The images are uploaded by Soleil Zumbrunn, who designed these cards. They were funded with a Kickstarter campaign, you can still buy 'em here (link to her portfolio is also included).
She's active on reddit and promoted these cards on this sub too: /u/soleilz. Give her a shout-out!
Databending with Audacity is pretty popular here. Turns out there's also a command-line equivalent of Audacity(called sox) that can be used to process a batch of images or lots of frames in a video, I explain the method here.
I found a gallery of more generated images. Very strange and interesting.
Source image: Pranjal Srivastava
Tool: Glitch Lab (I'm the dev)
Shamelessly plugging my own android app Mirror Lab, that can do this effect.
Go to the Alchemy group (scroll bottom bar to the right) and select Height Map 3D. This particular perspective would require to play with the view buttons (arrow buttons on the left).
There's a cool app on Google play called "Pixelbomb" for this. (This comment was not sponsored by or otherwise endorsed by "Mushroom house™")
Thank you!!
Pixel sorting was done using Glitch for Android (https://play.google.com/store/apps/details?id=com.lucagrillo.ImageGlitcher). I saw it recommended in this subreddit a while back and have just recently gotten round to trying it out. Glitch hasn't got the most precise UI out there, but with a bit of patience and perseverance you can get exactly what you want out of it.
This is included in the content that Google published with their article. I believe it's toward the end of their photo album.
The original Google Research article is truly incredible and worth a read. Link
I'm incredibly flattered! Here's the original source image, if you want to credit it:
https://pixabay.com/en/tree-frog-frog-red-eyed-amphibian-69813/
You can use it for whatever you want, sell it, etc.
I used this app to pixelsort a picture I took of metal texture inside of an elevator. I then used this app to do a layered/double exposure effect with a picture of clouds that I took. Then Google Photos auto-uploaded it and applied an additional photo framing/bleeding effect, with their "Auto-Awesome" effect. I usually don't care for these "Auto-Awesome" effects, which usually apply too much HDR and blurring, but in this instance, I thought it came out pretty nice.
Could easily see this being used a visual for some minimal techno! Nice one OP!
EDIT: Clicked play on one of my bits from earlier this week and full screened this. It works nicely :)
Basically, I took a monochromatic JPEG texture (One of the free ones on Creative Market this week... I'd link but I'm on mobile at the moment. It's called like Old Grandpa's Wallet or something, I wish I remembered.) and just dropped it into this CMYK design doc, and Photoshop lost its damn mind, which rarely, if ever happens.
Edit: Found the texture!
Can you describe the problem a little more? Is this when you view them online? When you save them? Both? How are you capturing them?
Some of these look like like data corruption errors. I would download the HDTune trial and run a check on your hard drive(s).
Image is by https://unsplash.com/@viniciusamano
I found it used in tons of articles, music videos, etc when I did a reverse image search. Credit your work. OP hardly added anything to this image to make it a "glitch" and doesn't have the decency to credit the photographer.
These bottom images are by far the most interesting, as this is where instead of giving it a seed image and asking it what its seeing, they gave it static and let it make what it would from basically nothing on its own, letting them see what they call its "dreams"
Source: Đàm Tướng Quân
Tool: Glitch Lab
Are you talking about nGlide? It's free and allows the game to run natively using your own card even if it is not Voodoo enabled.
I don't know where you may have saw that it was a paid download but I am glad I got to you before you did pay!
The code is in a language called Processing.
To get it to run, do the following:
Download processing;
Put the source file in a folder called distorted_image (because the file is called distorted_image.pde);
Open the source file with processing. You will get an IDE window with the source code;
At the top of the file there is a line: String IMAGE_FILE = "input_file.jpg"; Put an image in the program directory and change "input_file.jpg" to be the name of the image;
Click the run button at the top of the IDE window;
Look at the bottom of the source file to see the different key commands. It is not super user friendly at the moment, you have to hit keys like 'n', 'i', ... etc. to change options. The space bar will write an output image.
Good luck!
You mean the first one? What I did for all images is cutting out the sky in the original painting. For the 1st one I saved the image as a .bmp then opened it in wordpad and saving again. This glitched result I then added to the cut out part of the original image. Layer 1 was the original landscape without the sky, layer 2 the glitched image.
Same thing for the other images by glitching it in Glitch!, a very good and consistent glitch app. Always works: https://play.google.com/store/apps/details?id=com.lucagrillo.ImageGlitcher&hl=en
Strange coincidence. I was just playing around with this cathode ray tube terminal emulator, which doesn't deserve its own thread but you can grab off github.
The name doesn't make it clear the way they used it, but Processing is a programming language for manipulating images. If you search for "Processing pixel sorting" you'll find tutorials.
Also note that most images like OP's selectively merge the sorted image with the original using Photoshop.
Not OP but I'm the developer of Glitch Lab which I believe was used here.
The effect is a preset called Gold Screen. You can get variants of this by playing around with the Channel Swap and Iridize, effects, both of which are in the Color group.
I used the "Glitch! Glitch4Android" Mobile application: https://play.google.com/store/apps/details?id=com.lucagrillo.ImageGlitcher
Once the original picture was opened in the app, I used the "scanner" tool. It grabs a straight line of pixels either vertically or horizontally and duplicates the line as you drag your finger along the screen, making elongated lines. Then I used the "ghost" tool to separate the RGB layers in a wave like effect.
I saved the image then tweaked it's contrast and vibrancy in "Aviary" https://play.google.com/store/apps/details?id=com.aviary.android.feather
The last step was to crop to the most popular iPhone wallpaper dimensions,( Even though I'm using a Galaxy Note 8.) I allowed an additional bit of real estate along the top and bottom to adjust position for icon legibility.
Both apps are free.
I'll be glad to show you some of my stuff! To be honest, I'm not really an expert on electronics and soldering. I found some websites on circuitbending that helped me on my way, but in the end I just opened them up and started rewiring the circuit. And yes, some mixers didn't survive ;) I actually did a live performance with them once, half of them broke down during the show. Here's a short video of that, NSFW though https://vimeo.com/30794625
It's a technique known as datamoshing, this is another good example: https://vimeo.com/3139412
How it works is pretty cool: basically how video compression works is you have one frame every x frames, the "I-frame" that describes the entire picture, with a certain compression already like JPG. and then you have a couple of frames that just describe the changes between the different I-frames, called the P-frames (P for predicted).
When you have a new shot, you need a new I-frame, because the entire picture changed. But with certain software you can remove this I-frame and keep just the P-frames, and it will take the color info from the previous shot and perform the changes on it that were originally in the I-frame that was deleted.
It's a bit cumbersome to do, which is probably why you don't see it more.
More info: http://en.wikipedia.org/wiki/Video_compression_picture_types
Had this exact issue circa 2012 or so, my process was open it up with GIMP (GIMP is like the VLC of image editors, it'll open up pretty much anythin no matter how broken you've made it), once in GIMP save a copy of or overwrite your original file and then it should open in PS just fine!
It's a processed version of this picture.
I processed the image with a custom Java-program I'm currently writing to experiment with image manipulation. The filters I applied to recieve the result:
Source Image - https://www.pexels.com/photo/bridge-suspension-bridge-downtown-toronto-90951/
To make something like this, you have to install G'MIC, and edit the .gmic file to add a experimental version of Cascading Self-Glitching filter found on the glitch art filters thread located in discuss.pixls.us forum, and the setting on the filter are:
Channels - CMYK Alpha Glitch - False Zeroth shift - [50%,50%] Boundary - Zero Iteration : 1 Power : .8 Bias : -23.46 Negate - False Operator - Round First Shift Target - [47.21%,62.82%] Cascade centre point - [46.31%,39.72%] Shift randomness - 0 Boundary - Periodic
Apply that on the bridge image, and you should have the image.
Basically, I was trying to add interpolate blending mode into Krita using the equation found in Pegtop-Delphi, but the behavior of 8-bit integer color space doesn't really normalize values from 0-1. Thus, you see different waves due to the cos functions. This is the result.
The two images used - https://www.pexels.com/photo/white-dices-on-checked-wood-122427/
https://www.pexels.com/photo/photo-of-paint-splatter-artwork-1000366/
here It's in there amongst the pictures.
Isn't really a script is a project for Processing. It's written in Java. You have all the instructions in the project. You can find Processing 2.2.1 here. I think you compile it, basically Processing issa IDE.
Free, with optional pay-wall. I paid for it, just because they were kind enough to give me the choice.
Also, be sure to check out the Make Magazine link at the bottom of the main page titled "getting started with processing" very handy.
This happened to my phone, unfortunately the touch interface stopped responding. But you can get this affect without breaking your phone with this app
It's only 15-inch and 17-inch MacBook Pro models manufactured in 2011 and 15-inch MacBook Pro with Retina models manufactured from Mid 2012 to Early 2013 – but you can check here.
I got it from here https://www.pexels.com/video/running-a-light-of-digital-information-3129977/
Lots of cool free clips on there
Thank you! A few in the far background but it's mostly some long exposure car lights (white and red). The blue was added and not present in the original.
Thanks! Yeah, definitely first look at Processing: https://processing.org/
It's a good tool to get started with generative art and creative coding. Then have a look at working with python directly, it has several great libraries that can help. Beyond that, the world is your oyster in terms of coding related artwork. If you're interested in generative art but find that coding is not for you, there are several "visual" programming languages/tools such as TouchDesigner which are absolutely amazing for creating advanced genart. Do some research and experimenting and try to figure out what you like, what you're comfortable with and what you're good at.
Feel free to ask any questions if you have any.
Behance links don't generate thumbs, so here's a link to the full gallery. I also have a bit more glitch-related material in my portfolio but I'm terrible about updating Behance.
So I was messing around with dithering and when I resized the photo, this happened. The original was suppose to look somewhat like this but smaller and more pixel-y and blocky.
Hi!
I used a page on the documentation of imagemagick, about operators one can use to manipulate shapes (link). Particularly the ThinSE kernel. Imagemagick has an option to repeat the same filter many times.
The filter does not work too well on B&W pictures, so I had to add some, using GIMP. Basically by decomposing the picture in RGB components (colours -> decompose), playing with filters a bit, and then re-composing the image. I also used GIMP to make some changes in saturation / brightness.
Sorry, I left a step out.
IrfanView Graphic Viewer for windows, for those stubborn image files, I used this to convert the images to .bmp and then back to .jpg when I was done. it will also open images that most viewers think are broken.
also, the first, like, half a second of the track is the header so you want to make sure that stays intact.
Besides that I just followed the guide.
*imported RAW as u-law, mono
*saved as "Other Uncompressed Files"
*changed the save options to u-law as well
*added .bmp to the end of the new file name
This isn't going to quite answer your question but I'll throw it in anyway:
The best way to make high quality gifs is with photoshop (at least in my experience so far) by ripping a video from youtube or that you acquired otherwise cutting the part you want out with windows movie maker and importing it as layers in PS.
If you have photoshop or end up getting it I can provide you with a good tutorial.
edit: oh and this records your screen and makes a gif out of it or a video.
Thanks. 3,4 were made by classic databending through wordpad, you can read about it more in the sidebar. Sometimes it works, sometimes you just get shitty noise with some colors. I tried like 20 pictures before i got atleast few good ones. Photoshop RAW interlaced was the format I choosed. For the 5 I saved the pic as Photoshop RAW, opened it in hexeditor (again in the sidebar) and deleted a few values. Then I opened it in Photoshop with resolution -1 in horizontal. You might not even need to delete a few values in hex and just open the picture with -1 horizontal resolution, but I am not sure about that. Hope this helps and I would like to see some of your results too!
Here are the two mentioned links.
It's a rendering method called raytracing. You basically simulate light bouncing around a 3D scene. There's three ways to do this. The route I went was writing my own raytracer code in scala. Any programming language works as long as you have libraries to build a PNG file pixel by pixel. Another route is to use someone else's raytracing library and just calling functions to render your scene. You can probably find a few of these by googling "<programming language> raytracing library".
The easiest route is probably to use 3D modeling software. Blender can do raytracing, plus it's open source.
I created this affect using Processing and this code written by Kim Asendorf. I then opened the images in Gimp to finish them off.
Unfortunately not. Processing does have a bunch on their web site but I don't know if I ever went through them. https://processing.org/tutorials/
IMO start with the most basic stuff and just keep making sketches, occasionally building off old ones, then one time you'll think hey this is pretty cool looking, I should expand on it, then you have a guided direction to take your learning in.
Basically video feedback. Filming a screen that is also displaying the output. There's some pictures on Here that show the setup. I have tons of footage with many different outcomes. The music was added later, not related to the visuals.
Source: Đàm Tướng Quân
Tool: Glitch Lab
Glad you like it! It was originally a photo I took from out my window, I used a combo of Glitch! and Photoshop to fuck with it
Oh sorry its actually D3lta. Some of the effects are pretty bad but some are good. And if you save an image after an effect is applied and then add another effect to that you can get some really cool stuff going.
https://play.google.com/store/apps/details?id=air.com.ru.d3lta&hl=en
Fragment is another cool app too. https://play.google.com/store/apps/details?id=com.pixite.fragment&hl=en
Join to the testers and use Datamosh first!
https://play.google.com/store/apps/details?id=com.deadwaves.datamosh
Did you find a bug? Do you have a feature request? Just HMU!
The definition of art is : "The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power" (source).
You can search many different definitions of art, but it will always be something close to "the work of human creativity". So, is a totally random and unwanted picture, video or sound that you called "real glitch art", more "glitch art" than a fabricated one ? I don't think so.
I do like natural and unwanted glitch art like this one, but I think that there are no "fake" glitch art.
It's a popular virtual machine. That is a program that pretends to be a computer, where you can install an entire operating system. I installed Windows 10 in it, and while booting this happened.
Probably not useful for creating glitch art, although I wouldn't rule it out entirely. This was just an accident, but with the 4 slightly different copies of the same thing and the (also completely random) chromatic abberation effect it somehow looked super intentional, so I took a screenshot.
https://play.google.com/store/apps/details?id=panorama.activity
I'm guessing it has more to do with the incomplete status of the camera drivers in ICS Roms for Motorola phones. I'm on Gummy 1.0.2 DROID X
Since people seem to like this, I'll take this chance to whore myself out and state that I sell prints of this if anyone is interested. I have a 15% off code if someone want it!
https://www.etsy.com/listing/182218634/scanner-still-life-series-4betta?
Those aren't simple databending glitches. If you want to make anything similar you'll need to know how to program. I can point you toward https://processing.org/ which uses Java or Python (I prefer Python) but I can't really guess how those particular works were made. He mentions AI in his profile, so things could get a lot more complicated.
a facebook page dedicated to the (somewhat) controlled destruction of facebook by use of diacratics. A lot of cool original content and user submitted stuff. I'm curious if anyone could guide me towards some more specifics of this process cause I'm not content looking and I wanna start creating my own and spamming my newsfeed a bit. THis article goes a little more in depth but it's still pretty obtuse http://www.buzzfeed.com/jwherrman/the-joy-of-breaking-facebook . In the meantime I'll keep experimenting and edit if I come up with anything interesting
View this Gif as a Html5 Video!
GIF size: ~353 kiB || GFY size: ~223 kiB || Compression Ratio: ~2
^(Gif2GfyBot here, I convert GIFs subreddit to bandwidth-friendly and quick loading HTML5 videos!)
Original pic: https://pixabay.com/photos/berry-cherries-closeup-delicious-1239092/
edit: make sure to look at the databent pic in 100 percent zoom. I like the way the detail looks. Please give me feedback, as I have just now barely dipped into the databending scene.
Original photo credit to Michael Gaida.
Created using Processing and Kim Asendorf's ASDFPixelSort script. Composited in Photoshop.
Details:
I want to get into game development so I've been messing with SDL2 and c++, but I have no experience with either of those things so I've also been getting some crazy glitches :P
Here's the loop that indexes my 512x512 px spritesheet into an array of coordinates of the 32x32 px textures:
int fgW, fgH; SDL_QueryTexture(fg, NULL, NULL, &fgW , &fgH); SDL_Rect srcrect[256]; for (int y=0; y < fgH; y += 32) { for (int x=0; x < fgH; x += 32) { static int i = 0; srcrect[i].x = x; srcrect[i].y = y; srcrect[i].w = 32; srcrect[i].h = 32; ++i; } }
(for now it's hardcoded shit but it works. also I double the size of every texture in the rendering function to make it look more pixelated.)
To index it I referenced a (signed) integer which you can see me incrementing and deincrementing to change the texture's source. I also increment the x and y coordinates of the texture to move it. When the index integer became larger than the array, some crazy shit started rendering which I thought was pretty cool. I will try to experiment with this more and make some "better-looking" art ^_^
e1: I've dug around and found this which makes sense, because that function should only index 0-255. This still fascinates me though.
The textures are all from dokucraft light, which is an old minecraft texture pack that I am using as a template.
Absolutely fantastic - this has inspired me to try databending for the first time, thank you!
EDIT: I did this with the intention of making it my Facebook cover photo (at the time, some pages had animated cover photos), then found out that Facebook patched that functionality away.
Anyway, you can view my effort here: https://www.dropbox.com/s/1k2z53tzaqtb86l/Wakeboard.gif
Sorry a) it's not on imgur (too big) and b) you have to download it to actually view the animation.
Assuming that you don't know anything about Processing: Just paste that into a new Processing sketch and you should be good to go (make sure you use normal Processing, not Processing.py or Processing.js; normal is the default option). You can edit the values of the variables before the line of slashes to change the parameters of the dither, but don't change the code underneath that unless you know what you're doing.
Sorry it took so long to reply! If you run into any problems or have any questions I'd be happy to help.
Rebuilt that timestretcher effect in JavaScript some time ago. (GitHub).
Edit: not for slow machines, and probably only works in chrome ;)
Some things about the install / compiling of Glitch Gimp that may be helpful.
My first attempt at building Glitch Gimp in Ubuntu 14.04 failed. I was trying to compile / install in ~/Desktop. I believe when setting the prefix, it needs an absolute path, so the next time I did not do this. I also ended up installing / setting the prefix to the /usr/ directory where I created a folder gg.
so for me
PREFIX=/usr/gg/install
Then I compiled babl no problem. Horray! However on my first (failed) run I couldn't figure out how to get gegl and gexiv2 to run their autogen script without failing to create a workable make file. So I skipped them and tried to compile GIMP. GIMP's autogen blasted out errors saying I was missing pixbuf and lcms, so I grabbed both pixbuf and lcms so I could finish compiling GIMP. This worked, but what I ended up with was a working version of Gimp 2.9...which didn't help me much. Back to the drawing board.
Turns out the reason that gegl and gexiv2 weren't compiling was because pkg-config was searching for the files in their default location. To fix that, I ran
export PKG_CONFIG_PATH=/usr/gg/install/lib/pkgconfig
This should fix any errors you may be getting when compiling / running the autogen file on gegl and gexiv2.
On my second run through, when I got Glitch Gimp to work correctly, I still had to compile pixbuf and lcms. I'm assuming when you're doing a regular install of GIMP it already knows where to look for these packages, but since I am setting the prefix to compile into a local directory, it needs to be told where to look.
you’re right!
F…
Speaking of window managers, there are many different window managers to choose from on Linux and BSD operating systems. Some of them are tiling window managers like i3, others look and behave more or less like the Microsoft Windows or the macOS desktop and then there are some window managers that are different from that again.
A couple of other tiling window managers include xmonad and awesome.
xmonad was the first one I tried and awesome was the second. Nowadays I just run Mate, which is not a tiling window manager. I catch some flak from my peers for not using a tiling window manager but quite frankly I have found that even thought tiling window managers are powerful they don't suit my particular workflow well enough, so that's why I run Mate even though that's not ideal either. I don't know if the ideal window manager really exists, or if one even could exist, given that different tasks have some different nuances to them in terms of how you work with one or multiple windows and applications.
There exist a couple of programs on Windows and macOS that give you a bit of what a real tiling window manager gives you but the difference is that on Windows and macOS all of the ones I am aware of run on top of the native desktop, so they don't have complete control over everything. Meanwhile on Linux and BSD operating systems the window manager can be truly responsible for the whole desktop environment due to the modular nature of these systems.
Be sure to check out http://simpledesktops.com/ for backgrounds that fit in with the rest of the settings. And change focus (but not raise) following the mouse is probably my most needed desktop setting (give it a chance, it grows on you).
I used the latest Glitch Lab beta. Either just go with the Abstracter preset or manually do Streak/Striped Streaks (and change Balance) then Art/Random Pixelate.
Source picture by Ryan Millier on pexels.
The blocks are a new effect I've been working on for Glitch Lab where the image is iteratively and randomly subdivided. I then did some height elevation (3D/Height Map 3D) and coloration (Colors/Palette Emphasize).
Source picture: Isabella Mariana
Original Image is available for personal usage and non-commercial use - https://www.pexels.com/photo/construction-house-architecture-luxury-53610/
The steps to reproduce this glitch art (You need binary blending modes, and modulo addition blending mode or something on the line of those)-
It should look something like:
-Group B Layer (AND Blending Mode) -Clone of Group Layer C (Modulo Addition Blending Mode) -Group Layer C (Normal Blending Mode) -Clone of Group Layer A (Modulo Addition Blending Mode) -Clone of Group Layer A (Normal Blending Mode) -Group Layer A -Pasted Image
For other softwares, you could apply multiply 4 modulo operation, and then combine layer with AND operation.
Note: Modulo Addition Blending Mode in my custom edition of Krita treats the image as float values rather than integer values. So, for 8-bit integer images, 180 becomes 0.7058823529411765, and if you apply modulo add, then it comes 0.411764705882353 * 255 which gets to 105. Modulo treats anything before the decimal point as zero.
Made this one a while back using this image from Kaz. Before messing with the tiger, I straightened him up and cropped into his face. Then I did a pixel stretch on the right half, cutting out the parts that didn't overlap that visage. After that, the real fun began.
Taking the interleaved TIFF into Frhed, I overwrote data with William Blake's "The Tyger" over and over until a significant line formed over the tiger's eyes, and then spammed "roar" near the bottom to break up the image there. Back in Photoshop, I pixel-stretched each of the RGB channels a different length, and placed a stanza of the poem in each of the six sections that were formed from that (also in the RGB channels).
Once that was done, I imported it into Audacity and played with filters until I found an effect I liked in Click Removal--it gave the image a very painterly feel. Finally, for the last visit to Photoshop I placed the post-Audacity image over the pre- one. Switching between the two, I detected what few letters and words were still legible on the bottom layer and cut out their areas on the top layer.
Something simple to start out. I saved the original photo from ElvisClooth as a Photoshop TIFF (uncompressed, per-channel), then opened it up with Frhed and went to work. Many of the manipulations were done using dog-related keywords, quotes and songs mashed together and repeated several times. I tried to vary where and how often my text repeated, as well as whether to overwrite or insert. After that, it was just a matter of feeding it back into Photoshop, aligning the blue channel to the green, and filling in the void with noise, motion blur, and difference clouds.
I use Unsplash, it's full of free, beautiful, legal photos with no strings attached. (I'm not affiliated with it, I just think it's one of the best / most useful websites that exist.)
Sorry for the way late response.
It's a combination of this photo and a photo of some mixed paint.
They're both pixel sorted and then brought into Photoshop where I messed with some masking and blending modes.
All the effects are GIMP filters. For the rock and parts of the building's surface, I used horizontal shift (Filters > Distorts > Shift...). For some of the trees, I used the Wind effect (Filters > Distorts > Wind...). For the bright color highlights, I messed with the color balance until it created the effect I wanted. For the ground in front of the building, I inserted RGB Noise (Filters > Noise > RGB Noise).
This happens a lot with the audacity method and the easiest way I have found is to use GIMP to open your export. From there hit file > overwrite and it should be openable in preview and other editing programs if you desire.
GIMP is basically the VLC of image editors, it'll try it's hardest to open something no matter how broken it is. GIMP has only failed to open something I've glitched once and it was with the Hex edit/notepad method.
This is my reel from last year. Had to take it down and replace the end card. Also ive been so busy for the past year (im a motion designer / colorist) that I literally never had a chance to upload it properly until a few days ago.
dang. What a bastard. I had just finished a 1 hour music challenge when I saw this post and noticed it fit really well. I've been trying to write a demo and really liked this effect. Though, I don't think it would render like this smoothly in real time, would it?
Do you have any reading material you'd suggest instead?
Processing is a program that's commonly used in pixel sorting.
One commonly used code is a code made by Kim Asendorf (just search him up on google). There are also tutorials on how to download Processing and Asendorf's code.
This is a program coded in the Processing language. Unfortunately they named it Processing which makes it very difficult to search for tutorials - 'processing' is a very common word used by all sorts of languages.
Anyways this is a good place to start learning: https://processing.org/
I haven't ever used Processing before but it's pretty simple I'd assume... Download and install Processing then download that Diagrammar script (save as a .pde file), change the inputImg on line 50 to be the path to whatever image you want to sort, and run it. Somebody else who has used Processing can help more I'm sure.
Edit: Oh I think I have used it before actually a long time ago, I recall you open the .pde files in the Processing program and then there is a run button somewhere. Hope that helps.
I'm still having a difficult time understanding, but that's entirely my fault. If you're referring to the process I used to create this, It's one that is complicated to explain, but this effect can be done to a degree using u/francoi8's app. After admiring the results, I decided to attempt to achieve a similar result but with motion.
I used Adobe After Effects to achieve this. In short I used one vertical strip of an image as my reference for colors which offset over time to scan the entire image. That very same strip (1px x 1080px) was brought into another composition (1920px x 1080px) and was stretched horizontally to fill it up.
If there's a Redditor I can briefly get their opinion on something I'm working on, please message me. I'd love to talk with you.
As for my process ... It's one that is complicated to explain, but this effect can be done to a degree using u/francoi8's app. After admiring the results, I decided to attempt to achieve a similar result but with motion.
I used Adobe After Effects to achieve this. In short I used one vertical strip of an image as my reference for colors which offset over time to scan the entire image. That very same strip (1px x 1080px) was brought into another composition (1920px x 1080px) and was stretched horizontally to fill it up.
Source: Đàm Tướng Quân
Tool: Glitch Lab
Source picture: Felix Mittermeier
I've used an android app called Glitch!. I used the Chromatic effect alongside Animation, then Datamosh. It's a quite nice app to make glitch art.
It's an app called liveBoot from chainfire runs on almost any phone with root. Link: https://play.google.com/store/apps/details?id=eu.chainfire.liveboot
I really love the art of glitch, so I made a free app for android to record videos and take photos easily, what do you think? any ideas for new features or effects? ask me :) Play store: https://play.google.com/store/apps/details?id=com.owner.glitchee
Define scientific and define Art. I suspect that you are looking for scientific papers (written by academics, peer reviewed, and the published). Not easy. You might find something in Google Scholar as relates to Art Therapy.
This is an interesting book about PLAY, because after all Art is Play.
http://www.amazon.com/Play-Shapes-Brain-Imagination-Invigorates/dp/1583333789
Phillip Stearns might be good choices. Not sure if he'd have time for an interview, but it would be worth a shot. He also has a section on his website that lists theoretical texts that should help you with the content in your magazine. I would also recommend this book. It's about 5 years old at this point, but some of the artists included in it (such as Cory Archangel) have really exploded since then. It might also give you some ideas on how to design your magazine.
I used a couple apps on my phone.
Playing around with this kaleidoscope app on my phone, but it failed to render out all of the parts when trying to save this file.
Here's one that rendered properly: http://i.imgur.com/X77ttM1.jpg
Source image: https://upload.wikimedia.org/wikipedia/commons/0/02/David_Copperfield_Magician_Television_Special_1977.JPG
Glitch image created with Glitch! android app.
Looks great. I used to use the Glitch! For Android app, which has a great deal of control, but I prefer a desktop version for obvious reasons. You should get in contact with the guy, you guys might help each other out in implementing other types of effects. In his app, you can control the degree of the glitch for lots of effects.
Hey there! Sorry it took a while to get back to you! I used a combination of Photoshop and an app called Glitch!.
I started with this image of Saturn's moon Dione. :-)