Don't record digital audio from your computer by going through an interface, that's silly. Just use software to route stuff around. On Mac use this Soundflower or something equivalent:
https://github.com/mattingalls/Soundflower
There are other options on PC.
I had this problem for months on different machines, a MacBook Pro and a Mac Pro. When the simulator runs, it switches your audio config into "Call Mode" by activating your microphone. I have no idea why, but here are two solutions:
When I started working on the Mac Pro I discovered that it doesn't have an internal microphone, so my old little trick didn't worked anymore. If you're not using headphones and just want the audio coming from your laptop to be good, then solution #2 will do the trick.
As someone who almost went crazy because of this problem, I wish you good luck!
If you are on Windows, look into recording the “Stereo Mix,” you’ll have to enable it in Windows’s sound settings. Installing Jack will give you more options. https://jackaudio.org
On Mac, Audio Hijack is the simplest solution. If you want a free option, check out Soundflower
There is a blurb on their page, but it is mistakenly dated 2014.
https://github.com/mattingalls/Soundflower/releases
Apple makes you jump through a few hoops. The first time you run the installer (Soundflower.pkg), it will ask for your admin password, and will FAIL! A security alert will appear, with a button to take you to System Preferences "Security & Privacy - General" pane. Once there, there should be an "Allow" button (**) that you will need to click on to give permission to use Soundflower (developer: MATT INGALLS). Then, RUN THE INSTALLER AGAIN. It should inform you installation was successful. If the "Allow" button is disabled, you may need to click the lock icon in the bottom lower left corner first.
(**) If you see an "Open Anyway" button in the Security Preferences, this is something different!!! Most likely because you tried (and failed) opening the installer by double clicking without holding down the control key. If so, click the "Open Anyway" button which will display another window. Then click the "Open" button in that window to launch the installer. Now you can follow the instructions above to get the "Allow" button to appear in the Security Preferences.
You can use QuickTime to do a screen recording, but you might have difficulty recording audio as well.
If you download Soundflower and Linein you can get it working no problem.
Once Soundflower is installed you'll have to configure an Aggregate device in Audio Midi Setup to add Soundflower's inputs and outputs to your existing hardware ins and outs. Make sure this Aggregate device is your playback engine. Then, in Pro Tools send what you want recorded (in most cases, just your primary output or master) to Soundflower, and make your input in QuickTime Soundflower and now you'll be recording audio as well.
The only problem now is that you won't hear anything. You'll either need to use Linein to route audio from Soundflower to your hardware output (that you are using to monitor), or use Pro Tools to send your master output to both Soundflower and your hardware output. You can do this by holding the 'control' key on the output of your master bus and selecting your hardware output. If done correctly you will see a plus on the output in Pro Tools, this means it is simultaneously sending to both outputs.
You could also look into OBS and see if that works for you.
Ahh! I'm using Soundflower. It's essentialyl the same as that virtual cable thing for windows. You'll need to install Soundflower AND SoundflowerBed, they are 2 separate applications but you need both. The "bed" one is the actual controller. So once you've installed it, use it as your default input and output device. Set it as your output for CubicSDR and your input in the soundcard for FLDIGI. If you're using Wine with PDW too, you will need to change the wine configuration settings as well as the PDW settings (this one took me a while to find out!).
You could use Soundflower on a Mac, VB-Audio CABLE on Windows or even Jack on any of them...
Can't speak for other operating systems, but if you're on a Mac, I would use Soundflower. It lets you route the computer's system audio into your DAW input, where you can do whatever processing you want to it. Let me know if you have any questions!
This worked. Some ancient versions dominate the search results; as best I can tell the most current version is here: https://github.com/mattingalls/Soundflower and it works with Catalina.
I just realized this doesnt record sound. This might do it for the sound... freeware that should work... Just scan just to make sure but it looks good. https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
Look at software like Loopback, SoundFlower or Audio Hijack on mac.
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
https://www.rogueamoeba.com/audiohijack/
Having said that, this is just having a virtual mixer as opppposed to a real mixer.
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Wish you would have mentioned that.
Look at software like Loopback, SoundFlower or Audio Hijack on mac.
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
https://www.rogueamoeba.com/audiohijack/
OBS is still an option.
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Audio Hijack and OBS have both been suggested.
SoundFlower or Loopback would be other options though more work and less straight forward. I'd look at OBS since it's free and more generally functional. It's also video ready if useful. n You can skip that if you like.
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
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Here's a way to get it running with Mac. Not entirely straight forward. You'll need to install SoundFlower and AU Lab. You probably need an Apple developer's account for the latter. From there, follow the instructions from this blog but instead of AUGraphicEQ use AUNBandEQ and chose the # bands you need for your settings, then manually plug the values into the UI.
In your Utility folder, there is an app called Audio Midi Setup that lets you make aggregate devices.
There is also LoopBack and Audio Hijack.
https://www.rogueamoeba.com/loopback/
https://www.rogueamoeba.com/audiohijack/
There is also SoundFlower.
https://github.com/mattingalls/Soundflower/releases
I have all of these installed on my Mac. They all do slightly different things to achieve similar results. I'd rather do it in hardware myself.
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You need a mixer, either hardware or virtual.
AudioHijack or LoopBack, both from Rogue Amoeba, would work. SoundFlower on a mac, also originally developed by Rogue Amoeba and now an opensource project, might work as well.
https://www.rogueamoeba.com/audiohijack/
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
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AudioHijack or LoopBack, both from Rogue Amoeba, would work. SoundFlower on a mac, also originally developed by Rogue Amoeba and now an opensource project, might work as well.
https://www.rogueamoeba.com/audiohijack/
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
Aggregate Devices being built in and free seemed to cover the possibility of Mac, which I wasn't feeling from the question. I own and have all of these installed. Still prefer to do it in hardware.
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The issue with this is that it doesn’t record any sound that is output by the computer. To get around this, there are a few virtual audio output devices such as Soundflower. By selecting “Soundflower (2ch)” (or whatever alternate virtual output device is being used) as the microphone while screen recording, the audio output will be recorded also.
Well, there are multiple options. If your video or composition has audio you can use "clip FFT" or "composition FFT" respectively to create effects from FFT for them. Each clip can also be BPM synced if the clips themselves have audio.
But I guess you may be more interested in "external" audio, as in creating effects just using various clips (without any relevant audio) based on a full song or something? If so your best bet is to play it using any program on your computer, and re-routing audio to Resolume (where you can grab it again as an "external input") instead of to your speakers. Depending on OS there are different apps for doing this, for Mac I use something called Soundflower https://github.com/mattingalls/Soundflower, or you can try "loopback" https://www.rogueamoeba.com/loopback/ - for Windows, maybe try https://www.vb-audio.com/Cable/ . I don't think there's a way to have a separate "audio track" internally in Resolume to accomplish this without external software unfortunately.
I assume you do not have access to an external sound card.
The common approach is to use Soundflower to route system sound into a virtual "microphone" that can be used by Audio Analysis.
Soundflower is a small free app that creates virtual inputs and outputs in System Sound. They also show up in Audio Analysis as inputs. The trick is to route the system sound into Soundflower, making you able to playback the music on your iMac's speakers as well as getting a clean input into Audio Analysis.
Install Soundflower, and install SoundflowerBed as well. SFB is not necessary, it's just a nifty GUI for the menu bar that I prefer to use (you'll read why below). You may need to restart the system post-install.6
In System --> Sound, set your Output to the new "Soundflower (2ch)". Repeat for Input, also setting it to use "Soundflower (2ch)".
What is happening is that all system sound (music, app sounds etc) will play through the virtual Soundflower (2ch) output. And instead of using the default microphone input, we get clean sound from the source, as the output is routed directly into the input.
The downside is, no sound will play through the internal speakers with this setup. The sound playing through non-existing speakers (and recorded through a non existing microphone). My workaround is to use SFB to simultaneously route the Soundflower output through the speakers. Run SFB, click the icon on the menu bar and choose and output from the drop-down menu. It's probably something like "Internal Speakers".
Well, the old version isn't compatible, but the one on Matt Ingall's GitHub does. Download here.
That one doesn't include Soundflowerbed anymore, but there is a Soundflowerbed 2.0 fork that works.
Soundflowerbed isn't strictly necessary, as long as you're routing through a DAW, though - you can just create an Aggregate Device in Audio MIDI Setup to achieve the same.
Yup, Quicktime won't record your Mac's audio (by default).
If you want to use Quicktime, I use Soundflower. It turns your Mac's audio output into an input. You can then select the sound input in Quicktime when doing an audio or video recording.
If you have an optical drive in your laptop/workstation and you have an audio interface that supports loopback, you can just crank up ableton, enable the loopback ouputs in preferences, change the master output from 1/2 to 3/4 (so you don't feed back), then create a new audio track that takes input from your loopback outputs. Then you just hit play on the DVD at the scene you want to record, and start recording on the channel you created in ableton. If you don't have an audio interface or don't have one that supports loopback, you can use something like Soundflower or Loopback to accomplish the same thing.
Here you go https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
This link was found on the OBS forums, can't really find it from Google i guess.
Yes! I’ve been experimenting with this myself. Heavyweight is one of my favorite podcasts, and it’s now a Spotify exclusive.
My workaround is to record the episodes (as M4A files) using Soundflower and QuickTime, then play those files with the Light Phone Music tool.
To record, I just play the episodes from the Heavyweight website in the background while I’m doing something else. Recording directly from Spotify would work, too — Soundflower can record from any audio source.
Soundflower is Mac-only, but I’m sure there’s a similar solution for Windows.
You have a few options to recording clean audio from Zoom.
Join the meeting from your computer and use the built-in speakers. You can record the audio of the meeting while taking notes on your iPad. (I do this, but it's not perfect - you can hear each time I move the Apple Pencis and start writing in a different location.) I use a noise-cancelling speakerphone connected to my Mac which is typically better than the built-in audio devices.
Install Soundflower. It's open source and it lets you route your audio output from one app to another. You can route the Zoom output to Notability on your Mac. You can do the same using SoundSource from Rogue Amoeba, but it's $99.
You can also use SoundSource to route a line-in audio cable to your iPad while simultaneously routing it to your headphones. This is probably overkill but would deliver the cleanest audio and won't record anything happening in your workspace. I may take this route since I have the gear and software.
Yeah, I’m checking out the SoundFlower project page right now:
https://github.com/mattingalls/Soundflower
Officially, it only supports Catalina. It does look like there’s beta version that supports Big Sur.
BlackHole, on the other hand, is kept quite up to date. I don’t think it officially supports Monterey yet, but I’ve used it on my M1 MacBook Pro running 12.0.1 and it’s been fine.
IMO, the most supported audio utility in this general category is Loopback. It’s rock solid and the developers are very responsive, but it’s also $99 because it contains a ton more functionality than both SoundFlower and BlackHole. It’s worth considering, though, if you rely on this sort of stuff professionally.
Using reference tracks. I usually record a reference track with soundflower from Spotify, then I gain the volume up to where it peaks at -0.2 dB, then when you put a limiter on your mix you can accurately a/b the sonics to diagnose where your mix might be lacking.
First of all you need to create a fair a/b setup comparison in loudness between the reference tracks and the tracks you are mastering. I use soundflower, to route audio playing from Spotify into my DAW. Record the loudest, most full section of the reference song (the last chorus usually) and line it up against the loudest, most full section of your song. Next you need to clip-gain the reference song so its output hits a -0.2 dB. From here you can use an LUFS meter to compare the loudness between the reference song and your song. I like iZotope Insight for this. A spectral analyzer EQ for metering is also helpful to look at the sonic signature of your song vs. the reference songs. I like FabFilter Pro-Q version 1.23 for the spectral analyzer. If your reference song is indeed a good reference to model your track after then the sonic signature on the spectral analyzer should look very similar. If you're having trouble making your song louder than -12 LUFS before getting limiter distortion (which is really quiet unless you're doing a super dynamic folk record, or maybe some classical music), then you need a more balanced mix. Also, the less bass you have, the more you can push the loudness of your mix. Hope that helps.
Soundflower works great on Mojave, MBA 2012. Here’s the official github link to download Catalina or earlier version. I’m pretty sure QuickTime player can only record using system microphone, not the system audio, though.
What happens when you try? Any sort of error or just nothing?
Have you installed Soundflower or BlackHole succesfully?
What operating system?
Sunflower (https://github.com/mattingalls/Soundflower) works well on OSX for creating virtual audio interfaces and controlling mixes.
The are some options for Windows too (see https://reddit.com/r/audioengineering/comments/3geqse/soundflower_alternative_on_windows/)
Essentially you want to send the right mix to the zoom call but a different mix to the recording software. Best way to do that is create the mixes and send them to dedicated sound (virtual) sources which each software can recognise.
Seems a bit like "black magic" but it works.
I use the precursor to Loopback which is SoundFlower and the Aggregate Device I made in the Midi controller. I use this for screen recording when I want to have a user pinned for a Teams recording to use in a podcast. I also use it to grab audio for presentations for other sources.
For anyone searching for the current Soundflower download: https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
There's also something called Loopback which does something similar to Sunflower, not sure what the difference is though, but it's a paid app: https://rogueamoeba.com/freebies/soundflower/
Install soundflower. Change speaker to soundflower 2 ch then launch the game and change mic in zoom to soundflower 2ch, then share screen. Mute audio output in zoom and then join the zoom call from a separate computer, which is the one you speak/play from (also means you have no advantage by being ahead of the lag).
Make sure on the computer running Jackbox you untick background noise cancellation in advanced audio settings or the music won't stream good
When you record your screen it only records video and no audio.
You can use a simple tool to create a link where the output from your computer is redirected to the input, recording audio as well.
Soundflower works well for Mac. On windows you can try this one, although I’ve never tried this myself.
I usually tell people to use to the Audio sharing feature in Zoom (because it's easiest to setup) but like you said the quality is not quite as good. If you're using Mac I'd recommend just downloading a virtual audio device like soundflower, and then enable original sound in your Zoom settings. I've found this gives pretty great quality, the only downside is it's only Mono.
It takes a little bit of setup, but you can use QuickTime (or Command + Shift + 5) in conjunction with Soundflower and a Multi-Output Device in Audio MIDI Setup to do screen recording with system audio.
I was able to find a solution. If you are on a Mac:
As another comment on this thread, an option is to do the other way around Traktor output into Ableton. To do this just output Traktor's main and cue to Soundflower and use it as inputs on Ableton, then use Traktor soundcard as an output on Ableton.
If you have an audio interface, check if it supports internal loopback. This is where the interface allows routing of an output to an input, which can then be selected as normal inside FL's mixer.
Otherwise, you'll have to use something like Soundflower (https://github.com/mattingalls/Soundflower), which allows you to create virtual inputs/outputs so you can take the output from x program, route it to a virtual input inside Soundflower, then select that virtual input inside FL's mixer.
:)
Soundflower can do that. Here's a guide on installing on a more recent OSX versions.
If you’re working with Logic that means you have a Mac. Last I checked it wasnt that easy, but it’s doable.
Soundflower does it for free but there are paid programs out there that do it better and more easily.
Well not out of the box, but with a third part app yes. Use Soundflower Audio for macOS. It’s pretty good but not really that intuitive and powerful, but it’s free. On the other hand, if you’re in to pay something for a better experience then Loopback would do for you!
The easy answer is, since you want to mix audio live, you need a small mixer. I'd look at a small mixer with a USB connection and connect your mic to it. You can also use Loopback, Audio Hijack or SoundFlower.
https://www.rogueamoeba.com/loopback/
https://www.rogueamoeba.com/audiohijack/
https://github.com/mattingalls/Soundflower/releases
but I prefer to mix in hardware.
You might be able to use the H6 in stereo mode. It depends on how you feed in the audio.
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It's likely the 10.15 Catalina security model.
Rogue Amoeba has fully Catalina compatible versions of Loopback and Audio Hijack.
https://www.rogueamoeba.com/loopback/
https://www.rogueamoeba.com/audiohijack/
As for SoundFlower, have you made sure you have the latest version?
https://github.com/mattingalls/Soundflower/releases
You may have to look at a beta version.
Also, the System Preferences / Security & Privacy / Privacy section you may have to give permissions to mics or some such. Not looked into it.
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Some people are saying Soundflower still works but not on Catalina. I haven't tested yet. Soundflowerbed is retired.
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
Holy Jesus, $99?! That seems a bit much. What’s kinda interesting is Soundflower was passed from C74 to Rogue Amoeba and now back to its original author. Still seems to be active since the last commit on GitHubGitHub was 6mo ago.
You can also install something like Soundflower and pair it with a client that supports it, like Remotix. It's around $50, but it's the best RDP client I've found.
Actually, all the below is wrong and answers the wrong question. Sorry.
If you use a POTS landline instead of a cell phone, I believe the default behavior is for you to hear your own voice in the earpiece. Some landline hard wire phones let you connect headsets.
Wrong answer starts here.
If you used a mixer or interface it would be straight forward but the headset mics, for the most part, don't offer a hardware solution. The software you stream with may but in truth, most don't so you don't get an echo.
You need a mixer of some sort. I'd prefer a hardware mixer but you can set up a software mixer of sorts with the local audio mixing the audio so you can hear. I worry there would be a slight delay and that makes it hard to talk.
Look at software like Loopback, SoundFlower or Audio Hijack on mac.
https://www.rogueamoeba.com/loopback/
https://github.com/mattingalls/Soundflower/releases
https://www.rogueamoeba.com/audiohijack/
Also, in Applications / Utilities there is a program called Audio MIDI Setup that controls audio devices and you can set up aggregate audio devices that way and perhaps get what you want.
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From what I've gathered, Soundflower is safe. Just dl from github: https://github.com/mattingalls/Soundflower/releases
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I'd first record the sample into a separate audio track in session mode. Get a nice long clip that you can then crop to where you want it. Or, just drag the clip from that audio track into a separate Simpler track.
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Soundflower works when you configure it as your audio output in your Mac Sound preferences and as your Audio input in your Ableton sound preferences. Then your output in Ableton can be to your interface or whatever.
I use OBS for Mac to stream and I use a kernel extension called Soundflower. Soundflower becomes both an audio output and input option, so you can use it to capture audio output.
JACK is what you're looking for. Allows you to make audio connections between apps. On some Linux distros JACK is the main audio system, it's that powerful. Works on Windows and Mac too. On the Mac you also have Soundflower.
Since you are on a Mac you can simply use Quicktime to capture screen + audio.
You will need to create a virtual bus with something like Loopback to send logic and mic audio to Quicktime. You could also use Soundflower which is a free option with less features: https://github.com/mattingalls/Soundflower
QuickTime works, but you have to also download a third-party sound device to passthrough the audio or you'll just get the video. Something like this: https://github.com/mattingalls/Soundflower
Have you tried Soundflower? Also, check this series of posts for a bit more info if it's still bedeviling you.
I need to screen record a website for my boss and go into detail about the contents of the website and corrections which need to be made. I am using the Quicktime app on my computer to screen record, however I am unable to record any audio.
I downloaded the soundflower app, but was unable to record any audio, even after following the directions below. Was hoping somebody could provide me with another recommendation on this.
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
You need a virtual audio device feeding sound to other apps. Soundflower is pretty good. It seems to be abandoned. But some devs forked it. This one comes with an installer and developer signed kext: https://github.com/mattingalls/Soundflower/releases
Then use Monosnap (easy) or OBS Studio (hardcore).
Yeah it’s an open source project now, the safest place to download it is from the source: https://github.com/mattingalls/Soundflower
AudioHijack and Loopback both still use it as their audio driver.
Soundflowerbed is the part that doesn’t work with modern MacOS anymore, don’t even try to use it. All soundflower does is give you two additional devices, a 2 channel loopback device and a 64 channel loopback device. Set your system output to soundflower 2ch, set your DAWs input to soundflower 2ch, and hey presto you’re recording the system audio.
You might need to set up an aggregate device in Audio MIDI Setup to get this to work properly in Reason, I can’t remember if you can have separate input and output hardware OTTOMH
Best option if you have a Mac is to install Soundflower and use the screen record feature in QuickTime. By switching the audio to Soundflower you'll be able to record internal audio and the screen simultaneously.
Hey, I'm using a mac and I haven't tried recording anything longer than a few minutes' worth of clips at a time, but here's what I do.
Basically, I install Soundflower, which gives me a virtual "speaker" that I'll direct audio to. The installation gets a little bit funky on High Sierra, so follow the instructions in the link above.
Once installed, I go to System Preferences --> Sound and select "Soundflower 2ch" for my sound output.
I open Quicktime and select File --> New Screen Recording.
Then I hit record on Quicktime, then hit play on NHL TV and make it go full screen.
Once done, I switch my sound output back to my internal speakers for normal use.
The two relatively minor issues with this method are:
(1) you can't hear the audio while it's playing through Soundflower, so make sure you have your volume settings set before you record;
and (2) you have to trim the beginning and end of your video unless you want to watch video of your cursor moving around the screen as you switch between Quicktime and your browser. You also can't touch your computer as the game plays unless you want to record whatever you're doing on screen.
Download VoiceMeeter. It can turn your mono track into a stereo mix and pretend to be an audio input for all your programs.
I use it when I need to use my nice condenser mic for Skype, and it solved the problem.
edit: Oops it appears to be Windows only. There are probably equivalent programs for macOS though if you look around.
edit2: electric boogaloo: What you want is Soundflower!
You can still use SoundFlower
You need to set SoundFlower as your output device and as your recording device in QuickTime, and change it back when you're done
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
sound flower still works if you're on mac, it's up on GitHub. https://github.com/mattingalls/Soundflower
It does the same thing as loopback for free, but without whatever user interface they built. Google a tutorial on setting up Soundflower, you have to create an aggregate device in the audio midi set up.
One thing, it does not work on Yosemite. This is a bug in Yosemite that the clocking configurations won't set right and you'll likely get clocking distortion. It works in Sierra.
You can try and use Soundflower 2.0b2 and set it's input to line-in and it interrupts the audio circuit so the microphone is offlined..
Here's a quickie video to set it up.. https://www.youtube.com/watch?v=54snW9SvBVU
https://github.com/mattingalls/Soundflower > THE MOST RELIABLE WAY TO UNINSTALL
> From the Finder, HIT Shift-Cmd-G and TYPE:
> /Library/Extensions
> Then inside that folder, look for a "Soundflower.kext" file. If there is one, DRAG it into the trash (you may be asked for the admin password)
> REPEAT, typing in this folder path:
> /System/Library/Extensions
> RESTART your computer
You can get the current version of Soundflower here: https://github.com/mattingalls/Soundflower
Any free or open source solution will be unsupported, but there are lots of great commercial alternatives if you need support.
I got it.
I was just simply downloading the wrong version of Soundflower.
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
KBSoundflower-2.0b2.dmg
This is the newest version.
SOLVED
The problem was narrowed down to Soundflower (https://github.com/mattingalls/Soundflower) is apparently not completely compatible with Sierra.
Removing /Library/Extension/Soundflower.kext resolved my KP issues.
It's an open-source tool, and you can download the latest release here. And if you can afford the $99, Loopback is awesome.
Which version of Soundflower did you use and how did you set it up? I tried using the latest version of Soundflower (https://github.com/mattingalls/Soundflower/releases/tag/2.0b2) but it didn't work.
Tried to use an older version to get the Soundflowerbed application (http://soundflower.en.softonic.com/mac) and it still doesn't work on El Capitan... :(
Hold down the Option key when you click the speaker icon in the menu. It should open up a drop-down list of audio and if your system supports it, you should see the TV listed as an output. Also, see if installing Soundflower gives you the option of a second audio channel.
If you don't are lazier and use Mac you can install SoundFlower (free) and route the audio from anywhere back into your DAW.
Means you can just record the part you are interested in and don't have to wait for download / just hit record and then play the video / game / whatever
I think my favorite part about downloading the free trial was discovering that soundflower is being supported again by the original programmer! The extension stopped working in the most recent updates to the Mac OS and up until now there have been no plans to update it.
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
Hopefully this means that a new soundflowerbed app is in the works. It seems like the extension has been updated but you still have to use the old app. But it works well enough so that it can tap into the native Mac audio so that you can use it with Ambify.
I tried playing some uptempo salsa and reggaeton music and the lights had trouble keeping up with the beat until I jacked up the sensitivity to the max.....But once I fiddled with the settings it was working like a charm. Much better than the previous app that I downloaded on my phone that used my phone's microphone to attempt to match the beat.
I will play with it some more during the free trial but I have a feeling I am going to be buying this app very soon. I love that I can cast from my iPhone to the Mac and then output the audio from the Mac to an Apple TV connected to my surround sound system. Party time!
This thread got me thinking if there was a system-level compressor/limiter that can be used at the mic input level. Couldn't find anything.
Soundflower was great for this on OS X, you could essentially set soundflower as your audio interface, and run VST plugins through your system sound I/O.
Other than that, you'd pretty much have to use outboard gear, or have a DAW open 24/7.
EDIT: looks like VBCable would work pretty well as a virtual audio interface
Honestly, Soundflower will do the trick. I've used it in the past, and use it for collabs where I need to hear VoIP chat but don't want it recorded. Audio Hijack is a simpler way to do it, but Soundflower works fine.
EDIT: There also seems to be a successor to Soundflower called Loopback (the name is discerning because you don't want the audio to LOOP BACK and create a feedback loop and distort the signal. lol sorry audio joke). All three apps are made by Rogue Amoeba, so they are all pretty seamless.
EDIT 2: Soundflower still seems to have some open-source development being done
Paging /u/tonymcd and /u/uPaymeiFixit
Sound visualization is now implemented! This is the corresponding commit.
You should be able to try it out without hardware. It does, however, only read sound inputs, like most other apps. You still need Soundflower to directly map your Sound output to the App.
You can try Soundcast and see if that works. According to the Read Me file, you must also download and install Soundflower.
Install this, it worked for me:
https://github.com/mattingalls/Soundflower/releases/tag/2.0b2
reason is that ElCap requires all signed kexts, and the default location for kexts is now different too.
Don’t download from Softonic…
Official repo: https://github.com/RogueAmoeba/Soundflower
Current usable fork for Yosemite: https://github.com/mattingalls/Soundflower/releases
/u/cottoncandycat12 note that Soundflower development has slowed in recent years and may not work 100% on latest OS X.