we are emulating has its own internal vsync interval, and your monitor likely has a different one. And these two likely don't match, between high Hz monitors (monitor refreshes more than the game) and turbo speed gameplay (game refreshes faster than the monitor) turns out we don't want them to match either. With vsync turned on for that graphics context, they either have to match, or all the sudden your game starts slowing down a bunch.
This approach adds another graphics context to the mix. Now, the emulation is running on one context, and displaying the final picture is done on another, and this display only context has vsync enabled. The emulator is free to churn out frames as fast or slow as you want, and still have them displayed without tearing at the monitors refresh rate.
For more info about it, redream did a decent summary of it with graphs and stuff (i haven't done audio sync yet) https://redream.io/posts/improving-audio-video-synchronization-multi-sync
I do everything on Windows I'm afraid, nullDC is a fairly old emulator but it runs well on my 12-year-old clunker of a PC.
https://redream.io/ seems popular and claims support for macOS and Linux as well as Windows but I don't care for its GUI (I don't think you can just load a disc image in there, you need to faff around with its library system) but it won't run on my PC anyway.
The issue with redream is likely that vsync is currently disabled on Android builds, and the OS is doing less-than-desirable buffering as a result. We'll be enabling it again soon (using the same method https://redream.io/posts/improving-audio-video-synchronization-multi-sync we use on desktop) but it needs a bit more R&D across devices to ensure performance isn't degraded.
Emulation is solid on macOS, barring the newest consoles being emulated - namely, the Switch, Wii U and PS3. There aren't Mac versions of those emulators that I'm aware of (Yuzu, Cemu and RPCS3 respectively.)
However, Dolphin (GCN/Wii) works fantastically. They added Vulkan support more recently which, while not perfect, is great for the future. I'm playing Fire Emblem: Path of Radiance right now and it works great.
OpenEmu is a great package of emulators for the older consoles, including N64 and SNES. Keep in mind that N64 emulation has never been great, it has it's bugs and glitches, but the core that OpenEmu supports works pretty well.
For Dreamcast, redream is excellent. I get a few little graphical glitches now and then, mainly with lighting, but otherwise it runs great.
I haven't tried to emulate DOS games so I can't speak for that, sorry!
As far as how they run on Mac vs. PC, I can't really give you direct comparisons, but I am able to run these very effectively with very little issue. I mainly emulate PS1/Saturn via OpenEmu and I can tell you those both run particularly great.
If you're trying to purchase on the desktop, you can do so at https://redream.io/premium.
If you're try to purchase on mobile, you can do so completely inside the app.
I couldn't agree more, but these emulators theses days, they get the job done for me.
Last week I discovered Redream and now even my friends get to enjoy Dreamcast once again, who are scared of the settings menu and simple online tutorials.
But make no mistake! I got my VGA-Box plugged in 24/7.
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Just looked up gdemu, that’s a pretty nifty device!
I was using https://redream.io for Dreamcast emulation. Not sure how we got to Dreamcast chat from Saturn haha.
Guardian heroes was my fav Saturn game