Den danske klassiker Kaptajn Kaper i Kattegat fra 1981 kan downloades her - Husk også at installere en form for CPU-forsinker - ellers stikker det helt af med de her gamle dos-spil. Det er nogle år siden jeg sidst spillede nostalgiske dos-spil, men jeg mener der er indbygget forsinkelse i DosBox - Det er et super værktøj
ReactOS is an open source operating system intended to be binary compatible with Windows Server 2003.
DOSBox is an open source emulator for DOS.
If your view prevails:
Projects like ReactOS become illegal (without permission).
DOSBox becomes illegal.
If a platform provider (Microsoft, Apple, Google) starts acting abusive, no competitor can offer a compatible platform.
Everyone is locked in.
This is extremely bad news.
You can get that running on modern hardware.
You can get the iso from archive.org and then run it inside DOSBox.
Assuming modern internet, you could probably have it downloaded, installed and setup in the time it takes his old computer to boot.
Yes, use DOSbox.
That's what we told people in the Win98 to XP days when DOS ran too fast. Back in the day I just used a command line argument, these days there is probably a GUI or something.
All these chumps complaining it's not perfect probably never even tried to see if it works.
https://www.dosbox.com/wiki/Performance
I know if I had a million dollar machine that was down I'd at least give GOG a call and see if they can work their DOSbox container magic before hauling anything to the scrap yard.
I can verify that it does work! And it's at least usable with DOSBox, no matter what the page says. Have already gotten my ass kicked by dregs a few times. Need to figure out healing. But I'm delighted to have something that isn't a *Hack or Angband. Thank you so much, /u/NerfJihad!
There have actually been A LOT of updates to DOSbox since version 0.74. They just aren't available via the "official" branch. You have to download a compiled SVN build. Here's a list of some on the DosBox wiki: https://www.dosbox.com/wiki/SVN_Builds
Does this DOS app rely on any kind of copy-protection? Particularly a physical dongle? If so, you've probably got your work cut out for you, assuming you can do it at all.
If not, then most DOS apps can simply be transferred from one computer to another by copying their install directory. Rather than trying to get it working under Hyper-V, I'd look at transferring the files into DOSBox and going from there.
It emulates some generic hardware unless you do some sort of passthrough. There are also virtual machines out there that can emulate some really old stuff (like DosBox) for even older games.
The DOSBox Wiki lists some current and outdated builds and what is changed. DOSBox ECE just does not deliver pre-build Linux-versions so you have to compile that yourself.
There are many reasons why you could switch to another DOSBox version. See the Wiki or the DOSBox ECE feature list. It depends on your games.
Definitely! Basic is still alive and well. If he wants an actual DOS environment then just install DosBox for him. It's a DOS emulator that's very popular with the retro gaming crowd, but should do nicely for you FIL's needs. If he'd like to do Basic coding in Windows while still retaining the actual language then he might want to try something like FreeBasic which is compatible with GW-Basic, and QBasic (he's probably worked with one of those). If he's up to learning the newest and coolest, then grab him the free version of Visual Studio so he can try out Visual Basic .NET.
I have some good news for you. You don't have to pay a thing. You can get it exactly how it was completely free
How slow are we talking? Like just sup-par compared to a modern game, or a broken 3FPS slideshow? Being an old CPU rendered game, it isn't going to be very smooth compared to what we're used to today.
Are you playing on DOSbox? You could maybe tweak some of the dosbox .conf settings to speed things up. Here is a guide. Maybe some different DOSbox CPU settings will squeeze out more speed.
I havn't tried arena before, but I've been able to run daggerfall pretty smoothly on my laptop with an older gen 2ghz AMD cpu.
Check out this video for the best guide. https://www.youtube.com/watch?time_continue=245&v=W9VB75N9bfs
For reference, this is what I ended up doing based on the above video:
1) Downloaded the Dune CD file from Abandonware. It contains other files within it, but no need to mess with those.
https://www.myabandonware.com/game/dune-cd-3ag#download
2) Downloaded DOSBox
https://www.dosbox.com/download.php?main=1
3) Created a new folder in my C drive. I called it “OLDGAMES” but you can call it whatever you want. Short and easy to type is best.
4) I renamed my downloaded Dune file to “DuneCDDos”.
5) Moved the Dune file into the C:\OLDGAMES folder I just created
6) Opened DOSBox. It should start out with “Z:>” as prompt
7) Typed “mount c c:\OLDGAMES” and pressed Enter
8) Screen should say “Drive C is mounted as local directory c:\OLDGAMES” and then return you to “Z:>”
9) Typed “imgmount d c:\OLDGAMES\DuneCDDOS.iso -t iso” and entered
10) Typed “d:” and entered
11) Typed “dune” and entered. Was able to install from there.
Also use ALT+ENTER to enlarge the screen to fill size
Even if you could uncompress the files, it's unlikely you'd be able to get this old executable to run under your modern Windows.
Instead, you should use DOSBox to both install the game and launch it.
Haven't tried it, but I expect the same issues with the VCS as other modern PCs. The processor is an AMD Ryzen 1606G APU, IIRC, which has the same x86-64 instruction set as every other modern CPU.
DOSBox for emulation is probably the easiest, but there is also FreeDOS, and open source DOS 3.3 compatible DOS. FreeDOS is under current development, so it might support x86-64 processors, although I think most people run it =on a VM.
Sous dosbox, tu peux utiliser un scaler qui permet de doubler ou tripler la résolution. Il y a plusieurs algorithmes, qui ont des rendus différents, donc il faut essayer en fonction de tes gouts ou du jeu en question.
Plus d'info sur les scalers et comment les utiliser.
Are you running the original game in DOSBox? My initial guess is that your clock speed is set way too high. See if this helps you - particularly the "cycles" part.
Windows 95 OSR2.5 Running on iPadOS 13.2.2 with PowerDos app, DosBox Emulator
It's some buggy but the most games that I tested runs fine.
Works better with Apple A9 and later (I tried with A5 iPhone 4s, it's very laggy).
So the version I have is 0.74-2, which according to DosBox works fully with Theme Hospital - I’m not sure if they released a minor update to fix the issue.
Presumably to roll back DosBox I just have to uninstall 0.74, download 0.73 and install it? Is there any GOG wizardry that I would need to copy in to the fresh download? I'm really not up on this sort of thing, I just want to cure funny diseases.
From https://www.dosbox.com/wiki/Performance
Emulated CPU | Cycles |
---|---|
8088 4.77 MHz | 315 |
286 12.5 MHz | 2650 |
386 33 MHz | 7800 |
486 66 MHz | 26800 |
Pentium 100 | 77000 |
Pentium II 300 | 200000 |
You can extract the files from the GOG installer using innoextract.
You can fiddle with Dosbox for Mac, and use the files you extracted to play it completely vanilla.
Or you can install a source port (GZdoom for example). In this case, you will only need the WAD files.
Yes there's a [cpu]
section in dosbox.conf
where you can adjust the type of CPU emulated and the speed it runs at.
I usually find it's better to run at a fixed cycles count, eg:
core=auto cputype=auto cycles=fixed 20000 cycleup=1000 cycledown=1000
Now with Ctrl+F11 or Ctrl+F12 you go up and down by 1000 cycles, which is visible in the DOSBox title bar when you're not in fullscreen mode.
The exact right value varies per game and per computer, everyone else's settings are just a starting point for you to tune from.
There's also an [sblaster]
section where you configure the soundcard like:
sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100
Understand that back in DOS days, we didn't have an OS taking care of sound cards and multimedia like we do these days, every program which wanted to access a hardware device (like a game accessing a soundcard) had to have its own driver and setup the access manually. That's what all these settings are, they are settings the program needs to access the soundcard.
Usually there's a program like setsound.exe
or setup.exe
or install.exe
which you can run that lets you configure the sound. In this program you can often auto-detect sound, or you might have to manually tell it "Sound Blaster 16" with "Port 220" and "IRQ 7" and "DMA 1" and "High DMA 5" before the sound will work. Not every program will ask for every setting, some only ask for port, some only ask for IRQ and DMA.
All the settings in dosbox.conf
are explained on the wiki at http://www.dosbox.com/wiki/dosbox.conf and there's comments in the config file too.
If you don't like messing around in the config files, you can use a frontend which lets you configure DOSBox config per-game with a graphical frontend: https://www.dosbox.com/wiki/DOSBoxFrontends
If you're acquainted with basic DOS commands, the 1984 public domain DOS port pictured'll run just fine under DOSbox! It can be acquired here.
If you're not comfortable with command line environments, NetHack may prove a much simpler starting point yet still has a very similar look and feel to Rogue. It's significantly more complex from a gameplay standpoint, however!
The DOSbox Wiki says that MIDI events are passed on to actual MIDI devices installed to your system. So you need to connect your Roland MT-32 via the MIDI-to-USB adaptor, configure it on your host, and change the DOSbox .conf file (see bottom of Wiki page).
I don't own a physical MIDI device, so I can't give step-by-step instructions.
Powerslave looks awesome. Doom clone in Ancient Egypt? I thought I was an expert on 90's shareware titles, but this one is new to me.
I'd try out DOSBox for these guys, myself.
DOSBox is not that hard to use at all. In fact there is a way that you can set up a shortcut that launches the game you want with just a double-click like anything else, so you never actually have to do anything in DOSBox. Taken from https://www.dosbox.com/wiki/DOSBoxShortcuts
>* Create a new shortcut to the DOSBox .exe file, or copy the one created when you installed DOSBox.
>* Edit the properties of the shortcut.
>* At the end of the "Target" line, add, in quotes, the full path of the main game executable that you wish to launch.
>(For example, if "The Settlers 2" was installed into the folder C:\Games\Settlers 2\, and DosBox is installed at it's default location, the target box would contain:
>"C:\Program Files\DOSBox-0.72\dosbox.exe" -conf "C:\Program Files\DOSBox-0.72\dosbox.conf" "C:\Games\Settlers 2\S2.exe"
>* NB: the -conf command line option, which is specified in the line above, is optional, since it refers to the default config file. However, if you use a custom config file, then you will need to retain this line, suitably amended to refer to your custom .conf file.
Kind of. You can launch some executables from within DOSBox. If you wanted to launch modern applications you would likely require WINE which I haven't seen used with OpenDingux.
Restrictions due to the architecture or dependencies might also play a factor but this really isn't something I am incredibly knowledgeable about.
Not sure about mobile but on PC:
They did not. The Turbo button was I guess the first way of doing that, but it was for compatibility, not really to save power. And when we first started getting variable frequencies, they were heavily software-controlled.
In fact, when variable frequencies first started showing up in laptops, I know of at least one game that had this exact problem again: The PC version of Beyond Good & Evil seemed to measure the CPU speed at boot, and then base a bunch of timing stuff on assuming the speed never changed. You had to force lock the frequency for it to work properly.
(In its defense, it was a good game, but this was a shitty PC port thing -- I assume it was built for consoles that didn't have variable frequencies.)
There weren't many Windows games that were quite that stupid, but this is why when you play old DOS games on a modern system, DOSBox actually has modes that force the emulated CPU to a fixed speed.
if you try to play it:
and also download arena and daggerfall here since it's easier and also have patches and fixes in the installation.
best way to play both games is to go in blind
Yes, but it's only partly documented.
You need to set <code>redner.scaler</code> to one of available values. The part that is not documented: it won't work for games using "high resolution" - that is if width is 640 pixels or higher OR height is 480 pixels or higher (it's very rare, but some games use weird resolutions like 640x200 and are negatively affected by this). To work around this you need to set forced
scaler, for example, try value hq3x forced
. This might have negative effect of DOSBox window mode being larger than your actual screen.
I don't remember any prompts in Dosbox Turbo. Can you show a screenshot or type what it says?
What you need to do is to present a real life folder on your SD card as a drive (e.g. C drive) to Dosbox.
You need to use the mount command. The path to the folder should be visible in your file explorer, but there is something weird going on with SD cards after Android 6.0 - some applications are still not working right.
I'm currently working on getting Star Trek: Generations to run correctly. As some of you may know, this game is nearly impossible to get running. Even methods that work reasonably well (VMWare) render significant portions of the game inoperable (space combat, and a mission with Beverly Crusher), and often times have serious graphical issues. Many have statements like, "mash both mouse buttons until the menu vanishes or the game will crash." Clearly not a great experience. For lack of other options to try, I decided to try to get it up and running in Dosbox-X.
First, the good news: it runs flawlessly! I have checked everything but the Beverly mission bug (it occurs late in the game), and all portions are working flawlessly! This may even be the first time combat works properly away from period hardware!
The bad news: it is very slow. By my estimates, it is emulating at about 25MHz equivalent (25000 cycles/ms), where the game asks for 90Mhz. I would just chock this up to slow emulation, but it seems like I should expect better (at least for vanilla dosbox) and in the 90Mhz range needed to meet the minimum specs listed for the game.
Here is my dosbox conf file. You'll note that I've fixed the cycles at 25000 since it gives better performance than max. I need to set core to normal rather than dynamic as it is a Windows 95 only game. Anyone see anything improperly set?
Also, if anyone is interested, I can share my process to get it up and running perfectly---it was a bit of a journey!
[edit] forgot links!
Any PC today can run them, but you would need to run them using a DOS emulator like DOSBox. It would be highly unlikely to find all the right parts you would need to piece together an old Windows 95 or 98 machine.
É fácil: saca o Dosbox e uma imagem do Windows 3.1.
Extrai o Windows 3.1 e o RATS para a mesma pasta algures no teu PC. No meu caso: D:\Downloads\win. Corre o DosBox e escreve:
mount c c:\folder\onde\extraiste c: call windows.bat
Depois é já dentro do windows 3.1 navegares até ao File Manager e abrires o RATS a partir dai.
O primeiro comando faz com que o directório fique acessível dentro do DosBox como C:. O segundo muda para o C: e o terceiro executa o windows (pode talvez precisar de caps).
See https://www.dosbox.com/wiki/Sound
The settings in dosbox.conf change what hardware DOSBox emulates, and you need to match the game settings to those to get meaningful results. For example, if you want to hear GameBlaster sound, you change sbtype to gb in dosbox.conf and also select GameBlaster in the game's installer. The game then sends GameBlaster data to DOSBox which then knows to interpret and emulate it as GameBlaster data.
For MT-32 you need to either emulate it (via MUNT, either the audio driver or a special DOSBox build - you need the ROM files too) or have a real MT-32. Using a DOSBox with built-in MUNT is easier as you can just put the ROM files (don't ask me where to get them) in the same directory as DOSBox.exe and set mididevice=mt32. Using the MIDI driver works too and is updated independently of DOSBox, but has a few extra steps to use.
Open the dosbox.conf file with a text editor, find the section called SDL and see what goes after "output = " line. It should be something like surface or opengl. If it is not Open GL, then change it to opengl and save it, then see how it works.
It might still have bugs, OpenGL drivers are often the last thing they think about, it is notoriously bad when there are no OpenGL drivers or they are crappy.
As many have already stated, that ain't going to work natively. You're going to have to emulate a older system from 1993.
As an old git, I too have to resort to emulating to run some old games/programs. Best place to start is dosbox (https://www.dosbox.com/). Take a look and try yourself, if no the dosbox community will be more than willing to help https://www.reddit.com/r/dosbox/
I copied a physical CD of MechWarrior 2 (DOS 1.0) to a bin/cue file and manually installed and run it in DOSBox.
You can also use MechVM, which requires a copy of MechWarrior 2, supports most DOS & Windows 95 versions, and automates the process.
If you don't have a copy pf MechWarrior 2, you can download the MechWarrior Quadrology, although I don't know where to find a copy of that anymore.
Command and Conquer came on 2 CD's from my memory. Been a minute since I played that game. I think one CD was one faction, and the second was the other, could also be a different C&C game but... I digress...
The problem with games of that era, is they were almost always tied to a certain type of hardware. A lot of the old games do not run on newer hardware, that's why we have DOS Box and Virtual Machines.
Windows 98 will install on new hardware, but there are a lot of games that won't like it. Sometimes they'll be too fast if they tied timers to the CPU cycles like back in the 286 days. Which is why we had a "turbo button" which turned your 386sx from 8MHz to a rockin' 16MHz!!!! ROAAAAAAAAR!
I miss those days.
So here is what DOS Box says: https://www.dosbox.com/comp_list.php?showID=234&letter=C
So it looks like it works with newer versions, so it is quite possible to get a 'newer' used machine from a recycle store and use DOSBox with it if the CD's don't work and the game won't run. Otherwise, you are going to be looking for something circa 2000's computer.
I would recommend going the DOS Box way, since it -can- be used for other things. But don't go spending more than $50-$80 on the tower. In this situation if nothing else will be done on the machine, it's better to go older which is usually cheaper. However, one caveat.
You will want to check out the specs on the machine. Avoid low-end CPUs which are flooding the market. Things like "Celeron" Intel CPUs which are entry-level bottom of the barrel processors designed for typing on wordpad only pretty much, or something listed as an i3 or AMD equivalent might be something like a Athlon II.
If your dad wants to chat, he can totally msg me and we can set up a call on discord. I use DOSBox for one game, and that is Street Rod :) It was a game I had on my old 386 PC back in the day. Love that game for some reason.
I have the following settings: sbtype = sb16 sbbase = 220 irq = 7 dma = 1 hdma = 5 sbmixer = true oplmode = auto oplemu = default oplrate = 44100
Also in the mixer section there should be an entry: nosound = false
So in games you should also have A220 I7 D1 H5 set up.
I play every single MS-DOS game in Linux and I'm not using wine at all. Haven't you heard about DOSbox? I download DOSbox for Linux. Load any MS-DOS game and it just works.
https://www.dosbox.com/download.php?main=1
I play at least over 80 MS-DOS games using DOSbox on Linux. That's not every single MS-DOS game for sure. But those 80 work for me using DOSbox in Linux.
Compatibility mode would only work for a pre-Win 95 game if it's a Win 3.1 game and it uses Win32s. Wikipedia tells me this was DOS, so you definitely need DOSBox. I haven't used it, but the DOSBox website compatibility page says it's supported
Hmm, I have no idea what the hell this is.
Try opening dosbox.conf and setting the output parameter to opengl.
You will have to find a line that says output = surface and change it to output = opengl
Also try different scaler options.
See here for details: https://www.dosbox.com/wiki/Dosbox.conf
You might also want to try DOSBox staging or Dosbox X, see links to the right. The original dosbox uses some old components and some audio / video bugs might happen due to it.
DOSBox is an emulator of MS-DOS, an old Windows operating system. Quake was released on DOS back in the day (because it was one of the first platforms for the game, it’ll look a bit pixelated, with a 320x200 resolution). To download DOSBOX, go here and find your OS: https://www.dosbox.com/download.php?main=1. From there, you’ll navigate DOSBox via a command line. You can probably find an online tutorial for that. If you look up “Quake MS-DOS”, you should be able to find a download for Quake. Put that in a folder somewhere, probably specified by DOS_Games. By following this tutorial, you should be able to figure out the rest. It sounds like a lot, but it should only take you ten minutes or so! Good luck.
Try opening dosbox.conf, finding the [sdl] section and setting output to opengl. It should look like that:
>output = opengl
https://www.dosbox.com/wiki/Dosbox.conf
This won`t work if you are using something like a shitty Chromebook.
You should be able to put the commands to mount a folder and launch the game in the .conf's autoexec section; that will cause the commands to run as soon as DOSBox launches. You may need to create a shortcut to DOSBox.exe with the -conf parameter to specify that DOSBox should use the .conf file in that directory.
It all depends on how much of a "front end" you want to have. You could always just put all your games in folders under a folder you mount as your "C:" drive and run them old school.
I wrote a powershell script which iterates through all my DOS games folders and makes custom Windows shortcuts so I can just double click a game to play it.
There are also other front-ends. The DOSBox wiki even has a page for that: https://www.dosbox.com/wiki/DOSBoxFrontends
Sure, happens all the time! Every game console emulator is doing the same thing. So are virtual machines whenever the simulated system has a different type of processor than the host, like simulating an old commodore or apple II, or even DOSBox.
You don't need ROMs for DOSBox -- all of the necessary BIOS functionality is already built in.
Same & Max Hit the Road is available for purchase from GOG -- this is actually better played in ScummVM than DOSBox, and I believe GOG bundles ScummVM.
Lots of out-of-print DOS games are available at the Internet Archive, however, and can be downloaded and installed in DOSBox.
The DOSBox Wiki can help you learn how to use DOSBox.
You can create custom keybinds in Dosbox by using the startmapper command.
In this case the EVENT would be + and the BIND would be whatever other key you want to use for it. Test it out first to make sure it works then you can add it permanently into your config file for this game.
Assuming of course that you are using dosbox.
DOSBox comments are very old but seems the game is fairly poor on PC
https://www.dosbox.com/comp_list.php?showID=904&letter=T
Also known as Arctic Baron in some markets
I havn't pirated games in decades, but that's mostly because of Steam, GoG, and the like.
With copy protection bullshit, it used to be harder to buy a game than to pirate it. Weird but true.
But there a thousands, if not millions, of free games on the PC. https://www.dosbox.com/ alone will get you tons of free DOS games from yesteryear. And many of them are of better quality than the modern indie games being sold for $1-$5 on the PSN.
I would argue that's one of the strongest points of owning a PC. Well that and Minecraft mods.
So far I haven't had any noticable problems with games. For me the real benefit is that dosbox can read files from your filesystem and you don't have an isolated system like with qemu or vbox that you have to figure out how to copy files over.
On their site is a compatibility list of tested games but not sure how up to date it is https://www.dosbox.com/comp_list.php
i would follow this so it automounts the folder with your games in it. so you just have to type in the name of the game exe to launch it. also to go full screen its control - F10. Also if games run too fast or to slow control -F11 and F12 will adjust that
> Sadly the monitor i want to get is 4k, which is bad for me because i play at 1080p and most people say that 1080p looks blurry on a 4k monitor.
.
> know i will get the usual "Don't worry, it will look perfekt because 4k is just 4 times 1080p" but that is apparently wrong because it would only be true if the nearest neighbor scaling was used
It shouldn't be blurry. It should be blocky. Like this pixelated (original) doom guy head: https://www.dosbox.com/wiki/File:Scaler-normal2x.png
If you had a 1080p monitor the exact same size, then it should look exactly the same on that monitor.
The question then is can you see the pixels at 1080p or not? On my 1080p screens, with my vision, I can't. Maybe if your 4K screen will be noticable bigger though.
> if the nearest neighbor scaling was used
Look for a "render scale" option in your games. It'll do this in the game engine for you. This is effectively what a PS4 will do to output 4K footage without having enough GPU power to actually render that.
> which is not the case and Nvidia, Intel and AMD refuse to do that
The would presumably prefer to sell you a more expensive video card instead.
Yes it can, but it can't run everything with 100% accuracy. Some things might refuse to run or work incorrectly.
See here: https://www.dosbox.com/DOSBoxManual.html
Under FAQ / FULLSCREEN: My fullscreen is too large.
Or try this: https://joshmccarty.com/optimize-dosbox-for-modern-screens/
This is not your name, it is your drive letter, again, read the Manual above.
Legally, yes, illegally - look elsewhere, Reddit does not allow discussing it since copyright owners launch a barrage of copyright infringement notices against Reddit and Reddit admins just nuke everything.
Yes, but you'I rather use a virtual PC rather than DOSBox for anything higher than Win 3.11.
After reading this I really think the devs were pretty sure that they will not be making an accurate emulator for every part of the original IBM PC or any PC, they just wanted to emulate the way DOS behaves on a similar computer. They just emulated DOS behaviour, chose a frequency that the emulation will 'tick' and called it cycles.
Freesize 1000? That seems low. That number is in kB, so that's 1MB. DOSBox wiki recommends 600MB.
Also, if you use Windows, try using the "DaggerfallSetup.exe" - it should be everything you need and set up already for modern Windows. https://en.uesp.net/wiki/Daggerfall:Files#Daggerfall.2C_Full_Version
IDDQD and IDSPISPOPD are cheat codes for the original DOOM that toggle godmode. The second one is a reference to a 2D pixel game called SPISPOPD (Smashing Pumpkins Into Small Piles of Putrid Debris). It's still possible to find a copy of that game, but it requires DOSBox to play.
IDKFA is also a DOOM cheat code. It gives all keys, weapons, and armor. I think most of the others are references to other games of the era that sound vaguely familiar but I can't place them.
As most people have suggested, it's a good idea to start with DOSBOX. Old computers are a pain in the ass, and you might end up with a bunch of stuff lying around the house collecting dust. If you end up liking DOS gaming, you can always look into getting your hands on actual hardware later on.
One thing about DOS gaming is that there were some cool sound peripherals that aren't emulated by default in DOSBOX. For example, a lot of old games had support for the MT-32, which gave you way better sound and can be emulated using Munt. It isn't included by default in DOSBOX because you need to download roms, but you can set it up pretty easily.
https://www.dosbox.com/wiki/MIDI_software_devices#Roland_MT-32
You may want to look into DOSBox as well. I don't recall if MW2 had the normal issue of using the CPU's clock cycle for controlling events in the game; but, if you have any issues, MW2 is listed as fully supported by DOSBox.
You can edit the config file to set the folder at startup. Then just put all your dos games in the same root folder and set the startup there so you only have to go up one level for each game. You can also make shortcuts for each game:
Yeah I think it tried to. You'll want to mount a folder for the C drive as well and install the program there.
Create a folder called dosgames or something like that and use the Mount command. If you created the folder in your actual C drive it'd be Mount C C:/dosgames.
https://www.dosbox.com/wiki/MOUNT
Type C and go about your merry day.
DOSBox creates a virtual drive when loaded, and you can mount additional drives. If you load a game through a launcher, or by right click - run with DOSBox, it's usually the root drive of the executable (.exe file that loads the game) that is mounted as C. Otherwise, you can create a DOS folder and mount c media/user/Drive/DOS (change the specific folder to your DOS folder as needed).
Tá ort DOSBOX a íoslódáil chun é a úsáid (ar fáil ó https://www.dosbox.com/) agus ansin oscail DOSBOX agus clóscríobh iad seo (má tá ríomhaire Windows agat):
>mount c c:/<fillteán ina bhfuil runlasidvista.bat>
>c:
>runlasidvista.bat
Check out Thimbleweed Park if you're looking for a solid newer release.
Otherwise, some of my favourite old games are:
Leisure Suit Larry 3, 6 and 7.
Police Quest 1, 2 and 3.
Space Quest 3.
Day of the Tentacle.
You're missing out on so many awesome games if you don't use DOSBox. Shortcuts are pretty easy to setup and if you get stuck I'm sure you'll get some help on here.
You'll need this:
Windows starting I want to say windows 2000 started stripping out a lot of core Dos functions. Windows 7,8,10 will be really stripped of core dos.
You probably would open it in dosbox and use the go.bat function (just type go and it will run)
Check your box for install directions
Well, both are free software that EMULATE another operating system. DOSBox is specifically for emulating DOS and DOS based games. Find it here.
VMWare/VMPlayer can be found here. but requires that you have either an ISO of an old OS (like 95/98) or the original CD to create a new "Virtual Computer" inside your own.
How DOSBox works is that is 'creates' a Z: drive that is basically a boot disk. From there, you mount specific folders as C:. So if you directly load DOSBox, you will always start out in Z:, then type in the command to mount whatever folder you want as your C: drive.
https://www.dosbox.com/wiki/MOUNT
So your games will work as normally, because it's going by the internal DOSBox drive, not the computer OS's drive letter.
Yes i think you need to use dosbox to play it. Here are some instructions as to how to mount iso images in dosbox:
http://www.abandonia.com/vbullet/showthread.php?t=26097
https://www.dosbox.com/wiki/IMGMOUNT
If none of that works, apparently you can play it online here, but its kinda annoying since you have to download 700 via the browser:
using dosbox you will have to mount the doom folder as drive this way teh XY\doom2 folder will become somewhat like your "C:" or "D:" or whatevery letter you like most in the dosbox
https://www.dosbox.com/wiki/MOUNT or https://www.dosbox.com/wiki/Basic_Setup_and_Installation_of_DosBox
since dosbox is the easiest waya to get those old pieces of software running smoothly
It almost sounds like you'd be better trying to find the NES rom. A buddy of mine keeps his amigas around for these situations. I've tried C64 emulation in the past but never got deep into it.
Edit: I see GOG has it so I guess you probably have that version? https://www.dosbox.com/comp_list.php?showID=1024&letter=S A few mentions on some issues getting Silent Service II to run in dosbox.
For DOS Games I recommend DOSBox. It emulates a DOS environment in which games can perfectly run, and it emulates a good amount of sound cards of that era.
For Win9x, Virtual PC 2007 is fine if you install Windows 98. Windows 95 is not supported in that version.
The arrow keys I wasn't able to find yet but here is maybe some good information for you. It is basically a number or a string of characters to represent a specific key.
DOSBOX:
https://steamcommunity.com/sharedfiles/filedetails/?id=286301089
https://www.dosbox.com/wiki/KEYB
http://www.dosgames.com/forum/post-93702.html
EDIT: It seems as tho it is not possible following the first post to bind it to the arrow keys?
Whatever you do. When you return to the game, and you see it's in windowed mode, just hit Alt+Enter.
Alt+Enter is from the old DOS emulation. In 16bit Windows days you had to start DOS programs, which usually made full use of high end graphic cards, in a DOS window in Windows, so-called DOSbox. You can open several dosboxes in parallel, running that apps in parallel, and Alt+Enter was the key to set any app that was not controlled directly by Windows (3.1, 95 at the time) but via that dosbox.
https://www.dosbox.com/wiki/Special_Keys
Whatever you run in addition to PoE, be it a browser, music app, TV, 20 theorycraft spreadsheets, they use the same amount of resources in whatever mode the graphics are set, because the apps are "running".
If one app is in fullmode, and there can only be one at a time, the graphics card has more internal memory available, because it focusses on handling that very software in fullmode.
If you have several apps in windowed mode, that memory is not available anymore but will be shared amongst all apps to show what they do.
When you run PoE in fullscreen mode, the other apps are in background mode. It depends on the their code what they do, when in that mode. A video app can keep running, and as a result you hear the sound of the displayed video, but not what the app is doing. Some other apps have the default to freeze when in background, many single player offline games for instance.
Hope this helps.
Edit: "freeze" is the wrong term here, I mean, "pause", they are just halted and wait for you to come back or their process to be killed, whatever.
This is copypasted from /r/pcgaming, which seems to be kind of bogged down. ;^)
No issues getting ver 1.06 to run in DOSBOX 0.74 in 64-bit Win10 (home ed). I utilized my retail CD (after blowing the dust off it) which had 1.06 on it. My DOSBOX config file settings I've posted to pastebin. If you use my settings ensure you change your drive setup at the bottom to reflect yours, my D:\dos directory is set to C and my DVDROM drive (K:) is set to D. I ran install.bat from the CD vice setup.exe. It took a bit for the install to complete but it did not fail. The initial screen upon running Quake complained about no music available due to no MSCDEX, but all the sound effects worked in game. You will want to play with the processor speed settings, playing on auto seemed a little quick, but it could be I am just out of practice. =O
The update file you want is q101-106.zip. View the text file for instruction on how to install.
Your best bet is going to be DOSBox. If memory serves, Dungeon Keeper 1 runs in DOS. DK2 requires windows 98 which, in theory, can run in DOSBox. Performance issues and emulation overhead may not result in a playable game on your device however.
https://www.dosbox.com/comp_list.php?showID=3485&letter=W
Dos Box. In fact the images at the top of the webpage are from Dune II. https://www.dosbox.com/ It takes a small amount of extra steps to make it work. But it's not bad. This is what I have to type in.
Mount C D:/Games C: cd Dune2 Dune2
Yours will be slightly different.
There definitely is! f you have the original disc you could use [DOSBox(https://www.dosbox.com/), or if not, $6 gets you the Royal Edition on GOG.com, without any baloney DRM stuff.
I think you need to edit dosbox.conf, the setting is machine and should be set to machine = hercules. This is the video cars usually used with those amber / green monitors.
Also CGA has a monochrome mode or can be used with monochrome monitors, but that depends either on the program that runs in DOS or the monitor itself, not the video card, DOSBox does not do those two as far as I am aware.
It looks like it fails due to a DOS/4GL extender failing. Try using the DOS32A extender instead. There is a small manual on what program to get, how to rename and where to put it.
Also see this page, there is some mention of an option called dos4gfix, sounds like DOS4G fix to me, but no idea how to use it. Probably set it on or off?
And another thing, are you sure there is no better alternative for your system other than running it under DOSBox?
Jez hets mir doch kei Ruhe loh, han nomol müesse nooluege. Abelade chamers do: https://werbespiel.blogspot.com/2013/05/taf-minigame.html, zumindest glaub i mini version isch die. Wells aber e 16 Bit Applikation isch laufts nöd eifach so ufeme „moderne“ Windows, am eifachste nimmsch DOSbox (https://www.dosbox.com/) zum s Spiel laufe loh. Viel Spass!
This. I was going to reply earlier but I forgot about it. Sorry u/LeilAloha .
This is exactly what I was going to bring up. You mounted the folder that the image file is in, not the actual CD image. You might be better off using a frontend for DOSBox instead of just vanilla DB by itself. Until you get better acquainted with DB commands. The frontends make using some features of DB much easier. I would recommend either DOSBox-X or D-Fend Reloaded. Mounting the drives with these only takes a few clicks. DBX does have a slight learning curve because of all the extra settings it has, but once you figure out how everything works, it's cake. D-Fend Reloaded is nice because you can set up separate profiles for each game. Saves you from having to keep changing config settings like CPU, RAM and especially mounted image files.
DOSBox can emulate PC Speaker so if you have an old copy of MI you should be able to play it there with all the scratchy bleeps and bloops of a system without a sound card https://www.dosbox.com/wiki/Sound#PC_Speaker
Playing the Epyx version on DOSBOX, which is precisely what the Steam version does.
Rogue 1.49 by Epyx (DOS) - EpyxRogueDOS149.zip https://britzl.github.io/roguearchive/
De får inte annan grafik för att du kör dem på en CRT-skärm, nej. Kör du spelen i DOSBox så kan du experimentera med olika scalers, där det finns ett gäng (tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x) som är tänkta att i någon mån simulera en CRT-skärm.
The control software was looking for a file in C:\Windows\ which was just a dummy file, which was installed as part of the fake driver (I say fake, it wasn't a "real" driver, just a .INF and this payload file). All I did was create a blank file with the right name, used Process Monitor to find the name it was trying to open.
Per DosBox, I will refer you to its own documentation.
You can play it on archive.org with no ads. You still won't be able to save progress, though. For that, you need to download the game (you can do so on archive.org) and run it under DOSBox.
I cannot find the specific manual page, but:
1) there are two commands: mount and imgmount. The first one is for folders, the other one is for drive images like HDDs and CDs, I think. I am not sure which one should be used, but I think if it is an ISO, then you need imgmount.
2) there is an -ide parameter for imgmount that emulates the CD drive as an IDE drive. I think it is necesary to use it without drivers and such in Win 95 and 98.
>imgmount cdrom.iso -t iso -ide 2m
You don't need to use dosbox with win98 as it has dos support
Windows xp does not support dos...this is why the need for dosbox
You can look up the documents for dosbox to help you setup everything
Right, it looks like it is indeed pretty useless to run it via a bat file.
https://www.reddit.com/r/dosbox/comments/dwfdfp/trying_to_run_fallout_1_stuck/
I have found this thread and there are two things here:
1) You see that DOS4GW.EXE? That is an old program that allowed DOS to access more than 640K of memory. I do not remember what was the deal with it, but I do remember some people advising replacing it with DOS/32. See these two links:
https://www.dosbox.com/wiki/TOOLS:DOS32A
https://sourceforge.net/projects/dos32a/files/
Please note that Sourceforge is pretty shitty these days, check anything you get from there with an antivirus.
2) It looks like it will get stuck without proper SoundBlaster setup. You will need to change the settings in dosbox.conf, then run the sound.exe in the fallout folder, only then run fallout.
My first idea is running sound.exe than giving it the standard DOSBox SoundBlaster settings: >The default settings for the soundblaster are: port 220, irq 7, dma 1.
I can`t give you specific instructions since it is a bit trial and error.
Is this virtual or real hardware?
Virtual with dos box https://www.dosbox.com/wiki/IMGMOUNT
Hardware, Linux use dd with your connected drive or on there’s a plethora of image writers for Windows.
If it’s a gotek use hxc
You use either the MOUNT or the IMGMOUNT command.
https://www.dosbox.com/wiki/MOUNT#Mounting_a_floppy_drive
https://www.dosbox.com/wiki/IMGMOUNT
If you mean how do I put different floppy disks, then you either enter a new mount command pointing to a new file, or you mount several disks as a list and then you can swap through them using some key combination. But it has been broken for ages.
It's relatively easy to get access to files from inside DOSBox, you just have to use the mount command to expose a particular directory and it's contents as a virtual drive using a particular drive letter (A-Z, except realistically A and B are reserved for floppy drives and C may be used already). It's also possible to mount floppy images (typically .IMG) and cd-rom images (typically .ISO).
As for making use of emu8086.inc, you simply need to make sure that the Macro and Procedure definitions are included appropriately for the assembler used. MASM stands for the 'Microsoft Macro Assembler'.
I believe MASM has an INCLUDE directive that you may be able to use in your code. You probably need to keep the include file and the actual code for your program in the same directory so it can find it.
E.g.
> INCLUDE emu8086.inc
P.S.
https://www.dosbox.com/wiki/MOUNT
https://en.wikipedia.org/wiki/Microsoft_Macro_Assembler