I don't think there's any way to do this in-game; you can't even select the audio output, let alone different ones for different purposes.
One option would be to run two copies of the game: one with music on and sound effects off, the other the opposite. Then it should be possible to route one application to one output, the other to a different one. At least it should be possible with third party software. A quick Google brought up an article about Audio Router for Windows 10. And on macOS I can verify that Loopback does the job - though it's not free. I'm sure Linux has various free options.
Or, easier, what about doing a one-time recording of X hours of the music, then using that recorded music as background in all future projects? Adding it to your project when editing pre-recorded stuff, or, if live-streaming, just playing it in the background with any media player.
I don't believe the Factorio music is event-dependent? I know it has main tracks and 'interludes/world ambience' that plays in-between. But I don't think that depends on what's actually happening in the game? So I would think that capturing the music once, over a suitably long duration, then playing that back - perhaps starting at a random point each time - would be sufficient to replicate the in-game experience fairly well?
I don't know for sure as I haven't listed to the music for a while, but that's certainly what I'd try first.
Yes, there are plenty of options out there. Several Screen recording apps come with their own implementation, for example. All of them have in common to essentially add the system audio output as a pseudo-device.
Other than that, you could try Loopback:
So, currently the automated setup is quite simple because Instagram removed the ability to auto-magically upload content to accounts unless the account is a business account. Considering that my account is a "creator" account, I'm stuck with doing things manually.
However, from Max I currently press a toggle that starts a countdown, and when the countdown goes to 0, the 60 seconds start. The toggle triggers a bash script that contains a few lines to automate the recording, trimming and cropping of the video. Core elements of this chain are:
I also use "SwitchAudioSource" from switchaudio-osx to auto switch the internal settings of my audio routing. I am currently using a free version of LoopBack to make things easy but you could do it with any other re-routing software.
https://rogueamoeba.com/loopback/
Loop back audio. It's an digital internal audio router. Free download but you can record only 20 min of highquality audio. After that you need to pay for the whole think. So far 20 min has been enough to get the sample I need
Yes, I have Roland TD-17, which can be used as audio interface; I'm using Mac.
Regarding the microphone, I'm just using build-in mic when we discuss something. In order to it, you have to switch input device from you audio interface to internal microphone.
Another solution (for Mac) would be using a loopback software, which let you create a virtual mixer, in which you can enable/disable your mic with toggle button. Another benefit of using loopback is that it can route sound from your VST (EZDrummer, Addictive Drums, Superior Drummer, etc) to the given virtual device. This is very handy in case an application doesn't support it natively (Jamulus). I think SonoBus has support of VST, but I haven't tried it yet.
Happy jamming!
If you're on a Mac, you can use a program like Loopback to route computer audio into a DAW and then set your mix up on a separate input. You could monitor on headphones to capture only your voice on the mic.
Yep, was about to say... this has been posted about ad nauseam. I've been using NDI tools since mid 2020 for remote sessions. It turns your NLE output into a webcam that you can select in Zoom. You can couple that with something like Loopback to ensure you're routing the proper audio channels.
Evercast basically ripped off OBS and started charging $600/mo. It's insane.
M1 MacBook Pro here. I spend the last 20 minutes trying to figure this one out. I finally got it working with Loopback. Here is a video of the setup.
Basically, this involves setting up a virtual audio device and monitoring it using the audio interface. With this setup, macOS is able to control the volume on the virtual audio device.
The main problem with this approach is that Loopback is $99, which is ridiculous if all you want is to use the system volume control.
I did try cheaper setups, but I couldn’t get any of them working. SoundSource ($39) gives me a volume control for my audio interface in the menu bar, but it doesn’t override the system knobs. It has some feature that allows control from keyboard volume buttons, but it doesn’t seem to enable the Touch Bar buttons, so it’s kind of useless on our Macs.
I also experimented with various (free) combinations of BlackHole, aggregate devices, multi-output devices, apps, etc. I got it working by sending my system audio to BlackHole and then using a DAW to monitor the input on my audio interface. This just seems impractical, though.
Anyway, maybe someone can come up with a better solution.
To answer your question, though: yes, there is a way. :)
I haven't really delved into it, I want to make videos eventually with the FM3. But here is what I have found to try to get working:
iShowUAudioCapture works, just select it and have your Mac sound set to it, but then you can't hear the desktop audio, only OBS can; you can see the meter moving and on playback it indeed recorded the desktop.
iShowUAudioCapture: https://support.shinywhitebox.com/hc/en-us/articles/204161459-Installing-iShowU-Audio-Capture-Mojave-and-earlier-
BlackHole:
You can also try using Logic or Garage Band or other DAW with BlackHole
https://github.com/ExistentialAudio/BlackHole
It is my understanding that most streamers use an external mixer; but these are the usual software tools.
Having said that, I just found LoopBack
https://rogueamoeba.com/loopback/
In 10 minutes was able to set up monitoring and recording through Logic, FM3, my Scarlett 2i2 and OBS WITH the Desktop audio, like emptying trash. it has a trial that is like10 minutes then the usual white noise. Relaunch it and you can continue tinkering with it.it costs $99 tho, but seems to work exactly as advertised.
Good luck ;)
You need to be able to pass the audio into Discord as a source, likely alongside your mic, which means creating some kind of aggregate virtual audio device / audio loopback / passthrough. There might be better search terms but I unfortunately don't know them.
I'm on Mac so I use Loopback - not sure what specific solutions work well on Windows.
eta: oh, I'm also aware that there is a Syrinscape subscription tier that allows something like this. You generate a link and invite your players. But you're locked into their sounds and I'm not sure if all players need the software, too.
I do this on my Mac with an audio app called Loopback: https://rogueamoeba.com/loopback/
It’s pricey but allows you to, for example, create a virtual audio device that route ableton inputs 3+4 along with your mic to a single input which you can select in discord.
Similarly, you can route your discord inbound and ableton cue so you can monitor whatever you’re playing and still hear people talking (without feeding their audio back into the stream)
Probably. I would imagine it would be alot easier with macOS. If you are running mac this Should be useful. Otherwise you can use virtual ausio cable if you are on windows. Good luck.
https://rogueamoeba.com/loopback/ creates loopback devices like Soundflower and can also intercept application audio and remap or duplicate inputs and outputs. It's $99, but Rogue Amoeba are long-standing reputable developers.
Thanks for the mention!
OP, for this, you'd actually want our app Loopback (https://rogueamoeba.com/loopback). You'd create a virtual audio device that has Chrome as its source, then set that as the input in Logic. This would get the audio from Chrome directly into Logic.
Had the same using my sound system when hooked up via optical audio on my Hackintosh.
Use https://rogueamoeba.com/loopback/. This allows you to setup a virtual sound card which can be controlled like normal and set the system audio as input and your interface as only output.
Regarding sampling from the computer I'd highly recommend this https://rogueamoeba.com/loopback/
In regards to the cable for your phone, the MK3 supports stereo 1/4" TRS cables. So you'll need a male 3.5mm to male stereo 1/4" TRS cable.
PSA: This is tangentially applicable to this situation, but for those of you with multiple USB mics:
If you are on OSX and are willing to part with $99 you can use Rogue Amoeba's Loopback program to support multiple USB mics at a time. I recently combined my audio interface with 2 XLR mics and 3 concurrent USB mics (a yeti, snowball, and meteor) as a composite audio device that I used in my DAW. Worked great.
Here is how it looks (the mics are disconnected at the moment): http://imgur.com/a/BOOyx
I am not affiliated with Rogue Amoeba, just a fan.
You need a virtual "audio cable" software for that. I do not have any experience with Mac at all, but people seem to like Loopback for that purpose: https://rogueamoeba.com/loopback/
Basically you create multiple virtual audio outputs and assign each to a application (e.g. one for the game, one for iTunes, etc) and then route them to multiple outputs which you can then mix as you like, e.g. output 1 only game, output 2 game plus iTunes, etc and select the one you like in OBS as desktop audio source or aux source.
I can't use OBS on Mac because the audio support (from sources other than a microphone, e.g. the thing you're streaming) is so fucking terrible. The only workaround I've found is to use software like Loopback which costs a decent chunk of change.
Would be nice if they took a look at better native audio support in OBS on mac. Please.
If you have a mac, then you can route any audio source to your voice communication software (Discord or whatever) with Loopback.
It's not free, but it actually works.
El Gato makes capture devices. You just connect the device to your computer (or plug in the card, if you go the internal route), plug your PS4’s HDMI cord into the device, plug the device into your display, and then use some app like Loopback to mix the audio from the PS4 together with the audio from Discord.
Mac or Windows? On Mac my 707 shows up as a couple of audio devices, "Audio IN" and "Audio OUT" and I route them with https://rogueamoeba.com/loopback/ which is basically a Alsa/Jack routing interface.
I’ve done something similar on Mac with Loopback Audio and Ableton Live:
I like Loopback a lot, it has more features than I’ve mentioned here and works well. It’s paid and is worth it in my opinion. Unfortunately Loopback is Mac-only, though. I’ve had trouble finding a similar program on windows but maybe there are more options now.
Maybe you could use Loopback https://rogueamoeba.com/loopback/
And route MPC Beat's audio out into a virtual Loopback device
And then route that into Ableton maybe?
Never tried it but it might be helpful!
I'm on Mac, Audiomovers.com is awesome and no doubt will get even better as they have just had a big cash injection, free to try for 7 days and after that if you can't or won't buy it, just put in another email and get another 7 days. :)
Loopback https://rogueamoeba.com/loopback/ is the best one i use for re-routing audio to stream.
I have used 'OBS' and 'loopback' using an unlisted youtube live stream to collab with dudes.
With loopback you can route everything thru zoom, skype or whatever.
I have used Facetime also by setting the 'Mic input' to the audio interface and wireless earbud as 'output'. With an 'Aggregate Device' i combine Ableton audio with the earbuds Mic so we can converse
I worked around this issue by creating a virtual mic using https://rogueamoeba.com/loopback/ which uses the Jabras as input. There may be cheaper/free software that can do the same thing.
It can, but there's also something to note about the free version:
>Note: Before purchase, the quality of audio passing through Loopback's virtual devices will be degraded after 20 minutes.
So you were triggering sounds with the Akai and playing them through the speakers to be picked up by the same mic you are using for your voice?
If that’s what you are doing, then I can see why you are having a rough time.
You’ll want to keep the triggered sounds on their own track separate from your voice.
If you want to use it while streaming, Loopback is very popular for Mac. https://rogueamoeba.com/loopback/
Check out Loopback, also from Rogue Amoeba. It’s not inexpensive, but like the rest of their products, just works really well. You should be able to find a 20% discount code without much difficulty.
Curious why not just run OS X in Parallels? There is also probably a way to run a second OBS right on your Mac without the overhead of virtualization.
I use this app Loopback which makes virtual audio devices and makes it easy to capture application audio. You might find a use for it. https://rogueamoeba.com/loopback/
I use this software called Loopback to create different audio devices that I can use in different situations. As long as you're okay with routing the Master, you can create a new Loopback device to send the Master audio from Ableton to whatever outputs or monitors you choose. Then you can select that device in your system audio preferences, OBS "microphone" input, or any other application that has a choice of audio input.
Maybe there are alternatives to Loopback but I get what I need from it! I used my MIDI + vocal mic set up to live loop stuff and live-stream it on Twitch/etc. through OBS. Feel free to PM me if you want some more specific pointers, your setup sounds fun!
One solution is Loopback I've been using this to route audio to and from a ton of devices an applications simultaneously.
​
Rogue Amoeba also sells SoundSource but I've never tried it.
When you connected the FireWire out, where were you seeing the "weird mix?"
You can try combining Studio One (free download with purchase of mixer) and Loopback. Take the mix from Studio One and configure it as an audio device for OBS
You could probably do it with Loopback. You can configure virtual devices for individual applications and/or setup devices that you can configure Discord to use. For Spotify you'd have to capture the application audio in loopback or just play it through the system audio.
Yea, it's great but since setting up mine I was hit with a flurry of asks for a guide and the method is highly dependant on use/tools. Watched a bunch of tutorials that showed how to use iRig for one mic and had to adapt majorly for two. Then, mixing the conversation in Clubhouse with the one in Topia was a whole different endeavor. If you're doing more complicated mixing and on a Mac, Loopback is amazing.
Assuming you have headphones and a microphone (USB or XLR via audio interface):
You can do this with a combination of Loopback, Quicktime, and Garageband and record two isolated tracks of identical length - one with your voice coming from your mic, the other of just the audio file being played (you can either use track audio file in your finished product, or use it for reference to drop in the original audio file.
At this point, you can play both your quicktime audio file and speak into your mic and see the audio levels moving independently in their associated tracks in Garageband. Press the record button at the top, start playing your file in Quicktime (if it's not already playing), and away you go!
I replicated this setup exactly. Here's my setup:
https://drive.google.com/file/d/18M6ZfqqrTmXbZNaeGF-brJHU3sGTUkdk/view?usp=sharing
I was never able to get OBS to work, on Catalina. I ended up using Loopback to record audio only. I never tried recording webcam video at the same time and then trying to sync them, but I'd guess that should be possible
What’s wrong with this(analog mixer)? I didn’t even pick the cheapest one.
https://www.sweetwater.com/store/detail/Mix8--mackie-mix8-8-channel-compact-mixer
If you are using a Mac, there is a software solution:
Excellent idea. Here is a more detailed version for anybody who may have this issue (as there are other apps that have the same issue, for example the Bria 5 softphone):
Free workaround:
Audio Routing will be: Audio Interface > Garageband > BlackHole > Target Application
Paid workaround ($100, but a lot cleaner and easier – trial version available*):
Audio Routing will be: Audio Interface > LoopBack > Target Application
​
*) The trial version will work fine, but adds noise to the signal 20 minutes after it is started. If you are using this workaround for short calls, you can just restart the app every 20 minutes.
Quicktime can't record system audio. Maybe one day Apple will add that feature. In the meantime there are three ways you can do this - and as the saying goes 'Fast, Cheap and Good: pick two"
Fast and Good but not cheap: Purchase Loopback ($99). This app lets you pass audio between apps. It's expensive but easy to use and powerful.
Cheap and Good but not fast Try Black Hole (Free - Open Source) This is an open source project that can do most of what Loopback does. The user interface isn't as slick, but the documentation seems good.
Cheap and Fast but not good : Turn up your speakers loud enough so that your built-in mic captures the audio. Audio quality is questionable, but this will work in a pinch.
Have you come across Rogue Amoeba’s Sound Source or Loopback? They might provide a solution (albeit paid) for what you’re looking for. Not quite ready for Apple Silicon M1 yet, but I’ve tested in Big Sur and it works well.
For step 1, you can route and capture audio from other programs with rogue amoeba loopback or something like it.
However, by "sound from all other programs" do you mean including sound from Ableton Live? If so, step 1 will be difficult using Max for Live, since you can't set a separate audio device input for it. Max standalone lets you set audio i/o devices separately from Ableton.
Steps 2–3 are certainly possible. One way would be to use a groove~ object, which allows playback from a buffer~ at variable speed. Just be aware that since buffers are allocated with a fixed length, you might have to get creative if you want this effect to be able to continue indefinitely in time.
Of course! I read to fast and didn't pay attention to the zoom part of the problem.
Sorry!
But using a tool like loopback to pass the audio from qlab to zoom should give you an extra software layer to dynamically and quickly change your audio levels during the rehearsal.
I teach music tech; I feel you on the hassle of getting this all working. To use Blackhole you would need to create a multi-output device and potentially do some finicky routing using Logic or other software if you wanna have a bunch of stuff going. Plus, you'll have a pretty big hassle getting levels all setup right.
An easier way to do this would be to use Loopback instead. https://rogueamoeba.com/loopback/
Loopback lets you set up a virtual audio device that can pull audio from whatever combo of sources you want, and let you mix levels in the background. What's more, you can have multiple devices running at the same time ready to go, so it's easy to switch configs at the drop of a hat if you have alternate setups for different types of lessons. It's been totally reliable for my teaching since March.
Without knowing your setup, if you don’t have an audio interface that can do this by itself then here is a quick and dirty method: Install a virtual audio driver such as Blackhole (free) or Loopback by Rogue Amoeba (paid), send QLab’s audio output through the virtual driver, and set the virtual driver as the “mic” input in Discord. (Same for Zoom, or whatever you need).
Just remember: Good, fast, cheap? Pick two.
Great options for this are Loopback by Rogue Amoeba (which I can't recommend highly enough) or Black Hole (free variation of Loopback). You have full customizable control over routing audio from any input to any output, including the creation of virtual devices.
Loopback may seem expensive, but you'll find it opens up so many other options for managing your audio as a podcaster.
Try importing the song into Apple music, use Music to convert and save the file as AIFF, and then import that into Garage Band.
Took a screenshot but you also want to make sure before you import the song into Apple music that you're importing using the AIFF encoder.
Haven't tested this out locally myself (yet), but I also usually just capture audio directly from YouTube using Audio Hijack combined with Loopback and trimming out the sections I need in Logic (which actually might be preferable in some cases).
I use Loopback for routing audio from one app to another...
BUT I found it didn't play well with Squadcast. You could try it, but just a quick read of Zencastr makes me think the web-based nature of the app makes it less amenable. Client-based software usually uses Core Audio (on a Mac) so I think that might have something to do with it. These web based apps are trying to do something proprietary and that makes it not play well with other tools.
For me that was a showstopper... I'd rather sacrifice one side of the fidelity for now than do backflips and re-jigger my entire setup just to get the one piece to work... mostly because I don't do a lot of conferenced podcasting. It may be worth the extra effort if you're heavily dependent on conferencing.
I'd love to know if you or anyone find a way to make it work!
Not sure what the answer to your question is, but there's an app called Loopback that might solve all of your problems. I use it to perform online all the time! Unfortunately I think it might be Mac only. https://rogueamoeba.com/loopback/
Ah! Also on a Mac.
Loopback is an option.
If you have an audio interface, you can often loop back ADAT, SPDIF, or an analog cable. Personally, I use a MOTU AVB Ultralite, which has an onboard mixer, to loop the audio back in. Though that's all a different ballgame.
>Update: Deleting the IshowU has gotten me the guitar and game audio back like normal but I need to get that audio into OBS. What am I missing?
Audio Routing https://rogueamoeba.com/loopback/ / https://existential.audio/blackhole/
I can't speak to the voice changer, but to loop system audio back into Discord I use Loopback. If you're recording your sessions to DAW you can even output Discord and your mic to a separate channel which can be useful.
The same company has a soundboard app called Farrago - not sure if it's suited to your purposes but it's the only tool in my toolkit that's close, off the top of my head :)
First things, first, whoever is playing the video might want to use the "original sound" option.
That way Zoom is not processing the audio at all. (Zoom's processing will do weird things with music/video soundtracks sometimes.)
Then, since you're on a mac, give Loopback a try.
This tutorial guides you on how to setup a mic and bring in audio from another app.
It's an expensive app but well worth.
Loopback by Rogue Amoeba (https://rogueamoeba.com/loopback/) is like an improvement to Soundflower, which I’m sure you’ve heard of. Graphically create aggregate audio devices to push inputs and outputs between applications. My first thought is that it might help you accomplish what you’re trying to do.
> I just wanna share my screen and audio with a friend and show them what I'm working on.
I do this often on MacOS and it's pretty simple. Here's how:
1. Open audio routing software
I use Sonarworks Reference 4 Systemwide (MacOS/PC), which is more than an audio router but works well. For a free Mac option checkout Loopback. There should be similar alternatives for PC.
2. Open your DAW and set the audio output to the audio routing software
Logic Pro X follows the system setting by default, so this is already done.
3. Change video chat input device to the audio router
In a Google hangouts call, I click the options button in the corner and set "microphone" to "Sonarworks Systemwide". This now routes any input to Sonarworks directly to the video call. Note your microphone is now off so they can't hear you.
Now the routing is complete:
DAW --> audio routing software --> video chat input
Any audio you play in the DAW will go directly into the video chat. It seems complicated written out, but it only takes me a couple of seconds.
This won't be very satisfying given the cost of the device. The only decent solution I found was to buy Rogue Amoeba's Loopback: https://rogueamoeba.com/loopback/
I used it to create a virtual device that only used the mic inputs, and set that to my input device for Zoom. It has worked like a charm so far. I've noticed that it is generally installed when UA does office hours streams in YouTube with people as well, so I think this might be the best solution to the problem.
Don’t believe it’s class compliant or don’t believe it had drivers?
Also, reading up on the solo, it’s really not a great card for DJ streaming because while it’s technically a 2-in card, one of those inputs is only for mic level recording meaning it has an extra layer of amplification applied. You will need to carefully balance the mic level to sound decent and if there isn’t a physical control to do that direct on the box, it is unlikely you’ll be able to do that on your phone even if it does work.
You really need an interface with a stereo input to get the best quality audio - otherwise you’ll be streaming in mono.
That said, if you are planning on streaming via obs and not direct from your iPhone, you should be able to route audio directly from the SZ to obs and even route audio from the sz to a 2nd computer using the 2nd USB port. You will likely need an additional piece of software to route things properly - Loopback audio for Mac ($100 ) or Virtual Audio Cable for PC (donationsware). This will allow you to internally route you audio from the sz direct to obs without having to use analog cables or an additional sound interface.
If you have an iPhone and a Mac, you can use you iPhone as a webcam either via a wireless app or via a direct USB connection as well.
I don't use mac, but I've noticed a common theme around here over the years, everytime a mac related question comes up the answer is always "mac is less supported, bootcamp windows".
Wish I had better advice to give, but if you've encountered a bug or something that doesn't seem to work on mac as far as OBS is concerned, that's probably it.
That being said, googling "virtual audio cable mac" found this as the very first result and it looks promising, however I have no idea about signed apps and OS versions on Mac, etc. Hope it works
If you are on MacOs you can use Farrago. I really enjoy it
https://rogueamoeba.com/farrago/
I also use their other product - Loopback to route audio to my guests
https://rogueamoeba.com/loopback/
Rogue Amoeba has a 15% code SOCIALDISTANCING
Perfectly explained, I could not make it work with Soundflower, I have Boom3d and when creating the multiple audio device it generated a crash. But if I could get it to work with Loopback, now the problem I have is that in kitty it runs lag-free, in alacritty, iterm and even terminal it runs without problems.
I use Loopback for this. Basically, the audio input to discord isn't my mic, it's a virtual audio input that consists of my microphone, itunes, and syrinscape. So I can keep the gain turned down pretty low on my mic and still have clear music and sfx coming through.
I haven’t tested this yet, but you might look into an app called Loopback (https://rogueamoeba.com/loopback/). I use it to make my AirPods work with Teams, which normally doesn’t work with Bluetooth headsets of any sort. I’ve been meaning to try the system audio part as well and haven’t gotten around to it yet.
I route each of my Maschine groups to individual channels in Ableton, you could do the same with Logic. For example, in Maschine Group A goes to Ext 1, Group B Ext 2, Group C Ext 3, etc.
I make techno so in this way I can have my kick drum on group A, hats on Group B, Percussion Group C, and then individual groups for basses, synths, pads, etc.
This allows for so much more potential than just doing everything in Maschine itself.
I used to use a program called Soundflower which no loner works with Catalina. I was using Blackhole as a replacement but only allows for 16 channel internal routing (8 left, 8 right).
I threw down for Loopback by Rogue Ameoba and it's fucking awesome, highly recommend for internal routing.
You need virtual audio cables
Free way is using iShowU
the software setup is for OBS but works with Discord
Loop back is a good software to do this too.
So something like this:
https://rogueamoeba.com/loopback/
(big maybe) that is compatible with your computer & OS, and plays nicely with OBS.
If you have multiple identical physical interfaces, will OBS let you select between them? Then you could assign 1-2 to interface A, 3-4 to int B, and so on. Still, more physical hardware to buy.
Have you checked in the Git Hub/Sourceforge world for open-source projects?
Is an external audio router (device) out of the question?
And finally, is your computer capable of running multiple instances of OBS? (Not a reasonable solution, most likely...)
you can create an aggregate audio output device with either soundflower or black hole which are both free.
otherwise, loopback is about 100$ if you want something more advanced.
I haven't tried it but I think what you want is Loopback : https://rogueamoeba.com/loopback/
Should be able to route audio from multiple sources to the zoom app.
Hello again, another reply. Try using this:
https://rogueamoeba.com/loopback/
EDIT: Apparently there's also WireTap Studio and WireTap anywhere but I have no idea where you'd get those... and the software I linked you to costs $99 :/ sorry
EDIT2: I found another software called Soundflower, that one's free but I have no idea how to use that.
If you are on a Mac then https://rogueamoeba.com/loopback/ is very easy to work with. Just set Firefox as a source and then go in to Ableton and set loopback as the audio input device.
You can also sample directly from Spotify, YouTube, etc., with software like Loopback which is my preferred route. Digging in the digital crates. I find some real dope obscure shit.
Are the headphones usb? May be easier with analog headphones and a headphone amp.
Take a look at Loopback .
You can set up “monitor” to two audio devices. Its all drag and drop and super easy.
As far as mic’s that should be simple. The mic devices should look like individual devices to the computer and you should be able to do a multitrack session in audition or audacity. Maybe an audacity expert can chime in if you use that.
Greg
I know it is a bit late to receive this iss sstv right now but I two found two programs that might work with on mac.
Whatever you SDR for mac is:_________
First a virtal audio cable: https://rogueamoeba.com/loopback/
An SSTV decoder that supports the PD 120 formant: https://www.qsl.net/kd6cji/
Note: I have not tried these programs, they were just what I found on goggle.
Just FYI, on its own Audio Hijack can't pass audio into another application - that's where our virtual audio device utility Loopback comes into play. You'd capture the audio and apply effects in Audio Hijack, then pass it along to a Loopback device that could be used as Skype's microphone.
If you just want to connect audio in/out channels between Ableton and whatever other software that doesn’t have direct integration with Ableton (and if you’re on a Mac) you can use Loopback ( https://rogueamoeba.com/loopback/ ) and use it as with the External Instrument or External Audio Effect device in Ableton.
I don’t know what an equivalent tool on Windows would be. Maybe someone else here knows that?
Really a bad idea :)
If you want full control over the bass, you need some speakers for sure. But you could try to use an app like Loopback to route the output back to your Laptop speakers: https://rogueamoeba.com/loopback/
You may need something like Soundflower or Loopback to route the DAW audio to virtual audio devices. You should then be able to choose channels from those as audio inputs to Maschine.
(I haven't tried this myself)
There's no way to do this in electron as far as I know. Maybe if you build something in C or use Port Audio, but that's all pretty low level.
​
I've had some success with this: https://rogueamoeba.com/loopback/
I run OSX so I have used an app called loopback. Not sure about windows alternatives though.
But in your case - yes, you would just route the inputs to the DAW, do the processing and then from your DAW out through an audio interface to the speakers (or a mixer and then speakers). No other internal routing required.
Best answer you are going to find.
Cause yeah it was a pain until I found this. Now I’m almost thinking USB mic’s are better than getting an audio interface.
Luckily you said you are on a Mac so check out https://rogueamoeba.com/loopback/
I couldn’t do anything I do without this bit of software.
I did a tutorial a while back, but they’ve upgraded and changed the interface enough I should do another.
Let me know if you need any help.
Not a Mac user so going on what I've heard from others but look at Loopback from Rogue Amoeba. Works in a similar way to VB Audio Cable does on a PC and lets you route your audio around within the PC itself without routing it in and out via a Mixer.
https://rogueamoeba.com/loopback/
Not free though but would probably do what you want to achieve.
Sorry, forgot to say I only have one free usb and the mic is using it. I need an application to handle this task. It looks like https://rogueamoeba.com/loopback/buy.php can do it but I’d like a freeware version. 99$ is crazy. I guess I can pirate an activation code, maybe.
I tried sound flower also, I can set “sound flower” as an in/output and have it record whatever is playing from iTunes onto GarageBand, but I can’t record input from my usb mic and the sound from iTunes at the same time. It’s either one or the other, can’t record two diff inputs/tracks at the same time.
I can’t believe you still can’t have two tracks with two diff inputs and record them at the same time
Instead of Audio Hijack, you could also use Loopback (https://rogueamoeba.com/loopback/) in your setup, to route the audio into QuickTime Player. Then you wouldn't need the sync & mux after the fact - the recording would have your desired audio.
A post on Stack Exchange did the job: https://apple.stackexchange.com/a/314417
I'm also not affiliated with Loopback :)
Anyhow, I can use FaceTime and at the same time have full on sound (e.g., YouTube, music, etc.)
You'd actually want Loopback (https://rogueamoeba.com/loopback/) to do this, rather than Audio Hijack. But as you noted, some inexpensive hardware may well be the best solution here.
I'm not a fan of Yetis, but I think -- *think* -- you can use the 2 Yetis with a virtual mixer. I have Loopback from Rogue Amoeba, and it's exactly that. It's a phenomenal piece of software, allowing you to take devices connected to your Mac via USB (it's Mac-only), as well as individual apps that may output sound, and mix them up into an unlimited number of virtual devices for input/output to other software for recording. If that makes sense.
​
There's a closed thread on this over here: https://www.reddit.com/r/podcasting/comments/6jzenh/have_a_mac_and_2_usb_mics_at2005usb_how_can_i/.
The aggregate device trick only works with Input 1 - you need a 3rd party software like https://rogueamoeba.com/loopback/ to use a different input. That’s the one I use with an AxeFX, there’s probably other softwares that work too
https://rogueamoeba.com/loopback/
Use this to set up a virtual line for the elgato software to send its audio. Add this virtual line to OBS for audio capture.
That should let you hear desktop audio without the switch audio.
From there it's just a matter of syncing everything up within OBS.
Sidenote: I'm very jealous that a program that slick exists on the mac side. The closest that exists on windows is virtual audio cable, which while powerful, requires a lot of micromanagement to get the job done.
This likely doesn't help you, but does answer your question. We send Skype audio to our mixer over USB (i.e., the mixer is selected as the speakers in Skype, so the audio is sent to the mixer on channels 1+2 of the USB input path), and then send it back over USB from the mixer as discrete stereo channels to the computer. So in Audition there's just a stereo track for those two channels, and it's the Skype audio. (The roundtrip is necessary because the Skype audio also gets sent to other buses in the mixer, like the phone, monitors, etc)
For reference, we also have a Skype mix minus stereo bus coming out of the mixer over USB, and I use Loopback to grab those to channels and remap them to channels 1+2 on a new virtual device which is set as the microphone in Skype.
That whole system works really well, and is easily replicated for other software as well, and keeps everything separate and manageable.
> I then created a Helix patch with no amps or effects, with the output from the Helix to the USB port.
I'm doing something similar with an AxeFX III, and it works great at 48K/24.. If you get the static figured out, take it a step further, and put in a single pitch block between the in-out for drop tunings.
One thing to try if you can't get it working with the Aggregate Device, is to try https://rogueamoeba.com/loopback/ - it let's you pick which output to use
I've been grappling with this for a while and the only ELI5 option is to use a phone to record you playing along with the song in the room. If the phone camera and mic is good, this is the easiest way to record video and capture both you talking / singing / playing and other music and not have to worry about latency or post-production sync.
The pro's use an audio interface combined with multiple mics / amps and shoot video with a DSLR and edit the audio to the video with post-production software like finalcut or premiere.
Having said that, try Quicktime player. It's an app that ships with the mac that lets you shoot video with the onboard camera:
Command-space
quicktime
, to search for quicktime, select 'quictimeplayer app', hit enter/returnDepending on your inputs or interface options you can get okay results.
A utility I like a lot is loopback..it lets me aggregate inputs (like monitor input and built-in input) at the same time.
YMMV
Yes. We use this at school for recording gameplay on our iMacs. The setup is quite frustrating, I recommend going to Youtube to see a few tutorials.
Else, but not tested by me yet, there is https://rogueamoeba.com/loopback/
There used to be an app for that but the rights were sold so you can't buy a license anymore. You might have to see if you can pirate it.
HandsFree 2 - Calls & SMS on your Mac using an Android phone
You should also take a look at LoopBack for more extensive audio routing. I don't know how MacOS handles an Android phone, so I can't go into specifics. But you should be able to route the audio out from your phone to your headphones and option-clicking the volume icon in your top menu bar, then setting your output/input to LoopBack (depending how you route everything).
By "it doesn't work" do you mean it does not capture any sound, or you cannot hear sound that is being captured?
Suggest looking in the Mac support forum:
https://obsproject.com/forum/list/mac-support.33/
And this sticky on audio capture, although it sounds like you may already have looked there:
https://obsproject.com/forum/threads/how-to-capture-desktop-audio-on-mac.16491/
You can try the demo of LoopBack, which does a lot of what Voicemeeter Banana plus VAC does on Windows. The full version is pricy, but I have been using it for awhile now and am very happy.
Ah no problem... It's a common question. I have a couple of different ways, and i've used Mac and PC.
On Mac (which is my usually recording platform):
OPTION 1:
http://www.ecamm.com/mac/callrecorder/ By FAR the easiest and most reliable thing I've found. That's really all you need. Can set it to record each side of the conversation separately.
OPTION 2
The other option is to run https://rogueamoeba.com/loopback/ to feed the audio into Adobe Audition (or similar) and record it there, but that gets a lot more fiddly.
You don't really need to do both. Just one or the other.
On PC:
http://amolto.com/ is the best recorder I've found. Again you can set it to record each side of the conversation separately, making it easier to edit.
Hope that helps :)
Rogue Amoeba has an app called Loopback that appears to provide the same functionality as Soundflower, so that might be an option. There's a free trial version that reduces audio quality after 20 minutes, but that should be enough to decide if the app is worth $99 to you. My 3 Macs are all running the latest version of macOS 10.12.6 and I can record app audio with QuickTime Player just fine, but I've had Soundflower installed for a long time so maybe it's been grandfathered in somehow (I've also paid for Audio Hijack, so that could also be a factor). I also have ScreenFlow installed which I believe also installs a copy of Soundflower if needed. Oddly, I've found the quality of the screen recording to be at least as good with QuickTime Player as with ScreenFlow, especially if I transcode the video with HandBrake to make the end video smaller (I use a constant quality setting of 28 and set the "encoder tune" to "animation" and get no noticeable jpg-like artifacts around text even at a final bit rate of around 350 Kbits/sec), so I generally use QT Player unless I want some of the fancy ScreenFlow features, such as keyboard recording.
Any app on your computer will have the same problem you're facing. It's not an app problem, it's a workflow problem.
In order for a DAW to record audio you hear, it has to be looped back into the DAW. Depending on your setup, this might mean recording the soundboard and not recording your own voice. And GarageBand, Audacity, Audition, and many other DAWs can record only a single "device" at a time.
With some extra software, like Rogue Amoeba's Loopback, you can create a virtual audio device to mix and route multiple audio streams. But since GarageBand is such a non-standard DAW, I don't know whether it will let you record multiple tracks like that. I know Audacity can.