I'm coming from Hearthstone (primarily constructed), and really loving MTGA!
Thanks much!!!!
PS thanks for the communication and https://magic.wizards.com/en/mtgarena/faq
Hey guys, check out the Dominaria page! New card animations?! Look at Demonlord Belzenlok. Is Wizards finally coming into 2018? Yargle demanded it.
Looks like it. From an article from Innistrad block:
>"The only objects that can transform are cards that physically have two faces. If a token or a card with a regular Magic back is instructed to transform, instead nothing will happen. Even if a token or non-double-faced card is a copy of one face of a double-faced card, it can't transform."
I don't see why that rule would change. I think they just didn't code that tokens aren't exact copies of the card they're copying.
Lots of people in here saying you should seek help but not really helping you with what help to seek.
Look into a specific type of therapy for this - Cognitive Behavioral Therapy.
You can buy a self help book online, they're fairly cheap. Or, you can look into a therapist that can go into that with you. This is a very good book for that
Work on yourself, don't let depression beat you down too hard.
You're not intended to be able to grind. The devs have stated that, even saving up a few days of quests, you're looking at at most ~3-4h of playtime before you're out of rewards. The game is very front-loaded right now as part of the the economy test and there's not really anything you can do once you've got your daily wins/quest done to advance any farther. Sorry, but that's the design right now.
If you're not a big fan of that design you can try to make your opinions known on their site but it's been a near constant fixture on there for months now and things have only gotten more and more front-loaded as the beta has progressed.
https://magic.wizards.com/en/articles/archive/magic-digital/developing-mtg-arena-economy-2018-01-17
From my own experience 61 is better than 60 for decks like Birthing Pod, because the value of the extra option to tutor heavily outweighs the ~0.04% variance of an extra card over time in the deck.
Here's a Top 8 in a National with 61 card Birthing Pod for an additional 1-of to tutor.
https://magic.wizards.com/en/articles/archive/feature/birthing-pod-2011-07-26
Here's a Top 16 list with 61 cards from a San Diego 5k Open
Don't hold your breath waiting. Mana screw/flood is a feature, not a bug. Without variance, good players would always win and new players would always lose. Take that to its extreme, and you are playing chess, which isn't what Magic's original designers wanted.
Check out Mark Rosewater's article Mana Action for a more in-depth look at the mana system.
>feedback is feedback
That is the entire and only point of the beta playerbase (if I am to ignore marketing potential.) The community isn't the dev team. Why the hell is anyone saying that WE should be coming up with suggestions on how to fix the game? We point out whats wrong, its the dev's job to fix it with their solutions. If I say the economy is predatory, it is completely misguided of anyone to say it is then my job to provide a comprehensive solution.
Someone once said that playerbases are really good at identifying problems but not good at fixing them. I wonder what important figure in game design said that.
They said themselves, that they were not going to implement a dusting/crafting system, and for a good reason imo. Here's the article: https://magic.wizards.com/en/articles/archive/magic-digital/developing-mtg-arena-economy-2018-01-17
2.4 Account Transfer. Your Accounts are personal to you and may not be transferred, sold, or used by anyone else. Subject to the laws of your country or residence, one (1) minor child or legal ward (collectively, “Child”) may utilize a MTG Arena Account established by the child’s parent or guardian. If you permit your Child to use a MTG Arena Account, you agree to this Agreement on behalf of yourself and your Child and agree that you will be responsible for all uses of the Account by your Child, regardless of whether such uses were authorized by you. https://magic.wizards.com/en/mtgarena/terms
Same for the beta keys 6.5.6 d) You may not sell, trade, transfer, or commercially exploit access to a Beta, including the distribution of Beta keys, without Wizards’ express authorization; and
Although I doubt anyone actually cares or would do anything about it.
It's why when I decided to play RDW in paper, I got these sleeves and made all 16 mountains white-border with different art. Why? Because it angers people.
This article was published just today as a guide for players that are returning to the game after 5, 10 or 15 years. Check it out!
https://magic.wizards.com/en/mtgarena/faq
> Q. Will you tell us the drop rates of Wildcards in a booster pack?
> A. Absolutely. We willplan to publish all drop rates our players should be aware of in MTG Arena—not just Wildcard rates. at the start of Open Beta. Right now, we are still testing the rates and the economy in the Closed Beta to get it right, so those rates will fluctuate. But we will publish them at the start of Open Beta, after we’ve finished testing.
Nice random sentence fragment! It looks like we won’t know the exact drop rates or pity timers yet. Wish that was available as they’re forging ahead and enabling IAP. Guess we need to track pack openings as a community.
I have done a little bit of searching... You may possibly get lucky and find a cheap used laptop that will -barely- be able to play the game. If it were me, I would personal prefer a $200 gift card to Amazon or Newegg to put toward getting a decent new Laptop that can play the game fairly well. I don't know much about the very bare bones specs to play the game, but from what I have seen, about $350 is your lowest price point.
Something like this should be able to play the game well enough for it to be an enjoyable experience ( I am sure graphic settings for the game will need to be lowered in-game)-
Acer Aspire E 15, 15.6" Full HD, 8th Gen Intel Core i3-8130U, 6GB RAM Memory, 1TB HDD, 8X DVD, E5-576-392H https://smile.amazon.com/dp/B079TGL2BZ/ref=cm_sw_r_cp_apa_i_aOeDCbVJFRSNV
Can’t say anything further about AI plans, but it’s an interesting topic.
https://magic.wizards.com/en/articles/archive/duels-planeswalkers-all-about-ai-2014-02-13
Here’s what Duels did to solve the problem. Very interesting read.
Specifically it was changed in M14 so that duplicate Legends on two players does not act as removal.
I came here to post this. If they were doing something as generous as $1/pack, they'd be screaming it from the rooftops. Go re-read their Dominaria announcement:
> SEE EVERYTHING IN ACTION ON APRIL 25! > > To celebrate this release, we'll be inviting a small group of streamers to participate in an early access event that will preview the Dominaria build and all Dominaria content on April 25 from 1–5 p.m. PT. We'll be setting them up with special accounts stocked with goodies so they can show you all some Draft and Dominaria content. They'll only have access to these accounts for one day—so make sure to tune in to get a sneak peek of what's coming! You’ll be able to find a list of all streamers and their channels on the Closed Beta forum or by browsing Twitch by Magic’s game category. If you want to get a first look at all the new updates in the April 26 build, you definitely do not want to miss this event! > > That same day, we'll also be back with a special livestream on twitch.tv/magic at 12 p.m. PT and an extensive post in the MTG Arena forums with more details on Dominaria, elaborations on events, economy updates, Gem pricing, (yes, you'll be able to buy Gems starting with this update—details on April 25), Draft, and more. We're still evolving and growing what MTG Arena has to offer, but the April 26 update is our biggest yet.
It reeks of damage control before the pricing structure is even announced. I'd happily invest at the $1/pack mark, but I honestly can't see Wizards getting out of their own way--and I fear they will ultimately wind up charging $2+ per pack. If that's the case, I'll play MTGA casually for free.
Install Google Opinion Rewards and answer whatever little surveys they give you. Eventually you'll have enough credit to buy something on MTGA.
It might never happen. I readed some article somewhere that computational scientists tried to create an AI that plays but weren't able, some of the rules and conditions of the game are non-computable.
​
Oh I found it, here it is
​
https://magic.wizards.com/en/mtgarena/faq
Q. Will there be account wipes during the Closed Beta?
A. The current plan is to have one more final account wipe at the end of the Closed Beta. This wipe will reset all collections, refund purchased gems back to your profile and reset your ladder ranking.
> way better ui than mtgo by a long long long shot.
Am I the only one who partially disagrees with this? The card text disappears unless you are mousing over the card. It's more difficult to see what cards do what.
Look how much more information is visible in MTGO. Lack of card text without interacting with the cards is a big step backwards for usability imo.
>I don't think WOTC intentionally makes some cards bad
They actually do. There's even two more articles Maro wrote on this topic.
It almost all comes down to relativity. They by their own admission must print "bad" cards to make good cards actually good. How do you make a card like [[Doom Blade]] look good? Print a card like [[Cradle to Grave]] for players to compare it to.
Arena is not currently set up for new players, there's no tutorial.
Magic Duels on Steam however does have tutorials to ease you into the rules.
There's a small how to play section on the official site, so I'd start there: https://magic.wizards.com/en/new-to-magic there are seven million youtube videos about how to play magic but I've never watched them so I can't point out any in particular.
Well, you are wrong. They specifically say in their FAQ that they want players to be able to play with their cards when they rotate out of standard, and will give more info later. https://magic.wizards.com/en/mtgarena/faq
OnTopReplica is handy tool for this. It lets you select a window and then crop what section of it you want be visible. You can even make them transparent and enable click-through so that they're completely out of your way. Oh and a tip for anyone who tries it, you can create preset window selections so you don't have to crop netflix/youtube/twitch/reddit/whatever every time.
Hey, I would advise you to start with the Free to play game Magic Duels on Steam, it has a story mode and really nice tutorials and puzzles !
Once you are familiar with basic concepts, there is a good series of articles called level one , I used it as a starting point and it was really helpful !
From the Comprehensive Rules:
> Cast
> To take a card from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. See rule 601, “Casting Spells.”
Once it's on the stack and can be responded to, it's been cast.
> Counter
> 1. To cancel a spell or ability so it doesn’t resolve and none of its effects occur. See rule 701.5, “Counter.”
Countering does not undo the countered spell having been cast (it just stops it resolving).
I'm 99% certain the live version will have tutorials, just like Magic Duels di. Note that for now you can still download Magic Duels for free from Steam just to go through the tutorials.
The (non-interactive) guide I usually recommend to new players is this one:
https://magic.wizards.com/en/articles/archive/level-one/level-one-full-course-2015-10-05
> I don't see what is so great about ramunap ruins
Since you dont want to do a basic search:
> Ramunap Ruins adds a lot of "invisible power" to the deck, often acting as a virtual reduction to the opponent's starting life total. It also provides a high level of inevitability in matchups that go long, such as against the blue-black control decks popular at last year's World Championship (which have since fallen out of favor, in part because of this). Without Ramunap Ruins, the general play pattern of the deck remains largely the same, but the deck will lose some amount of the free win percentage that this land contributed.
Should have been posted on April 1st.
Here is a good article by Magic's lead designer on what makes Magic work, including a discussion of the need for lands and mana variance.
https://magic.wizards.com/en/articles/archive/making-magic/mana-action-2011-05-20
They don't want everyone's feedback until they've got a full product to show.
Yes I can do that.
On your phone go to the app store download (Google chrome remote desktop) https://play.google.com/store/apps/details?id=com.google.chromeremotedesktop
Then open google chrome on your laptop and put this into url bar. (Google chrome remote desktop)
remotedesktop.google.com/access
Follow onscreen prompts
???
Profit.
Ps. DON'T PET A BURNING DOG.
Problems following the update, just sit tight, or if you want to play now, here's a work around.
1. Go to google and download WindScribe. Get the one for your computer or OS.
2. Download and run it
3. It will port you to the website again to make an account. This takes almost no time
4. Now that you are signed in and running, choose a westcoast server (if in USA) specifically Los Angeles Dogg
5. Run the game and you will be in. Then turn the vpn off. You will be good to go. This literally takes 5 minutes.
Thanks, the idea came from the overwatch mini videos that showcased a heroes individual abilities. Example for lucio:
​
Have you followed this https://lutris.net/downloads/ ? Pay special attention at the wine and drivers part and, If you are running Nvidia graphics, make sure you have the latest propietary drivers installed. I think they are on 470 version or something.
Edit: spelling
All of these tips are intended for a beginning deckbuilder. More advanced concepts lead to different tactics, of course. These are not rules, these are guidelines -- but if you're building your first deck, treat them like rules :)
Play 24 lands. Come to think of it, play whatever basics the auto-picker suggests, but go nuts with nonbasics that help you fix your mana problems if you're playing more than one color (like [[Timber Gorge]] for R/G, for example).
Have enough threats. In fact, probably every nonland card in your deck should be a threat, until you figure out exactly what answers you feel you need. What do I mean by "threat" and "answer"? A "threat" is something you use to actively advance toward winning the game; for example, a creature you will use to attack your opponent, or a planeswalker like [[Chandra, Torch of Defiance]] that will win the game on its own if unanswered. An "answer" is something you use to neutralize an opposing threat, like [[Essence Scatter]], [[Fatal Push]], or [[Vraska's Contempt]].
Make sure you have a good mix of mana costs represented in your cards, especially in the 2-4 range. It's an easy mistake to make to include lots of imposing creatures that are hard to cast, and end up losing the game before you get a chance to cast them. A good rule of thumb if that a card costs more than 4, it should decide the game if unanswered, or be very hard to answer, or both (like [[Nezahal, Primal Tide]]). Most of the cards in your deck should cost 4 or less, to ensure that you actually get to play your cards.
Once you've got a deck you think you're happy with, feel free to post it here for advice!
EDIT: This entire column is excellent. I'd give it a thorough read, in particular the Deck Construction section: https://magic.wizards.com/en/articles/archive/level-one/level-one-full-course-2015-10-05
Keep in mind control decks can't play infinite counter spells. Not only do they need to win the game with something other than a counter spell, they also need to be able to answer a threat if it resolves.
If you think they have a bunch of counter spells, the best way to beat them is by casting 2 threats per turn. For example, if you have the option on turn 4 to play a 4 drop or 2 2 drops, try to play the double 2 drop play..chances are they won't be able to counter them both.
Also you're going to have to be aware of what tools they have to deal with creatures when you do resolve them. If you have 4 creatures and they have 4 mana open with two plains, you should probably consider playing around settle the wreckage. Maybe you only attack with 2 of your creatures, make them either spend it or take the damage and then play another creature post combat to load up for the next turn.
Can you afford to play field of ruin in your mana base? this can help destroy problematic lands that the control decks use to get repeatable value.
I know it's frustrating to lose to control over and over, but most of the time there are lessons you can learn even in defeat to make more robust decks in the future. Part of the fun of magic is learning as you play :) Good luck and have fun!
edit: this is kind of an older article, but you might be interested in the topic and general advice that is given: https://magic.wizards.com/en/articles/archive/magic-academy/playing-against-control-2007-06-02
I don't think the issue is that everyone "needs" multiple tier decks, it's more that a lot of people are naturally spikes and so in order for them to have fun their way, they need to be competitive. That kind of player isn't interested in messing around with random sub-optimal cards, and the journey to earning a tier deck doesn't interest them, they don't find that fun.
That isn't to say that that isn't fun (I myself really enjoy a certain amount of grinding) but while you're right (obviously) that you don't need tier decks to have fun, some people do, because different people have fun in different ways. The problem up until now is that the game hasn't catered to spikes really at all - and now it does, but you've got to fork over probably around $100. Which is fine I guess? it doesn't really affect me too much (though I'd like the grind to be aleviated). But the problem is that you can't really be both a spike and f2p.
At least that's my understanding of things
Your gems get refunded when the wipe hits.
>Players are now able to purchase gems with real-world money. Any gems purchased during the Closed Beta will be reimbursed to your account after a final wipe at the end of the Closed Beta.
The rules of paper magic state "sufficiently randomized", if you are doing something deliberately to get lands (or nonlands) as a certain rate, you are cheating.
https://magic.wizards.com/en/articles/archive/shuffling-dos-donts-2006-07-07
http://www.starcitygames.com/magic/misc/3927-A-Tournament-Guide-To-Shuffling-Your-Deck.html
I don't think anything less than seven riffle/mash shuffles at the beginning of the game is sufficient, but I guess the rules only require three.
A completely random shuffler is the ONLY shuffler they could possibly implement that fits the rules.
All you are really saying here is that outside of Competitive REL, people aren't shuffling well enough.
Hey, I also just started. I recommend checking this out, there is a lot of info there and I'm going through it now.
https://magic.wizards.com/en/articles/archive/level-one/level-one-full-course-2015-10-05
>Players can purchase gems during the Closed Beta. If you purchase gems during the Closed Beta and use those gems to purchase digital objects, they will be refunded to your account after each scheduled account wipe. We'll let you know when an account wipe is coming.
https://magic.wizards.com/en/articles/archive/magic-digital/developing-mtg-arena-economy-2018-01-17
Do you believe there will only be one wipe from now until the end of testing, based on this? They have one "planned" wipe but be serious. This game is nowhere near done in terms of testing the actual economy, they haven't tested the gap between $$ and no $$ and how angry it's going to make some people and everything in between. They've already got a plan in place to refund your money for gems every time they do a wipe.
If you have a link I'd love to see it because I couldn't find one that states there will only be one more wipe from now until release.
>is it an actual download and epic is just a storefront
Yes. It's an actual download.
You can make an Epic account and download the launcher already if you want some head start https://www.epicgames.com/store/en-US/
Here is the store page of Arena but obviously it's not available for Mac yet https://www.epicgames.com/store/en-US/product/mtg-arena/home
It's not supported officially, but it works flawlessly for me in practice. I'm playing it under Ubuntu. Never heard of Zorin but I don't think there's going to be a difference.
Just install the game through Lutris; choose the "self-updating version" of MTGA on https://lutris.net/games/magic-the-gathering-arena/ . Maybe Playonlinux works too, but I haven't tried it.
You can even use a tracker with it, https://mtgatool.com/ .
The two GPs this weekend that had these top 8 decklists?
https://magic.wizards.com/en/events/coverage/gppit18/top-8-decklists-2018-06-24 https://magic.wizards.com/en/events/coverage/gpsin18/top-8-decklists-2018-06-24
What I see is a lot of people not bothering to try and innovate and just listening to the FUD that R and RB are unbeatable and all building the same deck. Because they sure didn't all do the best. They are strong, probably overtuned, but far from unbeatable. Unsurprisingly standard isn't a solved format, and meta shifts will happen.
Check out Magic Duels on Steam to pick up the basic mechanics and it has good tutorials. Keep track of Arena's updates, a new player experience is coming.
LegenVD is a great Youtube/Twitch streamer who explains his thought process and play-by-play evaluations carefully, and you can learn a lot there.
Also, if you're ambitious, Reid Duke has a nice series of articles on Magic's website here.
Ya, I'm not sure what you want them to change it to, but the 14 card (land removed) boosters for draft have been known for a long while now.
Just read the https://magic.wizards.com/en/mtgarena/faq. Look for "Q. Why do packs in MTG Arena have eight cards?"
They talk about their reasons for the 8 card packs and explicitly state that draft packs will be 14 cards.
Or, you could read the Developing the MTG Arena Econcomy post and there you would have seen:
"Draft packs will contain 14 cards mirroring tabletop drafts (the basic land has been removed). Drafting will also add cards to your collection, as any card you draft will be automatically added to your collection."
I guess what I am saying is, google is your friend.
While there's no explicit confirmation of phantom drafts, they do mention in the FAQ that drafts can be accessed without paying.
Quick edit: Oh wow, that massive "OFFICIAL FAQ" image isn't my doing. Might want to rethink the way you're handling those links, whoever's running this subreddit.
> Ahhh so those are the starter decks that are in print then?
Yes and No, in Paper (real life) MTG there are not really such things like "starter decks" like in MTG:A. There are Planeswalker Decks (really cheap compared to other pre-made decks) that is really similar to MTG:A's Starter Decks.
WoTC recently announced the new Challenger Decks as well :
https://magic.wizards.com/en/articles/archive/feature/challenger-decks-lists-2018-02-23
This we can call a Paper Starter Deck (it's super Value BTW).
> I heard about scarab god, gonna look it up.
TL,DR: What U/B control does is Counterspell every card you play, then drop Scarab God and win if you can't deal with it immediately.
Scarab God is Super Strong by default, not to mention their Ability is having PRIORITY. So you can't even kill with an Instant Immediately if i'm not mistaken. Same like Planeswalkers and their abilities.
Ahh, I remember "Magic: the Puzzling" that appeared in Duelist magazines. Here's a fun old one from way back. They ended up making a book of it that you can pick up new on Amazon for a steal at $213.22 right now!
There are duels of the planeswalkers games in Android and iOS, I played a lot of it, so the interface definitely works in a small screen.
Edit: here it is https://play.google.com/store/apps/details?id=com.stainlessgames.D15
Commons should be frequent rewards used for community building.
Much like a guy who buys a box and gives you a bunch of excess commons at the local game shop, it can make you both feel good, you may make new friends, and it encourages you to come back to the store in the future.
There should be things like Overwatch's endorsement system, seasonal or holiday events, incentives to play with friends, etc that give out commons and/or common wild cards generously.
Here we are:
"Magic: The Gathering Arena, our new digital platform, is moving to the next stage of the beta process and is now being streamed and shared with more players ahead of its launch later in 2018."
Since all of standard is on Arena now, the same decks that do well in paper and MTGO are just as powerful here. Mono Red is likely the most popular, and Blue-White control is also very powerful, although there are plenty of versions that use Black as well or instead of White. If you want to just copy a list, you can look up the top decks at recent events, such as GP Pittsburg: https://magic.wizards.com/en/events/coverage/gppit18/top-8-decklists-2018-06-24
The game is currently in closed beta. You can register here to go on the list to join, but it may take some time. There have also been some giveaways recently (e.g. on Arena’s Twitter, and at a booth at GP Las Vegas)
https://magic.wizards.com/en/mtgarena/faq
In case you can't be bothered to actually read the link (I can't imagine why one might think that, but just in case) --
> Q. Do I need to know how to play Magic to enjoy MTG Arena?
> A. You should have at least a basic understanding ofMagic'srules to take part in the Closed Beta. A learn-to-play experience will be added later for players with less Magic knowledge.
The protour is both drafting and standard constructed mixed together. In total there are 16 rounds that go like this 3 draft - 5 constructed // DAY 2 // 3 draft - 5 constructed // TOP 8
So you can have the very best standard deck in the game, if you suck at drafting and go 0-3 or 1-2 both times, you are out of the top 8 no matter how well you did in the standard event.
The "real list" can be found here: https://magic.wizards.com/en/events/coverage/ptdom/27-24-decklists-2018-06-02
While it's still a lot of R/B, it also includes U/W and mono-Green decks that were also undefeated (or as good as undefeated) and who didn't make it because their pilot can't play draft.
People have already given you good short summaries, I'll add that if you want to know more you can read the Ban & Restricted announcements that are published by Wizards, they give their reasoning for banning cards and sometimes add metagame numbers that you can't find anywhere else (% of decks played and win-rates). You can find them by googling "mtg b&r <name of card>".
e.g:
I got mine from . If you have any doubt from the link, could have just installed via the official site: https://magic.wizards.com/en/mtgarena/ and go to "Download with acess code".
For me worked the 64-bit installer. It's under Show unpublished installers on the Lutris MTGA site. Here is my discord user if you need more help frcaton#1730
Tutorials, etc..., will be added after the game leaves closed beta. If you want to learn the game, you can look up guides on youtube, or try Magic Duels https://magic.wizards.com/en/content/magic-duels-download
Otherwise you can always just wait till Arena gets more fleshed out as it leaves closed beta (no ETA on this)
No, this has actually come up when the developers are talking; they really do intentionally make bad cards. There's a bunch of reasons why, here's one article that talks about it, but it ranges from providing a contrast to good cards, to being a skill test for players to recognize them, to even giving players a scapegoat when they lose so they feel better.
I think this might be a good read for you:
Explains some of the MTG design philosophy as well as why your idea of fun is not everyone else's.
Anyways, this is why we need some Bo3 formats ASAP. It won't 100% solve the issue, but it lessens it quite a bit.
If you were super up to it, sure but I wasn’t personally. I started reading with the set I came in with, Kaladesh, and personally think that’s a good starting point. But before anything else, read the Origin stories of the Origins 5: Jace, Chandra, Gideon, Liliana, and Nissa.
Edit: Another good starting point is Battle for Zendikar’s story which is the origin of the Gatewatch
Link: https://magic.wizards.com/en/articles/archive/magic-story/magic-origins-new-era-2015-06-03
Even if you are right - it doesn't matter. If the game is perceived as unaffordable by the market, nobody is going to play it. So, have fun taking your very minority opinion into an empty game. This exact situation is what "the customer is always right" actually means.
Also - the idea that competitive HS is dead is hilarious and flat wrong. HS professionals make almost as much as MtG professionals despite the game being around a fraction as long.
HS top earners: https://www.esportsearnings.com/games/328-hearthstone-heroes-of-warcraft
MtG top earners: https://magic.wizards.com/en/events/coverage/top-players/statistics/top-200-money-leaders
I agree that this would be the smarter route. Getting the next generation into magic should be a top priority for wizards. I still have hope, mainly because of language like this:
"Magic has thousands and thousands of cards, and we are looking for ways to let players get as many cards as possible while still maintaining a balanced economy."- https://magic.wizards.com/en/mtgarena/faq
That is the wrong way to think about the economy. What's important isn't the number of cards you get, it's how fast you can build a deck out of them. Magic has more limited cards than other card games, and getting more of those does nothing. Maybe we are lucky and 1) it's a mistake 2) they realize their mistake before it's too late 3) they are smart and bold enough to change it. That's 3 pretty relevant if's. On the other hand, it's still beta, yada yada.
To build a useful f2p economy, you need moneymakers like sidegrades or vanity stuff. I have seen very little talk about foils, sleeves, avatars, playmats etc. Another good monetization model they could use is purchases that require time+gems, i.e. you raise your card acquisition rate for some time in exchange for money. This gives low spenders an option. To wrap it up, If you want to build a good f2p game, monetization can't be an afterthought. They need to get on top of this ASAP.
doesn´t make sense at all. i keep beeing as ignorant as you, have a nice day
Sadly i don't have a Pirate deck to share, i've got a copy of Becketts too but haven't tried to build a tricolor pirates decks around it yet.
You can find some example here and take inspiration from it (Just find replacements for Kaladesh cards) : • https://magic.wizards.com/en/articles/archive/how-build/building-pirates-2017-10-02
For me, the best Uncommon pirates are [[Kitesail Freebooter]] & [[Siren Stormtamer]]. [[Siren's Ruse]] is an excellent Common with Pirates, it can save a creature from a removal, draw a card and even trigger ETB effect of Kitesail Freebooter and Hostage Taker, abuse it. ;)
There will be a tutorial but we have no idea how far away that is. Until then you pretty much just have to google stuff. Magic can get pretty complex and if something weird happens there's a small chance it might be a bug in the game. Until there's a tutorial you can use this https://magic.wizards.com/en/articles/archive/level-one/level-one-full-course-2015-10-05
Short answers. Mana symbols mean you need 1 of those, numbers in grey circles mean you need that much mana of any type. So if you have a card that costs 1 and a Red, that means you need 2 total, one of which MUST be red.
Right now, the End Turn button just says you're done and don't want to respond to anything your opponent does for the rest of the turn, so it will skip past a whole bunch of stuff. Don't press it unless you're really sure you're not going to want to do anything else that turn. Hope you found this helpful!
They already said that the draft packs will have 14 cards in them (no basic land) to have the same draft experience as in paper :) My source is the FAQ of MTGA on the website:
https://magic.wizards.com/en/mtgarena/faq
I copied the passage from the website:
Q. Why do packs in MTG Arena have eight cards?
A. There are two types of packs players can get in MTG Arena: booster packs, which contain eight cards, and Draft packs (packs you get in Draft events), which contain 14 cards. Draft packs are sized this way to mirror real-world Draft experiences, but booster packs don't need to be tied to the real world, letting us try new things. We think an eight-card booster gives a good balance between fun and accessible—fun, because it preserves the feeling of opening a powerful rare or mythic rare card with every pack, and accessible because smaller pack sizes let us give out more packs without unbalancing the economy
Not at all; the Magic Arena team will deliver 100+ Thousands keys just by April 9th.
Invites are getting sped up, and you should totally sign up on PlaymtgArena and wait.
3 packs of each set (Ixalan, Rivals of Ixalan, Hour of Devastation, Amonkhet), as well as the preconstructed decks found here: https://magic.wizards.com/en/articles/archive/magic-digital/magic-gathering-arena-closed-beta-starting-deck-lists-2018-03-20
In Markdown, when two lines of text aren't separated paragraph-style—as in, directly one over the other, no gap—you have to force line breaks by adding a double-space at the end of each line item.
Pretend the double-underscores below are spaces:
Deck
3 First Day of Class (STX) 102__
3 Bonecrusher Giant (ELD) 115__
3 Swamp (STX) 371__
...etc.
>Is this accurate?
As stated in the official FAQ, there are ways to get priority access to the closed beta.
Users with priority will be chosen before non-priority ones. Beta invites will be in waves with limited spots.
Priority doesn't mean guaranteed entry, as the userbase with priority is quite large and the closed beta will have an end sooner or later. It just means you'll have better chances to get in the earlier.
For what concerns actual guaranteed access, it's tied to WotC directly inviting you. So far, we know about famous streamers having been allowed to play the Alpha build, and having a guaranteed spot for beta.
Therefore, you shouldn't much look onto the VIP guranteed pool, but only on the priority invite waves.
Look at the folder and see what's still there. If it was 16GB before and you only gained 4GB, there's probably still 12GB left.
If you're trying to find out what's taking a lot of space to free up some room on the drive, check out WinDirStat.
> But the ironic thing is making people invest in a story is the key to selling merchandise. That's what I think at least
As a fan of these webcomics and The Art of Magic artbooks, I have some bad news: lore-related products (including novels) don't last long.
The lore is like the complimentary salad that comes with a steak dinner. You can't "make" people "invest" in a story, especially if they're here for the "unregulated stock market" aspect of the physical cardboard or MTGO versions of the game. When WotC wants to push sales, they'll stick fetchlands into the product.
>(meaning that if you're building a white green deck and want to have a look at the white green multicolor card, you'll have to rummage through all the cards that use white OR green among their color, which is frankly unacceptable with the amount of cards out there)
I just hope the rework will be ready by October
It may still be worth it to play magic duels for a bit. It has ok tutorials, although you may drown in the set specific keywords.
One thing too note: some abilities do trigger in thoughts. Lifelink, deathtouch, probably others even in the available card pool.
Because Magic is also a paper game, or has extensively documented rules: https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
Another resource is gatherer: with some rules notes on cards: http://gatherer.wizards.com/Pages/Default.aspx, although that doesn't help with this question.
I believe tutorials are in the works, Magic is a bit much to just learn from context.
The GB one has the constrictors, gearhulks, rishkars, and bestiaries in the side.
Also of note are the 4x Glimmer in the UW one, the 4x Toolcraft Exemplar in the vehicle on, and the 3x Kari Zev and 4x Shock in the R one.
From their faq: https://magic.wizards.com/en/mtgarena/faq
Q. Will there be account wipes during the Closed Beta? A. The current plan is to have one more final account wipe at the end of the Closed Beta. This wipe will reset all collections, refund purchased gems back to your profile and reset your ladder ranking.
Here a link that i found, iam downloading it so i don't know if is working
https://apkpure.com/magic-the-gathering-arena/com.wizards.mtga
Here's there reasoning for getting rid of the core set, and here is the logic behind bringing it back.
TL;DR - The third set of three-set blocks suffered from idea exhaustion. It either retreaded ground already covered or stole material that its two preceding sets could've used. Core had an identity issue.
WotC went to a model of two two-set blocks a year. Small sets had similar development issues that the third set did. Core missing meant that off-flavor reprints couldn't make their way into Standard.
Standalone sets means that worldbuilding doesn't have to be stretched arbitrarily. Large sets are more popular anyway, so it's a win-win. Core sets return as an avenue to get reprints into Standard.
The answer to your question about a tutorial lies in the Magic Arena FAQ:
Q. Do I need to know how to play Magic to enjoy MTG Arena?
A. You should have at least a basic understanding of Magic's rules to take part in the Closed Beta. A learn-to-play experience will be added later for players with less Magic knowledge.
I'm also betting that the interface was not designed to be new player friendly from the start because it's still in beta, and it was assumed that those in the beta had a basic understanding of the rules (you can find the basics here).
Sorry if I come off salty, but it seems you could have answered your questions by just reading the FAQ and doing some quick googling.
Edit: I can't spell, and I don't know why the FAQ thing is so huge.
Lol dude. I had no idea. They posted this after my thread right?
Here's the relevant article for everyone:
https://magic.wizards.com/en/articles/archive/news/future-brawl-2018-05-10
They still don't seem to be talking about equalizing paper/arena banlists though and this is just for brawl. I can kind of see why this is banned for Brawl but it's kind of a bummer.
you say
> This is also not about suggesting to look up any information online. That's not the point.
But everything you're after does already exist online. Unless you want it to be in the game itself, which idk, that might be nice? but can't be a priority (esp as most of the information is literally on Wizards' own website), as there does certainly need to be a filter in the collection manager for set, and that is something the devs are aware of and presumably working on (though apparently there's more pressing stuff that takes priority either). As for where stuff is:
There's [Gatherer](gatherer.wizards.com) as a database of cards, and and Wizards' Card Set Archive allows you to browse sets, and also content related to the story and lore of each set. There's also the MTG Wiki which has pretty much everything you're after.
In the meantime, for the sets, Dominaria is a shield, Rivals of Ixalan is like, what looks like both towers and the top half of a compass, Ixalan is a compass, Hour of Devestation is a pair of horns and Amonkhet is a pyramid.
Hey, so the first bit of advice I have for the starter decks is you'll want to reduce one-off cards and run more copies of core cards to enhance consistency. Stick to 60 cards and watch the mana curve.
Here's a BG Explorer deck run down that might be of interest to you. You won't have the resources to build something like this for a while but it may have academic value. Note this is for paper magic so some of these cards are not in Arena. https://www.youtube.com/watch?v=y-uUNtXTDT4
Deck building in MtG is much more complex than in HS. Since you said you're new, a deck building guide might be helpful if you need to learn the basics. There are many guides out there. Here's an old series from WotC, but it's still solid: https://magic.wizards.com/en/articles/archive/magic-academy/building-your-first-deck-2006-10-28
Do note that the beta is not very newbie friendly at this time. Matchmaking is not optimal and there's no tutorialization. Best of luck and have fun.
Only HOU drafts will be available at the start, I don't think DOM drafts are coming until mid-late May. I can't find the schedule, but it should have been part of the article where they announce the update.
EDIT: The quick draft schedule can be found on this page:
They say that limited stuff starts with the 26. Update, best of one draft a Week later (4.5.)
> Oh, true. 2 out of 30 is as good as 4 out of 60. I am dumb, sorry. :D
Not quite. Remember, you're still only drawing one card a turn. But each nonland card you put in presumably has more impact thanks to that.
> Kicker seems interesting. It is a bit like embalm, so one can cast early and/or later on and still be on curve.
It's a fan-favorite mechanic for precisely that reason. The trick is going to be knowing when to hold on to a card to kick it, and when to just play it out without the effect.
If you'd like to hear about how to learn this lesson the hard way, scroll down to the Kavu Titan section of this article https://magic.wizards.com/en/articles/archive/making-magic/here%E2%80%99s-kicker-2007-06-11
Okay, so I maybe was wrong ;) Do you mean this article:
Because that doesn't say anything about wiping or not wiping at all. Or have I missed something?
The Draft Packs will have 14 cards. So no worries there. WotC lists it in the FAQ.
https://magic.wizards.com/en/mtgarena/faq
>Q. Why do packs in MTG Arena have eight cards?
>A. There are two types of packs players can get in MTG Arena: booster packs, which contain eight cards, and Draft packs (packs you get in Draft events), which contain 14 cards. Draft packs are sized this way to mirror real-world Draft experiences, but booster packs don't need to be tied to the real world, letting us try new things. We think an eight-card booster gives a good balance between fun and accessible—fun, because it preserves the feeling of opening a powerful rare or mythic rare card with every pack, and accessible because smaller pack sizes let us give out more packs without unbalancing the economy.
As for number one, currently there is no way to organize what do you own according to what set the card is from, which I was just looking at cards and was wishing there was a way that I could filter according to set. Hopefully this will be a feature that could be added in the future.
But as for the second part the cards do have set symbols on them indicating what set they are from. You can check what the set symbols look like here
https://magic.wizards.com/en/products/card-set-archive
Its kind of one of those things you will pick up on as you play the game more and you will recognize what symbol it is. It is located on the right side of the card in the middle and that is what set you will know it is from. Hope this helps and if you have any more questions I can answer anything else.
>Overall p-value is 0.364564. This is well above the chosen threshold of 0.01, so I do not reject my hypothesis. Strictly speaking, this does not technically confirm the hypothesis. The predicted effect is so large, and the maximum deviation from it that wouldn't be rejected so small, however, that in practical terms I can confidently state that I believe my hypothesis is correct.
oh boy, oh boy
Anyways, for all the paranoid people here, I wrote a quick little python script to help you avoid this "bug". Just copy your decklist into the corresponding strings, click run, and copy the output back into mtga
Go to https://lutris.net/games/magic-the-gathering-arena/ and click install in the Updater version.
When Lutris pops up it should say "this game is already installed". When it does just hit install again.
This is what I use for all my international purchases ...
Open one of their multicurrency accounts, you get a credit card that can make purchases in lots of different currencies, including US$. You just put A$ into your account, and then can open balances to spend in other currencies. Their conversion rates are the same as the interbank rate which is the best you can get, much better than paypal, ebay or any credit card or retail bank.
It's currently only Windows (but Mac, Android and iOS clients are all planned - maybe even Linux) and it's currently in closed beta.
If you want to sign up for the beta, it's here:
https://magic.wizards.com/en/mtgarena
The templating for adding mana (and a couple other things) will change with the release of dominaria, there has been a lot of hubbub about it. (https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21)
Reprints will always be printed with the most up to date rules text. For example, if lightning strike was reprinted in Dom, it would have the new 'Lightning Strike deals 3 damage to any target' text.
Not sure where you got the maintain original wording thing from.