> I have to load Epic via Steam then load the game via Epic. It's annoying.
You can try using DS4Windows instead.
While, it certainly isn't "plug-and-play" as integrated controller support in Steam, it still might make it a bit less annoying.
Steam itself has support for it through Big Picture mode, and some modern games has taken to giving out of the box support for it, otherwise ds4windows will cover it.
Its a pretty active project, the latest patch notes from this month say:
• Implemented DualSense support. Lightbar and rumble support only work with USB for now
However, ctrl+f in the change log doesn't return anything for 'ps5' so im not totally sure.
Thanks for open sourcing this project rather than simply abandoning it!
Do you have a plan for the maintenance of the website and packaging/distribution for future releases? It's great to have the code out there; but, I've seen other projects in which the community took over development; but, the official website with a link to a really outdated GitHub repository are relics (e.g. DS4Windows (old vs current)
Games with native support for the DS4 have always shown the appropriate button prompts. This only happens when the game can see the DS4 controller device, if using DS4Windows with the "Hide DS4 Controller" setting enabled to ensure no games receive double inputs, the program will only show a single XInput virtual device to the game, resulting in Xbox prompts.
Ryochan7's DS4Windows does support dynamic profile switching which is capable of temporarily disabling DS4Windows to allow games with native support to show DS4 prompts. Alternatively, you can create a new profile using DirectInput and automatically switch to the profile on a per-game basis. This isn't available on Jays2King's DS4Windows however, which is still the top google search result when searching for the program.
For those interested in DS4Windows, check out r/DS4Windows and be sure to use Ryochan7's fork of the program to continue receiving updates!
DS4Windows is no longer being developed but there is a fork of it on github and it works great and keeps getting updates, if you have any problems with it file an issue...
download ds4windows for ur controller
https://github.com/Ryochan7/DS4Windows/releases/tag/v2.2.2
possibly u have that touchpad function now
If you have Steam, you don't really need to use any 3rd party software to make it work. I haven't used DS4Windows since that released.
​
Also, you're using the right fork of DS4Windows?
​
No such luck, Steam Controller "needs" Steam.exe as its <Driver> and it's not using "standard" Controller mechanisms so when you plug Steam Controller "as is" = it's merely a Mouse and nothing else.
Since you can't "export" Steam.exe into those Console systems to work, there's no way to use Steam Controller in Consoles... Unless some genius to rescue you to examine https://github.com/ValveSoftware coding to figure out a "Driver" out of that mess for the Consoles and "hack" Consoles to run that homebrew app.
Reverse is also true but solved. All Console Controllers in r/PCGaming are "emulated" into XInput to work with games. However unlike Steam Controller case, this is done already "solved" via https://github.com/Ryochan7/DS4Windows or https://github.com/Davidobot/BetterJoy or Steam Input.
It works fine as long as you use DS4Windows by Ryochan7 and set Cemu's input mode to Xinput or Dinput accordingly, then select your controller.
Check out DS4Windows, it may help with your issues. I had to use it to get the PS4 controller working properly on my PC.
DS4Windows converts Dualshock 4 inputs into a (simulated) Xbox360 controller so XInput applications can use it. That is unrelated to your issue (though you might want to stop and restart DS4Windows if you don't see an Xbox controller show up in Windows' Game Controller settings after connecting your dualshock 4).
You need Cemuhook installed, and you need to tell Cemu to listen for motion controls for controller 1 (should be in one of the drop-down menus at the top, only shows up if you have cemuhook). I don't have Cemu on my laptop so I can't verify at the moment. I recall having to turn on a UDP motion controls or something like that in the DS4 Windows settings tab.
Also, you need to be using the UDP motion controls fork of DS4Windows from https://github.com/Ryochan7/DS4Windows/releases. Instructions on usage in Cemu/Cemuhook are here: https://cemuhook.sshnuke.net/padudpserver.html
https://github.com/Ryochan7/DS4Windows So the first dude who made DS4windows has stopped working on it. This is the current one that updates frequently.
Also, you might need this to get the gyro working.
Are you doig this natively? If so you should try DS4Windows which has support for official Switch Pro controllers.
reWASD would work too but you have to pay for that after the trial - I bought it as my official Series controller just did not want to play with Yakuza 0. Considering it's an official MS controller it's pretty annoying I had to pay for a third party app to use it properly.
DS4Windows has been getting constant updates for over a year now and works considerably better than Input Mapper for me, but you need to use the Ryochan7 fork rather than the main Jays2Kings distro. This is the most current release: https://github.com/Ryochan7/DS4Windows/releases
There are many posts about the quality of the controllers, you must be new here.
The original version (no Bluetooth, no headphone jack on controllers and bumpers are separated design... controller identifiable by the faceplate that sits around the Xbox button is a separate piece. And no headset port)
Gen 2 still has no Bluetooth but they added headset port , this is also the model that the elite controller is based off of, the bumpers are a singular piece along the top giving them a more responsive button press but people like to break the bumpers... same face place over the Xbox button and includes headset port.
Gen 3 is current model has Bluetooth and headset port. The bumper design was strengthened and you generally don’t hear people call complaining of these breaking bumpers compared to gen2. Identifiable because the faceplate around the Xbox button is now part of the controller ... is one piece.
Idiot would be the person that can’t use google.
https://www.catalog.update.microsoft.com/Search.aspx?q=xbox%20one%20controller%20one%20controller
For DS4Windows, that still links to an outdated version. Ryochan7 is planning on merging it into his main fork eventually.
But for now, Here's where the newest ones are getting released currently: https://github.com/Ryochan7/DS4Windows/issues/228
Scroll all the way to the bottom for the newest links.
If you haven't switched to the newer fork of DS4Windows yet, you now have the option to emulate it as a DualShock 4 controller, complete with Touchpad, LED and Motion sensor support.
If you think Inputmapper is superior than you are very out of the loop.
DS4Windows was forked by Ryochan7 who now maintains it here: https://github.com/Ryochan7/DS4Windows/releases
Things Ryochan7's DS4Windows can do that Inputmapper can't do.
1.) Native gyro support in Cemu and Citra through cemuhook UDP server
2.) Auto-profile (Automatically load profiles with specific .exe)
Those 2 things alone make it better.
Ryochan7's DS4windows is also still getting updates.
Inputmapper has ads and loads slowly.
DS4windows is lightweight with no ads at all.
Inputmapper is closed source, while DS4Windows is open source.
I used to use Inputmapper too, until I switched to DS4Windows for gyro support. DS4windows is clearly superior (as long as you get Ryochan7's fork and NOT the original at ds4windows.com)
the game supports ds4 icons but it's quite tricky to use them. to show the correct icons, I had to disable the ds4 controller support in steam big picture settings, use ds4windows (here the version that is still updated) and set it as a dualshock 4 controller in the profile settings.
It does, I use this method myself with a DS4. Use Ryochans DS4windows if you're not, and tick Hide DS4, and check the log to make sure it's actually using exclusive mode. Some times it doesn't when another program interferes with it.
The original Jays version? I believe that one hasn't been updated for a long time. I've only been using Ryochan's forked version, works great for me, try giving that one a shot.
Use DS4Windows.
https://github.com/Ryochan7/DS4Windows/releases/tag/v3.0.18
​
This is what I am using, just make sure you run this prior to starting the game.
Jays2Kings' DS4Windows -> Obsolete version which has not been updated since 2016
Ryochan7's DS4Windows -> currently maintained, the version you should be using
https://github.com/Ryochan7/DS4Windows
https://kanuan.github.io/DS4WSite/guides/install-setup/#prerequisites
For modern systems you'll need dual analog.
Current Xbox controllers are the default option because Microsoft makes it easy to use on a pc. You'll need to install a Microsoft app to make it all work.
I use a Playstation 4 / Dualshock 4 controller because I just like them better and they're the 2nd most popular option. But you'll just need to install a package called DS4Windows which you can get here - https://github.com/Ryochan7/DS4Windows/releases
I have the exact same problem and came here hoping someone would have a fix for it. I think we might need a third party driver or something for the controller, Steam handled that internally before but now I guess it's changed.
*edit - I installed DS4Windows and it fixed the problem
Use DS4Windows by Ryochan7, with its included HIDGuardian (kernel edit that blocks the system from even seeing the hardware ID of PS4 pads, so that DS4Windows can have fully exclusive access). With that, it becomes literally impossible for a game to not support it, or for games to see the raw PS4 controller, preventing conflicts and duplicated inputs.
You can just connect your Dualshock 4 with a wire to your computer and for some games (Red Dead Redemption 2 or Assassin's Creed Odyssey for example) it works natively.
Other games, you have to download a tool called DS4Windows (https://github.com/Ryochan7/DS4Windows/releases) and install it. By default, it will "emulate" a 360 controller. You can change this in the settings (as well as a BUNCH of other stuff, like using bluetooth, changing lightbar colors, having multiple profiles which are useful to switch between "native" dualshock support and "emulating" 360 controls, etc). Very useful tool if you use Dualshock 4 on PC.
The DS4 is natively a Dinput device on Windows. "Non Steam Games" will use it just fine as long as they have Dinput support, sadly most games have only Xinput support (you can thank Microsoft pushing for Xinput and lazy devs for that).
DS4Windows can have the touchpad working on games just fine when emulating an Xbox controller. Just set your profile to do so, also make sure you are using the "actual" latest version and not the abandoned version most people seem to use: https://github.com/Ryochan7/DS4Windows/releases
Also Steam Controller Support is pretty much third party, it's not part of the game and not part of the OS.
The whole "official" problem is that Microsoft force fed Xinput down everyone's throat through GFWL ports in the 360 era but Xinput is extremely limited and basic so can't support stuff like the DS4 touchpad, gyro, lightbar and so on, so even with "official" Sony made "xinput" drivers it would still have a limited Xinput mode unless they did their own suite akin to DS4Windows.
I use dualshock 4s using DS4Widows. If I don't the controllers aren't detected by nucleus unless directinput is anabled in the script, which it usually isn't (for good reasons). If you have older version dualshocks you will probably need something similar designed for the version you have. Hope this helps, good luck man!
It matter, because if you go into:
Settings > Controller > General Controller Settings > Disable Playstation Configuration Support
(Doing this will let to the game deal with DS4 controller scheme, not emulating XInput like if it was on)
You can uncheck it and downlaod a program named DS4Windows and emulate the controller.
I really don't get what is wrong with your controller, I have a DS4 too and it works fine, try into Settings > Controller open Desktop Configuration and browse for a Disabled configuration. Did it years ago, and it still persists, even after changing even the older pc for the current one
I can't make motion control work with Cemu hook on PS4 controller. The motion control is working on DS4 Windows (tested it as a mouse), but cemuhook can't see my PS4 controller as motion control. Any Idea on what to do?
Using DS4 Windows 1.5.16, Jet Black PS4 controller (on cable) and Cemu 1.14c
there is an updated version of ds4windows being maintained, a fork. the original one has not been updated in a long time. https://github.com/Ryochan7/DS4Windows/releases
Maybe this will help you. Plus, there is also some tips or helpful suggestions if there is a problem on the page.
I had this exact same problem and I think I fixed it by updating DS4Windows. Are you using the original DS4W by Jays2Kings? Because the latest version is almost 2 years old. Github user Ryochan7 is maintaining an up-to-date fork (latest update was 6 days ago), try that.
FYI, and IIRC, DS4Windows and InputMapper are/were both forks of DS4Tool, which was based on the SCPToolkit for DS3s.
InputMapper, AFAIK, is closed source and hosts ads. DS4Windows has changed hands, is currently being developed by someone else, is still open source, and does not feature any ads. For the current fork, see: https://github.com/Ryochan7/DS4Windows/releases
Version 2.0 for InputMapper hasn't been updated since February of 2016. InputMapper 1.6.10 was published in October of 2016. I see mention of an alpha build for a more up to date version in the news postings, but it isn't available in the downloads section.
DS4Windows does not seem to work with the N64 Controller (yet).
It detects my Switch Pro controller perfectly, but the Switch N64 controller isn't detected in the most recent version (https://github.com/Ryochan7/DS4Windows/releases/tag/v3.0.18).
From the screenshot I can see you are using the obsolete version of DS4Windows from 2016.
Download the latest x64, .zip Ryochan7's DS4Windows from here
Like user wyattsv told you, all XBox Controllers and XInput compatibles have "Native" support on All Windows games that supports a Controller. If you "have to" use input converters for this, you're definitely doing something seriously wrong.
Those <input converters> only exists for the Console Controllers like https://github.com/Ryochan7/DS4Windows or https://github.com/Davidobot/BetterJoy or <Steam Input> that converts non-XInput actions into XInput actions so that games can "understand" what are they saying to them.
You can "disable" XBox Support in Steam and this won't stop Windows Games support for XBox Controllers which is provided by the OS itself. Steam Support for XBox Controller is just to "Rewire" the buttons to any configuration you want instead of making it work.
One thing you should know about that any Console Controller is "emulated" into XBox Controller for games to work with as Console Controllers doesn't support XInput which is the standard that r/PCGaming games rely upon. So only https://www.pcgamingwiki.com/wiki/List_of_games_that_support_DualShock_4 supports DualShock "natively" and Switch doesn't even have a list.
What they do instead is use https://github.com/Ryochan7/DS4Windows or https://github.com/Davidobot/BetterJoy or Steam Input to convert those controllers into XInput so that it's usually better to get a "Real" XInput Controller instead of an emulated one.
So the term you seek from a "works with all games" Controller is <XInput> that means it's a XBox or XBox-Compatible controllers from various brands like Microsoft, Logitech, Razer and others.
Odd, I don't see how using Bluetooth controllers ended up messing the PS4 controller via USB as both use separate interfaces to connect to your computer.
Does this help? https://github.com/Ryochan7/DS4Windows#device-detection-issue
Yeah - It works really well. I've used it for a PS5 DualSense controller and a Scuff Impact controller on Win10. No issues with Warzone. Grab the latest vesion from here: https://github.com/Ryochan7/DS4Windows/releases
Unless you have a disability, the easiest soloution might be too hold the controller +20 degrees.
In terms of practical solutions the source code for ds4windows I think so you could find the relevant code and add the offset too the x and y axis by rotstion the frame of reference by 20 degrees or what ever it is.
Personal preference. Though, for Windows, the Xbox controller has better (out of the box) compatibility. Just note, that not all Xbox controllers are comparable with standard Bluetooth.
Personally, I prefer the feel of the DS4, so thats what I've been using, and will continue to do. If you go that route, you'll likely need DS4Windows, if a game does not work.
I have no issues using my DS4.
Make sure you're using the Ryochan7 version of DS4Windows and not the jays2kings version - that's the old one and hasn't been maintained in years.
Also, check this setting.
If you're playing on a Dualshock, I'd go with GRID. RaceRoom is much more of a racing sim and would benefit greatly from using a wheel and pedals. GRID plays really well with a controller. (I also recommend the DiRT games, made by the same company as GRID but rally instead of circuit)
An alternative would be a Forza game, either Horizons or Motorsport (Horizons is an open world game, Motorsport is a circuit racing game). They also play really well on controllers, have more cars in the base game than either RaceRoom or GRID, more customization, as well as a bunch of add-on cars. The caveat is that FH4 and FM7 (the latest in each series) are only sold through the Windows Store or the Xbox app, and they're still full price as far as I know. They're also on Xbox Gamepass for Windows, so it might be worth getting a month of that to try them out before deciding to buy (gamepass also includes a ton of other really good games, so I'd honestly recommend it regardless).
Also, download a program called DS4Windows by Ryochan7 (there are a few versions of this program, I find this version works the best and has the most options). Some PC games (such as Forza) don't support the DS4, but this program translates your DS4 into XBox input allowing it to work perfectly with those games.
I dont know if ds4 2.2.2 works with ds5 but if you are willing to try it here's the link from github https://github.com/Ryochan7/DS4Windows/releases/tag/v2.2.2
Make sure you download the right one for your system
Download this version
Releases · Ryochan7/DS4Windows · GitHub
The Jays2Kings one is outdated
Here hopefully this helps.
Download this version
Releases · Ryochan7/DS4Windows · GitHub
The Jays2Kings one is outdated
​
Here hopefully this helps.
DS4Windows is working on implementing the PS5 controller's features. Rudimentary support already exists to make it function, but, while things like the adaptive resistance triggers can be manipulated they're not fully functional (it's available in an experimental branch). Similarly, haptics function but are not properly implemented by any stretch, they work in the most basic sense. The touchpad, if it hasn't really changed between the PS4 DS controller and now, should be fully supported (support for it on the PS4 controller was feature-complete AFAIK).
I'd also try connecting your controller with a different micro USB cable - preferably a brand new one. They're notoriously unreliable. What an awful USB standard.
There is an updated fork of DS4Windows that is more feature-rich than the one in the link you provided: https://github.com/Ryochan7/DS4Windows
And Switch Pro support can be provided using BetterJoy: https://github.com/Davidobot/BetterJoy
Hi, I don't know about what Valve will support on Steam (I suppose they will support it plenty) but they are other open source alternatives as:
https://github.com/Ohjurot/DualSense-Windows
https://github.com/Ryochan7/DS4Windows
Also sdl is supporting it.
An example to your first question :
https://mobile.twitter.com/backgroundwxrld/status/1332150098525085697
I've read like... here https://github.com/Ryochan7/DS4Windows/issues/1545#issuecomment-728791274
that they managed to get rumble working.
Where do I get this version of the DS4Windows?
I currently do have 0.0.1 for Dualsense support, but this version basically is like 10 days old now. The comment section of the link above make me want to use the version they have... any chances I could lay my hands on the really - current - most up to date version?
For me, it's like just the rumble feature that is not working currently.. anything else works just great. :o
To get my DS4 working completely instead of breaking sometimes, I had to enable the "Hide DS4 controller" option but sometimes this bugs out as well if the controller reconnects while some apps are running so I installed HIDGuardian (made by the same person who does DS4windows) and have had 0 problems in any games since I've done this.
Sisi se puede con cualquier juego. https://github.com/Ryochan7/DS4Windows/releases
Con ese programita simulas un control de xbox y podes configurar las luces y usar el pad como mouse.
I highly recommend using DS4Windows. Make sure you have "Hide DS4 Controller" ticked in the settings. You want RetroArch to handle these controllers with XInput.
I can tell from the white icon that you are using the extremely old and outdated original DS4windows. Probably because you followed some YouTube guide.
You want Ryochan7's fork of DS4Windows: https://github.com/Ryochan7/DS4Windows/releases
Do you have the DS4 properly hidden from the system. With the "Hide DS4" option, or even better the full HIDGuardian setup?
There's a possibility that Ryujinx is only taking the first controller it finds, which could be the "muted" PS4 controller, INSTEAD of the xinput virtual controller you want it to see.
I have HIDGuardian set up, so my entire system can see only the xinput virtual controller on it's own (regardless of whether or not DS4Windows is running), and it worked perfect in the emulator by default.
I'm assuming you've already checked the steam controller option that makes it function like xinput. You can also try the latest version of DS4Windows . Both work for me with a ds4.
Someone in this post said:
DS4windows makes the bluetooth adapter redundant anyway https://github.com/Ryochan7/DS4Windows/releases and was updated as of 11 days ago.
Which version of DS4Windows are you using? The original project was abondoned and forked by other community memebers, the latest usable version that is being maintained is here: https://github.com/Ryochan7/DS4Windows/releases
​
If you are using the Ryochan7 version then my next question would be what settings are you using? Specifically using the "Hide DS4 Controller" option may resolve some issues.
A) Install this DS4Windows (forked) version: https://github.com/Ryochan7/DS4Windows/releases
B) In the 'Settings' tab, check 'UDP Server' Example: http://m.majorgeeks.com/index.php?ct=files&action=file&id=23135
I hope this helps.
I play with a PS4 controller on Windows. The original DS4Windows has been essentially abandoned, but there is a fork that gets regular updates: https://ryochan7.github.io/ds4windows-site/
The latest version (1.7.8) can be downloaded here: https://github.com/Ryochan7/DS4Windows/releases
If you have any problems you can ask me, I might have an answer.
Right. I don't think Origins is even playable with kb+m, at least not for left-handed people such as myself. Dualshock 4 with DS4Windows is like mana from heaven.
I would imagine that you are using an official PlayStation 4 DualShock controller on your Windows 10 PC? If so, please try the following and report back:
If you are still having issues after troubleshooting, there is an open source tool called DS4Windows. Essentially, it emulates a Xbox 360 Controller driver for the DualShock controller. You can attempt to use that to see if it will let you connect to Steam with it: https://github.com/Ryochan7/DS4Windows
DS4Windows does not support audio through the controller jack, and as far as I know never will.
There is a new branch of DS4Windows being developed by a different programmer since the original programmer has likely abandoned the project. The new branch has more features, is much more stable, and has better default analog curves. Not sure if there are any plans to add audio support though, or if it is even possible since Sony will never support the Dualshock controller as a PC device.
You can find the new branch and some info here: https://github.com/Ryochan7/DS4Windows
Are you using this version? https://github.com/Ryochan7/DS4Windows The other, original version by Jays2king, is way older, and might not work properly with Prey. Or other recent games. I haven't tried, honestly.
That version is horribly out of date! People should seriously stop spreading that around now that Ryochan7 (maker of DS4Windows's best current fork) is actually handling the motion control patch himself now.
This is the latest version. This is what you want: http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.120_UdpServer_x64.zip
Here is the thread where Ryochan7 posts the new builds: https://github.com/Ryochan7/DS4Windows/issues/228 - scroll to the bottom for the newest versions.
That thread is under "issues" in Ryochan7's fork of DS4Windows and it's kinda buried, so it's best to make a Github account and subscribe to notifications to that thread.
Ryochan7 has said that he will eventually incorporate it as an optional feature of the main DS4Windows, but for now he pushes updates for the separate versions in that Github thread that I linked.
DS4Windows has gotten some updates since BSoD made that guide.
Here's the latest version of DS4Windows with motion controls: http://ryochan7.xyz/ds4windows/test/DS4Windows_UdpTest_x64_20180323.zip
Here's the thread on GitHub - https://github.com/Ryochan7/DS4Windows/issues/228
Also, you just need to install that. You don't need to go to the DS4Windows website at all (that version is super super outdated). IDK why he does that in the video, it's completely unnecessary. The UDP server version is already patched.
Xbox controllers are generally much more compatible for games than ps4 ones, if you don't have one lying around, you can use software to force your computer to read a ps3 or ps4 controller input as an Xbox 360 one. Never had a problem with games using that (except ones that can read ps4 input as well, then I just disable one through the software).
The original website is down, here's a mirror for it on Github, and a thread with some people giving advice on it that I found useful.
I know this is old but I thought I'd share:
1: This is THE fork going forward by concensus of the internet: https://github.com/Ryochan7/DS4Windows
2: In DS4Windows, click profile and find a setting marked polling rate and set it to max!
That should get you the best performance possible!
The original DS4Windows by Jay2Kings is no longer in development, but it was forked on github by Ryochan7 at https://github.com/Ryochan7/DS4Windows
He is releasing new versions constantly with bug fixes and improvements.
I use it with the Sony usb dongle.
Try to get the jay2kings build here
https://github.com/Jays2Kings/DS4Windows/releases
Or the ryochan build here
https://github.com/Ryochan7/DS4Windows/releases
And see if the problems persist.
Yes happened to me today after the update. I uninstalled inputmapper completely, and I downloaded DS4Windows (the new versions of it, not the outdated ones.) the outdated ds4windows is the website one, but the new one that keeps getting updated is here: https://github.com/Ryochan7/DS4Windows/releases/tag/v1.4.97
and it works perfect for me. although you need to go into settings and press on "hide ds4" when you plug in your ps4, so it doesn't show duplicate controllers ingame.
PSA: DS4Windows fork by Ryochan7 is still updating regularly (last update 2 days ago at the time of this comment), both manually and automatically. I'm not comfortable with using Input mapper due to some personal reasons and I has been using the fork ever since.
Here is the URL: https://github.com/Ryochan7/DS4Windows/releases
You probably don't want to hear about another program to try but maybe ds4windows will work for your on this page:
I've been able to use DS4Windows with Outer Wilds as follow:
​
(It basically take exclusive control of the real controller hiding the original entry in the system to only leave the "emulated" one)
If you are still encountering issues, check this: Ryochan7 Github - Exclusive mode (Hide DS4 Controller config option) tips and issues
According to this post on the DS4Windows sub, that site is sketchy. I can't prove anything, but the fact that it is not the site linked to on the GitHub repository is rather suspicious.
If I may ask, please edit out that link and use this official one.
Unfortunately I don't remember most of it, how annoying that he deleted the comment :(
Some of what I do remember:
Separate from the advice I received in this thread, I recently ran into this same issue with Octopath Traveler, and here's how I fixed it (assuming you have an nvidia gpu/software installed):
Start task manager, go to services, scroll down to "NvContainerLocalSystem", right click on it and select Stop. Plug your controller back in and re-try. You can restart the service after, if needed.
This service is considered an overlay for GeForce Experience and prevents the controller from connecting exclusively for me. You can also go into GeForce experience and disable the in-game overlay to accomplish the same thing.
Good luck!
I use the ViGEmBus driver that comes with DS4Windows. Recently I also started using HidHide, which hides the actual DS4 controller from apps to avoid double-detection with the virtual controller. Both are free and easy to install. Getting the most out of DS4Windows has a bit of a learning curve however on account of its plethora of options.
Anecdotal:
I had the same exact issue replicated with HidHide and DS4 windows, ** I fixed it and got singular input with PS prompts by using the built in "Hide DS4 Controller" option in the 3.0.10 release as mentioned by this guy in the other comments.** I'll let you know if I run into any issues but this seems to work.
Anecdotal:
I had the same exact issue replicated with HidHide and DS4 windows, I fixed it and got singular input with PS prompts by using the 3.0.10 release as mentioned by this guy in the other comments. I'll let you know if I run into any issues but this seems to work!
I thought this was for DualShock 4, I tried with DualSense but it didn't work, this was a year ago, though.
I use https://github.com/Ryochan7/DS4Windows/releases for PS4 controller - try to see if this works. From what I've seen, PC doesn't support PS5 controller at all, and probably requires a wired connection.
update to the lastest version of ds4windows
https://github.com/Ryochan7/DS4Windows/releases/tag/v3.0.18
maybe this helps
when not...try an other usb port...or the bt dongle not works propertly
its worth trying
I use the Ryochan7 fork of DS4Windows, but it seems to have been discontinued. (Last release was August 2021, so it's probably still good to use.) Make sure to enable the UDP Server option.
Also, it's not CemuHook itself that provides this support. The developer of CemuHook made a protocol that other applications are able to provide signals for (like DS4Windows-Ryochan7 or Steam Gyro DSU) or read signals from (like Citra or Dolphin). Unless you need it for Cemu, you don't need to download CemuHook.
Have you tried to connect via bluetooth or with an usb cable? Do you only have issues with GTA V? If so, maybe this program could help DS4WINDOWS. It's basically an xbox controller emulator for PS controllers.
Is this a Wii pro controller or a switch pro controller. If it’s a Wii pro controller it’s the same thing as connecting a real wiimote, you have to plug it into the wiimote. If it’s a switch pro controller then use this software. https://github.com/Ryochan7/DS4Windows, it will be recognized as an Xinput device in dolphin. (Make sure you’re on the latest beta or dev build of dolphin first)
Damn, well okay. You probably already tried this but try uninstalling and re-installing DS4Windows, This the latest version I am using, maybe it works for you later.
https://github.com/Ryochan7/DS4Windows/releases/download/v3.0.17/DS4Windows_3.0.17_x64.7z
https://github.com/Ryochan7/DS4Windows/releases
you want to grab the DS4Windows3.18_X64.Zip
once downloaded rightclick and select extract..
double click the DS4 application and it should guide you though the driver setup ( it has to install 1 required 2 optional ) and congrats now your PS4 controller works on PC :) the reason you have to use this peice of software is because 9/10 times the PC version is based of the Xbox version or it is its own version and DS4 makes windows think you are using a Xbox 360 controller :)
> have the 64 but ds4 windows version 3.0.18
What do you by "but"? You need both the x64 version of .Net framework as well as the x64 version of DS4Windows v3.0.18, the one from this link (it's a direct link to the correct version from ryochan7's DS4Windows github)
In case this version does not work then I'm also out of ideas. I've never run into this error.
Also, maybe your DS4Windows user data got corrupted somehow? You may try fully deleting it just in case.
Fully deleting DS4Windows
DS4Windows data may be in 2 different folders. To get fully read of everything, follow the "Main program" and the "Settings and user data" SUB-SECTIONS of the following page: Uninstalling DS4Windows and related drivers
Get DS4: https://github.com/Ryochan7/DS4Windows/releases
Extract DS4 and run it, connect your controller to the pc, run Godfall, controller should be working now
I'm using Dolphin Emulator, PCSX2, CEMU and PPSSPP. Most emulators on Windows PC work fine with a basic X-input style controllers (basically XBOX controllers). You can use a Sony DS4 controller too but you may need DS4Windows (a translation program to make your controller act like an X-input controller). Same goes to using a Nintendo Switch Pro Controller (a translation program like DS4Windows or BetterJoy will be needed). If you are into WiiU emulation, you may need the gyro function (for certain games like Zelda Breath of the Wild). Do note that the XBOX controller does not have gyro function.
I don't know why you face audio issue with your DS4 controller. Mine works perfectly fine.
Yeah, I can confirm these results are (currently) accurate:
However I would still recommend directly downloading from the GitHub releases page, as the links could easily be changed at any time:
https://github.com/Ryochan7/DS4Windows/releases
Roychan7 hashes:
Name: DS4Windows_3.0.18_x64 (Roychan7 GitHub).zip Size: 3830195 bytes (3740 KiB) CRC32: 9B603BF8 CRC64: 4F0122A02F3B5626 SHA256: 4E804DE2A7E39D6A46F681A3AEFD20CEDB6E523FA0B22BD3AEC8EDAD833AE079 SHA1: 0B2192A3590A1ACE6F2EF0A387CE70CBBC74AF12 BLAKE2sp: 1E13D76794254494D19EE84AFA5AE733438B67BE5DA3E73ACDD93D919DF59A7D
ds4-windows.com hashes:
Name: DS4Windows_3.0.18_x64 (ds4-windows.com).zip Size: 3830195 bytes (3740 KiB) CRC32: 9B603BF8 CRC64: 4F0122A02F3B5626 SHA256: 4E804DE2A7E39D6A46F681A3AEFD20CEDB6E523FA0B22BD3AEC8EDAD833AE079 SHA1: 0B2192A3590A1ACE6F2EF0A387CE70CBBC74AF12 BLAKE2sp: 1E13D76794254494D19EE84AFA5AE733438B67BE5DA3E73ACDD93D919DF59A7D
I've been using a tool that emulates my DS4 controller as a xbox360 controller, namely DS4Windows and it works well, albeit it is a bit fiddly and I have to activate the controller in task manager sometimes.
This link is will take you to the correct line. If you know the basics of coding and how to build the project it should be fairly simple to try adding the devices' ID to the list and test (assuming the device has a unique ID instead of copying the official one)
PCSX2 is relying on OS API's for controller support, and you know Sony. They go out of their way to make things hard for PC users. :) Simply put, you need a driver.
There are community drivers for dual shock 3 and 4 pads:
I can't vouch for any of these. I've always used non Sony controllers for PC so have no experience with these.
Because the DS4Windows issue tracker is closed this post was more to confirm that the issue is known and that it can be fixed on a future DS4Windows update (necessary to comment this since there are known issues which cannot be fixed right now, like the rumble issue when DS4Windows is set to DS4 emulation).
I could build a custom DS4Windows build with just this fix implemented, but there is already too much confusion regarding which DS4Windows version the users should be using, if I were to add still another one then the whole DS4Windows situation would become a mess.
With all that said, I'm looking for ways to make a custom build that makes clear to the user that it is a custom build and won't create more trouble to the community as we wait for a more official DS4Windows update.
If you don't want to wait and know how to build a project from its source code, you just need to apply the 2 commits under this PR into the Ryochan7's DS4Windows source code and then build it from there.
SOLUTION FOR PEOPLE GOOGLING:
After hours of trying to solve this I found this solution.
Run the script and follow the instructions.
Boot DS4Windows.
Go to the Settings tab.
Check "Hide DS4 Controller". It will ask for windows permission. Accept.
Boot the game. If the controller doesn't work still, then click "Stop" on DS4 Windows, then Start, while keeping the game open.
Overtime you boot the game, you have to click START and STOP on DS4 Windows. You may have to repeat all the steps from 3 onward if you restart your PC. (I can confirm setting the PC to sleep only makes you do step 7 again)
why what's the reason not to use a mouse? and if so using a kb for it would be super slow and not very precise you could use a gaming controller like the ps4 or ps5 one and either use steam to control it or dl this tool hope that helps good luck
https://github.com/Ryochan7/DS4Windows/releases/download/v3.0.18/DS4Windows_3.0.18_x64.zip