This idea comes from 'Dark Events' in XCOM 2.
Basically, there are set-points in the story. I call them 'plot plots' when the party hits a certain checkpoint in the investigation. I then roll a test for them and based on their score, I award a random card from one of the two sets if they pass or fail. I didn't create this idea. I know the DnD people do something similar.
Dark Heresy Dark Event Cards.
Now with spelling!
Full download link.
Load module into Foundry (The readme will tell you how)
Now all you need to do is add the descriptions and any bonusses talents, etc give. cause those can't be imported (yet). Did that explain it right? perhaps i should add a "howto" in the readme?.
If you still don't get it, let me know and i'll see if i can make it more clear with images and stuff
You can Google it and find several possible methods if you have the app installed on your device currently. I found this for Android
I found an expired eBay auction for one.
I can only suggest PMing the seller as the auction has ended. Not sure if the gift is worth $150-$200 though. It looks like they're a real collector's item now, you might have to do some investigation to get your hands on it.
The spires are so vast that they can hold desert wastes inside. You can basically use whatever you want. In this case maybe some greeble texture generator might be of use?
> the first FFG-created 40k roleplay book
I'm assuming you mean Black Industries, who made the CRB as well as the Inquisitor's Handbook. When FFG took over, they started with supplements for DH.
That said, I've got the BI CRB and it says the same as the doc's FFG reprint (2008). Amazon lists it with more detail: Jan 25th.
There was a large collection of Dark Heresy fan adventures on the Dark Reign website, but that site is gone now. I wouldn't be shocked though if someone is curating the content on the FFG website. If you poke around there I bet someone has a link to a dropbox.
Not too break the rule about going into torrents, but there is a torrent out there that contains a lot of the fan adventures along with all the rulebooks and supplements. You can theoretically pick parts out of a torrent, if you just want the fan made stuff.
I don't know if that torrent still exists, but I have put up a filedropper link here with all the content in the pack that is exclusively fan made.
There is a lot more stuff out there and a lot of this is total crap.
It hasn't been updated for like... 5-6 years now proper, but I had like 1.3GB of maps I've collected from /tg/ board way back when. It... probably was the entirety of every single map ever posted on /tg/ until that point in time.
I hope at least some of them will be useful.
on Amazon.de it's available for about 43€ with Amazon Prime shipping. I bought mine through the http://www.bookdepository.com/ but they have somewhat longer shipping (and only the paperback version of the book). But to be honest: I have only seen the hardcover version so I'm not convinced if there actually is a paperback version. I will report back as soon as my copy arrives.
The IRC server I figured we'd use is reddit's, If you don't have mIRC, it's a free chat client that's been around since the early internet days. Once thats done you connent via
and do /join #40krpg
Already made a channel and everything so perhaps sometime end of this week we can meet up and see who will be actually playing, I'm thinking tomorrow 7pm EST should be sufficient if its not a good date for you let me know.
I had a house fire a bit back that took my rig and software with it. I can't afford to repurchase the programs I used to use, so I am working with on a deeply sub-optimal program. Things that should be easy to change are not. That said, I hope an "Additional Qualities" version will suit your needs.
This is an idea I've had for a long time. Basically, building a reason for subtly to work similar to Dark Events in XCOM 2. I know this idea has existed before. Let me know your thoughts.
There are cards for both passing and failing tests along with nods to past groups. I plan on expanding the set in the future.
Download all link
Or just read this
There's also this which shows how they speak, etc.
28th of November seems a little late given Book Depository is already shipping it...which is weird given it's an Amazon subsidiary
Hope you don't mind the general GM tips here, but I've got a few that might help.
What have your players missed that a chief butler or equivalent might have access to? Maybe he's a cultist/renegade and has a dataslate laying around that can give some insight...
What do they need? Is there a convenient way to give them something they'll need in this room? Even a decent (but not great) weapon will do, or an accessory that might help them out. Maybe a way to tap into the house security systems or comms grid discreetly.
What kind of guy runs a place like this? Draw up a guy in your imagination and give it a grimdark blast, or use https://thispersondoesnotexist.com until you have a person you can grimdark up and give a description of.
Hope any of this helps!
I created a Google Spreadsheet character sheet for Only War, it's based off of a D&D Next character sheet created by David Lester so full credit goes to him.
>copypasted for great justice
All of the 1st edition stuff is out of print and can be hard to find. There really aren't that many differences in 2nd edition apart from a much improved character creation system. All you need is the main rule book to get familiar with the game. As for dice, you'll need a regular d10 and a percentile die.
I'm with 3d battalion 7th marines.
Ultimately, DH is less about big combat encounters and more about uncovering secret plots and solving mysteries. In my experience with the game, putting together all the pieces is just as fun (if not more so) than fighting a big, nasty baddy and coming out on top.
You might consider making the modules more challenging by tweaking the story, NPCs or puzzles that the Acolytes have to solve. In the RT book Into the Storm, for example, there are great rules for social interaction challenges where players will have to be observant and work on improving their relationship with NPCs in order to get info out of them.
If combat is where you want to add the challenge though, you can't go wrong with ShamelesslyPlugged's advice. Consider giving them small XP bumps in addition to limited use, yet powerful equipment.