Avicci - Levels
Martin Garrix - Animals
Most of Deadmau5 early stuff
Everything by Savant
Porter Robinson, Feed Me, SeamlessR, Madeon and Basshunter have/still use it. They have a list of "Power Users" on their site
You put a reverb followed by an EQ on a bus channel or a send. Make sure the reverb is 100% wet and use your mixer's routing to send signal to the reverb bus.
I made you a .zip that you can open in FL Studio just like an FLP
acapellas4u.co.uk is the standard.
There are also giant packs of a capellas people have compiled: https://thepiratebay.org/torrent/5744123/2010_Huge_Hip-Hop_Acapella_Pack_(6__Gigs)_(1400_Acapellas)
Headphone jacks are either 3.5mm or 6.35mm and you can buy an adaptor to convert either way on Amazon for about £2. Utilising the interface fully is the best way to manage audio in this situation, if you can.
ASDR Sample Manager - ADSR Sample Manager makes your entire sample library searchable and audible directly in your DAW with smart and custom tags. Preview any sample in your library in the context of your track using MIDI or drag audio directly to your project. Standalone and plug-in now included.
Sadly no. It would take a long time to convert it from midi to clean sheet music. The midi is purposefully messy to make it sound more realistic, and a lot of the feeling would be gone without the tempo automation. I can give you the midi, and you can drop it into a notation program and tweak it a bunch, but this song would be hard to do that with.
Try ShareX - it's free and easy to use. However, my project was so large that I had to edit the final image manually (taking several screenshots) with my Microsoft Paint skills.
Made it about an hour before I got too frustrated and had to quit. No production value and couldn't sound more like a beginner's track if it tried, but here it is. https://clyp.it/14yzmheb
Good idea OP. Very humbling and fun. Just about lost my mind without the mixer.
> fruity edition
"Has limited FL Studio features. Is aimed at those people who need Piano roll for sequencing functions but does not have Audio Recording, Slicex, or Edison. For a list of all features included in this edition, see the feature comparison page here." --https://support.image-line.com/knowledgebase/base.php?ans=94
http://www.image-line.com/flstudio/editions.php
The fruity edition is really limited. You don't get audio recording. You can't put audio clips into the playlist. You don't get edison, slicex, or vocodex which are all great tools. You don't get automation clips (which you seem to be brushing off but that alone is enough to upgrade, automation is a big part of production, especially in EDM). And you can't record audio with it.
Poizone, Toxic and Harmless are all great synths, but the key thing is to find one that is good for your workflow. At the end of the day, all subtactive synths are similar, FM synths are similar and so on so it's really a preference on which you like to work with the most and which sound you like.
Two IL synths I would recommend looking at are Harmor, a very unique synthesizer that no other mainstream synth I know of is similar to it. And sytrus, which is an FM synth but it allows you to make your own waveforms. Toxic is also a great FM synth but it has a very different approach from Sytrus.
Nexus is more a sound library than a synth. It's great if you just want a bunch of presets but it's not made for creating your own sounds.
So, buy the synths you like, or use free ones, but be sure to get at least producer edition of FL studio.
Yes.
In case you didn't know, here is a list of all the features and plugins available for each of the three editions. You might want to have a look in the "Plugins - Synthesizers and effects" section.
Install voidtools' "everything" search tool from here:
Run it, give it a few minutes to build it's file indexes, and then search for .flp
I rely on it for remembering where my files are, and it's a lot less system intensive, and much faster at searching, than MS's default shitty indexing (which you can turn off once you're using everything).
DO NOT throw it away. A lot of times when a HDD fails there is still plenty of data on it that can be recovered, you just might have to pay up the ass for it. I've had two HDD's fail on me before I learned my lesson and setup backups. Both times I was able to get pretty much everything back, but I had to pay $400-500 each time. Even if you don't have the money now, keep it, as it might be worth it to you when you do have the cash. The data I had my HDD's was invaluable, so I was more than willing to pony up. The company I used was local to me at the time but here's their website.
I feel for you, but hopefully this is a learning experience. I've since setup my own backup system using an external hard drive and FreeFileSync. And my next thing is to try to get my extra important files into a cloud.
i rendered it out for you :) HERE
(or alternatively, you can go to C:\Program Files (x86)\Image-Line\FL Studio 11\Artwork\Skins\Default and it will be in that folder)
There's a lot of other processing going on, but for the effect you're describing, it's a combination of pitch and formant being dropped - primarily formant. You could do something like this in Celemony's Melodyne.
:)
Automation clips come with Fruity Edition. It's Audio clips that don't (source). But assuming you meant audio clips, then yeah, you're right, OP will 100% need audio clips.
:)
With Fl studio 12, if you have Producer, you also get Maximus and Sytrus, also Slicex, but I'm not sure whether that was already the case.
This might be helpful: http://www.image-line.com/flstudio-feature-comparison/
PM me your Skype, and I can add you to group chats, as well as answer anything myself.
If you want to, there's also a large Slack group that I'm a part of, which I'd recommend you join too.
:)
I would recommend the Scarlett 4i4 + A Headphone Splitter.
The Scarlett series has some good quality preamps so your vocals sound good and the 4i4 also has separate volume knobs for headphones and monitors making it easy to turn off your monitors when you want to record.
I've put the splitter I use below, connect that to your headphone output on the audio interface then you can have 4 headphones connected. You can also then control the volume of each headphone separately.
https://www.amazon.co.uk/dp/B000KGYAYQ/ref=cm_sw_r_cp_apa_i_AGx.FbDXXY5Y1
From what I know, good home studio headphones will cost you at least over $200. If you aren't in the music production business then I can see why you'd be going for a nice pair of budget headphones.
Sennheiser and Audio Technica are 2 brands I really enjoy. I have used the Audio Technica m50x's for over 2 years and they still hold up great. They costed me around 175 CAD but I hear great things from m40x's as well which are going for around $80 USD on amazon ( https://www.amazon.com/Audio-Technica-ATH-M40x-Professional-Monitor-Headphones/dp/B00HVLUR54/ref=sr_1_3?keywords=ath+m40x&qid=1554515435&s=gateway&sr=8-3 ). The price on the m40s are practically a steal right now, so they are my top recommendation.
I also know that open-ended headphones are usually best for mixing, which the m40s are not. The only reason I chose closed-ended was to prevent leakage when listening to music in public. Your preference may vary but it's something to take into consideration.
​
You should write a Support Ticket with Image-Line (the company that make FL) and/or email Paypal (link is on the right). Make sure you fully describe your situation - the email you received, what happened when you tried again, etc. There's really not much help anyone here can do, unfortunately.
Good luck! :)
Serum and massive are both great.
Nexus is good if youre bad a sound design and want presets
Personally my favorite synth is Zebra2. I designed all the sounds (included the awesome basskick) from scratch with zebra2 in this bit https://clyp.it/xhxk5ch4
I recommend izotope ozone stuff for mastering.
Valhalla reverbs such as Shimmer, vintage, and room reverb are awesome
ArtsAcoustic reverb is good
Edirol Orchestra is a small and cool orchestra VST
EWQL symphonic choirs is whataa lot of hardstyle people use for the "choir" sidechained ambience that gives euphoric feelings
Veela Vocal packs are awesome to practice working with vocals before you get to work with a real singer (Trust me, getting used to vocal processing BEFORE you work with singer saves a lot of embarrassment) Getting used to pitch correction plugins and common vocal processing techniques is super useful. Its awful to work with a singer for the first time and have her voice sound like rubbish on your song
Guitar rig has some stuff you might want to use on synths sometimes.
Kontakt and random kontakt libraries can be fun. I generally dont use it much because of its demanding requirements and slow load times on my HDD (get an SSD bro) plus a lot of kontakt stuff is lego-music as in they design the sounds for you and you assemble it as if you are some kind of garageband noob.
But there are awesome kontakt libraries like stormdrums etc.
EWQL and Cinematic strings are some of the best strings out there.
Again kontakt has some cool stuff for strings like monster staccato
NI transient master is amazing for snares and drums. You can use it to turn synth basskicks into really good sounding transient kicks.
Fab filter proq is my go-to thing for mid-side processing.
There have been a few comments asking the same thing, so I thought I'd re-answer them up here for anyone else who needs it.
Yes, you can sample this, in fact, here's the midi file (The velocity is will sound very weird because the VST I use makes velocity weird.)
The piano sound I used is called "soft piano" on LABS by Spitfire (I also used a bit of OTT, of course)
I know it sounds jazzy, I completely agree with my friend. The point in the beginning was to make it sound classical, but the point in the end was to simply write a nice piece of music.
I probably didn't use the word classical or concerto correctly, it's just a song I wrote for my friend, there is not much bigger meaning than that.
Use...
dblue glitch
Gross beat
Use sampling
Here is what ive made in terms of interesting drum patterns
http://www.newgrounds.com/audio/listen/489753
Just using those things above.
Toss some mild distortion on it to help create some upper harmonics.
I like to use this plugin to do that. http://www.shatteredglassaudio.com/product.php?id=104
Here's a quick little thing I did to show the difference. First bar is just a init patch on 3xosc, just a sine. Second bar is the same sine with that plugin on it. I turned up the bass knob slightly and also turned up the input a little bit to push it into the preamp.
I think you've got a good (if a bit old) sound. To me it sounds almost like the music that old school guys were listening to and inspired by BEFORE they started making Hip Hop, but hey man if that's what you like then keep it up!
If you are asking because you want something a bit more marketable towards current hip hop listeners, then you want to start looking in a more trap direction (not necessarily actually making trap though!). Stuff like not actually having that 808 kick plus a bassline (if I'm hearing it right?), but using the 808 as the bassline and maybe layering in another shorter kick to give it punch. More minimal kick, more interesting rhythm on the high-hats.
But I say that as someone who enjoys hip hop, but doesn't listen to it as a main style so I could be wrong!
For a super simple and generic example of what I mean listen to this: https://clyp.it/jjhteimb
You should start any song recreation by breaking down the elements individually.
I usually start with the bass, and then the main lead. Once I have those sounding somewhat decent I start filling in all the percussion and any other little detail.
For this specifically I don't think I exactly hit the nail on the head but I do like to think I came pretty close: The Bass is just a Saw Wave with a quickly closing Filter controlled by an Envelope with quick Decay. The Lead is a Distorted and Reverb'd Square Wave.
The percussion I quickly grabbed from the beginning of the song with minimal instrumentation.
Seanzy, I think you would really do well to understand the underlying parts before even trying to make sense of them in FL Studio. Best online course I've ever taken is this one: https://www.coursera.org/course/musicproduction
There's a new session starting on July 14th, and it's free. You will learn more than you ever thought you could in this 6 week course. I did the session that finished mid-March and I can't recommend the course more highly. It starts with the basics, but by the end of the course, you'll be comfortable with compression, noise gates, synthesis, etc. Seriously, go sign up.
It says 6-8 hours per week. Budget for 10, but you'll use even more than that because you'll want to play with stuff. :-)
Hello friends, I tried to play around with the files given and this is I came up with so far. You know what would be fun? if someone else looks at it and makes changes to it and then someone else does the same and so on. That would be so much fun.
Also, OP, I didn't see an FLP in the files you gave us. Did you export session data instead of exporting as zip? Or am I missing something? I couldn't figure out how to open the FL Studio project. There were only audio files, channel data, automation data, and insert data in there.
Edit: oops, forgot link: http://www.filedropper.com/flstudiofun_1
From http://www.asio4all.org/intro.html:
> In order to successfully run ASIO4ALL, you need:
> A WDM-compatible operating system, such as Win98SE/ME/2k/XP/2003/XP64 or Windows Vista x86/x64.
> A WDM-driver for your audio hardware. (Under Win2k/XP/Vista... this is implicit, not so under Win98SE/WinME.)
> A couple minutes of your time and a little bit of luck.
So there's your problem. You gotta get yourself a Windows machine if you want to use ASIO4ALL.
I'm no Mac user, but from what I've read in about 5 minutes of Googling, it seems that Mac's Core Audio drivers are better implemented into the OS and make alternative drivers like ASIO unnecessary.
There's of course Pitcher and NewTone that come with FL, but they may be in demo mode for you, depending on what edition you have.
MAutoPitch is a free plugin that does pitch and formant shifting. I haven't used this specific plugin, but I can confirm that MeldaProduction make some nice plugins (many of them free).
Not free, but if you want the absolute top top top, consider Celemony's Melodyne.
:)
EDIT: I want to point out that if you add an Edison in the effect chain after Pitcher and NewTone then you can use them normally and just record into Edison, as a means of circumventing the demo mode. Also note that Pitcher and NewTone were recently added to the Signature Bundle, so if you have it go update your regkey!
The stems might not be publicly available. If they are not you will not find them anywhere. You may need to transcribe the song by ear yourself on a piano roll with trail and error and then use your own piano patch, you can use things like Chordify to find out what the general chords are and then try to replicate it yourself. I could give a shot tomorrow once I'm at my DAW
There are two important parts to writing melodies: rhythm and pitch. The pitch of the notes that you want to play can be done as /u/kirbykaz said. Alternatively, if you have a midi keyboard and you know how to plunk it out on the keyboard, you can record yourself doing that in real time. Rhythm comes from the length that those pitches should be held. Try and get a feel for which beats your "1-2-3-4" counting fall on (assuming your music is in common time). If the note is to be held for one count ("1-") , you can set the FL quantization settings (the lil magnet at the top left of the piano roll window) to only mark off single beats and lengthen your pitch to the next line. If it falls between counts ("1 -note-"), you can set the quant settings to something like 1/4 or 1/2 a beat and measure it out from there. Try to hear your melodies as "I need to fit this many notes into 4 counts. First I'll throw all the pitches into this 4-count measure, and then I'll deal with the lengths of them afterward."
If you can, do try to learn how to read sheet music, as it'll help you tremendously. Also, maybe try playing around with Musescore!
Here's this comparison from Image-Line in case you haven't seen it.
I would ignore the Fruity Edition. It's awfully limited with no audio clips in the playlist and no built in audio editor. It's also missing a couple of synths and FX, most notably the much praised Sytrus.
I personally like the Signature bundle. DirectWave (multizone, multivelocity sampler like Kontakt) was the selling point for me, but newtone, pitcher, and Hardcore do see occasional use in my studio.
If none of those plugins interest you then the Producer edition would probably work out fine.
Image-Line about Lifetime free updates
FL Studio Guru about Lifetime free Updates They already did it for 15 years according to the vid :)
I'm not sure if FL 12 is going to cost more but if you really want to save then buy while they have holiday offers etc. It sounds plausible that FL 12 will cost more though and they're talking about buying 11 before the new one comes. Like a hint I don't know :D. If you want to get more serious, give the developers what they deserve and especially sell your music IMO buy it.
I'm personally enrolled in Deadmau5's Masterclass on electronic music production. I enrolled because I wanted to pick up music production as a hobby and nothing more.
For $90, it's a crash course to get started as a music producer. Lessons range from thought process of what goes on in the studio, getting started with making beats and loops, how to develop a unique sound, to mixing, mastering, and stage performance.
It unfortunately does not cover much foundation music theory, but rather tackling production directly, how to identify what sounds good, and how you can better yourself in the studio, even if you don't have a studio setup with all the bells and whistles.
So, I'd recommend it since it's cheap and a great way to get started, but don't expect a ton of content out of it. Great for beginners like myself!
Hate to be nit-picky, but mastering is a term people throw around too often, when what they really mean is finalizing. Mastering is something that requires a lot of experience and skill, and there's as much art as there is tech-knowledge to it. You also need a very high-quality monitor setup.
That outta the way, you can get a pretty good finalizing chain with Fruity Multi-band Compressor sandwiched between a couple of Fruity Parametric EQs, and maybe a Fruity Limiter at the end. You could slip in a mid/side EQ if you have one, to replace Maximus' stereo width knobs.
edit: I made a mid/side EQ in Patcher you can download.
I'm trying to see your mixer but it's a little hard. It looks like you haven't panned any of your sounds around? You need to move different sounds to different places in the headphones, as well as EQ out certain frequencies from your sounds to help clean up the sonic space and leave room for your important sounds.
Things like reverb and delay help move sounds around. Reverb helps push sounds backwards. The more Reverb, the further back the instrument will sound. The less reverb, the more up front the sound will be. Delays help make sounds feel big and can be used to make sounds echo.
You should start learning the basics of mixing, if you haven't already. This will help take your ideas from the tracking stage (Song making/recording) and polish them up for you to release. I would highly recommend this book. I keep a copy of it on my studio desk. Lol https://www.amazon.com/Mixing-Engineers-Handbook-Fourth/dp/0988839180/ref=mp_s_a_1_1?adgrpid=58805028689&dchild=1&gclid=Cj0KCQjw9O6HBhCrARIsADx5qCQ4zt5DImpc_v-uqD8TXAqIf2gpZklX3vK_uym0k2Ia7TrY0A6M7IAaArY6EALw_wcB&hvadid=274725660854&am...
I hope these tips help!
May I ask why you're looking for FL 10? They only sell the most current version and once you buy that you get free lifetime upgrades.
EDIT: To better answer your question, I did some searching and couldn't find FL 10 anywhere. There are some Physical copies of FL 11 available through amazon, but I highly recommend just buying FL 12 straigh from Image-Line.
I use the Yamaha HPH-MT7. Very clear and crisp. It's $20 over your budget but worth checking out, imo.
Edit: Here's the amazon link - https://www.amazon.com/Yamaha-HPH-MT7-Monitor-Headphones-Black/dp/B01A186CZM
Well I don't have a webcam. But I can explain how it's done. Basically, you just download OBS. And also you're going to need something to split your ASIO audio. I used Voicemeeter Banana. You also need at least one virtual cable. (Donwload that last website.) Setting up kind of depends on what hardware you're using. I could really get into detail if you want, but those are all the tools you need. Besides obviously your mic.
Atom based stuff was designed for home video and if you check the specs the Atom has an integrated video and the tasks it was designed for are based mostly of offloading video to the video card. FL Studio uses CPU to process audio so the video is not doing anything for it. Atom is general is a very slow processor (even compared to its AMD Fusion competitor).
I bet your PC has a much higher MIPS (mega instructions per second, overall execution speed of a CPU) rating than your laptop despite it being newer. If you really want to get a good environment for you audio making, I would look into upgrading your PC or getting a laptop that is not optimized for watching video (e.g. using a processor like i3/i5/i7 or Athlon/Phenom).
EDIT: Here is a comparison of a slowest Sempron vs fastest Atom (http://www.anandtech.com/bench/Product/44?vs=110), Sempron wins in everything except things related to video.
I have never verified if FL Studio works better with many cores, I am using an AMD Phenom II quad core (3.3Ghz) and my CPU utilization is rarely over 50% (when running cpu heavy VSTs) on 1 core so I have not monitored if it is multi-core.
TL;DR: Laptop is designed for video viewing. Upgrade your PC or get a better laptop.
I'll 1-up you.
Then again, there's about 4 and a half years of difference between the two.
I could go on forever on things for you to work on. This isn't a bad thing as your song was way better than my first. Still not great but no one makes a great song the first time.
As you already said, you went a bit "out of hand." I bet a lot of producers on here would tell you "less is more." Well, it is. Keep the instrumentation to a minimum and focus on making those instruments sound more full (take up more EQ space). You can do this by messing with the individual VSTs (synths, this is a bit advanced maybe for your level) OR you can use layering to get multiple sounds (that sound alike but a bit different) that play the same thing. Keep turning the volumes down as if something's a bit quiet you can always turn it up. Something that's too loud will ruin a song compared to something that's a bit too low.
A thing that can easily amp up your sound is to get a hold of new percussion samples. Most guys/girls here will tell you VEC (Vengeance Essential Clubsounds) are the way to go. They aren't wrong as those packs have almost everything you need. I suggest you go along the paid route but if you're just dabbling in this for fun just try out the sample before deciding on a purchase (I'm sure there's samples of them you can find online). They've got a lot to offer, even down the road so it's worth a look.
FL Studio provides decent synths but if you're looking for something "quick and easy" look into Nexus. Preset playground. You won't learn much by using it (other than learning how to layer or tweak sounds) but it'll give your sound a quick face-lift.
Any more tips? PM me and I can give you more if these aren't enough.
As a side note: I'm the type of guy that hates getting advice from people who don't know what the fuck they're talking about so here's some proof I do.
Try a triangle (or square) wave as your starting point. Pitch modulation definitely plays a part.
EDIT: I tried to recreate the sound and I think with some EQing its pretty much there. https://clyp.it/ambvtijo
Use a sine wave and a triangle wave that is one octave above it, apply quick upward pitch modulation and add subtle unison. EQ (which I was too lazy to do but it's to taste anyway)
The problem is that a great many plugins rely on more than the dll file. There are registry keys to be managed. Syncing the entire FL structure is likely going to cause problems.
The way I see it, you have three options.
First, don't use Drive. The problem with Drive (and with Dropbox) is that it forces you to put your data inside a specific folder. But other sync apps like SugarSync or OwnCloud allow you to just tick arbitrary folders, so you wouldn't need to move anything. The sync software would be smart enough to work it out by itself.
Second, and probably the easiest solution, is to make a folder in Drive for storing your own projects, samples, and presets. Adding additional folders to FL Studio is very easy.
Third, and probably the most technically challenging, would be to move the ImageLine folder into Drive as you suggest, and then create symlinks back to Program Files. That way, the program would think it was running from its usual home, but would in fact be stored in your Drive folder. There is a good tutorial for how to achieve this here.
Frankly, I would do the second one. Much less chance of things getting screwed up.
Depends on you if you want to public share or just me! I'm sure other people here would love to peek at it too! ;)
You can put it on https://anonfiles.com/ or something
Thank you! Attack and Release was what i was looking for, and i found four sliders in sylenth1 that said A, D, S and R so i played around with them for a bit and i got the sound i was looking for :D i think its pretty decent
it used to cost something but its since then been made completely free.
so if you find a site that says it costs something its an old article.
However the official site discontinued the plugin and downloads. (They were no longer making money on it, but a lot of people were still downloading it using a lot of bandwidth)
You can get it here http://www.4shared.com/rar/Q4bgoq3p/Fully_Activated_-_eorchestral.html If you run into it asking for a password this is it:
http://programsyoucantfind.wordpress.com/
Thats the password not a link for you to click
In asio4all, the blue highlight indicates the actual/current buffer length. It usually updates as soon as you release your mouse button. In OPs image, you can see the slider is at 256smp, but the blue highlight shows its at the maximum buffer length.
Ensure both audio devices are set to the same bugger length. While this probably won't force the buffer length to update, it will help reduce some weird artifacts from the mismatched buffers.
Also make sure the "auto-close" toggle is not enabled in the audio settings of FL studio. Opening the asio4all control panel may cause FL to pause the audio device and stop the settings from applying as expected.
Another option is to try FL Studio ASIO. It doesn't usually provide better latency, but in this case it just might.
Good luck.
E: I see this is an older version of FL Studio. FL ASIO wasnt available until FL12. I highly recommend updating to the latest version to ensure you have the most recent version of asio4all, as well as get access to the FL studio ASIO driver. (You can also download it separately from here.
So that's 30mb compressed, uncompressed and stored internally as high precision (24bit or 32-float, can't remember) this could balloon significantly.
How much RAM do you have, and are you running the 64-bit build? Which version?
Someone may be able to open it for you, cut out the slicex samples, and hand it back. Not perfect but should let you continue... I have 16gb I can throw at it, myself.
Edit: you can also spin up a Windows AWS EC2 instance with a crapload of memory, install FL, and try to fix it there. Instances are billed hourly as used, so it's inexpensive if you only need an hour or two... $1.05/hour for an 8 CPU 61gb RAM Windows instance in US East. You won't have audio, mind, so this would only be helpful for finding and removing the slicex stuff.
There's more to a CPU than ghz. Simply put, the Intel Atom isn't as capable (inspite of it's ghz rating) as your AMP Sempron 3000+.
The reasons why are beyond my understanding of CPU architectures and you could easily spend the rest of your life reading about CPU benchmarks and how they relate to real world speed for a given task.
That said, I found this lovely site with some benchmarks for a variety of CPUs. Notice that there are zero Atom processors even close to being as fast as your Sempron. You can read more about how these results were obtained here.
To answer your question about how you can help FL run, I'd start with disabling all the Aero glass stuff (ie get your computer to look as much like windows 2000 as possible), disabling services you don't need, making sure you don't have gobs of programs running in the background, and finally, getting as much RAM as the system supports.
Nope, unless they made some major changes to FL studio, those issues still exist. The issue is with the way FL is built, not just the FVP plugin. In fact I went to make a video demonstrating the issue and discovered a fantastic workaround.
BRSO Accumatime has existed for a while, it's a plugin that tracks tempo changes and accurately calculates the current playtime. However, what I didn't know is that the right honorable Blake Robinson has added the ability to open a Fruity Video Player instance inside the Accumatime plugin, which plays along with Accumatime's superior playback tracking.
The video player on the left is the Accumatime player, while on the right is a standard Video Player instance. As you can see the Accumatime and FL timecodes, and hence the two video players, get out of sync when you try to jump to a position past a tempo change. The Accumatime player stays perfectly in sync (mostly) with any tempo change you make, which is a tremendous addition to FL. I am ridiculously excited right now.
SO. To answer /u/Cpaws question. Download BRSO Accumatime, and use the video player in there. Yay!
I did a bit of research. Maybe this will do what you need:
>The alphanumeric keyboard mapping can be configured from inside the program using the GUI interface, and the settings are stored in XML files. Some maps for Spanish, German and French keyboard layouts are provided, translated from the ones provided by VKeybd.
>
>VMPK can send program changes and controllers to a MIDI synth. The definitions for different standards and devices can be provided as .INS files, the same format used by QTractor and TSE3. It was developed by Cakewalk and used also in Sonar.
That's from the website, so yeah it can send controllers.
Glad to see someone else interested in doing some chiptune style stuff and also someone else to work in FL Studio.
My suggestion for doing chiptune type things would be to grab something like [lsdj](www.littlesounddj.com) or famitracker and use those to create the chip sounds that you want to use, export them as .wav files, and import them into FL Studio. They're both pretty authentic to gameboy and NES sound chips, respectively.
As far as FL Studio stuff goes, I'd suggest looking into the FL Studio Bible. Somewhere, you can find a copy online and for me it's been a really helpful tool. Image-Line also has a good series of tutorials on youtube that you could check out.
Let me know if you have any questions about lsdj or famitracker. I'm really familiar with the first one and know my way around the 2nd. And also, I might be able to give you some more tips on FLS if you wouldn't mind giving me a better idea of what kind of sounds/music you want to make
> I'm just confused at how there are so many remixes that come out (mainly in electronic genres), even the day after the original song is dropped and the vocals sound perfect.
If the vocals truly sound perfect, they have the acapella.
> I'm thinking there must be some kind of way to make high quality DIY acapellas because I think it's pretty unlikely these guys are all getting studio acapellas.
A lot of this depends. Are these random guys on Soundcloud remixing a big name track with a seemingly perfect acapella? Or are these artists with established followings remixing less famous tracks? It's not uncommon for labels to ask people to remix their songs for further exposure for a song when it's released.
> Basically what I'm asking is if there's any way to make high quality acapellas by using the original song and a DAW.
Perfect DIY acapellas? No. Acceptable DIY acapellas? It depends on what you end up with and what you consider acceptable. Here's a DIY acapella I did via waveform inversion with the official instrumental. Pic, audio. Not perfect but it's pretty good. There's no secret magic trick to make DIY acapellas.
http://en.wikipedia.org/wiki/Synthesizer#Typical_roles
The above link will explain the different synth roles, including pads.
https://clyp.it/u3zku3gt is an example of an atmos from one of the Vengeance sample packs. I use it mostly to provide ambient/atmospheric noises that set the tone of the song. They don't have to be as dark as the one I linked you.
Take a look at this video for showing ghost notes on the piano roll, it will show you what your other instruments in the same pattern are playing. This easily lets you make a bassline around the notes in your piano progression.
You're going to have to use your ears or there's a website that I like to use called Chordify that has an approximation about the chords. It's not perfect but you can use this as a base for your analysis and you can listen to what sounds like the "tonal center"
Bass notes typically follow the root of the chord so you can go into FL try to play the bass note along with the song and you can easily find the tonic
Now what scale to play might be a little challenging, typically EDM sticks with major and minor, but in cases where they use different modes (ie Dorian, Lydian, Mixolydian etc.) your chords might not fit into place with the major or minor scale. You should've have a problem with this that often though
What's the song? I could probably take a listen and find it out too
I'd say stick with what you have for now because the producer edition stock plugins are way more than enough. Sytrus I've found to be incredibly powerful and versatile so I'd give that a shot.
If you're looking for some good 3rd party plugins I recommend Helm for starting out and Surge for some more advanced things like wavetables, FM etc. (both plugins are free btw.)
Hope I could help!
Are you using the VST2 or VST3 version of the plugin? FL has an issue with VST3 sometimes, and VST2 sidechain inputs, while they may work, are technically a work around. Try each individually and report back.
I've found the VST3 Version of Voxengo SPAN doesn't expose side chain inputs to FL, and the VST2 versions of Surge don't allow Audio input. (I think, it's been a while since I've tested.)
Hope this helps.
Export your track as MIDI, import the MIDI file into some notation software, use that to generate your score sheet. MuseScore is a free notation editor that can import MIDI files.
I actually didn't realise they added lifetime updates after FL 10. Still though, $39 for 4 versions worth of updates, that's still a steal imo.
http://www.image-line.com/flstudio-feature-comparison/
> These plugins are included in all Editions as FL plugin. They only work inside FL Studio. VSTi plugin versions that work in any VST host program outside of FL Studio, can be purchased as part of Juice Pack.
If you decide on FL, absolutely get Producer Edition. With Fruity Edition you lose the ability to record an audio input, and the ability to use audio clips directly in FL's Playlist. These are quite big hindrances, and it's for these reasons that I always recommend at least Producer to first-time buyers. Aside from that there's a few nice plugins Fruity misses out on too, like Sytrus, Maximus, Slicex, Vocodex, and Convolver. Have a look at the feature comparison if you want.
It's definitely worth looking at other DAWs too, but most other big DAWs are quite a bit more expensive than FL. Have a look into it.
:)
Why are you using a version of FL that's almost 5 years old
There have been a lot of wrapper bugfixes in the last few years.
Yeah, most of the VST plugins you'll find are demo versions.
Bookmark this page so you can use it as a list of what is included and not included in your version. http://www.image-line.com/flstudio-feature-comparison/
As for Fruity Edition, you do get some good pieces to mess around with - without touching the additional demos or hitting any limitations.
It should be pretty good to have some fun with. There's a whole world of possabilities out there, and it's easy to get overwhelmed also. Even some of us that have ton of plugins still wonder "should I dump another $200 for Serum or stick with Massive?" There's always more stuff you can find to try, sometimes it's better to identify a smaller set of tools to get a sense of progress as you improve. This progress will compel you to do more, and learn more - and use that motivation to slowly grow into more tools you would like to learn.
No need to be bummed out, you've got some good tools to try out. But eventually you may get the urge to expand the toolset, of course.
If the time comes, when you begin that expansion; I'd suggest going Producer or signature edition as your first upgrade - you'll get very important features in the DAW, and the included generators & effects are ridiculously good value for the upgrade prices.
I believe it is isn't it? http://www.image-line.com/flstudio/
But yeah I'm talking about a 6 core hyperthreaded (12 thread) processor, so I'd really hope the multi-core performance on FL12 holds up well.
All of that is pretty clearly spelled out on the website. Producer does come with some plugins, but not all of them. Sytrus is included, as is Edison and other useful plugins.
Perhaps I'll be able to help you out a little in the future with a break on the price of a legit copy, but then you'll owe me a controlling share in your soul. I'll let you think about it. :P
These are the demos for Signature Edition.
Poizone, Toxic Biohazard, Morphine, Ogun, Harmless, Harmor, Groove Machine, Drumaxx, Sakura, Sawer, Gross Beat, Newtone 2 and Pitcher.
http://www.image-line.com/flstudio/editions.php?t=3#feature_comparison - Go to the Feature Comparison tab > click Plugins - Synthesizers and Effects dropdown box. - The plugins that aren't checked are the ones you don't have for your corresponding version.
I just got back into producing about a year ago after a 4 year hiatus (having kids will do that), and this is the most recent "best" finished track I have:
First make sure you have a suitable microphone for vocals (Google would be your friend here). Next, although I haven't used FL Studio to record vocals (so I cannot say what to use here), I would recommend a program called Audacity to record and edit your friends audio. Audacity's noise removal tools work well with mics that let a lot of background noise in.
Sorry if this wasn't too helpful.
Hans Zimmer actually made lessons on film scoring which you can access on Masterclass although that's a bit pricey at £90 so whilst I'm not condoning it I'm sure you could easily find it somewhere online for free without too much effort...
Personally I use Carbonite. Been pretty happy with it, does what it says, doesn't use too much CPU or ram. The interface is also really easy and I like how it gives you an icon to know whether a file has been uploaded. You can see those little green dots for each file
Sure thing, I get off at 1am cst, I'll upload the FLP to mediafire and share it so you can get an idea of how I do everything.
EDIT: I"m uploading just the FLP, so you might have to replace some of the Xfer Deadmau5 percs. Unless you want to somehow download them by searching for them on a certain website that has lots of free things that aren't usually free... Sites that rhyme with She Schmirate Schmay.
EDIT (Again): Here's the FLP File, small size, only like 1.57mb. I'd upload the additional percussion sounds but I'm extremely tired and going to bed soon. Enjoy
Also, thanks for your kind words, it means a lot to me. I love hearing people loving my music. Check out some of my other music that I haven't xfer'd over to Soundcloud yet at My soundclick page if you're interested.
I can't say unfortunately.
I think the Keylab MkII board should be enough to where the keys aren't heavy to where it hinders my ability to play fast (one day haha), but also not light to the point where it feels cheap. I actually should've bought a MIDI keyboard years ago, since I'm already five years deep intro making electronic music. I've always drawn in notes and such for years, and I know not being able to improvise and experiment on the fly with a keyboard is a big hindrance.
I'll definitely have the keyboard off to the side, since I don't plan on doing much more than practicing, brain storming melodies/progressions, and playing a melody + automating through the mapping. I'd be down for an 88 key, but even the 61 might be a bit big, we'll see.
A powered USB hub is definitely a good idea, because I hate when things are lightning up in my room for no reason. I think instead of a controller to speed up workflow, something like a stream deck/Loupedeck+ would be much superior for that.
I got this one here: https://www.amazon.com/Splitter-Transfer-Charging-Individual-Switches/dp/B07DW646GY
I probably shouldn't recommend it because 3 ports stopped working since I got it three years ago.
However, the ports that work are working great and I never needed that many to begin with... And it was cheap! So... I'm still pretty happy with the purchase.
IMPORTANT: You have to check the total power of that many ports, though. Just because there are a lot of ports doesn't mean there's enough power to fill them up with devices that use a lot of power.
I have this laptop with an extra SSD hard drive put in. https://www.amazon.com/gp/product/B0882PSN91/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 FL Studio is on one hard drive and either the plugins or the writing destination are on the other so it can read from one hard drive and write to another at the same time. I heard that can make a significant difference, and I'm not sure the exact details but this thing can run with zero distortion at an invisible latency even with like 30 mixer tracks full of plugins.
Looks like they're out of stock on amazon but you might be able to find those specs in a similar computer. Cheers!
I posted something asking a similar question awhile ago, and what I've learned. Is that this sub usually if not always ignores equipment questions lol, no disrespect to anyone, just how it is.... To answer your question though, the one that has mainly been catching my eye is the Akai MIDIMIX.
As long as it's usb which most midi keyboards are. Also, the keyboard needs to be able to be powered by your device via USB OTG, I have this midi keyboard that I used to use for my PC until I got a new one, now I just use it for FL Mobile and to works just fine. Not the best midi keyboard but it does the job
Edit: midi keyboard not cables
For a lot of midi keyboards, the most you'll need is a USB cable which, if it doesn't come with one, are a dime a dozen. Worst case it will also need a power adapter and it should come with one if it needs it.
As far as keyboards go, I highly recommend starting with a 49 key controller. The extra octaves are really helpful and give you more freedom when playing and fucking around. I found this one on amazon that seems to have what you're looking for.
Sony studio monitor headset! $80-$100 on amazon. In my situation I'm too young to get a job and afford $300 studio monitors. If your somehow in a similar situation, I reccomend these. They look a w f u l , but perform great!
Sony MDR7506 Professional Large Diaphragm Headphone https://www.amazon.com/dp/B000AJIF4E/ref=cm_sw_r_cp_apa_i_TVbQCbVBGCGC0
I have an old Yamaha keyboard. I got this adapter from Amazon aand it works perfectly.
M-Audio Midisport Uno | Portable 1-in/1-out MIDI Interface via USB connection (16 x 16 MIDI channels) https://www.amazon.com/dp/B00007JRBM/ref=cm_sw_r_em_apa_i_sM-eEb028H89G
Not really, at least on my phone. It may be better on a bigger tablet.
If you want a fun toy to make music on the phone try Caustic, it reminds me of old school Propellerheads Reason.
https://play.google.com/store/apps/details?id=com.singlecellsoftware.caustic&hl=en_CA
I haven't tried FL Studio for Android but I do use a similar app called Caustic 3 for similar purposes. It's quite awesome, but I do imagine that FL Studio for Android might be more useful because you can import what you've made into FL Studio much easier with it. That said Caustic 3 really isn't all that expensive so it's well worth a look as well.
see if you can pick up a used fruity edition akai fire.
https://www.amazon.com/Akai-Professional-Controller-Studio-Fire/dp/B07HD7M29H/
Novation actually have a specific version of the Launckey for FL Studio called FLkey (they have a mini version and a 39 key version I think)
​
If you're gonna use a launchkey with FL, get one of those, they're only about 10$ more and the features on them are amazing. I've been using the mini for a while now and I adore it. Link here
if it has Midi Ports in the back, all you need is This
10years ago My 1st midi controller was a old Yamaha Psr, and i had used a cheaper version of that wire from eBay for $5. I couldn't find it on eBay tho
You may have gotten your answer by now, OP, but I feel like people are assuming you know more than you might do and giving you conflicting answers
It sounds from a few comments and your title that you simply just want to record the keyboard's sound in FL Studio. In which case, yes, you can indeed. Just plug the line out/headphone socket into a line in on your computer. Ideally, you'd use a dedicated audio interface for it (dead cheap example of one, in case you don't have). This is because to be able to hear as you play, you need ultra low latency processing. FL Studio ASIO might work with the existing line in and line out on your computer (ie. mic in)
MIDI is something else entirely, but MIDI can be used to record the notes you play into the piano roll
Muting and unmuting everytime you start up?
Would you also prefer a MakeUseOf link?
1) Watch all the FL Studio guru videos made by Image Line on YouTube. They will save you hours and hours of messing about. They are video tutorials of the FL manual and you honestly don't need to know more than that to make some great music.
2) Spend hours and hours of messing about! Play with chopping up samples in your playlist window until it becomes second nature. Make samples unique, automate volumes, stretch, pitch and just get used to it. Add synths and layers and create complete chaos and make sre you have time dedicated to just having fun!
3) Listen and learn: Find your favourite track and 'recreate' the arrangement in FL. See how basic structure works, the layers, when things come in and out and how you arrange them best on the playlist. Find something completely basic and old school like Benny Benassi's Satisfaction, download the MIDI and stick it into 3xOsc. Look at how the song progresses and what a full song looks like in your DAW.
4) The internet is not always your friend: There are a lot of content creators and forums who will suck you into their world of tutorials, tips & tricks, plugin reviews and such. Ignore all of that. Instead spend more time listening to actual music on Spotify/YouTube etc. Granted there are some amazing tutorials out there, but bear in a mind a lot is just the same thing re-hashed and is just content mashed around a NordVPN ad.
5) You have bought FL Studio - that is literally all you need for now. The developers have worked hard to include everything you need to make amazing music; synths, samples etc. Go through the demo tracks and you'll find some outstanding works made with just stock synths and samples. Learn to use everything in FL Studio, there is no magic solution for you to buy out there unless you already have the knowledge to use them.
First recommendation is to get a solid pair of headphones, I personally have used these for years.
Step 2, listen to a very large amount of music on them to get your ears adapted to how tracks you want to produce should sound, then take a listen to your track, hear how the low end lacks compared to most other tracks, and make up for it by either increasing the volume of your sub, adding some saturation / distortion to your sub, or adding some clean sidechaining to help balance the mix all together.
There is no easy one trick solution, so it will take some experimentation and tinkering.
I run FL on a similar AMD Legion and it holds up just fine.
You can actually do this within FL studio by opening Edison and choosing "detect pitch regions" which you can lookup. But I just use my phone with this https://play.google.com/store/apps/details?id=com.tadaoyamaoka.vocalpitchmonitor as Its faster and clearer
This would be more appropriate. Cheaper and comes with a SSD which is important. https://www.amazon.com/Dell-Latitude-E5470-Certified-Refurbished/dp/B07D5N1PFY/ref=mp_s_a_1_14?crid=1L3MOBVM8V4BD&keywords=budget+laptop&qid=1651996263&sprefix=budget+laptop%2Caps%2C172&sr=8-14
I'm not seeing an obvious way to bind to this control. Toggling it on and off doesn't show up in the project history or the last toggled parameter thing. If your papers are in order you might consider opening a case with support -- they probably won't fix it for you but if enough people bring it up they might add an easier way to bind to this control in a patch or something (or if it is possible, put it in the manual).
Here's a potential workaround:
https://autohotkey.com/board/topic/2714-midi-as-an-input-for-autohotkey/
Basically you would need to create a project template where every mixer channel you're trying to arm/disarm will stay on screen, then use autohotkey to convert MIDI inputs to click hard-coded mouse coordinates. Convoluted indeed, but might work!
Audio Adapter 6.35mm (1/4 inch) Male to 3.5mm (1/8 inch) Female Stereo Headphone Connector Gold Plated, 2 Pack https://www.amazon.com/dp/B084VGXK45/ref=cm_sw_r_cp_api_glt_i_R3ZPBTRG8F4R507R4DTB?_encoding=UTF8&psc=1
So typically your jack doesn’t go straight into the interface, you’ll need an audio adapter in which you’ll plug your headphone jack into then plug the adapter into the interface. Should be the answer ur lookin for.
It’s possible but not so simply. record a simple “one shot” of a sound you like. Inside FL you have to create a “sample based instrument” using your recording (very easy, once the sample is dragged to the instrument rack, right click and click “create direct wave instrument”) then when you plug your keyboard in and hit a note, it will transpose the “one shot” according to the key you press.
As another person said, the other option would be to record yourself playing the actual keys by connecting the headphone jack into an audio interface, which would usb into your computer.
This is the one I have, it’s been very reliable since I figured out how it works. It’s possible that you’ll also need a little 1/4” to aux converter if you don’t have one already!
https://www.amazon.com/Behringer-UMC22-BEHRINGER-audio-interface/dp/B00FFIGZF6
It’s possible but not so simply. record a simple “one shot” of a sound you like. Inside FL you have to create a “sample based instrument” using your recording (very easy, once the sample is dragged to the instrument rack, right click and click “create direct wave instrument”) then when you plug your keyboard in and hit a note, it will transpose the “one shot” according to the key you press.
As another person said, the other option would be to record yourself playing the actual keys by connecting the headphone jack into an audio interface, which would usb into your computer.
This is the one I have, it’s been very reliable since I figured out how it works. It’s possible that you’ll also need a little 1/4” to aux converter if you don’t have one already!
https://www.amazon.com/Behringer-UMC22-BEHRINGER-audio-interface/dp/B00FFIGZF6
was about to say, terrible eq.
Here is a basic fundamental which helped me improve my mixing+mastering.
Mixing has 2 stages, the first part is not really mixing, it's manipulating the sound in the mixer to get the kind of sound you want, this is things like effects and major changes to the frequency range on the sound. The second stage is simply the slight adjustments of volume to get the overall sound right, this includes things like EQ'ing, compression, limiting etc.
This doesn't mean that the stages go one after the other though, they are mixed up and its only the final output of the instrument you care about. For example, you usually have a compressor and then an eq and then your effects. The point is that you want to be looking at your overall sound spectrum and see what is missing, what is too muddy, what things can we reduce to give other things more room etc, until it has a really nice sound. You want to make sure you get understand the difference between making something sound different, to making the whole song sound good overall. Then of course there is manipulating stereo, which is a whole different story.
And just so to prove that I'm not talking out of my ass, here is a song I made http://www.newgrounds.com/audio/listen/501205 maybe it's not the best but I don't want you to think I don't know what im talking about.