There's a game called Space Engine. I'm not at home at the moment, ~~so I won't be able to link it~~ but it's a free software that allows you to free roam around stars and universes. I'm not quite sure they are somewhat accurate to what humans have found but they are very close to the real deal. You can roam around the universe and go straight to the star (or any star) you may see intriguing and go straight down to the surface. It's a very cool software.
Credit to CFCA for the first image. The second clip was created in Space Engine. The last image is of Gargantua from Interstellar.
> Basically they promised a full sized, to scale universe that was procedurally generated as people explored it. Nothing with that kind of scope had ever been done before
You can't 'play' with it, it's for sightseeing only. It's a virtual universe (known stars/constellations/planets are correct, iirc) where you can travel freely and land on moons, planets or asteroids (procedurally generated surface) and you can alter the speed of time.
Sounds like it would be right up your alley. You can download older versions for free and check it out yourself.
That looks like Space Engine, a free space sim/toy, it's on like spaceengine.org
Edit: Here it is http://spaceengine.org
Edit: an I love it, it simulates an entire universe with procedurally generated planets that you can land on, you find some beautiful landscapes. It's even bigger than No Mans Sky. It's Relatively well optimized as well, it doesn't take much to run either.
IMPORTANT NOTE: The website is in Russian but there's a translate button in the top left corner
Hey check out space engine if you're interested in amazing ass views like that. It's a universe simulator... Kinda. More of a sight seeing tour of the known universe. Everything we know is mapped accurately plus an infinite procedural universe to fill in the blanks on what we don't know. And it's free.
Here's some shots from it :
http://imgur.com/gallery/LLiR4
Download it and you can go check out that view from Io.
Link for the lazy http://spaceengine.org
On one hand, I can’t blame them for making an easy buck.
On the other hand, I feel like I’m in the same bot for video games in that a lot of the major releases feel like generic clones. Another shooter, another battle royal, another loot box driven pile of boring shit.
However, at least with games and to an extent music, the independent and small company producers scene is very much alive and healthy. For every EA there’s a Frontier Developer (Elite Dangerous), and for every SquareEnix there is dude in his basement making a SpaceEngine.
With movies, I don’t think there is a solid [free] platform besides maybe YouTube that has such a vibrant variety of non-mainstream outlet. Music has Spotify, Apple/Google Music, MySpace, Radio, and more. Video Games have Steam, GoG and some others but all are free. Movies have YouTube, Vimeo, and others but nobody seems to be promoting it as a movie or film outlet in a similar way.
Maybe I’m just rambling here but I feel there’s something missing that makes the whole MCU thing feel a lot bigger than it may really be or “should” be. I agree with OP but am trying to figure out why him and I see and feel this over saturation of superhero movies.
>SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known.
Doesn't include the new data in the OP, but still, this is what you are looking for I think. And it's free!
You can try Space Engine and see for yourself. It's not perfect but it does give you quite some beautiful vistas and probably not a bad approximation. A great way to relax, too.
It's easier to comprehend if you fly around in it with this free Universe Simulator
Also it'll give you a good ol' bowl of existential crisis'O's.
I recommend anyone that is into space and has a PC, downloads space engine from spaceengine.org. It's free and an absolutely amazing resource the simulates the entire observable universe.
> In this game there are more than a 100 million stars, which is actually on the conservative side of estimates for the Milky Way.
You're out by three orders of magnitude - it's 100 billion. And that should be star systems, rather than stars, with the majority being doubles.
I'd suggest a more accessible demonstration - Space Engine. Bump up the star magnitude limit with ]
, and you can zip from one side of the galaxy to the other with a view like this at 100 light years per second (roughly warp 9.9999999999995), for 15 minutes solid. And then you can move the view a few hundred light years up or down - not even following the disc of the galaxy along, turn around, and do the same thing back again, barely seeing any of the same stars twice.
If you watched 10,000 new stars zip past every second, you'd still be going in 4 months time.
I was busy and Google it. http://spaceengine.org/
Of course only Windows, I wonder if it runs in wine.
...
Answer is *maybe*, see http://forum.spaceengine.org/viewtopic.php?t=171
it's still shit. there's still no real point to playing it and all the updates have just extended the time before you get bored.
>All I really want is a game I can explore beautiful galactic scenery
if that's all your after just play space engine which is free http://spaceengine.org/download/spaceengine
For those wondering, that black hole is from universe simulator Space Engine. The simulation depicts black holes with accretion disks and without, and also what happens when you go inside one. No seriously, you can go inside one and watch the universe disappear within a tiny blue ball surrounded by complete darkness. It's actually terrifying.
It's not a perfectly accurate depiction (real black holes are thought to look like this) but it's close.
You can, but the reason they are uncommon is because someone has to sit there making content. Maintaining passion for one project over a long period of time is already rare.
Spaceengine and Transcendence are both examples which have been long in development.
As to how to make one, make an engine for your modular system then go and enjoy it.
Yes, if you were a million miles away and looked back through a very powerful telescope as the moon crossed in front of the Earth this is what you would see.
I was able to simulate this view at the exact date and time in Space Engine
Well, Mars for example has been beautifully scanned by more than one probe, here's a heightmap with a spatial resolution of 200 meters. Don't download the full size one though, it's a whopping 11 GB.
As for the other planets in our solar system, you can see in this recent Space Engine blog post that they use a mix of real data and fake elevation maps.
Outside of these, every star, planet and moon is procedurally generated!
Worth noting for anyone interested in this but can't afford (or doesn't want to pay) the asking price.
SpaceEngine has been free for years. Older versions are available at http://spaceengine.org/download/spaceengine (as well as add-ons from http://spaceengine.org/download/official-addons/).
That said, if you want to support the developer, buy it on Steam. I assume that's where development is now headed.
Da findet ihr den downloadlink. Alles was man in dem video sieht ist prozedual erstellt. Es ist atemberaubend.
Ich nutze das oft wenn ich mich manchmal mit kleinen Nichtigikeiten rumschlage, um mich zu erden.
Got a screenshot of this in E:D?
This is what I got in Space Engine, setting the date to 15 Sept 2006 and positioning the camera 2.2 million km behind Saturn.
I suspect a good portion of this subreddit has at least a passing interest in space, so I'm happy to notify everyone that <em>SpaceEngine</em> has been released on Steam. It's a highly realistic space simulator which uses massive amounts of astronomical data (and procedural generation) to create what they call an "interactive planetarium." You can visit almost any astronomical object you can think of, look up close and read reports about its physical properties; also, there's a spaceship simulator mode and VR support.
There's an older free version available on its website. However, SE has been in development for seven years by pretty much a single person who lived on donations, and now that it's released on Steam, its creator plans to use earned money to hire a team to help him with updates. So if you like either SE itself or at least an idea behind it, please consider buying it to support the developer.
http://spaceengine.org/ Ever heard of space engine? Perhaps you may like this. Its basically a universe simulator and there are models of interstellar ships you can download and the black hole at the center of the milky way has a accretion disk.
Space engine is the best. Wallpapers for all eternity. Seriously, everyone go download it if you like space, and if you really like it support the guy making it, too!
Also did I mention it's free?
Quite a few shots in this video are from Space Engine a truly mind boggling program that simulates the entire universe, its also free!
Also check out r/spaceengine for some beautiful screenshots
I saw a video where someone was saying that stars can't be as scientists say, or when the Earth moved a half orbit around the Sun, you should be able to easily see a difference in the perspective of things like the southern cross.
I did a bit of mathematics, and long story short, it's like moving 4 inches to the side, and expecting your perspective of something a mile away to change (assuming 4 ly for closest star, and not even southern cross).
In even shorter terms, space is fucking big.
Edit: http://spaceengine.org/ is a free game, and it's fucking wonderful, especially if you feel like getting some perspective on the universe, and how far away things are. Just saying.
SpaceEngine is a free universe simulator. It has or solar system as well as real stars and galaxies we know about, and also a nearly endless amount of procedurally-generated space stuff. The graphics are pretty good, but that means it won't run in every computer. Still, I'd recommend trying it out to see if you can run it, it is free after all. Or at least watch some videos on it, it really is cool. There is also r/SpaceEngine for awesome screenshots.
One tool I think you'll find useful is Space Engine, it's a free tool that has thousands of currently known stars in our own galaxy as well as detailed information about all of them. I like to set the Sun as the focal point and zoom out as far as I want my empire to have expanded so that I can see what celestial objects are within its jurisdiction. On top of that, you can zoom all the way in to see details on the surfaces of the planets or the clouds and rings of gas planets. You can "land" on surfaces so you can see what it would look like to see Jupiter from one of its moons.
Didn't you grab this from Scott Manley's Mass Effect video?
He says in the description it's from Space Engine, not NASA. Check it out here. It's a free physics engine made one dude. Absolutely stunning! http://spaceengine.org/
It simulates the entire universe at a 1:1 scale. Where we don’t have data yet it procedurally generates. All of the locations in the universe we do know of are there, and accessible.
Have you ever played around with Space Engine ? It's a space sim that is procedurally generated, yet based on actual scientific knowledge. If the thought of the infinite vastness of space is unsettling to you, this will help put some visuals to your freak out.
If you have never heard of Space Engine, then you should try it. You can fly light years per second and much faster to explore the far reaches of the Milky Way and even other galaxies.
Lol why not export to csv format? SE will load 100k stars within 1 second.
http://spaceengine.org/manual/making-addons/creating-a-star/ - scroll to the end.
Have you tried the free Space Engine? It's arguably even better for pure universe exploration. Not a game though.
Here's a short film made with it:
Definitely check out this video then: https://www.youtube.com/watch?v=LjhxAc7xs80
At 0:55 onwards you can see how the universe looks from inside a black hole. If you imagine a lower intensity of distortion, that's the view you would get from a high-density galaxy cluster. This video was taken from Space Engine, so you can experience this yourself by installing it for free. It's really an excellent universe simulation.
Space Engine can do a pretty fantastic job of getting across a sense of galactic scale, if you've got reasonably powerful PC.
Point yourself at the centre of the Milky Way, and then repeatedly hit ]
to increase the magnitude limit, so it renders more stars. How far you can go will depend on your PC - 10 or 11's probably a reasonable target.
Then roll the mouse wheel forward until it reads about 100 light years/sec, and hold down w
. You'll get something like this.
You're now zipping through the cosmos at a rate that would get you to Alpha Centauri and back in 1/10th of a second, or about 3 billion times the speed of light. At this breakneck speed that's a million times faster than the starship Enterprise running flat out, you'll still be zipping past Milky Way stars in 10 minutes time.
It really helps make it hit home, actually seeing it moving - seeing stars zip past like you're in a blizzard, and seeing it just go on and on and on and on, the background just barely moving. Stop any time, click on one of the dots, hit gg
to zoom to it, and press F2
to view that solar system. This infinitesimal little point of light, that tiny little fleck of ice in an endless storm - not just a dot, but a real, enormous place.
It already does and is named http://spaceengine.org/ going to have a much better time exploring there. Joking aside elite kind of already does to, that pic is 100 planetary nebulea. There are only 4 different models for random ones but things like the "Fine Ring" look fantastic just really small
Have you seen Space Engine? It's a free space simulation where you can explore the galaxy (and other galaxies) and find pretty shots like OP's. Scott Manley made some videos of it.
>"This outstanding simulation is free to download and runs on Windows PCs. It uses real astronomical data to recreate the universe, from planet Earth to distant galaxies. In patches where data is lacking, the program generates star systems and planets procedurally."
For games that are not about space but do take place in space with heavy sci-fi themes, I recommend:
FTL
Endless Space
Starcraft II
Star Wars Knights of the Old Republic II: The Sith Lords
If you think that is cool check out Space Engine, its a universe simulation using real data from NASA and randomly generated graphics for the places we cant see. You can explore entire procedurally generated planets, moons, asteroids, etc. Did i mention its all made by one Russian guy who offers all his work for free?
So, I've seen the post about a guy "naming" two stars Kiryu Coco and Tatsunoko, and decided to check them out in Space Engine. Now, the stars themselves are not known to have any celestial bodies orbiting them, but Space Engine can procedurally generate new objects, effectively expanding parts of the virtual Universe. This is a view from one of the planets orbiting Tatsunoko.
For those who want to check it out themselves in Space Engine, here's the location link: se://v=990&n=An%20imaginary%20view%20from%20Tatsunoko%206&b=HIP%2078676%206&p=HIP%2078676&t=+25870458B506FB3D525BC00000&x=-3D802697144BC18A798B61&y=+7587CD15C27EEB93ABAC65&z=-2232C0243E9546895C803F&qx=0.118473&qy=-0.3969747&qz=0.906864&qw=-0.07728519&u=1.0248e-14&m=2&s=1&f=2&e=0
Not a game but have a look at Space Engine. It's free!
Also Anton Petrov is a youtuber who creates videos using it but with added scientific narrative which I personally find quite absorbing.
It's the 21st century, people have got you covered.
You could try downloading and running Space Engine which lets you visualize things like that.
Or, you could use an online tool, such as the NASA/JPL solar system simulator.
Oh fuck yes there is! Prepare yourself, you will probably sink stupid amounts of time into this.
You will not be disapointed. It's everything you're looking for and probably more. Also is free. You can even download ships like the Enterprise and fly it around the universe, landing shit on random planets and everything. You can also just click around and wonder the universe without flying anything if you feel more like looking at sights.
Also check out /r/spaceengine
If you've never ~~played~~ explored (it's not really a game) Space Engine, I recommend it. Finding interesting vistas is what it's all about.
I'm reminded of it now because my favourite view was from a life-bearing world on the extreme edge of the Large Magellanic Cloud. There was a sea of stars 'below' this star system and an oppressive void in every other direction except straight 'up', where the Milky Way was presenting itself in all its spiral glory.
Because having any kind of atmosphere or cloud has much to do with that, pat on the back buddy, keep starting your sentences with "LOL", it totally doesn't give away in an instant that you have no fucking clue what you are talking about, only assume a default defensive position in favour of Frontier, not realizing they can rip you off then not deliver exactly because of that.
Never heard of Space Engine either I assume. http://spaceengine.org/ This thing was 5 years in development before first public release. From 2005 to 2010. And you know what? It didn't use kickstarter, it doesn't have microtransactions, or paid expansions, and the whole shit is free.
IF we have microtransaction, IF the game is paid, IF the expansion is paid, after 5 years of development which Elite has very well been in already, I'd expect at least a fucking blue sky, or a waterworld, or that FOUR year old gas giant cloud tech demo in the very background of a David Braben interview where he speaks of flying near gas giants and electrical storms and whatever. FOUR years ago.
None of it is here. Not even news, not even teasing of news, not even fucking hope there'll be a teasing of news anytime soon. Just hours and hours of loading screens in disguise like it's an Assassin's Creed loading screen where you can look around, and when you are not in a loading screen, you wait to fly in 1 direction with no gameplay, and should you consider having a fast ship to travel and then pay for your bigger ships to be delivered there, your kind of people voted to put a 10 to 40 minutes cooldown timer on that too, on top of paying of course.
I had a kind of vortex feeling when I first tried out Space Engine. Flew a few lightyears, turned around, never was able to find Earth again. And when you speed up from lightspeed to "a lightyear per second" suddenly all the stars and galaxys that are supposed to stand stil begin to move as you soar past them. Try it, it's fun!
Whole galaxy? Screw that! Have the whole Universe!
Ok so there is no walking around, and the planets are pretty barren, but you can literally explore an entire universe of space. And its free.
The clouds look better too. Perhaps the beta version of 0.9.9.0 is already using raymarching technology (the one that'll power those incredible nebulae). As for the terrain, that's probably what the current improvements that are being worked on at the moment look like right now.
0.9.9.0 will be a colossal step forward.
Somebody's been missing information from news posts. http://spaceengine.org/blog181024/
The upcoming SE version now will have number 0.990 instead of 0.9.9.0 (more precisely, 0.990.xx.yyyy, where xx will be the build number, and yyyy the revision number). Each new update on Steam will increase the build number, and each small patch will increase the revision number. Larger updates will increase the minor number (0.990 -> 0.991 -> 0.992 etc).
Playing KSP is definitely excellent for getting a feel for orbital mechanics and the tradeoffs of modern-day spaceflight.
For the grander vista, Space Engine is nice to putter around in. It gives a feel for the scale of the universe.
For other random astrophysics, spending time wandering around on Wikipedia is not bad. Most of the articles there have reasonably lay-accessible summaries (though you may need to read the articles in certain orders to get the right background). There's also a couple of youtube channels that are good. I'm a particular fan of Isaac Arthur in recent years, he's got a lot of deep futurism topics summarized well.
Don't know if you've seen it, but /u/mountainousbreakfast posted this recently. Great tool for mapping star systems.
As others have said, Space Engine is pretty awesome. It's got a whole bunch of real stars in it from loads of real world star catalogues. You can fiddle around with some settings and have SE only display real/known celestial objects if you like (objects with prefixes like RS, RSC, RN, RG followed by a long number are randomly generated). Real star systems have real planets if they are known, but are otherwise populated procedurally. You can easily determine the distance between any two celestial bodies. You can also edit and make planets/stars should you so wish.
EDIT: I should add that I don't personally think that SE is a great way to actually map stuff out, IFoS is better for that IMO. It is a good way to explore the known (and unknown) universe and find distances to stuff though.
Download Space Engine. You can go to M110 and view M31 from there.
Here's a screenshot. This is a procedurally-generated planet in M110. The view of M31 should be fairly accurate.
This was done in dozens if not hundreds of space games. You have a distance by witch the body is just an icon, and a script calculates spacing between bodies. As long as models overlap the object remains an icon (so in extreme cases you get a model only when fully zoomed in).
This is also handled by simple mathematical equations using the same data that governs distance between bodies.
You can easily see how it works by downloading this awesome piece of software - Space Engine. Things like Sandbox Universe would do as well.
>Your system overview is two ellipses until you zoom in and hunt for your target.
Body list on the sidebar, just like the one in 2D map.
If you just want to fly around space looking at planets and don't care about the finer details like flora/fauna (or having an actual game behind it) I would recommend checking out Space Engine. It's a good program to spend a few hours in, and it's free.
Edit: Grammar
Quickguide: http://spaceengine.org/manual/
Stuff they don't tell you in manual:
1)The engine supports LandLOD of -2 to 2, but the settings panel only lets you go to 1. To get LOD of 2, you need to go to the console (press "~") and type "set landlod 2". This will allow you to get very high levels of terrain generation, but will probably crash the game/computer if you leave it on all the time. To turn it lower, just change it back to whatever number in the settings panel. This game is usually limited by how much VRAM you have, since generating terrain is very intensive. Usually LandLOD 2 is used for screenshots, so go to the desired location, set landlod to 2, wait a few min, since it takes time to generate the terrain, then screenshot, then set landlod back to lower number..
2) Star Finder is your best friend, by adjusting the parameters, you can find the perfect planet/solar system, like a binary terra orbiting a blackhole of something like that (actually I think that's pretty rare but you get the point). Remember that if you double the search radius, you multiply the volume covered by 9. So if 100 ly is the base, then 200ly is 9x that, 300ly is 81x that, and 600 ly is 729x that! My computer can handle 600 ly ranges without crashing (I think star finder also uses large amounts of RAM) but it takes 2-3 minutes. My computer is mid range, so idk what yours can handle.
3) F6 is used to save celestial bodies for future reference.
4) F11 is used for screenshots.
> I can just sit and stare at them for hours,
You might be interested of Space Engine. It's a simulator/game of.. space. Here's a Wikipedia link of the game. It's free and in mind-boggling scale, I've spent hours upon hours exploring galaxies, dreaming about possible life forms in such-and-such planets and whatnot.
Space Engine
http://spaceengine.org/
Το απόλυτο οπεν γοόρλντ. Όλο το γνωστό σύμπαν στα χέρια σου (και ότι δεν ξέρουμε, p. generated). Εάν θέλεις παραπάνω υπάρχει και έκδοση με πληρωμή σε steam.
This tutorial (for custom planet textures) helped me a lot. I used a greyscale map of Pontus so that the proper elevations, sea level, etc. can be set up.
As for creating the star and planet, it involves exporting some random star's/planet's file, editing it with Notepad++, and putting them into custom folders. I assumed the star that Pontus orbits around is basically like the Sun.
The distribution of procedural stars in Space Engine is realistic - which is to say the distance from star to star conforms to our observations of reality. The planetary systems generated are in large part very believable too, and the creator of Space Engine (yes, just one dude) goes to great lengths to employ scientific principles and reasoning in the generation algorithms for planetary systems.
He's improving it all the time, not just in terms of size and distribution of planets in a system, but taking into account the constantly evolving field of star system formation theory (as we find more and more exoplanets, our theoretical models are getting trashed by observation).
The next Space Engine update takes this down to the level of the chemistry and physics on the surfaces of individual planets to create realistic worlds that make some scientific sense.
As to the question of whether the distribution of procedural stars around known stars is realistic...
Space Engine doesn't procedurally generate stars that will appear brighter from Earth than real stars, down to certain sensible limits. So yes, to all intents and purposes, the night sky from Earth in Space Engine is pretty accurate.
However, if there's a star in the neighbourhood of a named star with a procedural designation, it's not a real star, and there's almost certainly no corresponding star there in real life - but there may be one in similar in the general vicinity.
The best "universe simulator" out there IMO. Simulates everything from planets, asteroids, comets to stars, black holes, galaxies etc.
Guaranteed to induce an existential crisis.
Why wait for someone else to simulate it, when you can just throw things at the Earth, until it explodes? Or destroy anything else, including everything.
Seriously, it's one hell of a fun simulator. And there's another simulator, if you are not into destroying the Universe, but just curious about it. Giant catalog of objects and incredible fun as well.
Both are at least on Steam.
There is a simulation of the entire universe entirely free called SpaceEngine here is the link http://spaceengine.org/download/ you can also buy it on steam for 25$ for a updated version with lots of new features and so you can support the developers. It has billions of stars, galaxies and planets to explore and over 150,000 real life objects too.
No manmade telescope can take such detailed images of exoplanets.
This is a screenshot of Space Engine. For reference, here's a screenshot I just took of it: https://i.imgur.com/lS3itPx.png
There is also Space Engine http://spaceengine.org/ that gives both quality and quantity just no actual game. It is a seriously cool program still though, I would love an exploration game in that style.
http://spaceengine.org/manual/making-addons/creating-a-star/ It's a tad complicated but everything you need to know is here.
You can replace an already existing star or create a new star by adjusting the angles and distance relative to Earth.
Apparently SO2 would collect in the polar regions of most planets, and wouldn't be present in the atmosphere in such large quantities. The iterative approach coming in the next version should represent this better. Plus we get hydrosphere composition.
The VR version of Space Engine is in the works. (it has been for quite some time now, though).
I don't know if it will have all that but a game that models the whole universe is always worth a go.
If you want an even greater trip, and to feel even smaller, download Space Engine(it's free). Its a simulation of the observable universe, that is both graphically amazing, and scientifically accurate. It really puts things into perspective.
There is no chance that we are alone. None.
Well, i disagree.
Late 2019 version could be 1.0.0, but it will much more probably be 0.9.10 or 0.10.0. Most softwares uses a strict scheme for version numbering, and probably SE is using something like SemVer.
1.0.0 has a particular meaning : the software is (mostly) finished. Next versions will be bugfixes (increase the third number) or slight improvements (middle number), or new major version (first number). When the numbering starts with 0, it means it's alpha/beta.
With that system in mind, and according to the dev goals for SE, I do not expect to see SpaceEngine reach 1.0.0 before two or three decades pass. Unless tons of money is sent to the dev.
Not exactly a game, but you should definitely check out Space Engine, basically a massive universe simulator where you can explore planets both real and procedurally generated. It creates a universe as big as our own, so there's always something new to discover, if you're a fan of exploration.
I get tons of these in Space Engine unless I check the box excluding tidally-locked planets. It'd definitely be a creative challenge to develop a culture on such a world. In Star Trek, the planet Remus is tidally locked--the Remans lived underground and were enslaved by the neighboring Romulans to mine dilithium.
The work done on Space Engine is excellent. Vladimir does the bulk of the work, and has been assisted by many devs voluntarily (around 50?). It was originally released in 2010 has been continually iterated on.
Vlad and his team have one pure focus: exploring the universe, worlds, and their surfaces. No missions, multiplayer, factions, trading, combat, piracy, etc, etc, etc. Having a tight focus allows a team to iterate on the featureset very quickly.
This is awesome. I wonder if games like Space Engine will be updated according to this.
I'm also wondering if it would be beneficial to send more probes out to this again but maybe with more powerful equipment.
http://spaceengine.org/manual/license/
"Copyright on the “SpaceEngine” software belongs to Vladimir Romanyuk “SpaceEngineer” (the Author). The Author reserves all other rights in the Software not expressly granted to you here. Subject to your compliance with these terms and conditions, the Author grants you a royalty-free, non-exclusive license to use, copy and distribute the Software, and any content created with the Software (screenshots, video, textures, scripts), without fee, for personal, educational, charity and other non-commercial use. If you want to use the Software or content created with the Software for commercial purposes, please contact the Author at ."
Related to this and for all of you that have a good enough graphic card I would like to recommend to check out Space Engine. It is amazing to explore the vastness of space with it and it looks incredibly gorgeous.
You can actually.
What you have to do is download the base 0.9.8.0 version and download the 0.9.8.0e patch.
http://spaceengine.org/news/patch0980e/
This patch features accurate orbits of planets in the next thousands of years or more. You can see future eclipses on the earth thanks to this update.
EXAMPLE: Upcoming total solar eclipse in South America, July 2019, as seen from the moon
Your computer does not meet the minimum requirements.
The minimum requirement is an Nvidia or AMD graphics card with 1 GB of VRAM.
If you're lucky, SpaceEngine also works with an Intel graphics card.
But you're not lucky, SpaceEngine does not work with an Intel HD Graphics 3000 !
£15 will buy you Subnautica at full price. It's a far better exploration and survival game even in its Early Access form.
If you want to explore a vast and beautiful procedurally generated universe, Space Engine is free, far more technically impressive, and doesn't gate its content behind tedious game loops.
Elite Dangerous does 400,000,000,000 star systems in a single galaxy. Out of those star systems, most have multiple stellar objects in them.
As another posted mentioned, the original Elite had a few 'galaxies' in them, but were no where near as filled out as Elite Dangerous.
The only other "game" I know of that simulates a universe is Space Engine. Fun fact, the program Space Engine was written by a single Russian dude.
EVE Online - highly rewarding and unique. Single shard emergent game play with huge depth. You can play for free as an "Alpha" clone (like an time unlimited trial).
Elite Dangerous - mainly for my own nostalgia reasons but I do like to fly with HOTAS & visuals are fantastic.
Space Engine - stunning visuals and endless exploration. I like to use it to check out stellar systems in the science news.
> I really can't see how anyone on the team could think that taking on a project of that scale with 16 employees was a good idea.
Space Engine is done by a single guy, so is Evochron, Elite 2 also didn't have a big staff. It's not far fetched for a team of 16 people to create what NMS promised without being terrible. I am more surprised by how far they missed the target. They couldn't even deliver what they have shown in the trailer and that didn't even look all that impressive to begin with.
Space Engine will do it - it's got accurate star data from a variety of catalogues(s), and invents procedurally generated planets around stars based on some algorithm that's apparently based on legit science.
You can go back and forward in time, too, as it's got celestial motion baked in; and last time I looked it had NASA scans of the surface of Mars, the Moon etc available.
It's not a game, more like a planetarium. No quests, objectives, story, anything like that. Just you and a whole universe to see!
An old version is available to download for free on their website if you want to try it out.
I almost exclusively explore using ships, it's slower than the camera and more than a bit rough but perfectly viable if that's the experience you're looking for. You can get ships off the workshop, import your own models, or use the ship editor. Just don't expect any deeper mechanics than orbital maneuvers and rough atmospheric flight.
Nice to be able to virtually visit at least :)
For anyone curious as to what this guy is using for this, its software known as Space Engine.
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>"SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known."
I know, right? Sometimes I wanna play a space ship like star trek, but sometimes I wanna play a space ship like star wars, you know what I'm saying? Throw some initertial dampeners on those star ships. I THINK the controls are more about emulating space shuttles, the whole interface seems to be dedicated to tweaking orbits. Once I struggled through the orbital mechanics I feel like I had an understanding of 90% of the controls. I still haven't landed on a planet, and I haven't had an interstellar transit that hasn't gone wrong yet. I can pretty much warp and make an orbit. And I docked once. Don't tell my parents.
I am terrible at long documents, and if you were talking about this document, try just making a stable orbit. You'll have to skip around, because for some reason they decided the write document diagetically instead of like... the manual to a video game.🤷🏻♂️ Also the grammar and syntax are pretty bad. In a peculiar way, cause it's either from a native english speaker who didn't proof read at all, or an ESL speaker who is REALLY good at english, but not perfect. So don't feel bad if it's way more frustrating than seems necessary. It is.
If you WEREN'T talking about that document... please link me to the other document you were talking about.
As for turning slow, I think the idea is all orientation is meant to be handled by the autopilot. It's space so, mostly you point in the direction you want to go and gradually increase. Trying to do that manually can result in being off by light years when you hit where you think your target is.
If you already figured all that out... um... sorry. I just hate feeling frustrated, so I try to help others when I think they're frustrated in a way that feels familiar to me. If everything I said sounds new to you, give it a shot, and if you can't figure it out, hit me up and we'll see if we can't get you floating.
*sigh*
Answer these three questions please:
Where did you download the game from?
Did you open the game?
What antivirus do you have?
It's quite uncommon to get infected with a virus, of course not everyone can detect when you've gotten one, or what a virus looks like. But, if you've downloaded the game from the official website (http://spaceengine.org/download/spaceengine/) you should be fine.
Your internet has nothing to do with your virus, if you're internet is slow, it's not the viruses fault. Of course, you can get a router infectation, but it's not common, since creating such a virus takes alot of time.
If you're uncertain if you have a virus or not, download Malewarebytes and do a scan of your pc.
Their amazing program called Space engine which simulates the entire universe where you can explore just about anything! Download it here http://spaceengine.org/download/spaceengine/ just scroll down for the older version 0.9.8.0 which is totally free :)
Hey since your such a space nerd you should try http://spaceengine.org its a realistic virtual Universe where you explore the universe without any limits. Its free on the website free buts its a older version and newest one is on steam for 25$ which is updated with a bunch of new textures etc. and it supports the creator. Try the free version and see how you like it!!! Here is a tutorial he you want to learn how to play it https://youtu.be/bvmEHmWdzmY
http://spaceengine.org/manual/making-addons/creating-a-dso/
Please note: When there are ” , replace them with ". PLEASE REMEMBER THAT
Also 86.67e6 would be easyer to just have somthing like 86000
If you have a computer, these two programs are great:
https://stellarium.org/ - shows you the sky from any place on Earth at any date and time
http://spaceengine.org/ - shows you what you'd see if you left Earth
SpaceEngine has a free version. It's basically you, flying around space with or sans a spaceship (you get to decide) and exploring all the different things inside of it.
Edit: Here are some of my screenshots.
I might be wrong, but space does unfortunately not appear very vivid to our human eyes. There is a free, but mindblowing game called Space Engine that lets you visualize and explore the vastness of a representation of the observable universe. You can adjust the rendering parameters such that they emulate the light-sensitivity of our own eyes. When you do that, everything looks very faint and muted (but still cool!). Kinda like observing the Milky Way IRL does. I could provide some screenshots if you don't have the ability to try it yourself.
I don't have time to give a walkthrough right now, maybe u/DocIsIn can help. You just need to use only the bump map and use procedural surface parameters.
You can also read everything there is to know here: http://spaceengine.org/manual/making-addons/creating-a-planet/
This was made with a free software called SpaceEngine; which is a 1:1 scale simulation of the universe as we currently know it to be. If your PC can handle it, it is a must have!!!
While Space Engine is not really a game. It will let you fly around and look at celestial objects. Fast forward and rewind time for the perfect sunset, eclipse, syzygy or whatever. Highly recommended if you're in it for looking around.
The developer released a seperate thing called "overview", a vr experience based on the space engine. I've never gotten it so unsure exactly what it entails.