If you can disengage from a losing fight, why wouldn't you?
Regardless the skill level - maybe you made a few mistakes or bad reads, and now you're in an unfavorable position. If you can make a run for it and regroup, that would be the smart decision to make.
> "He who knows when he can fight and when he cannot will be victorious." - Sun Tzu, The Art of War
There is nothing dirty about running - you're more use to your team alive than dead. May as well stay alive if you can.
You should check the steam page to see the recommended specs.
https://store.steampowered.com/agecheck/app/304390/
Note that you have to buy it from UPlay to get the discount, but you can still play with any other PC players this way.
Looks like amazon did jump the gun.
For Honor - Year 3 Pass - Year 3 Pass DLC | PC Download - Uplay Code https://www.amazon.co.uk/dp/B07L75V1LB/ref=cm_sw_r_cp_apa_i_CMSfCbDGM0NQW
Description The Year of the Harbinger is upon us! Enhance your For Honor experience with the Year 3 Pass. Get VIP early access to 4 new Heroes, plus exclusive bonus content. The For Honor Year 3 Pass includes: - One week early access to 4 new Heroes coming in 2019, one from each faction - An Elite Outfit for all 4 Heroes - One exclusive Effect - 30 days Champion Status - 5 Scavenger Crates
Every member of the For Honor team should read The Lean Startup. A plan to release a massive patch to completely change For Honor's mechanics is a notorious anti-pattern in the modern software and business world. (A very popular, widely repeated anti-pattern, but an anti-pattern, nonetheless.) The Big Patch is just snatching defeat out of the jaws of victory, at this point.
Roll out changes in small, steady increments. It's the only way you're going to be able to tune your product without watching it fly out from under your feet.
At the very least, I recommend reading The Lean Startup now so you can figure out how to avoid the same missteps in your future projects.
So your question is, "Is there anything more cancerous than an Orochi light spam deathball who taunt you when they win? (On console)"?
Okay class, the question is, "Is there anything more cancerous than an Orochi light spam deathball who taunt you when they win? (On console)".
The answer is yes, there is. Studies show that the leading cause of deaths by cancer is lung cancer, accounting for 159,260 deaths in 2014. Orochi light spam deathballs who taunt you when they win account for 0 cancer-related deaths.
Does that answer your question?
Under the description on the Amazon page.
LINK https://www.amazon.co.uk/Honor-Season-Pass-Download-Code/dp/B07L75V1LB?th=1
"So in war, the way is to avoid what is strong and to strike at what is weak."
-Sun Tzu, The Art of War
The ability to 'ring out' people is factored into a hero's balance. To avoid utilizing it is to deny you a core part of what makes them useful.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” ― Sun Tzu, The Art of War
I'll second CrazyGhostle here: you can learn to draw! It's a really fun hobby if you commit some time to practice. Here's my personal list:
Lumis's Fun with a Pencil. Super simple cartoony faces, but it's great practice that you can do with a minute or two in a notebook or on a tablet. He has another book that focuses on anatomy--very advanced--called Figure Drawing for All its Worth.
Pop Manga is a good primer for manga style characters, which are easier to draw than a life like human figure and fun for practicing poses / clothing / emotions. If you're not into manga skip this one, or see the next title.
Freehand Figure Drawing For Illustrators by David Ross is an intermediate title that focuses on Marvel / DC Comics style figure drawing.
I'm not a professional illustrator, but I enjoy drawing and like Ghostle, it's very fun to be able to draw things that you're interested in.
I created the environments, modelled the characters and colored everything all in Blender.
If you're interested in learning how to use it, feel free to ask me for some starting points or tips. I'm still a huge novice in it, but I can probably tell you what not to do in order to save you several hours of wasted work
If you play PC, check out GreenManGaming. They have all versions 20% off.
I pre-ordered on their site and can tell you it's legit. You get a key in the receipt.
It is a free trial period, along with the sales for the full game. Is there a Demo version you see anywhere? That's how they have it on PS4.
Also, you might want to change your flair to Question or something. Ubi-Response flair is for when a Ubi Rep answers someone's post and it gets changed to that. It doesn't summon them, they won't search by it since it means that post was already answered. Regardless, they don't answer questions here anyways, not like they used to, and they definitely won't answer any posts at midnight EDT on the weekend.
Edit: You also need an active Xbox Live Gold membership to access the Free Play Days on Xbox.
>"You can find and install the games here on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold membership. To download on console, click on the Gold member area on the home dashboard on your Xbox One."
https://news.xbox.com/en-us/2020/07/23/free-play-days-yakuza-kiwami-civilization-vi-for-honor/
Dunno why you're being downvoted, you're right. To expand on the "multiple possibilities and scenarios" comment, here are the many ways to punish the Orochi's kick;
Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read.
Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
Buffered dodge attack beats any chain, loses to deflect. Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything really.
For no delayable dodge attack or no dodge attack at all, early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
Most of the time your gonna see Orochis throwing lights after kick whiff (surprisingly difficult not to do) so yet again more damage opportunities.
Undodgeable delayed dodge lights are 100% guaranteed, like the Orochi's and Berzerker's, there is nothing the Orochi can do to counter this.
You're just forced to have to make a read like an opener is suppose to actually get you to do. Because the Orochi, on his end, still also has to make a read himself too.
The Orochi's kick is not safe at all, only if you just don't know how to punish it, the only thing people are struggling with is the depth present, and that's normal, you'll get the hang of it.
Compared to some bashes like Shugoki's chain bash which is literally unpunishable in certain matchups, and literally every character can punish Orochi's kick, and you can see why these people calling it unpunishable and complaining are not to be taken seriously.
Here's the full post on the Competitive sub-reddit.
The Bulwark itself can be GBd if you get it mid animation or mid full block stance
However, If too late they are able to CGB it
Best option if they consistently do it, Feint your heavy into a Buffered GB and it should catch the window they are vunerable
Buffering being, Do the GB input as soon as possible, preferably before the feint comes out
According to the Amazon post yes. I don't know how that's going to work since they're only "announcing" what the year of..... is next Thursday (20th)
LINK https://www.amazon.co.uk/Honor-Season-Pass-Download-Code/dp/B07L75V1LB?th=1
Holy crap! A south african page that got traction!
I have made a few of these posts and they never got traction and devs told me they would not remove the block.
Lets hope they change their minds this time!
I currently have to use IPVanish VPN to play which gives me a yellow NAT.
Try it out! Just ping spikes from it kick me from more games than i would like... PLEASE Ubisoft listen to us and remove this for our region, we have so many people who want to play but can't as they buy the game, can't find a game and take it back for a refund / put it in the bin.
u/MrEricPope Please help us Pope. We beg you so much. We have so many people who will play if they can connect to EU. Please help us man we really really need this as we love the game.
Yes, there is an active Australian community in For Honor, we're a really dedicated community and still very active. Most of the community play dominion and you can find a match in under a minute most of the time, and you can find matches of duels as well however the rest of the game modes like Breach and tribute are just dead.
As for your second question, I'm not sure, I don't think a free VPN will allow you to play, I just use NordVPN.
Hope this helps!
It was leaked from amazon, it was probably going to be one of the two "big" announcements they're going to make at the next warrior's den, which is pre-recorded due to holidays. https://www.amazon.co.uk/Honor-Season-Pass-Download-Code/dp/B07L75V1LB?th=1
Use a VPN. I've used ExpressVPN for it before, but I think freedome has a free trial you can use. I'm curious as to whether Europe people on Uplay get it super early. Cause in the UK it'll be midnight by 7pm EST.
https://www.merriam-webster.com/dictionary/gamble
Which you are playing a duel for Steel
Which you are betting Steel on the victor of a match which result isn't certain
So for you thinking others are wrong. It is gambling.
Infinite Respawns Free for all and 4v4 with a game time limit of 10minutes on a colosseum map, which could also be used to do 1v1s and 2v2s. And another version of the map that includes traps like that one Chivalry map (It looked like this) Oh and with gear stats disabled and no Revenge.
That's my wet dream for this game.
Re: suggestions for the stream format
Personally, I enjoy hearing you all talk about the game. I know it's crazy, but it helps me to realize that yes, the developers actually are listening and do have opinions about the issues that are frequently brought up. Could live streams be replaced with detailed community posts? Yes. Look at Faeria. The devs gave opinions and stated their arguments and explained the direction they were intending the game to be taken in. This is a perfect example of the communication developers should have with the community.
Also, there's no need to play the same game we already play on stream. If you are going to play anything on stream, show us a developer version with some experimental changes or something.
And cool it with the cheeky product placement for a little while. When people are up in arms about getting jipped with a flawed product and being gouged with unwanted microtransactions, a sarcastic "MMM, let me take a drink of my... For Honor brand coffee, which you can buy at nobodycares.com," is really not funny.
Thanks for your hard work, and good luck to you.
It works perfectly fine with for honor, however there is other games it can affect. You can find a list of games that has issues with it here.
Leaving this here;
There are many ways to punish the kick. See here;
Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read.
Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
Buffered dodge attack beats any chain, loses to deflect. Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything really.
For no delayable dodge attack or no dodge attack at all, early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
Most of the time your gonna see Orochis throwing lights after kick whiff (surprisingly difficult not to do) so yet again more damage opportunities.
Undodgeable delayed dodge lights are 100% guaranteed, like the Orochi's and Berzerker's, there is nothing the Orochi can do to counter this.
You're just forced to have to make a read like an opener is suppose to actually get you to do. Because the Orochi, on his end, still also has to make a read himself too.
The Orochi's kick is not safe at all, only if you just don't know how to punish it, the only thing people are struggling with is the depth present, and that's normal, you'll get the hang of it.
Compared to some bashes like Shugoki's chain bash which is literally unpunishable in certain matchups, and literally every character can punish Orochi's kick, and you can see why these people calling it unpunishable and complaining are not to be taken seriously.
Here's the full post on the Competitive sub-reddit.
It may be frustrating at first, but I think this game gave the most fun I've had on xbox in a long time. I payed 60 bucks at launch, but I can tell you that 20 dollars for this game is a STEAL. It's gonna get a shitload of improvements this year and I even have a link where you can get it Xbox for 15 bucks on Amazon. I highly encourage you try it out! "I want to FIGHT you on the battlefield!" - Luc Duchaine
Hope to see your choice soon!
Link to $15 For honor: For Honor - Xbox One https://www.amazon.com/dp/B00ZJBT0SS/ref=cm_sw_r_cp_apa_fkZbAbK54Y7FR
From a scavenger crate or as post-match loot.
I've come to the same conclusion (need a VPN to play), and currently I'm using Hotspot Shield. My ping goes from 1ms to ~16 ms according to , and it fixes my disconnecting issues, so it seems to be working well. It's free too. I've never tried airvpn, so I don't have any opinions on it, but if you're looking for a different VPN, try Hotspot Shield.
Just a word of advice though, the speed of a VPN varies quite a lot based on location, so the best VPN for me might not be the best for you.
The Art of War system is indeed the major takeaway from this game IMO. It's a damned solid system for people to take and work with and put their own spin on, because it's engaging as hell and it feels rewarding. Seeing past the matrix and landing a light parry after the Thirty-Second Trial Of Feinting is the best goddamned feeling in the world.
Also... I like the cheesey ass announcer. This game resembles old school fighting games in feel enough that it just wouldn't be right without the overblown "VICTORY!" and "ROUND 1!"
The Art of War >"The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one-third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege."
You can only wait outside so long if their defenses and rations are good enough. Used as an analogy, people lose to turtles because a lot of the time we get impatient and start trying to open them up, then they fuck us.
Ubisoft i hope you see this comment. I am currently conducting a poll on a for honor group on the amino app. Which is a choice . The poll was to see if we should ask for guys to either do an event once. Or repeat them every year. Meaning all holiday events. AND all character release events! Like hitokiri and black prior is what i mean for character release events. I feel at those events should be yearly reoccurrences as tou giys put time and effort to make the content to make the event happen. And it wpuld be a waste of your time and effort to only let those events happen once. Also it wo yu ld let old and new players get and catch up on what they missed. Dont waste the content on a throw away event! Bring them all back every year!! The community would love it if you did and it would futhfor honor poller expand the community and player base!
It says 12pm edt (Eastern Dailyight Time) Just look in the Link. Roughly 3Hrs from now. Germany would be 18:00. Just select your timezone.
It doesn't have too. You should know what it means. What else is someone implying when they mention prestige?
http://www.thesaurus.com/browse/prestige
http://www.thesaurus.com/browse/reputation?s=t
See how they are both synonyms? Stop trying to be a smartarse when it's used in the same context.
No it's correct. nigeru is an intranstive verb, so you'd use it like "ore ga nigeru" (I escape) or "kare ga nigerimasu" (he escapes). Nigasu is basically just the transtive form (which can also mean to miss). http://jisho.org/search/nigasu
I suppose not missing and not letting get away sort of have the same end result ... ;)
If you're in the states, GMG has it a bit cheaper.
https://www.greenmangaming.com/games/for-honor/
It's the same price, but they also have a coupon code "UBI15" which gives an additional 15% off, verse humble monthly sub discount (if you're subscribed) of 10%.
Saves you an entire 75 cents off standard edition if you're a subscriber. 😉 Or 2.75 otherwise.
For anyone else, here's the link to humble bundle standard edition too: https://www.humblebundle.com/store/for-honor
Both are Ubisoft official sellers too.
Sorry man, RIP, it was -%22 before release with a bonus extra reduction in cost if you bought it using GBP or Brazilian Tree Nut Dollars.
EDIT:
56 GBP ON GAMESPLANET (DOESNT ACTIVATE IN NORTH AMERICA) https://uk.gamesplanet.com/game/for-honor-gold-edition-uplay-key--3049-3
60 GBP ON GREENMANGAMING (Set to GBP, it's $65 dollars, ACTIVATES IN NORTH AMERICA) https://www.greenmangaming.com/games/for-honor-gold-edition/
Love u
He seems to be a very controversial hero, some claiming he is strong and some saying he is weak. Truly a unique character in taht aspect.
I actually created a poll earlier to find out the answer to this question: https://www.strawpoll.me/15621080/r
https://en.wikipedia.org/wiki/Anglo-Zulu_War The Zulus fought against plenty of armed men and came out of the first few conflicts victorious even with their limited technology. https://www.safaribooksonline.com/library/view/sun-tzus-the/9781904902829/McCr_ISBN9781904902829_epub_c44_r1.html Oh and here is quote from Sun Tzu that says never under estimate your enemy, but what does he know he is just one of the greatest generals in history. Oh then there is plenty of revolutions that happened such as the Haitian Rebellion and the Revolutionary War where an enemy that was much worse off in arms won by using smart tactics. Technology does not win the battle skill does.
That is pretty funny considering amazon doesn't release the codes till the 14th!
Edit: Link for anyone curious. It clearly states it won't be available until the 14th.
I'd check Amazon for copies of the game. I bought my standard edition on the PS4 for £14. Also, don't forget about getting a second hand copy of the game from the local games shop. If you're just getting it to play with friends then you don't need to worry about dropping full price on it.
EDIT: I even did the heavy lifting for you: https://www.amazon.com/Honor-PlayStation-4/dp/B00ZJBT2AO/ref=sr_1_1?ie=UTF8&qid=1524656644&sr=8-1&keywords=for+honor+ps4
Yeah Airvpn didn't work for me either. Hotspot Shield was okay when it worked, but pretty inconsistent for me. What I like about Express VPN is that it lets you choose the server closest to you for minimal ping -- I've still run into latency issues a couple of times, but nothing that lasted more than a few seconds
The Art of War is based off of stage fighting, i.e. a sword fight in a play. while in stage fighting there are 5 positions(being each of your limbs and your head) For honor simplifies it to three areas
It is the same as Orochi running away on 4v4 Elimination to get power ups and win the game. Work your way around the map, do not let us get the sanic boots. It is your fault for letting us run away and get power ups in the first place. It is your fault that your team mate is getting 2v1. It is your fault for loosing the 4v4 elimination. And all you can do is cry salt on chat for sucking so bad on 4v4. and blame others while ignoring the fact that you can get power ups as well, you can go full sanic as well, you can win 4v4 as well. But you limit yourself on the idea that you should 1v1. Stick maybe to duels. The orochis do not run away on duels.
Power ups are there to cull the noobs who cant team-play on 4v4.
History is written by the victors.
First rule of fighting: Fight when you know you can win.
“If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected .”
― Sun Tzu, The Art of War
If you downvote this post, you'll tickle my you know what. I love it
Very different depending on hero, so I would say KNOW your character, and the opponents character is it a defend then counter-attack kind of guy or is it a high mobility jump around and attack first kind of guy?
Learn this and learn what counters what (parry, counter-attack, bleed, pushing and maneuvering etc.) and you will win a hell of a lot more than you loose.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” ― Sun Tzu, The Art of War
> “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” ― Sun Tzu, The Art of War
This Sun Tzu quote while overused it's very precise. The more you know for the opponent hero/class/character the better you perform against it. The first step is seeing how you are doing the best in mirror matches as the opponent is using the same character as your main.
So there are quite a lot of characters in For Honor. Not to mention the combat mechanics. This game will be hard to master indeed. But it's great.
Stick to a MS/XBox controller, support for PS and other third party isn't as consistent.
I just use the basic xbox controller wired via usb-c. Wired for the least amount of input latency.
The XBox Elite ones are also really nice, if you want something a bit more modular with the paddles that you can customize.
Don't hurry on side dodge attacks, many players expect you to do them right away.
Storm rush is cancelable and imo very underused part of orochi.
There are heroes that will easily shut you down with their defence, such as Ara, raider, bp, wl - you have to keep your distance and use your mixups as efficiently as possible.
Buffered storm rush won't be interrupted if previous attack was heavy
Don’t know the name but it’s definitely this person
http://www.systemrequirementslab.com/cyri/requirements/for-honor/13156
Give it a run and it will tell you if you meet the minimum. Your going to need something in the recommended area to play competitively.
Good Internet for one. Wired....Wired. always. Forever. Decent processor. (Even if the game isn't cpu heavy) I don't recommend anything under 16 gigs of ram. I run Nvidia exclusively. So I'm not sure how your graphics Stacks up and I don't have the time to research it and remember to come back and post. I have a gtx 960 SC from evga. I run high utilizing 3/4 of my vram. Solid 60fps.
If you're running on wifi. And you want to compete, switch to wired.
Ill just copy my response from another post, There simply is no spam. If you are getting spammed it is on you, Not the hero
The main things to note
In neutral his top light is enhanced, so many shaolins will tey to use this as opener. Take advantage of this and attempt to parry
Dodge foward bash mostly is punished by dodge into light or dodge attack
All bashes can chain on whiff, So the most reliable punish is dodge attack or dodge to light. If shaolin does not chain you can get a GB off this, Or you can bait and attempt to parry their follow up
In Qi stance, His main mixup is undodgable or kick. If you feel he is going to kick, dodge attack or dodge into light
If you feel they will Use their undodgable, You can buffer a light to attempt to interrupting. This can either trade, Or beat feint to GB. You can also attempt to parry this to avoid going into the sweep mixup (Can chain to sweep on blocked)
For the sweep, if you feel they will feint, Buffered light can interrupt GB attempts but they can also predict and block this. Dodge attacking also works to stuff the GB
If you feel they will let the sweep fly, Dodge into Light or Dodge attack the sweep. You can also try to bait follow ups and parry (Or GB if they do not chain)
Should also be noted, As the sweep is 800MS dodging as if you would 500MS bashes (early dodge) will get caught on many heros and still track. This can be resolved by either dodging right early (wont track), Or dodging later
Should also be noted Shaolins Qi stance lights can crush counter, Aswell as that he can dodge out of it. Take that into consideration as he still has good defence in stance. Qi lights are also enhanced
Bruh 💀💀💀💀 mans gets a knockdown, light dodge ub heavy for knockdown hammar slam on both his punishes. And his new ones are even stronger, giving him a light, Buffered UB into his hammar slam, I'm literally going by the new punishes and the old punishes. And by Unfeintable bashes, YOU took it to "But he gets no guaranteed damage 🥺🥺" yet has one of the strongest stamina bully tools in the game when used correctly. Yes Jorm needs reworking. Yes he needs more than he has. He does NOT need a feintable bash from neutral. I don't need evidence when the evidence is already in the game. And personally idc what you think of me cause this is reddit and opinions don't matter but hey, you have a good day
Set up a VPN (like ProtonVPN) on a PC and then run your PS4 internet connection through the PC. It's relatively safe to do it that way (will need some extra ethernet cables), but you should look more into it before trying.
The main things to note
In neutral his top light is enhanced, so many shaolins will tey to use this as opener. Take advantage of this and attempt to parry
Dodge foward bash mostly is punished by dodge into light or dodge attack
All bashes can chain on whiff, So the most reliable punish is dodge attack or dodge to light. If shaolin does not chain you can get a GB off this, Or you can bait and attempt to parry their follow up
In Qi stance, His main mixup is undodgable or kick. If you feel he is going to kick, dodge attack or dodge into light
If you feel they will Use their undodgable, You can buffer a light to attempt to interrupting. This can either trade, Or beat feint to GB. You can also attempt to parry this to avoid going into the sweep mixup (Can chain to sweep on blocked)
For the sweep, if you feel they will feint, Buffered light can interrupt GB attempts but they can also predict and block this. Dodge attacking also works to stuff the GB
If you feel they will let the sweep fly, Dodge into Light or Dodge attack the sweep. You can also try to bait follow ups and parry (Or GB if they do not chain)
Should also be noted, As the sweep is 800MS dodging as if you would 500MS bashes (early dodge) will get caught on many heros and still track. This can be resolved by either dodging right early (wont track), Or dodging later
Should also be noted Shaolins Qi stance lights can crush counter, Aswell as that he can dodge out of it. Take that into consideration as he still has good defence in stance. Qi lights are also enhanced
WL has frame advantage on all his Blocked attacks so if you follow up with Buffered Headbutts PK's only counter is to Dodge or Dodge Attack. Alternatively you can follow up with a Neutral Light to stuff the Dodge GB or Trade with the Dodge Attack.
Getting Parried is actually better than eating a GB so Heavy Parries, Heavy Feints, and Mixing up your Headbutts are all pretty risky and should be done sparingly. WL's Crushing Counter will come in handy but won't work once PK gets Chain and Bleed Pressure.
Both PK and WL live and breath Neutral Pressure so ideally you' both always want to be pressing buttons since every CGB means missing out on Damage and Offensive Pressure.
WMs lvl 3 bash can be interrupted by yours if she only landed a single light. If she's always throwing 2 lights just dodge bash after you eat the first light. WM also has GB vulnerability on her dodge bash and heavy sho she has no easy way to escape your chains.
Griff: Sit in all guard a lot. His dash shove is pretty telegraphed and punishible by your dodge bash. Buffered dodge bash will beat his heavy feint GB after double lights but not a landed heavy. If he starts going for the UD light just guess and try to dodge into it for the superior block+confirmed dodge bash. If griff gets dodge attack happy all guard cancel, if he starts empty dodging all guard and zone.
For both when you do manage to dodge the bash you should slightly delay your GB input or you'll get the bash light 12 dmg punish instead of the GB 24 dmg punish.
Since your hate is towards a fictional mask in a fictional videogame.
I would like to hear your opinion on a game that made skull masks more widespread. This game: https://www.callofduty.com/uk/en/ghosts
I use Wondershare Filmora, but that is like $60/yr.
It depends on how involved you want to get with editing. There are some open source (free) ones you can start out with like Shotcut. If you want to get into adding motion graphics, maybe getting into Blender, which is also free open source software.
Not a joke;
How? - Very few animations make it into a game without being tweaked in some kind of software tool, such as Blender for instance. Mo-capped animations are imported into such tools and subtly modified 'by hand'.
No, 'how?' as in 'in what way?' - You can see a few differences yourself by watching the clip a few times. Longer wind-up, added recovery, sword arm at a slightly different angle, and so on. Lots of tiny changes that would have been fairly easy to make with software.
Ok, why? - The needs of an animation for a cutscene and for gameplay are a little different - gameplay places an increased emphasis on visual clarity, so the wind-up needs to be longer and better telegraphed. There's also the question of flexibility. The cutscene animation only needed to exist in a single context (and from a single camera angle), whereas the gameplay animation can happen after a dodge or a light from any direction, so they need to ensure that the animation looks believable in all of these contexts. This could be an explanation for the different angle on her sword arm.
Not saying this is definitely what happened - just wondering...
List your specs. Lookin' at ping, bloat and jitter.
The game has built in lagswitch protection on a P2P network, so if your connection goes to 0 up/down for a long enough period it isn't going to allow you to proceed.
Your connection might be fine for CS:GO where you'll just lag spike hard when your ISP takes a shit, but on P2P your connection might not cut it.
> "It only happens with this game, I suffer no drops or disconnects in any other game, just this."
How many 8 person P2P games do you play?...
Then this is a problem that needs to be looked into, because if what you say is right, there might be another unrelated issue here.
If P2P was intrinsically bad, it would be bad for everyone. But a lot of us rarely get disconnected.
Packet loss might be an issue too. Can you test http://www.pingtest.net/ or https://sourceforge.net/speedtest/?
Dude. That's a dick move. That's not your work, it's low quality, it's jpeg, it's not full set (there are more stickers incoming) and the author is going to make them free anyway. Here is him (yep, it's that weird russian facebook analog) actually being not ok about it: https://vk.com/wall-96775998_61657 (feel free to ask me to translate his text, though I wont be able to answer quickly)
Why not create a trello board :) Lots of indie devs do this, where they take upcoming features and they can mark them for how close they are to being finished. This means that you're not giving any specific release date, but people can see what major or minor stuff u have planned and what you're working on and so on. Its a really good solution and you guys can costimize it to your liking. I'll link to one as an example: https://trello.com/b/4XvM0SUd/stonehearth-community-roadmap
This is for a game that is currently, being work on, but i gather that you could do something similar.
Heavy parry: Light
Light parry: Top heavy > deep gouge
GB: 3 stabs (38 damage)
Wallsplat: 2 stabs > throw > dodge forward heavy > deep gouge
Alternative: 2 stabs > max distance throw > forward dodge > top heavy > deep gouge
Oos parry: light > heavy > deep gouge
Ood throw: Bleed Stab x2 -> Back/Forward Throw -> Dodge to opponent -> Top Heavy -> Bleed Stab (easy to time)
Alternative: Bleed Stab x2 -> Back/Forward Throw -> Dodge to opponent -> Backstep Side Light -> Finisher Heavy -> Bleed Stab (specific timing, heavy executes)
Revenge auto parry: Buffered Light -> Heavy -> Bleed Stab
Opponent out of lock: Forward Dodge Heavy -> Bleed Stab
Opponent out of lock and out of stamina: Top Heavy -> Heavy -> Bleed Stab
You can still buy it from Gamersgate and Green Man Gaming!
Edit: Don't worry, they are reputable sites and partnered with Ubisoft.
>At 30fps you can still 100% block 500ms lights
The skill ceiling to do so is much, much higher than PC. You can see this in console footage: Lights are extremely fast compared to PC where they're relatively counterable.
I really don't care what the minority of people who managed to minmax their hardware and no-life practice enough to where they can do it. They are not the majority, not even the majority of competitive players.
>But 30fps, although making a difference, does not affect reactions as heavily as console players seem to think. The biggest issue I've seen is that consoles have significant input delay compared to pc.
30FPS most certainly matters, it literally halves the amount of frames console players have to work with compared to PC. It most certainly matters.
As stated earlier: It double speeds attacks, making shit like PK's initial light unreactable when accounting for input lag and any form of latency.
Input delay hurts and is added on top of what is already a shitty deal, but 30FPS affects things far more than you'd expect.
>Pk is complained about because of her zone speed and safeness, soft feint gb (Which unlike shamans is variable), and comboed light speed.
I was talking more about this (Caution: Kotaku).
Dude. It’s not. You can react to dodge attacks with the backflip and nullify the GB by just reacting
https://medal.tv/games/for-honor/clips/56sYuZ6Szq8jg
Clip of a guy reacting perfectly to a counter attempt
"Is irregardless a word? Irregardless was popularized in dialectal American speech in the early 20th century. Its increasingly widespread spoken use called it to the attention of usage commentators as early as 1927. The most frequently repeated remark about it is that “there is no such word.” There is such a word, however. It is still used primarily in speech, although it can be found from time to time in edited prose. Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead."
https://www.merriam-webster.com/dictionary/irregardless
Like I said, it does exist. It just pisses people off.
> https://aws.amazon.com/enterprise/?nc2=h_ql_ny_livestream_blu Ubisoft is not a person, they have to use the enterprise option, because they are a company. Again, you missed the point.
You click on that big button that say "Contact AWS sales department" and ask them for 100 servers. See what answer you get, and if you can, share some data.
> Lag normalizing is irrelevant when one person is so far from a region's server that they can't be normalized (my exact point and reasoning for why they would have to saturate to ensure everyone is within whatever the normalized delay is)
This tells me two things, one you have no friends to play with away from home and also you havent payed attention to the game that takes less than a minute from going to "Region,Your region" to "Region, all Regions"
I am guessing, at this point, that your argument is "They wont 'cause its gonna be more expensive for them" which i think its an empty greedy argument.
Lag normalizing is irrelevant when one person is so far from a region's server that they can't be normalized (my exact point and reasoning for why they would have to saturate to ensure everyone is within whatever the normalized delay is)
https://aws.amazon.com/enterprise/?nc2=h_ql_ny_livestream_blu
Ubisoft is not a person, they have to use the enterprise option, because they are a company. Again, you missed the point.
With that setup u can easily go to 144 fps + as long as u get everything to medium/high (but probably not ultra) graphic settings. U can get some extra FPS by enabling Local effects only in UI. But thats a really good rig u have there. For keyboards the optical ones seem to have the least latency, but mechanical is fine too. I have this one: https://www.amazon.com/gp/product/B01MS9E5UP/ref=ppx_yo_dt_b_asin_title_o04_s01?ie=UTF8&psc=1. U can stay with the xbox controller too, I mean with the removal of OS MnKB has lost some of its advantage due to keybinds and macros.
Changing your argument ? Bro all I’m doing is replying 😂 what in the world
“Buffered gb beats backflip just like gb beats BP’s and kyoshins stance when they don’t throw an attack.”
I don’t have to buffer if i can reaction GB to your backflip because you can’t do anything man. You returned to neutral !! All you can throw is opener lights and heavies !! If that was viable nobody would need bashes, UD’s or unblockables.
Plus this entire argument made zero sense. If you can backflip after a bash what’s stopping you from just doing another bash ??? Unless you remove the bash from the backflip completely and further kill his kit for no reason at all 😐 i think you started to realize the holes in your argument and resorted to “GG ez w smooches” for a reason
But ok bro
I’ll stop arguing with you since you’re changing my arguments for me since you know you can’t win 😘
Buffered gb beats backflip just like gb beats BP’s and kyoshins stance when they don’t throw an attack.
Gg ez w smooches
There's two Heroes to be released in Y5, Kyoshin was just the first. It was confirmed before the start of Year 5.
>two new Heroes – one targeted for Year 5 Season 2, and the other for Year 5 Season 4.
I use Blender to animate and DaVinci Resolve to compile the different animations and add text, both are free
I'm a novice in both but feel free to ask for tips, I could probably tell you what not to do and point you to videos that helped me
It seems that your comment contains 1 or more links that are hard to tap for mobile users. I will extend those so they're easier for our sausage fingers to click!
Here is link number 1 - Previous text "low"
^Please ^PM ^/u/eganwall ^with ^issues ^or ^feedback! ^| ^Delete
Nobushi is a word for an itinerant priest or a mountain bandit. (source)
Valkyrie would, but I always thought the Valk should be named Harrier and not Valkyrie so it could have that.
They are definitely a thing. A quick search Brings this up. https://autohotkey.com/boards/viewtopic.php?t=28790 Aside from that, they are also on console now that PS4 has PC remote play. It just uses 720p window sizes scripts to do the same thing on console it does on PC.
Sounds like you've never used AutoHotkey or AutoIt or any other Windows automation tools before.
https://autohotkey.com/board/topic/64576-the-definitive-autofire-thread/
Found this literally in 35 seconds with a quick Google search. Downloading, installing AHK and setting up and using one of those scripts took about 6 minutes for the last inexperience newbie I saw doing it, and can take less than 90 seconds all told for someone used to this kind of thing - which most AFK farmers will be.
Once set up, it's done and takes maybe 10 seconds to start the script and have it running.
Many "gamer"-marketed peripherals like controllers, mice and keyboards also come with their own built-in or downloadable driver-based macro software, which is made to be super easy and intuitive to set up in most cases (Razer's and Logitech's come to mind).
So let's look from the perspective of these people again... not get any gear level up at all, and resort to always really playing those matches for real, sinking dozens of hours into a gamemode that they obviously don't enjoy that much so they can get the gear? Or take 10 minutes to set up a thing that can keep earning them loot all day while they're at work or sleeping?
I wouldn't waste much development time and design time on a solution that would only push people to do this instead of rubber-banding, if I were the devs. Time spent on fixing this is money.
Buffered light interrupt is the universal counter. Now if you want to, you can learn to parry it. I though it was out of my range at the beginning, but after some training I discovered that:
Now expect to spend in training at least three hours total, before you start to parry it reliably. I got to the level where I can parry it 80% of the times after around a week or two, practicing for 15-30 minutes before playing.
Since I'm using PS4 controller I'm using DS4Windows, because 99.99% of games shit themselves when they have to work with a PS4 one. That software either masks it as an xbox controller, plus straight up changes some of the button locations; based on what I want.
Since For Honor supports PS4 controller natively (holy shit that's awesome) I didn't have to use it, however I will, because why the hell do I need quick chat on L1 and targeting on L2, while guard break or feint are much more important is beyond me.
You can purchase it much cheaper. I bought the deluxe for $55 it will be worth every penny https://www.greenmangaming.com/games/for-honor/?utm_source=reddit&utm_campaign=For_Honor_Reddit&utm_medium=cpc&utm_content=Preorder
No.
Purchase the game from an official Ubisoft retailer. I would recommend Gamesplanet or GMG. They are both official retailers for the game and they're also cheaper than the grey market website that you linked.
On a side note, I should mention that it's against this subreddit's rules to post links to unauthorized sellers.
Edit: I see now that you're only trying to get affiliate money. You're an idiot.
Just https://www.greenmangaming.com/games/for-honor-deluxe-edition/ The price on the site keeps changing for me (£1-2) difference every time i refresh. Sometimes it shows a % discount, sometimes it shows a yellow VIP Price icon. Not sure why is that. I'm logged out of GMG so it's not some personalized deal though.
use DS4windows for dualsense support (https://github.com/Ryochan7/DS4Windows/releases)
Then disable the games native controller support to avoid weird input issues (go to the game in your ubisoft connect library and in properties, at the bottom in launch arguments input /nodinputpad)
https://ubisoftconnect.com/en-US/faq/#my-ubisoft-account
> Why do I need a Ubisoft account to access Ubisoft Connect? > The Ubisoft account lets you enjoy all Ubisoft services, including Ubisoft Connect. This allows you to access all your info in one place and benefit from exclusive privileges in your games.
> What is cross-progression?
> Cross-progression is a feature that allows you to carry your save data from one platform to the next. Linking your Ubisoft account to any other account will allow progression to be retained for most Ubisoft games.
> For more information on cross-progression, please consult the dedicated Support article.
> What is cross-play?
> Cross-play is a feature that allows you to connect online and play with your friends regardless of what platform is used. Most Ubisoft games with a multiplayer functionality aim to support this feature.
> For more information on cross-play, please consult the dedicated Support article.
Those with Nvidia graphic cards are able to have essentially a theater mode for most games.
Basically how a ps4 and xbox has screenshots, PC has that but with much much more features.
Heres more on it if you want more thorough info: https://www.nvidia.com/en-us/geforce/geforce-experience/ansel/
Yes Weebs vs Neckbeards.
Secret hidden Pirate faction!
As an entry level show for more mature viewers that just recently aired I'd highly recommend Hinamatsuri. It's not mature because it's edgy or shocking (like Made in Abyss the other guy linked). It's just a feel good hilarious comedy targeted at adults full of likeable characters.
Fear is persuasive.
It’s automatic and, to some extent, out of our control. It’s built into our operating system as a defense mechanism from the old days when the most important question was,
“Can I eat it or can it eat me?”
Getting people to take action in some cases seems to virtually require the use of fear. Public health issues like convincing people to wear seat belts or quit smoking come to mind.
In advertising it takes many forms, It could be something as simple as "sale ends tomorrow!" or "only 2 rooms left at that price". Other uses are more complex like adds for ASPCA or Worlds Wildlife Fund, or Insurance companies. They present you with information that provides a threat, and then offer solutions to these new threat. (Bathtub falls on your new T.V... i hope you had our insurance). (help stop wild life crimes.. join us in saving Rhinos, Tigers, and Elephants). In conclusion Ubisoft is using the first type "the fear of missing out" to generate extra sales to meet quarterly sales and profit goals, by "restricting" cosmetic content.
my psn account recently got hacked too. Have you tried this site?: https://haveibeenpwned.com/
Through here, I found out that my account credentials on linkedin were stolen and probably used to steal my psn account. Had to change my passwords everywhere after that
Hola isn't working properly. Close everything and do it again. If this doesn't work I suggest trying a different browser.
The UK is part of the supported countries list so it has to work.
Edit: Be sure to disable your adblock otherwise it won't work
So, I do know there's a lot mess with the game, but something really bothering me is Nuxia's inconsistent traps.
Example #1: https://youtu.be/KofaxMkEJQc
That's me playing Nuxia and a JJ throwing a heavy, light combo and hitting me out of my trap after it did in fact land (not latency because the game was smooth sailing the entire game. Just inconsistent traps and maybe JJ needs more tweaking[?])
Here's another post I made that goes slightly more into depth and you can see more of what I'm talking about.
Example #2: http://aminoapps.com/p/eu2wrs
Me and a bunch of guys who are DIE HARD FOR HONOR FANS made this trailer in hopes it would be on worriors den..... we’re pretty heart broken it’s not better received here as it is on Amino.
Nasty
<iframe src="https://www.guilded.gg/canvas_index.html?route=%2Fcanvas%2Fembed%2Fteamcard%2FWloDBoME&size=large" width="553" height="262" frameborder="0" scrolling="no"></iframe>
Rep 70 Conq here.
Buffered forward bash, delayed forward bash, and dodge forward gb mixup is his main offense.
Delayed bash catches dodge against buffered bash, and dodge forward gb catches dodge against delayed bash.
Dodge forward into full gaurd if people start dodge attacking you when you dodge forward.
Make sure you use his max punish against out of stamina enemies too. Conq gets a double heavy when throwing an enemy behind him if theyre out of stamina, which happens quite often against a conq
And lastly, his bashes pause stamina regen, which means you can effectivly keep an enemy out of stamina for a long time by using the above mentioned bash mix-up he has
Actually, It does
Dodge into Buffered light (Not to be confused with a dodge light)
It beats every single option orochi has except for orochi hard buffering a dodge attack
Given how high the punish would be for parrying said dodge light, its a pretty decent punish and relatively safe
Yes
Early dodge attacks reliably punish it
Early Dodge into Buffered light beats every option outside of orochi dodge attacking (which in turn can be countered for an even higher punish), However this can be done by every single hero
Pretty much every one of orochis counter punishes are also highly baitable amd punishable in turn aswell
Contrary to popular belief it's definitely punishable, like a lot of things you just have to make a read, here's some knowledge.
• Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read and sometimes light depending on dodge attack. • Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack. • Buffered dodge attack beats any chain, loses to deflect. • Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything rlly. • For no delayable dodge attack or no dodge attack at all early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it. • Early dodge attacks (fast ones only) are 100% guaranteed when done early enough. • Most of the time ur gonna see Oro's throwing lights after kick whiff (suprisingly difficult not to do) so yet again more damage opportuinities. • Undodgeable delayed dodge lights are 100% guaranteed, like Oro and Zerk, there is nothing Oro can do to counter this.
Edit: this is a direct copy paste from r/competitiveforhonor not my own work. Thank you for the award anyways tho.
Contrary to popular belief it's definitely punishable, like a lot of things you just have to make a read, here's some knowledge.
Yeah, fair enough. However, there are many ways to punish the kick. See here;
Delayed dodge attack cannot be deflected or blocked, loses to early dodge attack on read.
Early dodge GB beats dodge cancel or doing nothing on whiff, loses to chain and buffered dodge attack.
Buffered dodge attack beats any chain, loses to deflect. Empty dodge beats buffered dodge attack and buffered light, doesn't lose to anything really.
For no delayable dodge attack or no dodge attack at all, early dodge into light has the same effect as delayed dodge attack and cannot be deflected/blocked, but this also beats any chain and any character can do it.
Early dodge attacks (fast ones only) are 100% guaranteed when done early enough.
Most of the time your gonna see Orochis throwing lights after kick whiff (surprisingly difficult not to do) so yet again more damage opportunities.
Undodgeable delayed dodge lights are 100% guaranteed, like the Orochi's and Berzerker's, there is nothing the Orochi can do to counter this.
You're just forced to have to make a read like an opener is suppose to actually get you to do. Because the Orochi, on his end, still also has to make a read himself too.
The Orochi's kick is not safe at all, only if you just don't know how to punish it, the only thing people are struggling with is the depth present, and that's normal, you'll get the hang of it.
Compared to some bashes like Shugoki's chain bash which is literally unpunishable in certain matchups, and literally every character can punish Orochi's kick, and you can see why these people calling it unpunishable and complaining are not to be taken seriously.
Here's the full post on the Competitive sub-reddit.