I'm so sorry that you are going through this right now. I want to help. I have also DMed you. Please, please remember that
Your feelings are valid and it is absolutely normal for you to be feeling lost. There is nothing "wrong" with you for feeling this way. What you're going through can be addressed, and returning to a safer headspace is possible. I don't know you IRL but I care about your wellbeing, and so do your family and friends. I have some suggestions for you below:
You are doing the right thing by looking for help. Help does exist and people do care. Again, my DMs are open.
That's likely from a galactic impact that occurred billions of years ago. It's known that the Milky Way has absorbed at least one galaxy large galaxy, and probably thousands more on it's crash course to wherever the hell it's headed, like the longest, slowest game of https://agar.io/ imaginable.
Based on Agar.io.
Lastest version: 0W6BP
Description gameplay:
Description UI:
Why not make it with html5 and js?
If you want an easily accessible online game avoid unity all together. I can guarantee the io games would never have taken off had they not been as simple to start as they are. You can have a look here at an agario clone that uses canvas and socket for rendering and multiplayer.
Here is a live demo of the repo in action https://agasio.herokuapp.com/
Link. Actually wasn't originally a mobile game, you can get it on your computer too. It's simple and elegant enough though that it makes for a great game on a phone. I think I may have gotten it in a Humble Bundle or something years ago. In case anyone wants to check it out.
Sure. I, like many, had a fun time playing it for like a week or so. But you then realized how shallow the game really was. They scrapped half the game modes and features.
The water level? What happened to that? You went from microbe to animal in like 10 minutes of game time. Going from single organism to tribe was not only repetitive, but it also fell completely short. If you notice in the intro video, they removed the phase of evolution where you build tools and go to tribal warfare in a primitive society. Nope, just attack other animals then go straight to building skyscrapers!
Then when you do planetary attacks, they called it a phase where it acted just like "basic risk and basic civilization." You kill 3-4 cities and then BAM! LETS CONQUER THE GALAXY!!!
The conquer the galaxy portion was probably the most thought out and executed part of the game. Unfortunately even that failed to become fun after you conquered 30 planets and couldn't build fleets.
Edit: In reality, here's what I thought Spore was going to be.
Also, less cartoony bullshit.
WS is faster than socket.io (which happens to also offer polling fallback for non-WebSocket clients) but they both accomplish the same task. Both are capable of real-time communication, and the biggest limiting factor is likely network and CPU overhead, not the WebSocket abstraction layer. Agar.io is not a high-performance game. Having a working game is sometimes more important than slower development as hardware is cheap (compared to time). Professional game backends use lower-level languages, not Node.js in the first place.
It's not so much a rebrand as the cable company version of agar.io the biggest blobs eat the smaller blobs and if they can stay alive long enough they stay at the top of the scoreboard, otherwise they get broke into pieces.
My recommendations are indy games:
Kerbal Space Program. By the time you're done with this game you'll have an intuitive knowledge of orbital mechanics and (with the right add-ons) the deep challenges involved in interplanetary exploration. Crazy addictive if you lean towards games where solving challenges is where the fun is.
I'd also recommend Osmos. It's simultaneously soothing and maddening. Give it a try, you'll understand what I mean.
Both are available through Steam.
When I play Slither, I go by Snakey McSnakeFace. It's boring that there's no way to talk to other players. I have no idea if others think it funny, find it annoying, or don't notice at all.
so what i get from this is that It's suprisingly like agar.io in a wierd dumb way.
There is a One big circle(the true Kingdom hearts) and a bunch of smaller circles(the worlds) and People(just tiny little circles that are just there)
and what AnsemSoD and Xemnas Were doing was trying to make another smaller kingdom hearts(a Circle that was bigger than a world circle But Smaller that the true Kingdom hearts circle.) by absorbing smaller world or even smaller People Circles. in to a semi big Kingdom hearts circle. not big enough to rival the True one but one that works on a minimal level.
Quick little browser games are nice. :) I used to play Nibbles back in the day. It was a QBasic game that came with MS DOS 5.0, up to 2 players at once. Got bored and started doing Combat Nibbles with my friend where you intentionally tried to cut off the other guy. Another good snake game Slither.io if you haven't tried it yet.
Game you can play. Go to Agar.io to play. I was advertising SafeMoon while I was playing, and I have it set as my default, so I will continue this campaign everyday from 9am to 5pm except when my boss walks by my cubical
[Event Suggestion] I recently found this game similar to agar.io, it's called http://diep.io/. We could join the game, name all of ourselves NFKRZ, not kill any of us and just sort of troll the game by killing anyone who spawns.
I'll begin by saying that I love Agar.io. The super popular "circle-eat-circle" browser game that could be played for free and instantly the second you searched for it. It was fun to me and others because it was free and could be played instantly off your browser.
Now thats when I found CryptoRoyale, a game much like Agar.io, except with crypto :D
Thats about all I need to say but I'll end with this.
The ".io" game market, (multiplayer browser games) is absolutely enormous, CryptoRoyale fits really well alongside this community except it brings the Metaverse into it (NFTs, actually earning stuff by playing the game). I find this super exciting and I hope you guys do too :)
They are nomads, constantly on the move, but there is some communication between the herds. When a chief decides to assemble a horde he sends out hunters and scouts as messengers to other herds, and then those herds to the same, and then the next and so on.
agario is a great analogy actually.
About 1: Yes, I do agree, but I guess it can be done with generating "allies" kingdom on world gen, so if you get into war with one kingdom, the other one opposes you so you're not too powerful for taking them one by one and playing some kind of agar.io?
About 2: Yeah, that's seems true, but that's if we take the "evil king pays his army and doesn't care about peasants" formula. If we see it as "angry king which doesn't care anything but themselves and feeds even soldiers that defend him with dirt" formula, then my argument actually makes sense. Also, we need to limit the player somehow in bloodthirst imo.
About 3: No, I mean public opinion.
About 4: Yeah, this will slown you down, but while you're being slowned down the invaders attack you, taking the gold, so it makes the gameplay actually harder than just slowier. Also, it prevents player from getting OP too fast and adds a bit more time of joy.
About 7: I didn't know that, sorry! Didn't play in a long time and waiting for some kind of global update to go back in, but I still watch the dev proccess. And "helped too much people lose" actually makes sense - people want more and more, so they go on riot to take all of the your resources. Actually, I took this idea from Reigns where you gotta keep balance by decisions, and it seems like fitting thing for warsim.
About 8: Yeah, true, but as your army grows and wealth grows too, you're either protected by the army, or have a War Commander on your front. This is realistic, at least! :p
https://github.com/huytd/agar.io-clone seems like a good resource if you are okay with emulating rather than inventing. But even then it can still help to get a sense of the architecture and libraries needed.
Something i came across when reading about doing this in javascript is that the performance of sending the game state in json is terrible, but i haven't gone far enough to know what alternatives are best.
Did you actually try going to the website? http://slither.io - can also just click 'play now' on the right.
But yes, it's free.
To get extra skins (as well as the option to choose your own skin), click "share on Facebook" or "share on Twitter" on the game's splash screen. I don't believe you actually have to go through with the share; I'm pretty sure you can just click the link then back out of it.
Thanks for this guide! Any tips on what it means when I am surrounded by team diggers (on team mode) and they are bashing into me constantly?
On agar.io this often means they want more mass so you can share it. It's not possible to do this on digdig so I don't know what they want. I am bigger when it happens and they are much smaller but they follow me and constantly hit me. It's really annoying. I thought they were just with me for protection (due to their size) but it's happened often and I don't know what it means. What do they want?
Agreed. Fuck AI. It's too dangerous.
Imma tell you how this story will end:
Éventuellement des jeux qui ne sont pas sur des plateformes de jeu (style cookie clicker ou agar.io), parce que rien que *adult* dans l'url ça doit pas aider.
Sinon, tu peux aussi te faire Arena.xlsm (ça se joue dans Excel, facile à trouver en ligne).
they dont need to inspect the packets. they can just block the url, not the server. you type in https://agar.io/
that will be sent to the router and the router will ask a DNS server where it leads to. but if the router has a rule build in to block every url with the word "agar.io" in it then it can still be blocked.
my school also has their own DNS server so they just replace the links that go to games with a link to the intraweb.
Unity3D has a browser target. This is used by pro and indy games companies. Check out their showcase: http://madewith.unity.com
ClojureScript and Elm are pretty nice languages to get started with simple games if you're also interested in functional languages.
There's an agar.io clone using node here: https://github.com/huytd/agar.io-clone that should help :)
This is my thread, who says I can't comment?
A few annoying things in diep.io:
Tri-Angles
Crashers
Two rammers
Baby machine guns with their bullet pen maxed out
Being spawn killed
Google unity reverse engineer or unity assetstudio to get all the games assets.
I extracted all the assets and have the models as .obj files.
I was going to create a browser based version of battlerite, and just make it a FFA insanity like agar.io but gave up because it was too much work haha. I have all the obj meshes if you wanted any
Sono uno sviluppatore web full-stack (MERN) e come altri, volevo partecipare anche io a progetti open-source, e non sapevo bene da dove iniziare... la nostra esperienza è mega simile (pure io Prince Of Persia su Dos :P e molti altri), e anche io avevo visto questa cosa dei browser game, mi aveva attratto fin dall'inizio!
Mi unisco al coro di "non so bene come fare con la grafica" :V ma ho un'amica che da quel fronte ne sa un sacco e che nel caso potrebbe dare una mano. Io son più da reparto sonoro/musiche, cosa che in un browser game, meh.
Comunque ci sono anche ottimi giochi con grafiche terribili (guarda agar.io).
This is a really good point. Inducing alliance between people without forcing it through gameplay creates amazing social interactions. We also though about asymmetric gameplay because of the feeling of being "the king of the world" for a moment is so thrilling. This is why small browser games such as agar.io became so popular! When a player becomes the biggest, everyone turns against him but he has the most power to beat everyone. This is something we'll try to create through our combat game.
Thanks for the game suggestions! We've played crawl and it is definitively a lot of fun! I've heard about Hidden in plain sight, but have never given it a shot! Will sure do!
Sorry, I meant in the clone I linked they don't use a quadtree for the food dots, only the player cells.
But that does seem like a better way of doing it - thanks for the simple explanation :)
Everyone keeps recommending phaser, but I have heard that it is difficult to use fro multiplayer games. Don't quote me on that, but you should do your research first. It is a great game engine though. (That may be an old opinion though.)
Here is an agar.io clone that using html5 canvas: https://github.com/huytd/agar.io-clone
My recommendation would be to build a very basic, non-multiplayer prototype of your game using phaserjs and pure html5 canvas. Then make a decision. Phaser is a good recommendation, but the best way to decide is to try them both.
Hmm.. It might just be that one time you were playing on http://diep.io and had a saved name there, and another time you played on https://diep.io and used another name there. HTTP and HTTPS are the same site but Name and Achievements and such are separate.
Interface
dark theme
display the number of tanks killed in death screen
a specific link for every mode (example: http://diep.io/domination)
a checkbox for enabling autofire
storing your nickname and settings even when you refresh the page
being able to see the outline of my tank when I am a Manager or another invisible class of tanks and I am not moving
Mechanics
no more XP gaining from farming when you reach level 45 or, at least, when you're inside & next to the spawning area of your team
let's begin the match with 2 dominators blue and 2 red to make the game more challenging
powerful dominators
when you reach a new tier, even though you don't change your tank class, you get your whole health
servers with 60 levels and servers with 45 levels
Just a web-based snake clone. You can play it just by clicking on that link. The thing that makes it awesome is it's multiplayer. I laughed like a drain once when I trapped a player by encircling them, then noticed someone had caught me the same way... and then noticed that they themselves had been trapped.
You know what.. I'm away for a quick game now
Snake game, have spent hours at work playing this. If you run into another snake you die and become snake food, If someone runs into you they die and you can eat them to become larger. Circle smaller snakes to trap them. Click to go faster once you gain some length.
Edit: Great, now I'm playing slither.io again.
Oh my its now my most fav TimePass ever!! Like I always loved those io games like agar.io and slither.io, and saw one of these crypto royale posts a couple days back and thought of trying it out and tbh I cant stop playing lmao (although I suck at it)
​
The day I started was the same day they started the ONE withdrawal so thats cool too haha
​
Hope to bop into you soon in the game!
It's a bit like Agar.io + battle royale. There blobs of 1 of 3 colors (red, green, blue) and you can click to boost around to bump into people. You get more hp from a bump if you are a winning color or have more hp when the color is the same. And if the player is critical, you take them out. The main goal is to be the last one standing in each game.
Someone else here commented this, so here is the rest of it! >Things hidden by the giant red box:
>* Playing agar.io >* Fantasy baseball/basketball >* Playing racing game >* Cat videos
I think I might be able to answer that question. I am not very proud of the times I've teamed with another player or with another clan, but I will not be ashamed of it either. When I grew tired of playing this game only solo style, a person ON THIS SUBREDDIT invited me to join his clan to have more fun in this game and I gladly accepted*. However, he also told me that I had to get the Agar Tool chrome extension TO COMMUNICATE! Yeah, you heard me: COMMUNICATION. Agar tool allows players to communicate and more: the ability to see if players are close and small enough to split and kill, the ability to zoom farther, the ability to see how much mass is in a cell, and the ability to see where they are in the server with a minimap. Agar tool is not the only extension that gives players unfair advantages. There are a few others, but I forgot their names. To conclude, although I don't know why Miniclip put a minimap, I understand why it is necessary. Many players already have unfair advantages such as Agar Tool and teams, so I see absolutely nothing wrong with giving more opportunities to other players.
*Believe it or not, I was kicked out of that clan and another one because I didn't play Agar.io with them that often
#TL:DR: Some players already have a minimap with outside extensions, so minimaps make the game more fair.
Actually, you're the idiot. 😂
"in-game sales" has nothing to do with a games popularity or success actually. Sure from a business standpoint the company might not see the game very successful if it's not making tons of profit, but the game can still be one of the most loved games in the world while not producing a lot of sales, especially if the game is Free to Play. If for example Fortnite started charging 100 dollars for every cosmetic item the game would still be #1 in the world on Twitch and overall player-base, but that doesn't mean it would be making a lot of money either. Twitch viewers has absolutely no connection to anything besides advertising. If a game is in the top 10 on Twitch it's just good advertising, it has absolutely no impact on how "well" the game does. Going back to the Overwatch example, that game is currently #13 viewed on Twitch, but it's one of the most well received and profitable games ever released. Still one of the most popular games player-base wise right now, but just because it's in the top #13 on Twitch instead of #3 or above those that mean it's "dead" of course not!
Considering that in-game micro-transaction purchases have no impact on how "successful" a game is in terms of player-base and active numbers, there's no reason to even bother bringing that up in your argument linking it to Twitch streamers. Free to Play games like Agar.io could be one of the most popular games in the world with a huge active player-base (it's not, just example) but make absolutely horrible amounts of profit.
Found this site while searching for my beloved game. Avid Agar.io player, but found spaceone.io to be so much more satisfying. Getting to Top 10 so fast, playing intensely, and all too often getting smoked by you guys.
I am Plutarch, and was honored on a few occasions while playing with mimicks.
My strategy was to be quiet out in the open, and be ready to pounce when encountering a foe.
If I were first, I'd go one direction a great distance to gather my followers into a path behind me, then turn and trounce.
I was always amazed at the speed and dexterity of munch munch, cyan, dashy, quick game, dr little, so many talents. I mimicked Cyan sometimes, lately I would take Nayc just to tweak him.
I hope it comes back.
In the meantime, Agario experimental is my fallback. I'm Plutarch there too, no surprise.
What a day! This is crazy! I created a reddit account just to share with you guys.
You probably know me as
ur score in 1/2
auto = most fun
​
I played agar.io first, but quickly appreciated spaceone.io more because the pace never slows down as you progress. Moreover, anyone (in principle) can hop in the game and slay #1, no need to slowly accumulate your firepower.
I played this game for up to 45 minutes each day, before my self-imposed time limit kept me from over-indulging. I really enjoyed improving my skill over the last couple years. The last several months were especially satisfying - I figured out that auto shooting was a viable strategy, even when trying to hold down the #1 spot. I'll miss the good times!
If you're curious - my philosophy behind auto shooting for veteran players was:
1) Maximize the number of shots fired --> on average, hit more targets
2) Concentrate completely on positioning and dodging
3) Because of 1 and 2 maintaining a larger fleet is easier, which keeps you safer
4) With 2), you can be more conscious of where the enemy fleets around, and position yourself so they fight each other and you're not in the middle of it. If you do get surrounded, 1) helps you constantly add more mass, with many targets around.
Over and out!
PS: This may help me be more productive at work now that the game is shut down... lol
​
Lol i still play this game for upwards of 2/3 hours a day bc whenever im bored i type agar.io in a new tab without thinking. I legitimately think ive spent more time in agario than any other game in my life and I agree that its absolute asscheeks
Absolutely! I'll bet I could get mine to settle at 6.5-7 hours.
I forgot my usage :
This is really cool! I really like it!
Couple of things - firstly, don't like the use of $ for two reasons:
Really like this though man - I would say the next obvious thing is the agar.io style ability for people to 'customise' their planets so I can play as a UK flag for example :)
Start with a simple idea, get it done in a month or two. Just do it all on your own. Once you create the first game, you'll learn so much, you'll have a better strategy for approaching the next one. Look at games like Agar.io . amazing when you think about it, and look at how many people play that relatively simple game! Go and read the story on the creation of it.
man thats when it hits hard... When you're tired in bed and can't sleep.
Those evil thoughts sneak in.
BE WEARY of your thoughts.
be ready to catch them and say: "hey FUCK YOU."
Because after all, those very thoughts are the ones that got you to lose thousands of dollars.
Honestly when i think about this i become so resentful towards those thoughts.
FUCK EM! Become like a pokemon collector and catch each one of the thoughts with a proud smile, turn it into a game.
Every time you think to gamble get a habit to substitute that will give you a similar dopamine release, like a computer game... I recommend 'agar.io'. Its a online game that gives you a similar feeling.
KILL IT BROTHER!
Multiplayer puzzle games are always great cuz you have to talk to each other, and it can be pretty funny. Don't play games like COD or Fortnite or something that just involve conversation like "yo cover me, shoot him, blah blah blah."
Me and my s/o played Human: Fall Flat for a while, but it's hard to run games on my laptop without it getting too hot or slowing down.. We really want to play Portal 2 together as well, but again - the laptop thing. If you have a desktop or a computer designed to run games, then it would be perfect. BTW these games aren't free but not too expensive.
Some free online games that can be played over FT/Skype are Cards Against Humanity, Draw My Thing, Slither.io or Agar.io, Scrabble, or iMessage games.
Playing games with your s/o can be really fun even if you're not a gamer :-)
Along with some basic html/CSS skills, you'll need to know a decent amount of Javascript to actually program the games visuals and actions. Along with that, you need to know a Web backend language and how to use sockets to handle the server and communication between the server and the clients. For ex, node.js (uses javascript) w/ socket.io.
Check this out: https://github.com/huytd/agar.io-clone
This clone is decent to get an idea. I made a space ship game demo based off its concepts.
Agar.io uses canvas. It's not really complex to render a simple game like that. Networking uses websockets.
Server side was written in C++. The creator pops up on a HN thread here and answers a couple of questions about the architecture.
> The server is written in C++ with libuv to abstract networking.
Someone has made a clone of it here:
https://github.com/huytd/agar.io-clone
You can study their code and see what they did to make it.
As for severs and equipment, I wouldn't worry about that just yet. Usually you don't make your own severs but use a server farm like AWS.
My personel advice learn a game engine like Unity or Gamemaker/Construct and create it one of those.
Question for the mods.. A couple days ago I posted a youtube video of a Steam-based clone (mitos.is), basically asking if anyone has played it and if so, what were their thoughts. Seems as though it was automatically hidden from this sub. Not sure why, can anyone elaborate as to what happened? And does this have to do with how clones were not allowed to be posted before this post?
http://diep.io/#26B68686009D1851FA01
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diep.io. It is the perfect mix of strategy and tactics, simplicity and little details. Probably the best internet game out there. I guess I'm a bit biased (I'm in the top 50 players in the world) but it's totally fun.
For anyone who wants to get into another team: just subtract/add 1 (in hex) from/to penultimate digit in the game's address.
Example: if you play for the red and you address http://diep.io/#b82a6b5abb3059
then blue server is http://diep.io/#b82a6b5abb3049
and vice versa.
If it doesn't work, maybe the server doesn't allow new players to enter (on the verge of closing). I'd suggest that you refresh and try a new server, and test to see if the server's URL works.
Ex.: http://diep.io/#D6A40C4DBB30FB (the first TDM server I found right now)
To test it, just open diep.io as usual, and then paste the full URL in the address bar. If it works, it will say "Joining Team..." and the server will appear. Btw, I do this on Chrome.
They got the correct color code.
Everyone's monitor does show color differently, but that's because of personal settings, brand, monitor age, etc.
Color codes are just a number for your graphics chip to interpret and send to the monitor. To your graphics chip, it's just a number.
Use this if you want to be sure: http://diep.io/title.png
You can press F12 in chrome for developer tools, and use the color picker option to see what the color is on any part of the page. This even works while playing the game!
The code will be the same on all browsers and devices, it comes from the source code. Any graphics setup will try its best to display the appropriate color.
You are a bubble. You have to get big in order to get to the next round. You have to absorb smaller bubbles to grow. But in order to move, you have to propel a bit of your mass in the opposite direction. The world is without friction. That means that a small amount of propellant can get you far if you are patient.
So to say, you are spending winning points in order to move. To conserve winning points and therefor raise the chance of succeeding, you have to plan your movement and stick with it, instead of constantly correcting or changing direction.
This is the only game that I played where chilling down and being patient are the most important skills for playing the game.
I'm not usually a fan of mobile gaming but some games lend themselves REALLY well to touch controls like http://www.osmos-game.com/ - the mobile version with touch is much more satisfying to play. Something to keep in mind.
If this is your game, I like it, but I have some suggestions. First is the music, I turned it off almost immediately. I recommend poking around Kevin MacLeod's royalty free music for a replacement. Second is a gripe with the browser version exclusively. It's a pain to have to switch in between the keyboard and mouse to reset the level. A quick keyboard shortcut to reset the level on the browser version would be much appreciated. Third, it's often hard to tell whether my character is actually bigger than the smiley I'm trying to eat. A little feedback could go a long way there. Osmos solved the problem by changing the color of other motes when you grew bigger than them, but I think you could get away with just a few different faces when your smiley gets close. Perhaps an "evil" grin when the other smiley is bigger than you, but a "scared" smiley when you're bigger. I think it would help the player from accidentally misjudging their relative size.
Other than those few interface gripes, I really enjoyed the game! There are some good puzzles in there!
Was so entertaining. Circling smaller sneks until they either give up or run into me. Then chomping them up in one bite. Super addictive! I stopped just now after an hour of playing. And I've already hyped myself back up to play again. ~400 people on while I was playing, got to 2nd then some little 5-10 length just zoomed past me it was unbelievable.
Was just about to post a quick screenshot of this too. Been playing this for a week or two now and it's only just popped up tonight. Looks like a "K", if that means anything? And found whatever this is http://slither.io/s/kwk6.png
Okay, kind of figured out how to get it. I'm using Chrome. F12 and ctrl+f for KWK and it highlighted one line that I clicked on, and it changed my pattern to it. Still no idea what it is, new secret skin?
Donald Trump's been my inspiration to kick ass at Slither.io.
I start it up, get inside the moment and allow my intuition to guide me. No thought, no fear, just pure Zen focus. Thanks to Trump, I'm always thinking two steps ahead if not more. The opposition is playing checkers while I'm playing chess.
By the time other players think they've outpaced me to snatch up all of another snake's orbs, I've either walled them in, or, if I'm the underdog, have already set them up to collide with me.
Snakes of all sizes are no match for this nimble navigator. This centipede is a predator.
I like how you called it amogus instead of Among Us. Shows the corruption
Also, the only good io games that I've played are slither.io and agar.io. The rest are shite
We used to play these in my highschool dorm/activity room (5-15 people), they work on most phones, tablets and laptops, are free and easy to get started with:
slither.io
If you have a big crowd though, you might want to consider playing classic board or party games instead (like the Werewolf game). They leave a bigger room for people to express themselves and get to know each other. You can mess with your phone when you are alone in your room too, you don't need much company for that.
Anything that takes any form of effort can cause PEM.
Some are bothered by chemical triggers, and the reaction of the body caused by them is the exertion.
Other times it's stressful situations.
But the harshest thing is it tearing away the things we enjoy as 'too hard'.
I can't read technical stuff I want to do, or play with 3d modelling, or play games I want that are more challenging than agar.io, because if I do, I at best use up what energy I have for the day, and worse, am fucked for the week.
And, well, even on a good week, without that, I'm struggling.
I'm 20 I like competitive programming, tennis/badminton, and agar.io. I'm around north Chicago suburbs.
Things I'm trying to improve is my fitness (trying to gain weight, underweight), trying to use law of attraction, and trying to find a passion since I lost most of my passion for competitive programming.
Update, I thought it was, my bad. Everytime I searched "Agario website", it used to come up with the official website. Then I just searched the link https://agar.io/#ffa and that's what it is, think it's the one from before. I don't know why it is gone from searching.
you need a browser extention like agartool. in order to get it you need to "install" tampermonkey and then go on the website of agartool and add it to your brwoser. make sure to log out of your agar account before adding both extentions. you then go on agar.io and will notice the difference. :) youll be able to upload images when creating skins. hope this helps you m8
its from a mobile game called agar.io its a custom nickname. It is also the most unique and complex string of characters I've ever found. I found the characters: ꛤᥲ᥉ᡶꫀ
There is a Mongolian character, Tai Viet, Tai Le Lue, some African language, and some obscure ancient south Asian language
All io games are dead or untrending. Although some of them are fun, most of these communities only contain people who can't actually afford any other game and a lot of people have moved on from them to video games. Sorry, but that's the truth in my opinion and Surviv.io was only somewhat popular from the very beginning. This game is just going to end up like with Miniclip and Agar.io which means that this game will just be active, but barely receive any good content.
PopularMMOS I guess kinda got repetitive. He also just stuck to Minecraft with the few Agar.io, Slither.io, and Roblox videos on GamingwithJen's channel.
Stampylonghead also is another, not that he's all of a sudden turned out to be a horrible person but he doesn't have a great upload scheduele and gets very little views nowadays, same with his friends, and the little club.
try wasting your time away on stuff like agar.io
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undercards is actually a pretty neat game too. you don't even have to like nutdealer, it's just a nice online card game
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~~certainly helps me waste my time away procrastinating and having to do all my hw quickly at 11 PM before it's due at 12~~
Most of his subscribers are people who liked him when he made Agar.io videos and forgot to unsubscribe, the rest are kids who always fall for LIKE AND SUBSCRIBE = FREE LEGENDARY!!!!11!1
Something like 90% of the .io games don't have enough players/ can't afford servers and do fake online, the biggest are online (slither.io, agar.io) but it's like 1 in a thousand
I started playing around 2016, in the original version, it used to be so hard to get xp back then. I started playing after agar.io and diep.io got boring in that order. I'd play it in class in the 15 minutes before the bell rang, but I'd never get beyond beaver :\. For a while I'd only play deeeep in the transitional period between videogames, but I returned a few months ago.
Please be paitient. The Dev created popular games like Agar.io and Diep.io . Trust me, anyone who works on a game every day will eventually tire out. The Dev is a living person; he has limits like everyone else. Please treat him as such.
It's a shame he hasn't edited the game in 15 days. But if he wants a break, I think he deserves it.
nah I tried it before but not a mobile gamer lol I actually play agar.io before tho
btw if you love playing Brawl stars , maybe you can try fruitlab? Brawl stars is quite popular there
oh and is your sub public? since I can't find you there but don't worry I am just curious
Since what I'm really suggesting is a game feature (Streamers have Armies made up of Viewers), pretty much anything could be developed out of this concept. A basic game like agar.io could have short rounds of ten minutes, something larger like a Fortnite / PUBG could have 30-60 minute rounds.
But on the more massive scale, with persistent wars, week long battles, I think in this case it may be necessary to have a faction based system rather than a FFA. Streamers could still lead their armies, but the Streamers themselves could work together on the same faction. That way if one Streamer is offline, the other Streamers in the same faction would protect the territory. You, as a Soldier, could hop on and join any Streamer within that same faction to contribute to the overall cause. For passive support, perhaps your character would convert to a non-player Soldier for some minimal added defenses to your bases.
hello guys, im jbusom,
finna show yall pussys how to rocket jump
in agar.io
use kpal or u a bitch just saying
im gonna do it in a pub but u should od it in a private
match cause ur trash kid
yeah just press m1 and jump
thanks for watching downtmn forgett to hit taht like
butrtona ajnd subxsub
wow really fun!
It feels like an important part of your game would be balancing it, but otherwise feels fun overall, I've played agar.io in the past and this one feels equally fun as agar!
How are you planning on monetizing it?
What did you use to build it? Was it vanilla JS?
Honestly mate just stop i've seen you on my other posts commenting the same shite and its about time somebody stood up to you so heres the deal you one v one me in agar.io and i dont end your pitiful life here and now and dox your entire mainframe alternatively we could meet in east brussels down at the tesco on 45th street in the bathroom and settle this like real chaps alright thanks end me tonight
At first I wanted to make a snarky comment about Agar.io, but after reading your whole dissertation, I think it could very well be a VERY interesting project.
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I think about something akin to "Shadows of the Colossus" but with RPG system. In my opinion, the only big problem it could have is that the progress would be very linear, as you would need to complete the "small areas" before tackling the "big areas", which is what FS is famous for doing the complete opposite (In DS2, you can explore 4 starting areas from Majula, depending on your skill level)
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All in all, it's quite an interesting concept, so props to you for thinking of that.
Infinite flight is a big sham, just like most of the pay to play apps for smartphones.
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Think of it, they make you pay 10 fucking dollars, A MONTH. Just to access the singleplayer open world. Just to play online, on servers with which you are sharing a really limited amount of data : type, position and rotation of your aircraft. It doesn't require no more power to run AGAR.IO servers, which are free and pay themselves with ads.
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And the content .... just laughable. They downloaded a flight dynamics library, added some extremely low quality, 3d models, most of the aircrafts aren't even modeled correctly. Plus every aircraft feels like the same.
Regarding the scene, there is absolutely NOTHING, no landclass system, no 3d scenery. They just mapped the whole world with extremely low quality photoreal from bing and others. It's a frgging joke.
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It seems that your comment contains 1 or more links that are hard to tap for mobile users. I will extend those so they're easier for our sausage fingers to click!
Here is link number 1 - Previous text "t"
^Please ^PM ^/u/eganwall ^with ^issues ^or ^feedback! ^| ^Delete
My initial reaction was outrage, but then I actually looked at both games.
Hole.io is a pile of hot, soul-less garbage. Wouldn't play it if someone paid me to.
Donut County has a lot of character and appears to be well thought out, something that takes years of passionate work to accomplish. I'll definitely be playing it in the future.
Let's face it though, both games are, at their core, Agar.io, but with an added dimension. This story actually works as a good case-study as to why a game is more than just its mechanics.
Also, you don't have to make agar.io great again. TBH, even if you did make a great copy of agar.io and it got rid of teams, people still won't play it because of Agario's past. They probably forgot about agario. What I would suggest is to make a new game. Find your passion and go on with that.
Remember that other game that was also popular in 2015? It was called Undertale. Do you know how many people made that game? That's right, ONE FRICKN PERSON!!! The creator, Toby Fox, had great passion for RPG games and it won three awards!
Hopefully, you can make a game like Undertale in your future. I know this may sound harsh, but Agario is weak and almost dead. The only thing keeping it alive are the teamers who consistently pay for new skins.
I went to https://agar.io/ on my machine on both Firefox Nightly and the latest Chromium, and I saw no difference between the two.
It also sounds like you mean "since you started using Quantum", not since Quantum -- is that true? You weren't using Firefox before version 57, right? In that case, mozregression is less interesting.
Better would be to report a performance problem: https://developer.mozilla.org/en-US/docs/Mozilla/Performance/Reporting_a_Performance_Problem
Browser plugins are full of security holes which often allow remote code execution, and new ones are reported almost every day. Firefox and Chrome have both dropped support for all other plugins than Flash, and I believe Flash is now click to play in all major browsers.
If your browser runs Flash content by default, simply visiting a malicious webpage is enough for you get malware. Video playback is part of the html5 standard and JavaScript can be used to do fairly advanced things like https://agar.io, so apart from certain browser games there's no reason to use Flash.
The developer once replied to a similar thread and suggested using https://agar.io here is his reply which is also his second last comment in over two months. I miss you zeach <3
Wow, the helped a lot. Thanks! I just realized that I could easily store objects in Redis with JSON.stringify
. Now I'm wondering, since storing data in Redis realtime sounds sketchy as something may crash, what's the other option since application memory is not one?
Just a dumb comparison, but games like agar.io have lots of players and they keep the position, size, name, state, and blah blah of the players live; if they don't store it in memory where do they store it?
I'm looking for mib0 with the froggy icon! I'm babey with the chicken icon. I had to refresh because agar.io was glitching and lost the server we were in :') I was going to come back in with my discord user as my name and hope they understood Lol.