I really like Bullet Time when it's one of the main mechanics of a game. Like Max Payne, I think that the Max Payne series uses Bullet Time perfectly. They even found an interersting to have it work in Multiplayer.
But with all the AAA Shooters coming out, I feel like Bullet Time is just another item on a checklist to make the game "epic".
I also want to mention the game SUPERHOT that features an interesting take on the mechanic.
The "bullet time" in this demo just made me realize that Super Hot would be great in VR. It's a basically a bullet-time game where time only passes when you move, and slowly.
Thank you very much, I couldn't resist as the concept is so neat!
edit: Playable prototype for those who want to try the concept before baking: http://superhotgame.com/play-prototype
edit2: holy crap, they got 10k in an hour!
edit3: they got 50k in 7 hours. Tomorrow they'll be done!
edit4: $97,074, it'll be over in less than a day. I wonder how much they'll have in 29 days, at the end of the campaign :)
edit5: $100k !!!
Rise From Hell - Start as Azazel on Sheol with some bonus hearts. Levels go backwards. Work your way back to Basement I.
Let It Linger - Each level introduces a new curse, along with all the curses of the previous levels.
Superhot - Enemies and bullets only move when you do. Fire rate of all enemies increased.
I Am A Wizard - Permanent R U A Wizard? effect.
The team thing is a bit cheezy.
But it's fucking great to see someone open their eyes and look at what is actually happening, instead of dogmatically following a reddit trend...
For a nice primer in how Oculus / Palmer are not actually evil incarnate, check out this fantastic devblog from the Superhot team, regarding their history with VR.
It is really nicely written, and gave me a huge warm feeling. Will also supprise people just how long Oculus have been going out of their way to work with devs and make this happen now.
Dota 2. Or any of the games which are like it. I won't get into which one is best.
Also, the Attack on Titan Tribute Game. Runs on Unity 3D in-browser, has awesome action swinging from building to building and reminds me of the old Spider Man game where your web had to actually connect with a surface to work. The gameplay itself is fairly poor but the mechanics are a great tribute to the show and also fun as hell.
Then there's Superhot, a stylistic shooter where time only moves when you do. The demo is free online to play and the full game is coming to Steam or something.
Catlateral Damage - you are a cat and all the objects in someone's room need to find their way to the floor, cause you're a cat and they're assholes.
Overall, I feel bullet time can be a very fun and engaging mechanic when used properly. The best example I can think of for what a good bullet time mechanic is is SuperHot. For those of you who haven't heard of it, it was made for the 7dayFPS competition. In the game, time moves at a snail's pace until you start walking around, at which point it resumes normal speed. The goal is to kill all enemies in the level, and both they and you die in one shot. This allows for some almost puzzle like action, attempting to figure out how a level can be beaten. If more games applied bullet time this well, it very well could almost form a sub-genre of FPS on its own, full of time and typical reaction based game play.
As for how it affects the pace of combat, it depends. In some games, it obviously slows it down, many times simply prolonging the inevitable. Other games, however, are similar, yet force you to quickly think your way out of every situation, even ones where you have as much time as you need.
> How did I know that someone in this thread would be upvoted for saying that VR exclusivity is good. Is /r/Games visited by real people or is this some kind of joke?
Cause he didnt say that at all. Is this what this is? People just coming in here looking only for their opinion to be validated and anything thats isnt is automatically against their opinion?
Superhot VR development goes way back to their kickstarter. This is terrible what people are doing... The developers are doing what they said they would and have delivered...even better they have a post that details their EARLY adventure into Oculus and WHY they are going exclusive timed.
They are implementing the Oculus touch which they have been a while back. OpenVR does not YET support Oculus touch. They would need to write new could for Vive.
This is the angry mob putting the pitchfork in the wrong direction through pure ignorance and following the hate bandwagon.
http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/
Kuba here: Of course it would, actually we've seen some 2D top-down clones that were really fun to play (Frozen Synapse like). Also, we've prepared SUPERHOT Text Adventure where time moves only as you type as an april's fools joke ;) (playable: http://superhotgame.com/text/ ). Price of full game on Steam will be between 15$ - 20$, but after KS campaign you will still be able to preorder it on our website via Paypal for 14$.
For those curious, the kickstarter page can be found here, they have already been Greenlit and here is their official site with a playable (non-Rift) prototype.
I first played this about half a year ago. It is a lot of fun and I'm super excited that they'll get the chance to make a full game out of it! :]
Backed in anticipation of Rift support. Happy even without it.
Here's the link to play the prototype if anyone is interested.
Really cool concept, pretty keen for the full release.
EDIT: You need the Unity3D plugin to play it though.
Read every new message on /r/oculus/
Repeatedly refresh the developer forums looking for Cybereality's "July 1 or before" shipping update.
I don't know of any scheduling system that uses this, but I know of games where time only moves forward if you move:
Both are excellent games, and will destroy your productivity, so I suggest playing them.
> Another example of a game people won't be very sympathetic for is Super Hot, who was originally planned for the Vive (From my understanding) and switched to Oculus at (relatively) the last minute. Super Hot is already a popular/successful game, so people will often think they do not need funding because they're already an established developer.
You might wanna read this.
I do think this is the case. They did say Oculus Rift support during their kickstarter. so they are committed in doing so first, before Vive.
Times change unfortunately, that description was written back before Vive got popular too. Development takes time and money. I just think we might be a tad bit too rabid on this, when businesses do not adapt quickly enough.
I trust they eventually will have a Vive version. They didnt say anything about exclusivity on the blog. just mentioning Oculus helping them on it.
I do recommend playing the flash game just for even 5 minutes. It's one of those games no matter how well you can describe it, it doesn't actually do the gameplay justice. http://superhotgame.com/play-prototype/
Same on SuperHot, though time was about half as fast when still than here, and time moved a bit more whenever you turned whereas turning has no reaction here.
Then again, you could just see for yourself :)
How about a flash game? I recently played SUPERHOTline Miami, which is supposed to be some sort of SUPERHOT/Hotline Miami half breed. It's a disgusting abomination that I loved. Also, Sips, if you haven't played SUPERHOT it's pretty damn good.
To those interested, you can play the prototype/demo for free here http://superhotgame.com/
This prototype pretty much sold me on the game and I really hope they can do something amazing out of this.
Check out this site: http://www.wsgf.org I don't have a specific answer for your question, all I've done is try games which I already own. Its not always just as easy as setting the resolution in the options. Occasionally you'll need to edit a .ini or apply some other sort of workaround to get things working. Hope this helps! one of my favorite wide screen games: http://superhotgame.com
Super Hot Super Hot Super Hot Super Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super HotSuper Hot Super Hot Super Hot
http://superhotgame.com/play-prototype
cant play it on chrome though
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
(There's only a demo right now but it'll tickle your fancy when it's done, I'm pretty sure. http://superhotgame.com/ )
They are giving free keys http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/
Button of page.
Please check sources first before posting that something like this is not happening.
What if the combat was like Super Hot? During when you're standing still and times slows, you could do some combos or something, and then when you move it does them. I dunno, just a thought.
Have you played the original Superhot prototype? The thing abouit superhot is that is kind of marketed like a High pace shooter, while in truth it is more of a puzzle game than a shooter. It is not highspeed action, but boring? I don't think so.
A thing that helps me is to to analyze games in the same genre and just outline everything that is the same/constant.
For instance in big budget FPS shooters some constants could be:
I then look at the constants and try to change them and this often leads me to new ideas where the rest of the game has be structured in a way that makes the changes work/interesting.
Here are a couple of games that explore the constants of the FPS genre.
If the few games you have are free, betas, or given to you, what makes you think they are representing the indie game population as a whole? Maybe the reason you think all these indie games are half-assed is because you've never really taken the time or money to play a good quality one.
Saying that you're getting tired of the massive influx of indie games is like saying you're getting sick of the massive influx of AAA games. It's completely dismissing a whole section of gaming that isn't even considered a proper genre.
Indie games are a great way to encourage game developers who would otherwise not have the chance to make games. Often, these games are the ones which innovate due to their scarce resources, and this creativity is something that you should appreciate, because without it, the game industry would take much fewer risks, and some amazing developers would not be able to put their games out at all.
I understand that there are quite a few shit games out there just trying to cash in on this indie craze, but some of the developments out there are truly worth looking forward to. To name the ones I'm interested in, Star Citizen, Kingdom Come: Deliverance, and SuperHOT.
All these games are examples of what talent and ambitious game design can accomplish, and would not have been possible without the rise of individual developers as major producers of games.
Just because having to sift through a few games to find something good is annoying to you doesn't mean they should completely get rid of indie gaming, because in the end, it's worth the trouble.
I played their "prototype" back when it was released, and I really liked the game. I am very excited about this.
For the lazy: http://superhotgame.com/play-prototype
It's only a couple levels but you should check out SUPERHOT if you haven't already.
There's a slightly older game called Total Overdose, mostly a GTA clone but lots of bullet time stunts and a headshot button. Pretty fun, not exactly high art.
I'm also going to second another person's recommendation of Vanquish. It's basically Devil May Cry with guns.
Which reminds me to bring up Bayonetta which is made by the same people as Devil May Cry, which goes into ~~Bullet~~ Witch Time whenever you get a well-timed dodge.
Sleeping Dogs has some time slowing during shootouts, as well. Plus it's got martial arts melee combat for that other half of The Matrix.
I don't really know what you're looking for since MARDEK is a turn-based RPG and Raider Zero is a platformer, but I'm going to list a few popular and casual games.
Super Hot
A 3D shooter where time only moves when you move. It is divided in levels, kind of a combination between a Puzzle game and a Shooting game.
Hotline Miami
A top down bloody shooter where you can take out your enemies with weapons you find around the levels.
12 is better than 6
Again, top-down shooter, similar to the last one but this one is wild west themed.
SUPERHOT is a pretty fun game. It mixes up classic fps tropes by making the world move only when you move. Its site can be found here and on Steam for $25. The prototype is your best bet if you want to figure out if you'll like the game before you buy.
super robot wars, advance wars, final fantasy tactics,7,8&10 fallout 1,2&tactics, chrono trigger, chrono cross, xcom, jagged alliance 1&2, fire emblem, front mission
now a good 1 (not excatly turn based) door kickers all of you guys should give it a look- reminds me a bit of police quest swat 1&2 (another great turn based combat system game) then there's superhot a new take on the genre
> It's far easier to keep punishing every smaller company that takes their money They said they would do Oculus Rift first as such they probably had their hands on the equipment and SDK first. Also they are supporting the Oculus Touch. They were probably basically handed the development stuff they needed.
Going after small developers wanting to experiment will scare them off. Instead of accepting money for timed exclusive, meaning Vive will have a chance at support, they just choose not to experiment with VR cause of the risk?
VR needs plenty of experiments first. They need to get their act together on what does and doesnt work as it starts to head towards mainstream. Stiffling that goal is against VR success.
So attacking small developers is the wrong way to go.
However Superhot is the worse example of a developer selling out...cause they had this in the works WAY before Oculus started buying exclusive AND they even had it on their kickstarter.
http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/
SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!
Do not use this discount code to join me: http://superhotgame.com/discount/#9E4EF33236D6
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>They really need to add a "2" to this game, or give it a subtitle. SuperHot was released in 2014.
Did you actually read the article?
>SUPERHOT grabbed a lot of attention with its playable prototype back in 2014. The game went on to a very successful Kickstarter campaign, raising $250,000 out of its $100,000 goal.
http://superhotgame.com/play-prototype/
The 2014 version isn't the full game. At the end of the prototype, it even hints at there being further development: https://youtu.be/W7qY7s1tCtU?t=652
You can preorder SUPERHOT here, although that won't give you access to the backer exclusive beta releases.
Moreover, this scene hasn't even been released in any way yet.
Extra Credits (Yeah I know well aware of what their opinions are.) have a you may not have tried series with some interesting set of games that are a bit off the beaten path.
I been really liking Rouge-Likes such as the Binding of Isaac.
Also, Super-Hot is a really cool concept. It is an FPS, but I think you will like the twist on time moving when you do.
It becomes more of a puzzler/FPS.
Add Superhot to this. For those of you who don't know: An FPS game. Where time moves only when you do. Check out the very barebones prototype. (Requires Unity.)
If you want to know about a game that you actually can't miss in 2015, look up Superhot. Play the demo, if you want. It's amazing. The developers probably underestimated the time required and honestly I feel it may be delayed till '16, but it has some serious accomplishments- fastest ever Steam Greenlight and it hit its kickstarter target of $100K in something like a week and ballooned over to $250K.
Play the prototype here. You need Unity.
To further explain Super Hot for OP, its a game where everything moves at a super slow motion when you don't move, and you can plan out where to shot and where to move. Its a really weird fun game. http://superhotgame.com/
Have you tried SUPERHOT yet? It's just a demo right now that you can play for free on their website (http://superhotgame.com/), but they're currently working on expanding it into a full game. It sounds like exactly the kind of game you'd be interested in.
The Xbox game trailer for Quantum Break seems relevant.
I'd like to see a game like SuperHot, rather a game with mechanics like SuperHot, in the Rift.
Actually, that's really clever.
Commands that will get you to the end: LEFT, RIGHT, UP, DOWN, SHOOT.
EDIT - Full command list can be found at http://superhotgame.com/text/shtag.js - it's a neat read.
I've had this happen on multiple occasions, most recently it was last night when I first played superhot (Link). But the first time it was from music. Cherish these moments, they are rare.
And for those wondering, yes it is possible to orgasm w/o any cum. Google it.
just copy and paste this one
​
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Use this discount and join me now : http://superhotgame.com/discount/#K4THL4R
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superhot vr wasnt going to get made, because not enough headsets exist and the devs dont really want to go into debt for it then oculus said 'fuck it well pay for it if you be a timed exclusive on our store' to which the devs said fuck yes
its literally that simple
heres the word from the horses mouth, not an emotion vive fanboy's http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/
So? That doesn't prevent Nintendo from making it into an actual game. Remember Superhot? That was just a tech demo, and people liked it enough for it to be made into a game. Somehow, I doubt any traditional 3D Zelda wouldn't get enough interest to be made into a game.
Only had one, back when I actually USED Skype:
Montag, 27. Oktober 2014 [17:35:58] Gaz Wilmbroke: You have 30 seconds to prove you're not a spambot. Time starts now. [17:36:24] <REDACTED>: Hello gaz i want to talk about your art. [17:36:50] Gaz Wilmbroke: How so? [17:37:51] Gaz Wilmbroke: Clock's running; I've got things I need to get back to [17:38:08] <REDACTED>: Your art is really bad [17:38:14] <REDACTED>: You need to stop. [17:38:19] Gaz Wilmbroke: Ah hahahaha [17:38:27] <REDACTED>: LOL! [17:38:29] Gaz Wilmbroke: I don't do art for people. I do it for myself. [17:38:49] Gaz Wilmbroke: Hopefully some day you won't be too narrow-minded to see. [17:39:14] <REDACTED>: Do your eye burn when you draw this crap? [17:39:25] Gaz Wilmbroke: Ah, Internet trolls... I pity you. [17:39:43] Gaz Wilmbroke: Poor, poor creature with nothing to do other than disturb others. [17:40:02] Gaz Wilmbroke: You must be bored as hell to do this, really... [17:40:14] <REDACTED>: Your a fury fuck, that wants to fuck animals. And you say i don't have no life. [17:40:41] Gaz Wilmbroke: Me?? No life? I was doing map development before you bothered me. [17:40:46] Gaz Wilmbroke: Tell you what. [17:41:34] Gaz Wilmbroke: http://superhotgame.com - Here's one of my favourite time sinks. [17:41:39] Gaz Wilmbroke: Have fun, kiddo. [17:41:53] Gaz Wilmbroke: Maybe it'll kill the boredom ;D [17:42:03] * <REDACTED> wurde blockiert.
Yeah, the problem with Drift is that it is a clone of Superhot http://superhotgame.com/ also from another game jam so I have a divided heart on that one. Good, but... shameless copied?
Also apparently SMS racing was sent to another jam, which is a violation of the rules: http://www.indiedb.com/games/sms-racing/downloads/sms-racing-game-jam-version-windows
Some discussion going on at the Oculus forum: https://forums.oculus.com/viewtopic.php?f=77&t=23494&start=20
Age of Decadence is a game that's currently in Alpha, but is whole enough to enjoy as a game. It's a frightfully lethal isometric rpg that really emphasizes NPC interaction and political intrigue. Your choices really do lead to completely different outcomes. SuperHot is a game with a pretty interesting take on slow motion/time distortion. Definitely worth a look.
Starbound is like Terraria in space. It's pretty fun.
Have you ever tried Mount & Blade: Warband? It's got some of the best melee mechanics and dozens of decent mods to play with.
I played the flash demo a while back here (Make sure you have unity web player installed in order to play it) freaking addicting as hell. (I love the concept of it) and its very entertaining/challenging. Its not your typical run and gun. You actually have to slow down time and think (for your strategy) I think even completing the demo took me a good half hour. I'm actually looking forward to picking up the full version in the future. The game I believe got greenlit in the past, so I think they're going with Kickstarter now (which was a great thing on their part) it got their name out there.
Posting fake news is fun! :D Just like the long-awaited brand new full and free version of SUPERHOT that me and my friends released today :D ! A bit attention-whoreish, sure, but it's a nice break from the never-ending struggle of development, a day when you can pretend everything is easy to make :)