MelonDS is an upcoming DS emulator that aims to take on Desmume and No$GBA, it's really early in development at the moment, but it might be the saviour of DS emulation on PC one day!
But here, the author of the desmume-reloaded fork (who takes credit, alongside the original contributors for the local/online wifi desmume... attempts) suggests he's working on local as well.
"Thanks to a recent Revision of a fairly new DS Emulator, MelonDS, you're now able to bump up the Internal Resolution of DS games to 16x's the original DS Resolution meaning we get an even crisper looking Days & Re:Coded!"
http://melonds.kuribo64.net/downloads.php
got this from a youtube video description
its 1 year old by now so there might be better options out there i havent tried it myself yet but ive seen videos of it and it looks so much better
If you're talking about the emulator itself to play games with: MelonDS would be your best bet for multiple reasons.
But as for the DS games themselves? Asking for DS games with no touch screen controls is like asking someone else for Wii games with no motion controls. Sure, it's totally possible to find games without such enhanced controls, but you'll just end up with a super limited library of games to play with on the system. If you want a somewhat decent list of games that don't (necessarily) use touch screen controls for the Nintendo DS: Click here for more information. Hope this helps ;)
Desmume is an emulator with less devs behind, slowing the development down for years and lacking features and optimizations. The high resolution rendering is a relatively recent addition, so at the pace Desmume is developed you can expect it's not fully mature either.
In addition to that, the DS architecture 3D graphics are unconventional by normal standards, harder to emulate despite its low processing power and therefore, slower.
MelonDS is a much younger, yet faster, DS emulator. You should try it, you'll notice the difference in performance.
Latest stable: http://melonds.kuribo64.net/downloads.php
Latest nightly builds: http://www.emucr.com/search/label/melonDS?&max-results=16
Medusa isn't perfect, but overall a very good Desmume alternative. This would probably be my #1 alternative pick. Developed by the same guy working on mGBA. Development was suspended in March 2018 "until further notice", but my gut feel is that Medusa is still a project the developer wants to work on in the long-term. https://github.com/mgba-emu/mgba/commits/medusa
There's also MelonDS, altho last time I tried it it was in a much rougher state than Medusa: http://melonds.kuribo64.net/
The only other viable DS emulator on PC is melonDS. You need bios for it, but that can be easily acquired.
That said, I finished Ghost Trick on DeSmuME not too long ago and had no problems with it.
Did you download from official website? https://desmume.org/download/
Of so, its likely a false positive. If you did not download from the exact website linked (or github) theres a chance you got a fake one that is a virus. I would recommend just deleting what you have, redownload above. (Follow the first link to get latest windows build; appveyor)
As other mentioned, MelonDS is an up and comming DS emulator. I think its on par, with a track to be much better than desmume.
If you're playing on an actual DS, you can connect to the custom wifi server (guide here). The only issue (which, btw, would've been an issue even if Nintendo didn't discontinue the DS wifi) is that your wifi network would have to be either secured with WEP or unsecured. Most wifi networks these days would use WPA2 instead. I would not recommend changing your primary wifi network to WEP (if you even have that option), but I would instead recommend making a temporary guest network which is either secured with WEP (if possible) or unsecured (if WEP isn't an option). Also, I heard that Android phones allow you to set up WEP-secured hotspots, but I also heard that this isn't reliable for DS wifi.
If you're emulating, you can consider using the melonDS emulator to connect to the same custom wifi server, but you don't need a WEP connection this time. Even if you prefer a different emulator, you can convert your save file for melonDS, get connected, form BrotherBands, and then convert your save file back to your preferred emulator.
As for cheats, there are actually in-game "cheat codes" in a sense, through Wave Command Codes. It doesn't let you get Real Brothers, but it allows you to more than compensate for their absence, with stuff like starting every battle in whichever Tribe you want (including Tribe King!) and access to the SF1 Guardian Mega and Giga Cards that are otherwise unobtainable in SF2. Using these codes really feels like cheating, but since you were looking for cheats anyway, you can consider trying these instead.
Not all counters will give you LFB. I'm not sure whether it's random, or if it's due to a tighter time window though. I believe this is true for all three SF games.
I don't know if there's anything written about it other than the 0.4 release, but here is the relevant commit.
> the developers (or developer) are doing a great job.
There's quite a few different people working on MelonDS at the moment, but Arisotura is its creator and lead developer. She does awesome technical writeups on the main site about MelonDS's development process and how the DS system works in general, if you're interested in that sort of thing. Hydr8gon (developer of NooDS and long-time contributor to MelonDS as well) has similar writeups on his blog, if you want even more... XD
My point is, the open-source DS emulation scene is very active right now and many devs are sharing resources and information with the world, allowing even more people to catch on and help out, and also sharing solutions and information with each other. I feel it won't be long, now, before these emulators surpass everything else DS-related. They're just not quite there yet on Android (though to be fair, MelonDS is already the best DS emulator on PC).
NOTE: NooDS is still in early development and not up to MelonDS's level at the moment. But it does have an Android version, if you'd like to try it out just for kicks. I haven't, yet, but I'm keeping my eye on the project... ;)
First: Try MelonDS or DeSmuME. I would recommend MelonDS for several reasons. It's probably no$gba's fault. no$gba's primary use is as a debugging tool, and is not recommended as an emulator for casual gameplay, unless you have very low-spec hardware. It wouldn't surprise me at all if no$gba was running into compatibility issues with a patched version of a game, since the no$ line was never particularly known for good accuracy anyway and probably doesn't do much more than the bare minimum to get games working.
If you're still running into the issue after switching emulators, let us know.
I'd assume the emulator would have to support wi-fi, then you could configure it to use the server. Supposedly melonDS has working wi-fi… so it sounds possible… but as I was saying, I don't know 😅 I haven't tried.
Just making sure, but you did try "Export"ing the save file from DeSmuMe to .sav for melonDS, right? If that did not work, did you try this tool?
If you have an older DeSmuMe build with wifi, have you tried using it for local multiplayer instead? Then it's simply a matter of finding save files from other players (I can provide mine) which can then be added with a local connection in the game.
melonDS is ds emulator that goes for accuracy. It's a pretty recent one, tho. Desmume and no$gba have been around for significantly more time. But i'd advise you to keep in touch with melonDS development.
Although many programs I find usually are just distributed through my distro's repo, othen things I use such as wallets for obscure cryptocurrencies (such as CureCoin), emulators like melonDS and random programs others have made aren't distributed in any repos in apt and/or as a .deb file (I use Linux Mint). Not sure how many people regularly get applications in this kind of way.
Other than a possible ROM issue, I have no real idea what could be causing your crashes. Are you running a 64-bit OS? If on Windows 10, you can check by right clicking the Start Button and selecting System - it'll say under Device specifications after System type.
It might also be worth trying to run the ROM in older versions of melonDS. It may not be as accurate or even work in them (Who knows?), but it may help narrow down the issue.
On the note of trying to narrow down the issue, you could also see if it crashes for every game, or if you can run others successfully.
Make sure you're using the latest version of DeSmuME.
In DeSmuME, go to Config > Emulation Settings and turn on "Use dynamic recomplier". Then go to Config > 3D Settings and select OpenGL 3.2 under 3D Rendering Engine.
You can also try the other emulator, melonDS.
DS emulation actually has a rather hopeful future with the ongoing development of melonDS, which is a W.I.P. DS emulator that can also (sort of) do local wireless and online connectivity emulation as well as DSi emulation for DSiWare / DSi Exclusive titles (though these aspects are still a work in progress but in my experience the DSiWare emulation portion has worked rather well thusfar).
Whilst I haven't done any performance tests myself regarding DeSMuME vs melonDS, I'd recommend you to test it out and, given you are a fellow Arch Linux user with EndeavourOS, I'd recommend you to build the melonds-git
package from the AUR opposed to the latest stable build.
A fun example would be this one: http://melonds.kuribo64.net/comments.php?id=131
Other than that, there are things like DSi software, and the pile of timing issues we still haven't solved.
Not anymore; X432R is obsolete.
You can increase the 3D resolution in the latest DeSmuME. melonDS can also do the same thing.
To me it's the Save/Load States GUI, it's a useful feature that also makes the emulator even more prettier IMHO.
I made a feature request about it for melonDS (A NDS emulator). For more information about it go here.
If I'm correct (can't currently access my computer), you're going to need your DS/DSi's BIOS and firmware files. This guide from the official melonDS FAQ gives a pretty good explanation and resources in order to do this. Other than that, I don't believe anything other files (besides the game ROMs, obviously) are required to use melon.
Hope this helps! :-)
Edit: fixed some grammar mistakes
For emulating DS you can either use Desmume or MelonDS. They both have their pros and cons but either should work fine. I've always used Desmume because MelonDS didn't have great compatibility, but as far as I know it works well nowadays. (I think you need to download extra BIOS files for MelonDS though)
Then you'll need to download a game ROM, which is the bit we can't tell you where to go. Google is your friend
For those who are interested in connecting online, note that you can only connect using a Wifi network that's either secured with WEP, or not secured at all. Most wifi networks these days would use WPA2, which cannot be used for online connectivity in DS games (even if you use a 3DS). Some network service providers allow you to create a WEP-secured guest network, which should work, but otherwise, your best option might be to create an unsecured guest network. Be sure to deactivate unsecured networks when you're not going online on the DS, since anyone nearby can easily access it.
I heard that Android phones can create mobile hotspots that are WEP-secured, but I also heard that this approach is not reliable for DS connectivity. It may be worth trying if this an option though.
For those who are considering emulating, you can use melonDS, which should work even with WPA2 networks.
For me, DeSmuME is the essential choice. Lots of advanced options and the ability to speed the game up really fast. You could also pick up the DeSmuME X432R if you want to have more advanced 3D settings.
MelonDS is also great since you can perform trades with two windows open; allowing you to do trade evolution.
> Emu Settings -> DS-mode and then navigate to the paths of each file.
This "any MelonDS tutorial" doesn't say where they need to be placed... just that you need to obtain them and point the emu at the files...
If you want to try again, I can send you how it worked for me. I played it fine following the steps on the emulator FAQ.
>As of melonDS 0.9, melonDS can also emulate the DSi. To get the DSi BIOS, firmware and NAND image, you need these files:
>
>DSi ARM9 BIOS: 64KB
>
>DSi ARM7 BIOS: 64KB
>
>DSi Firmware: 128KB
>
>DSi NAND image: ~240MB
I got these files on Internet Archive. Oddly enough the game like came pre-installed on the system with a bunch of other games, so I need to open the emulator, select "Boot firmware" and start the game from the DSi menu there. If I go through the "Open ROM..." it doesn't work.
Whoever told you No$GBA is the "most reliable" DS emulator is misinformed. No$GBA is primarily a debugger that is great for developers but is completely and utterly horrible for gameplay (comparatively). For the average user, since it relies on speedhacks to make games playable it's low-spec friendly but that's about all it has going for it.
Try MelonDS or DeSmuME. I would recommend MelonDS for several reasons.
Also yes, many emulators have implemented support for Gameshark/AR codes so if you can find a code for it online it will probably work in the emulator.
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Give Melonds a try and ignore our socially incompetent friend there, I think there’s more than just a screw loose with that one.
http://melonds.kuribo64.net/downloads.php
Also available as a Retroarch core which may be preferable as last time I checked melon didn’t have a full screen option.
With these kinds of issues it'd probably help if there was a video or a GIF of you trying to load it, since that could be for a multitude of reasons. Any info beyond "it doesn't work" is helpful!
The best option probably is to ditch RetroArch and try the standalone version of MelonDS It requires a few BIOS files. Distributing them is are piracy, but they're only a short Google search away.
On DeSmuME: it should be fine too, but I had problems trying to find the proper version? I can't find the X432R fork on the internet and the internet consensus is "don't use it anymore, because the default has implemented all of its improvements" but when I tried the latest nightly on DeSmuME's official download page I was unable to find proof of that claim? And my attempts to find the X432R fork that seemed to me like an objectively better experience than the official distribution seems to be hard to find on the internet now.
If you really care, I can give it to you, but I would just use MelonDS' standalone executable, do a few Google searches to get the BIOS files working, and get back to us if it's still not working.
He asked for emulators not ROMs, so here you go
Retro arch: https://www.retroarch.com/ Best for multiple emulators, let's your download an any emulator core safely and easily
Melon DS: http://melonds.kuribo64.net/ A solid emulator that supports online play needed for some parts of Pokémon
melonDS is the emulator of choice on Windows. Some people use DeSmuME but to me melonDS made so much progress this last year that it has become a no-brainer.
http://melonds.kuribo64.net/downloads.php
https://ci.appveyor.com/project/zeromus/desmume/build/artifacts
melonDS has some setup quirks, find a YouTube guide and follow it to the letter. Once you're set you should be able to figure out the rest intuitively.
As for getting ROMs, obviously this forum can't let us go into details, but usually the first Google results are as good as need be.
Just don't forget to use an adblocker. If you're on Chrome (which disallows adblockers), consider switching to Firefox or Brave.
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When I boot The Legend of Zelda: Four Swords Anniversary Edition, the top screen shows a red "25th anniversary" logo that fades into an all-white background as on the bottom screen against an all-black background reads "Press A" while the music loops a remix of Zelda's Lullaby.
Nothing I press on the controls or keyboard advances the game past these screens. The other DSi games I tested work fine to boot and play (except SUDOKU) and so do the menus that lead to them.
Is this a problem with how I set up DSi, or a problem for everyone? There is a picture on the melonDS 0.9 update post on the melonDS home page where Four Swords is selected in the bottom menu, and while that doesn't mean it works, it is why I downloaded melonDS 0.9.
Has anyone here made Four Swords work on melonDS, and if so, how did you do it? If not, what's the best alternative? I've read No$GBA emulates it with bad audio and slow gameplay, though /u/jamesbond2008 could just have a slow machine.
If this is a compatibility problem, does @Arisotura know about it?
I've done multiplayer via melonds and an alternate wfc server. It's somewhat of a hassle, but it ended up working with Renegade Platinum just fine.
Melonds supports wifi multiplayer in two modes, called direct and indirect. The former is what I used, as it's much more reliable. Check the tutorial here.
Renegade Platinum doesn't require anything special for multiplayer, so long as everyone's using the same ROM. Battling my friends worked fine.
I've had really good luck running the MelonDS homebrew from atmosphere. I don't know if it's faster than running a ds emulator off android, but I suspect the preferable option changes on a game-by-game basis.
Grab the latest version of DeSmuME here, and follow these troubleshooting tips.
You can also try melonDS.
Yep thanks for that, downloaded the files and looked at this FAQ:
http://melonds.kuribo64.net/faq.php
> The files should be placed in the same directory as melonDS, under these exact names
Tried this, placing it in directory "/RetroArch/cores" as this is where the melonds "melonds_libretro.dll" file is.
Still not working so I'm assuming I'm supposed to put it somewhere else?
what a waste of time it was to spend all that time spent looking for any toolkit other than Qt haha
"If you have any ideas that aren't Qt, your input is welcome." - Feb 25th - http://melonds.kuribo64.net/comments.php?id=112
I appreciate the concerns around the license. Technically I do think it's the best tool for the job, so glad things have arrived there
You could try MelonDSi. Haven't tried it yet, but from what I read on their forums you might be able to get it to work on that. Here's the link to their beta release: http://melonds.kuribo64.net/comments.php?id=103
On a side note, why exactly is it not possible to convert the cia properly? Do eShop cia files work differently or something?
I don't suppose this could be used to interface with the DS's ability to use the GBA slot for RAM expansion (as used with the official Opera Browser as well as various GBA-slot homebrew devices like the M3 Perfect Lite) in order to solve the memory capacity issue mentioned in the following previous blog posting:
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It's melonDS, check the FAQ (especially the wifi settings and online connectivity sections)
Tell me if you need help getting the Nintendo DS firmware and BIOS or the Mario Kart DS ROM and I'll PM you
the DS GPU?
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that being said, the base features are close enough to standard 3D APIs that you can rather easily get most games to render correctly. but, if you want to take it further, it's quirk city.
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then again other consoles probably have their piles of quirks too. would be fun to hear about some.
You might want to take a look at MelonDs, it's an up and coming ds emulator with quite a bit of work put into it. At the moment the dev is on hiatus, bur there's a git if you want to take a crack at it.
>http://melonds.kuribo64.net/ > >Highlights of melonDS 0.4: better 3D and 2D graphics, somewhat better save memory detection heuristics, firmware saving, and wifi multiplayer. > >Patreon for melonDS: https://www.patreon.com/staplebutter
>http://melonds.kuribo64.net/board/thread.php?id=33 > >Improvements include several bugfixes (graphical glitches as well as more evil bugs), a threaded 3D renderer giving a nice speed boost, more 3D features, and more! > >I even started work on wifi connectivity. It doesn't work yet, though.