Hey, I'm one of the handful of guys whose hobby is modifying the game's files.
Noxid (The guy who made Booster's Lab), has a standalone TSC editor you can find here, which would allow you to edit and overwrite the files without having to decrypt/re-encrypt, and it doesn't have all the tilesets and stuff you wouldn't need to mess with. The TSC files would get you the dialogue/inventory, but not the menu, map names or graphics. You would have to do the map names in Booster's Lab (or Cave Editor) since these are coded in the .exe file itself, the graphics using an image editing program (after you take out the coding that forces the special .pbm format and instead uses regular .bmp files), and the menu names would be changed using a hex editor or resource hacker.
Basically, we have everything you would need to edit all the strings fairly easily, if you are willing to learn to use a variety of tools to reach the locations of the scattered data.
Due note that the message box has a limit of 35 characters, and even less when a facepic is being shown. Depending on the language this might force you to add more text and therefore you will need to move around the <NOD commands which tell the game when to pause the text until the player uses a button to advance. You'll want to have them no more than every 3 lines or else the player won't be able to read them before they scroll off the page.
But uh, yeah you can hit me up I guess or ask over at this forum thread for questions regarding acheiving this momentous task. Wish you the best of luck.
Not speaking for him, but I think a lot of issues with Nicalis come from the value proposition of the ports themselves. Since the base game is free, anything they add is what you are really paying for, which isn't enough for some people, which I understand.
Since this post is about + on steam, try playing any of the challenge modes. If you're on windows it will crash 100% of the time, and you will be unable to view the leaderboards without the game crashing. If you're on Mac, the game won't run at all, and has been dropped from the steam store. The base game runs fine but as the original is free that's a requirement.
> but the ports wouldn't have happened without [Nicalis]
Cave Story port list Nicalis requested development to stop on the Nintendo handheld ports (which is understandable).
Well, the image I posted is the same resolution as the pixiv one, so I guess that's as good as it's going to get.
Thanks for the help man.
Also, the same Zanpan has another one depicting Toroko's kidnapping if anyone is interested.
Something I made for fun using Cave editor. (And Paint.NET to edit the graphics)
Original map if you want a comparison. :D
Currently labeled as WR on Cave Story highscore page fore more than a year now.
As you can see, there are still room for improvement, but I called it quits after this record was set.
........should I go back and see if I can improve it?
.....nah.
This might help, if you haven't tried it yet:
http://www.cavestory.org/forums/index.php?/topic/5422-cave-story-crash-on-start-up-os-x-109/
I don't have a Mac to try it on right now, but let us know if that fixes it!
You can't directly change the inputs used in Cave Story. However, there is still a solution - there exists a free program called AutoHotKey, that lets you re-map your keyboard temporarily.
The program runs off of script files (.ahk), that, when run, change which keys do what thing. After installing AHK, just right-click somewhere and choose "New -> Autohotkey Script (*.ahk)" to create a script file. Then, edit the script as necessary (see below), save it and run it. You can turn off a running script by right-clicking the AutoHotKey icon in the taskbar (looks like a green "H") and choosing "stop script".
Inside of the .ahk file, simply add the line y::z
at the bottom of the file. This will make pressing the "y" key send the "z" key instead - but not the other way around.
I hope I was able to help you!
Just tried it on a Mac Mini running High Sierra and these steps work:
https://steamcommunity.com/app/200900/discussions/0/1488866180593749647/
Reposting the steps here in case that gets deleted:
>Go to the Library, double click on Cave Story+ -> properties -> launch options -> Enter -psn
-> press okay.
>I checked it for you and it works. To make it easier.. select the finder, (while pressing "alt") push go to, click library and click on the folder "Application Support" -> Steam -> steamapps -> common -> Cave Story +.
>Double click on "Cave Story+" open the package -> Contents -> Frameworks -> DELETE the SDL Framework data and replace it with this http://www.cavestory.org/downloads/macsdl.zip (you have to unzip the file first)
The game has been ported numerous times, with updated versions on the Nintendo Switch, 3DS, Wii, DSi, and Steam.
The free version of the game, however, hasn't been updated very often since its initial release in 2004.
If you downloaded it from here, you should be good.
Cave Story+ is just the original Cave Story (the freeware) with new graphics and music. The original has been FAN-translated to a lot of languages, but Cave Story+ has an official translation to english (which the original doesn't as it was made in japanese and translated later by fans).
If you have the money, I would buy it on Steam or Humble Bundle (which includes a Steam key and a DRM-free version), but I would wait for the Christmas sale.
On the meantime I would play the original translated to whatever is your language (as it is free!), and if you like it, you can buy Cave Story+. It has different endings, so it's worth to play more than once.
Have fun!
To answer your question, all the official paid versions of the game published by Nicalis (that is, all versions except the original) are more or less "Cave Story Plus" in terms of features, and they all feature the "new" translation. Here's a brief crash course on the differences between all the versions of the game. The version that's currently on the eShop is Cave Story Plus (even though the listing simply says "Cave Story"), minus the new graphics and music. Cave Story 3D, however, is a full 3D polygonal remake released as a 3DS retail cartridge. It's not available on the eShop yet, but Nicalis has announced that it's going to be sometime in the future.
So the short answer is, it's Cave Story Plus. You won't find the original anywhere except as freeware on PC, and a number of fan ports to other platforms. However, Both Cave Story Plus on Steam and (I think) Cave Story on WiiWare can be modded to feature Aeon Genesis's original English translation.
Regarding the translation, I hate to be "that guy," but I really think preference for the original Aeon Genesis English translation is mostly just a point of nostalgia for those who played with that translation, first. Pretty much everyone I've heard say that fits that description, anyway.
Personally, I played the Plus version first, and thought the dialogue was just fine. I even feel that the dialogue flows smoother than the original, from what I've seen (I haven't beaten the original yet).
I'm not trying to say that Plus's translation is objectively better or anything, but I really don't think there's anything objectively better about the original translation, either.
Again, I played Plus first, and I haven't completely beaten the game with the original translation, so take my opinion here with that in mind.
Bro, since it looks like you're playing on your phone, if you're not already doing so, download retroarch, go to cores, download cores, and scroll down to nxengine. Once it's downloaded, go back to the cave story website, and download a normal download of english translation (or whatever translation on there that you like) of the original pc version( yes, I mean download it from the section with the windows logo above it) and unzip it with an unzipping app (, here's the one I use RAR ) I don't recommend unzipping it straight into your downloads folder, but into a dedicated folder. Once you do that, reopen retroarch and go to cores and click on nxengine, then after it takes you back to the main screen, click load content, and this path SHOULD work ( emulated/0 , then scroll down to Downloads, then click on it and find your folder in downloads, then open the folder and click on doukutsou.exe( idk the spelling) and the game should run
Note: the nxengine core should be up where cores that start with X are at because it's also called the cave story core.
Tell me if you're having trouble getting it to work. Otherwise, the entire game is exactly the same, literally using the original exe, to run, so there should be little to no problems at all, and it doesn't really make your phone chug( at least not for me playing even on a old motorola g3 from 2012 with 2 gigs of ram) so there shouldn't be problems with your phone really getting hot.
There's a subreddit called r/reconstructcavestory with the purpose of helpinb people create their own cave story engines from scratch. It's about the original engine though. If you're not completely set in your ways yet, I'd like to recommend taking a look at the Godot game engine. It's pretty powerful for what it is, free and open source, and its GDScript, which is mostly just Python, is as easy as it gets in terms of a programming language.
Thank you! This is perfect! (: Although you are also right for the moment that 32 bit-apps will still work, Apple is slowly killing it off. This is the last release to support 32 bit apps, so thats why I'm concerned... Nonetheless, thank you!
For anyone else that needs it for Cave Story+ on Mac, its at the bottom of this page here.
Working on 10.13.
> a translation error
True. Maybe I wasn't clean, but when I said 'translation' I meant 'the English script'. I'm not judging it just by how accurate it is to the original; I'm judging it on final product quality, having seen very little of the original Japanese script.
> an unfamiliarity with the fanbase
Highly unlikely. The head developer frequented a Cave Story fan forum while the Wii version was in development, and I even remember him making a comment that they were going to use the Aeon Genesis translation.
> that both translations have their merits
I'll certainly admit that. I just think that the cons outweigh the pros in the Nicalis one.
> The only real complaint I have about that game is that some of the dialogue is different.
This is fixable at the loss of some achievement functionality.