As far as free software goes, there is OpenToonz, Pencil2D, and Synfig and you can try them out. There are tons of tutorials on youtube on how to use them.
OpenToonz in particular is used by Studio Ghibli and its also used to make Steven Universe IIRC. Just don't under estimate the amount of time you need to put in.
As far as websites go, I think for ease of use I'd recommend just making a tumblr or wordpress.com account.
To have your own website cost money and its a bit of a hassle depending on how deep you want to go and both websites offer free "blog" platforms with a subdomain like YOURNAME.tumblr.com or YOURNAME.wordpress.com
They have tons of themes that can change your "website" from a blog to a portfolio by just searching "tumblr portfolio themes" or "wordpress porfolio themes" or whatever you're looking for.
Not to mention if you're really committed about having you own website, you can buy a domain off Namecheap for ~$12 (make sure you get whoisguard to protect your identity) because anyone who buys a domain has to put in their personal information and that is easy to look up. Whois guard masks your information. I digress, anyways, you can buy a domain and replace your tumblr URL to the domain you bought so instead of YOURNAME.tumblr.com, its YOURNAME.com
As far as wordpress goes, I know they have paid plans that do all the domain setup for you, but I'm not very familiar with those.
Also tumblr is a community and as a result has hashtags and things like that, so when you're ready to put out your work there are more people that can see it from there, not just the other platforms you're looking at.
Pixar Universal Scene Description Library was the one that got press recently. At first I was thinking of Toonz, famously used by Studio Ghibli. That has some interesting issues and pull requests when it was first released open source, showing how a bunch of relatively easy portability fixes and simple bugfixes were produced by the community as soon as the code got exercised outside of its original closed environment.
you can get what is probably the very best 2D animation program on Linux
OpenToonz
Read here about it
https://opentoonz.github.io/e/
App image is here
https://morevnaproject.org/2016/09/26/opentoonz-package-ubuntu-debian-fedora-linux/
I have used it on Windows and OSX and I just tested the appimage to make sure it works on Linux. Works awesome on Linux with a Wacom Intuos on Ubuntu 16.04 based distros.
Making a change from cyber security to computer animation might be very difficult, especially with the ransomware attacks in the spotlight. Do you know if there is any film industry around you, especially animation studios? One of the largest factors will be proving that this change is for the better, being able to complete it, be successful and get hired in that field. If you have even been dabbling in animation for fun, use it as evidence.
Another thought could be get your degree in cyber security, get hired and use any education benefits from your employer to pick up computer animation classes. Studio Ghibli released their animation software back in 2016, so you could start there. From O*Net, I couldn’t find computer animation, but I did find special effects artist . The download link is here for OpenToonz
I'm 22 and still working on becoming a professional animator. I mainly do freelance stuff for now. Based on what I've seen, having been doing this for about 5 years now, is that while there are 17 year olds who have it together and are extremely talented, there are also people ecstatic to be hired at a place like DreamWorks at age 27. And everything above and inbetween.
We are both super young, check out opentoonz (https://opentoonz.github.io/e/) for some dope (FREE) beginner 2D software and get crackin'!
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If you're looking to get into 2d, Opentoonz is pretty sick too. It has a confusing interface, and it's kinda buggy for me, but there are tutorials on youtube, and since it's open source, hopefully the bugs don't last long.
Look up Opentoonz. It's the animation software that Studio Ghibli uses. It just went open source not too long ago and is free to download and use both personally and for commercial projects.
If you want a a free software for anime animation, I heard a lot about OpenToonz. It's the same studio Ghibli uses. Try a look, I think is one of the best free of the anime softwares I found in my researches.
Not sure about tilt support, but opentoonz is supposed to be really good for animation: https://opentoonz.github.io/e/
I really need to give it a try myself, but I haven't convinced myself to stop using adobe ~~flash~~ animate yet.
You might try OpenToonz.
I’ve never used it, myself, but I remember it being touted as the software that Studio Ghibli used, and it’s free and open-source.
After a quick Google search, it looks like it supports onion-skinning also.
Could this be used for your needs? I don't know how it works, I have to admit, never used it.
https://opentoonz.github.io/e/
> Since the software "Toonz", which is the original version of OpenToonz, was first used for some cuts of Princess Mononoke, it has been used in the ink and paint, color design and digital composition process(*) of almost all of works of Studio Ghibli.
> Toonz is a family of 2D animation software. The base application is being developed by Dwango as open-source software under the name OpenToonz.
If it's highly complex traditional animation, then OpenToonz is your best bet. It's the software used and developed at Studio Ghibli. It's open source, so you can get it for free and use it commercially. https://opentoonz.github.io/e/
Every film Disney has done with a 2D art style since 2007 (i.e. The Princess and the Frog, Winnie the Pooh) has been fully paperless, but even as far back as the late 90s computers were at the heart of the animation process. Just as APT replaced Xerography for compositing cells, software became a more cost effective and vibrant way to conduct parts of the process. Why use photography techniques to composite cells when you can scan them into a computer system? Why slice film when you can use a non-linear editor? Why do fill frames manually when you can get away with letting the computer interpolate?
And every film since The Black Cauldron has used CGI elements for dynamic shots that would be hard to animate by hand. Examples include parts of the Lion King stampede scene, the ballroom scene in Beauty and the Beast, flying camera shots in Aladdin, etc..
Outside of Disney, the norm is usually to use CGI tools like Maya to create scenes that are rendered with cell shaders to create a "2D" art style. South Park, for example, is animated entirely in Maya. They make articulated models that are just "flattish" and animate them in ways that create the illusion of bits of paper on top of each other. Then in rendering, cell shading instead of photorealistic shaders are used. You can see the same sort of thing at work with Archer, where they have fully 3D sets and composite in two-dimensional animated characters in After Effects. Other animation houses like Studio Ghibli use specialized software geared for 2D animation. (This is probably more similar to the 2D toolchain Disney would have used.)
You can figure out a Wacom on your own. They try and make it as much like using a pen/cil as possible. Illustrator is a little more complex, but there are many free online tutorials on YouTube that can show you the more intricate parts.
For animation purposes you'll want to learn about grouping and centers and layers. And if you haven't heard yet Toonz is now available as OpenToonz
Hope this helps.
I haven't done much in the way of animation, but hunting around, this one seems to be one of the higher-recommended open source animation tools:
https://opentoonz.github.io/e/index.html, which is apparently used as the main animation tool for Studio Ghibli.
Yeah, keyframing + improv in the inbetweens as well as the little delay you're talking about are classical animation techniques, I think you're doing well! I can't really help you for CSP, it's not the best for animating, I know that there is an open source animation software similar to the one used by Ghibli themselves, named OpenToonz , but it might be a steep learning curve. Anyway, I happen to have a pdf of the animation bible "the animator's survival kit", it was very insightful to me, if you want it DM me :)
There's OpenToonz, which is the free version of Toonz.
https://opentoonz.github.io/e/
I haven't used OpenToonz, but Toonz is pretty decent.
But it would be nice if Toonboom sold an "indie" version like other companies are starting to do now.
First things first try download this sample (open dwanko_run.tnz file ) e try export.
https://opentoonz.github.io/e/download/sample.html
Since it works on most computers it's easy to know if it's a problem with your configuration.
I also recommend unchecking "Open Flipbook after Rendering" , File > Preferences > Preview.
Photoshop is the industry standard for tradigital animation. Krita is solid; their animation tools are very much still a WIP, but work well. If you're used to working in Photoshop, Krita should be quick to pick up.
Personally, I use Clip Studio Paint EX and OpenToonz for any and all personal projects. They both have a focus on more traditional production workflows and have dopesheet support through Toei's 'Digital Animation Exposure Sheet', or in OpenToonz's case, out of the box.
KumoWorks is a software for cloud scenery creation in a completely innovative way. Through raytracing and artificial intelligence, it can discern the silhouette of the clouds and give them volume and lighting fully automatically. All the user has to do is draw the outline of the clouds, and the program will take care of the coloring and painting.
There's also KumoWorks, an open source tool from the makers of OpenToonz (Ghibli animation software). It's standalone and you can import the results into Blender to use as backgrounds.
If you're using Adobe animate the hierarchy process is called "layer parenting"
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If i were you, I would design my characters in clip studio, and animate them in Adobe Animate. Animate is geared towards animation, and clip studio seems to be more geared towards drawing/painting.
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Also, Opentoonz is a free open source animation program.
I'll add OpenToonz to this list. https://opentoonz.github.io/e/
It's a free 2D animation program that shows like Futurama and movies from Studio Ghibli use to animate.
If you are open to use Linux option in the settings, there are few options for you.
Krita also has animation option, but it is not mature like above those.
I have Opentoonz and that is what I use for my animation (haven't gotten around to any yet). Also, you could use Storyboarder, by Wonder Unit, to do an animatic, and add or delete some parts to really flesh out the idea. Storyboarder is good for basic animation, and it is pretty basic and easy to use. Although, it is lacking in the art department, for an art software to pair with Storyboarder, if you dont have Adobe Photoshop, I would recommend Krita; Krita is free also. I haven't used Adobe Premiere Pro (because I am poor and 18 years old with no job) and I do animation mostly for fun, so I don`t know if you could do animation in that software. Anyway, hope this helps and I will see you later.
>I absolutely love that he's drawing with a simple lead pencil and eraser
Every anime production studio uses a pencil and an eraser. It's later scanned on to a computer for color and inking on a program like RETAS or OpenToonz. Nothing special.
Studio Ghibli uses a modified version of OpenToonz and they made it available for everyone to use for free.
OpenToonz is a free 2D animation program you might want to consider as well. Good luck!
I have the perfect thing for you.
It’s called OpenToonz.
Studio Ghibli uses a customized version of it, and many other studios.
There are many tutorials, But there is a learning curve.
edit: link to their site right here
For future projects, if you want finer control of the clouds there's a great application made by the OpenToonz/Studio Ghibli people. It's called KumoWorks and let's you draw any shape you want and it will render realistic clouds with your configuration. It works great for smoke too (volcanic smoke, atomic bomb mushroom clouds, etc)
Flash (now rebranded as Animate CC) is still viable for making animations. Swivel is the best ever SWF-to-MP4 converter and it's free and built in-house at Newgrounds. Otherwise, there's a good variety of choices out there.
OpenToonz is a free and open source animation program that is used by a variety of different people, most notably Studio Ghibli.
Other programs include, Toon Boom Harmony, TV Paint, and much more. I use Newgrounds so a good chunk of people I know and talk to still use various versions of Flash (all the way back to Flash 8).
I did all of it in OpenToonz. It's a great free open source program. Here's the link https://opentoonz.github.io/e/
But there is a steep learning curve, and sometimes it can be hard to find resources online for it. Although the number of video and written tutorials is growing. For the audio I used MusicMaker, but that is a paid program for Windows. It's kind of like Garageband for Windows.
Also there's an OpenToonz subreddit where you can find answers to your questions sometimes.
Although more of a 3D suite, Blender is compatible of 2D animation. This Pepper & Carrot short was created in it.
Never used it myself but OpenToonz was heavily used by Studio Ghibli being their primary animation tool.
These have a bit more of a learning curve than Flash though.
My guess would be that they're thinking of saddling your 'software engineering internship' with their social media and they're being all secret agenty about trying to figure out if you have those skills. This is a scumbag move by the employer/HR department.
I would avoid this job like the plague... but if you're gonna apply then you could checkout https://opentoonz.github.io/e/ It's free and will give you That Look.
There's Adobe Animate, which hilariously enough looks like Macromedia Flash 9 with a couple extra bells and whistles. You could also draw directly on each frame in Adobe After Effects or Adobe Photoshop.
And while I've not used it myself, Toonz, which was used to produce shows like Futurama, has been made open source and is available for free here: https://opentoonz.github.io/e/
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OpenToonz, is also free and its pretty powerful as it was also used by Studio Ghibli:
Opentoonz seems like a great alternative! I just downloaded it yesterday. So far, it's been pretty easy to learn all of the mechanics and tools. (I also switched from Animate CC.)
Download link:
Opentoonz is a very powerful animating program. It handles vector and raster graphics and can layer frames easily. I love using it to doodle out quick animations as well as do some rotoscoping.
I used the AMB animation academy which taught me the basics of animation, I also used tutorials from youtube and google to learn to draw pokemon. This animation I picked up some tips from youtube and pixiv to give it more of an anime feel. I use Clip Studio EX and a drawing screen but, I recommend OpenToonz and what ever is in your budget to start out. I hope this helps
Hello I am new to Opentoonz and new to reddit this is actually my first comment on reddit. Anyway.... yeah I love the tools in Opentoonz but it's very complex.
How to import a piece drawing into Opentoonz? How to save work, projects?
Can anyone please tell me what and where can I learn more about Opentoonz. Is there any great Youtuber or web site out there to help. If possible an instruction would be very helpful
And how to update Opentoonz it shows me this message "An update is available for this software. Visit the Web site for more info.." How do I update it? I don't see any icons for update when visit https://opentoonz.github.io/e/ Do I just click on Opentoonz like the first time I clicked for download? I apologize for over questioning with weak points
Thanks I am looking forward to hear anyone any advices....
There's a free Blender add-on for cutout animation. See here:
https://github.com/ndee85/coa_tools
The trick with cutout in Blender is creating your raster art in a separate tool like Krita or GIMP. Importing in to blender as planes. Linking these together (characters) in an appropriate parent child relationship. Or behind one another to support background parallax. For characters, you'll want to learn about bones with and setting axis constraints. And setting your camera to othographic and positioning it to the scene.
That said, kurzgesagt does not animate raster objects for their productions. It's all vector. I think a better tool for you if you want that style would be to look into OpenToonz. That's also open source and free. And it has excellent vector animation tools.
https://opentoonz.github.io/e/index.html
Synfig is a toy.
Some other options that haven't been mentioned:
I use Adobe Animate, which really isn't worth buying if you're just starting out. If you can get it for free through your school, I'd highly recommend that.
Otherwise, I hear OpenToonz is pretty solid and also free. There's also a subreddit with various resources: /r/OpenToonz
I use photoshop....a lot. I dunno, there are a TON of different drawing programs out there now.....but when I was starting to learn photoshop was still the main "yes everyone uses photoshop".
It really depends on the type of art you are going for I guess. I've seen some amazing painter stuff (or manga studio or things like that).
And it depends what you will be doing for animations. Do you want onion skin capabilities? (Photoshop not the most animation friendly).
Also studio ghibli released their software a bit ago. ( https://opentoonz.github.io/e/ )
So, depends what you want and the type of style you want to move towards and develop. ((I think an artist finding their own style / techniques is VERY important....I'm a lazy artist, so tend to photobash and use 3d and work REALLY roughly. You can see my stuff at www.studiofawn.com ....but I think I have found my own "style" at least with the way I work))
Basically it's released with source code compiling for Windows and OSX. There are issues and forks already with people porting for Linux - but they need help.
You can see the spec recommendations near the bottom: https://opentoonz.github.io/e/index.html
It seems Windows 10 is fine. Is that the only error message you're getting?
It is crashing for a lot of people. I'm using the Mac OSX version and can't draw much.