> Swords & Wizardry is the big OD&D clone; as I understand it, S&W Core is just White Box/LBBs and S&W Complete (what I play) is LBBs + supplements. There are other 0E clones out there, but this is the one with the player base.
Almost; there are three main versions of S&W. The version that's "just the three original little white box books" is (appropriately) White Box, currently available as White Box: Fantasy Medieval Adventure Game from Seattle Hill Games. S&W Core is "original white box plus just enough additions from the supplements to hit all the elements people expect from classic D&D" (the Thief class and variable weapon damage mainly). It's comparable to B/X D&D, and unfortunately has been moribund for a while now (though is still available POD). S&W Complete is the "(almost) all the supplements version," ending up like a streamlined version of AD&D.
But if you like paper books, they sell those -- at cost. I'm talking about five bucks for the core rulebook and even less for everything else. I bought the whole damn collection. At those prices, why not?
I run a private Dokuwiki. (Other wikis could be used as well, but Doku has a simple syntax, is very easy to set up in pretty much any web-hosting environment, doesn't require setting up or administering a database, and has a good selection of community-built plugins - in particular the tags plugin is a very useful one.)
Not in Canada.
And that's for one set. You're going to want more than one set at the table.
Hey! Creator here! I'm waiting for it to be approved on Drive-Thru, but it IS available on my Gumroad. https://gumroad.com/l/YSRoH
​
I can't offer physical copies until all of the backers receive their copies, but i'm hoping to offer those sometime in the next few months.
​
Also, it is WEIRD seeing people talk about the book, I'm humbled and hope it gets plenty of use!
They may not be dwelt upon much in the blogosphere or here on r/osr, but I don't know if any of these are necessarily under-represented in rule sets. Lamentations of the Flame Princess's Specialist class could easily become a treasure-hunter/archaeologist, or a ranger, for that matter, depending on where you decide to put their skill points. Either of those could be group affiliations in WhiteHack.
Also, this (pdf link) is a great example of how a little flavor (and a few house rules) can go a long way to individualize basic classes.
Originally logo was creative common was it not? That is irrevocable , and scince every usage also have CC license attach you are free to distribute that copy too
To answer your questions:
> How does it work?
You can check out a preview, including the core mechanisms of the game, by clicking on the "full-size preview" link on the game's DriveThruRPG page. I wouldn't call Maze Rats a PbtA game just because it uses a 2d6 resolution system, but Knave does have a static difficulty for most saves. The Black Hack is a similar game in terms of scope - a low word-count system capable of running D&D and OSR content.
> Would it be a good basis for a custom hack designed around a fictional world I’m creating?
What is your world like? What do characters do in it? Do they do things similar to what a D&D character might? Is the game about tests of their skill and luck and centered on exploration? This will probably work then. I might not hack it til I actually try it though.
> And if I make that custom world and system hack, could I publish it for profit?
The game is released under the Creative Commons Attribution 4.0 International License. That includes adapting it for commercial use with some terms. Do your homework and you should be fine.
Cool! I didn't know this existed. It's on Amazon and inexpensive.
Amazon also lists another book about Appendix N that looks interesting.
Thanks! The font is Aladin.
And yeah if worse comes to worst we'll just go back to 5e. They got close to 15th level in the last campaign, and it just got too hard to challenge them. They also started having trouble keeping up with all their different spells and abilities. Gonna strip things back with Black Hack and see how it goes.
If it's all your own work, then it's yours to license as you see fit.
If you are using elements that the OGL allows (for example, an owlbear, gray ooze, etc.) that you may have original stats for, might be a muddy area. I am not a lawyer, and it might behoove you to talk to lawyer who deals with copyright law.
>It's not like I'm trying to renege on the deal, it would still be in the public domain (more so as there would be less restrictions).
So this?
https://creativecommons.org/share-your-work/public-domain/cc0/
If you want to use the same fonts that were used in a pdf, go to file > properties and then the tab > fonts in acrobat reader to find out which fonts were used. Sometimes you are lucky and they are available for free (e.g. via dafont.com or Google fonts).
Thankfully none since the project is a download. For mass mailing I'd add dotted lines along the fold at 25% gray to help my eyes. Zine here:
It depends upon your needs. Do you need it to be public domain? I mean are you going to be publishing something with it? If you are not looking to use the image in a way that is going to be published openly to a bunch of people then you have the entire internet at your disposal to find images. If you plan to publish to others then there are a number of free sites for public domain images but they are very hit and miss. I have used pixabay.com for a lot of images related to Dungeons and Dragons. The quality is often not good. Most people generating images of that sort sell them for money to stock art sites like Shutterstock.
Closest I can think of is the Spell Mind Blank, here is the 5e version
https://roll20.net/compendium/dnd5e/Mind%20Blank#content
IIRC older versions also made the subject lose their memories.
There is also the ring of mind shielding
https://roll20.net/compendium/dnd5e/Ring%20of%20Mind%20Shielding#content
When I first started playing the "Dungeons & Dragons" game, my friends and I would listen to music by Black Sabbath on vinyl. Later, it was mostly "Heavy Metal" music when playing other RPGs and board games throughout the 1980s and early 1990s until Danzig's album, "Black Aria," which influenced us to listen to more "instrumental" music.
Today, I use Tabletop Audio for music, sounds and ambience needs during a game session.
[ I still listen to "Heavy Metal" albums that is fitting for the game. ]
Have a look at Neverland, the classic story reworked as a sandbox island hexcrawl. It's a very accessibly priced hardback, and a beauty to boot. It markets itself as 5e-compatible but is very much in the vein of OSR works like Dolmenwood and Hot Springs Island - proper thought has been given to how everything reads and sits together for reference.
Check out the "chaotic caves" module for BFRPG. that and 100 more are all available free or in printed softball for 5$. https://www.amazon.ca/dp/1692985701/ref=cm_sw_r_cp_apa_fabt1_yAbVFbPK7NXHA
I loves me some open source gaming!
TSR even did a whole series of stuff based in Lankhmar/Nehwon for 2nd edition. My personal fave is Lankhmar - City of Adventure. The city map with all the little geomorphs is super fun to run urban adventures with. I definitely second reading the books though! I have the White Wolf set but your best bet now is probably these two. For the love of god don't read any of the Fafhrd and Gray Mouser stuff not written by Fritz Leiber. They were pretty terrible IMHO.
By screen dimming do you mean apps like Twilight that remove blue light? Twilight has helped me tremendously. I read in bed almost every night and the "night modes" in my reading apps just don't cut it.
Where did you get Pathfinder? Most of his stuff is system neutral that I've seen, and those deck plans could easily be used in any campaign.
Not sure how micro you want, but Neverland by Andrew Kolb.
You could also look at my procedural In the Heart of Oz setting.
For anyone else considering a CC license, they are not that complicated; the base license takes additional modifiers depending on use. Potential confusion comes from the fact that you can use more than one at once.
There are not many of these though:
If you now wanted to release something that you do not want people selling or changing, then CC-ND-NC-BY would be most suitable. If you are happy with people using your document as a basis for anything, then CC-BY might work for you. If they can use it freely, but only for non-commercial use, then CC-BY-NC could work.
https://creativecommons.org/choose/ is a helpful tool if you are considering a CC license.
https://creativecommons.org/licenses/ has more details (and a summary of the most common options).
I hope you submitted this to the Pamphlet Jam! There's been lots of great contributions, and there's still time to enter. I have a few last minute ideas I need to get on
I recommend the Kirby CMS on a cheap shared host. Super easy to setup and start blogging with. Some themes exist out there too, despite not being as big as Wordpress.
If you're developing on Macos, here's a tutorial about setting it up: https://www.freecodecamp.org/news/php-caddyserver-und-kirby-on-macos-96811af35394/
I may have missed being posted here, but here is a link to the new printing of Maze of the Blue Medusa
https://gumroad.com/l/motbm-2nd
I havent read (and thus, not run) it but I am anticipating much goodness.
I love megadungeons. Its what we made when I was just a mere beginner with the whitebox. Those were pretty poor examples; just funhouse piles of rooms. Ive gotten a lot of mileage out of running Rappan Athuk and the like as an "adventure mine" with a gold rush sort of tent city springing up at the entrance and hordes of hopeful fortune seekers venturing into the depths.
The Old Reader is a re-implementation of the sadly defunct Google Reader, allowing you to follow any site that has an RSS or Atom feed - most blogs do. In the case of /u/Gundobad_Games blog, in the sidebar where it says "Subscribe To", you can dropdown the "Posts" menu and there's an "Atom" option; you copy and paste that link into the Old Reader.
Learn to look for the RSS icon (that orange square with the three white quarter-circles) and you'll find you can follow quite a lot of blogs that way.
There are other RSS readers as well, as standalone desktop or mobile apps, or as web apps in your browser like the Old Reader.
Look at ArtBreeder.com - You have to be careful though, an AI created portrait from a copywritten source might still be a bad idea. But they have other stuff that's AI from non-copywritten sources. The ability to upload your own pictures and morph them with painterly styles is really amazing. The ability to create landscapes from AI is cool too.
I use just LibreOffice Open Office and export to PDF. It is super super easy for PDF-only projects, but for DriveThruRPG print-on-demand you must use a publishing software like Scribus. However, while Scribus is free there is a steep learning curve so be prepared to devote some time. (I bailed early, but Heidi tells me that's my undiagnosed ADHD...)
I think Tabletop Audio has pretty much anything I will ever need.
Except maybe a combat music that doesn't sound over the top / superheroic. But then I can probably find that over at Incompetech
Fire on the Velvet Horizon is not a typical monster manual (it has no stats) but it is certainly cool. In a more literary vein, I've always had a lot of success with stuff like the Book of Yokai or similar mythological works.
No, actually it's a couple of generic dry-erase GM screens. The calendar comes from Beyond the Wall and Other Adventures, and the spell cards are just something I'm slowly cranking out as the game progresses, hopefully staying well ahead of the PC! (I'm working on the 3rd level spells at the moment, but the player characters are all still 1st and 2nd level.)
Monstrosities is definitely available on Amazon. $50 for softcover and $60 for hardcover. Quality of the hardcover is pretty good, though pages are a tad wavy. https://smile.amazon.com/dp/1943067317/ref=cm_sw_r_cp_api_glc_fabc_W8Q4FbJYAPPR2
https://www.amazon.com/dp/952590444X/ref=cm_sw_r_cp_awdb_t1_FGVXCbMRF6WTN is the physical book, though if you can get your LFGS to order it, that's always recommended.
If you're looking to go cheap, Basic Fantasy RPG is a a great option. It's available free in PDF form and dead tree copies are on Amazon. For $20 you can get the core rules and at least a year worth of adventures and campaign stuff: https://www.amazon.com/dp/1503334945/ref=cm_sw_r_cp_awdb_t1_DIVXCbCSGRPAT
Also "Life on a Mediaeval Barony" by William Stearns Davis (https://www.amazon.com/Life-Mediaeval-Barony-Community-Thirteenth/dp/1410219186)
I rather enjoyed the book Beyond the Deep: The Deadly Descent into the World's Most Treacherous Cave by William Stone and Barbara am Ende, and the Encyclopedia of Caves is also quite usefully inspirational.
Allan.
Unfortunately I do most of my gaming online these days. We switched to VTT when covid happened and had a player move states during that time, so we never switched back. But when I did play, I got a lot of use out of this mat foldable map, with wet erase markers. I liked it better than the standard battle maps or paper, but you mentioned you use an Easel Pad, and that would probably work pretty well.
“How to Run” by Alexis Smolensk / Tao of DnD. Granted, not everyone aligns with his style and philosophy of DnD, but it’s far away the best thing I’ve ever read about running RPGs. https://www.amazon.ca/How-Run-Alexis-D-Smolensk-ebook/dp/B08L26HBML
Traveller
Whit Star
Stars Without Number
Thank you so much for posting this! So the color the subway style quality of the maps and everything just makes me think of Oz by Andrew Kolb.
He reimagines Oz as an aNormas city with the emerald citadel as its administrative hub.
In Oz everyone of these entries would have a one or two page spread with encounter table secret tables a random events like parades or something.
Considering these entries are cities instead of neighborhoods like in Oz I’d rather think more information would be warranted or… Maybe not!
Perhaps that would be just enough and then the GM could you know go look at free archaeology articles on the Internet if they wanted to learn more about the exact layout of Tarsatica. ( I understand that there was a standard layout correct?)
Now I would really love a nice book called the Roman empire with some OSR mechanics… Perhaps some procedures for Land water travel times things like that.
I’d really like a lot of random tables geared toward the flavor of the region you were traveling through. And I really like just a lot of quick punchy details. You know we all do research but what I would really love in a book or even a PDF is just some reminders of local flavor. Bake into the book.
I’m already imagining some random tables results. You got kidnapped by pirates. Some of them are nice and you become friends with them. Decide for yourself if you want to later capture them and have them crucified.
Thank you so much for this post op! Sadly I do not have time to go plan a adventure in the Roman empire.
You are absolutely right! So I have never and will never read or watch the series Precisely because of all the rape. But honestly be aesthetic totally appears to be super awesome outside of that.
And the review say that there are RPG does not dwell on that. So I may get the PDF.
I’m just gonna say something about the nature of the goblin rape the let’s face it actually magical/weird biology incubation not actually reproduction.
TW: For sexual assault forced childbirthing sexual and breathing slavery
This is from the wiki.
“Even within the span of one week, a single captive can be forced to birth several new goblins”
There is absolutely no reason considering this is clearly some kind of bizarre supernatural the fact that males could be impregnated by goblin spawn.
It would still be terrible it was still be an awful brutal world that everybody playing and it would have to use safety tools but it would not have an edge of misogyny. Everybody would have to fear being kidnapped alive by goblins. My take is that everyone would carry mercy blades.
https://en.m.wikipedia.org/wiki/Misericorde_(weapon)
Thanks so much for this comment!
You could get the Basic and Expert PDFs from Drive Thru RPG. And/or get The Role-Playing Game Primer: and Old School Playbook (Amazon link below). Bandit's Keep (YouTube) has very good BX centric videos. Chris Gonnerman (BFRPG creator) has a channel that explains his philosophy and play.
The Role-Playing Game Primer: and... https://www.amazon.com/dp/1502764342?ref=ppx_pop_mob_ap_share
If that's what you wanna do, I suggest getting a full set of funky dice.
3d6 = d5+d6+d7, for example.
Adventuresmith is a phone app that uses generators from a bunch of games and other places. There're a bunch for generating magical artifacts and such, and it's just an all-round awesome app.
I got it in Canada from Amazon.ca. 52cad (around 38usd) with free shipping and no import taxes. Strangely Amazon shipped it from the US but it’s not available on Amazon.com
Here are a couple of good choices I used:
DND Dice Set 25 x 7 (175 Pieces)... https://www.amazon.com/dp/B08VD4Q7XW?ref=ppx_pop_mob_ap_share
This was $23. I also got a set of 60 6 sided dice for $8, but it is gone now.
Return of the Lazy Dungeon Master by Mike Shea is an invaluable source of GM advice, especially for new GMs who might be overwhelmed by things like preparing scenarios.
It's easy to read, packed with practical advice, and despite the title (and slight focus on D&D 5E) I've used the techniques to run everything from modern horror to film noir mystery games.
Things like these: https://www.amazon.com/Koalabu-Natural-Unfinished-Turnings-Different/dp/B0189Y8W44/ref=mp_s_a_1_6?keywords=wooden+pawns&qid=1662853850&sr=8-6
You can draw or paint em up and everything.
The d30 Companions from New Big Dragon Games Unlimited has lots of useful tables; also generates magic items.
https://www.drivethrurpg.com/browse/pub/4528/New-Big-Dragon-Games-Unlimited
And who says the magic items have to be combat focused? Arcane Artifacts and Curious Curios: 1000 Magical Artifacts for Game Masters
https://www.amazon.com/Arcane-Artifacts-Curious-Curios-Magical/dp/B07Y4NDYH1/
I actually bought two and mixed them for a more diverse monetary pool. Here they are:
This 60 piece bag of coins from ByHoo was a good value. The coins have excellent weight and the bag they come with is good quality, their triangle shaped copper pieces are my favorite coin of the whole group, but the gold coins aren't exactly stunning.
https://www.amazon.com/dp/B09FGJ991W
These coins by Stonemaier Games have a more realistic stamping and come with two silver denominations, but they feel much lighter and I suspect are metallized plastic.
https://www.amazon.com/dp/B01JGOMQR0
If I could do it over again I'd just buy two bags of one supplier. I'm a fan of the different regional designs for Stonemaier's coins but the lighter density is really obvious when they're in your hand next to the ByHoo coins.
Yup, the Starship Warden from Metamorphosis Alpha is exactly this. I won the 4th edition hardcover at a convention a few years back, and while you'd have to re-stock it for D&D, it's $24 on Amazon and massive.
Orconomics is definitely D&D inspired. The author even refers to himself as a former basement-dwelling fantasy gamer in his bio.
https://www.amazon.com/gp/product/B00O2NDJ2M/ref=kinw\_myk\_ro\_title
I'm a bit late to the party but you can try Obsidian as a notetaking tool with the leaflet community plugin. The plugin allows one to import maps via images and put pins on it.
The pins can then be linked to text in your notes. I'm not sure if it is possible to diplay the text on the map itself, but it's one click to open it in another window right next to the map.
Take a glance at Sigil & Shadow. It's based off a d100 system and has become my go to for all things supernatural horror, World of Darkness adjacent. Plenty of solid reviews out there for it.
Good luck on your search!
The is an official GS version available on amazon:
https://www.amazon.com/Goblin-Slayer-Tabletop-Roleplaying-Game/dp/1975318315
It seems that this will be the 1st official english translation for this system.
TSR was bought be Wizards of the Coast in the mid-1990s. There is a book coming out about it by Ben Riggs.
There was a company doing some stuff with the trademarks that was OK (new edition of Top Secret).
The rest is not worth anyone’s time.
HeroQuest recently got a remake. It's got a ton of nice minis too. Back in the 90s that was pretty much my stepping stone into Black Box D&D.
The first few Fafhrd and the Mouser books are really essential. Almost nothing in fiction is more D&D-like than these stories.
Three Hearts and Three Lions is a core source of some of the concepts.
Howard's Conan stories are key- especially essential are The Tower of the Elephant and Red Nails for having dungeons or dungeon-like structures.
Try a few stories from Vance's The Dying Earth or The Eyes of the Overworld to get the picaresque feel and to see what magic's supposed to be like.
The Bebergal short story collection named after Appendix N is excellent. Hits several of the authors from the original Appendix N and a couple more from the B/X Recommended Reading list, and it's all short stories, so you don't have to invest too much time in any given author you don't really enjoy. And for the ones you DO get into, you can look up more work by the same authors.
https://www.amazon.com/Appendix-Eldritch-Roots-Dungeons-Dragons/dp/190722274X
https://www.amazon.com/dp/B07JZJGYVS?ref=ppx_yo2ov_dt_b_product_details&th=1 is the one that I bought. Keep in mind, though, that each segment is wider than 8.5", as is mentioned in the reviews.
Love your maps , and the region itself looks good, but I do have one recommendation for this map type - instead of a standard grid, I recommend you make an isometric dot grid instead. The hex proportions will be more even this way.
You can buy an isometric notebook without breaking the bank (https://www.amazon.com/Isometric-Dot-Paper-Notebook-isometric/dp/B08R8Y3R52), but since I know you will draw your own grids, all you need to do is have alternating columns of dots where the second column is offset by half a dot distance.
Because I think I explained that obtusely, what I mean is that if column 1 has a dot on every inch (1”, 2”, 3”, etc.) then column 2 has a dot on every half-inch (.5”, 1.5”, 2.5”, etc), then column 3 is the same as column 1, etc.
There is a GURPS supplement devoted to Andre Norton's Witch World setting. It's unfortunately OOP like most licensed settings that have ever been published for anything. https://www.amazon.com/GURPS-Witch-World-Sasha-Miller/dp/1556341431
Try to find these off amazon, but I use these: Moleskine Cahier Journal, Soft Cover, Large (5" x 8.25") Dotted, Kraft Brown, 80 Pages (Set of 3) https://www.amazon.com/dp/B079ZT1TXS/ref=cm_sw_r_cp_api_i_56YC6ZA40HBG92SRD3P4
Hollow Earth: The Long and Curious History of Imagining Strange Lands, Fantastical Creatures, Advanced Civilizations, and Marvelous Machines Below the Earth's Surface, by David Standish is a cool non-fiction book! https://www.amazon.com/Hollow-Earth-David-Standish/dp/0306815338
Get the book "A Distant Mirror", it's exactly what you're looking for. It's all about the 14th century, the 100 Years War, and France in particular. VERY good book
https://www.amazon.com/Distant-Mirror-Calamitous-14th-Century/dp/0345349571
Sharpies sure are too strong for most papers, but a felt-tip sign pen should do the trick.
These are great, but there are others: https://www.amazon.com/Uni-ball-Sign-Felt-Tip-Black-OfficeCentre/dp/B004LWOME8
I had great success running a group of kids through The Blackapple Brugh campaign. I treated it as a hidden land that they encountered after their boat was destroyed on the way to another adventure. I think the adventures are great for younger kids because they're short and quick. They spent weeks there and loved it. They're always looking for reasons to go back and say hello to the NPCs. Might be a good follow up for when the characters leave school, or you could treat it as their Hogsmeade. A place they go occasionally on field trips, or run away to.
I have a big dry erase map. I draw the map room by room as players explore. Sometimes the players make a copy of the map on a separate sheet of paper. Sometimes not. We use tiny wargaming dice to represent minis. I bought 100 in various colors for $11.
AUSTOR 100 Pieces Dices 12mm Game Dice Set 6 Sided Round Corner Dices for Tenzi, Farkle, Yahtzee, Bunco or Teaching Math https://www.amazon.com/dp/B08F72SLYD/ref=cm_sw_r_cp_api_i_CSSKJDZTZ5ABZMH41KSM?_encoding=UTF8&psc=1
Well, there is a Stranger things-themed D&D Basic Set ...
https://www.amazon.com/Hasbro-Stranger-Dungeons-Dragons-Roleplaying/dp/B07G5X6N5P
I honestly don't have it all figured out, but I've done a few iterations on my system and I'm in a much better place with it than I have ever been.
I am currently using a system that uses all 3x5 notecards that I keep in a little notecard box, and separate with tab-separators. I've based the organization system on the zettlekasten system, which you can read about here: https://www.amazon.com/How-Take-Smart-Notes-Nonfiction-ebook/dp/B06WVYW33Y
I have a couple of different sections of notes so far. Monsters, Factions, NPCs, Treasure, Locations, and Next Session. As I'm doing prep, I just grab a stack of notecards and put every new concept on a new card. Events, Ideas, Little notes, procedures, anything goes into the 'next session' thing. I clarify thoughts on the cards and file them together into bundles that represent the locations, events or beats of the next session depending on what I'm running.
I can also pull cards out of my archive as necessary (monsters, NPCs locations, etc)
One thing I do a LOT that helps is to TRY to make concepts fit onto one side of a single card. Sometimes I'll overwrite a card, and have to re-write it to make it fit. Jettison ideas and clarify stuff. Cards get re-written a lot. If you find yourself re-writing a lot, that's a good thing.
There are a lot of benefits to using index cards. It keeps each concept concise. It lets you use each as a card. You can randomly select or deal cards out for wandering monsters. You can hand treasure cards to the players to keep in their inventory. You can let players take an NPC card and run the NPC if they hire them as a hireling. You can lay out a bunch of cards in front of you as an ad-hoc control panel... the list goes on and on.
> Battle Grid Mat
https://www.amazon.com/Battle-Grid-Game-Mat-MATERIAL/dp/B019YLRP2G
here is a link my friend, to post them on reddit you need to clear the url and remove everything past the character ?
I could have been more helpful by providing a link in my first post, but [this is the one I'm thinking of](https://smile.amazon.com/Jim-Hensons-Labyrinth-Adv-Game/dp/1916011551/ref=sr\_1\_1?keywords=labyrinth%2Badventure%2Bgame&qid=1644200197&sprefix=labyrinth%2Ba%2Caps%2C299&sr=8-1&th=1).
Then suggest to players that they make up contracts, everyone gets a fair share and investors can buy extra shares 100-500GP per share. Hirelings get the usual 1/2 share( Math is easier of hirelings get 1 share and players 2). So 4 players, 4 hirelings and 4 investors means loot is split in 10, players and investors each get 1/10th of the haul. Some shares might be assigned outside of this 1 share to cover magical components for casters, 1 share goes to a temple as a donation in case of emergency, 1 goes to cover bribes. I remember seeing suggestions about drafting and divvying up magic items. I can look up that, or just go that everyone can use their shares to buy out treasure they want using their money. Repeat until there are no magic items left, or no one wants anything, everything left over gets sold and split.
Suggestion, Try to hunt down A.O Esquameling The Pirates of Panama, It was one of my favourite books as a kid. And it covers how a lot of such murderhobbo enterprises operated in great detail.
--------------------------------------------
https://www.gutenberg.org/files/26690/26690-h/26690-h.htm
I have been dealing with similar issues. I've found that running/playing text based games, both live and play-by-post, has helped a great deal. I joined a friendly & active community on Roll20.net called Knights of the Written Word. If you or anyone else is interested we'd love to have you.
Well, I don't know about treasures!
Using birds in your setting, or giving birds roles related to humanoid civilization - random table of the week https://wordpress.com/stats/day/randomtableoftheweek.wordpress.com
hope it's random enough!
Thanks! so much for looking into this. I also used a wiki for world building in the past but I used vim-wiki (and then exported to HTML). I do have a modular sandbox structure on my list for a "version 2" of the generator. This is not going to be super hard to implement but I want to design it well enough, so I need to properly wrap up "version 1" before.
Until then, Ghostwriter is a great free editor that can be used to edit the monolithic Hexroll markdown file with ease. Images throughout the sandbox will not be cropped properly in the preview window, as this cropping feature is a CSS capability that requires a full browser to work - but this shouldn't be a show-stopper. Code is yet another free editor that can be used to edit large markdown files. Both require familiarization with markdown syntax though.
> can't find a d30.
I went with this app called Feeder which I think is different than the other Feeder app? It seems perfect. No account, free, just a straight forward reader.
https://play.google.com/store/apps/details?id=com.nononsenseapps.feeder.play)
Then I grabbed the RSS from here;
I've got a copy of The Highest Level of all Fantasy Wargaming. I've encountered one other person who knew what it was, and I ran into them on this sub reddit.
I kind of assume nobody runs it or talks about it, because it's not really any good.
https://www.amazon.ca/Fantasy-Wargaming-Galloway/dp/0812828623
Heroes & Monsters by Mikael Hassel. Its a clone of The Black Hack 1e that adds a Dwarf class, an Elf class, and a Halfling class. Its not as deep nor as thorough as The Black Hack 2e rulebook, but its a nice way to run a Black Hack style game. The rulebook in print is also both relatively inexpensive ($9.95) and easily available to purchase (via both Amazon and Lulu).
White Box: Fantastic Medieval Adventure Game is worth a look. It's free in PDF and extremely affordable in print from amazon.
The short answer is osr feels more realistic. You have to think and use your mind to get out of situations because you're more likely to die quick.
The osr allows you to make decisions without having to roll constantly. Where 5e has long skill lists you use to check if you can do something.
inthe osr you think of solutions to a problem rather then just roll for it.
5e is like being a superhero. You have massive long battles that can take a long time to finish.
I may be wrong to say this but from my observations osr games are rules light alot of the time. I feel like the osr breeds alot of crafting your own systems, hacking, mixing systems to fit your needs. Where as 5e is kind of set in stone. Pathfinder I guess is even more set in stone. They have rules for everything. You can really start playing a table top rpg with very little rules. Having endless rules to learn is kind of a drag to me.
Both are cool imo. I do prefer osr.
Quick primer to old school gaming pdf
That's a good one!
I touched on that a bit in a podcast episode, but will definitely add to the list for the YT series:
Podcast Episode 102 - Thursday Thoughts - Read & Write Magic
Just Suggestions, not Recommendations, but,
"Shmeppy Alternatives and Similar Websites and Apps - AlternativeTo.net"
https://alternativeto.net/software/shmeppy/
This list isn't very Exhaustive, but, mentions a few Popular Choices..
Don't know if you want more suggestions?
Hope you find what you're after 🙂
This would go well with using peg dolls for PC's and monsters.
>Proof of work takes a ton of worthless computing power
Which is why companies are switching to proof of stake. Proof of stake uses 1/50 the energy
>And as far as I know the majority of cryptocurrencies use proof of work because you need some method to "mine" them.
Bitcoin does, and it's one of the primary reasons people have issues with it. But it isn't necessary. Computer will always need to be solving, but that isn't really any different than running servers.
>Blockchain is for decentralized records.
That is a use of blockchain. But it's far from the end goal. It also allows better tracking of records. and the decentralization means sever fails don't kill the data.
>Uh... Why? What does this even mean, and how would it be helpful?
It means that the internet will be on blockchain. Do the research. This has been in the works for a while, and moves like this are just futureproofing and early adoption.
>From what I've heard a lot of people consider carbon offsetting (what Celo does) to be a scam
This is another topic entirely, and it's a valid concern. CO2 emissions are not the only problem with energy consumption. Proof of stake will still need energy, which is currently provided by burning fossil fuels, but that's an argument of infrastructure, not practice. At the moment, offsets are what you can do. As we transition to cleaner energy sources, the concern won't be relevant.
The statement that kickstarter is doing this for media buzz is accurate to a degree. They could have swapped without telling anyone and no one would have noticed until they read their terms and conditions. This is going to be a private blockchain, and will only effect the backend of KS. The end user won't know the difference until there is more widespread adoption, and they integrate with those systems.
> Cryptocurrency is no more harmful than any other part of blockchain
Yes it is. Proof of work takes a ton of worthless computing power. And as far as I know the majority of cryptocurrencies use proof of work because you need some method to "mine" them.
> So you've done zero research then.
Blockchain is for decentralized records. Why do we need this for Kickstarter? Why do we need this for most things? As far as I can tell the vast majority of problems that tech bros think they're solving with it are already solved by a basic-ass database for far less effort.
> Those people are ignoring the part where Kickstarter specifically chose Celo to handle the tech side of this, due to them being a carbon negative company.
From what I've heard a lot of people consider carbon offsetting (what Celo does) to be a scam. However I have not done the research myself to find out the validity of it. If you have some information on this I would love to see it.
> The entire internet will be on blockchain at some point.
Uh... Why? What does this even mean, and how would it be helpful?
>Blockchain technology is used for cryptocurrencies which are harmful to the environment.
You have that backwards and inaccurate. Cryptocurrency is no more harmful than any other part of blockchain, and blockchain itself isn't harmful. The way some blockchain networks (The large ones unfortunately) are currently operating is the problem.
> NFTs use cryptocurrencies or blockchain to function.
This statement is both true and not true, NFTs are a specific part of a blockchain, and are often purchased with cryptocurrencies.
>As a computer scientist I can tell you that blockchain in general is a pretty terrible technology that solves almost no real world problems
So you've done zero research then.
>so I cannot imagine why Kickstarter is doing it except to make use of the buzzword
Well, if you don't bother to learn why blockchain is useful, that's a conclusion you'd come to isn't it?
>People are angry because Kickstarter is shifting to using blockchain technology and it sounds like it might not be environmentally sound
Those people are ignoring the part where Kickstarter specifically chose Celo to handle the tech side of this, due to them being a carbon negative company.
This is the problem with people listening to buzzfeed articles instead of reading the actual news they quote.
The entire internet will be on blockchain at some point. Stop being scared of something new and start supporting companies that are transitioning intelligently.
Kickstater has plenty of problems, switching to blockchain isn't one of them.
Also, I've used the AI to do room/area descriptions along with random encounters and NPCs for a full package. Here's a free dungeon map adventure I put together.
Thanks! I've compiled some and have them available on Amazon. Here's a free one. Not sure if I'd do it all for free as I've got hundreds of hours in this project at this point. I appreciate the feedback!
Get Tegel Manor reprint from Goodman Games. A veritable classic from 1977. It has a village, lonely temple, and funhouse-style dungeon. Get it while you can in a 3rd party version because unfortunately the owner of Judges Guild IP is persona non grata as a result of some bigoted opinions. Stand and deliver!
Good for you!
A piece of feedback on the presentation: Make your font larger and I'd recommend a serif font a little bit more modern than Times New Roman, such as PT Serif. It is a bit hard to read size 12 Times New Roman.
Aye, I was going to recommend Gimp, and Inkscape is excellent also. Gimp is better for working with historical sources like this, but for new work, it would be nice if more maps were done with vector graphics (which Inkscape does).
Please do yourself a favor and get Gimp; it's a good replacement for Photoshop if you aren't a professional, and there's no comparison with Paint.
And I love the work!
If you want manageable hex maps. worldographer is a good purchase. The UI/UX isn't great, but it has a lot of power behind it that can function as both a mapping tool and a campaign management tool for information. I don't love it, but i do find it useful.
If you want a good solid MAP, with the legwork of making it manageable on your end, i've found wonderdraft to be the best mapping software. It doesn't produced labeled hex's, but it does have a hex grid you can put on your map.
To do it, it's not hard.
I made this is 51c74a9539b44395bd8f_hires
+ this one 2b14339260d575fd98ee_hires
Then using Procreate (or gimp or photoshop) to mix two pictures since you can't natively mix from different categories in Artbreeder. Then you have graphics with no copyright on them and free to use.
Since someone recommended this incredible game soundboard my players have really enjoyed it. I often like to offer DJ responsibilities to whoever wants to do it, and that works with this if the player is good at it.
You can definitely download it with most podcast apps (I use pocket casts). You can also download the file directly from youtube with something like this or youtube-dl from the command line (tech savvy only).
>Each month, we release a Monthly Monster, written up for both Dungeon World and Labyrinth Lord. Each one is a pdf, roughly 4-7 pages in length, that is released publicly, for anyone to download. We didn't originally release them for free, but we do now (starting in July).
from: https://www.patreon.com/johnstone
But yes, he does have patrons supporting him.
Edit for clarification: but I think the $128 dollars is a total from everyone (and I don't think that's a running monthly amount, but a total amount)
>For no pledge at all, you get access to each Monthly Monster from July 2014 onwards. Because they are free!
>For a $2 pledge, you get access to all the old Monthly Monsters that were never released publicly, and if you are pledged at this level when we finish a book, I'll send you a special Patreon-only pdf version of it. We've finished one book already, and it looks really nice.
>For a $4 pledge, you also get access to the sooper-sekrit Bonus Monsters. How many Bonus Monsters there are each month depends on the total pledges this project gets, but there's always at least one. These Bonus Monsters also show up in the final books, of course, but the more money we can raise through this Patreon, the more time we can devote to these monster books, and the faster they get finished.