Dwarf Fortress a deep management simulation/roguelike with text based graphics. To grossly oversimplify - think Dungeon Keeper done in the style of NetHack. The learning curve is considered somewhat steep but there is an active and usually helpful/friendly following.
At first I thought it was from a 3rd party mod, but wow, this malware was spread from a Mojang domain.
Original source: https://blog.avast.com/minecraft-players-exposed-to-malicious-code-in-modified-skins
EDIT: Official Mojang response: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update
Thank you /u/urielsalis
Mojang posted a article on there site.
It will be between
Switch Edition
Xbox One Edition
Windows 10 Edition
Pocket Edition
VR Editions
Mojangs site also says
> What’s more, any DLC you purchase will be accessible amongst the various devices at no extra charge. (For example: if you buy the Greek Mythology pack on Nintendo Switch, you’ll also own it on the mobile, Xbox One and Windows 10 Editions too - no extra charge).
That's cool.
Edit: it looks like PlayStation systems and the Wii U will not be getting crossplay unfortunately.
Edit 2: It also doesn't seem too have cross play with Java Edition.
The more I read about this, the more it seems this is just a vulnerability in PNG and it just so happens that Minecraft uses the PNG format for player skins. It could have been any other distribution method, including a website. Running MC is fine and won't get you infected...... unless you run a mod from a dubious source. That's the big security issue: only download mods from good sources!
(edit: even calling this a PNG vulnerability is stretching it, as it sounds like it's just inert code inserted into the file with no way of executing under normal circumstances; it just happens that AV flags this anyway)
(edit 2: since the above site isn't updating their article, here's a confirmation on what a lot of us were saying: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update)
Get hype!
For the impatient: Starter Pack ETA is ~6-8 hours from now, obviously without DFHack or Therapist. I'll update this comment with a link to the less-stable pack when it's uploaded ;-)
Looks like I was too pessimistic about the release date - I was guessing December (well, recently - I started at March 2017!).
Don't forget to check out the development page - it's got a great list of upcoming features.
I'm actually really really really excited that Toady is planning a whole series of smaller releases. I love the big overhauls, but smaller cycles with bugfixes make the existing game so much smoother to play :-)
Contribute to the wiki! Without you, you early adopter you, new players would be lost in a twisty maze of features, all alike.
[mod hat on] If you have questions, please use the questions thread.
/braindump over, looking forward to playing later this evening.
A lovely bit of classic r/Games rabble rousing. The marketplace, as they call it has been a part of the game since April. On sale there are packs of skins, texture packs, user created adventure maps and "mash-up packs", which tend to be a themed combination of the previous. It does use an obfuscated currency called Minecraft coins though.
Also added to the "bedrock" (ie. c++) versions of the game recently was the ability to download Add-Ons which are... user created mods. For free. Currently the system is very limited but it's also completely free and the FAQ states there's no marketplace for them at this current time.
Meanwhile the original Java edition of the game that everyone is familiar as the main moddable version will suffer no changes and straight from the mouth of Microsoft "We plan on actively supporting the Java Edition going forward with updates as we always have" so the option for players to continue playing and modding the original version on PC as always will remain open.
Posted this before, but it's again relevant;
Minecraft was released 6 years ago. But just today 17,398 people bought the game.
The world is really big. Remember how you stumbled across this? And how every 59/60 stumbled across and just hit it? That's happening constantly.
The numbers of people who are online at any one point aren't something we intuitively understand, like the distance to the moon. It's not how we're built. We deal with 'a crowd' of people being a few dozen. We literally aren't wired in a way to understand how many a million people really is.
I can't tell you 100% that the numbers you're seeing are real and not part of the joke, but they don't look unrealistic to me in the slightest. Just because you've known about it for a day doesn't mean everyone has. If anything I expect the counts to go up as weekend hits and more people finish their work week and stumble across the button.
TL:DR - Just because you know about this doesn't mean everyone else does, and large numbers aren't intuitive.
Considering how faithfully Adams has stuck with his development roadmap and how many items on that list are still white goals he hasn't begun work on yet, I'll be astonished if we see 1.0.0 drop in the next ten years. There aren't really other games like this.
oh christ...
http://www.bay12games.com/dwarves/
Just look at the website and you'll already feel overwhelmed I'm sure. (It's a download for the computer)
Go in dry and don't come back until you're flat and shiny in the front parts.
Official website with real time counter: https://minecraft.net/
Absolutely incredible. Three years ago, I thought the game would be well and truly dead by 2018. I thought people would lose interest, YouTubers would move on, and some kind of competition would replace it entirely. Some of these things are true, but Minecraft is far from dead.
It's truly incredible how much of an impact Minecraft has made. I'm so happy to see it still thriving. Here's to another million! =)
Edit: It's been 28 minutes since I posted this, and 300 more people have bought the game. Insane.
You may want to check the EULA for No Mans Sky
https://www.nomanssky.com/end-user-licence-agreement/
4.2.4 exploit the Game or any of its parts for any commercial purpose including, but not limited to, use at a cyber or internet cafe or any other location-based site;
The official numbers are pretty clear. 106 Million total sales as of 2016. 26 Million PC (java) sales as of today.
I have just found a way to still have custom player heads however it is a very long way of doing it. Here goes
First of all make sure you have a backup of your current skin so you don't loose it
1) Go to the profile page on minecraft.net. Upload the texture you want the player head to have as your skin and then go into game.
2) stick this command in a command block, stick your player name in and run it.
give @p skull 1 3 {SkullOwner:<yourplayername>}
3) You should now have a skull with the texture you want. From here you can use this skull in your world and the texture won't change because it is based on a static url unique to that texture.
4) You can then go back to the profile page and change back to your original skin you had before this and when you go back to game your skin should be back to normal but the player head you made should still have the texture you want it to have
Edit: SkullOwner not CustomOwner
Well no, in a perfect world this should never happen. It really doesn't look professional.
That said, sometimes they move an update forward and it breaks the launcher or causes glitches like this, and the best they can do is fix it when it comes to their attention.
Report bugs here: https://minecraft.net/en-us/bugs/
Continuing a long tradition of humorous bug fix updates!
>For instance, a human trading company called the Present Hall was wildly successful trading various leathers and bones for crafting, and eventually had enough clout to open a branch warehouse inside a dwarf fortress for the first time. Can't resist that draltha leather. This turned out to be a strategic error, as two short years later, a forgotten beast obliterated the fortress, the warehouse, and killed everyone inside. So, what's the correct response? Close the destroyed branch? No, no, you stimulate the (non-existent) economy by hiring local. Forgotten beast, you're the new (ruined) warehouse administrator, congratulations!
I couldn't resist.
Big Ole update that adds the multiplayer, adds a 3rd person view, emotes, additions and improvements to base building, bunch of other neat stuff. It's finally become the game they said it'd be, only took em 2 years and it was very much worth the wait.
Here are the patch notes for the update.
The game got sold for 2 billion to Microsoft, not to mention the gains the company got since the start, over 17m people has bought the game
Sources:
https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/
Edit: 17m+ people have bought it for mac and PC, don't know any numbers on pocket or xbox, but it adds up to even more
https://www.nomanssky.com/2018/07/a-message-to-the-community/
The update comes out whenever it comes out, agreed. But if the team is not going to communicate, then messages like this one that they themselves put out don't seem genuine. Just because they are a small studio does not exempt them from what I think is a fair criticism: they said they would be more open and more outwardly communicative, and they are not. I've never asked for them to release it early, or to announce a release date, and I think implying anybody here is demanding they immediately release the update is being disingenuous. The larger complaint is not a desire for the update to drop, but for Hello Games to simply provide information on WHAT we are waiting for.
You announce a release window for summer, then by summer you need to provide more information if not a release date. This is standard for all forms of media. If Hello Games is running into some problems, by all means delay the update: but TELL US so we're on the same page. If you announce a release window and then, by that time you've announced, you still have no new information to go on, it comes off as being unprepared and disorganized. It's a bad look, and one I think HG doesn't need to have if they just say something.
Nobody I've seen is demanding an update come out this minute. Everybody I've talked to about it just want HG to talk to us like they said that they would, even if it means being given bad news. Please don't pretend that players are being entitled when we were actually told that the team would talk to us.
> Java players, we haven't forgotten you - the incredibly hard-working Java team are almost done putting together the Update Aquatic for your version – why not try the latest Java pre-release to experience some of the Aquatic features right now?
It’s mojang’s April fools joke!
https://minecraft.net/en-us/article/java-edition-textures-finally-perfected
This is the default textures for today. It will be back to normal tomorrow. You have to live with it for today.
And it’s not Notch’s problem because he has sold Minecraft to Microsoft.
Minecraft was released 6 years ago. But just today 13,184 people bought the game. ~~SIX PER SECOND~~
The world is really big. Remember how you stumbled across this? And how every 59/60 stumbled across and just hit it? That's happening constantly.
The numbers of people who are online at any one point aren't something we intuitively understand, like the distance to the moon. It's not how we're built. We deal with 'a crowd' of people being a few dozen. We literally aren't wired in a way to understand how many a million people really is.
I can't tell you 100% that the numbers you're seeing are real and not part of the joke, but they don't look unrealistic to me in the slightest. Just because you've known about it for a day doesn't mean everyone has. If anything I expect the counts to go up as weekend hits and more people finish their work week and stumble across the button.
...
Have to admit though, this is a hell of a test for seeing a rough estimate on how many active users they have.
I've heard some people saying polar bears were a useless addition to the game, but wasn't aware of any backlash per say. Personally, I don't care if they have a use or not, they don't have to. I think they were a nice addition, and their backstory is awesome.
is there a reason you don't about this on the original post and/or give the original pic instead of cut this out of it and don't make it clear it's not yours?
Play Dwarf Fortress. The UI takes some getting used to, but holy hell is it the most intricate, fucked up game you can play.
Use the resources available to you and have as much patience as possible. If you ever understand it, it will be the most !!fun!! you have had in a game.
If you have a semi-decent PC, I'd recommend getting the PC edition. In terms of re-playability it'll last a lot longer than Pocket Edition. I've been playing the game for over 5 years now and haven't had enough of it yet!
https://minecraft.net/ is where you can buy the PC version of the game.
There's just so much to do in Minecraft, despite it's initial simplicity. A lot of people who have seen the game but never played it, just think it's a mining game with bad graphics, but it's so much more.
I can't really put the game into words, but it's community as well offers so much more than many other games.
It's doesn't so much have a learning curve as a learning cliff, but I've yet to find another game anything like it. I've heard it described as a "combination of Dungeon Keeper and the Sims, if all your minions were manic-depressive alcoholics".
> Glitches in the simulation have begun to appear. Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky. While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers. Use portals to quickly travel to more populated planets, or to meet up with friends.
Near the bottom: https://www.nomanssky.com/atlas-rises-update/
Dwarf Fortress is free. The Steam version will have an official tileset, new music, and Steam Workshop integration, but if you're willing to play with ASCII graphics (or use a modded tileset), then you can download the game from the developer's website.
I haven't played Rimworld, but it may be the better option if a) ASCII graphics are a dealbreaker, b) a steep learning curve and hardcore gameplay are dealbreakers, or c) you like the sci-fi colony theme better than high fantasy.
Oh my sweet summer child, read and enjoy: https://www.escapefromtarkov.com/news/id/66
It will add a bunch of neat rpg elements to the game. Most importantly, goals. Tarkov needs more goals when entering a raid. The tasks are nice, but once they're done, there is no reason to keep playing other than to strictly pvp, which is super fun, but I would love daily/weekly tasks.
http://7daystodie.com/console-patch-1-1-is-out/
Looking at the website, there is an article specifically calling out a new console patch being released. They also mention another upcoming patch for late July/early August.
And they ALSO go on to have a section mentioning issues they are researching.
Assuming they keep up with what they're talking about, that sounds like a pretty standard early access game to me.
Unfortunately, they only raise corpses when they're in combat situations. Or perhaps fortunately, since the raised corpses are immediately hostile and try to kill the necromancers.
I think I'll report that as a bug.
Edit: Bug reported!
DayZ has made some huge strides over the past few years, and with a nearly realized feature-set, the "creative" part is essentially done. It looks like this was a long-time coming and they properly planned ahead by slowly giving additional responsibilities to relevant dev team members. No rugs being pulled out from anyone here.
While development isn't as fast as people prefer, Brian Hicks really picked up IMO what Deal Hall left off. As a fan, I thank him for sticking to this project even though the pressure must have been immense. I wish him the best!
As a fan of Bohemia Interactive for the past 17 years, starting with the purchase of Operation Flashpoint in 2001 from the local "Fun Co Land." Since then, Bohemia has kept me busy for 1000s of hours with gameplay so unique that other developers dare not even try. Yeah their development is slow, yeah this was their first go at early access, but as a fan of everything BI does, I know they'll realize what they set out to do and Brian Hicks surely has. I wish he wasn't leaving BI, but it appears his family lives in the states and he's 1000s of miles away so I can see why he'd want to be closer to home.
Here's to a successful release of DayZ 1.0, and hopefully we'll see more zombies to PVE against when that day comes. In the meantime, ARMA3/Rocket-League will keep me busy.
The NEXT update its pretty huge, all kinds of new features and multiplayer if i'm correct. They really made this game good over the past years.. here a link to the NEXT blog: https://www.nomanssky.com/2018/07/no-mans-sky-next-trailer/
Maybe worth noting that Wii U isn't getting cross-play but it is getting the rest of the Update Aquatic features. This is the last update for old consoles though.
>What’s next?
>We’ll be continuing to develop Add-Ons over the next year as we work towards a fully customizable Minecraft. In the coming months we’ll be working on unlocking behavior change for blocks, and even more ways you can modify gameplay. Let us know what you think about the Add-Ons system and what you’d like to see at feedback.minecraft.net.
I'm glad to know that they are planning to let the users modify not just mob entities, but also blocks and game mechanics.
Kind of curious about this. Doesn't he need Mojan's permission if he's making money off of what is essentially about 99% Mojang content?
IANAL, but glancing over their MINECRAFT NAME, BRAND AND ASSETS USAGE GUIDELINES it sounds like they would be okay if this guide was free rather it being sold for a fee (commercial use).
I didn't see any other comments regarding this. I guess I'm the only one wondering this because I sometimes work with logos and copyright projects.
Looks great though!
It's been patched a few times, improving the existing game and adding new stuff.
https://www.nomanssky.com/news/
It's still nothing like what was shown pre-release but it's definitely better today.
It's pretty much the original 'colony survival' game (think Rimworld or Banished). You have a little group of dwarves and your goal is to stop them dying from starvation/invasion/infighting/wild badger attacks. It's notorious for two reasons:
It's pretty great. Because of those two things, it has a bit of a reputation for being unfriendly to newcomers, which is true, but not as bad as some people make out. Once you work out the basic controls it's simply a matter of learning one new mechanic at a time and learning through failure until you have a fort that can survive a few years.
I'm a bit of a fanboy. Can you tell?
What are you guys doing to... fix your game?
Seriously, tell us what you guys are doing. There is a huge gap in communication between updates. The community is losing faith in Daybreak. Many feel like you guys don't really give a shit about the game or the community. Tell us about progress, setbacks, ideas... It is clear that behind all the angry messages directed at you or your team, there are people who love this game. So tell us what you are doing and tell us in a clear way. I shouldn't have to watch Community Outbreak and hope that someone says something useful.
Check out https://playrust.com/ for a good example of communication. There are YEARS of WEEKLY devblogs featuring bug fixes, concept art, reasons for doing things..
Thanks for doing these Q&As, they're a good start but we need more.
Ah, I think you got bit by the Microsoft branding stuff. There's actually two different versions of Minecraft involved here:
Minecraft Windows 10 edition - judging from what that page says to do (tie into xbox accounts, etc), this is the version you're trying to get and having the problems with. But there's also:
Just plain Minecraft This is Minecraft 1.8, and it requires you to jump through fewer hoops. You'd still have to link your Minecraft and Mojang accounts (that happened Pre-MS) but it sounds like you've already done that.
It only is code that will never be run because it is in a png file. Their definition of malware is having the code on your computer, not that it will do anything.
Edit: Proof: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update
>Hi all! The Starter Pack has updated to 40_05 r1! As usual, you can get it here.
>DF 40_05 included a record-breaking 78 separate bugs resolved, more than any release since 0.31.01! You can see the full list here. It's now stable enough that the legacy starter pack is in full archival mode, and I recommend the new version to all players old and new.
>This was already a decent pack update before the new DF version, so I'll just let you read the changelogs (seriously, look at the link above).
>Changelog for Starter Pack 40_05 r1:
>* updated DF2014 embark profiles (default set)
>* updated Dwarf Therapist to 23.2
>* updated Legends Viewer to 1.13.18; some version number catch-up is involved
>* added Legends Exports Processor 4.0; a script to compress (by 95%+) legends exports and move them to the UGC folder
>* updated the launcher; it now won't launch DF again if it's already running
>* updated Dwarf Fortress to 40_05; biggest bugfixing update ever!
>* re-installed keybindings, phoebus graphics, embark profiles
>* updated Ironhand graphics for 40_05
>* updated Phoebus graphics for 40_05
>* updated Dwarf Therapist to 23.3 for 40_05
It's like one of those weird traditions you get in little villages. I suspect an enormous amount of alcohol is involved.
Buzzkill edit: should probably drop a savefile on the bug tracker because I'm certain they're not meant to do that.
>Unacceptable usage of DayZ Servers (Also known as the “Don’t” list) > Use any unapproved monetization (f.e. sell in-game items or a location of a base)
Sauce (at the bottom)
Yeah devblogs 104 & 107 mentioned them and the game had the stone version implemented but it was very large, and obscured the view for aiming.
Community went aggro as a result of the huge stone arrowhead, devs removed it, and seemingly was scrapped or fell into limbo^o^^o^^^o^^^o akin to the other several dozen things that would make rust more unique and enjoyable.
When minecraft was in early stages, you could create an account with a username, and then not actually buy the game. Now of course, you can't get a username until you have paid for the game.
So a lot of cool usernames were taken by people who didn't actually purchase the game. Now those non-premium usernames will be put back into the system as unused usernames.
You can test if a name was taken and not paid for using this url : https://minecraft.net/haspaid.jsp?user=whatevernamegoeshere
replace the last section with the name you want to check, and it say true if the account has been bought, or false if its non premium. If its false, it means it's either taken and not paid for, or it was never taken at all(meaning you could create an account right now and take that name).
So a username like "lol" was taken, but not paid for, meaning when the names are released, someone will have the opportunity to take that name again, and they could use it or in this case, it would probably be worth a lot of money and could be resold for a profit
Dwarf fortress - the amount of work put into this game is insane. Yes the UI is not so friendly but you can take some time to read the wiki and you will get used to it eventually, a little effort and you will be rewarded with one of the most interesting and brutal experiences of strategy/dwarf management. Also it's free.
Half life 2 - Very fast paced action from start to end. Still stands out as one of the best of all time. Movement is very fluid if you practice it, can make the game seem so smooth. Also City 17 is how I imagine a futuristic 1984 would be, minus the thought police. Almost everyone already has it but if you don't I really recommend it.
Morrowind - Yes Skyrim is one of the most popular games of all times, has tonnes of mods to add hours and hours of playtime and looks insane but before Skyrim even existed I played morrowind for hundreds of hours, running home after school to load it up. I've never felt more immersed in a world before. There is currently an overhaul mod in the works, it is playable but not entirely finished yet, sadly the game does not hold up too well with graphics and movement like it did when it was released. The magic system in the game is nuts as well.
Eh, depends. Ironically 1 year out NMS put out Atlas Rises which more or less hit what they initially promised.
But the consensus was that year 2 of NMS, NEXT, was the bread winner that turned things around. Every year after that has just been gravy.
So maybe next year for Cyberpunk?
> Take for another example Dwarf Fortress
You're thinking Spacebase DF-9. Dwarf Fortress, its inspiration, is an extremely ambitious base-building, world-exploring, dwarf-managing, procedurally-generated RPG with a passionate fanbase that's been in development for 13 years.
So that reminds me of a thing, but it's only tangentially related.
Are you familiar with Dwarf Fortress? It's full of Fun. If you're not familiar, it's essentially The Mines of Moria, the RTS/sim game. Think dwarves carving into a mountain and potentially digging too deep, and you're there. The game is complex as fuck and weird things can happen.
I played a game that was doing fairly well one time. Then someone died. Then another person died. Soon my ~100 dwarves were reduced to ~8. Of the 8, one had gone insane because of all of his loved ones dying apparently brutal deaths. Plus, as it turns out, all of his loved ones were just lying outside, not being buried properly.
Finally I found what was happening: a piece of metal somehow got superheated. It was permanently superhot. It was lying outside, so a dwarf went to pick it up. The dwarf died, because it was super hot. Another dwarf went to pick it up and died. Other dwarves tried to pick up the corpses and died. And repeat until there are 8 dwarves left.
By then it was too late. The remaining 8 died. All that remained was the children.
These dwarf children had witnessed the fall of their entire town. Most of these people literally burned alive. They were left to fend for themselves, eating their slowly dwindling supplies, until finally one of them aged enough to be able to care for the others.
Dwarf Fortress is weird.
Here's the to do list. http://www.bay12games.com/dwarves/dev.html
Basically the version number is based off of this to do list. When 100% of this list is done we will be on version 1.0. Right now the game is just over 40% done.
Is that what they're referring to here, or is this another relevant instance?
> On September 18th 2010, the Minecraft webserver crashed due to the sheer amount of players signing up. Markus made the game free to compensate, causing yet another spike in downloads.
This was before the beta in December 2010.
> The long-term goal is to create a fantasy world simulator in which it is possible to take part in a rich history, occupying a variety of roles through the course of several games.
-- found here.
For one, you're completely missing adventure mode, and neither of those games come even close to the depth DF already has, much less what it aspires to.
It really is a world simulation, the playing modes are secondary. Once more stuff is in place it'd be possible to build a politics sim on top of it, for example, managing whole civilisations.
Read more about the snapshot here
The Java dev team has just added about 10 blocks including a grindstone, a stonecutter & a blast furnace. It seems they finally realised not all things can be made by crafting or smelting.
​
Seriously, Toady, seriously?
I mean, I don't know about you, but I wasn't expecting the new towns to be THIS good.
For people who, like me, dont play in ASCII: the inner blue ring circling the city is not a river. that's a microcline wall, complete with towers. Toady posted the 4 or 5 upper layers too. In those, you can see how the wall "climbs" over the elevations.
We were actually going to get games in taverns when they came in, and were teased with interactive games (player against dwarves,) but Toady got distracted.
This screenshot is from Alpha 11.
Just thought I'd point out that they've moved to more smooth terrain already but still use the block system for material endurance & such.
> It's so clear that you are buying into something that is far from finished.. every single time
And yet I've had an enormous amount of fun with Project Zomboid, Minecraft, Rimworld, Prison Architect, ArmA 3, Don't Starve, FTL, Wayward Terran Frontier etc. Sure, there have been disappointments, but I'm finding the ratio similar to that of officially released titles.
Hell, the game I've spent the most money on is likely to remain "far from finished" for a few decades yet. And I'll do my best to make sure that actually happens, which is actually the point most of the time, not getting a playable product immediately.
> peeked my interest
Piqued, damnit. Usually it's "peaked my interest", at least that makes some kind of sense :P
I'll be honest as a long-time fan. They've added a lot of good content. Hello Games have released free update after free update. They added a storyline, base-building, and a whole slew of other stuff (you can check it out here: https://www.nomanssky.com/). Do I feel that much of the exploration that I bought it for was marginalized in the process? Yes. Luckily, the NEXT update coming on Tuesday shows improvement in generation that is going to be wonderful for exploration (improved terrain, fauna, and flora).
Generally full patch notes are posted here when ready: https://www.nomanssky.com/release-log/
If anything I'd argue that letting devs at the helm of communication killed the NMS marketing. Sean Murray seemed authentic and honestly hyped for the game but ended up talking up tons of features that didn't make the 1.0 release.
https://www.nomanssky.com/prisms-update/
> SPACE STATION CORE The Space Station hangar has been dramatically overhauled. Please observe flightpath conventions while docking. The station controller will be watching…
Setup for next patch maybe.
> Q: When will the Better Together Update launch? > A: The Better Together Update will launch this Autumn, once it’s ready and we’ve satisfactorily evicted bugs from the premises.
It was originally slated for Summer. EDIT: Original source of Summer release
> So this Summer, all platforms receiving the Better Together Update...
Coming with the new engine just like most of the missing content.
> CONTENT FOR RELEASE BEFORE 1.0 / POST 1.0
> For the rest, our goal is to get as close to 0.62 content as possible during all BETA updates, but we can not 100% estimate which particular weapons, animals or vehicles will be ready for 1.0. We're putting all the remaining content under one list for that reason.
> ANIMALS:
>herbivores Boar Sheep Ram Pig predators Bear ambient Hare Fox Rat Hedgehog birds Raven Pigeon Gull Mallard Phaesant
https://dayz.com/blog/status-report-28th-november#/animals4
Don't want to be that guy, but I don't really get how can you dig into the SR from 4 years ago, but didn't want to look through one of the latest ones.
This was planned long ago, https://playrust.com/devblog-135/ https://playrust.com/wp-content/uploads/2016/11/FieldscrapRuinedmilitarytruck2.jpg . I just takes time to implement and get into the game, we need to give them that time they obviously have plans for the component system other then hitting barrels BUT it takes time.
No, no proof was provided that either hashed passwords were acquired, or that any of email/password combinations were leaked/exposed.
However, unrelated to these Eroktic's videos (but related to guy who was charged 1500CAD by someone who got in to his account): EFT website is vulnerable to something called "clickjacking" reference
This vulnerability can be used to perform phishing attacks without user noticing that they gave away their credentials to 3rd party. That and/or weak password that can be bruteforced, combined with the fact that XSolla saves your payment information automatically makes that guy's claim credible (that someone bought number of EFT keys through his account). In his case he should have been refunded and keys deactivated (BSG can do that), but he was banned instead.
As a precaution - everyone should DELETE their payment info from XSolla for Tarkov, do that by going onto https://www.escapefromtarkov.com/preorder-page (of course log in) then click purchase as a gift on any edition (i.e. Standard), then just CONFIRM to open XSolla popup. In that popup, in top right corner you have option to manage your saved payment info (Click on your username then that option) and then you can delete your paypal/credit card.
Basically, Villages are now being updated to have different structures for each biome and are being added to new biomes such as jungle and their skins are being updated to be a bit more detailed and biome depended. Additonally, new mobs called Pillagers will attack villages along with Illager Beasts (not the final name yet) from time to time. You can read more about everything they announced at Minecon Earth here: https://minecraft.net/en-us/article/everything-we-announced-minecon-earth-2018
From the development page:
>Villainous plots
>* Work existing mechanics into conspiracy chains
> * Bandit groups raid and pillage the hill dwarves and extort from the fortress
> * Steal/demand artifacts
> * Thieves stealing items
> * Assassination of position-holding dwarves and meddling adventurers
>* Prisoner interrogations (both modes)
>* Receiving tips and rumors (both modes)
>* Sending out dwarven agents/investigators
>* Improve fort/adv rumor displays to highlight known plot elements
"Today we’re releasing Patch 1.31 on PS4, and it will follow soon on Steam. This fixes a number of issues including:"
Patch notes can be found here:
https://www.nomanssky.com/prisms-update/?cli_action=1622640464.247
You can't deny the amount of work Hello Games has put into this, the game has improved significantly since it's release in 2016, and it's still ongoing!
I want to suggest Dwarf Fortress. The sheer amount of time I must have spent playing this game is scary to think about.
You build and manage a fortress for your dwarves, their children and their pets in a procedurally generated world with thousands of years of history (including people, monsters, events, deaths e.t.c.). As your fortress grows in size and wealth, word spreads and more dwarves migrate to join you, goblins and other nasties will also want a piece of your fortress too so you better be ready to defend it.
The game has a steep learning curve but a rewarding one, imagine grabbing the bogey man by his teeth and kicking his head clean off, well you can do this in game.
Possibly my favorite ever bug was "fat dwarves eating cause lag". The game was recalculating how well insulated dwarves were based on their fat, which was capped at a maximum. Every time a fat dwarf ate, it would hit the cap, causing a recalculation (which happened at set fat intervals, one of which was the maximum), but then immediately decrease (because fat is constantly being burned), causing a second recalculation a frame later.
10% of CPU utilization was being taken up by calculating exactly how well insulated a dwarf was. I have never seen that actually be a factor during play, but sure enough, it's being calculated quietly in the background
I think you'd face about the same chances as any of the New England Colonists, remember that predatory species is pretty low down on the vastly huge list of native threats to a settlement. Food is the big issue, first finding the things which are edible, then finding the ones which you can cultivate, then finding enough fertile land to cultivate enough to feed 500 people, then finding enough that can safely stored ready for the winter months, and even then, between cultivation, you need to find shelter for these 500 people, enough warm clothing and firewood, again, ready for winter, you also have to prepare tools and find storage...
I recommend a game called Banished as an insight into the issues faced by those who have striken off into the wilderness, no matter what century those issues will still prevail and still need to be resolved.
EDIT: Not to say it's impossible, but expect that number of 500 to very quickly plummet before any sense of security and stability is reached.
For those worried about microtransactions, it seems as if everyone forgot what was said in the patch notes:
"Soon after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events.
This will be free for all players, with no microtransactions."
https://endless-sky.github.io/
Endless Sky is a free open-source modern remake of EV. Okay, well, not technically a remake, but it's like 95% based on Escape Velocity. Except that it makes you start out the game with crippling student loans.
Yeah, I was expecting a link, too.
>We understand that you may now be a gender that you don’t identify with in real-life. We understand this causes you distress and makes you not want to play the game anymore. Technically nothing has changed, since half the population was already living with those feelings.
The NMS devs "unofficially" sort of support Linux. They've released patches in the past that address Linux issues. For example - https://www.nomanssky.com/2019/08/beyond-patch-2-08a/ >Fixed Steam VR in Linux.
Linux certainly isn't a primary platform for them, but they do seem to keep an eye on it.
Anyone else having trouble generating a world? Mine is freezing when 'Placing civilisations...'
Edit: Problem has now been resolved and will be fixed in 0.42.02 http://www.bay12games.com/dwarves/mantisbt/view.php?id=9125
From the development page:
Improved sieges >• Coming up with a plan to overcome pathing obstacles to reach fortress innards
>>• Ability to dig (optionally, default on)
>>• Ability to build bridges/ramps
>>• Ability to use grappling hooks/ladders/climb
All but Dwarf Fortress should be in your repos.
Not fixed yet, but seeing this in the bug tracker made me laugh: <em>Flying creatures stop flying, fall to the ground, and explode</em>
> While on an embark containing flying creatures, I find that they sometimes spontaneously stop flying, plummeting to the ground and dying. In at least one of these instances, there were no other creatures on the screen, so it was not a result of combat or anything similar.
> When this happens, I sometimes get job cancellations from nearby dwarves on the surface that say "Urist McDwarf has cancelled job X: Horrified"
> I would be too, Urist.
The way patches work is they have to go through CERT (Certification) to make sure the patch wont brick your console, so it goes through heavy testing. 1.52 is live as of July 27. 1.52.1 Was Sent to CERT July 30th, it takes few days to process. 1.53 was sent today so it will take another few days. You'll get your updates whenever Microsoft/Sony clear CERT.
Looks like Xbox is actually behind, on getting 1.52. Microsoft takes longer than sony it seams.
Wildly popular, and MUCH more in depth than you've described.
Also, you drop ALL your gear on death, which you lose permanently. Anyone can loot that gear off the map, or if it stays on the map it's still gone forever. You can somewhat mitigate this by paying "insurance" that will return any equipment that isn't looted off the map by opponents - but at best you're getting back your worst shit. Good gear is guaranteed to be gone to looters, even though you insured it.
To balance out people ending up with nothing, you can do "SCAV" runs, where YOU take control of the lightly armored NPCs that die in one shot. You can try to make it off the map just with your SCAV gear to use or sell on your PC, or you can try to kill other players to get better stuff. Same rules, though - you die, you keep nothing.
No armor? 1-2 bullets max kill you.
Shot in the leg? Gotta crawl.
Have armor? Opponent has armor piercing bullets? See above.
I'd say it works quite well.
>Correction: you can't add your own entity, you can only alter an already existing entity. Like on bukkit/spigot where you have to sacrifice something vanilla to get something new. Nether is anywhere near what Java Edition mods can do. They can actually add new stuff.
Indeed, my bad. I should've said latest Beta, not latest Release.
>Previously, add-ons only allowed you to modify existing mobs in the game, but with New Entities you can add more mobs. You can use Data Driven Spawning to control which mobs spawn in your worlds. Animations will give you more customisation options, so you’ll be able to craft the horrifying eight-legged mob of your dreams/our nightmares. Particles will let you pretty up your mobs with cool effects.
It's not a red panda, it's a Qinling Panda. Also, yes, foxes are being added, as taiga won the vote.
Hm im too stupid to make a proper post, ill just copy the text here as a comment lol.
So I did some research because I remebered something that was mentioned a little while ago and I think it can be used to solve one of the major problems of Rust. I found it in Devblog 113, posted on 2 June 2016.
Let me introduce once again: The Ration Box!
"I’ve finished off ration box art! Rations include beans, chicken dinner and mashed potato, water, and fuel. The essentials for surviving Rust, especially the mashed potato (all will be available individually). Have spin with the preview above and below is a pic of how it’ll look when added to the game." - Butters
So it looked like it was about to being finished and implemented and now, over 2 months later, it's not even being talked about. Am I missing something? Do you really feel like the current food-boxes that we have are satisfying enough?
So here I am and I can't help but say it again: Fix the goddamn LOOTTABLES already and implement this Ration Box as another tool to spread loot across the map (and dont put them in momuments or im gonna rage and shit my panties, spread them across the world or add some special places for them so people get rewarded for running around. And with running around I dont mean circling the Satelite for 3 hours straight to grind that delicous XP). I'm so sick of throwing away 90% of the stuff that I find just to get some XP for it (or blueprints).
I like that you finally removed the torch from weaponcrates but seriously, thats all you can do about the loottables in like a year? I cant imagine its hard to change a number from 1 to 10 or 20 (referring to the possible 1 item dropss of cloth, bones, lgf, pistol bullet...) and add different kind of boxes as mentioned in this post.
Dwarf Fortress, the comment you responded to...
P.S Welcome to the rest of your life.
EDIT: Check out the Let's Plays of it, boatmurdered is pretty good.
Imagine a game where you play the part of an overseer for an fortress built by dwarves. They do the work, in their own time, but you assign the orders. You tell them to grow their food, process it, and then cook it. You tell them where to dig, how wide to make the hall and how tall, and to build the furniture. Or perhaps you wish to build an above ground castle block by block? All whilst fighting against the cursed goblins who wish only to murder and kidnap the dwarves.
How do people play this game? Cruelly. They use abuse of the dwarves to toughen them up against violence, making children fall stories to dead the souls of the adults. They find ways to enslave the forces of hell and exploit every facet of nature. What do you do when you embark on a map with mermaids? Capture and set up a breeding program to harvest and butcher them for meat and crafts? Why? because mermaid bones are worth thousands of dwarfbucks each. Does it matter that mermaids are sentient beings? Nah. Or whales? Find out once and for all if it is possible to spear a whale with a ballista. (yes). Need a tough military? Lock dwarves in a room of weapon traps and shout "Dodge!" whilst locking the door. Or you can take every child and throw into a pit full of fighting dogs along with super swaggy food and furniture to keep his mood up. Let him fight for his life for 12 years until he is an adult and can be let out to join the military.
> As someone pointed out, Minecraft has nearly reached market saturation
I dunno, https://minecraft.net/stats has shown consistent sales day to day for years. It usually hovers around 10k/day. I think there are still a lot of people out there who haven't played, who might enjoy doing so.
if you have java you get windows 10 edition free, i cannot remember if there is a clause to it but if you go to your mojang account (not minecraft.net) you can redeem a code and put it into the Microsoft store, although i do not play windows 10 edition (other than making my render distance 200 and look in awe with how big it is) then i let my little brother at my mums house play it
He may mean this one. It's from this article.
Yeah, not everybody can stand the interface. I grew up playing ASCII roguelikes, so I have it easy, but not everyone's so lucky.
I do recommend you follow the dev blog, though, I find it incredibly fascinating from a game design perspective.
The development isn't really slow for a two man team. Development is slow because it's a huge and extremely intricate game that he (Tarn Adams) has said he'll work on for at least 20/30 years. Tarn Adams also likes to release updates only when he has finished large sections of the gameplay/simulation (usually only once or twice a year).
He's currently working on taverns for example. If you have one in your fortress for example random visitors will visit, rent a room, buy drinks, create parties, have fights and tell stories. You can even visit the taverns in adventure mode, rent rooms, buy drink or pick up on rumors or quests.
He's also working on NPC's being able to tell lies and a "blueprint mode" in adventure mode. The blueprint mode lets you build your own bases, villages and so on. Fans are already talking about creating necromancer cities filled with the undead.
Here's the development overview, it's pretty huge: http://www.bay12games.com/dwarves/dev.html
This will be our last Status Report until January 10th, so see you all in the new year!
https://dayz.com/blog/status-report-20-december-2016
It was more than 140 characters into the report, so I don't doubt most people missed it.
Funny part is in Devblog 85, Gooseman said that he had "I also made some changes to the shotgun and the bolt rifle reloads so that if their partially full they won’t play the entire reload animation. It will play an animation according to how many bullets actually need to be put into the gun (like in most FPS games). I did the animations and wrote some preliminary code, but it still needs more testing and love from Helk."
https://playrust.com/devblog-85/
Yet it hasn't been mentioned at all after that blog post.
Full text of this devlog (2014-04-15):
>I did the things I wanted to do with intruder detection. Moving on to the vampire/god tweak I mentioned on the 19th, I ran into a new world gen crash, but it reproduces so hopefully that'll be cleaned up soon.
And it refers to this entry:
>In terms of these finalizations I've been doing, there are six left:
>* Doing a test run with a dwarven adventurer from depot to depot through a tunnel, >* the liaison commenting on the world situation in dwarf mode, >* that information screen I mentioned in the FotF thread not too long ago, >* the plant list, >* some checks with guards/intruder, and >* some sort of nod to vampires/gods ruling civilizations (since it gets stranger and stranger for them to be there without any comment at all).
>Then we'll have a steaming pile of game that needs to be debugged and otherwise made playable.
Of these, we only have one left - which "should be cleaned up soon" - and some bugfixing.
Prepare yourselves. DF2014 is coming!
(I estimate one to three weeks)
Even after 27 years and the current huge popularity of FPS games, there are still point-and-click and ASCII-art games being made out there. You'll be fine. Don't be a dick.
I can't tell you anything about it other than what's been announced, but there are some tidbits released:
The trailer and more info is here: https://minecraft.net/en-us/article/announcing-minecraft-dungeons
I have it on my computer at work, and I can't wait for the release so I can play it with my friends :)
Unfortunately, 1.12 is already feature-complete. Small things may still be changed (e.g. adding the "base" Shulker color jeb_ talked about), but something like seasons are almost certainly too big for this version. (To be honest, they probably won't come next version, either, as it sounds like they already have a vague idea of what 1.13 will be themed around, but it's always good to put the thought out there. Maybe 1.14?)
Thanks for the reply.
So we should take as reference the "checklist/planification" you mentioned and the Status Report of November 28 to have an idea of the content that 1.0 could include (Of course not exhaustively, we know)
Hope you guys understand that the question is related to the concern of many of us that, simply to meet the goal of 1.0 in 2018, the game get "downgrade" in terms of content / performance / features that could denature the essence of Dayz (and represent something very different from what is commonly known as version 1.0 for a videogame).
Thanks again.
That was very confusing since Toady has already posted another log just two hours after this post was made.
This link should take you directly to the correct log.
http://www.bay12games.com/dwarves/index.html#2014-01-05