You can try MP3Gain or WaveGain
Both of these programs will adjust the level of your tracks based on the Replaygain model of loudness. Typically this will make them quieter than commercial tracks, but more consistent with each other.
What you should be doing is mastering your tracks. I don't mean running them through a multiband compressor and some other whizz-bang processor. I mean basic adjustments like level, fade-ins and fade-outs and some basic EQ to make the tracks consistent with each other and consistent with commercial releases of the same genre. (note you are probably not going to be able to get the tracks as loud as a commercial release without making it sound bad)
To do this import all of the stereo tracks into the same session on separate tracks in your software, put them in the order that you would want them on a CD. I doesn't hurt to add a reference track in the mix as well. Now you can listen to all of your tracks together and make adjusts to level and EQ individually on each. When playing back, you can jump from the middle of one song to the middle of another to check there are not huge differences between them.
Another thing you might try - I find it annoying when different mp3s have different volume levels, so I use mp3Gain to normalize the level of all my files before loading them onto my phone. Takes a few minutes..
> The music clips less obviously than most music.
I'm going to introduce you to a wonderful thing called ReplayGain, implemented via MP3Gain, that will work wonders for removing godawful clipping from "most music." Even without such delightful additions to our daily lives as this, clipping is a terrible, terrible thing, and a music game should know better than to be assaulting its players with that.
And... you say I shouldn't try to get every item, but that I should go up a few floors and then go get all the items? Unless you're suggesting that I can finish the game just getting keys (which would be GREAT NEWS for me), it seems inconsistent. I'll try just going for keys, anyway.
The grind is pretty fucking terrible though, and the whole game is designed around it:
It relies entirely on random chance to make it take the player as long as possible to get anything done, and that - in any genre - is a terrible design philosophy.
or until then you can download this program, and normalize the volume of the whole library. DON'T FORGET to click 'Preserve file date/time' in options menu of it. I lost all my modified dates.
So this one might be a bit more work than you want but:
This one seems to be the most used http://mp3gain.sourceforge.net/
It lets you adjust the file so you dont have to keep adjusting the volume.
> Also, the changes MP3Gain makes are completely lossless. There is no quality lost in the change because the program adjusts the mp3 file directly, without decoding and re-encoding.
Just do some reading on it.
Ive never used it, so let me know if it works.
If your library is all mp3, then just use mp3gain. It's free and you won't have to re-encode anything.
If your library is all mp3 and use software that is Replaygain-tag aware, just use foobar2000 to scan everything. Foobar2000 will use a better Replaygain algorithm than mp3gain. (Foobar2000 uses the EBU R128 gain calculation.)
You might want to try mp3gain (http://mp3gain.sourceforge.net/). It works similarly to ReplayGain except it writes the volume scaling factor within each frame of the MP3 file and this is supposed be compatible with all spec-compliant MP3 players, including car stereos.
Let me describe the process, since I'm here. I tried to standardize on at least 192-bit CBR, which sometimes meant a re-rip (or just finding a new copy, which meant a listen-through to validate there were no weird chirpy encoding artifacts). Almost all of my MP3s had non-standard tagging, so I settled on which fields I wanted, including album art at a minimum of 500x500.
I used MP3diags (http://mp3diags.sourceforge.net) to initially repair weird file header issues. It does a wonderful job of making files pretty neatly uniform. Then I ran them through MP3Gain (http://mp3gain.sourceforge.net) to set standard volume levels. Finally, I'd tag them and add cover art with MP3Tag (http://www.mp3tag.de/en/). Anyone attempting to follow this process should know I may have the MP3 gain/tagging backward, so some experimenting required.
I hate Platinum Notes and think it's pretty much a scam - but that's for actual djs who have control over their gains and EQs. For an automated playlist, it would probably work - but it's also $100.
For a free, open0source option, try MP3Gain. It won't have the eq/compression options, but it's not really that necessary for mastered tracks.
I find that MP3Gain is more accurate than Soundcheck, I find soundcheck has a tendency to play quiet songs louder than loud songs. It uses Replay Gain.
MP3Gain is a freeware for bulk normalizing/de-clipping of MP3 files: http://mp3gain.sourceforge.net/ - I de-clipped all my MP3s and now it's like listening to totally new songs :)
On PC you can use mp3gain and transfer into phone. I've used it, does the job well. Careful with the settings. Before you do it please make a backup of the files in case things go wrong.
I haven't used this program in years, but it worked well for me when I had that issue with an old mp3 player: http://mp3gain.sourceforge.net/
Just show it your folder of music and bring everything up to the volume of the good songs.
I'm using a workaround now.
I've used the program MP3Gain to reduce the volume of the mp3-songs
http://mp3gain.sourceforge.net/
Don't forget to make copies of the originals and use those.
It works very well like this :)
Is the behavior with these MP3s the same on your computer?
Check the ID3 Metadata in the MP3 files, see if the replay gain (http://id3.org/Replay%20Gain%20Adjustment) tag is set weird on files that play too quietly (or those that play fine).
Also try running your MP3s through http://mp3gain.sourceforge.net/
If it's a Sansa Clip Zip then there is an unstable port of Rockbox available that should achieve what you want. http://www.rockbox.org/
Otherwise I would look in to recoding the offending files at a higher volume (actually normalizing them would be best) using a utility like MP3Gain
If you are using foobar2000 look into adding replaygain tags (right click any file in foobar2000), this can be done for single files/albums/folders.
Or you could try MP3Gain.
http://mp3gain.sourceforge.net/
It's a pain, I get it, because you have to process your whole library. But you only have to do it once, and you will never have volume problems again. You can normalise all tracks to the same level, or all albums to the same level. Doesn't matter which you choose, but once you've made your choice it's important to stick to it.
It's designed to make all your music play at the same volume (audio levelling) but in my experience it's pretty useless. If you're having some of your tracks play louder than others, I use MP3Gain with my itunes folder and set all the songs to play at 89dB.
If you have a Windows PC, I have used this in a similar situation many years ago.
http://mp3gain.sourceforge.net/download.php
Basically, you can use it to "raise the volume" of mp3s.
DISCLAIMER: It has been around 10 years since I used MP3Gain. It might suck now. I don't know.
Just batch change the volume of the files
That post goes over various methods, most likely you'd use something like MP3Gain to adjust the volume levels accordingly.
There is a function to bulk rename tracks, I suggest also to add the track number to be at the beginning of a track to help combat your radio playing alphabetically. I also run my screw through a program called mp3gain, to boost those low sounding tracks, but always use a copy so you don't alter the originals. Mp3gain can be found here . http://mp3gain.sourceforge.net/download.php
You can have up to 1500 songs, but your save file is also limited to about 1 gigabyte so it’s good to be conscientious of how many songs you have and how big the files are.
Here’s what I do: 1) Look up song on YouTube 2) Use one of the YouTube to mp3 sites. This one is good: https://www.y2mate.com/en50 3) Trim the song to your liking in an mp3 trim app. I generally make them about 1 minute long which is still probably too long. I use this one: https://mp3cut.net/ 4) Adjust the volume using an app like mp3 gain: http://mp3gain.sourceforge.net/ I like setting entrance themes to 94.0 dB and background music to 89.0 dB 5) Place your music files on a usb thumb stick. Create a folder on the thumbstick titled MUSIC, then in that folder, create another folder titled FPW. Drag all songs you want to import in that FPW folder. 6) Plug USB into PS4. In the game, go to options, then BGM Import. It should import all the songs in the folder into your game.
If it's anything like Serato autogain it probably sucks balls. I've just started turning autogain off and using mp3gain and this works much better. Still requires some manual gain work on some tracks but that's a part of mixing, mp3gain gets everything close tho.
This is going to take forever to do track by track. An alternative (which works in a slightly different way) is MP3Gain, which transparently and non-destructively normalizes audio levels in an mp3. Won't entirely solve the problem though.
Assuming the volume on the MP3 player is up as high as possible, what you're looking for is basically a headphone amplifier. This will go in-between the MP3 player and the car, and will boost the level of the mp3 player before it goes into the car. This is one such example.
It also might be worth checking the settings of your in-car stereo system. I have seen models with adjustable input levels, yours might be set to low- change it to high or whatever works best.
Well, I'd suggest to change the original mp3 files audio level without editing or recompressing at all - check out http://mp3gain.sourceforge.net/. - thousands of files could be processed in a surprisingly short time.
I took it straight from the SourceForge website. It's definitely a bare bones website, but I've used this program for years and I don't believe there to be anything nefarious bundled in.
It seems that the issue starts with the audibook files and volume setting inside. You could use MP3Gain to adjust directly the volume of the used MP3 files. Take a look: http://mp3gain.sourceforge.net/faq.php
Some people suggest mp3gain but I found that just screwed up my tracks irrevocably. In traktor I play each track and adjust the base gain until there is no clipping (audible or visible on the volume meter), which then saves that level. Each track is at the same volume for a mix.
Dunno if what you use has something similar?
Sounds like it's the files themselves that need tweaking.
Try an MP3 normaliser, they adjust the volume of the files themselves.
In fact, try MP3Gain if you're on Windows. It's completely free. If you're on Mac then try MP3Gain Express, which is a port of MP3Gain.
This method is a lot better than adjusting the volume slider in a song's info panel in iTunes as you can adjust all of your music to one volume.
The video was funny. However, I found the changes in volume distracting as I had to keep adjust my volume to compensate. I'm no audio guru, but maybe there is software you can run to normalize the volume? For music I use mp3gain
Alright, assuming this is the program you used, what I found is it regains the file by adding APEv2 tags MP3GAIN_MINMAX, MP3GAIN_UNDO, etc. So you can either load those files back into mp3gain, right click and select undo; or load them into some tag editor like mp3tag and delete those tags. Should restore your mp3 since it doesn't appear any audio changes were made (again assuming this is the program you used).
These are great! They're unnecessarily quiet though. I gave the mp3s a quick run over with http://mp3gain.sourceforge.net/ (there will be a Mac equivalent if you need that) and it quickly boosted the volume of the tracks to a 'normal' level.
If that bothers you when you have your collection on shuffle, there's a program called MP3Gain that can losslessly normalize your library. It can even equalize on a per-album basis instead of just a per-song basis.
The hardware solution a couple people recommended is probably the most powerful/flexible option, but here's another option: MP3Gain. All the music has to be mp3 format, and it all has to be pre-processed before put on the iPod, but it should make all the songs equivalently loud.
It probably won't be perfect, but it's something to try for free first.
I haven't done it since the first year they introduced it. I did some quick reading and it sounds like most people are using ~100db this time around as they've changed up the custom music a little bit, adding heavier echo effects for arena music and the like.
If you're on Windows you can download MP3Gain, which will allow you to normalize an entire folder of MP3s at once.
My favorite app for that is mp3Gain for Window.
This is the best method, believe me. Not all music players do ReplayGain correctly, some even crash trying.
There is no reason for this to happen to anyone anymore. Go to itunes, and enable soudcheck if you use an ipod (you also need to turn it on on the player.) If you use some other mp3 player use
its just so much simpler than trying to define each song with electro/deep/prog/tech/fidget/funk/acid/etc. etc. etc.
If you don't already use these please also try
its a bit complex but it allows rule based mass renaming, just always make a copy of the folder you are working on, if you accidentally remove information there is no undo, it will ruin your day, so ALWAYS work on a copy not the original, then delete the originals when its done.
and
mp3Gain Not so much an issue if you use a lappy to mix as programs usualy have auto gain features but if your playback device is smart enough ot read the mp3 meta data this program inserts a +/- value for it to playback at. It IS reversible because it doesn't actually edit the audio data.
I use MP3Gain to normalize my entire collection. It fixes the 'perceived' volume of each cut so that they're the same. And it'll do an entire drive full of tunes too.
For free.
You are confusing the Loudness War issue with actual volume on the mp3 file. The Loudness War issue revolves around the "Dynamic Range" of the recording...in decibels, the loudest and softest tones are too close together, so there is no feeling left in the track..it's all just full on the same level across the board more-or-less.
There is a tag you can use on your MP3s to adjust the gain (volume) but this has nothing to do with the Dynamic Range. In windows you could use MP3Gain, but unfortunately I do not know of a Linux alternative.