Emulators do not steal code and have nothing to worry about for copyright. It's just a program that runs data using their own code and intellectual property. And there is in fact precedence for this: an emulator company won a court case against Sony back 20 years ago.
It's up to the end user to properly follow the law and dump the game files they obtained legally from purchase. Yuzu provides steps to do so: https://yuzu-emu.org/help/quickstart/ and go to the "Dumping Cartridge Games" section. It doesn't matter how "new" the games are. The emulators are protected. It's the people pirating games that are in trouble.
> Pretty sure you can't lower the resolution, only increase it.
Not correct.
The newest Yuzu release added and upscaler and their report for it showed that not only does downscaling work in most games, but it increases performance.
"Downscaling, surprisingly, turned out to be more stable than we thought. With this, you can gain up to 20% performance at the cost of reduced quality. It works for most of the games we tested, but our testing has been limited. We currently know of one game that doesn’t downscale (but upscales) — Sonic Colors: Ultimate."
I'm gonna ask, why even bother?
Yuzu compatibility - bad: https://yuzu-emu.org/game/hyrule-warriors-age-of-calamity/
Ryujinx - crashes galore https://github.com/Ryujinx/Ryujinx-Games-List/issues/2862
These switch releases really inconvenience these people that don't know how to upgrade their emulators and expect it to "just work"
"Project Hades" has been a longer-term project to rewrite yuzu's shader decompiler -- the part that pulls apart the graphics language written only for the specific Nvidia Tegra GPU in the Switch, and prepares it to be rewritten for whichever grapics API and GPU the emulator user is currently running.
The rewrite has fixed a vast amount of games. The link above shows many of them, if you don't want to watch a video.
They were effectively 'competing' with Nintendo while using their IP. Online services especially, not to mention making money off emulation, are already grey areas.
They also said "To use the online service, you need an active yuzu Early Access subscription to connect to Raptor Network" - that's their $5/month Patreon tier, meaning that it's 3x more expensive than just paying Nintendo for their own Online. It also only supported Mario Maker 2 and Odyssey at launch, and Odyssey's online features specifically are things that are free with the game. A C&D on something like this, these features for games + a console that they're still actively moving units for and selling Online services for, would absolutely be 100% justified.
Read the original article and the comments on the original Reddit post. Whoever greenlit the idea clearly didn't think it through. https://web.archive.org/web/20201103042150/https://yuzu-emu.org/entry/yuzu-x-raptor/
It's difficult to give a proper answer to this in a Reddit comment - but we try to cover the challenges in our blog posts on https://yuzu-emu.org/. However, we really have not discussed optimization much. In general, it just hasn't been a huge focus - we try to emulate things "performant enough", such that performance is not limiting our ability to develop/debug/test.
We of course have a larger focus on accuracy and simplicity (of the code and our implementations) as we're still working out how everything works, leaving rooms for optimizations to come later. However, there are some non-negotiables here, you need fast CPU emulation (an interpreter won't cut it), you need to cache in your renderer, etc. - otherwise your emulator would be a slide show - and there are challenges with these. Turns out, you don't need more than a single thread, at least not yet.
Happy to discuss further on Discord, IRC, etc. if you have specific questions :)
This is the first time I hear about gambatte so I have no idea how they set up their licence and contributions rules, but for example yuzu has a CLA which basically gives them the right of the code you PR to them, so they can do whatever they want without requiring your approval.
https://yuzu-emu.org/game/the-legend-of-zelda-breath-of-the-wild/
Breath of the Wild is not playable, it's too early to make performance judgments anyway.
They have a own list of games and how good they run.
It seems a decent amount of games are at least running "okay" there, but it's the minority of games that work perfectly as well as on the original switch
> can you play switch games on this?
Technically yes actually thanks to Yuzu. It also works quite well on existing handhelds like the GPD Win 3 (and has seen major performance improvements since this video as well)
They should probably update their website then, because they say right on the front page that the project is open source. https://yuzu-emu.org/
It's even on Github.
You is late to da gaaame bruh! Switch piracy has been a thing for years! You can play them on yuzu or ryujinx on PC or mod a switch and play them there. Check here if your switch can be hacked. ismyswitchpatched.com
Just to give some clarity - The Patreon releases are automatically released to the public around 10 days after they are released to the public. This one will be released on Friday, July 12th. The last (June) Patreon release was released to the public already.
However, we usually have the new changes merged into the public Canary release channel days before the Patreon releases are public. These are the most up-to-date builds and usually have additional fixes and improvements. As such, we tend to recommend users who are not Patrons just use that instead, rather than advertise that Patreon builds are now public. Unlike Cemu, we have a release channel that's updated daily, so by the time that week or so has elapsed, Patreon builds are now obsolete.
Hope that helps!
> Should any new Nintendo switch game be released on the GameCube as well? That’s what you’re asking for.
http://www.gc-linux.org/wiki/Main_Page
There is a difference between asking for support and asking to not be unreasonably locked out.
Tried to post this but it is in moderation hell, why?
Information on how to use the scaler here:
https://yuzu-emu.org/entry/yuzu-art/
https://yuzu-emu.org/entry/yuzu-progress-report-oct-2021/#project-art
Yes, hopefully soon. We needed to rewrite several large components of our GPU emulation before we tackled resolution scaling again. The reason for this is because these rewrites fundamentally change how our GPU emulation works, and therefore the old resolution scaler would have been unmaintainable while this work was ongoing.
These rewrites include the texture cache rewrite (which has been completed and merged), the buffer cache rewrite (which has also been completed in merged), the shader recompiler rewrite (which is currently in progress and hopefully should land soon), and then lastly reimplementation of the resolution scaler.
We know resolution scaling is on everyone's minds and we appreciate the patience our users have had -- the good news is that we are maybe 75% there and when it lands our GPU emulation will be better than ever. No promises, but I personally am optimistic this will land in the Spring :)
The nouveau project - a reverse engineering project for Nvidia GPUs. It started in 2012, 5 years before the Nintendo Switch's launch. This project was valuable resources for the yuzu developers in understanding the Switch. In fact, they said it right here on their official blog:
>The people from Linux community and various other places tried to create open source drivers for these GPUs, despite it being proprietary hardware. They did a lot of leg work on finding out how these GPUs work. The Nouveau project creates these open source Linux drivers for Nvidia GPUs and Tegra family of SoCs. Although Linux drivers for desktop/laptop GPUs aren’t the same as the GPU driver for a console like Switch, which runs its own OS, there is a fair amount of overlap.
>number one this isn't a full console refresh so you need to stay on the same CPU architecture etc.
Qualcomm Snapdragon.
An SQ2/8cx Gen 2 gets you 8 times the GPU performance in a tablet-designed device.
Samsung is an option as well with Exynos with phone-power level chips, especially if they get a boost from the AMD partnership.
Mediatek would love to get the Dimensity 1200 in there, but I seriously doubt that will happen.
You can stick with ARM without having to stick with Nvidia, especially with Android's graphics stack and with how much more compatible software development has gotten (thanks in part to improved APIs like Vulkan and, to be frank, companies knowing that they're eventually going to port games forward for resale).
I mean, you both need really beefy computers, hacked switches and copies of the game data to dump into the emulator, so if you have access to all of that you can see if it works for you. Yuzu is still experimental though, and does crash from time to time.
A full description of game formats the Yuzu supports and when to use them can be found on our wiki. https://yuzu-emu.org/wiki/overview-of-switch-game-formats/
Most games require encryption keys to boot. You can dump them from your switch by following this guide on our wiki. https://yuzu-emu.org/wiki/dumping-decryption-keys-from-a-switch-console/
Use docked. activate fast GPU time hack (to avioid dynamic resolution triggering) and use AMD's FidelityFx on vulkan (if x2 is too slow for you).
Here you can get mod that enhance the game: https://yuzu-emu.org/wiki/switch-mods/
Yes, it's called Yuzu and already runs most commercial games... which of course you will have to dump yourself if you want to play them... naturally, but I can at least link you to their website.
Emulator is open source and you can find it here https://yuzu-emu.org/ . Do keep in mind that it needs a pretty good PC, requirements will depend on the game you are trying to play, but in the case of something like Tsukihime remake... I feel pretty confident that it should run on most things, haha.
Incidentally, emulation will be better on Linux with this device. Most emulators (targetting older consoles) render with OpenGL, and there the Linux AMD drivers are way ahead compared to the Windows ones.
At least for Yuzu, the Windows build will be Vulkan only (https://yuzu-emu.org/entry/yuzu-progress-report-jul-2021/best.png), while the Linux build has more options available to choose from on a per game basis, allowing you to chose the best fit for each game.
No kidding! I didn't know about that yet. Though that's a very specific example you gave—looking at their compatibility list, I see a whole lot of yellow and down. But getting any of that working is impressive. And of course it's by the Citra people. We don't deserve them.
That said, the Switch from Wii jump isn't too big a hurdle, right? And we've had flawless Gamecube/Wii emulation at 4x native resolution through Dolphin for a good 3-4 years with it being "great" before then. But we're straining my memory of the industry now
Yuzu emulator is not complete, it is a new emulator relatively speaking. Many people are having issues with this title.
Yuzu is 100% open source, early acess builds include the source code
>Note: All build downloads are bundled with the source code within in the download.
Yeah, the higher the resolution is the better. But the only benefit will be a crisp looking mess. The resolution only changes the rendering resolution, so while the objects (especially in the distance) will look crystal clear, the textures will still look the same low resolution as before.
More of it here https://yuzu-emu.org/entry/yuzu-art/
For 4k I would go for 5x and use Gauss filter to eliminate any jagged lines. But this depends on the game. There are some effects that uses textures and those effects could look blocky or even worse.
Nah. if you're a hobbyist emulator, simply google "emulate Splatoon2 on PC"
You cannot of course play the actual online game on an emulator. But as a novelty it looks like you can barely play the SP game, or just walk around in the square.
Here’s the official guide. I’m waiting for the oled switch so I can’t help you personally.
You do need a hacked switch though. It says on the website:
> If your Switch is patched, you will be unable to complete the following steps. The 2019 Switch revision (Mariko/Red Box/HAC-001(-01)) and the Switch Lite are both patched and you will not be able to complete the following steps.
Basically on the website there’s a place to test your switch’s serial number to see if it can be hacked, which is needed in order to dump games and system files legally.
Ryujinx does have that problem with Link's Awakening and V-Sync. There's a 60fps mod that for that game that's supposed to correct that.
You could find it here:
https://yuzu-emu.org/wiki/switch-mods/
On the Link's Awakening session.
Firstly; You'll need an emulator, the two big ones are:
Secondly: You'll need the games, you can find links in the megathread.
You can find guides on Youtube on how to configure it. never tried switch games myself but heard the performance is a bit hit or miss and still in early development.
Yuzu technically uses 6 cores, one for each of the switch cores (the switch has four active CPU cores), one for the timer, and one for the GPU. Source: https://yuzu-emu.org/entry/yuzu-prometheus/. Though CPU core 4 is rarely used, so Yuzu usually uses 5 cores
Also, the Ryzen 4600h's single core performance is very close to the 10300h, so I would suspect that the Ryzen 4600h would be a little bit faster in games which use all of the emulated CPU cores (eg breath of the wild), but perform a little worse in games that mostly only use one core (like mario odyssey).
This all being said, there's no guarantee that an i5 10300h or a Ryzen 4600h will run Mario Odyssey all that well. It'll probably run okay, but it won't be like playing it on a Switch. Intel's 11th gen CPUs and AMD's newest 5000 series CPUs are substantially faster (about 20%) than the 10th gen Intel and AMD's 4000 series. Intel's 11th gen is already available, and AMD's will probably be available soonish. If you're willing to wait, you'll probably get much better performance out of an 11th gen Intel CPU or a 5000 series AMD CPU.
​
And the gtx 1650 is definitely enough for Yuzu. CPU is far more important than GPU, with Nvidia GPUs generally working a lot better than AMD or Intel GPUs.
The blur in Link's Awakening is meant to emulate tilt-shift photography, enhancing the toy/model aesthetic, but it doesn't work correctly in yuzu; the unblurred area is supposed to be much larger. You can use the mod linked on the game's compatibility wiki page to disable it.
As far as I'm aware, the OS is an evolution of the 3DS's OS.
The only thing used from Android is it's graphics stack. But that is largely it.
The emulator is still in development, not a lot of games are even playable yet (Game Compatibility List), so don’t expect perfect emulation.
And about performance, you currently need a high end pc to even get close to 100% in most game, but performance improvements happen all the time, and it’s one of the main focuses of the developers.
Don't bet on playing Switch games anywhere else than an actual Switch this year. Maybe in a couple of years or so, but Yuzu can boot 3 games and barely run them.
The Switch has a couple of good single player games but they're either Nintendo games (Mario, Zelda), indie games (Golf Story, Celeste), or Xenoblade Chronicles 2.
Octopath Traveler, the next big RPG from the Bravely Default guys is coming soon, the demo's out for that and it looks pretty promising.
And of course, if you're not gonna play it portably, you're left with an underpowered console compared to your PS4.
I just got a Switch and I love it, but not everybody will.
Check the Yuzu Game compatibility list online and search for the game you are interested in. Scroll down and you can see the reports that are posted. https://yuzu-emu.org/game/pokemon-lets-go-eevee/
Let's Go Eevee was like 3 weeks according to that.
>Well I mean, when we get into people needing to compile software, that's not something I would expect a novice to do.
If you want the early access version of the yuzu nintendo switch emulator which is far better performant and has less graphical bugs ironically than mainline version, you need to compilate it yourself because the yuzu devs explicitly do not provide a prepackaged linux version, source: https://yuzu-emu.org/entry/yuzu-early-access/
>Early Access builds are currently only available for Windows users.
>
>Linux users won’t have access to Early Access builds due to limitations of the installer, and how we bundle the source with the binary. If enough users request a Linux port, we may look into it in the future.
So any "novice" than wants to have a good experience with that emulator kinda needs to compilate software, or on the very least use the pineapple script that does the process automatically (you still have to install the dependencies manually though)
>Not the people I'm migrating to Linux anyway. Perhaps gammers are better off using something like Manjaro or Garuda anyway. At minimum, I'm sure it's in the AUR and a single command away. I agree application availability on most distros is a problem
Used manjaro before pop os!, the AUR package for yuzu early access always gave some dependency error i never managed to worked round, on pop os i just installed the dependencies and ran the pineapple script and it worked
Depends on your hardware, but highly doubtful that it will run smooth on something not powerful.
For Yuzu, Ryujinx doesn't list them upfront, but it's similar, I think.
For some games there are Mods on the official yuzu site to have a better experience. For Skyward Sword there are mods to let the game render at 2k or 4k. Also there is a mod to let the game run at 30fps fullspeed if you're hardware isn't reaching 60fps. Click here to get to the mod site.
The user directory path of Yuzu is operating system dependent. As OP states he's using Kubuntu (which is Linux based) ~/.local/share/yuzu
is the right path. You're correct that Searching in AppData is right when using Yuzu on Windows.
It will happens in some games. for example I had same problem with bowser`s fury. The water shaders appears like this.try changing your API to OpenGL and work around with some graphics settings.
P.S: do not forget to read about this game at gameDB in yuzu website.(I think its super smash bros ultimate.correct me if Im wrong).Anyway,check it out.
gameDB link :
Breath of the Wild doesn't have crashing issues on any recent build of Yuzu, and user generated reports show it running at full speed on dated CPUs.
I can understand being skeptical about Yuzu's ability to run Switch games on the Deck, but please don't misrepresent its stability or performance; Switch emulation has made massive strides since last year.
> It's a shitty thing to do to do this to games that are actively being developed. If you think it's worth the time to play, then support the people who made it.
Mate, you can purchase the games (therefore supporting the devs) and then dump them to use in an emulator: https://yuzu-emu.org/help/quickstart/#dumping-cartridge-games
Emulation =/= Piracy
Not with Yuzu. They had a version of multiplayer at one point, but even before it was removed it was fairly limited. ie, only yuzu-yuzu connections (no connection to players on a legit console), etc.
https://yuzu-emu.org/entry/yuzu-x-raptor/
Unless you just meant like splitscreen, in which case nevermind.
Luigis works like crap cos it changes internal resolution constantly. There is disable dynamic resolution mod, but sadly I forgot ling even I have it installed on my comp
edit: here https://yuzu-emu.org/wiki/switch-mods/
Use the 30FPS mod, change precision to Unsafe, change accuracy level to high, use vsync, use assembly.
Check that you have the settings just like me. Minute 2:00 in video.
Yuzu mods:
666, the build that had over 20 critical changes added at the same time :P
Could you let the game crash in the latest yuzu version and post me the resulting log file somewhere? https://yuzu-emu.org/help/reference/log-files/
I really don't think you should be downvoted for this. It's a perfectly fair question. There is a large community who use emulators for games like Animal Crossing.
Also, you're right: I don't recall this line-up changing recently, which suggests I am wrong. I hope this isn't a static list updated manually. Another potential here is that the list is updated from a third party library.
Either way, I've never seen any indication that this list is paid advertising. However, if it is, I am right there with you.
https://yuzu-emu.org/help/quickstart/
Point yuzu to the location of base games and install updates and DLC to NAND via File > Install to NAND, don't install base games to NAND.
You aren't going to find a Chromebook with adequate specs for emulating recent consoles. https://yuzu-emu.org/help/quickstart/#hardware-requirements
I leave information of it at the end of the monthly progress reports: https://yuzu-emu.org/entry/
We should have the next one up tomorrow, and once Hades is released, you can expect an in-depth article for it.
yeah it's playable from start to finish.
i believe there were 4 issues i had through my 3 playthroughs
1. freeze on pokemon capture - relatively rare, if it hasn't been fixed, then it should only happen like once or twice per run.
2. crash from virtual memory being too low - i believe that's been fixed by now, but if it happens, then you can ask how to fix.
3. freeze from interacting with the wifi function - easy fix with a mod i'll link at the end (can't seem to type past it)
4. freeze on credits - dunno if it's been fixed yet, but if it hasn't, then i believe a combo of disabling multicore, async and docked mode will do the trick and keep it from freezing.
" PSA: Due to some stability issues and not working on other GPU vendors (Intel/AMD), the feature has been removed and is currently absent in the latest Mainline/Early Access builds. Resolution scaling will return at a later date once the aforementioned issues are fixed by the development team. "
It's just the codename for a project that's being worked on. Shader -> put S over R -> hadeS. You can read about it in the progress reports. https://yuzu-emu.org/entry/yuzu-progress-report-jan-2021/
Well there is Yuzu which ATM can run commercial games but with some graphical glitches...
For specific games they have their page...
It would be several years before an emulator is capable enough to run the games as they were meant to be, let alone apply 60fps / 4k patches...
It's a community project so... It takes it's sweet time because of teh reverse engineering involved...
yuzu emulator does exist for Switch emulation, and while far from perfect, Star Allies does run on it - yuzu's website describes how the game runs, and there are videos on YouTube showing it running pretty well. I'd expect the two biggest issues you'd face in emulating Star Allies is having a computer powerful enough to run yuzu emulator - you can find the specifications needed to run yuzu here - and actually getting the game - there's no legal way to obtain Star Allies, or any other Switch game, for emulation without a hacked Switch to dump the game, and I'd imagine Switch ROMs are far harder to find than those for older systems.
There's a 60fps mod for Pokemon Sword/Shield on the official yuzu site. Check this out. My Omen 15 unit(R7+2060) is going to be delivered tomorrow. This is the first game I will play XD
It sounds like multicore and the mainline build actually don't work together rather than the devs just waiting for less bugs before they release.
"Multicore support can’t be merged into our Mainline release for now due to incompatibilities between Multicore and the Master branch of yuzu." Taken straight from the May 2020 progress report found here https://yuzu-emu.org/entry/yuzu-progress-report-may-2020/
It doesn't mean that it won't ever be released, just that mainline and multicore aren't compatible for now.
https://yuzu-emu.org/game/the-legend-of-zelda-links-awakening/
I followed these instructions, have a little bit better setup and I get 60 fps but sometimes a little stutter where the game speed drops to 30% for about half a second.
https://yuzu-emu.org/help/quickstart/
The Point about:
Dumping Prod.Keys and Title.Keys
If you use Yuzu allready. You should do this some time in the past
Most XBox One games have native Windows versions anyways.
For the Switch there is a project called yuzu but it's still in early developement and you can't play games with it yet.
There are two emulators that are being developed for the nintendo switch, one is called Yuzu and the other emulator is called Ryujinx. They're in early development and there has been some progress with some commercial games going in-game but nothing more than that at the moment if I recall correctly.
This emulator is FAKE! Please don't download this, there is a reason why no youtuber is covering or promoting this emulator. The only ones actually showcasing the "PS4 emulator" are also showing that its just a bunch of PUPs and nothing else.
However, there is a LEGIT Switch emulator being developed by the same guys that brought us CITRA, the actual 3DS emulator. It currently boots into nothingness but its still in early phases.
EDIT: Here it is for anyone interested: https://yuzu-emu.org/ Don't bother downloading it if you are a gamer, because it doesn't play many games, if any at all. Also, notice how the fake PS4 emulator has ripped off the real Switch emulator's website in order to seem legit.
The only way you can get a smooth gameplay is by reducing down the quality, bring it to something a little lower on HD side.
Yuzu is a Switch emulator the switch is not designed for 4k gaming it supports 4gb memory, you are already running a bit above it.
the reason behind this is
The hardware supports a virtual memory size of 48bits (just like x64); however, the Switch kernel limits this to only 39bit to save some memory for storing page tables.
Yuzu is also designed with a similar structure, so you get a little above 4gb, whereas the switch limit is 4gb.
This information can be found in New feature Release-Fastem support.
>Hmmm? Do Switch emulators play all Switch games? Can the Steam Deck fully emulate the power of the Switch?
All? No. The more popular ones receive the most attention. Support will always increase as time goes on. The below link is an example of a compatibility list.
The Steam Deck should be able to emulate the Switch quite well and likely get better frame rates in most instances. This is up to the emulator, specific title, and settings used.
​
>How would I put an emulator on the Steam Deck without messing up Steam OS?
It won't mess anything up. It can simply be installed or loaded through RetroArch (which is available on Steam).
​
>Finally, how do I get games for an emulator?
Technically you dump the cartridge yourself. If you look around online you can find the ROM files already dumped and available to you.
Yuzu, Legends Arceus, You also need the Switch keys and firmware files. There is some program on github that gets them for you but i cant find it at the moment.
For the good on yuzu part.
This is a compatibility list for basically every game on switch. The games I have range from <5GB to ~17GB. I currently have Brilliant Diamond, Shield, Mario 3D World + Bowsers fury, breath of the wild, monster hunter generations ultimate.
you have to sign up to the yuzu Web services
https://yuzu-emu.org/wiki/yuzu-web-service/
once you have done that, you can report compatibility directy through yuzu.
You're clueless. Yes, some games work better than others but most major titles are perfectly playable and some have significantly better graphics and performance on emulators than on Swotch hardware. https://yuzu-emu.org/game/
Gracias, igual actualicé todo con eso y me tira este error queriendo correr Arceus:
---------------------------Error while loading ROM! (0007-0034)--------------------------- The NSP file is missing a Program-type NCA.<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. ---------------------------OK ---------------------------
Pensaba que actualizando eso se solucionaba pero no :(
in that case:
>What is yuzu?
>
>yuzu is an experimental open-source emulator for the Nintendo Switch
from the creators of Citra.
It is written in C++ with portability in mind, with builds actively
maintained for Windows and Linux. The emulator currently can play
various commercial titles and homebrew applications with varying degrees
of success.
okay first: have you added a folder with the game, second: https://yuzu-emu.org/help/quickstart/ , third: talking about piracy is rule 1 but you really shouldn't try pirating games by just googling them. Basic internet security
https://yuzu-emu.org/entry/yuzu-progress-report-dec-2021/#ui-changes
Check the last part of that section, you want both drivers updated if you want Vulkan working.
Beep boop. This article was posted automatically.
I'm a bot that aggregates the latest news from the emulation community.
for me it was fixed by just disabling avast's protection for downloads and doing it afterwards and that fixed it.
​
they even said this in their faq:
This problem is usually caused by a false positive of your antivirus
software, most commonly by Avast and AVG. These applications will often
incorrectly detect yuzu as malicious software and delete the executable
as a result.
​
Doesn't work for me, I can't start the ROM as it tells me the NCA header is missing. According to the Quickstart guide you'd need a hackable switch to get it to work :/
and finally,
​
This is all provided you have a hacked/hackable switch - the chance of that being increasingly slim the later on you bought it during its lifecycle.
/r/OdinHandheld > steam deck. Comparison spreadsheet
Also you should have a closer look at the compatibility page for Yuzu because currently most games don't work as intended. So for Switch specifically you'd be better off paying less for a jailbroken Switch.
Follow this, no data will be lost: https://yuzu-emu.org/wiki/faq/#yuzu-will-not-update-further-or-starts-with-a-qt-platform-error
That'll probably solve it, just checked the yuzu website and they made an update 10 hrs ago.
They know about it so it's only a matter of time before everything is fixed. The latest update seems to have fixed the issue in my screenshot.
Beep boop. This article was posted automatically.
I'm a bot that aggregates the latest news from the emulation community.
You can easily distribute modern rom hacks without distributing actual game files thanks to LayeredFS.
There are many ways to do it without crossing a legal line, for example PokeMMO uses methods to grab the data which include having to own those copies of the games.
You could play it on a CFW Switch or you could use something like Yuzu on PC.
More details and guides for setting up the project will be given out at the time of release.
Your PC is short on specs to play the game on higher resolutions. Maybe you could try upsampling the resolution and applying a filter like AMD FSR, read this article for more details.
The last progress report mentions that some areas in Dread play multiple video streams at once(i.e holograms), I guess Yuzu doesn't quite support this yet which causes these different issues.
I'm hoping the fix comes soon. For little old me these respective rooms are pretty messed up. In any case I expect it'll be mentioned or announced.
Assuming you're on the windows (and a pc repack like me) there should be an installer on the yuzu website (https://yuzu-emu.org/downloads/) click the windows icon on the latest build from the list at the bottom. L
It will install Yuzu somewhere, if the installer doesn't show the install path (can't remember) it'll probably put an icon on your desktop, either right click the new icon and select open original file or if it's not there search yuzu in your windows start search and do the same (if open original file brings you to a shortcuts folder do the same on the shortcut it brings you to)
Once you've found your new yuzu install find your original yuzu install, for me there are game shortcuts on the desktop that I can open original file to get to the game install which is almost definitely the yuzu install, if you don't have desktop shortcuts you can try searching for brilliant diamond or uh the pearl one in your windows search and if it's not there try C:/games
Drag all the files in the new yuzu install over to the game install, replacing the files as will be necessary, then it should be updated
You have already done step number 6 and step number 8 is what you have to do next.
https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys
The discord can help you further, my knowledge is limited, sorry.
I would recommend the Acer Swift 3 because it comes with everything you need, AMD Ryzen 7 4700U Octa-Core CPU, 8GB of ram, good SSD storage of 512GB for faster boot up and loading, 14 inch Full HD IPS screen, high build quality, and backlit keyboard.
If you need links to reviews or amazon’s listing let me know (in chat, PM, or a comment).
And here's the game requirements https://yuzu-emu.org/help/quickstart/
Could it the driver version, I read on the latest post by team there was some issues with the latest Nvidia drivers
PSA for Nvidia users section https://yuzu-emu.org/entry/yuzu-progress-report-oct-2021/
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RAM will not help you in this situation, a better cpu hopefully over 3.00ghz, dedicated graphics cards and 8GB of ram most of the time can do the trick. But shoot for 16 Gb, honestly I would recommend trying to get another system which ik sucks but, you can get some decent pre-built stuff around the holidays, just make sure you know what getting, if your really lost go here https://yuzu-emu.org/game/ and check what the testers for the game, you’d like to play are running there are some super high end, mid and lower tier you can look at for reference for your build
Use the official Yuzu download: https://yuzu-emu.org/downloads/ If you want early access, become a Patreon. Also you realize the release you linked is from June right? There's no way that can even be the latest Yuzu build at all.
Minimum is an i5 gen 4...
https://yuzu-emu.org/help/quickstart/#hardware-requirements
And even that was a conservative choice. You can run yuzu with less than that and most single threaded games will run fine.
"Next up is GLASM, what in the past was called Assembly Shaders. This is an Nvidia only feature, it provides lower performance than GLSL or Vulkan, but the second fastest shader build times, only behind Vulkan’s parallel shaders. We recommend Nvidia users interested in using OpenGL to first run games in GLASM in order to build their pipeline cache, and once done, move to GLSL to get the best performance without suffering the shader stuttering associated with GLSL. Any other GPU vendor will skip GLASM and default to GLSL."*
You should change to GLSL to keep using your shader cache or switch to Vulkan for smooter shader cache building in future areas.
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Tried Mario golf couple weeks ago which didn't work. Then when you go to the yuzu games section there's all of these games that are not supported or barely supported.
Then you have the issue with shader cache. If nobody else has uploaded a shader cache you have to build your own. Which is just a fancy way of saying "play the game at incredibly jerky laggy low fps until you get done compiling the shaders.
I remember when bowsers fury came out and i spent the first few hours just running around looking at everything to build as much of the cache as possible so it would stop being such shit.
Any modern CPU with 4 cores should be enough: https://yuzu-emu.org/help/quickstart/#hardware-requirements
Mind that I said GPU in my previous post, not CPU.
This might help;
yuzu-emu.org/wiki/dumping-decryption-keys-from-a-switch-console/
Also Prod.keys need to be the same or higher version than the firmware you're installing. Can't be the other way around.
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